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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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30fps ought to be enough for anybody
>>
>>12577198
Yeah I never understood the fps circlejerk, if the game doesn't feels like it's unintentionally lagging and freezing like hell I don't care
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>>12577198
The greatest game of all time only needs 20 FPS
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>>12577198
>Even if monitors could refresh at that rate (and none do)
You could buy a monitor that did 640x480@160hz all the way back in 1993 before even Doom launched
They were expensive as all hell but still available
>>
PC shooters are unplayable at below 60. Console shooters are fine at 30.

The difference between Halo CE on Xbox and on PC felt like night and day even as a kid. You absolutely need 60 if you're aiming with a mouse.
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>>12577213
Pic not related?
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>>12577230
It's related
The Legend of Zelda: Ocarina of Time is the greatest video game ever made
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>>12577213
/thread
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>>12577234
You know games for adults exist too right?
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>>12577198
>>12577213
24 fps is fine for kino films, it's fine for /vr/ and bestselling classics.
> https://curiousarcade.medium.com/facts-about-flashback-1992-the-godfather-of-cinematic-platforming-852c8d04a4bd

inb4 rotoscoping sux. and 24fps is suppose to be bad for input lag but i never felt or saw it. inconsistent framerates causes more problems. though many of the action games i played seem to run better without vsync purposely slowing shut down.
>>
What zoomers don't understand is that lower framerate was less noticeable on a CRT
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>>12577213
>>12577224
Flash games are almost all played on Windows PCs, and they were mostly using default 16 frames per second. made with no budget, by unemployed teens and college kids leeching off their parents and student loans.

+1000 indie pts.
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>>12577216
For real, NG mag was all overblown, sensationalized hype. What a load of corpo crap.
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>>12577201
if you play something where you move the camera around a lot and you're using BFI and other ways of lowering latency then 120hz is very noticeable
>>12577252
yeah because crts ghosted a ton anyway
>>
15 fps are enough
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>>12577198
>your eyes can't
Complete bullshit. I played Gears Of War on my PC not too long ago and when I noticed a framedrop from 120 to 90 in one room I immediately switched on the FPS counter to confirm.
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>>12577252
>>12577615
it's because there's more of a darkness between each frame compared to lcd. OLED screens do flicker a bit (unless they're flasing at a higher frequency than the display frequency) and i would imagine low-fps would be similarly less jarring on those than on lcd. Many emulators have a function called 'black frame insertion' and if you have a high refresh screen, let alone freesync, i think you could get pretty decent results on more common lcd's with much less of a hassle (like crt bulkiness or amoled being shit for rgb antialiasing)
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>>12577198
Anything above 30FPS gives a weird eerie hollow feeling.
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Real life is 24 fps so anything more than that is unnatural.
>>
VR headsets absolutely need 90FPS and motion and attitude sensors that are just as fast or you will get disoriented quickly. There's a reason VR players don't turn their heads very fast and it isn't because the headset is heavy.
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>>12577201
Fpbp
>>
I mean maybe 8k resolution with 900fps is something one can not downgrade from once they have experienced it so I'll do just fine without it.
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the human eye cant distinguish more than 24 fps 1024x768 256 colors
nor can it distinguish OP's dick
>>
>>12578949
>>12577721
https://animetudes.com/2020/05/17/animation-and-subjectivity-towards-a-theory-of-framerate-modulation/
8 to 6 frames per sec is good enough if it has background scrolling, or they draw in the "motion blur".

my dik is augmented
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>>12577213
This game is completely unplayable for precisely that reason. 20 fps was never acceptable, never will be.
>>
>>12577641
>Rob Schneider shill

lollll



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