OM THREAD / RETRO FPS THREAD - Last thread: >>12574392Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593=== NEWS ===[05-20] You Broke Me releasedhttps://www.doomworld.com/forum/topic/158497/[05-19] id Software founders to appear at Quakecon 2026https://www.doomworld.com/forum/topic/158487/[05-19] Sunken Cathedral releasedhttps://www.doomworld.com/forum/topic/158492/[05-16] Forward To Uranus X releasedhttps://www.doomworld.com/forum/topic/158465/[05-16] Style Mod updatedhttps://forum.zdoom.org/viewtopic.php?t=81490[05-15] Raven MIDI Pack II final version releasedhttps://www.doomworld.com/vb/thread/116499[05-15] Bobby Prince's Doom soundtrack gets inducted into Library Of Congresshttps://playday.one/2026/05/14/bobby-princes-doom-soundtrack-inducted-into-library-of-congress/[05-13] PLVTORIVM :: 33 Map Limit-Removing Megawad for PLUTONIAhttps://www.doomworld.com/forum/topic/158432[05-13] Haunter of the Dark releasedhttps://timeofdoom.proboards.com/thread/158/haunter-dark-map-doom-cl11[05-12] Shapefusion 0.8 released; project moved to Codeberghttps://codeberg.org/treellama/shapefusion[05-11] Quakeulf has released a new Quake 2 map, Base Moihttps://quakeulf.suxos.org/3d/maps/basemoi.zip[05-10] Doom Brutalist Community Project announced due to the success of the Quake Brutalist Jamshttps://www.doomworld.com/forum/topic/158376-dbcp-the-doom-brutalist-community-project-brutalism-in-doom-mbf21/[05-07] New patch now out for Malice Refined for Quakehttps://www.moddb.com/mods/malice-refined/downloads/patch-2-for-beta-3=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
>>12584118Autorun: If all else fails, get your dog to hold down the shift key.
>>12584118DooG
>>12584118Im craving for some eternity maps
>>12584129He's playing HDSo it's more like he's mandatory if you want to hold down all the buttons necessary to crouch, peek round a corner and shoot
>>12584181Heh
Should I get Doom on PS4 or Switch?
>>12584208Not retro.>>>/v/
>Troonworld Bingo CardCould someone post the card in question?>>12584181>crouch, peek round a corner and shootThat's only 2 keyboard buttons though
Sunken Cathedral. I wanted to step away from the usual megawads that I like to play and try something new since its was also recommended in the thread. I have to say, It was really well done map. I love the look and feel of it. the music and fights. Looked especially great in my OLED monitor. A bit too dark at times but it added to the experience.
>>125842650/5 for that non-rotationally-symmetric pentagram!I suppose it's meant to be like that so the "horns" are bigger, but still!
Remember you can use the third person view to peek around corners in Blood.
>>12584208yes :)
>>12584208Get it on a micro, not a console.
>>12584118Put the fucking games down and go play with your dog. He's doing that because he wants to outside for a walk or to play fetch.
>>12584208If you're talking about DOOM + DOOM II, get it on the PS4. The Switch version is perfectly fine, but it doesn't have access to the full mod menu, only the Featured Mods.
>>>/wsg/6153173Give me an opinion on which 2-shot burst sounds better. With lowering pitch or rising? I'll probably won't listen to it, but I'm still curious.
>>12584376Not hungry? That's not an "I'll have some of what you're eating please" look?
>>12584427>cross-board embeds are broken
>>12584430I wrote a bug report
>>12584427Lowering, so the first shot is the slightly higher of the two pitches. But there's not much in it so either is probably fine, whichever way you'd get used to it.
>>12584118>OM THREAD
>>12584483>omguy
I'd share my favorite wad, but I can't recall it. It has something to do with dementia
>>12584583>sharePostThe word is "post"
>>12584590i forgot the correct term, i apologize. My memorys not what it used to be. My memorys not what it used to be
>>12584593What did it used to be?
>>12584595I had an excellent memory, just really short
>>12584118Death Wish 2.0 for Blood has been releasedhttps://x.com/BloodDeathWish/status/2034631116120895522https://www.moddb.com/mods/death-wish-for-blood/
>>12582639>>12582713I think what happaned is he got interested in a convention called "Basedcon" that he thought was about sci-fi and nerdy shit, then it turns out to be a political "anti-woke" con and he said he wanted to walk away from itPeople threw Carmack shit for that when it might be moreso that he has other things to carry about, that he did not know "based" was part of "chud talk"So if anything, his crime is not being online enough to understand these buzzwordsIn other words: He did a better display of "not caring about culture wars" than the SomethingAwful rejects that claim to totally not care about culture war bullshitAlso the AI shit should be expected given he was always a tech guyHe might at best be a moderate conservative but we all know that automatically means "mega Hilter" to some people>>12584427I feel it could be a little faster.>>12584208Why not PC?>>12584265What is the theme of this wad?
>>12584118I'm having trouble getting Dawn of Darkness to run on Linux Mint through Yamagi Quake 2. It fails to load the maps. Quick searches online suggest it's because it was made in 32bit so won't run on 64bit architecture. Do any of you know whether this is true or how I may work around it?
>>12584617The real problem for that crowd was when he "misgendered" Burger Bill, when referring to the time when he still identified himself as a man.
>>12584451I see. That's pretty much what I thought, myself.>>12584617The gun or the sound? I can shave off like one tick off firing animation without spaghettifying the whole thing, but I'll probably have to edit latter.
Completed Blood episode 1. I'm genuinely not sure whether I like it or not. To say it's a bad game would be wrong, but at the same time it doesn't seem to live up to the sheer hype around it. Map design is great, the whole atmosphere and soundtrack are very well done, but the weapons kinda suck (except for dynamite) and enemy variety is sorely lacking
>>12584627Uninstall loonix.
>>12584663I'll agree about the lacking enemy variety, but the cultists themselves are so fun and funny to fight. Later episodes and the expansions help in this regard.I can't agree at all about the way the weapons feel save for the pitchfork.
>>12584609That already made the news.https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0>[03-19] Blood Death Wish 2.0 update is out
>>12584609Old news:https://desuarchive.org/vr/thread/12443529/#12457410
>>12584663I always thought Blood's shotgun was better than Doom's SSG (can't beat the SSG's sounds, though).I'll take the tommy gun over the chaingun most of the time except for sniping.Tesla vs plasma rifle is a tougher choice.I'll definitely take the napalm launcher over Doom's rocket launcher.
It's time for Wednesday Night Wipeout!Come play some SRB2Kart!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmcExtract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)
>>12584627Is that debian-based? can you dpkg --add-architecture i386 then apt install yamagi:i386 to install the 32bit version?(do ***not*** type these commands in exactly without checking first!!!)
>>12584709>I always thought Blood's shotgun was better than Doom's SSGSo you prefer it when your boomstick is sawed-off, I see.
>>12583924>The very first UZDoom PWAD gets made.>It's an allegory for depression.
>>12584118>>> CLASSIC DOOM CHALLENGE <<< Record a UV-Max demo of "10x10", map 02: Lockjaw by lunchlunch (-complevel 9)Reply to this post with a demo & your time.Wad download and current records:https://dsdarchive.com/wads/10x10?level=Map+02Example demo in 5:46:https://files.catbox.moe/a8eurd.lmpChallenge winner last thread: Melange.wad UV-Speed in 35.74! >>12575345I think all the levels in this wad are good, but this one's the only one short enough for a typical challenge. Many moons ago, lunchlunch would post his work in progress maps here for people to playtest. This map used to have a chainsaw at the start instead of a berserk, I remember because I was absentmindedly complaining about it when I was playtesting, I like to think he made the change in reaction to that. If you prefer one over the other, you (maybe) have me to blame/thank, but mostly you have lunchluch. Enjoy punching stuff.
