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File: 🪓🪓🪓.png (508 KB, 771x576)
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Were mouse and/or keyboards commonplace by Quake’s initial release?
>>
No, at launch you had to pick up the monitor and tilt it in the direction you want to go. You had to shake the monitor to shoot.
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>>12579707
No, we only had flight sticks. Really sucked for typing but oh well keyboards weren't invented yet.
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no, I played it with a light gun and on roll'n'rocker
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>>12579720
>>12579725
Real
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actually even FDS devs were still playing keyboard only by late 97
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>>12579764
>FDS

FPS.
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>>12579764
i still play original doom with keyboard only, and duke3d too.
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>>12579768
How does it feel?
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>>12579775
like it's 1996. It's great. You can still circle-strafe but have to do it in sections so it's like an octagon strafe, but it works well when you get better at it. I remember it didn't work so well with Quake which is probably when I started using a mouse for fps games
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>>12579768
Yes.
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Shouldn't it be written mice?
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>>12579764
actually most devs had moved on from the Famicom Disk System by late 97
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>>12579784
the computer peripheral can be 'mouses' or 'mice' when pluralized.
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>>12579806
>mouses
never heard this
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>>12579808
It's less common in current year but not incorrect
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>>12579707
I remember playing Quake 1 with a mouse but I think it was limited to looking left and right and you had to hold a button to enable full mouse look to look up and down.
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>>12579707
No, PC keyboards were not used until 2003 commonly.
Mice were not used before 2001. Before that most games were played by light pens that drew directly on the screen. They connected via fax machine.
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What's the first game that made people use their mouse like we do today naturally without thinking "I'd rather press Page UP to look up like in Dark Forces"
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>>12580392
I don't know but i remember you'd use it by the late 1990s with quake 2 at least, and even jedi knight 2, which still kinda goes with op and quake 1, although I think we'd still play that even with keyboard alone.
I wonder about descent, i don't know can't remember right now.
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>>12580392
Probably some space flight game
My bet is on whatever port of Elite was the first on a platform that shipped with a mouse as standard. Amiga maybe?
From there you get to various other vehicle combat games with fighter jets and eventually tanks and mechs on the ground. Apparently the '89 MS-DOS Mechwarrior game has barely functional mouse support.
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>>12579707
Anyway short answer no, not really.
But it's kinda where it started.
1993/1994 is probably when the idea started to consolidate i guess.
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>>12580016
You could also send emails to move your characters, the method was called PBEMn
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>>12580452
What does this have to do with anything?
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>>12580452
nooo my /vr/ narrative
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>>12580452
Isn't that bullshit, wasn't wolf3d keyboard only?
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>>12580471
Wolfenstein 3d was joystick only and it was recommended to be loaded via tape.
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>>12580486
That'd be based, but it wouldn't be wolf 3d.
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>>12580468
It doesn't mean anything. The developer intention doesn't matter when compared to what regular people actually did, not people playing Quake tournaments. Standardization of controls came later, with the success of Half-Life.
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>>12580471
I played Wolf 3D in the 90s moving using almost exclusively the mouse. Webm related is pretty similar to what it looks like.
>mouse movement
>left click to attack
>right click to strafe
>mouse 3 to open doors/wallhump
Only thing I couldn't do was sprint, which in conjunction to rolling the mouse up made you move forward at a blazing speed.
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>>12580574
>mouse 3
>in the 90s
Get a load of this faggot and his fancy pants.
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>>12580464
Mouse control was the norm from the start and the standard way to play, you fucking retard.
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File: S35.jpg (1.42 MB, 3984x2988)
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>>12580584
Retro mice had an actual middle button which was replaced with a wheel in modern mice. When you click the wheel it's the same input code as that old button.
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>>12580574
Thanks for spoiling the ending asshole
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>>12579707
No since most people were still using micro computers until the 2000s and none of them had mice
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>>12580908
>the standard way to play
Proof?
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>>12580925
>Retro mice
varied. 2 buttons dominated.
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>>12580574
thing is i can't remember there being the option to use it at all
like being able to
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>>12579707
>>12579764
the friend who i was playing it at was keyboard only for this and Doom. my cousin played Duke 3D with a flight stick
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>>12579707
>mouse and/or keyboards commonplace by Quake’s initial release?
my school has a computer room and a few computer labs by then. they all had mouse and keyboard. 1996.

few people had a Windows PC at home though.
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>>12580016
>>12580449
not sure trolling or AI bots.
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>>12581370
They are zoomer retards who weren't around at the time. They literally cannot comprehend playing shooters without mouselook and pretend that nobody else did.

