[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Amiga500_system.jpg (120 KB, 960x745)
120 KB JPG
this thing is disappointing and doesn't quite live up to its myth
>>
>>12582000
Have you ever made a thread praising something you enjoy?
https://youtu.be/E0OzX7plbeY
>>
>>12582000
Amigafags were touting the platform's inherent superiority over PC into the 2000s.. then you go look at what it was all about and it's just Super FX tier 3d. Actually sub Super FX, at least that could handle Doom lmao
>>
>>12582000
Mostly because of US Gold and Tiertex.
>>
>>12582000
There's no "myth" involved, the Amiga scene is still massive to this day.
>>
File: maxresdefault(8).jpg (168 KB, 1280x720)
168 KB JPG
>>12582000
They had a good run until VGA got accepted by IBM PV clones in 1991 or so. A few pre-90s DOS games had VGA options but for the most part Amiga visuals felt a generation ahead.

It helped that companies like Cinemaware showed off the Amiga potential early on, and the DOS ports just looked sad.
>>
Atari ST was its only real competition in 1987.
>>
Amiga has genuinely the worst library I've ever seen. Nothing but Euroslop, and Britslop for the most part at that.
>>
>>12582053
there were a few good games like the one above but they were all American developers. the problem in the UK was that they didn't have any tradition of anything but cheap assembly-line action games on 8-bit computers without any of the strategy/RPG/sim stuff Americans did.
>>
>>12582053
OOF.. how will MS-DOS fags ever recover from this broadside?
>>
>>12582057
when console games came though, the Euro guys were much better prepared for them since they had lots of experience with action games while Americans only knew how to make nerd spreadsheets
>>
>>12582074
You say that like European action games aren't the worst things ever made.
>>
>>12582075
Cannon Fodder is the greatest thing ever made
>>
>>12582074
I'm not going to argue that, if you look at Euro NES games the programming is usually leagues above whatever Sculptured Software were doing. Game design and making an actually fun game is another matter altogether, but I won't deny they knew how to code.
>>
>>12582000
The Atari ST was much better
>>
>>12582087
the ST was like a DOS PC but with a little better sound
>>
>>12582000
It was decent for 1985 but quickly became obsolete.
>>
>>12582096
of course it did, electronics technology was advancing very quickly back then
>>
>>12582091
And better than Amiga
>>
>>12582057
>cheap assembly-line action games on 8-bit computers without any of the strategy/RPG/sim stuff Americans did.
Americans loved yuro games though.

>American games were often more strategic and involved slower game play. European games conversely were often similar to arcade style games in that they required quick hand and eye coordination. This made European games extremely popular among many of the American teenage sceners.
https://www.atlantis-prophecy.org/recollection/?load=online_issues&issue=0&sub=article&id=6
>>
File: 8478653.png (14 KB, 320x200)
14 KB PNG
>>12582057
>the problem in the UK was that they didn't have any tradition of anything but cheap assembly-line action games on 8-bit computers without any of the strategy/RPG/sim stuff Americans did.
bruh
Rebelstar (1984) -> UFO: Enemy Unknown (1994)
Lords of Midnight (1984) -> Midwinter (1989)
Elite (1984) -> Frontier (1993)
Tomahawk (1985) -> F-16 Combat Pilot (1989) <- fucking simulator company founded by aerospace engineers and working on games in collaboration with Royal Air Force
You, numbnuts, don't get it what a difference 300 million population makes, with retail chains for distribution, magazines for adverts and everything else. In Europe you just couldn't make the money you could in US, so budgets were smaller for games and development times were shorter.
>>
>>12582216
This post here.
This is a good post.
>>
>>12582104
Amiga had 6 years of decent relevance, that is as long or longer than most 80s and 90s tech.
>>
>>12582216
>>12582057
A bit unfair btw, the British software industry was actually pretty sophisticated compared to the continent.
>>
>>12582000
So what games did you play and what did you think of them?
>>
>>12582000
Amiga emulation is kinda difficult if people never had one. HD images are simple to launch but without a savedisk you can't save and have to rely on savestates.
>>
>>12582041
Am I a joke to you?
I had the definitive version of Elite, I'll have you know!
>>
File: 19773-ingame-Human-68k.jpg (233 KB, 768x512)
233 KB JPG
>>12582310
That's the case with all micro-computer emulation.
I have no idea what I'm doing but it's fun
>>
>>12582316
Never made it off the island. This thing was sadly ultra-niche. But Elite is really great on this. Does it have a blitter or something like that? The gradients on those planets look really advanced compared to other versions.
>>
>>12582332
AFAIK (not an expert, since it was a very rare machine) it could do DMA transfers and supported a single hardware sprite. So the graphics were almost entirely bruteforced by its swanky 32bit ARM cpu.
>>
>>12582080
I really hate the intro music for Cannon Fodder. The rest is great. Lemmings would be the best thing on the Amiga, but I played the DOS version.
>>
>>12582286
I tried this Amiga game called X-Copy.
But I didn't really get it. Something to do with save icons.
>>
>I acquired the phone number for a D. Isaac and a Stewart D. Bell, in Warminster. Phoning up I got hold of a woman, and politely asked if she was Deborah Isaac from ICE Software. She hung up. Next day I phoned again and asked about ICE Software, and the woman whispered to a man in the background: “It’s that guy asking about ICE Software again.” After which I heard the man in the background scream: “TELL HIM TO FUCK OFF!!!” They hung up.

