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File: 1762999483130623.png (494 KB, 639x631)
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>REmake was what they wanted to do on the PS1 but couldn't due to technical limitations
These games have completely different art style. This can't be true.
>>
>>12572172
Don't you get tired of these weekly threads, bot?
>>
>>12572174
I haven't seen a thread about this before
>>
Mikami was playin' Romero again
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>>12572172
Do you think it was because of technical limitations? Or because the entire world is conspiring against your stupid ass?
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>>12572172
Play both, retard. It doesn't matter.
>>
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>>12572172
The shitty generic haunted house aesthetic is what Mikami wanted from the start, but the team knew how much of a talentless hack fraud he is and thought he had shit taste, so they turned to Iwao which ended up being pretty much the real director of the original RE1
Mikami got his way with REmake since Iwao was gone which is why it looks like a cheesy haunted house with cobwebs and candles
>>
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>>12572247
>>
>>12572247
And then everyone stood up and clapped, and you parents weren't embarrassed of you anymore.
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>>12572248
What a scumbag. I'm not suprised at all tho. When you read Kenji Eno interviews he also had a very bad opinion of Mikami and outright said he was mocking his games.
>>
>>12572248
Normally I'd be skeptical, but there were a lot of RE1 and 2 staff who went over to Square and worked on Parasite Eve 2. I don't remember names, but I think the guy who did all the cool concept art for the first two games was one of them.
>>
The point of view of the guy who was fired is totally the 100% unbiaised factual truth.

It's not like someone in that position would ever hold a grudge, no sir, not Ken-chan, in fact he said it himself, "he doesn't dislike Mikami-san!". Man, what a hero!
>>
>>12572265
That doesn't really mean anything by itself. Devs switching companies was extremely common and Squaresoft was nabbing talents left and right, especially in those days, I mean did you see their PSX output, they needed people.
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>>12572269
Kek. Don't bother. The weebs love mikami chan
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>>12572291
>weeb
>not retro
But you love Japanese horror games
>>
>>12572363
See what I mean? They can't help but defending him
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>>12572249
kek, this
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>>12572257
>Kenji Eno
The dude that made three shit games about his digital waifu then died?
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>>12572172
I read somewhere that this is due to hardware limitations and to make it easier and less demanding for games to look more realistic.
Also the reason why 7th gen games are plagued by the the brown, yellow and gray filter.
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>>12572428
That's generally what people uninformed about retro games know him as, yeah.
>>
Damn I just got blackpilled on Mikami. Seems like every celebrated game creator is riding on stolen valor. What's the dirt on Miyamoto and Kojima?
>>
>>12572664
Games are made by teams. There is no one single person responsible for their success or failure. That's why all these "from the creator of X!" projects are uniformly shit vanity projects made by faggots with overinflated egos.
>>
>>12572678
Video game history wouldn't be nearly as interesting without those myths thoughbeit. Plus earlier games had way smaller teams so there's a more convincing case to be made there, but as we've seen with Wizardry even a two man team can be a bunch of crooks
>>
Resident Evil (Biohazard) ROMs

>PS1
RE1
https://cdromance.org/psx-iso/resident-evil-usa/
RE2
https://cdromance.org/psx-iso/resident-evil-2-dual-shock-ver-usa/
RE3
https://cdromance.org/psx-iso/resident-evil-3-nemesis-usa-2/

>WINDOWS PC (extract and play)
If you prefer the original backgrounds delete the "hires" folder

RE1 (Biohzard (MediaKite) v1.01)
https://cdromance.org/windows/resident-evil-seamless-hd-project-mod-pc/
RE2 (Biohzard 2 (SourceNext) v1.1.0)
https://cdromance.org/windows/resident-evil-2-seamless-hd-project-mod-pc/
RE3 (Biohzard 3 Sourcenext v1.1.0)
https://cdromance.org/windows/resident-evil-3-seamless-hd-project-mod-pc/
Resident Evil Classic Bundle (GOG)
https://www.gog.com/en/game/resident_evil_classic_bundle

>GameCube
CODE:Veronica X
https://cdromance.org/gamecube/resident-evil-code-veronica-x-usa/
Resident Evil (2002)
https://cdromance.org/gamecube/resident-evil-usa/
Resident Evil 4 (NTSC)
https://cdromance.org/gamecube/resident-evil-4-usa/
Resident Evil 4 (PAL)
https://cdromance.org/gamecube/resident-evil-4-europe/
Resident Evil 4 HD Project for Dolphin (rename folder to 'G4BE08', 'G4BP08', 'G4BJ08' depending on you are playing)
https://www.mediafire.com/file/whjzenqluvcc457/Resident_Evil_4_HD_Project-_GameCube.rar

>PS2
Resident Evil Outbreak
https://cdromance.org/ps2-iso/biohazard-outbreak-english-patched/
Resident Evil Outbreak: File #2
https://cdromance.org/ps2-iso/biohazard-outbreak-file-2-english-patched-2/
>>
>>12572771
You can still play outbreak 1 and 2 online with friends, on emulator. It's the most fun I have had with the resident evil franchise.
>>
PS1 manstion actually looks like a mansion that was built in the 60s
>>
>>12572871
I used to teamkill people by picking Kevin on this one map and at the start point there’s a bathroom you can go in for an item, so I would shoot them until they were ‘downed’ and then leave. Meanwhile they’d be crawling around on the ground hoping someone else would come in and help their character up. Usually nobody else would notice, but if they did I’d go back in and get them too. It was not nice.
>>
>>12572265
They were probably the shitty ones, then. That game is miserable.
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RE is shown through security camera angles.
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>>12572951
eh, i don't think that was the intention. there's nothing in game to suggest you're watching from security cameras (no noise, no labels, no lens distortion, etc) and their positions aren't always in a corner or otherwise on a roof.
about the only security-camera like thing is how they're positioned often to maximise how much of a room can be seen, but i mean that's just good camera positioning in general

like where is pic related located? floating in the middle of a hallway?
>>
>>12572968
zoomed in
>>
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>>12572968
Yeah they're not, but they should be. That would be kinda neat. RE2 has this jem where Mr X takes out a camera. You pass by that same camera before it happens. If things are as the other Anon stated that means Umbrella set up a camera to watch another camera. Pretty retarded. But then this is the same Umbrella that commissioned elaborate crushing rooms and Indiana Jones style boulder traps in their corporate retreat.

But I digress. If anything given some of the low angles it seems more like a film crew is following the player.
>>
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>>12573045
>>
>>12572174
is not a bot though?
>>
>>12572172
That scene reminds me of that weird sounding trumpet music that plays in the original.
>>
>>12575794
Not him but there isnt a infinite list of games to talk about in a board limited to old video games. Most people are just going to talk about the most popular games.



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