>>12580298>The Selaco guys actually unfucked the engine to some degreewould the selaco gzdoom fork (so called "pancake engine") be better to use than gzdoom? even on a beefy machine (and especially on very weak ones) gzdoom seems to absolutely crumble under large maps. the pancake engine seems to make some changes to how scripting is parsed and iwads are loaded specific to selaco, and these changes would need to be reverted to even boot the default gzdoom resource wad. if these were reverted/patched out would the engine be much better to use?
>>12584751Yes it's a fork of Ubuntu which is itself a fork of Debian. I'll give it a try but I'm wary of dicking around with i386 causing other conflicts.
DB76 done, feeling bittersweet. I really wish there was more. Damn.I guess I'll try Dreamcatcher Apparatus next.
>>12584507>replace funny secret>duke level mod ass
Today, I'm going to finish my HND footstep nonsense, and then give HoD: Revenant a scream button. AAAAAAAAA
>>12584687nta but the flaregun is a fuckin retarded piece of shit duck and cover isnt fun. the shotgun is very finicky but satisfying when it hits right. The pitchfork is actually one of the better melee weapons in FPS games and hitting things with it actually feels like hitting something so youre on fuckin glue. Napalm launcher is cool its just an rpg though. a standard hitscan machine gun that you always need ammo for.a plasma gunanother energy weapon with an ammo health gimmicka hitscan weapon thats pretty boring that I feel they meant to do more with then just said fuck it and gave us that at the end.And of course the explosives that are fun.Theyre a mixed bag imo
>>12584975Flare gun good. It serves its role perfectly as a starting weapon: Decent enough at the start but you'll want bigger guns in a hurry.But then once you have a surplus of flares and extra guns, you can use the altfire to lay waste to rooms in a hurry, it fucking rules.
>>12584507>fisting aggressive>retards prison faggot>bullshit tranny>hedon nugget puzzles>pinkies die fucked>made hard levels>doom fun man>slav face enemies>sounds retarded>nazi megawad>unless shot often ain't restart
>>12584995its a piece of shit that unnecessarily slows down the first part of the game there is absolutely no reason to make you fucking wait you fuckin retard the secondary fire is great but as a primary starter weapon its fucking gay
>UZDoom has apparently succeeded in killing GZDoom which hasn't had a commit in months>Raze hasn't had a commit in months either but Raze has no successorI hope whoever used a monkey's paw to wish for "GZDoom but with texture filtering off by default" is happy.
>>12584998Why wait then? Stick more flares on your target or flare em and then fork em.You're the one acting passive. Get aggressive.
>>12585002cause the game is fucking stingy on ammo in the shareware lol
>>12585003Your pitchfork has unlimited ammo. Flare n fork, Anon. Besides, Blood is pretty good about giving you another weapon very quickly at the start of episodes.
doom was never meant to run at 2560x1440
>>12584975>another energy weapon with an ammo health gimmickThe Life Leech? Its bigger gimmick is it can be used as a fuckin sentry gun, anon.>a hitscan weapon thats pretty boring that I feel they meant to do more with then just said fuck it and gave us that at the end.Best way to kill stone gargoyles. Still gimmicky but it chunks the hell out of them, it doesn’t use a single point of ammo with each stab when used on them. The voodoo doll also doubles as a “sniper” weapon.
>>12585018>it doesn’t use a single point of ammo with each stab when used on them*That makes it sound like it doesn’t use any ammo on them. I meant to say it uses more than just a single point of ammo with each stone gargoyle stab.
>>12585006yeh the other episodes are pretty good about giving you weapons right away I just have episode 1 ptsd probably cause I have played it the most of course.
>>12585015They played us for absolute fools!
>>12584730GGs
What do "we" think about this dementia poster? Should we just forget about it?
>>12585075Who?
>>12584208Unless you literally don't have a personal computer, or you really want that crossplatform couch co-op with gamepads, I don't see a point in it.
>>12584565inal om
>>12585000IMO shit is still just at a standstill, Nothing Is Happening.
>>12585000I don't use or care about either GZDoom and UZDoom (ZDoom died with the original for me), and I also actively dislike Raze, so I'm happy with this outcome.
>>12585075the fuck are you talking about??
Nugget dev here, any questions or feedback?
>>12585174Why the fuck is it called nugget? Shit just makes me hungry.Yes I'm American.
>>12585174Implement Cherry's level table.
>>12585175I was eating nuggets at some point in the early days of the port, the name "Nugget Doom" occurred to me, I liked it and went with itBack then, it was a fork of Crispy Doom instead of Woof, so the name was particularly fitting
>>12585178Sorry, I'm not interested, and it's not a small feature either, otherwise I would've added it already even if I didn't use it (I've done so for other requests in the past)I think someone forked Cherry and brought it up to date with Nugget, so that's an option, otherwise I think some launchers keep track of stats in a similar fashion
>>12585174nugget doom looks neat, but whenever i check it's page it says that it is quite behind woof (435 commits), leading me to believe it would be missing some features from woof, no?
>>12585174Please add an option to revert how weapon switching with next and previous keys used to be where it switches instantly when you press the key as opposed to when you let go of them, for a long time I thought there was a delay but instead I realized it stopped being instant like using the number keys.
>>12585184Okay, how about numpad support for idclev?Or an addition to Nughud bars so they can dynamically change size like the old Boom HUD? Would make it easier to see at a glance if I've gotten a backpack or not without needing to draw the reserve ammo.
>>12585186Those commits are in reference to the current in-development state of the project; the latest Nugget release is up to date with the latest Woof release, but Woof has a lot of changes due for a new release -- for that matter, Nugget has a few of its own too, but not nearly as manyEither way, I have another development branch with pretty much all the in-dev Woof stuff merged, it seems to be working fine; I would link autobuilds now that I'm here, but they've been failing for some reason, though I might fix them in a bitI only make new proper releases with the new Woof stuff once Woof itself makes a release with that stuff, otherwise I would be releasing it before them, which I could but don't want to do, I find it kinda dirty in a way
>>12585187What the fuck? That's on Woof, I wonder why it works like that... I'll ask around>>12585189About the numpad on idclev, that might have something to do with treating the numpad numbers as separate from the usual ones, to bind different actions and all, and I would probably have to go way too deep into the input code to figure it out, let alone change itAbout the NUGHUD bars, I'll write it down, should be easy to do
>>12585192>the latest Nugget release is up to date with the latest Woof releasei see, so right now i am using woof 15.3.0, and if i used nugget doom 5.0.0 they would be equivalent? and i would not be losing any features, only gaining those found in nugget doom? i will likely install it tonight then, as this was the only reason i haven't been using it.another question then, right now every time i am installing woof i have to manually add a windows soundfont. the included soundfont (TimGM6mb.sf2) does NOT sound accurate to how midi playback should sound, for which most wads are designed with windows midi playback in mind. the best solution is to find a windows soundfont recreation. this might be legally dubious (soundfont bootlegging?) but it is the best way to hear doom music on platforms other than windows. unfortunately it is very annoying to find, especially since websites which serve soundfonts are uncommon, often require logins, spam the user with ads, and many of the ones circulating online are inaccurate or sound improper. would nugget doom be interested in using a soundfont ripped from windows, perhaps a recreation, or one that at the very least sounds more similar? if not, it will still be just as good as woof.
