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What's even the point of buying CRTs for retro consoles to have the intended quality when RGB scart cables exist? What makes buying a bulky TV better then a simple cheap cable that works on any TV and (most) retro consoles without modding? I'm not saying this to be pretentious or anything i'm just genuinely curious. I got an RGB for my mega-drive (tower of power btw) and it displays pretty good on my modern HDTV.
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CRTs are for composite. If you don't like composite, you don't like CRTs and should just emulate on a flat panel. Simpul az.
>>
Most modern TVs have some issues processing the old signals which can result in lag or certain 240p effects not displaying properly. That's why people typically buy upscalers for hooking up old consoles to modern systems. If your TV works fine without anything else, that's cool. It all comes down to how you prefer to play your games.
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>>12559105
>>12559105
There is no real reason for buying CRT's when superior sollutions exist. A proper 4K TV that's bright enough to make HDR work can give you the biggest, cleanest, sharpest CRT-like look but without the heat, weight, and autism around CRT's. A RetroTink 4K or HDMI RetroGem mod is all you'll ever need.
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>>12559105
>palfaggot babble
I’m not responding to any of that.
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>>12559160
>I'm not responding to that
>replies to the thread anyway
retarded cunt
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>>12559119
CRT is for vector
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>>12559105
>it displays pretty good on my modern HDTV.
pure cope, but carry on, more CRTs for the rest of us.
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>>12559295
>pure cope
delicious buzzword for "I have no argument and I need to autistically chimp out at someone for some reason"
>>
>>12559105
Getting a CRT is the easiest and most convenient way of getting a good experience with original retro hardware.
No added audio/video lag, no scaling issues, no external analog/digital converters or upscalers needed (most TVs sold in 2026 do not have analog inputs)
We might as well enjoy it while the ones left still work and are relatively cheap and plentiful.
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Why discuss video games when you can endlessly nitpick on how others play their games
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>>12559105
buy an ad
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>>12559105
Scart doesn't solve any of the problems with 240p signals on a modern display. Input lag is still bad, blacks are still bright as fuck, there is going to be a lot of motion blur, you don't get to see any of the cool CRT-specific tricks that developers utilized. I don't know what makes you think scart solves any of those problems.
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>>12559105
CRTs are cozy.
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>>12559146
the refresh rate is the main thing
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>>12559105
>I got an RGB for my mega-drive (tower of power btw) and it displays pretty good on my modern HDTV

No it doesn't.
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>>12559105
>what is the point in wanting to make games look good when you could have them look worse
OK dude
>>
>>12559105
Only CRTs have CRT motion quality. You can come close with a 480Hz OLED, but it's still not a perfect simulation.
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
>>12559119
Everybody who cared about quality used RGB. Arcade games were all RGB.
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>>12560969
Arcade games were made for arcade monitors
Console games were made for consumer CRTs
>>
do the benefits of the better CRT models for games carry over for other media, like DVD and VHS?
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>>12560998
pretty much. Blu Rays also allegedly look very nice on 1080i widescreen CRT TVs
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>>12560368
I guess my eyes are deceiving me then.
>>12560461
Looks fine to me.
>>
>>12560998
>do the benefits of the better CRT models for games carry over for other media, like DVD and VHS?
Yes.

>>12561003
Can confirm, also doesn't hurt to check out a CRT monitor for watching movies. Anime is particularly great on them because you can sync the refresh rate an exact 3x of anime's 24fps and get insane motion clarity. Panning shots look unreal, actual day and night result. You also get to play around with resolutions too so you can watch all those bluray scans of old anime that look a bit weird in their higher res form and then cut 1080p down to 540p to get a better look without introducing any artifacts from scaling.

>>12560969
>Everybody who cared about quality used RGB. Arcade games were all RGB.
People just used what they had access to, and nowadays when you can't go to a store and buy exactly what you want then you should be happy to use what you can too. I'm quite happy to play arcade games through my mister outputting S-Video because all my S-Video sets have better geometry than my Trinitroon with RGB lol.

>>12561065
You do you man, at least introduce a retrotink or something in the chain so you aren't relying on your TV's scaler because all of them suck.
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>>12559160
If a arcade raster monitor used an RGB SCART connection instead of a direct wire-to-board connection, the picture quality would be nearly identical to the direct connection, assuming a high-quality, fully shielded cable is used. Both methods carry the exact same analog video information (Red, Green, Blue, and Sync) directly to the CRT, bypassing the bandwidth limitations of composite or S-video. Arcades showcased the best gaming tech of the day, and with the exception of hi-res monitors, vector displays, etc., raster monitors were the standard for over 20 years. You are coping, mong.
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>>12559146
>biggest, cleanest, sharpest
>CRT-like look

What are you talking about you nigger faggot?
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>>12561883
>m-muh shit-video cope
RGB SCART generally provides superior, more accurate geometry compared to S-Video when using a MiSTer FPGA on a CRT, because it bypasses the TV's internal color decoding processes.While S-Video is excellent and offers a huge improvement over composite, RGB SCART is widely considered the best-quality analog connection.Here is the breakdown of why RGB SCART is usually better for geometry:Direct Signaling: RGB sends separate red, green, blue, and synchronization signals directly to the CRT, which makes it easier for the TV to place pixels accurately.Reduced Processing: Because S-Video combines color information, the TV must perform decoding to display it. RGB skips this step, resulting in less potential for distortion.Reduced Shimmer/Noise: While some S-Video implementations (like the Retro Castle I/O board) are very good, RGB SCART generally provides a sharper, more stable picture without the slight "shimmering" or color bleed that can occur on S-Video. Get a better TV, bitch.
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>>12562529
Geometry?
Isn’t that more affected by power?
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>>12562529
ChatGPT slop post.
>>
>>12560975
>Console games were made for consumer CRTs
Just because your CRT was composite only doesn't mean that's the only acceptable thing. Many consoles output more than composite and many displays had more input options.
I always wanted my consoles to look as good as arcade games and would have done so back in the day if I had been aware of how to make it happen.
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>>12562612
You will lack nothing by playing a retro game on a CRT via composite. You WILL lack something if you play retro games on a LCD via Scart/S-Video because the RGB signal doesn't make up for the fact that modern screens can't scale 240p signals correctly and that developers generally intended the games to be played on consumer CRTs. I would honestly say playing retro games on a LCD panel, regardless of video input, is pointless, it would honestly be better to play via RF on a shitty CRT.
>>
>>12562612
Not really, I’ve always had RGB, just as I do now
I only use it for 6th gen, for lower consoles I used composite as it just blends better
But I have a large CRT and yours may be small, so we probably have completely different reference points for what looks good
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>>12559119
fpbp
>>
>>12559119
Retarded post



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