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File: zelda.png (71 KB, 305x292)
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If so how do you like it?

Fun fact the first Zelda game came out on this system.
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>>12561590
I want one, but it's pretty cool. Zelda 2 is actually called "The Legend of Zelda 2: The Adventure of Link" on the FDS
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I love it it's awesome. It really is fun to use and the audio sounds better than out of the everdrive. And you can just overwrite the game discs or whatever if anything you want to play costs more than you want to pay.
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>>12561590
I have the RAM adapter and use an FDSKey. Owning the disk reader itself and collecting the disks is pointless because it's so hard to find complete games and you're always taking a gamble on whether the disk you bought is actually the same game as what the label says or not (often not)
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>>12561650
Why doesn't the label match the game? Counterfeit? Why would anybody do that?
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>>12561660
Disks can be overwritten, but you can also easily just overwrite the game if it's not the one the label says it is.
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File: diskwriter.png (1.93 MB, 2096x507)
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>>12561660
Overwriting disks was the whole point of it. You could pay to have a disk overwritten with a new game rather than buy a new disk and it was cheaper. Usually CIB games being sold on auction sites are what they say, though.
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>>12561665
Not if you enable physical write protection

https://gamingdiy.com/nintendo/repair-overwrite-fds-disks/
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I've been strongly considering getting a Sharp Twin Famicom lately. Anybody have any experience with one?
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>>12561731
They're cool. Built in composite, unlike the regular Famicom. Unfortunately mine seems to have some sort of power issue, so the FDS side doesn't load disks and gives a battery error.
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>>12561737
Dude send it to NorthridgeFix! I bet he will fix it for free and do a video on it https://www.youtube.com/watch?v=9EH7eWLZWHg
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>>12561660
They had kiosks at Japanese stores where you could overwrite your disks with any game that the kiosk had for 500 yen, or you could buy a blank disk for a little more and write it with whatever was available. It was official, and was the intended way for the disks to be used. This is also why it's hard to find complete copies of games because a lot of people got games through these overwrites and didn't buy the complete set with the manual.
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>>12562054
Sort of like a proto-dlc. Imagine paying for a game though then paying again to rewrite the disk. It's more like an extended rental you paid (I assume) full price for. Better buy a new disk, but at that point just buy the complete copy. Seems like a pretty bad gimmick, I never understood the point of this system.
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>>12561597
It's called that everywhere else too, I'm not sure what you mean.

>>12561731
The Twin Famicom is objectively the best way to play NES/Famicom and somehow they haven't gotten abhorrently expensive unlike the rest of the retro market. They're cheaper than buying a US NES somehow, at least when comparing eBay. The original Famicom is RF only which can be a pain in the ass to use outside of Japan because, aside from just looking like shit, you need a TV that goes up to channel 95 which isn't very common. The original Disk System also needs a separate bulky power supply, unless you want to put a bunch of C batteries into it. The Twin Famicom also just looks rad, I like the red one.
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>>12562115
No it isn't, in the west its just called Zelda 2: the adventure of link but on the famicom/disk its "the legend of Zelda 2"
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>>12562090
> It's more like an extended rental you paid (I assume) full price for.

They weren't full price. Disk writing was 500yen on average, vs the 3500 yen for a 'real' copy of an FDS and 5000-6000yen for a cartridge game. Which is why most of the Disk writing games were either re-releases of old games, or shorter/smaller games; and also why you'll find tons of disk writer games in the list of best sellers for the system.
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>>12562115
otoh only the original Famicom has the controller mic which around 20 or so games make use of
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>>12562517
wrong.
twin famicom second player has mic holes on it
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>>12562090
The entire disk system was created in order to release affordable games during a chip shortage.
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>>12562517
Further only Famicoms made in 1988 and earlier play expansion audio properly as the mixing circuit was changed afterward.
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>>12562839
actually incorrect, it was because at the time mask ROMs maxed out at 32k and Nintendo underestimated how quickly the chip industry would overcome this ceiling
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>>12561590
The FDS had a lot of awful shovelware due to the low cost of putting out games compared to cartridges, it even invited unlicensed game developers.
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>>12562842
Do AV Famicoms not give the proper sound with the FDS?
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>>12562849
It was literally because of a chip shortage
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>>12562849
The chip shortage he refers to was later, like 1988 and was mainly a problem for the US market because TI and Micron jawboned the Reagan Administration into tariff-ing Japanese memory components which resulted in a period of shortages and high prices.
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>>12562863
They do
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>>12562849
>actually incorrect, it was because at the time mask ROMs maxed out at 32k and Nintendo underestimated how quickly the chip industry would overcome this ceiling
Essentially because when the Famicom first started the industry standard was 3.5 um. The 1.5 um process was quickly adopted during 85 which allowed larger ROM sizes and lower prices so that 1 megabit ROMs became available during 86 and soon 2 megabit ones.
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>>12562871
That sucks. How about the Twin? Do you just have to settle for the original model and RF only signal inorder to get the proper sound?
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I think they didn't really worry too much about the expansion sound in later production units because most games with expansion audio came out prior to 89.
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>>12562842
you can easily mod a toaster NES to play expansion audio anyway, you just need one resistor and bridging two pins together
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>>12562880
Twin famicom has the extra sound
I think you misread his post also he says they do, but I cant confirm
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one nice thing about FDS was the IRQ counter since a lot of cartridge conversions of FDS games switched to sprite 0 hit and suffer from status bar breakup when too much stuff is happening
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>>12562880
I literally told you they get the proper sound
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>>12562878
the capacity of a FDS disk (both sides) was 112k so it was less than what a 1 megabit cartridge had
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>>12562959
My bad, read it as opposite.
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>>12561731
>I've been strongly considering getting a Sharp Twin Famicom lately
I literally just bought one on buyee today since I had a 12% off coupon. They show it tested and working, with screenshots, and a new drive band for the disk drive (the main point of failure).