>>12584507>community weapon weapons>savescum trouble
>>12585202also, if anyone is looking for the best one, so far the best one i found is off this site:https://www.polyphone.io/en/soundfonts/instrument-sets/432-windows-midi-converted-to-sf2the site requires a login, but here is the file itself.https://files.catbox.moe/8cs6ss.SF2this one is licensed as https://creativecommons.org/licenses/by/4.0/
>>12585202>i see, so right now i am using woof 15.3.0, and if i used nugget doom 5.0.0 they would be equivalent? and i would not be losing any features, only gaining those found in nugget doom?Pretty much, yes; there might be some differences between Woof and Nugget that one might proclaim as "missing features", but they should be really tiny, nowhere near lack of mod support or anything of the sort (unless I fucked up and made some mod crash, but if I discovered such a case I'd try to fix it)About the soundfont, I imagine that if a fitting one appeared, Woof itself would include it; I'm not invested enough in the topic to find one and make sure it's legal, nor do I want to get in trouble
>>12584227>Troonworld Bingo CardYou can find it in the Green Bird Farms Project 2
>>12585208That licensing sounds really fishy, but again, I won't be the one to research this
>>12585000Raze is meh.We already have Eduke, RedNukem, VoidSw, and NBlood.
>>12585174Big if true. Nice port, I like it a lot.Is Declarate really on the way? Will it have an altfire function and definable items and powerups if that's the case?How about being able to define and change scale and translucency level of any given actor?Whenever the long discussed MBF2y finally lands, will the UDMF for it intended to be properly implemented like with GzDoom, or will it be shitty, deficient, and underdeveloped, like for Eternity?(I am very partial to Boom/MBF21, I have a good workflow with it, would really have liked if just a clone of MBF21 with a bunch of new generalized linedef actions and sector functions were added onto it, but I also understand why that's fucking kludgy and unreasonable to ask for.>>12585202Nugget is gr8 and you'll enjoy it, we're all Nuggerlovers here.
>>12585175The satisfaction of a crispy, not-dry, and flavorful breaded exterior, with hot and juicy chicken inside.A good nuggie is actually rather enjoyable on its own, you could basically enjoy the the things on their own with a drink on the side (just like Doom itself), but it works well with an endless variety of dips and sauces (which are the .wad files in this analogy).Why yes, I AM a fatass, how did you know?
I just had an idea and I have no idea if it can be implemented or not, weather effects:>raindrops, ash, and snow are rendered as particles (if possible, "long particles" for rain)>a lump defines color of weather effect, opacity/renderstyle, brightness, how much there is, and if it blows in any particular direction, if there's any flashes of lightning and how intensely>also gravity>if it comes from the ceiling, floor, or both>define in the lump which levels and which sector tags in the level have which defined weather effectI'm assuming this is a pipedream outside of advanced ports.
>>12585174If you add the ability to turn off aspect ratio correction for just the hud, hud scaling options, translucency for crosshairs, and turning off armor icon and number when you don't have any on fullscreen/nughud, I will love you for the entire history of the universe.
>>12585294*translucency in crosshairs as in like using a png with transparent pixels I mean, forgot to specify since there's the opacity option.
>>12585174Is there no way that SNDINFO will be brought with DECLARATE? I'm set in my ways and I find SNDINFO familiar. I also like that SNDINFO lets me define randomized sounds, volume, faloff, etc.I really hope such things will be possible some day, one way or another.
>>12585218There's a real one?!? I just made it up for the jokeIf there were such a bingo card, all the things in this wad would be on itIt was just how hilariously stereotypical the wad description was
>>12585174Fuck off. Go on, get the fuck out of here. Fucking attention whoring cunt. Get your cock sucked somewhere else.
>>12585280I rarely work on modding features, and Declarate is no exception; that is to say that I'm not one of the people working on itI know little about it, but as far as I can tell, it's really just another way to write DeHackEd, not bringing any new features by itself; in terms of functionality, it's pretty much DECOHack (even in terms of syntax) without the compilation step, instead being parsed by ports as isI can't tell if it'll be changed, but you can try what we have so far in the latest Woof dev builds and on the latest builds of Nugget's "upstream-merge" branch; woof.pk3 and nugget-doom.pk3 contain example Declarate filesAbout actor scale, however, I recently independently added support for the DeHackEd "Scale" property as used in the Harmony IWAD, and just now I also added support for high-resolution sprites between HI_START/HI_END markers; the former can be set through DeclarateI'm also not really involved in the development of MBF2y, so I can't tell what'll come of it>>12585294No for most of these, just like with the level table I'm not interested and they're above my pay gradeAbout the armor stuff, it'd been requested already and I refused, but I might reconsiderOtherwise, maybe you can do it with SBARDEF already; I agree on that its syntax is much more complicated than NUGHUD's, but unlike NUGHUD, it has a visual editor in the form of Cacoco and is much more generalized, lacking only a few NUGHUD features; in fact, most parts of NUGHUD are now handled by translating it into SBARDEF in-engine>>12585306Like with Declarate and MBF2y, I'm also not involved in SNDINFO supportI'm really just a Doom player who does a bit of modding occasionally, so Nugget was made around that, having mostly user-facing features and some to help develop mods, but not quite enabling anything new; NUGHUD and the aforementioned sprite scaling stuff are the most I've done for modding
>>12585174I still hope png brightmaps support is coming, my top 1 wishlist feature, but guess that's more to fabian.
>>12585000>"GZDoom but with texture filtering off by default"texture filtering?
>>12585404Got tired of obsessing over that Quake jam? What will be the next hyperfixation?
>>12585405there's a PR about a more complex launcher, and guess what, if that launcher won't get troonified -pride support, it will never get merged, also devs refuse to make a no-launcher version
I didn't like the previous charge missile attack I had for the short range drain laser, so instead it's a proper missile like the others: It sticks into monsters, dealing damage and spawning health pickups, then after it runs long enough or the monster dies, it blows up and drops another 5 health pickups. So you'll always get somethin from monsters, but ideally you'll want to target tougher dudes.
>>12585406So why not just say "That sucks" and move on rather than bring it up every thread? Do you expect us to do something about it? Because the only thing you're gonna get here is people telling you to shut the fuck up or people bitching about the direction the UZDoom devs are taking it.
>>12585409>So why not just say "That sucks" and move onany non-troon zdoom alternatives in active development?
>>12585412Nope.That sucks. Move on, older versions exist, Zandronum still exists.If you don't like the current choice for mods on whatever source port you prefer, pick up the tools and get to work.
>>12585414>hobby get destroyed by troons>that sucks move on
>>12585414>pick up the tools and get to work.if I ever get to work I'll make sure my mods won't work for tranny uzdoom users
>>12585417The hobby isn't dead. Just the modern sourceport.No one is taking away Zandronum or older versions of GZDoom, no one is coming in and deleting your WADs.The only thing that'll happen is newer stuff will fizzle out.I know this is a pointless argument with you because you don't care about this, you just wanna bitch. But anyone else that's reading these posts might be able to actually process it.
>>12585417If a single port doing something you didn't like was all it took to "destroy" it, you weren't a hobbyist, you were a tourist.
>>12585427I play gzdoom vr and yes, it's the only port I care about, and gzdoomvr will never get upstream updates because of literal fags
>>12585174whats nuggest? i forget
>>12584119Origins of MFLR8_{2,3,4} textures discoveredhttps://www.doomworld.com/forum/post/3027467
>>12585417>>hobby get destroyed by troons>>that sucks move onI like how you omitted the part where he says>>pick up the tools and get to work.>>12585429>I play gzdoom vrPost some screens and/or gameplay.
>>12585449>just learn C++ bro
>>12585449>Post some screens and/or gameplay.
>>12585457Unironically. Better use of your time then bemoaning in these threads.
>>12585463don't blame me if the next uzdoom feature will be a forced flag display during ramadan or pride month
>>12585473Okay we won't, now shut up.
>>12585462lol who knew there was so much blood in one of those cartoon foxes
>>12585478Not your personal army.
>>12585479then who are you to tell me to shut up
>>12585480I am me. So shut up, nerd.
>>12585481yeah sure, fag
massive terrain pretty much works except I'm not going to spend 3 days trying to run light on itI wonder if there's some way I can bake out the lightmaps in blender instead
>>12585429>>12585462I'd also like to know more about GZDoom VR because I was thinking about getting a VR headset for my birthday and being able to play Doom in VR would influence that decision GREATLY.
