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>Playing Simpsons Hit and Run: Fully Connected Map mod
>map modes divided into phases (levels 1,2, and 3 are shared, 4, 5, and 6 are shared, 7 has a special design for the whole map alone
>realize the connected map means the connected secret cars are also around
>see how many missions in 4-5-6 I can beat as Marge's secret quadbike
>destruction challenges are nigh impossible, and one bump from anything can cause you to spin out because of no weight/traction
This would make an amazing challenge run hack inofitself if I could either get rid of or tune the destruction missions. Has anyone here ever submitted a mod to Donut Team before?
Still, it's so funny that out of all 7 of these secret cars, only 2 of them are any good.
I don't think Simpsons Hit and Run is a popular enough topic even with the modding scene right now, so general Simpsons vidya thread. I hate the movie tie in game, it's boring as hell.
>>
>>12557446
I was shocked to find out that all of Imagineering's Bart games were developed by Activision employees. (Like, THE Activision people who made 2600 games.)
>>
>>12557446
Is there a 1-click download for the game + mod? I am kind of interested but I don't wanna dick around with modding
>>
>>12557627
The mod is "install to mod folder" and it appears in your mod manager easily
>instructions
https://docs.donutteam.com/docs/LucasSimpsonsHitAndRunModLauncher/SetupGuide
>mod manager
https://modbakery.donutteam.com/projects/view/6
>the mod in question
https://forum.donutteam.com/topic/6588
Should pretty easy for Windows setup
>>
>>12558178
Meant for >>12558071
>>
I've not heard of this before so now i've got to try it out.
>>
>>12558810
Donut team has also released a homemade campaign mod themselves that I hear is pretty food and worth checking out as well.



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