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File: Quake.png (943 KB, 696x946)
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Pretty incredible game for 1996. Holds up amazingly today and by that, it's better than most FPS games and still among the best ever made. Just how immersive and atmospheric it manages to be is crazy for the time and makes it seem contemporary to console games that came out almost 10 years later.
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Yeah it’s amazing. Just replayed it a few months ago. If only the final level/boss wasn’t so shit it would be a near perfect video game. Still amazing as is though of course.
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>>12583073
I like it overall, but I wish the SSG wasn't so weak. It should kill knights in one shot if all the pellets hit
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>>12583093
I like the challenge, Quake is more strategic than Doom.
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>>12583073
It's mid.
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I like Quak
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Quake can never escape the shadow of these two words: bullet sponge
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"Holds up" isn't the compliment you think it is. What "holding up" really means is "it's passable/good for modern standards", however since modern standards are shit, well, you can guess the rest.
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>>12583309
oh fuck off you miserable bastard
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>>12583291
>NOOOOO I HAVE TO SHOOT THE MONSTER TWICE INSTEAD OF ONCE AAAA IT WANTS ME TO AIMTRACK WITH LIGHTNING GUN ITS IMPOSSIBLE
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>>12583324
yes
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>>12583324
Is there a reason you have to throw a shitfit every time you see something you don't like?
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>>12583073
Duke3d was better, ran faster and had a better level editor
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>>12583389
Agreedm but what the fuck does that have to do with Quake being awesome?
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I've actually never played Quake because it looked awful to me. I can't get over the drab aesthetic, though I understand it was because of technical limitations.
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>>12583073
I like Quake, but I think the soundtrack is actually a huge step down from other FPS games prior to it. I know it's by Trent Reznor and it's atmospheric and all that, but listening to it just bores me.
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>>12583389
Quake's aesthetics are unmatched and it's full 3D. 2.5D games like Duke just don't compare.
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>>12583073

I used to love it in multiplayer... single player not so much.
Recently fired it up on an old Pentium and it's still quite impressive(high quality of "being there").

The early 3D shooter "bleeding edge" titles(in combination with appropriate hardware) were the "best era in PC gaming".
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>>12583389

It was a totally different game. Both had a different vision of a "3D game" and owned it.
Of course there's personal preference.
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>>12583448

Sucks so much that there wasn't an appropriate midi soundtrack which yielded additional atmosphere.
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>>12583291
always felt like doom is way more bullet spongy and that game has to throw way more enemies at you because in small groups they aren't even a challenge like they are in quake. The fact that you can switch weapons instantly in quake too means you can more quickly dish out damage.
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>>12583073
I just played this for the first time a few months ago and I have over 60 hours logged. The level design is phenomenal, creative memorable levels with good secrets and good combat. Incredible atosphere. Really cool multiplayer as well although I don't see people online very often (at least on the NIghtdive version).

The expansions were great, and I love the mods on the Nightdive version. I'm trying to play them all and enjoying pretty much all of them.

I have to admit, though, I like Quake 2 more and think it does everything better outside of the creepy lovecraftian atmosphere. Still, this is a phenomal game and better than almost every other 90'S PC FPS and I am kicking myself for sleeping on it for so long.
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>>12583101
Guns were literally developed to defeat medieval plate armor
This shit sucks ass
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>>12583291
Use grenades, you get plenty of them.
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I want to explore Quake and the mod scene. Reckon the Steam version is decent enough?
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I just think the SSG in doom2 feels way better than any other shotgun. I think I got spoiled because if a game doesnt have a good shotgun then it loses some points
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>>12584005
Nah, use Ironwail or VkQuake. I know the former detects your Steam Install so you just need to launch the executable. Dunno about VkQuake.
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>>12583993
>I have to admit, though, I like Quake 2 more and think it does everything better
You've only played the remaster were they fixed most of the things that made Quake 2 pure ass, didn't you? Go play the original. Tell me that shit's better than Quake.
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>>12584131
Blood's beats it for me, like a donkey hoof to the face
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>>12584198