>>12585174Can you please remove the retarded 'themself' message every time a player kills himself? It's fucking cringe, Thanks.
>>12585562Hint for retards: post # 12585478 is activism! It's attempting to radicalize moderates on /vr/ into rallying for his cause against trannies. This is by definition activism! So go fuck yourself, you diseased gay cunt!
>>12585567 "dr beef quest standalone" and PC versions are ports of gzdoom, pc port will be limited to 4.14.2
>>12585563Neither here nor there, but this kind of checkerboard test environment always pleases me.
>>12585578and your post tries to radicalize moderates to support trannification of doom
What's the current-day appeal of Quake? As in, why would I play it over nuDoom or any of the modern boomer shooters
>>12585574gzdoom is slightly more based
>>12585602>since you're not explicitly with me, you must be against me - there is no middle groundretarded activist>accuses others of doing exactly what he's doingalso retarded activist behaviourMy post does nothing except tell retarded niggers like you that you are not welcome here.
>>12585626>only males can be castratedI don't think that's strictly true. Female genital mutilation exists. African tribes cut off women's clitorises. That's equivalent to cutting off the head of a man's penis. There's a funny film that gets posted on /wsg/ sometimes, where a guy gets sent a jar full of them, it's a delicacy. I don't know the name of the film sadly, it's just a clip that gets reposted sometimes.
>>12585645THEY'RE NOT MINE, YOU STUPID DUMBASS RETARDED CUNT. HOW MANY TIMES DO YOU NEED TO BE TOLD. FUCK OFF!
>>12585647That's actually the highest priority issue in the engine right now, the new manager will fix it asap
chicken won
>>12585667chicken and marisa won
Ahh cool, off-topic bullshit.
>>12584118>Father, I need to poop...
>>12584687>>12584709>pitchforkFar too weak. Using it against non-melee enemies is suicide and using it against melee enemies is a tedious chore of mashing W and S>flaregunWould be perfectly fine, good even - if only the projectile's hitbox wasn't the size of an elephant. It also seems bugged, many times I'd shoot it at an enemy and the flare would just fucking disappear instead of sticking to enemy and dealing damage like it should>shotgunThe combination of its lackluster sound and animation makes it feel really weak, the fact that it can't even reliably oneshot a cultist with the DOUBLE shot certainly doesn't help either. The first time It blows a zombie two meters away makes it seem beefy but then the zombie just gets back up and you realize you've been duped>tommygunEasily the worst weapon in the game so far, if you thought chaingun in doom was underwhelming then you better fucking not experience this thing. The damage is pitifully low, altfire is never useful, watching a lowly cultist casually shuffle away into cover while I'm spraying him with dozens and dozens of bullets is practically infuriating, unironically the only good usecase for this weapon is gunning down fucking RATS>napalm launcherJust a rocket launcher but incendiary, very good but then again it's very difficult to fuck up a rocket launcher. I'm not sure about the altfire though, seems like it's a waste of (rare) ammo and you're better off just shooting that same ammo normally>dynamiteBy far the best weapon I've seen so far, great damage, great visual and sound effects, very versatile, both modes are plenty useful, and the way the explosion simulates physics and launches things away (and destroys various scenery things) is just great. If only all other weapons were this satisfying to useI'm aware that this is only episode 1 and there are more weapons later on (like some sort of a plasma gun and stuff), can't comment on those but God I hope they'll be better than the fucking tommygun
>>12585657>Doomworld is not gonna like you for defending trannies btw.I'm not, retard.>If you want to please the DW overlordsI don't, dickhead.>at least finish the eternity project.Nothing to do with me, fuckface.>>12585662>go and make the fps counter go up35 fps is enough, thanks.>instead of adding gay shitNot the developer. Don't even use Guzydoom.>>12585678Feel free to use the report function.
I just wanted to discuss doom.
>>12585462top kek
>>12585694And I want for GZdoom and Raze to get updated with actual engine improvements
>>12585404Lmao is this real? Did they at least leave the option to turn it off or will one have to manually cleanse and recompile?
>>12585293Precipitation is possible in Boom, it would just be more rigid than you're suggesting.
>>12585710it's in the exe binary
>>12585404>>12585710https://github.com/UZDoom/UZDoom/pull/1310>Adds a -pride flag (pun intended), which adds pride colours to the launcher banner. Currently there are 21 flags, but more can easily be added. Which flag is displayed is chosen randomly at boot. It can also be configured to be a static flag, or be a random one without needing to add the commandline flag. Also you can ask it to respect the theme (but color mixing can be weird looking, so that's off by default).IT'S A FUCKING OPTIONAL LAUNCH OPTIONFUCKING NOTHINGBURGER
>>12585721you know what else was optional? texture filtering
>>12585727you can't remove or redesign the launcher unless you keep the tranny "easter eggs" because it's "optional" for the player and not for the dev
>>12585742>download the source>comment out the pride option>makehere, no more pride flags
>>12585752make a pull request with this please
>>12585684>the fact that it can't even reliably oneshot a cultist with the DOUBLE shot certainly doesn't help either.That's wrong. Even two taps of the standard fire can kill them, and even with the big health boost on Extra Crispy. You have to be in their face for it to work on this setting, sure, but then again you're asking for that kind of trouble if you're playing EC solo anyways. On Lightly Broiled they die pretty easily to it.>The damage is pitifully low, altfire is never usefulThe tommy's altfire deals more damage than the standard fire. It's good against phantasms, a zombie horde in your face, anything close range really. The altfire is also much more accurate than the sprite suggests. Also, cultists are never attacking you when they're 'casually shuffling' away when taking any damage, it's how the game does hitstun in addition to the typical idSoft-shooter style of stagger.Agreed about the pitchfork, may be the least fun melee option of the 'big three' Build games.>NotBlood pitchforkNow we're having fun.
>>12585760i'd rather not get banned from the repohttps://pastebin.com/GL1Rm0Tt
>>12585786>i'd rather not get banned from the repofeature isn't as optional as it seems
third map of smej2. This one has 3! grenade jump secrets. I love the winter town theme a lot
>>12585819Very cozy shot.A beautiful skybox in combination with the purple tone.
>>12585821>slipseerfucking autocorrect.
>>12585724>you know what else was optional? texture filteringIt still is.>>12585819I might need to check this out at some point, it's got my boy Zigi in there.
And with this texture, this shit's finally done.
>>12585860What's finally done?
>>12585006To be fair the napalm launcher in ep1 is virtually impossible to find, I don't think there's a single person here who found it on their own and without prior knowledge, so I wouldn't count that. Other super secrets aren't much better either
>>12585821>factYour delusions are not facts. Please stop confusing them.
>>12585867Prior knowledge of exactly where it is, or simply that it exists and one should continue looking?
>>12585860I recognize High Noon Drifter, but beyond that I don't get it.
>>12585865I added a fuckton of texture support to High Noon Drifter's footstep sounds. OTEX and Strange Aeons and a few other things. It went from 300-something supported textures to 1560.
>>12585865>>12585881I think it's this: >>12584940I recall it being worked on a few months back.
>>12585865>>12585881Anon was working on a footsteps mod that accounts for textures from a bunch of other WADs.
>>12585885>from 300-something supported textures to 1560Nice job.Even if you knew going in which needed what, that's long and tedious work.
>>12585875i am not the one defending faggotry, but then i am a kex nugget fag now
>>12585885>>12585886>>12585890Oh, sorry for not making the connection with that earlier post.
>>12585881>>12585886>>12585890Yeah the floor screenshots are mainly so I can find the textures in SLADE.>>12585898The OTEX ones were no joke. That's the bulk of those. Thankfully they were already catalogued in the Walpurgis-based one so I knew what they were supposed to be.
Is it possible to modify chase behavior just for a certain instance? Played a map in rdndncy2 where a room of knight and barons was just moving back and forth along straight lines and not actually chasing.
