[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: IMG_5170.jpg (73 KB, 554x554)
73 KB JPG
Were the 3ds remakes of Dragon Quest 7 and 8 any good? I've been getting into Dragon Quest and I'm interested in those two versions since they're portable.
>>
>>12567213
not played 7 because it's too long, but 8 on the 3ds was good and definitive in my mind as you can see enemies in the field
still not as good as XI mind
>>
>>12567239
Is XI better on 3ds or Steam? I thought it was cute that the 3ds version is retro on the bottom screen and modern on the top.
>>
>>12567213
Handheld ports of JRPGs are always inferior by definition.

In the case of DQ8
>huge graphical downgrade
Not just texture resolution etc but also a lot less detail and you can see pop in like grass appearing just a few feet away from you
>huge downgrade on music quality
even if you use the orchestral music mod
>gameplay changes that render the game braindead
Replacing random encounter by visible enemies being the most egrogious one. Making item alchemy instantaneous was also not the solution

Admittedly the bonus content isn't bad, though a bit awkward in how it's handheld at times; but not worth the downgrade in other departments for a first playthrough.

There will always be people recommending shitty handheld ports, it's a contagious disease. But by all means if you're a retard who thinks "random encounters = bad game design" and "I need the 80 hours RPG to RESPECT MY TIME" then the 3DS version was made for (You)
>>
>>12567264
>huge graphical downgrade
Overblown. Yes the grass looks like shit, everything else is fine.
>huge downgrade on music quality
Midi is superior to orchestral slop.
>gameplay changes that render the game braindead
Game was already braindead.Now it is brainded and less tedious(alchemy change is a godsend).

DQ8 3ds is the definitive version gameplay wise.Anybody disagreeing is a contrarian retard obsessed with muh grass.
>>
File: DQ8 3ds.png (1.06 MB, 1920x960)
1.06 MB PNG
Too bad I lost my PCSX2 screenshots in a system reinstall so I can't do comparisons anymore. Anyway, I love disappearing trees and empty looking fields.
>>
File: DQ8-d.png (789 KB, 1920x960)
789 KB PNG
Here they got rid of the character reflection in the ice.
Also everything looks overly bright and unshaded in this version
>>
>>12567301
>>12567310
Now post comparisons to the ps2 versions so the differences can even be lesser then they are being presnted.
Admit it, you didn't even notice the ice reflection when playing on ps2.
>>
>>12567264
>Replacing random encounter by visible enemies being the most egrogious one
I've never understood this argument.
Why would anyone want random encounters? Battles are still avoidable, but now instead of walking around the enemies your have to recast Holy Protection every minute, a much worse experience.
The only thing I'd change about the 3DS implementation is that I wouldn't show metal slimes on the overworld, as they're way too exploitable.
>>
>>12567419
Watch a movie if you don't want gameplay.
>>
>>12567419
RPG are all about management ressources

If you can bypass encounter there isn't that much ressources management to begin with
>>
>>12567428
Dragon Quest 8 is not a challenging RPG.
I'm not going to struggle with resource management regardless.
>>
>>12567213
Yes, they are the definitive versions.
>>
>>12567213
They're fine. Some weird censorship in the NA versions, but you can patch that out now.
Probably not worth playing if you have anything capable of playing the originals. Even mid-range handhelds can do PS2 now, but if all you've got is a 3DS then go for it.
>>
>>12567429
>Dragon Quest 8 is not a challenging RPG.
which is why it's odd that you'd need a cheat code
>>
>>12567485
If something is tedious and easy you want it to be over with quickly.
Only a moron would want the tedious easy things to be lasting more so he can claim some form of skill.
Seriously. DQ8 is one of the easiest dq games and one of the easiest level5 games. Simping for it is mind boggling stupidity.
>>
>>12567485
Don't move the goalpost.
I made my point from the very start that visible enemies make the game better because it's a quality of life improvement.
Not because it makes the game easier - it in fact doesn't even accomplish this.
>>
>>12567501
You haven't explained why visible enemies are supposed to be an improvement when they make the game much more boring.
>>
>>12567503
>but now instead of walking around the enemies your have to recast Holy Protection every minute, a much worse experience
>>
>>12567506
Who is forcing you to cast Holy Protection?
If you don't find the core part of an RPG fighing monsters fun then why are you playing a fucking RPG?
>>
>>12567509
>core part of an RPG
>fighting trivial monsters
Ok. I see no point in continuing this discussion.
We have very different opinions of what makes a RPG good. You do you.
>>
>>12567213
They are both better, 8 being an upgrade on everything but graphics, 7 being the fucking definitive edition even more than the reimagined remake this year
>>
>>12567509
>If you don't find the core part of an RPG fighing monsters fun then why are you playing a fucking RPG?
The core part you are describing came from wizardry. In that game random encounters are dangerous, hell encounters in dq1 are more dangerous than 8.
Trivial encounters are not a staple of anything but generic boring jrpg's.
>>
>>12567419
>The only thing I'd change about the 3DS implementation is that I wouldn't show metal slimes on the overworld, as they're way too exploitable.

I thought the entire implementation was handled poorly. It's not just Metal Slimes which are exploitable but everything. It's WAYYY too easy to walk past any dangerous enemy and instead of focusing on the easy ones and the exp farms.

It's like the way they modified alchemy to be instantaneous, which doesn't fit with how it was balanced to begin with; so now on top of being able to avoid all dangerous encounters you can have instantaneous strong healing items at a very low cost.