I've never actually played this game. Is it really so bad?
>>
If it had a Nintendo logo on it and absolutely nothing else changed about a single game made for it millennials would be posting 400 video essays a day about how groundbreaking it was, it would constantly be spammed on here as “what went so right bros?”, it would be spammed on reddit 24/7, and it would have 90% of its library supported on retroachievements
>>
tf were Amiga game developers supposed to compete with Konami and Capcom's huge budgets? it wasn't even a fair fight.
>>
>>12582075
Let me guess you think Turrican is American or Japanese
>>
>>12582601
It's also a meme game and not as great as its reputation suggests.
>>
>>12582617
Let me guess no matter which example you're given you'll say it's shit and that there are zero good euro games

USA USA USA USA
>>
File: maxresdefault.jpg (150 KB, 1280x720)
150 KB JPG
>>12582550
Nintendo did do something like it.
>>
>>12582619
NTA, and huge Amiga fanboy here, but he's right: Turrican is complete trash. The music is the best thing about it, but playing it is like shoving hot knives under your fingernails. Perfect example of Eurotrash. I hated it the instant i tried it, and i played it quite a bit nevertheless, hoping to find some way to get into it, as the music was so good. Just what you did back then, i guess.
>>
>>12582363
>I really hate the intro music for Cannon Fodder
whats it like having no soul
>>
>>12582413
british gaming magazines were doing the snarky review thing a full decade before youtubers started doing it in the 00s.
>>
>>12582000
i like everything about the Amiga except the games.
>>
https://www.youtube.com/watch?v=6RDgt26Zcio
https://www.youtube.com/watch?v=2dSIIu3SmaI
https://www.youtube.com/watch?v=tuJldAn0hR8
https://www.youtube.com/watch?v=DvQj8vs_VO4

This is why we don't care for the Amiga.
>>
File: 1778991366136092.gif (301 KB, 600x600)
301 KB GIF
>>12582974
That Final Fight one sums up the typical Amiga gaming experience pretty well.
>awesome title music, decent looking images, gets you in the mood for some solid arcade action
>actually get into the game and suddenly the music is gone, it plays like shit and you're probably having to use the ONE button joystick to control it despite there being an entire keyboard right there on every computer which would almost definitely have worked better.
Amigafags have some of the most heavily rose tinted specs I've ever seen I swear. It's a shame the games are almost all complete dreck because the hardware itself is quite nifty.
>>
>>12582967
>i like everything about the Amiga except the games.
>>12583008
>It's a shame the games are almost all complete dreck because the hardware itself is quite nifty
I mean, the hardware was designed in the US but most of the games were developed in Europe so yeah
It's like the Euro game industry was completely isolated while Nips and Burgers were looking at each other's games, taking notes and evolving more quickly because of that
>>
>>12582601
turrican is not that good actually. technically its good, and the music is great, but gameplay-wise not so much. contra is superior and much more fun to play. turrican has worse controls, bland level design, unremarkable bland enemies, you get showered with extra weapons and power ups each few tiles, which makes it feel uneventfull and meaningless, unlike in contra, where getting a bonus item feels special. turrican feels like most euro action games from that time, not polished enough, bland, design- and gameplay-wise way behind contemporary japanese action games.
>>
another thing western (in this case not only uk) game designers apparently didnt understand, that you shouldnt make the main sprite in 2d platformers too big. i guess westerners wanted to show off their technical capabilities, how big they could make the sprites, unaware that making this huge main sprite limits the size of the part of the level you can see and roam around, it gives you less reaction time and robbs the games visuals of having some kind of panorama.
nintendo fell into this trap with mario land 2, where the sprite is too big as well, but normally, japanese king game developers seemed to be aware of this and made it right, as opposed to western devs who apparently in many cases were more about showing off technmical skillz than designing fun games.
>>
>>12582012
Source?
>>
BTW, you're supposed to play Turrican TWO. That was always the one game in the series worth playing.
>>
>>12583216
Still not worth it. Anon's comments here are kinda on point - >>12583118. It's like all the technical elements are there, but it remains garbage-tier to play. No thought of spacing out rewards like powerups, no sense of increasing challenge. Which seems to me to be all rooted in enemy vs player dynamics being complete dogshit, things like movement speed vs reaction time vs range vs hitboxes. It's like most europlatformers never had any playtesting at all, and the designers were never forced to act on feedback. So many Amiga games are like that.

