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File: images (20).jpg (57 KB, 588x330)
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Is it okay to say a genre is your favorite genre yet suck at that genre? Even after playing it seriously for a few years?
I'm talking about stg & shmups and how I still can't 1cc anything actually hard pic related
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Post 1cc shitter
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>>12566246
Are you really playing seriously though? Two years with no progress pretty much says you're not actually pushing yourself.
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>>12566305
I can 1cc maniac mode but can't get to stage 4 in ultra. I should quit the genre imho
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>>12566246
99% of the people who claim they can 1CC these games not only can't do it, they haven't even tried. It's just bullshit so don't make that the standard you're trying to live up to.

It's like if some faggot on /fit said he was benching 600 pounds after two years of heavy lifting and you were like "aw man, I'm only benching 350, I'm going to be dyel forever." You're probably pretty good and have just been memed into unrealistic expectations.
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Forget about gameplay, what are the coolest shmups?
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>>12566474
R-type because it reminds me of Alien

Eco Fighters because of the weird weapon types and great color palette / sprites / backgrounds

Pulstar because it's rad
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>>12566474
Fairy Wars
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>>12566497
That's a twopooh not shmups
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>>12566474
Sengoku Blade
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>>12566474
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>>12566474
Phelios is cool.
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>>12566246
>Is it okay to say a genre is your favorite genre yet suck at that genre?
Yes. This is about having fun. Do you like it? Then yes, you can like it. Now enjoy.
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>>12566474
Thunder Force III and IV for the music. Basically anything Toaplan, the art and music are just incredible. Raiden for being cool.

Truxton is just incredible, when you first use the bomb that's like an all time top 5 gaming moment. When that happened I knew this game was serious shit.
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>>12566530
Based
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>>12566673
Shmups had some of the greatest box arts ever. Even though 90% are space explosions they never get old.
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>>12566246
wot you play?
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>>12566696
I've always liked Phelios because it's not space shit and has a nice sinister vibe to it.
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Pearl literally made a video about this topic the other day I suggest you watch it!!!!!!
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>>12566835
>every comments are from a bunch of nonplayer shitters with no worthwhile achievements including yats
kek
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>>12566876
Yats?
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>>12566246
Yes. Shmups clears with TLB are statistically very low anyway.
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>>12566497
GFW no ice is peak shmups
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Are there any easy shmups for casuals like me to play through with extremely manageable challenge?

Actually good ones?
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>>12566835
source?
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If you suck at shmups after a few months then quit AND go back to rpgs
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>>12566403
There is a big difference between 1cc'ing a shmup and 1cc'ing ultra. It's ridiculous to say
>only people who have done the hardest clears in the genre like shmups
The problem is your aktane types who've been "playing" for like 4 years and it takes them like 60 hours to 1-all DDP and then they just give up and actively avoid anything that involves routing. Those people definitely don't like shmups and are just weird community parasites. Like I wanna talk about shmups, not hang out with boring stoners that are vaguely shmup adjacent. I don't think it's something that needs to be deliberated, it's obvious when you see it.
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>>12566958
Dragon Spirit: The New Legend and Abadox on the NES.
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>>12566958
Mushi has 3 modes in 1.0, 6 modes in 1.5, and an arrange. So we have 10 modes to play, not counting novice which actually is fake interest (lol) garbage. So if you aren't a super player you have 8 out of 10 modes to play. Done with Original and Maniac? Try MAX mode. Almost no one plays that and it's way more fun.
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>>12566791
Elemental Master is similar. Done by Technosoft and it's a better game. There's also Sylphia by Compile, Undeadline and Dragon Spirit. And of course MUSHA. All have a medieval/fantasy/historic theme
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Super aleste on super famicom / snes is a good start.
You can beat it.
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>>12567454
Why
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I am also a shitter at shmups and am lurking this thread with interest
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>>12566246
play it on easy until you git gut or go home
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>>12567463
This is the absolute worst place you could go for advice. Like the guy recommending compile slop has been doing that for years. He doesn't even play the games and has never moved on from doing that. There is no secret cheat code to getting good, and games on the easier end are obviously going to be less fun. Likes there's nothing fun about some genesis shmup where you just stream slow bullets for 45 minutes. That's obvious.

