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File: dq_releases-1200x515.jpg (33 KB, 711x305)
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>DQ7
>Vast and complexe jobs system,the best in the serie
>6 party members
>25 unique towns with a past/present alteration for almost all of them making it closer to 50 towns
>40 dungeons with tons of puzzles
>343 monsters
>73 bosses
>Approximately 264 000 words
>Problably the darkest Dragon quest with a very melancholic tone

>DQ8
>No job system at all,very simplistic battle system compared to 7
>Only 4 party members
>16 towns, only 1 town with an alt version
>18 dungeons,almost no puzzle at all
>260 monsters
>46 bosses
>Approximately 150 000 words
>Much more classic and happy-go-lucky in it's story and writting

The scope and ambitious nature of Dragon quest 7 will problably never be matched again
>>
>>12623124
DQ7 was a bloated ugly mess. DQ8 was a tight experience and holds up today
>>
>>12623161
>DQ8 was a tight experience

Dude DQ8 was full 3D it make everything slower,combat are slower than DQ7 and traveling is even worse
>>
>>12623176
>DQ8 was full 3D it make everything slower
You finish 2 towns before the first battle in DQ7. Most Most DQ7 scenarios are filler there's only a few stand out ones.
>combat are slower than DQ7
Well duh it's fully animated. And yet the game respects your time and you beat it in 60 hours or less.
>traveling is even worse
You get a mount in the second continent and padfoot and holy protection are available early on
>>
>>12623161
8 was a casual slop, baby's first JRPG for a lot of normies in the PS2 era
and the writting sucks dick, completely generic and bland compared to the previous games
it also had far less amount of content so that 60 hours you spend on this redious slow slop is downgradde from the massive content you get on 7
>>
>>12623124
DQ7 (the original release) was the last of the truly old-school Dragon Quest games, where you can tell it was made specifically for the Japanese fans and wasn't ever expecting anybody else to "get" why the series is so popular.
>>
>>12623124
They are both linear shit compared to 3 but at least 8 doesn't has two whole sections where you do nothing but speak to the "correct" town npcs in order then fuck off
>>
>>12623124
Maybe in terms of sheer content, but VIII is leaps and bounds ahead of VII in sound and visuals.
>>
>>12623124
Haven't played these yet. I'm currently making my way through IV. I've previously beat I and V. I made it a good ways into III but I fucked up my save by using real saves and save states both and I forgot which I was using. Fuck nintendo for making auto save states upon closing a virtual console game with no way to turn that feature off. Anyways IV is great so far, I just got the ship. Bout to fuck off in the casino.
>>
Job systems in DQ were never especially good. To change job you had to go the abby, which could be a pain in the ass if you were in the middle of a quest; switching jobs resulted in skills bloat and annoying menus to navigate; and in the worst case scenario picking the wrong one locked you out of advanced jobs without massive grinding. Also I never like when every character can do anything in RPGs, makes everyone seem the same. The skill trees introduced in VIII were a big improvement.
>>
Farebury alone is better than any VII scenario. The comfiest intro in RPG history.

Forget VIII looks worse than VI. It's an embarassment.

The quality team must have drunk becauce they gave up and dumped everything into the game.
>>
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>entire scripts for Dragon quest 7

>The first game to feature Party Chat set a profound precedent for the series with Yuji Horii and his staff writing no less than 3,000 A4-sized pages of party chat and in-battle dialogue [3], allowing players to spend hours reading reaction dialogue. This is nearly double the page total of author J. R. R. Tolkien's The Hobbit, Lord of the Rings trilogy, and The Silmarillion combined, going off of the original UK first editions.

>In the original PSX version players could speak to party members in the midst of battle, with dialogue even reflecting specific circumstances such as Ruff being hit with Kasnooze or Maribel being utterly disgusted by the presence of an ulcer. Enemies would get the drop on the party if they spent too much time chewing the fat, with a 67% chance to pounce after being used twice and a 100% chance on the third turn. This feature was not brought forward in the Nintendo 3DS remake nor Dragon Quest VII Reimagined.

The game was so ambitious that even it's own remakes can't replicate it
>>
>>12623124
I prefer having 4 set characters that dont fucking leave and come back and take all the gear
>>
Dragon Quest 7 is such a good game that every time SE re-releases the game their marketing is basically "guys, we fixed it this time."
>>
>>12623781
You could say the same thing about any re-release ever
>>
>arguing which 6/10 game is better than the other
There hasn't been a worthwhile DQ since 5.
>>
>>12623781
And by "fixing" they mean cutting content—not improving it—under the guise of streamlining.
When DQ7 was made it was in a time when games were still developed in accordance to a solid vision. Horii wanted to make use of the new hardware to make a game that's long as fuck, and he did. It was ambitious.
But these days you can't have games that are ambitious without first thinking of the ADHD riddled crowd these days that would rather speed through every game they touch to cross off their list and move onto the next one, or the reddit father complaining he has too many responsibilities and that games should cater to him.
DQ7 was originally made specifically with experienced DQ fans in mind. The later versions and newer titles aren't.
>>
>>12623124
I appreciate 7 but to be fair it looks like a RPGM game with how much gets reused visually, some towns are hard to tell apart. It was quantity, 8 is quality.
>>
>>12623479
Not outside japan lmao
>>12623550
Yeah, or...they realized it was a pointless feature that almost nobody made use of.
>>
>>12623904
>game was long
>therefore it was ambitious
Nigga, DQ7 played painfully safe.
It was outdated on release, nothing about DQ7 was refreshing, I'm not even sure if I can name a PlayStation RPG less ambitious than DQ7.

