Do you think there are any undiscovered secret world in classic retro videogames? They always seem so mysterious. There has to be something there no one has ever discovered yet. Maybe you can fly to another whole new planet even.
We know what every byte in Zelda and Metroid and Pokemon does now.
>>12564578Yes, but only in shitty games that nobody cares
>>12564578The most you will ever get is "incredible new glitch found for speedrunning"
>>12564578The secret worlds in Metroid are just glitch rooms created as a consequence of how the game loads each room. They are not actual developer intended secrets. Most likely tons of old games have these same kinds of secret rooms that can be found by clipping through doors and walls in odd ways, or doing "wrong warp" exploits.
>>12564578I doubt there's really anything crazy left to be discovered in 8 and 16 bit games due to how easy they are to look into and how researched many of them already are. However there are still a large number of 3D games from 5th and 6th gen that nobody has really done much looking into. Many of these games have file formats that can't easily be opened externally and have to have specially made decompression tools to get into. Hell people are still discovering basic cheat codes for these games due to how obfuscated things can be. I know Shenmue 1 and 2 for example have a ton of stuff nobody has seen, there are early unused models on the disc in a format that nobody can crack, and the games themselves just have so much in them that it's likely nobody has stumbled upon some of it even if it may be mundane like a minor cutscene or some dialogue or something.
>>12564578It's not impossible. Just unlikely.
>>12564578A few years ago I was dicking around in SMT1 (SNES) after Law Hero gets soul sucked and found out you can find his demon-possessed body chilling in the bar. I told /smtg/ and they seemed surprised then IceRaptor made a 70 second video replicating the scene in the gba version. https://youtu.be/PDoVM6iCAWY?si=2kbAGvNA49KQig-LThat's my retro claim to fame.
>>12564589>I doubt there's really anything crazy left to be discovered in 8 and 16 bit gamesA certain Russian coder found hundreds (if not thousands) of undocumented cheat codes across numerous NES, SNES and Genesis/Megadrive games. This includes big popular games like Batman and Battletoads, nobody bothered reverse-engineering them but he did.https://cah4e3.shedevr.org.ru/cheatsbase.php
>>12564589Thanks for the reply, ChatGPT.
Depends. SMB1's secret worlds are just corruptions due to reading level data where none exists, and I'm sure Metroid lets you door hover into these glitches worlds too where the game is displaying maps based on sound data being interpreted as graphical tiles or whatever the fuck.
>>12564839Really? I discovered that when I was fucking lost in the PS1 port.
>>12565103people on /vg/ don't play games, obviously
>>12564585the metroid 2 ones were the coolest thing back when i was a kid, no one believed this guy that he knew a secret world and we all gathered around and he showed us, but he'd pretend the worlds had bosses and items blah blah was fun being in his headcanon for weeks
>>12566265and i know there were "bosses" and i larped the whole story, the worlds could be exaggerated
>>12565056There's nothing LLM-like about that post
>>12566379There's one schizo in this board who calls every post that's longer than a few lines "AI slop" or something to that effect.
For like 5 years I was convinced I had seen a secret room in A Link to the Past that was just wooden walls bordering the edge of the screen with a black background, and like, pixel art of a skull that took up most of the background too.Basically looked like you were walking around on a framed picture of a skull.I straight up assumed this was a real secret room in the game until much later I realized I saw that shit in a fucking dream.
I'm always wondering this. I think something like a secret room or secret level that was intended by the developers is unlikely at this point since as others have mentioned you can look at basically all the shit in these games now. I guess it's possible though in really obscure ones that people are less likely to comb through. I do think there's still a lot of room for discovery when it comes to more... idk emergent(?) things like how someone figured out that the camera flash in the audience in Punch Out meant the guy was about to use his special attack or whatever that was. I'm not sure that's something that can be discovered merely by looking at code. I also think there are still a ton of interesting glitches we haven't found though. Sometimes I like to use game genie codes to explore as much of a game as possible (typically walk through walls, jump in midair, and invincibility) and a few years ago I found a glitched out boss in the first stage of Time Lord (the first stage doesn't normally have a boss at all).
>>12565056>somebody makes a reasonable, on topic, well written post>HI CHATGPTCease
>>12566465kinda sounds like the final boss location in Zelda 1
>>12564578I doubt entire worlds could stay hidden. Pic related is pretty fascinating, even though one coin is a minor secret overall, it's still crazy to me that things do exist in games that have stayed largely unknown.
>>12564578Try entering "Justin Bailey" in the password scrren in Metroid. This will blow your mind.