Doom was meant to be played keyboard only. Period.
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>>12579707
Quake II is where I first learned about the WASD setup.
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>>12580989
They were more common, but 3 button mice weren't a novelty. Circa 1996 I had an Artec 3-button mouse that was old enough to still have an AT-PS/2 toggle.
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>>12581531
How are you supposed to react to revenants with a keyboard only
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>>12580545
hear that? that's the sound of goalposts being moved
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>>12581642
Just fucking play with the keyboard like intended
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>>12581648
>like intended
but the original dev said it supported mouse
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>>12580545
>Regular people
You mean retards who didn't read the manual, like you?
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>>12579707
Jokes aside, yes people were using keyboards and mice. However, mouselook was not that common. I played Quake like I played Doom, Heretic and Duke Nukem 3D. It wasn't until maybe a year or two later that I started using mouselook, notably in Quake 2. You could still use the mouse in Doom and such, but verticality wasn't really a thing and the game just autoaimed at whatever you were pointing at, whether it was above or below you, so you didn't really need to look directly at anything until 3D started becoming commonplace.
There were some other shooters that took advantage of this early, though, such as Descent, but you had to use a joystick and the whole 360 degree movement was kind of a selling point, it was new and interesting at the time. Still hard as fuck to manage with a joystick, though. Mouselook was much easier.
>>
>>12581531
Back then we only used our fingers directly on the CRT screen to trace the movement of the doomguy. Due to inout lag it took a while for him to react.
You could only use the BFG if you had a printer because you needed or reverse connect the parallel port on the dot matrix printer to enter the code for the BFG.
>>
>>12581538
Yeah WASD + mouse started becoming the standard FPS setup around 98/99. Back in 96, people were still playing with keyboard only.
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Mice were less common in the DOS era but not uncommon. They didn't become mandatory until the release of Windows 95. Mice were an optional thing in most -MS-DOS games that weren't point and click adventures or strategy type games. There's a reason why you have to enable the mouse in Quake. There were still DOS games being released all the way up to 1998 commercially. Windows 9X had DOS compatibility.
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>>12581903
No
>>12581906
Mice were exceedingly common with the release of Windows 3.1. mice were as common as CompuServe and, later, AOL disks.

Just because most software ran in DOS didn't mean people weren't using productivity apps with mice. Productivity apps rapidly moved to Win 3.1 and 95 pretty much clenched it. DOS based productivity apps were very niche shortly after Windows 95 release. The only reason DOS games still existed was to remove the windows overhead.
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>>12582007
Okay, then when in your opinion did WASD + mouse become standard? Quake II came out at the end of 1997.
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>>12581893
Yeah, keyboard + mouse-look was fully established as the standard FPS control scheme by 1999 when Quake III and UT came out, so I’d say QII and then big 1998 FPS hits like Rainbow Six and Half-Life made it common. Around 1998 was also when consumer level graphics cards were hitting the market. My first 3D accelerator was the RIVA TNT.
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>>12582028
NTA but i still use the arrows to move and ctrl to crouchd it's more comfy. you need a big desk tho
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>>12579707
Absolutely not.
Most of us were still using punch cards on a mainframe with a green screen at that time. You had to rent an hour at the computer lab just to play quake and the keyboard was not gusrs teed to be available. There wasn’t even a single mouse on the entire university campus I was in until quake 2. We all thought in COBOL too.
This is well known and obvious if you were alive at the time.
>>
>>12581642
Nope.
See Romero is left-handed. The arrow keys move you in Doom mouse only movement is garbo, now try using the arrow keys and the mouse as a righty, feel how awkward it is to have your arms so close together? Now try it as a lefty, with mouse in left hand, see how you have the spread? Dude was just trying to force his quirky lefty shit, which is not a standard in the human race. So, normal people just played with the keyboard until a dude had the clever idea to use WASD instead of the arrows.
Now, cope.
>>12581642
>manual
>shareware
lmao
>>
>>12582028
I can vouch for the Wikipedia entry on WASD. I didn't write it but referencing PLATO is pretty accurate. Directional control on the left hand is as old as computer gaming. I remember playing flightsims with the Yoke on WASX, that a personal choice, yes, I was silly.
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>>12582320
Sure, but we’re talking about the standardized FPS control scheme of WASD + mouse-look. That wasn’t until around Quake II.
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>>12582326
HL1 actually. Standardization implies uniformity and HL1 was, as far as I know, the first game to have WASD default
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>>12582330
Yep, 1998 sounds right. IIRC, Quake II’s default controls were keyboard only.
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>>12581898
Hahahahahahahaha so funny because people actually used WASD and mouselook back then!