>>12585885Can you please elaborate, exactly which textures? Does it only work with HND or does it just target sound filenames irrelevant of the mod?
>>12584119[05/21] Year Zero is up. Hope you guys like it.>https://r3voke.itch.io/year-zeroIt's an MBF21 weapons mod for slaughtermaps.In short: everything is OP, the chainsaw is replaced by an infinite ammo plasma gun and I tried making the guns feel consistently powerful, well-animated and punchy.Now if you excuse me, I'll enjoy the quietness of post-release dread with a nice cup of coffee while I watch grown men slap each other silly for money.
>>12585821>it's da snarky snappy!!!!nigga, just clone the repo and revert the commit. you're not a technologically impaired retard, right?better yet, fight your own homosexual urges to run uzdoom with the pride option on (preferably in private)
>>12585786bitch made faggot
>>12585936I thought you quit mbf21.I will try this, I am a big fan of destroying slaughtermaps with overpowered weapons.
>>12585919HND has its own footstep code, so yeah, this one's just HND. I just finished adding Strange Aeons' texture names to it. It works by checking the filename of the floor you're walking on and playing the sound you designate for it in caza_def.acs. I'm adding this stuff to the last official release, and then I'll quickly test it on Strange Aeons and catbox it.I do have a footstep mod that I sliced out of Walpurgis and that's universal.
>>12585956>https://r3voke.itch.io/year-zero>This is more or less a swan song of my old MBF21 modding daysI shouldve read the site before posting, apologies.
>>12584507>female limitations
>>12585956>>12585963Yeah, it's the last MBF21 mod I'll make, for myself at least.Sometimes I think about making another short TC with MBF21 but the truth is I'm in a weird spot and don't really know what to do with myself, or the time I do have to make things.
>>12585959Alright, seems to work. Here it is.https://files.catbox.moe/g4o10m.zipIf you, like me, also made numerous edits to your own HND and don't wanna switch or do them again, you'd have to replace caza_def.acs, the footstep sound folder, and sndinfo, or just add the stuff I added to the footstep section under Slime, and then recompile cazador.acs.
>>12585959Ah I see. Perhaps you could upload the universal mod then? Not that it's super important or anything but I'd like to have separate footstep sounds for liquids and fleshy hell floors at least
>>12585995Sure.https://litter.catbox.moe/k1qeed1vxkpkqaek.zip
>>12586005Sadly the only one it has is>chicken bad because he just is okayThat'd be quite difficult to defend
>>12586005Your personal army request has been denied.
>>12584119>[05-20] You Broke Me released>https://www.doomworld.com/forum/topic/158497/finished it on gzdoom lol
>>12586021Is it even possible to make something run on uzdoom but not gzdoom (or vice versa for that matter)? Codebases are still largely identical and most likely will stay that way for quite some time
>>12586029Maybe not for someone willing to start tinkering with the wad code itself, but one of recent wads I tried (don't remember the name) did not launch on gzdoom because of some function inconsistencies.
>>12586029the only case it'd be feasible is by maliciously looking for some fault gzdoom has that uzdoom, in their inner estrogen circle, has since coopted
>>12585721I don't want your politics in my fucking 1993 shooter about a space marine shooting demons.
>>12585721>FUCKING NOTHINGBURGERThen why is it included? If it's nothing then why does it exist? It can't be nothing and simultaneously something.
>>12586072Trans people make the content you play and enjoy.
>>12586082>the content you playOnly by accident.>and enjoyI can't think of a single instance.
>>12585174Just want to say it's my personal favorite sourceport. Keep up the good work.
>>12586090Of course you can't. They don't announce they are trans.
>>12584924>Dreamcatcher ApparatusGreat wad, you'll enjoy it.
>>12586096>They don't announce they are trans.LMAO
>>12586082This game was from 1993. They are doing nothing but rearranging the curtains at this point. That doesn't entitle them to plant their flag on top.
>>12586096>They don't announce they are trans.Is this absolute niggurspawn serious right now?
Graf lost. Texture filtering lost. The future of Doom looks brighter than ever, frens.
>>12586107tsmtthe time of old men is overthe trans revolution is here
>>12586061then don't run uzdoom with with the optionit's that simplei don't like that shit either but it's their project and their repo, so they can add whatever the fuck they wanthere's uzdoom running on the latest commit, no cli flagsalternatively revert the commit and build it yourselfmaybe pay some nerd set up a build server for you that automatically patches it out and compiles a fresh windows executable for each new point release if you're too retarded to do that yourselfor wait for some dedicated autist to fork it and make chudzdoom or some shit only for the project to die after a month of chasing upstream
>>12586112>then don't run uzdoom with with the option>it's that simpleI'm going to do a pull that says "VOTE TRUMP" across the banner. Don't like it? Don't use the variable :)
>>12586112>then don't run uzdoomThanks, actually good advice for once.
>>12586112>just dont opt in the humiliationthanks, i wontnothing requires uztroon
>>12586115>Don't like it? Don't use the variable :)ok
>>12586098So far so good.
Do you newfags actually support AIslop?
>>12586125I'm so done with doom threads and /vr/ in general. It's all just infested with election tourists. I barely visit here nowadays and now there aren't even any alternative imageboards left. Grim.
>>12584118Stupid fucking dog, he can't play doom
>>12586120>this community would be totally fine with this! XDYou aren't very good at lying.
>>12586125they now support graf out of spite after years of relentlessly shitting on himbecause to them if the new devs = troons, then it automatically means le chicken = LE BASED, even though he's still the spastic kraut he's always been
>>12585936Is that Killy?Is the name also a NIN or Ghost reference?
I'm just going to keep using gzdoom (4.14.0)
>>12586125As opposed to what? Troons?Yes, I'll take the AI code sourceport over further legitimizing and empowering mentally ill people that should be in institutions instead of free to ruin the internet every hour of the day. It's not like AI image generation where genuine human passion and creativity has been supplanted. It's code - and specifically for something that is free and unimportant (a 30 year old videogame). It either works or it doesn't. If it doesn't then you fix it, and it doesn't matter if you fix it yourself or with more AI as long as it works.
Doom, guys?
>>12586159Uh MetaDoom is epic!
>>12586159cropped for future use
uzdoom looks like it's for fags. i will keep using gzdoom.
>>12586159I've been playind Unreal latelyI think it's really funny how they had this whole system where the Nali will help you if you manage to save them and then at a certain point in development they just got sick of that idea and stopped; even put in some meat gags like the ones that get kicked off the mountain and the one that gets pulped by a crate you have to drop to progress.
>>12586153Yeah nah piss off.
>>12585860High noon is fucking awesome!
>>12586170you are free to fork the repo and revert the commit yourselfif you don't know how, read the fucking manual, or go ask chatgpt
guys, i dont think the eternity engine is going well, what if we made a uzdoom project instead? do you think we'll finally get DW guys attention this time?
>>12586161I'm a lot behind on that, the newest version I own is 5.2.It's crazy how long some Doomers have stuck around.I first remember the guy for Night of the Homeless. 2013, if my file date can be trusted.>>12586163Fair.>>12586168Over my next periodic break from Doom, I hope to fire up Unreal and try to actually get into it. Some of the user maps posted in these threads have looked great.
>>12586186Can't we just wait for the other anons to finish their Eternity maps, even if we get 6 at best?I would do another one if my PC wasn't acting up.
