>Playing Simpsons Hit and Run: Fully Connected Map mod>map modes divided into phases (levels 1,2, and 3 are shared, 4, 5, and 6 are shared, 7 has a special design for the whole map alone>realize the connected map means the connected secret cars are also around>see how many missions in 4-5-6 I can beat as Marge's secret quadbike>destruction challenges are nigh impossible, and one bump from anything can cause you to spin out because of no weight/tractionThis would make an amazing challenge run hack inofitself if I could either get rid of or tune the destruction missions. Has anyone here ever submitted a mod to Donut Team before? Still, it's so funny that out of all 7 of these secret cars, only 2 of them are any good. I don't think Simpsons Hit and Run is a popular enough topic even with the modding scene right now, so general Simpsons vidya thread. I hate the movie tie in game, it's boring as hell.
>>12557446I was shocked to find out that all of Imagineering's Bart games were developed by Activision employees. (Like, THE Activision people who made 2600 games.)
>>12557446Is there a 1-click download for the game + mod? I am kind of interested but I don't wanna dick around with modding
>>12557627The mod is "install to mod folder" and it appears in your mod manager easily>instructionshttps://docs.donutteam.com/docs/LucasSimpsonsHitAndRunModLauncher/SetupGuide>mod managerhttps://modbakery.donutteam.com/projects/view/6>the mod in questionhttps://forum.donutteam.com/topic/6588Should pretty easy for Windows setup
>>12558178Meant for >>12558071
I've not heard of this before so now i've got to try it out.
>>12558810Donut team has also released a homemade campaign mod themselves that I hear is pretty food and worth checking out as well.