By ’94 Carmack and the crew had already shoved Doom onto the Jaguar, and honestly, that was the cleanest console port at the time. id even cranked out Wolfenstein 3D on the SNES. Carmack wasn’t just some PC basement dweller, dude was a full-spectrum nerd, proving he could bend any hardware to his will. If anyone outside Japan could pull off wizardry like that, it was Carmack. So why the hell didn’t SEGA throw their cash at id to build a proper SDK instead of wasting it on nobodies like Realtime Associates? That’s the kind of boneheaded move that kept them from staying ahead of the curve.
Tom Kalinske was too busy dealing with the massive stockpile of 32X units (repurposing them as the SEGA Pico), while Mark Cerny, the father of Sonic 2 and current PlayStation stepfather, was preoccupied with burying the failure that was the SEGA Technical Institute.
>>12564693>Mark Cerny, the father of Sonic 2 and current PlayStation stepfatherkek
>>12564693The SEGA Pico has nothing to do with the 32x. Its hardware is based on the Genesis.
>>12564681Because they couldn't even pay Sonic Team to make a good Saturn game
>>12564681VF2 and Sega Rally were way more impressive than Quake. From what I've read Sega didn't want other developers taking sales away from them.
Cross Products were developing SDKs since 1989. Including for Sega systems.Carmack was the only hardcore programmer at id and he never made an assembler or C compiler or some sort of hardware emulator. Porting a game is something completely different.
>>12564681Doom's renderer works nothing like 3D on Saturn.Quake's software renderer also works nothing like 3D on Saturn.Quake on Saturn obviously uses the Slavedriver engine, and Doom is a port of the PS1 port.The PS1/Saturn port of Doom also work nothing like the PC version, instead of building up columns of pixels to form walls, floors and ceilings, those engines draw each column of pixels as a polygon iirc. This way they can actually be hardware accelerated, which stock Doom in no way supports. Saturn Doom runs like shit not because Carmack didn't work on it, but because the guys who DID work on it did a fucking terrible job of porting the PS1 version. Last I read about it from the guy who was making a romhacked fixed version, the game renders every wall twice for no reason or some bullshit.Doom and Quake were very specifically written to run full speed on a DOS PC at 320x200 "Chunky Mode" with no hardware acceleration at all. By the time Carmack was working on hardware accelerated versions of Q1, Saturn was already failing and Romero was a distant memory at id, so he actually probably wasn't the guy you wanted working on your PS1/Saturn/N64 games where almost nothing is software rendered.
>>"When I started the project, I had to do a demo for id Software to approve,” says Jim Bagley, who worked on the Saturn version of Doom. "I started by extracting all the levels and audio and textures from the WAD files, and made my own Saturn version of this, then got an early version of the renderer working using the 3D hardware. The demo got sent off, and a couple of days later I got a call from John Carmack, who stipulated that under no circumstances could I use the 3D hardware to draw the screen, I had to use the processors like the PC. >>Thankfully I enjoy challenges, so it turned out to be a really enjoyable project, using both SH2s to render the display like the PC did it, using the 68000 to orchestrate them both.” Carmack’s stipulation might have made for an interesting coding challenge, but Jim concedes that it “kneecapped” the Saturn game, which suffered from a poor frame rate and general slow speed.
>would X have saved the Saturn?I'll admit, I never expected X to be "John Carmack making an SDK" but we've gone so far off the deep end trying to "save" the Saturn already...Maybe if you forced everyone to buy a Saturn at gunpoint, the Saturn would've been saved!
>>12565221Here's the thing you have to keep in mind with Saturn. If the dev is from the United States and they aren't Lobotomy or EA, they're just fucking lying. It's not John Carmack's fault the game runs like shit, it's that specific developer who is talking. Same thing with the Sonic Xtreme devs blaming Yuji Naka, they just were incompetent and couldn't face the consequences of it like men so they've lied for 20+ years. We know this for a fact now. We have a version of Doom on Saturn that runs at the same framerate as PS1, the devs were just complete idiots.
>>12565253You're in a desert, walking along in the sand, when all of a sudden you look down and see a Sega Saturn. It's crawling toward you. You reach down and you flip the Sega Saturn over on its back. The Sega Saturn lays on its back, its belly baking in the hot sun, beating its legs, trying to turn itself over, but it can't. Not without your help. But you're not helping. Why is that?
>>12566854>67
>>12565253>Maybe if you forced everyone to buy a Saturn at gunpoint, the Saturn would've been saved!Doubt it. Most sensible people would say, "$400 and no games? I'll take my chances with the bullet." Think of something more realistic like what if Square jumped to Sega instead of Sony.
>>12565301>It's not John Carmack's fault the game runs like shitBut it is. It was all well until Carshmuck kneecapped it. It says this right there.
>>12568584picrel
>>12568584Nobody fucking cares what some retard said in a magazine in the 90s. We have the fucking machine code for Doom on Saturn and it runs like shit for no reason because the dev was retarded. Someone literally fixed it in a few hours and you can play the fixed version. The fixed version actually runs too fast because the romhacker is an autist and won't lock the pistol and framerate to the PC's rate.
>>12564921>and he never made an assembler or C compiler or some sort of hardware emulatorI mean he did with QuakeC but not early enough to be relevant to Saturn development.
>>12565137>Doom's renderer works nothing like 3D on Saturn.>Quake's software renderer also works nothing like 3D on Saturn.Nothing works in 3D like the Saturn. Why would this be relevant?Carmack ported Quake to an assortment of early 3D graphics cards all of which worked quite differently from eachother. He was capable of understanding different hardware paradigms.
>>12568663That's not the point. Why would Carmack commit to learning to develop for a platform that was already dying? I say this as a fan of the Saturn who owns the hardware and several peripherals. Can we stop making these threads before we exhaust the complete list of developers who could have "saved" "the" "saturn"???
>>12564681>on jaguarYou mean silent doom? Because was a joke of that version, sadly they didn't want to pay the sdk for saturn and the 32x version wasn't as good as expected.
>>12568684Could Harvest Moon have saved the Saturn?
>>12565137thinking about it, doom must have been an absolute bastard to port to all the other systems of the era, because it worked in a really unusual wayit wasn't really trivial enough like wolf3d to be remade in another engine easily, maybe it wasn't too hard to turn into a real 3d game but it wasn't to begin with so you'd have to write a new engine for that. porting it as-is like many modern meme ports do wasn't really an option because doom was heavily reliant on the brute-force design of pcs at the time where you just do everything on a powerful cpu, while game consoles generally had weak cpus and relied on hardware accelerator chips to do most of the work like rendering sprites and polygons.doom's rendering method was very much designed for running on a cpu, not really translatable to any hardware accelerator
>>12568637the pc's tick rate doesn't really make sense on a console to be fair. the original tick rate is 35hz (as well as the fps cap) because the original doom runs in a 70Hz display mode. not very common today but many dos games used it.on a console you have 50 and 60hz targets, 35hz doesn't fit either of them, and it's not like demo compatibility was a consideration either, so there's no reason at all for console ports to keep the 35hz tick rate
>>12568617the weak should fear the 'mack
>>12568663>Nothing works in 3D like the Saturn.i only know of one piece of consumer hardware that works like how the saturn works, and it's the original nvidia pc graphics card, funnily enough.it was a one-off and had very few titles supporting it, many of which were saturn ports unsurprisingly.there was a very brief moment in time where triangles and quads were in competition with one-another
>>12564681Sega of America didn't want the Sega Saturn for various reasons, and multiple executives sabotaged it in various ways.