Just gotta play games.
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>>12567032
>>12566835

https://youtu.be/PvBRRWvQHO4
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There's only 1 shmup worth playing - Iridis Alpha. I've never even heard of anybody try to speedrun it. All the HRT in the world couldn't do it.
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>>12567463
https://youtu.be/asJ_Ce3l9As
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>>12567583
https://www.youtube.com/watch?v=34mnRVmM_uo

How To Play Iridis Alpha by Jeff Minter
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>>12567582
>be cool, shmups don't matter, we can be friends if I like you
This shit is way too parasocial
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>>12567625
The danger with this is
1) Assuming the way you value people and what constitutes a friend is objective
2) Digibro tier vlogs without any concrete point
Aktane quit playing shmups recently, playing with the idea of not even 1ccing games any more, (after making a video about how youtube "content creators are parasites for not playing games I might add) stating that he felt like a "fraud", and well he is, and I can't help but think if someone shoved him in the right direction earlier maybe this could have been avoided. Like you shouldn't be going "I have to lazily churn out crap weekly to entertain retards on youtube". That's not a good mindset to have and you shouldn't be going "oh this is taking too long, if I don't post content people will forget about me". The stress involved with harder clears becomes lesser the more you do it. Building up resilience to that is part of playing shmups. You shouldn't go half a decade without learning that. Like if someone just started playing that's cool, but 5 years man. I agree with a lot pearl is trying to say, but at the end of the day it should be about shmups, not some normalfag popularity contest that churns out people like aktane. I'm tired of seeing channels where it's "What is a 1cc?" with paid for youtube promoting and then "Join me on my shmup journey as I 1cc easy mode in gunvein". Just cut that shit out lol. Like you see these big content creators upload a video and they the same circle rushes in to comment so they can siphon off a few clicks, it's all so gay.
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>>12566305
Whats considered "pushing" ones self when it comes to learning vidya?
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>>12567705
That's maybe the wrong question. It's more a matter of doing what you need to in order to either learn the shmup you're playing or learn the genre broadly. I realize my reply to the OP sounded a bit condescending, and that wasn't my intention, but my post stands. It's a particularly difficult genre but it's not impossible, and putting in years of effort with little to show for it demonstrates either the wrong learning strategies or a lack of enthusiasm.
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>>12566474
Air Zonk
>>
>40 posts in
>no one comments on the fact that the OP isn't even a shmup
thought this place was filled with autists that loved the genre
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>>12567685
A lot of people like that jeet are only pretending to enjoy this genre. If you liked the games, you'd eventually get a 1cc, it's just that simple. That goes for all arcade games.
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>>12567587
I have been playing this game lately. It's very wild. You can see why speedrunners can't play it - it's not deterministic. There is no pattern to learn, no tool you can use to train with. If you play with a cheat enabled, that won't even help.

It's lightning fast, doesn't lag no matter how much stuff is on the screen, who even knows how Minter made this thing run so smooth on a 1 MHz machine.
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>>12568263
>it's not deterministic
You understand that's a massive negative in game design right
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>>12566246
Yeah. Fighting game players are all hard-stuck low ranks that only play story mode.
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>>12568285
It completely defeats speedrunners, but no. It's not a negative. It's a positive. It brings the game up a level from rote memorization to a more interactive experience. In Iridis Alpha, you actually WANT to get hit by the enemy sometimes, even. Isn't that crazy?

You're simply a pea brain and can't understand that shmups don't have to be pre-programmed. The entire reason they were pre-programmed and deterministic to start with, is because they're quarter suckers or ape them on home systems, and the quarter sucker wants to "reward" you with some new information, the new pattern, after you have spent money learning as much as you can.

Iridis Alpha is more like a meditation, you have to concentrate on three things at once, you end up upside down and going the other way and you can't always tell which is which because if you come into a cluster of rings it will flip you from dimension to dimension repeatedly sometimes multiple times per second.

So yeah no speed runner will tuch it no matter how much HRT they get on. There isn't enough estrogen in the world to help 'em.
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>>12568292
It's not that speedrunners *can't* play it, it's that there's no way for players to compare score and the upper skill ceiling turns into a slot machine. Which kind of defeats the purpose of a "game".
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I also think Iridis Alpha is unpopular for two more reasons. People are too stupid to get a C64 emulator going, load the virtual disk or tape, and type LOAD"*",8,1 and also, because it's not NINTENDOUGH or even YAPANEEEE!

>>12568297
No there is a score. The entire game can be compared by score, which is how all true gamers (speedrunners aren't gamers) compare their performance and it's how the developer intended it to be done.

It's also too difficult for speedrunners. They can't play games really. They learn some motions by rote and practice them, it's like a pigeon pecking the green light or the red one fast enough to get two food pellets, instead of one or zero.

