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File: gbplayer.jpg (256 KB, 1280x960)
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I have the original handheld, as well as a DS and 3DS, so playing on real hardware isn’t a problem, but I’d also like to play on a TV depending on the mood. Normally I always favor real hardware over emulation, but with GBA specifically I’m struggling to see what the actual advantage is on a TV. Current setup:
>PC running RetroArch + mGBA + G-Sync / VRR display
>“Sync to Exact Content Framerate”, display synced exactly to GBA’s real refresh (~59.727 Hz)
>official NSO color correction that I prefer + GB Player borders
>I even have that stupid GB Operator so I can use my real cartridges on both real hardware and PC
vs
>consolized GBA or Game Boy Player + GBI/DBI
From what I understand, consolized GBA setups compromise to exact 60 Hz, and while GBI has 59.7 Hz modes, those I think are incompatible with VRR setups, so that still produce periodic stutter. mGBA nowadays is extremely accurate internally, yeah some speed runners still find some lame timing issues (https://github.com/mgba-emu/mgba/issues/3554) because mGBA aims to run on toasters but... I don't know. What do you anons think?
>>
I'm not that autistic; mGBA, ça plane pour moi.
>>
>>12563697
The emulation itself is almost never the issue in comparisons like this, it's the display. You'll be better off running mGBA on a Wii via composite cables with pixel perfect aspect ratio selected in the emulator. If you're skeptical, just try it see how it compares.
>>
>>12563697
what are you even playing on the gba that requires hardcore frame perfect precision?
>>
>>12563739
Pokémon Pinball
>>
File: IMG_20260510_154050.jpg (1.28 MB, 2127x1596)
1.28 MB JPG
Trannygga, just use a Wii at 240p, retard.
>>
>>12563697
>Tranny Smith pretends he is a human being.

Do you struggle to understand, the huMANS?
>>
>>12564049
>use a 20 year old dogshit emulator over an actual good one
ok retard
>>
>>12564325
mGBA is available on Wii anon. It's one of the best ways to play retro vidya at native resolutions without having to fuck with expensive converters that always have issues anyway.
>>
>>12564345
Because of the native 240p output, forgot to say.
>>
>>12563739
Cirote 3 intro.
>>
>>12564346
Why would you wanna use a GameCube when even the Wii plays them fine and mGBA is better then Gameboy Interface even?, let alone Game Boy Player?
>>
>>12564541
>then
Learn english.
>>
>>12563697
Anons, I think nobody is actually seeing the point I was trying to make with this thread.

When people debate hardware vs emulation, those advocating for real hardware, myself included most of the time, do so because of accuracy.

My point with the GBA (or GB/C) is that true accuracy on a TV is literally impossible with real hardware. Because of the GBA’s non-standard refresh rate for TVs (59.727 Hz), achieving exact accuracy with real hardware on a television is impossible today. Both Nintendo when they designed the Game Boy Player, and every single GBA consolization kit, have to compromise by running the game slightly faster than original portable hardware (at standard 60 Hz) to avoid signal issues on both CRTs and modern flat panels.

Of course, mGBA running on Wii
>>12564049
>>12564345
>>12564541
also outputs at 60 Hz, so that’s not an advantage either. Even a GB Player with GB Interface, which *does* have a 59.7 Hz mode, still ultimately outputs video at 60 Hz, causing the exact same stutter you get when running mGBA on a 60 Hz display while configuring it to real hardware speed.

My point, and what I expected someone to actually rebut — is that THE MOST ACCURATE WAY TO PLAY GBA ON A TV IN 2026 IS NOT REAL HARDWARE, BUT IRONICALLY EMULATION ON A *MODERN* PC SETUP, BECAUSE THANKS TO *MODERN* VRR / G-SYNC DISPLAYS, YOU CAN RUN mGBA AT EXACTLY 59.727 Hz WHILE HAVING A COMPLETELY SMOOTH AUDIO AND VIDEO WITH ZERO STUTTERS. There is no 100% accuracy with real hardware anyway, so why bother?
>>
>>12563697
I think you already know more about the subject than anyone on /vr/. you tell us the answer, anon.
>>
>>12564576
and there it is.
Now, you're going to play a lot of GBA games now, right? Not just find another gearfag "puzzle" to solve?
>>
>>12563697
The Gameboy player has pretty bad stutter. I have a snes gba adaptor and its super smooth but 1 of the layers is not implemented properly.

>>12564576
A CRT should be fine for that.
>>
>>12564576
aaaaand you have autismo, its terminal.
>>
>>12564710
>than anyone on /vr/
doubt it, but still I like to challenge my ideas to see whether I’m right or not
>>12564713
believe it or not, I play GBA games most of the time
>>12564717
>A CRT should be fine for that.
so the Game Boy Interface/Speedrunning Edition can output 59.7276 on a CRT? you are just sol with flat screens because there is no way to use gsync or freesync with the signal?
>>12564723
yeah, maybe, but don’t forget you’re on a board discussing 30-year-old video games, so you’re not exactly a normal fag exempt either
>>
>>12563739
Hello Kitty: Happy Party Pals
>>
File: 1775272055708744.png (125 KB, 657x527)
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>>12564576
Yes, good.
>>
Just play the video game without being an autistic loser about it. Use Visual Boy Advance if you want to. Nobody fucking cares.
>>
File: IMG_1607.jpg (214 KB, 1170x1265)
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>>12564576
>playing on original hardware is not accurate to the specifications of the original hardware
>>
>>12563697
>>12565281
This is a really interesting question that gets at the heart of what "accuracy" even means anymore. I'm in a similar spot as yours and think handhelds are too uncomfortable and would rather play everything on a CRT. Should I be accurate to the handheld experience as much as possible? or be accurate to the means we had of playing on a CRT at the time. one time on pc i tried to mimic the exact colors and motion blur of the gameboy color using retroarch shaders, util i remembered that the gameboy player exists and decided to just replicate that look on my wii u instead with the border. It's the same thing with super gameboy all over again. I'd just stick with the GBI 59.7hz mode then
>>
File: you-missed.png (18 KB, 400x400)
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>>12565281



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