I got a few questions regarding Blood, specifically NotBlood1) Can I make it so doors just reopen when you're in the way, instead of instakilling you? Doom's autoclosing doors are cancerous enough, but now you are not even allowed to stop them from closing? What utter bullshit2) Can I swap fire and altfire for the shotgun specifically?3) Whenever an enemy makes a sound, the source of that sound remains static where it was created instead of following the creature (especially noticeable with fast enemies like gargoyles), any way to fix this?4) Any way to make corpses and blood decals stay forever? My PC can handle that
>>12586208>1) Can I make it so doors just reopen when you're in the way, instead of instakilling you? Doom's autoclosing doors are cancerous enough, but now you are not even allowed to stop them from closing? What utter bullshitno. Blood has deadliest doors out of big 3 games on Build. Maybe you could try fixing each door manually in editor, lol.>2) Can I swap fire and altfire for the shotgun specifically?no way.>3) Whenever an enemy makes a sound, the source of that sound remains static where it was created instead of following the creature (especially noticeable with fast enemies like gargoyles), any way to fix this?no. The sound system in these games is incredibly archaic. No one bothered to change it with all the ports for 30 years>4) Any way to make corpses and blood decals stay forever? blood.ini is like cfg file I think, maybe look in there if there's option for it.>My PC can handle thatthe engine can't. There is a limit to how many sprites can exist in a map.
>blackwater
>>12586125They're motivated purely by self-destructive spite by now.
>>12586159Is that Kama Sutra? I mean the wad lol. I seem to recall it made windows like that.
>>12586125I'll support literally anyone and anything if the other option is supporting troons
>>12586232>motivated purely by self-destructive spitetrannies destroyed the gzdoom VR port by their AI chimpout, I wouldn't care less if it was another VKDoom raytracing tranny fork with their sodomy flags shown by default
Yeahhh pretty sure we're getting raided
>>12586258Had to double-check, it's Turbocharged Arcade 2.
>>12586264>jewish false dichotomyhold still while i gas you
>>12585684>>12585783Catching cultists off guard with the pitchfork is fun IMO.
>>12586284Thanks. I'd already figured out it wasn't the map in ksutra I thought it was. Glad to learn the real answer.
>>12586125who fuckin cares how it was made. I care if the output is good dont matter if a human or computer does it I just want good. AI could actually be the one tool to destroy copyright and other retarded laws thay only exist to enrich kikes, they proved they dont actually care about intellectual property ownership when they stole everyone's data to build their models.
>>12586215FUCKThis is so ass, how come I can mod every little thing in doom but nobody bothered making one of the most popular boomer shooters moddableThe door thing in particular is the absolute worst
>>12586298How's it false, there is no other source port that supports all the scripting, mapping and visual features of gzdoom
>>12586327>bedbugsToo far.Speaking of doomgirls, I was thinking about stripping Stone of her weapons, so I can stuff her into DRLA
>>12586341so you guys like gzdoom because its not doom. its some other engine using doom assets. if it doesnt work in vanilla its not a real doom wad.
>>12586327wow thats a pretty fucking weak ban
nahi'm just using gzdoom
>>12586125people committed horrid spaghetti code constantly before AI was a thing, and you retarded fags get upset over a single line of AI code. c'mon now
>>12586125I would trust the output of AI trained on white men over the combined effort of every coder in India any day of the week
>>12586146>Is that killy?Yes. The titlepic is this drawing from Blame! and So On that goes hard as fuck, I just cropped and edited it slightly so he gets swallowed up by the red.It's a stand-in for the mod's player character, not sure how well it works but hey, it's just a mod. It doesn't need to be perfect.>Is the name also a NIN or Ghost reference?NIN, all the way. I've tried getting into Ghost but I find their appropriation of Catholic imagery retarded and their music does, in fact, sound like some Scooby Doo shit.
>>12586125You tell AI to code something, and it does it.You tell a troon to code something, and you get gay flags and lecturing.
>>12586337Blood only relatively recently got a perfect sourceport because the game was stuck in limbo with no source code. The last autismos still working on Build had to fuckin reverse engineer it. Also, don't expect anything you have in Doom for these games. The system is completely different
>>12586131hmm, election tourists or tranny tourists?
>>12586436How sad. Here's hoping that new re-release gets the Blood modding scene going>>12586347>StoneQrd? What does it play like?
>>12586407>the output of AI trained on white menI have some bad news for you, anon... It's Jeet code all the way down.
>>12586159>Doom, guys?Yeah.>>12586189Consider playing Unreal through Evolution or Project Gryphon if you need a little spice. They work with a lot of custom maps.>>12586497>Here's hoping that new re-release gets the Blood modding scene goingThere was a big one before that already, so much so that even 500 ml of /vr/ happened.I also don't know which port >>12586436 is referring to.
>>12586125I hate ai slop but I hate trannies even more
If ai is good enough for David Lynch its good enough for me. Has there ever been a Twin Peaks themed map?
>>12586125AIslop is the Future, hate it or not, but the shit smearing people working on it are c language hating morons.Instead of working on something good like decompiling and recompiling old dos games like erradicator or realms of the haunting, or even quake 2 and 3 src recomps, they are acting like chimpanzees in a civil war.
>>12586541You should probably change the name of your mod because googling "doom pdelta" gives something entirely else
>>12586609>Has there ever been a Twin Peaks themed map?In Violent Rumble, duh>>12586625It's Phobos Delta https://r3voke.itch.io/phobos-delta1
What the FUCK was this mapWhat the FUCK were those secretsDear GodI must admit I'm actually having fun now in Blood
>>12586620>quake 2 and 3 src recompsbut we already have the full sources for those
Since you were too busy discussing trannies and castration, I ask againWhat's the current-day appeal of Quake? As in, why would I play it over nuDoom or any of the modern boomer shooters
>>12586654the uh, the soundtrack, i guess
>>12586654Why would you walk when you can ride a horse? Why would you ride a horse if you can drive a car? Why would you drive a car if you can fly a plane?
>>12586654The soundtrack, the sound design, the gun variety, the levels, the soundtrack, the movement (actual strafe jumping and nade/rocket jumping compared to games like D*SK which are just JUMP TO MOVE FAST).Doom is often given this title but I would say that almost every FPS game made today shares the DNA of papa Quake (literally, in Call of Duty's case) and it's worth as much of a playthrough for a gamer of any age as Mario is to platformers.
Does anyone have any decent Duke maps they could recommend? I'm getting kinda burned out on Doom.
>>12586654i dunno, i'm too busy discussing trannies and castration here
build an AI model specifically for doom content. Train it on every wad in existence, all the old txt files included, websites, tutorials, forum posts. Get it to create a library of assets all stolen from anything that ever found its way into the doom engine and then incorporate the sperging out about that forum posts into the model too. Now how much of a schizophrenic shitshow is that thing going to be?
>>12586497>How sad. Here's hoping that new re-release gets the Blood modding scene goingResupply is on kek engine, entire different framework. Blood has modding scene, pretty strong one. They made their own new editor with cool new features in it. There's plenty of mods last few years that do more than just basic resprites. >>12586541>I also don't know which port >>12586436 (You) # is referring to.nblood and it's derivatives
>>12586648Meant mods, maps and such.Seriously though, id kill for oblivion or even, other q3a mods rebuilt.
>>12586208>4) Any way to make corpses and blood decals stay forever? My PC can handle thatYes, use this modhttps://www.moddb.com/games/blood/addons/cultists-with-correct-guns
>>12585447Those flats aren't news, those were found in the past, though I believe nobody looked for the original DARKWOOD before. Also I never realized the patchy grass flat used the lava flat's pattern as a base, that's really nifty.
>>12586654>why would I play it over nuDoom or any of the modern boomer shootersIt's better than that crap and has 30 years of mods if you want more
>killed by the door again award
>>12586875A blonde muscle-bound macho man, an undead cowboy, and an ancient martial arts master walk into a bar.All three are immediately crushed to death as the door closes.
>>12586904>A blonde muscle-bound macho man, an undead cowboy, and an ancient martial arts master walk into a bar.Don't forget the inbred hick.
>>12586936He can revive himself afterwards by pissing.
>>12587036The glow along the mountainline in the sky texture is a sex detail.
>>12587037I'm a huge fan. Wish it repeated better but I still loved this level and how it looked.
