30fps ought to be enough for anybody
>>12577198Yeah I never understood the fps circlejerk, if the game doesn't feels like it's unintentionally lagging and freezing like hell I don't care
>>12577198The greatest game of all time only needs 20 FPS
>>12577198>Even if monitors could refresh at that rate (and none do)You could buy a monitor that did 640x480@160hz all the way back in 1993 before even Doom launchedThey were expensive as all hell but still available
PC shooters are unplayable at below 60. Console shooters are fine at 30.The difference between Halo CE on Xbox and on PC felt like night and day even as a kid. You absolutely need 60 if you're aiming with a mouse.
>>12577213Pic not related?
>>12577230It's relatedThe Legend of Zelda: Ocarina of Time is the greatest video game ever made
>>12577213/thread
>>12577234You know games for adults exist too right?
>>12577198>>1257721324 fps is fine for kino films, it's fine for /vr/ and bestselling classics.> https://curiousarcade.medium.com/facts-about-flashback-1992-the-godfather-of-cinematic-platforming-852c8d04a4bdinb4 rotoscoping sux. and 24fps is suppose to be bad for input lag but i never felt or saw it. inconsistent framerates causes more problems. though many of the action games i played seem to run better without vsync purposely slowing shut down.
What zoomers don't understand is that lower framerate was less noticeable on a CRT
>>12577213>>12577224Flash games are almost all played on Windows PCs, and they were mostly using default 16 frames per second. made with no budget, by unemployed teens and college kids leeching off their parents and student loans.+1000 indie pts.
>>12577216For real, NG mag was all overblown, sensationalized hype. What a load of corpo crap.
>>12577201if you play something where you move the camera around a lot and you're using BFI and other ways of lowering latency then 120hz is very noticeable>>12577252yeah because crts ghosted a ton anyway
15 fps are enough
>>12577198>your eyes can'tComplete bullshit. I played Gears Of War on my PC not too long ago and when I noticed a framedrop from 120 to 90 in one room I immediately switched on the FPS counter to confirm.
>>12577252>>12577615it's because there's more of a darkness between each frame compared to lcd. OLED screens do flicker a bit (unless they're flasing at a higher frequency than the display frequency) and i would imagine low-fps would be similarly less jarring on those than on lcd. Many emulators have a function called 'black frame insertion' and if you have a high refresh screen, let alone freesync, i think you could get pretty decent results on more common lcd's with much less of a hassle (like crt bulkiness or amoled being shit for rgb antialiasing)
>>12577198Anything above 30FPS gives a weird eerie hollow feeling.
Real life is 24 fps so anything more than that is unnatural.
VR headsets absolutely need 90FPS and motion and attitude sensors that are just as fast or you will get disoriented quickly. There's a reason VR players don't turn their heads very fast and it isn't because the headset is heavy.
>>12577201Fpbp
I mean maybe 8k resolution with 900fps is something one can not downgrade from once they have experienced it so I'll do just fine without it.
the human eye cant distinguish more than 24 fps 1024x768 256 colors nor can it distinguish OP's dick
>>12578949>>12577721https://animetudes.com/2020/05/17/animation-and-subjectivity-towards-a-theory-of-framerate-modulation/8 to 6 frames per sec is good enough if it has background scrolling, or they draw in the "motion blur".my dik is augmented
>>12577213This game is completely unplayable for precisely that reason. 20 fps was never acceptable, never will be.
>>12577641>Rob Schneider shilllollll