Half Life didn't set that as a standard it was actually Doom!
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>>12580392
you can't play UFO without a mouse
it won't even start
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>>12581898
Holy fuck how I wish this was true top kek
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File: Futureshockcover.jpg (84 KB, 281x355)
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First game that had WASD+Mouselook enabled by the default control scheme was terminator future shock.
A handful of earlierngames like original marathon had mouselook, but most FPS before this that supported the mouse used it poorly.

Doom and wolf3d and other early FPS that supported a mouse used it as a joystic for movement:
Left turned left
Right turned right
Mouse "Up" walked forward
Mouse "down" moved backwards. The interview with romero this is the mouse control he was talking about.
>>
>>12582387
Wasn't there a program people used to disable the mouse's forward movement? I kinda remember that.
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>>12580392
Quake 3
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>>12582406
Often just a mod in the ini file in some of thr mid 90s gameN so they coukd get the fast, accurate moutse turning without thr walking part
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>>12582418
Yeah, the moving forwards/backwards is what made it feel like shit. I googled it, called NOVERT.COM.
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>>12579707
No. Nobody had keyboards or mice. They used their computers with punch cards you fucking retard.
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>>12582454
You made this joke 20 fucking times in this thread. Touch grass.
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>>12582460
>complains about multiple people making the same joke
>posts a simpsons image
pottery
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>>12582330
This. As a kid I had played doom and wolf3d with the arrow keys at friend's houses. I missed quake at the time. I remapped the hl demo movements to them but then ran into a headcrab and was forced to use the mouse. Later I heard mouse+wasd became popular in elite quake tournaments.
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>>12582454
Its a valid question as mouse was slowly adopted over several years, and the shift was gradual from "Mouseglide" to "Mouselook while holding a key" to "mouselook to aim" (optional, had to set it menu because before was still keyboard) to "WASD+Mouse aim". Even after it was implemented, gamers and journalists initially rejected it, the same way they rejected early twin stick walk and aim console controls at first.

>The first game to use Xngine was Terminator: Future Shock. Perhaps not often remembered for its contribution to 3D, Future Shock is heralded as the game that brought us the nowubiquitous mouse-look.

>‘That was me,’ says Todd Howard, producer for Future Shock. More recently, Howard was the project lead on Morrowind, and is the executive producer on Fallout 3.

>‘Kaare made a similar interface for the editor that we built levels in, and | tweaked the interface so we could use the mouse in-game and everyone here loved it. | will say that the press atvthe time didn't take to the mouse look at first - they really wanted a Doom-style keyboard config.'
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File: 20260519173411_1.jpg (87 KB, 640x480)
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for reference this is the closest you can get the shit ass steam version to how it originally looked
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>>12582007
>Mice were exceedingly common with the release of Windows 3.1. mice were as common as CompuServe and, later, AOL disks.

Nobody was gaming on Windows 3.1. Windows didn't become the standard until Windows 95, when Direct X, DD and other plug and play features made mice ubiquitous. Not saying that IBM compatible PC users didn't have them. But they were not a full on standard and seen as an optional peripheral before Win95. yeah devs supported the mouse on MS-DOS, but it was not a default control method.
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>>12579707
>Were mouse and/or keyboards commonplace by Quake’s initial release?
Yes, most computers came with both.
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>>12582476
OP is the Saturn version though
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File: 1759048061283573.png (132 KB, 2560x1440)
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>>12582476
Use Chocolate Quake



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