The whole thing's a quick hackjob with no thought process behind it, or rather the thought process was "it's okay because all games are braindead like this now"

I disagree with anyone saying DQ8 was "easy", you actually have to be careful when dungeon crawling or you'll run out of ressources easily or even die. The original DQ8 didn't fall into the "spam X to win" category.
>>
>>12567498
you're right, anything that doesn't work toward the player's benefit should be removed and every video game should be designed to be as frictionless as possible
>>
The RPG genre, at its core, is based on dice rolls.
If you don't like elements of chance then this just isn't the genre for you. Maybe you'd be more at home with a platformer.
>>
If the PS2 version of DQ8 had visible enemies, and the 3DS version was the one without it instead, no one would pretend that random battles has any value.
>>
>>12567547
That's a giant "if" considering visible encounters were years away from becoming the standards... With that said, game design in 2004 was less retarded than in 2015, so IF it was the contrary then yes the visible encounters would have been handled better in 2004 in PS2, they'd have made them more randomized and less exploitable.
>>
>>12567528
>I thought the entire implementation was handled poorly. It's not just Metal Slimes which are exploitable but everything. It's WAYYY too easy to walk past any dangerous enemy and instead of focusing on the easy ones and the exp farms.
What dangerous enemy? They don't exist.
>which doesn't fit with how it was balanced to begin with;
It is not like you can instantly create a 100 things with alchemy in the 3ds version. The fundamental limiting factor for alchemy was the absolute doghsit drop rate, that hasn't changed.
Time, did nothing except add tedium.
>The whole thing's a quick hackjob with no thought process behind it, or rather the thought process was "it's okay because all games are braindead like this now"
The skill changes alone prove more thought went into it compared to the original joke of a skill system.
>I disagree with anyone saying DQ8 was "easy", you actually have to be careful when dungeon crawling or you'll run out of ressources easily or even die. The original DQ8 didn't fall into the "spam X to win" category.
Dq8 is a complete joke of a game difficulty wise. Unless you are literally severely underleveled and picking the worst skill combinations on purpose, nothing can do enough damage to go through your resources.
Dungeon explorations lacks any attempt at actual dangerous traps or enemies.
I feel sorry that you managed to somehow struggle in a level5 game.
>>12567531
It also doesn't work in the ai/difficulty benefit so it accomplishes nothing.
>>
>>12567547
>if a game was originally designed one way and a remake arbitrarily changed that later, no one would pretend the game wasn't designed like that
wow
>>
>>12567547
Random battles are ultimately better because seeing the enemies turns every encounter into a chore you have take an extra step to accomplish.
>>
The real answer is they are all good so you can't go wrong with any of them.
VII on 3DS specifically might be a better choice if you don't want to play the infamous original PS1 version with all the loading times and shit
>>
>>12567646
>VII on 3DS specifically might be a better choice if you don't want to play the infamous original PS1 version with all the loading times and shit
There was loading times? Outside of when warping between time periods, which is understandable, I found the whole game was surprisingly minimal in loading times.

And 3DS DQ7 is okay, but the original PS1 release has some things it does better so it kind of evens out between them. Do NOT get the recent Reimagined release, as it's a net-negative on all levels.
>>
>>12567213
8 on 3DS isn't a remake.
>but it added a bunch of shit
adding shit doesn't make something a remake. it's a source port with added shit.
>>
File: 23565679900.jpg (35 KB, 480x360)
35 KB JPG
>>12567213
>>
>>12567930
this isn't /v/eddit no one cares about censored slop here
>>
Only played 8. Love the PS2 version.
I played the DS remake, I thought they did a good, I didn't finish it, but I don't think it's a slant against it. I just didn't replay the entirety of an 80 hour game. I remember the 3ds version has new party members, which is fine, I don't think I experiemented with them, but I can't imagine they rebalanced the entire second half of game to accomedidate all the different party variations.
>>
>>12567935
>NO THE CENSORSHIP IS GOOD SHUT UP
retard cuckold
>>
Loved it on 3ds. But back then real 3d games on portable were a novelty
>>
youd have to be absolutely retarded to prefer either 3ds version of these games. I mean vii is a little more defensible (I love that they actually have costumes for every job which even the latest demake didnt do) but its still the wrong choice.
>>
>>12567264
>Replacing random encounter by visible enemies being the most egrogious one
i kinda like that
reminds me of DQM:J on DS
it def is wayyyyy to ez to avoid all encounters tho

idk i guess some faggot zoomer with a goyphone can probably just emulate the regular game on that nowadays. but when the remake came out, you certainly couldnt with any degree of accuracy. being able to play an absolutely massive game like DQ8 on the go was rad.
plus, i found it and MH4U in a pawnshop for like $20 a pop. felt like i hit the lottery in reality, i probably just hit the pawnshop moments after tyrone had pawned off his sons 3DS collection to go buy crack
>>
>>12568334
They didn't even rewrite the story to include the new characters. The most notable example is when the main four party members get jailed on the prison island and Red and Morrie are only briefly mentioned as having escaped on the ship so the original cutscenes don't have to be redone.
>>
>>12568702
DQ8 3DS didn't have 3D effects.
>>
File: Mother-1-2-cover.png (387 KB, 645x400)
387 KB PNG
>>12567264
>Handheld ports of JRPGs are always inf-ACK
>>
>>12571274
>posts the only inferior one



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.