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File: Ogre Battle 64.jpg (60 KB, 640x480)
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>Have an itch for JRPGs
>Order a chinese SNES flashcart
>can't wait for it to arrive
>boot up my N64 SummerCart
>search for n64 jrpgs
>Ogre Battle 64? Eh maybe.
>SNES flashcart arrived past week, but can't stop playing Ogre Battle 64 now lol

Really addictive game, but item/equipment management for a whole army is a chore. Lots of classes/builds to choose from too.
>>
>>12578163
>Have an itch for JRPGs
>boot up an SRPG
>>
>>12578163
The game is great and a major update from the SNES OB game (Capturing or liberating towns, unit direction letting you ambush enemies, many more classes that included the undead, golems, dragons, etc.) and it's a shame we didn't get more games like this one. I also love the late Roman/early Middle ages design behind characters and locations.
Some pointers:
-Play it blind first and read a guide for a replay if you want to min/max your army and get a bunch of items, summons, recruitables and classes. In my case, at least, I enjoyed both runs for different reasons.
-Spellcasters can mix their attacks if you put them in the back of a unit and they have similar stats, making interesting elemental matchup.
-When you find cockatrices and gorgons, try to face them with shielded units. Losing a whole unit to petrify sucks.
>>
I have fond memories of OB64 growing up, and although I never really struggled with then, it's become completely rote for me to beat it now. It's still really fun despite the lack of difficulty.

I really wish we would've got further iterations in the series, something that really dialed up the strategy side of the game. The player only gets to deploy eight units per battle and healers provide all the sustain a unit would need which makes it feel pretty shallow. I wish the game had a bigger focus on rotating your units in and out of combat as they wore down where you had to decide how many units to send to each town or area to capture it, or risk getting routed and having to return to a previous town to patch yourself up.
>>
>>12578163
OB64 is great but it has a high learning curve. That being said the game is pretty user friendly. There's a help option that explains every icon, menu or stat item. There's even a nice chart that shows all the characters and their relationships to one another that actually updates based on what happens in the story.

That being said, the Chaos Frame and alignment element can be tough to nail down and you mess out on a lot of cool stuff if it's nor properly managed.
I do like how you can pay for training for units where you don't want to mess with their alignment.
It's one of the few games I'd pay good money for to play a rerelease. Barring that it'd be nice if they just threw it on the NSO or something.
>>
>>12578163
Very comfy. I loved the music. I hesitate to start it up because it demands so much time. Idk maybe I would be more efficient this time, not concerning myself with the chaos stuff.
>>
Take your starting armies and consolidate them into 4-5 units. You won't need more than this and the early game can't handle the power jump of units having multiple leader classes in it. You'll cruise ahead of everything for most of the game until the difficulty jump at the end. Additionally it makes managing the law/chaos thing easier I usually just split it up with 2 pure chaos and 2 pure law units
>>
>>12579787
>It's one of the few games I'd pay good money for to play a rerelease.
Same.
Squeenix could easily get the rights for KoL and OB64, yet they insist on remaking LUCT every ten years when nobody wants that.
>>
>>12580047
Thanks.

It's fun to build and deploy 10 units but it also demands so much time. Will start deploying only 5.



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