>Both ROM cartridges and Disk System discs have been tested and confirmed to be working.
>The card currently listed for sale has been tested and confirmed to work.
>Performed the following repairs.
>- Replace the drive belt with a rubber belt.
(This is not a Mobilon band.)
>- Simple cleaning of the inside of the unit
(Dust that can be removed with a blower has been removed.)
>- Simple cleaning of the controller
(Currently being disassembled, cleaning of rubber and circuit board, and functional testing.)

With my 12% off coupon it was barely over 10,000 yen, including the 500 yen Buyee fee for using auction.

I previously bought metroid and zeldas, and mario 2 discs so I am curious if they all work. it was all stupidly cheap so no real loss if they are duds.
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The initial revision FDS had issues with occasional graphics glitches caused by the longer circuit path in the RAM adapter. This was corrected by installing resistors on the signal lines.
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>>12562959
No. AV Famicoms do not have proper expansion audio mixing. The original models of Famicom do, but at some point, I believe after the Famicom Family/FF branding was added, they do not. Some Twin Famis might, but I know some don't and require a simple fix to correct it.
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>>12563804
>but at some point, I believe after the Famicom Family/FF branding was added, they do not
that's right. when they switched to the hockey stick logo in 89.
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>>12563813
they also made a few little changes to the toaster NES that year mainly improved video output. earlier toasters are a bit fuzzy.
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>>12563804
As he said nearly everything that used expansion audio came out pre-89 so they didn't really care about the sound mixing after that point.
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>>12562842
If you played on a post 88 Famicom or NES, you did not beat the game.
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The bests
Most authentic, as in, how the overwhelming majority played Famicom at the time:
>original, pre-FF Famicom, round buttons, via RF (square buttons are earlier, though apparently some versions have problems with certain games), with an FDS
Fairly authentic, more approachable:
>same as above, but with composite mod and an FDSStick
Best authentic "luxury":
>Twin Famicom, modded for proper audio mixing as needed; one of the turbo controller models if desired; based on dev photos of the time, it seems like developers took to Twin Famis once they became available
Inauthentic, but the (subjectively) best quality:
>AV Famicom, NESRGB mod, correct audio mixing mod (you can RGB mod any system, but this has the Nintendo connector out of the box, meaning it is compatible with the same RGB cables that you use for SNES and N64), NES lightgun mod for maximum compatibility, and an FDSStick; only issue is lack of P2 microphone support
Unless you're a stickler for RGB, just get a composite modded original Famicom (or mod it yourself), an FDS RAM adapter, and an FDSStick. If the short controller cables bother you, you can get a third party controller to connect to the expansion port. Keep in mind that if you want to play lightgun games on a Famicom, you'll need a Famicom lightgun.
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>>12564208
>though apparently some versions have problems with certain games
Early PPU revisions have write-only registers. This might screw up a few games though I only specifically know of Micro Machines needing to be able to read from the registers.
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>>12561710

Can't you just put a piece of cardboard inside the corner slots, just like you could with any 3.5 inch diskette?
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>>12562842
If you have an Everdrive N8 Pro, you can adjust the audio mixing of the expansion audio channels to calibrate according to your specific hardware revision. It comes with presets for the regular Famicom, the AV Famicom, and a modded NES.
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all those games that use the controller mic, obviously not usable on a NES or AV Famicom. someone needs to do a ROM patch for those to use the controller 2 Start button instead. it's only about 20 games in total that use the mic anyway.
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There are 102 official Famicom releases that have expansion audio, including 73 FDS games. This includes the speech synthesis chip in the Moero Pro Yakyuui games that cannot be emulated and requires the actual cartridge to work.
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>>12564216
the rubber button Famicoms didn't have a working looped noise channel so that just sounds like white noise on them. conversely this produces a minor glitch in Balloon Fight as it was designed for those early Famicoms.
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>>12564302
What's the glitch?
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>>12564306
the game over tune in Balloon Fight ends with a buzzer noise. this was not intentional. the game was designed for early Famicoms without the looped noise implemented and it was meant to sound like a drum beat however on most consoles you instead get a buzzer noise.
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>>12564260
The samples are literally etched into the speech chip so it can't be emulated. For the US versions they changed it to normal PCM samples stored in the PRG ROM.
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>>12564319
>one of the best selling games for the system
>still not properly emulated
Bros...
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>>12564351
It's not like anyone really cares about baseballslop anyway.
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>>12564260
The game used an NEC ADPCM chip with 17 voice samples etched into it.
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>>12564356
Cope
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>>12562957
>sprite 0 hit and suffer from status bar breakup when too much stuff is happening
that has nothing to do with sprite 0 or the cause of what makes status bars flicker and "breakup". that's just shit programming by amateurs. you can still fuck up an irq counter. sorry to inform you that some nes programmers weren't that good at programming the nes. usually what happens is that there's code taking up too many cycles before it even gets to where sprite 0 is on the screen where a "status bar" should appear. take too many cycles and it'll flicker or disappear entirely until your shit code has completed.
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>>12564319
>literally etched into the speech chip
>can't be emulated
you're so fucking dumb that it's breathtaking to witness. have you tried telling your insanely retarded story to the people developing MAME? when you do, can you screenshot the conversation so we can all have a good laugh?



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