Might & Magic 2
>>12578135CRPGs are for the birds and console ports of them are even more for the birds.
>>12578143computers were not normie friendly in the early 90s this was one of the only ways to actually play this game
>>12578135this is one of the only 6 megabit Mega Drive games
>>12578135They had different SNES versions of M&M2, one Japanese and the other PAL region. Unfortunately there's no way to really play that one on hardware because the Japanese one isn't translated and the Euro one won't run on NTSC SNESes.
>>12578214Aren't all SNES versions of M&M2 censored? Including the Japanese one?
>>12578214The Japanese one is translated.
>>12578135In theory it could have gotten a NES port since the game originated on the Apple II and C64 and was 6502 code, but we only got the first M&M on there.
>>12578234Original M&M was pretty late as it was (1990 in Japan) and it still omitted a large amount of the game to fit in 3 megabits of ROM. Both M&M1 and M&M2 were on three disks on the computer versions so they were between 800k and 1MB in size. That was more getting into Mega Drive territory. So while a NES M&M2 would be nice on paper, it was not cost or commercially viable.
>>12578245Even Pool of Radiance had to be considerably hacked down to fit on the NES as the computer original was over a megabyte in size.
>>12578135>only 9 repliesguess nobody has played this game
>>12578316Very few people have played M&M games older than 3.
>>12578135I cheated by playing this game on dosbox with an automapper that revealed important sections of the map. 1980s CRPGs did in fact age, and they are full of shit that is unreasonably cryptic. M&M6 is the first really great game in the series.
>>12578367the console ones at least are easier since you don't have to memorize 30 or so obtuse keyboard commands
>>12578198it was a pretty early one from before they had 8 megabit ROMs--the two SNES versions are both 8 megabits
>>12578220The PAL version is a direct port of the Mega Drive version, as you will see the Japanese M&M2 is completely different.
>>12578214It might work on NTSC if the game doesn't do any timing-dependent tricks.
>>12578397https://www.youtube.com/watch?v=BRqNDgX-WekHe has a playthrough of the SFC version. It's much more Final Fantasy-like than the European version so just pick whichever one you like better I guess.
>>12578214also they're both SlowROM. need to do a FastROM patch for them.
>>12578135It's kinda wild how stupidly easy it is to break the Genesis version of M&M2 in your favor.
>>12578316/vr/ hates RPGs and anything except platformers and occasionally shmups.
>>12578220the Japanese one does stuff like auto-searching the grounds, it holds your hand a bit more because Japanese hate hard games. it feels a lot more like a typical JRPG than does the Western version.
I've only played MM1. On NES.
>>12578472The NES version is tough, possibly one of the toughest and most drawn-out games in the library. It's still of course pared down from the computer original to fit on a 3 megabit cartridge. Play those if you want a real drudge-trudge that also requires memorizing lots of keyboard commands and disk swapping.
>>12578135good game for a lazy Saturday afternoon in the early 90s when there was no Internet and nothing else to do
>>12578484It's really only tough in the first 2 hours. After that it gets progressively easier except for the Locust Plague speed bug, by the mid game you're wreacking everything and by the end game you're a GOD