Come on now - Blood's shotgun is cool but DoomII's is epic.
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>>12583997
Maybe they're undead zombies who can take lots of bullets.
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>>12583149
>calls quake mid
>doesnt give an example of a better game
thats because you know youll be laughed at for your shit taste
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>>12584209
nah. doom 2's sounds better, that's it.
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>>12583073

I remember playing modded Quake 1 over lan back in the day. It was honestly pretty incredible with things like the sniper riffle mod and such. Aesthetically, it is also my favorite of the Quake games. I really do like the lovecraftian monsters mixed with medieval architecture and splashes of technology throughout. I never liked the bland look of Quake 2 in comparison.

>>12583710
>It was a totally different game. Both had a different vision of a "3D game" and owned it.
>Of course there's personal preference.

As much as I love Duke Nukem 3D, even to this day. I still think it is one of the best FPS games ever made. The Build engine was really used a more 'hacky' implementation of the Doom engine. One of the more touted features of Build are the slopped floors and rooms over rooms. The room over room effect is done using splices of maps tied together with sector effector tags, same with pools of water. 3D objects can be built by using billboarded sprites. Quake's ID Tech 1 is a much real space 3D engine.
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File: hqdefault (1).jpg (25 KB, 480x360)
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>>12583073
>blocks your path
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File: QuakeEnging.png (464 KB, 800x600)
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We master now
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>>12583513
What about Doom 2 with voxel mods? Is that a better 3D game than Quake? Trick Question, Doom64 is 2.5D and is a better Quake than Quake.
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>>12583324
The most common enemy (ogre) takes 4 hits from the most common weapon (double-barreled shotgun). That's way too much and not fun. Quake would be a lot more fun if every entity had its HP reduced by half.
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>>12584886
Gotta use rockets.
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>>12583082
QUAK
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>>12584886
ogres die in 2 hits from rockets or grenades and drop 2 rockets on death, they're literally a zero sum enemy if you're using explosives (which are the real meat and potatoes of quake 1) or a way to top up rocket ammo if you take 1 second to kill them with the ssg or nailguns
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>>12584890
>>12585014
Two rockets also feels bad for such a common enemy. It should be one, and they can drop only one to compensate.
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>>12585052
I liked the challenge, I think that helps the replayability. The only problem I have with the game is the final boss. I beat it purely by coincidence, I jumped into the portal involuntarily and without thinking and just exploded the boss. When I first jumped into it, I wound up in the lava so I made it a point not to do that again but forgot. turns out you have to, you land wherever that orb is and you have to teleport into the boss to "telefrag" it. Made me think you had to jump in with the axe and/or shoot rockets into the portal first, which is what I tried. This is outlined in the manual but most people who have played this game obviously do not have that. So it was kind of cool but also extremely bad and obtuse. Also there's forced damage at times but it's no big deal.
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>>12584503
>The room over room effect is done using splices of maps tied together with sector effector tags

The engine natively supports overlapping rooms (regardless of Z axis) as long as the player can't see two overlapping sectors at once. Check the first level in the game, the projector booth is located above a corridor, but the corridor entrance and booth window don't let you see two overlapping sectors at once. It's when it becomes possible to see two overlapping sectors at once like in most later Build games that it steps into hacks territority
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>>12584504

Really cool but more of a show case than a usable game. I had the chance to play it on a friend's Saturn and it was not really enjoyable.
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>>12585309

In hindsight it was quite a creative move but, yes, at the time a bit esoteric. I think the boss of episode 1, in the lava pit, was very well done though.
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File: q1manual17.jpg (103 KB, 700x300)
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>>12585014
Ogres and their health pools are fine. It's the lack of these enemies that's the issue. They're only in about four or five levels throughout the whole campaign.



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