Bomberman.
>>12567169the first game is honestly just a bit too crude and limited to be enjoyable
One unusual instance where the US box art was kept (mostly) close to the Japanese one. Also that is a lie. It's not 32k, it's an NROM-128 game so 24k total ROM.
>>12567197Anon, this is going to blow your mind, but Western boxart is just the Bomber King boxart, specifically the MSX version, sans robot Burger King guy.
>>12567169this was a huge hit like most early Famicom titles and sold a ton of copies. the US release was only a moderate seller since it came out in 89 at which point the game looked pretty antiquated.
The NES Bomberman is the textbook definition of ass-backwards difficulty curve.
>>12567224It just has a Gradius like design where the game turns piss easy once you have all the upgrades but if you somehow fuck up and die in a late level then continuing is almost impossible.
>>12567223This is a port of the MSX game.
>>12567235>Super Bomberman 4: release date 4/26/96>Super Bomberman 5: release date 2/28/97there might be a reason for that
>>12567197yet still it may be one of the earliest instances of explicitly mentioning the ROM size as a selling point
>>12567169There's a lot of complicated rules for getting hidden bonuses but fortunately they're not necessary to get.
>>12567228The game doesn't actually have any connection to urine, fetish-having anon
>>12567169i tried playing this shit and i just couldnt bother, its too fucking boring compared to the past games
>>12567186I thought it was fun, this was the first NES game I beat
>>12567228Bomberman 2 on the NES is a very good example of this. You absolutely need both the roller skates and remote detonator power-ups to get through the last world, as otherwise your character is too slow to effectually clear out the stages AND find the exit before time runs out and starts spamming the horde on you.
>>12567220That and it had an FDS re-release and AFAIK we don't know the sales number for that, only the original release.
>>12567169Multicart -core.
>>12567169apparently the programmer ported the MSX game to the Famicom in one marathon 48 hour coding session
>>12567220if they'd gotten it here in 87 then alright but by 89 that was after Zelda II, Castlevania II, Ninja Gaiden, etc were out so the game looked like a museum artifact by then
there were no less than seven SNES Bomberman games but we only got two of them
>>12567257well here you go
>>12567453I get the feeling that nobody ever knew about these or how to get them without a guide. the conditions are so specific that even triggering them by accident seems unlikely.
>>12567453This is some Duraga tier stuff.
>>12567220the US title screen has a 1987 copyright yet the release date was January '89. don't ask me why that is.
>>12567197I could swear I remember reading that PCM samples must be located at $8000-$BFFF but that can't be true since Bomberman uses a sample for the bomb explosion and it's only a 16k PRG game so $8000-$BFFF isn't used.
>>12567673If the PRG is 16k then the ROM gets duplicated at $8000-$BFFF so it still works. On any larger game of course you do have to put samples in $8000-$BFFF.
>>12567678Also the PCM channel causes conflicts with the controller read on any NTSC console, but not on PAL model NESes. Careful coding has to be done to not lose controller reads when samples are used.
>>12567223They changed the name for the Spectrum version because it was during the era of the Troubles and they didn't think a game with "bomb" in the name was funny.
>>12567679Bomberman stops the game action when the bomb explosion sound is played anyway so they didn't have to worry about it messing up the controller input.
>>12567435the SNES games just look a bit too cluttered, they don't have the nice clean minimalism of the NES ones
>>12567197Hudson were really good at fitting a lot of content/game mechanics into a small ROM size.
>>12567186What would you add or change to make it more fun?
What's the best 8 or 16 bit Bomberman game anyway? I remember playing one of them on the TG16 at a retro console party back in 2013 and winning the majority of the time so I have fond memories of that one (I think you could have 5 players).
>>12567169You mean Dyna Blaster
>>12568447Not him, but just pick any 16-bit Bomberman game and it'll shit all over the NES one. Even the first PCE game has at least different tilesets, vertical maps and bosses. '93 improves level design, adding obstacles and varied wall layouts. Super adds co-op and fixes the pacing by not dripfeeding you one item per map. I could go on.
thanks for motivating me to complete super bomberman 5. I think I will not attempt to 100%, just move to saturn bomberman, it's possibly the worst entry I played so far.
>>12567169Bomberman 2 seemed a bit phoned-in since Hudson were mostly committed to the PCE by that point.
>>12568593It's Super Bomberman 5 or Mega Bomberman for me. I would just say Mega but it gets frustrating past a certain point in the single player campaign.
>>12569826
>>12569821It's like Bomber Man Special. Hudson backported the Famicom game to throw early MSX adopters a bone. Bomberman 2 is the same deal, basically a remix of the PCE game for NES.
>>12569821it's an UNROM game in 1991 so was clearly meant as a budget title