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File: masterhand.jpg (67 KB, 1280x720)
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What are some glitches that felt like intentional features implemented by the developers but weren't? A good one is the playable master hand in Smash Melee by having 2 controllers and the 2nd one being in the 3rd port of the gamecube. How the FUCK anybody figured this out is beyond me.
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In Saturn Powerslave you can do bomb jumps to sequence break. The devs realized this 1 week before going gold and instead of fixing it and they added secrets places that could only be reached that way.
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>>12556058
Those are usually debug features that weren't taken out. The devs need to make sure all of MH's moves work in various situations, against all characters, and having a quick way to see "Do the finger bullets properly reflect off of Fox's shield" or whatever is obviously useful.
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File: Ck4lv10.png (59 KB, 864x1408)
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The goodies at the bottom of Commander Keen 4's Lifewater Oasis being inaccesible always felt deliberate and like some visual gimmick/prank.
Turns out they apparently really DID forget to add a path to them and they didn't notice until after release.
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Bump
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>>12556058
Corner bug in Tomb Raider, by positioning yourself just right at a corner and jumping a few times Lara will warp to the top of it. The first game has a medikit that can only be gotten through this method.
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>>12556105
nah, melee DOES have a debug feature they forgot to patch out where if you just fucking mash buttons in a specific way samus grappling hook works completely differently now, but OP is simply causing the game to shit itself in just the right way so it loads your character as the wrong character ID



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