Iridis Alpha requires you to play in two simultaneous dimensions as well as managing your energy so you don't explode, which if you shoot too many bad guys without landing for a while, you will surely do. It's impossible for the pea brained speed runner to even conceptualize this game, let alone admit it's a shmup (it is and it's still genre-breaking and defying and popular today) or that it's worth pursuing because they're not playing games.

Look at speed runners. Just look at them. These are not intellectually high-performing people, they couldn't get far enough in Iridis Alpha to even start going both ways at once.
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>>12568306
Psikyo admitted in an interview that they randomize their first 3 stages to appeal to casuals who get thrown off the cabinet early. It's the same reason roguelites are popular today. Chess is deterministic, Candyland is random. When you introduce too many elements of randomness between runs the rules of the game become inconsistent, or worse yet shallow, no one wants to farm RNG. In early games with heavy elements of randomness it mostly boils down to exploiting whatever simple patterns the modules can combine, you're still memorizing, it's just memorizing a flow chart instead of a route.

You seem very dumb.
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>>12568312
>Chess is deterministic
What? No it's not. I mean you can "calculate all moves" but it's not deteministic in the sense that it's a game where the moves are pre-sequenced, if you want to get a bit more technical.

>When you introduce too many elements of randomness between runs the rules of the game become inconsistent
How's this true? The rules are the same wherever the enemy appears from, or which enemy. No this is AIslop for sure.

>or worse yet shallow
?? How does that follow? It doesn't.

>no one wants to farm RNG
Yet Nethack and other semi-random games are quite popular.

>You seem very dumb.
You just shat out a bunch of AIslop and clearly haven't even played Iridis Alpha. I wonder if an AI can even play it, it goes both ways at once and sometimes you want to get hit and have to flip dimensions and land or take off... it's all happening instantly too. Anyway whether or not AI can play it, it's clear as crystal that you've never played the game. It's why you have to resort to half-hearted generalizations. It's sad that you'll never be a real boy. But necessary. A disembodied spirit, or at least, somebody who can't even emulate, opining on a game they never played, by analogy. What do you even call this level of nonsense?
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>>12567292
took me 30 hours to clear mushihimesama on normal :( to this day i couldnt get to 1cc ddp (had a noob survival route layout but always died on third stage when going for actual clear). sry for being that shit parasite, on the upside i dont engage with the community, i feel too normie for you guys
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The only one I've 1CC'd is Espgaluda II
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>>12567582
>played on xenia emulator
>recorded on vhs
>digitized back for youtube
yup, I'm thinking he's basedly autistically retarded
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>>12567685
> I can't help but think if someone shoved him in the right direction earlier maybe this could have been avoided.
That was tried early on when Aktane was going for a DDP 1all and every tip that involved practice, save states, routing or understanding patterns was immediately rejected by him as "unfun homework" his whole identity was manufacturered around not learning games and doing honest flailing haphazard dodging. After that he tried to gather and appeal to scrubs because only scrubs can appreciate that mentality. Aktane shit himself from the very start of his shmup journey
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>>12568362
Pearl makes aesthetic replays you can't even understand
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>>12568331
>How does that follow
Imagine playing something where you can randomly get an easier game or a game with more score. I'm not sure what's hard to understand.
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>>12568415
>honest flailing haphazard dodging.
F7cking badass. Deep down rhats what everyone wishes this genre to be, pure reaction challenges.
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>>12568424
>Imagine playing something where you can randomly get an easier game or a game with more score.
You can't with Iridis Alpha. You can only achieve high scores with concentrated gameplay and by working with the system given to you.

That's what defeats the speedrunner. They can't actually just try to play for high score - they will memorize the first two seconds of the game, die, and the next time they play the first two seconds of the game are different. It's why speedrunners aren't gamers.

Just shoot the baddies, it's not hard. Or is it? Speedrunning isn't gaming. It's not gaming. It might seem gaming related but it's not.

https://www.youtube.com/watch?v=Q1RaBdSCjAY
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>>12568426
That's what it is when you first try a shmup and it's not a lasting sort of fun, like button mashing in fighting games it loses novelty fast, what lasts is actually learning to play and make strats
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>>12568426
>Deep down rhats what everyone wishes this genre to be, pure reaction challenges.
the guy is playing the wrong shmups then because that is exactly why most players prefer Touhou as those games are 95% RNG and there isn't much routing for survival because the stages (most of them at least) are simple enough so you can flail like a retard if you want and learn the stages given enough time without practicing
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>>12568832
Maybe play the games on a higher difficulty than normal, although you are right that touhou players are by and large annoying retards like aktane that don't know any better



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