>>12586029Why would you want to do that? UZDoom doesn't have multiplayer or any other killer app-like feature yet to warrant a mod refusing to run if it detects you're using GZDoom. Are you just trying to stick it to Graf and become the next Salty Member, or is there genuinely something in UZDoom's current version I don't know about?
>>12585707dsda shits all over gz
>>125848256:23 https://files.catbox.moe/4rhqoo.lmpfirst attempt
>>12587158To expand, some wads with a lot of geometry have frame dips to 150 or so on gz, but the same on dsda will be like 5000 fps. I didn't buy a pulsar monitor to play a game at 150 fps. Plus dsda feels more responsive, and has only the options you need. Also watching demos helps with strategy and is more fun to watch than a blurry youtube video.
>>12584825Gave it a try and got roasted for being too slow with the archies. Not like I was seriously going for anything since I'm too lazy to get ther right sourceport and organize my stuff. I got a little confused and lost trying to figure out where to go, though.
>>1258411810/10 thread promo, OP
>>12584118That is a good dog.
>>12586142>icon of sharty
What do demons do or talk about while they're in their closets waiting for Doomguy to pass by?
Did anything come out of this?>https://www.youtube.com/watch?v=kEOk9xH2W8E
>>12587303>who farted?
>>12587351>*everyone looks at the mancubus*
>>12587036damn. That looks pretty good.
>>12586208>3) Whenever an enemy makes a sound, the source of that sound remains static where it was created instead of following the creature (especially noticeable with fast enemies like gargoyles), any way to fix this?Fresh Supply has an option to enable this, called Sound Velocity. I assume it's still there in Refreshed Supply.Honestly, it sounds so natural that I entirely forgot it's not a native part of the game. It just feels so right to send a cultist flying past you with dynamite and hear aaaAAAAaaa.If only it had Doppler shifting like Serious Sam.
I started playing My House finally.After I got the house fire ending I had to look at a guide because I thought for sure that wasn't it.Turns out that wasn't it.I then got jumpscared in the airport women's bathroom.This is gonna take a while.
>>12584940Oh yeah, it's all coming together.
>>12587437That is certainly a color scheme choice.
>>12587440That's just what SLADE looks like with the text language set to ZScript sometimes. It's fucky.
>>12587445You can customize your color scheme, you know.
>>12587449I genuinely did not know that.
Oh fuck, I see it now.
>>12587453Yeah dude, check it.Edit -> Preferences, then text editor -> fonts and colors.It's nice.Also here's a tip for anyone fucking around with SLADE: hit ctrl+space to bring up an autocomplete prompt when typing out functions and shit. So you can go like>type a_fir>ctrl+space>get a prompt for a_firebullets or any other relevant function>enter>autocompletesCtrl+shift+space should give you auto complete prompts inside parentheses for functions too.
>>12587004That an actual cheat, though I don't know why it's so easy to do. I played Redneck on killbilly and all cheats are disabled on it, including the piss strat. Almost had to restart the whole game due to softlock in one map
>>12587479It's not a cheat (there is an actual one), though it does count it as one sometimes. Got fixed in Rides Again IIRC.
>>12587461That's pretty handy, thanks.
>>12587495Huh. Fiddling with it a little more I realized that I had it on the light color scheme and the background was just darkened. And I don't remember doing that at all, but I guess I must've when I first downloaded it. And for some reason just didn't lighten the default font.
redneck rampage never gets the praise it deserves
>>12587550True it's still shitty though
>>12587550>>12587554>Antonov's first gameNo wonder the aesthetics are so fucking good.I need to finally play Kingpin
>>12587568It's the best looking Build game of the time, only bested by Ion Fury decades later.It came out before Shadow Warrior, and that one looks like brown shit with no definite style in comparison
>>12584118Current status on /vr/ projects?
>>12587550I just remember buying it at Circuit City, trying to play it, and it crashing at the exact same point on the first level every time.
>>12587584Now that I look at my SW screenshots folder, the brown color is indeed overwhelming. But I would never call its style shit even when compared to the best looking games ever, SW is stylish as fuck even if the visuals are mostly very primitive.
>>12587592Who cares, it's too sunny for this today.
>>12587595never liked the look of SW. It has style it's just that style is, in my opinion, kind of shitty. Everything looks weird and it's clearly seen that devs had no idea wtf were they doing. The maps are nice though
>>12587072>UZDoom doesn't have any killer app-like feature???also how about you actually read the conversation before replying to a random post with zero knowledge of context behind it
>>12587380I'm using NotBlood. There's a bunch of mutators and bugfixes here but nothing related to this
>>12587616Give it a rest, fatass.
>>12587616history found chicken vindicated
>>12587621Yes, and what I'm saying is that that particular issue can be fixed, but only by using a different port, which will have a host of different problems because FS and RS aren't outstanding aside from Sound Velocity.
Just use real source ports
>>12587636we don't have to play at 35 fps anymore
>>12587641You play at 60 fps on that you tranny retard
>>12587636I don't use ports that constantly gut features.
Can you recommend good doom mods with female protagonists please? For the last few months I've been playing nothing but HD with fem mugshot and voiceover and it kinda grew on me. I know of MacDee's stuff but his mods are mostly self-contained and not really doom
>>12587649Pvt Stone and Typhon come to mind.
>>12587646your shitty brazilian gore mod is not a "feature"
>>12587636>no endoom>realNo.>b-b-but he put it backDon't care. Once a fag, always a fag.>b-b-but he stepped downDon't care. Once a bad port, always a bad port. They still have ~59% of the players.
>>12587653>muh boomer screen with the heckin' email and usenet address that stopped working 15 years ago is essential to my doom experience!
>>12587651Yes it is.
>living cultists don't drown>undead Caleb does???
>>12587651The brazilian gore mod is THE way to play doom, nothing else improves the original formula this much without really changing it
>>12587658>we removed this feature that existed for two decades because it's not essential to our heckerino speedtroonino!
>>12587649If you need mugshots>Pvt. Stone>Lt. Typhon or Extinction Warrior Typhon>Genocide Device Echidna>Red Spiral '93>Disaster Jester>Disaster Jester: Classified>Outback AnarchyIf you don't mind not having mugshots>Doom Incarnate as Rayne>Thy Blood Konsumed>False Angel>DemonSteele>Highway Acceleroid Booster>Hellrider>Walpurgis as the Druid
>>12587672you never complained about it when tranny source ports were the norm zoomoid
>>12587689Doom Radys?
>>12587649Joke answer:Action Doom 1
fundamentally doom is a game about an old white boomer murdering refugees
>>12587694Maybe? I've never played that.
>>12587649The False Angel (albeit it doesn't feature a mugshot but the voicelines are there)A great mod and I'll shill it every time I can
>>12587697>refugees???You mean immigrants (hostile invaders)
>>12587703How do I self insert if there is no mugshot?
>>12587616It's silly how it's all hardcoded instead of actually being customizable. It even plays into the whole american mental illness flag theme going on. It would've taken less lines to implement and also would've been useful not only to niggerfaggots and faggotniggers, but more normal people as well.
The only good female mugshots I've ever seen>'D' Radys Class Mod "female">Belot>whatever picrel is, if it was finished at allFirst two are heavily stylized. And the third one doesn't look like it's from Doom that much either.
>>12587649La Tailor Girl
>>12587712Ace has a female mugshot for HDest buried somewhere in his repo (from back when he was still modding it) which is great, I'm fairly certain it's based on this hot slut from ov*rwatch, I'll post it if I find it
>>12587712Probably not the best thing ever, but I did start messing around with Wocht's Toga mugshot yesterday for a secret project. It's very programmer art, I'm not skilled at any aspect of modding. Maybe finding sprites that aren't too different and making maps, but that's it.Long shot, but I may as well ask: anyone got frilly gothic lolita sleeves lying around? It would help a lot if those already exist.>>12587712Picrel is one of the player characters from the Thanatonauts add-on for Deathstrider. Pretty sure her mugshot's complete.
