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I didn't like this game as a kid but thought maybe I just got filtered by the time system. Came back to it as an adult and realized the time stuff isn't even the biggest problem, the problem is that the game feels like an overhyped romhack. The dungeon bits were on point, at lest as far as I managed to get before quitting, but everything outside of that was amateur game dev level. The funny thing is people excusing things like reusing npc models for new characters, something that would be rightfully pointed out as ridiculous and lazy in any other game.

I mean given its reputation MM is clearly a great game to many, but at least now I know that I'm in the minority that legitimately doesn't like it for reasons outside of being "filtered".
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>>12582670

Agreed, Majora's Mask was garbage made for people who like wearing fursuits and tranny masks.
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>>12582670
>but everything outside of that was amateur game dev level.

I’m not a big MM fan, but what does this even mean? Majora was released only one year after Ocarina in a similar fashion to RE2 and Nemesis.
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>>12582670
i grew up playing OoT and about last year, i went into MM with the expectation of nothingness.
it turned out that was the best decision ever, because i had thoroughly enjoyed every surprise i had come across, and appreciated the differences between MM and OoT.
ocarina of time being loaded in the chamber of my nostalgia somehow opened up a big appreciation for whatever majora's mask was going for. like you, i thought the criticism of the time mechanic was overblown. instead, i was more invested in rp walking around clocktown while pondering the next best course of action for me to enact. it was really immersive to me.
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>>12582670
You got filtered hard
> reusing npc models for new character
damn you are really stupid if you don't understand that

Did you never even wonder why most characters in MM were predominately male?
Why Malon had been split into a dualistic nature of the younger Romani and Cremia which was abducted by an otherwordly force?
Why you must progress around a giant clock depicting the four 'season's of human life taking on four masculine incarnations that all met with terrible fates?
Why the Stone Temple leads to an inversion of duality???
Why Tatl and Tael were separated like the cord of life being cut
I bet you don't even understand why the Moon is falling or why there were stars like a babys manger after you fall through the abyss in the Lost Woods or the inverted shadow of the broken Triforce under the Skull Kid...

I bet you don't even know what the Mask represents or why its final form is so feminine in nature or the Tree inside the Moon....

You just don't get it

Do you?

You've met with a terrible fate....

How can Link know anyone he didn't know in life?

Sigh

I guess it is my burden to bear to be too smart for this board

Don't worry Aonuma sensei, I understand your masterpiece which still even to this day is just too deep for anyone else
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>>12582905
Majora’s Mask is a good game, but I don’t like the additional fan made stuff surrounding it, particularly the creepypasta and that fan made movie trailer. All of that shit should be totally disregarded.
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>>12582670
I didn't like MM as a kid and I don't like it as an adult either. I feel like at some point it became cool and edgy to say that MM is better than OoT, so a lot of people just took it and ran with it.
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>>12582670
MM was by far a better human experience. It's not for clones
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>>12582905
That stuff counts as "inspiration" at best, not as part of the actual canonical interpretation. It's still a game that has a lot of food for thought, as "Link's Personal Journey" it's easy to see it as another dream experiment like Link's Awakening.
Deku Link could be his younger self not taken seriously, his normal kid self is treated like an adult warrior, Tingle is his own bad ending if he didn't answer the call of adventure, Cremia and Romani are his sexual fantasies, the ball players are his encounters with sexual deviants lusting after him, Kafei is an alternate Link, the skull kid is related to Link's childhood in the forest, the mask sellersman is Miyamoto, the game is not about Zelda or Hyrule, each mask gives Link a new personality or role, he can play as a popular hero or a young adventurer or a musician, rewinding time over and over again to escape a terrible fate if he just let go and doesn't answer the hero's call just like in OoT, he doesn't get rich or get to use his money (and by the time the third night comes nothing matters anymore) and everything he collected will be lost or sold by graverobbers... That surface level interpretation "what about Link" is enough to make this fever dream of a game very interesting in its own right, and the tone is excellent.

But I think it's a very bad idea to play this before OoT, it's best experienced as a sidestory with no expectations, and its weight depends a lot on it
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>>12582670
Liked it as a kid even when I had a hard time figuring stuff out. Liked it more as an adult when I actually beat it. This game was ahead of its time, you never see anyone attempting anything close to what the time mechanic schedule does.
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>>12582905
I feel a lot of this is just the fans applying their own deeper meaning to the game when the devs did most of this simply to cut corners and save dev time.
Majoras mask is put on a pedestal today essentially because of fan fiction. Because of videos on YouTube with titles like ‘The Depressing Truth about Majoras Mask’
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>>12583016
Lightning Returns?
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>>12582852
The games structure, the town, the characters, everything felt fan made. I didn't feel like I was exploring a well crafted environment or world designed by experienced game developers like Oot. I felt like I was playing a game where some fans got hold of the dev kit and made a modestly interesting attempt at creating their own Zelda game. An I'm not saying the game is bad, but for people to put it in the same tier as the greats of the series confuses me. I would say its B+ tier, not A or S.
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for me and many others i was just happy to get moar n64 zelda. it's frankly amazing it came out, considering the lack of time and closeness to the gamecube, but i'm glad it did
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>>12582670
>>12583145
I'm completely with you and the game is in a state where you cannot rightly criticize it for it is actual flaws because its fanbase will hound you and make out like you much be weak for noticing the ways in which it is.