There are, of course, gems. And given the size of the library there's more than a few. But most of the headline titles like Turrican or Shadow of The Beast look, sound, and move great, until you pick up the joystick.
>>
>>12583070
>>12583118
most games like Turrican were designed by 1-2 autists in their living room it was not at all the same thing as working for a major company like Capcom
>>
>>12583349
most important hting is i caught yopu, the main-fish, and you even took your tiime to read my quality text. then again, you are bored, boring and stupid and have nothing to do, haha
>>
>>12583429
>company like capcom
Company as Capcom aka a company of japanese people who were able to make good games, as oposed to factor five who made turrican, which had supreme music, but was a terrible game.
also, factor 5 were not "2 autists in a basement", they were a german computer game development firm, who just happened to be not as good as capcom. admittedly not as ad as most uk videogame companies either.
>>
then there were "1-2 autists in their living room" in austin texas who made doom, while at the same time those important uk publishing companies made their typical backwards uk yank, and factor five made something else which probably wasnt very relevant or interesting either. what im saying is, your "2 autists in their living room" argument isnt valid, what is relevant is fe talent and ambition. there was ambinition with uk game programming companies, just not much talent, and most uk games were irrelevant yank.
>>
>>12583491
This is Brit boomers dunkirk they’ll fight to the death online that Bizzy Bombash’s Skool Slamma was better than Halo and be zero percent ironic about it, you just can’t get through to them.
>>
Video game producing countries in order of greatness:
Japan
USA
France
Germany
Sweden
Italy
Russia
Spain
Netherlands
Cameroon
Chile
Vietnam
Democratic Republic of Congo
New Guinea
Canada
England
Sri Lanka
Aserbaidschan
Iraq
Australia
ETC ETC
England not so high on that list, isnt it? yea well, thats because it didnt make so many good games.
>>
>>12583429
Not true btw, Ocean was a large software house and still made the same poorly designed slop.
>>
>>12583530
there is another current thread where they seriously debate, wether their beloved speccy was better than the NES, you know, who has ever heard of the NES, oy my speccy though mate aiont it. it had classics like "hurrying harrys early morning breakfast dash" in black and yellow color greatnes (no sound though), as well as "spankies Sparrow bacon chust", and "spluarked" (a real classic, everyone knows it). no wonder iraq produced more quality video games in the 80s and 90s than the british islands.
>>
>>12583462
I don't think he actually read your wall of guff (I didn't either as I assume it's something like "America great europ bad - I don't have a chip on my shoulder, honest")
>>
>>
>>12583551
1)Japan
2)USA
3)UK
4)Canada
5)France

That's the objective order
>>
>>12583551
Thanks for your opinion
>>
>>12583601
All those made up British games sound decent
>>
>>12583601
You do realise it's the same people making these threads, right? And they're not British.
Actually I imagine it's probably you doing it.
>>
>>12583874
>>12583349
>Not catching many fish with this shit bait.

I'm a fucking fanboy, you clown. The Amiga is awesome, and Americans sell it short on here every week.

Turrican is garbage. Superfrog is trash. SoTB is awful. The Amiga has tons of great games but those games are not on the list.

I remember when this board wasn't cancer. I remember when ~100 words didn't frighten (you). Why not go to tiktok with all your friends?
>>
>>12582000
OI MATE ARE YOU TALKIN GUFF ABOUT DA AMEEGER
>>
>>12583874
got it, you cant be bothered to read more than 20 consecutive words, because just, you wont. me on the other hand i have read entire books. not you though, and it shows. sorry you are so butthurt about people writing words
>>
>>12583936
with uk above france? dont think so buddy boy, france is a way better video game producer than slopp shovelling uk. canada isnt even remotely relevant, it belong right down there together with sri lanka and iraq.
>>
>>12584672
>>12582000
it can't play DOOM so it is a shit
>>
>>12582316
https://www.youtube.com/watch?v=BwbQgOeRXSc
Luv me Acorn
>>
File: file.png (53 KB, 1206x475)
53 KB PNG
>>12583874
>I don't think he actually read your wall of guff
nobody was reading those walls of text

>>12584540
>I remember when this board wasn't cancer
moot sold the site to retards that think spamming their own image boards everyday with ai generated slop and cancerous bait threads would make it look like their userbase hasn't disappeared, except 4stats.io exists and we can see the decline
>>
>>12585272
What's the 2020 spike?
>>
>>12585275
his anger, when he sees more than 4 consecutive lines of text
>im not reading that, haha
>>
>>12585272
>sees 4 lines of text
>oh no, its a wall of text, that surely must be one of these ai bots i have read about in my favorite tech blog
>haha, i gonna call it a wall of text and pretend that i have not read it
>>
>>12585302
>>12585307
>nobody wants to interact with my cringe walls of text :(
cringe



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.