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SOTC on PS2 is an absolutely monumental work. Excelled on every level. Arguably one of the most significant narrative games ever created.
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>>12573097
Would rather play Pac-Man World 2
>b-but
Don’t you have a /jp/ Touhou thread to populate, Ignacio?
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>>12573097
Couldn't be made on GameCube/Xbox
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>>12573097
Based. Ueda and co. weren't afraid of a little 20fps.
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>>12573097
>Excelled on every level
controls, gameplay, story, framerate are all complete trash. and aside from the colossi themselves it looks like shit too.
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>>12573135
keep saying this over and over and maybe one day it will be true.
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>>12573171
Well let's see the Dreamcast/GameCube/Xbox homebrew of SOTC
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>>12573097
story was too trippy for me at the end, but it was fun figuring out how to slay the colossi
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>>12573171
It can't be done because it pushes the PS2's inherent superiority with regards to particle and alpha effects to the limit. It would be impossible (without massive visual concessions) to port it to GC or Xbox, you would have to completely strip out a ton of the visual effects in the game to accomplish it, you would have to visually redesign the colossi because their fur would completely blow up any other console of the era trying to render so many overlapping transparent effects at once.
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Team Ico's "games" are only enjoyed for the vibes and because people were told they are "art". Not a single person actually enjoys the afterthought gameplay in these fake games.
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>>12573134
bAsAdO
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>>12573097
It's the rare generational game that redefines everything around it and provides new context. The best thing about them and what stood out most at the time (easily forgotten now that everyone else has copied them, albeit poorly) was that you're made to do everything and it's presented in a logical sense. Does a portcullis open by pulling a chain? In zelda the chain would be pulled by an invisible mechanism which we all secretly knew was just nothing but an animation that was activated by the generic square switches everyone from ancient to modern times bought from the same supplier. In a Team ICO game you'd be climbing the chain and observing as you pull it down the portcullis raises and you would have to find a way to secure it so you can pass through.

The same goes for the bosses in shadow of the colossus. In other games of the time you strike when the moment is right and the boss flinches, flashes red or has a hurt animation and can only be hurt in a very specific window, like you're taking turns with it until the game says that's enough come back around for the next cycle.

Shadow of the Colossus respected many of the ideas and gave them additional gravitas, you can act during the bosses cycles, they're not limited by turns. You can take the risk and navigate the boss while it's attempting to shake you off which might reveal shortcuts to the next vital sigil. Clever players can grasp the physics system and utilize things like flings to move the player around quicker and test their mastery. It didn't get rid of cycles and say just wail on the boss until it croaks, it said OK there's no limits but there's new obstacles that test everything you understand about the game.

God help you if you were another game coming out at the time.
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>>12573097
but it's not great if you play it now
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>>12573171
Not with the same levels of physics simulation and particles effects.

This is a screenshot of Painkiller on the Xbox. The closest game that I can think of that resembles SoTC.
You can clearly see how goofy, flat and cartonish it is in comparison.
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>>12573097
it's like...okay
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>>12573305
Not really. ICO scratches the same itch that classic Tomb Raider scratched for me, and the boss fights in SotC are all interesting and fun. The stories are kind of just there. Maybe a bit more so in ICO but at no point are you beaten over the head with artsy bullshit. They're video games and they play like video games.
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>>12573097
We know lol
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this game and ico are both steaming piles of shit. I dont care how artsy and deep your game is if it fails on the premise of actually being a game ie containing enjoyable gameplay of some sort.
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>>12574828
The gameplay is very enjoyable. You should try playing it sometime.
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MGS2 mogs it, sorry not sorry



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