MM is a very intricate and clever game, but it's not close to as refined or well put together in the consistent and subtle ways that OoT manages to be. It absolutely suffers dearly for being the hack-like hodge-podge of repurposed assets and music (especially the music, which is so poorly and inappropriately used 90% of the time).

>>12582905
MM is genuinely full of actual depth and thematic substance on all kinds of creative ways, but dear god this is such a perfect example of the kind of pseud who has to come up with the most ridiculous shit to venerate it for.
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I got it release day. I enjoyed it, but not quite as much as OOT.
25 years later I can replay OOT, I can't stand MM. It feels like they focused a lot on the time mechanic, npc schedules, the mysterious intro, and the batshit moon sequence more than making the world feel... Idk, polished and fun to move around in. I didn't really like the dungeons and there was too much mask and song stuff.
It had a cool vibe, and as a kid I loved roleplaying in clock town. But eh, can't do it again, and I have tried several times.
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>>12582670
For me the biggest problem is it's just not fun. The time limit makes it less fun on top of that but isn't even the root problem.
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>>12582905
>>12582963
You've watched far too many 8 hour video essays on a game for children.
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>>12582670
Chores: the video game
>>
>Got OoT on launch
>Didn't like it.
>Eventually try another 3D Zelda game (Wind Waker)
>Love it
>Play Majora's Mask
>Also love it
>Go back to play OoT
>Still hate it.
Idk why, I just find it really unfun. I didn't like LttP either.
>>
I was always confused by N64 zeldas cause gameplay is so unbelievably shit I simply do not imagine anyone enjoying it unironically. I'll give OOT and MM great vibes, music, atmosphere etc but mechanically these games are trash and mechanics is king
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>>12583332
It's amazing how people so readily accepted auto-jump and never even mention it in these kinds of discussions. For me it ruined these two games by themselves.
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>>12583357
Why is it a problem? I've never had issue with it, I'd like to know your reasoning.
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The best version of this game is the Zelda Collection GCN release with the distorted audio. Nightmare fuel for little kid me.
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>>12583332
>but mechanically these games are trash
I don't even understand what you even mean. N64 Zelda has some of the most outright solid and sophisticated mechanics in any 3D game, they just feel amazing to move around and interact with shit in.
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>>12582905
>Why Malon had been split into a dualistic nature of the younger Romani and Cremia
Why did they do that, anyway?
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>>12583379
It's more fun when you can control things in games.
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>>12583907
Because they had two models of Malon to use from the previous game
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>>12583379
>Why is it a problem? I've never had issue with it, I'd like to know your reasoning.
His hands are too small to grip the n64 controller properly.
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>>12583956
And all the other characters in the previous game that had two models?
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>>12583379
He has the autism
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>>12582905
You cant just post all these things and not tell us what it means.
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>>12584678
It's not something that can just be told. You must study it for many years as I have to understand it.
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>>12584686
Give me some hints.
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>>12584690
My main hint to understanding it would he to play it. Again and again. Play it. Live it. Experience it.
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>>12583942
Sometimes, sure, but there's also no point adding unnecessary complexity to a game. It would be annoying and would turn the game into a more platform-y type game by adding a jump button. And for what purpose? Something that's only used occasionally throughout the game?
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>>12583942
gotta keep in mind when it came out. not to suggest jumping in a 3d game hadn't been invented yet, but making jumping/ledge grabbing automatic helps constrain things which makes dungeons easier to develop. zelda isn't mario, things need to be done in order and it's easier to tell where you can jump for example when it requires a ledge. it feels odd today but at the time you had to expect each game to control differently. could you even jump on demand in previous zelda games? I haven't played them much but i don't recall being able to
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>>12584872
The only one I can recall prior to that is Link's Awakening, which had you getting an item that let you jump. I prefer the auto-jump because you can justify putting gaps to jump anywhere, which means you either had the item permanently glued to a button or were pausing to swap to it every 3 seconds.
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>>12582670
The tl;dr of Majora's Mask fans is that for many of them, this was the first game they played that had a reactive world (despite the fact that OoT is also lightly reactive). It's also the first game they played where NPCs had schedules, and talked to other NPCs. Anyone who played a decent CRPG beforehand would've experienced all of the stuff these Zelda fans were experiencing for the first time. I mean it's cool to see in a Zelda game, but it's nothing CRPGs weren't already doing.

The game is solid all around. The atmosphere is awesome and the combat feels good. But it's not as good, nor as impressive as OoT.
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>>12582905
I’m going to assume this post is satirical, but it’s exactly the type of thing that makes Majora’s online fanbase so cringey.
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>>12584872
IIRC in one of the interviews they said they made Link jump automatically so that people don't think of the game as a platformer like SM64.



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