[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: GcAwFoiWgAA1G21.jpg (132 KB, 1200x900)
132 KB JPG
MGS1 -> GCN
MGS2 -> ??? <-- Well... any progress on that?
MGS3 -> 3DS
>>
>>12589983
Shitposting aside, MGS2 on wiimote sounds neat
>>
File: file.png (4 KB, 267x161)
4 KB PNG
>>12589983
It was HD collection for vita
>>
>>12590081
What? Have I switched realities again? It was an unreleased Wii port also.
>>
>>12590093
Source? I feel like that would have been bigger news
>>
>>12590698
He's just fuckin' with you, bro. This is a troll thread.
>>
>>12590698
>>12590729
What the fuck? I'm fucking NOT trolling. What the hell? I was in the previous threads, people were asking for the status of the Wii port compilation. WTF?
https://kotaku.com/the-metal-gear-solid-2-hd-source-code-has-reportedly-leaked-15-years-later-2000692502
>The Metal Gear Solid 2 HD Source Code Has Reportedly Leaked 15 Years Later
>Strangely enough, the leak apparently contains data from a Nintendo Wii port of Metal Gear Solid 2 HD
>>
>>12590737
>Strangely enough
you failed basic language comprehension
>>
the source code is out there so just look for yourself?
but yeah I think there were a few consoles there
>>
jokes aside, there seems to be leftover code of a rvl (Wii) port of MGS2 on the source code, but nobody has done anything with it i guess
>>
>>12589983
old thread >>12552414
>>
>>12591292
What could have been?
https://www.youtube.com/watch?v=KYyoDDhZOqs
>>
File: 1779459845086246.jpg (128 KB, 900x620)
128 KB JPG
>>12591539
>>
what happened to the vulkan port some anon was doing?
>>
the La-Li-Lu-le-lo got to them
>>
>>12590737
>Cuntaku

Fuck off and never post again
>>
>>12590021
The codec sound through the Wiimote speaker would've been kino.
>>
>>12590021
>RTS like Total War or Warcraft/Diablo
Make good use of motion control.
>>
The Patriots got rid of everyone who started running the code. You still have time to delete it if you have it on your computer.
>>
>>12592972
I'll upload it to a server hosted offshore
>>
>>12592972
Meh, let them come
>>
THE LA-LI-LU-LE-LO! HOWS THAT POSSIBLE?
>>
>>12593440
Fookin' crab battle!!
>>
>>12593339
The real proof of simulation exercise was that even Raiden's hair was artificial.
>>
>>12589983
Castlevania Lords of Shadow = Wii
Castlevania Mirror of Fate = 3DS
Castlevania Lords of Shadow 2 = Wii U
>>
>>12590974
>there seems to be leftover code of a rvl (Wii) port of MGS2 on the source code
No, there was Wii code for the bluepoint engine. No evidence of that applying to MGS.
>>
>>12592048
We all know Metal Gear 2 would have been localized as "Super Metal Gear" if it were ported to/remade for SNES.
>>
>>12594882
>Super Metal Gear
It would have been a quintessential branding move. The "Super" prefix was frequently employed by publishers.

Surely been greatest hit for SNES launch title along Super Mario World and Pilotwing. Who knows, maybe Kojima have tested Nintendo Playstation hardware.
>>
>>12594882
>>12595029
The Intro Sequence: The iconic opening crawl—explaining the 1999 oil crisis, the rise of Zanzibar Land, and the abduction of Dr. Kio Marv would be overhauled. The SNES’s Mode 7 sprite rotation and scaling would be used to simulate a dramatic, sweeping camera angle tracking Solid Snake's infiltration. Imagine a scaling, mode-7 styled perspective shot of Snake scaling the outer wall or watching a Zanzibar Land patrol helicopter fly over the screen with smooth scaling.

Expanded Color Palette & Dynamic Lighting: The dark, muddy greens and browns of the MSX2 would be replaced with rich, atmospheric 16-bit tilemaps. The indoor complex would use transparency layers for searchlight cones, and the swamp areas would feature layered parallax scrolling to give the tall grass and murky water true visual depth.

The 3x3 Radar Grid: The signature 9-screen radar tracking system would get a high-tech, glowing translucent overlay using the SNES's alpha-blending capabilities, making it look much more like an advanced piece of military equipment.

Inventory Mapping: The MSX2 required keyboard inputs or awkward sub-menus.

The SNES controller streamlines this:
L Button: Cycle equipped item/ration.
R Button: Cycle equipped weapon.
A Button: Punch / Action.
B Button: Fire Weapon.
X Button: Crawl toggle.
Y Button: Open Radio/Codec interface instantly.

>Technical Remaking
Color Palette: The original's stark, muddy tones are upgraded to vibrant, 16-bit color schemes with detailed tilemaps for the jungle, desert, and indoor military bases.
No Multi-Screen Scrolling Lag: The original MSX2 game flipped screen-by-screen. The SNES version utilizes smooth, continuous directional scrolling, fundamentally changing how players track guard patrol routes.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.