>>12587775Man, I really shouldn't post so early in the morning. Really thought you were two different posters, gomen.
>>12586021How do you get past the Sycophant trial? When I go talk to the Sycophant my screen just starts freaking out, and New Game just sends me back to Zenit Cult.>"guys this mod is about deep serious themes">look inside>Doominati forum drama
>>12587672This is a misrepresentation. ENDOOM is a DOS text screen screendump. The "feature" only "existed" in the pure DOS environment doom2.exe ran in. In newer platforms DOS text screens had to be emulated, and the code to do that -- Fraggle's libtextscreen -- is a non-trivial dependency. The replacement -- a translation of DOS screendump data to ANSI terminal escape codes and Unicode/UTF-8 characters, which is then dumped to the user's terminal -- is much closer to the original "feature".
>>12587712fuckin hell that's cute
>>12587739It used to be in older Deathstrider versions in the addon folder as "Sam".
>>12587739https://gitlab.com/half-baked-stuff/deathstrider-addons/samanthaIt sucks.
>>12587917>>12587938Yep that's the one, I like it
>>12587712This reminds me of comfy rpgmaker2000.
>>12587938I kinda like it. The death icon is legit scary though. I think I'll use this for horror wads.
>SgtMark fell for the glue the entire vanilla episode into a single map meme tooFucking why? What's the appeal? What's the point? Being able to go back and pick up that one medkit three levels ago? I get that it's an attempt at a non-linearity but doom maps were never designed with this in mind, you're much better off using that time and energy making an actual non-linear map yourself
>>12587997Did he? Where can it be downloaded from?
>>12584118Not sure anyone will give a fuck, but the OP is actually my dog. She lived about 12 years but passed away two years ago. But she got to see everyone at Thanksgiving before it happened, so that was nice.Rest in peace, Ladybird
>>12588004Not done yet but he's working on it and it makes me sad because he could have been working on something good instead
>>12588030RIP
Just finished pic related on Doom 1 and 2 for the first time.>Great excuse to replay Doom 1 all over again with Redemption Denied.>New enemy sprites are cool.>Faster Chaingun and SSG were fun to use.>WolfSS replacements being Mortal Kombat ninjas was cool; decided to have fun with that and go fists only once getting berserk.>Icon of Sin being an actual boss instead of an enemy spawner is cool.>Critiques:>A little divided on both shotguns' extended frames, and I kinda wish there was an option to use their OG animations.>Also wish there were more extended frames for weapons like maybe the Pistol or Chaingun.>Also wish there were more customization options in general just for fluff (JP version's censored blood like in the 2020 remaster, N64-styled sprites for the Nightmare Spectre instead of the PSX's subtractive rendering for consistency, and maybe more).>Wish the Mother Demon was also implemented as an alternate final boss besides the Icon of Sin.>Icon of Sin is subject to stunlocking by rocket spam to keep him from firing seeking missiles -- the things that are supposed to PREVENT that.>Pain Elementals are buggy as hell, flying into the ceiling and spawning Lost Souls in walls.>Biggest critique:>I really wish there was a way to spread out the Demon Keys' acquisition a bit more for vanilla Doom 2, because maps 8, 9, 10, 11, and 12 ALL have BFGs in them back-to-back-to-back, the perfect amount to have the BFG and a fully upgraded Unmaker.>It was fine in Doom 1 where Inferno is only 8+1 levels, but this progression in Doom 2 is ridiculous; before you're even halfway through the wad, you have a fully upgraded Unmaker and more plasma than you know what to do with.>Next time, I'll probably run the mod in Maps of Chaos or with co-op monsters.Any other wads I can play this on? Hopefully some divided with death exits like Amalgoom, or with more monsters?
>>12587365>picliterally me in 5 years
>>12587709inb4 they take it out because the spaghetti code behind it breaks something else
>>12584119[05-22] Map-Center's Quake 30th Anniversary Jam releasedhttps://www.youtube.com/watch?v=a3skj73U4DU
>>12587997>I get that it's an attempt at a non-linearity but doom maps were never designed with this in mindCertainly not the vanilla maps themselves, but I admit to being curious and will reserve judgement towards how they’ll play out once further redesigned. Like EDay, I’ll also look forward to playing it without BD.
>>12587636>submit an issue to their github>you didn't follow some arbitrary rule posted only on their discord>issue closed, won't fix
>>12587621Enemies don't use doppler tracking and that is the same on DOS. I'd guess because it'd sound broken and generally be expensive to compute per frameIt is funny tho https://litter.catbox.moe/rqgg79.mp4
>>12588082I won't add your pronouns to the player
>>12587775>Thanatonauts add-on for DeathstriderNice, thanks.
>>12587712holy asset clash
>>12587649>For the last few months I've been playing nothing but HD with fem mugshot and voiceover and it kinda grew on me.
>>12588136This is the doom thread, >>>/pol/ is that way
>>12588141Whoops,wrong tab. Sorry,my good man.
>>12587689Pvt. Stone is the first time I've had fun using gzdoom in years. Hats off to whoever recommended it last thread.
>>12587712>Melee: yo yo killerIs that a Sukeban deka reference?
>>12588082When did that actually happen?
>>12588167Nice!Its a great mod though I prefer v12 over v13.
>>12588117No prob, have fun. Lots of cute girls there, some of which are also monster girls. Hats off to the anon who made it, easily the best female mugshots I've seen so far (at least if you like anime).
>>12588179What did they change in v13 that was better in v12?
>>12588173back when kraf was in charge
>>12588212Apparently I wasn't clear--I was asking for a link to the issue.
>>12588074I definitely hope this cinematic music is only for the trailer and not what the actual music sounds like.
>>12588167Yep that's a british woman all rightThe only thing missing is a load of ugly tattoos
>>12588219Easily fixed if worst comes to worst.
>>12588218https://github.com/kraflab/dsda-doom/issues/416
>>12588204Chain gun and the ssg design.
>>12588074>my big autistic map in the thumbnailoshit waddup
>>12588237I see, thanks.I agree that is a cunt reply.
>>12587649Tormention Hour
>>12585574I cloned Woof just to remove this shit a couple years ago and have never bothered to rebuild, because some contributor added ugly tiny cursor mouse controls to the menu right after and ruined Woof forever. Oh well, old Woof is still good.
>>12588219No custom music was allowed. It's pure vanilla aside from some extra texture packs from early mods.
>>12587708>How do I self insert if there is no rainbow flag?
>>12585606For fun
>>12587709>It's silly how it's all hardcoded instead of actually being customizable.haha every fork will now contain hidden tranny messages (not even in the comments that get removed). A non-braindead troon would just put zeir/xeor flag in an SVG
>>12587592dead on arrival
>>12588294https://files.catbox.moe/0z620w.dehHere's a dehacked patch to fix that. Put it in your autoload.
>>12588317Also meant for >>12585574
How do into slaughtershit? I find it brain numbingEvery mapset I've enjoyed has devolved into wandering around holding M1 for 10 minutes in some attempt at spectacle
>>12586654Why would you play any game?
>>12588334>How do into slaughtershit?
>>12588334>wandering around holding M1 for 10 minutes in some attempt at spectacleIdiotically exaggerated claims will not be taken seriously.>>12588341>Why would you play any game?Specious, empty-headed response.
>>12588334you go play serious sam
>>12587636>Just use the rewind trannywareThat shit is even gayer than UZDoom
https://www.doomworld.com/forum/post/3027807Apparently there's a wad in development named COOMERS.
>>12588347You're like "think for me, please". People like you like talking about games more than playing them. In the time it takes you to get a response you could have finished whole Quake already.Unless you're baiting in which case, I kneel. You win.
>>12588351no one is forcing you to use a demo oriented feature to cheat faggot