I think you're spamming that word without even realizing what it means.
>>
>>12624081
>I'm not even sure if I can name a PlayStation RPG less ambitious than DQ7.

Beyond the Beyond
>>
>>12624081
>DQ7 played painfully safe.
>It was outdated on release, nothing about DQ7 was refreshing
And yet Japan keeps eating it up. Just look at how the plans to make DQ12 "darker and more mature" got completely thrown out to go back to the usual safe genericness. They don't want ANY kind of change in Dragon Quest.
>>
>>12624104
DQ shouldn't change, at least not for the sake of change like FF.
>>
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ok?
both are good games and anyway DQ had already peaked with V
>>
>>12624081
You problably haven't played the game

The structure of DQ7 is unique,you rebuild the world ,travel to the past and find piece puzzle

One member of your main party disappear/die (a first in the serie)

The tone and writting of the game is very melancholic,the darkest in the serie

DQ7 introduce the party chat,one of the biggest addition to the serie,for the first time in the serie your compagnon are actual 3 dimensional characters and not just stats sheet
>>
>>12624130
>You problably haven't played the game
Stop projecting, I've played the game twice and I stand for what I said.

>One member of your main party disappear/die (a first in the serie)
Never played Dragon Quest 5 or are you going to say it doesn't count on account of technicalities?

DQ7 introduce the party chat,one of the biggest addition to the serie,for the first time in the serie your compagnon are actual 3 dimensional characters and not just stats sheet
Ah, yes. 3 dimensional characters such as Gabo, Melvin and Aira.
>>
>>12624163
>Never played Dragon Quest 5 or are you going to say it doesn't count

Yep i'm going to say it doesn't count

It's not the same and you know it
>>
>>12623124
You guys sound like retards unable to appreciate what each game does well.
Of course DQ8 will have less when all of its assets are brand new 3d stuff more complex than the tried and true 2d assets the company was working on for more than a decade.
Even worse are the "hurr durr both suck" dick eaters.
/vr/ can't stop getting shittier and shittier by the minute.
>>
>>12624169
DQ7 is 3D game you retarded 8fag
>>
>>12624316
LOL
>>
DQ8's endgame was the coolest shit ever. The payoff was real
>>
>>12623176
I can tell you’ve played neither
>>
>>12623124
To me, every DQ game is exactly the same as the last one. They stick to that “same old” formula and never really improve. And they're always referencing past games. Meanwhile, you have groundbreaking games like CT with great Toriyama-style graphics and a fun battle system. Of course, it took game designers who actually tried
>>
>>12623124
>DQ7
>Vast and complexe jobs system,the best in the serie
Get a job and grind out battles, so complex. It couldn't even do that right because every battle was 1 point regardless of how easy or hard it is. FFV knew that was retarded years ago.
>6 party members
Yeah one of which leaves 1/4th of the way through the game and the other that has to stand around in Maribel's room because you can only have 4 members at once.
>>
>>12624383
Dragon quest strong fundamentals and challenging fights completely mog Chrono trigger brainless combat
>>
>>12624383
Chrono Trigger is really just Final Fantasy with a special guest artist.
>>
>>12624429
>It couldn't even do that right because every battle was 1 point regardless of how easy or hard it is

Nope, you got point only by defeating strong or relative enemies,if the enemy is too weak you don't get any point
>>
>>12624467
>Chrono Trigger is really just Final Fantasy with a special guest artist.

Nope final fantasy has actual good battle system (even if it's too easy) unlike chrono trigger
>>
>>12624462
And mechanics have been improved over the years. CT made progression less grindy with meaningful encounters and abilities that can carry you everywhere. Diablo made rogues fun; C&C improved upon Dune 2 (which was already good). FF kept getting better with every game, for better or worse. DQ is the only one that stayed poorly designed and is proud of it. Even its attempts to copy Pokémon (which is better than every DQ game) fail because they keep the grindy gameplay. Pokémon even had competitive features in its early years. That’s because it’s all fundamentals.
>>
>>12624472
ATB sucks balls
>>
>>12623550
>muh party chat
I will never ever understand why dq tards think this is some amazing feature and any version of a dq game without it is unplayable.
>>
>>12623124
VIII has the best level/dungeon design in the series, one of the best and most interesting overworlds ever put in a jrpg, incredibly comfy presentation, and jessica in a magic bikini.

VII has... sprites that would look underwhelming on a super famicom as a late release ps1 title, and 70 hours of fetch quests.
>>
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>>12625179
>VIII has the best level/dungeon design in the series

Lmao the dungeons in DQ8 are just hallway with no puzzle
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>>12625195
>posts the intro tutorial dungeon
nice cherrypick retard
>>
File: ruins.jpg (2.83 MB, 4636x5000)
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>>12625225
>posts the intro tutorial dungeon

Now let's see the intro tutorial dungeon of Dragon quest 7

Damn what an embarasement ...

Oh and actually the dungeon you posted is pretty straight forward and simple
>>
>>12625228
the extended intro and puzzle only dungeon was awesome.

the problem is the jillion hour fetchquest with no real exploration, freedom or plot progression that comes after it.
>>
>>12625235
>the extended intro and puzzle only dungeon was awesome.

Yep totally kino

>the problem is the jillion hour fetchquest with no real exploration, freedom or plot progression that comes after it.

The linearity is a problem i agree (that's why i put DQ3 slightly above 7) but other linear DQ are super beloved like 5 ,even 8 is relatively linear so i don't get why it's only a problem when 7 does it (and at least you got a unique and addictive structure in 7 unlike other linear DQ)

I just don't get the critique about the episodic format of 7
That's literally the case for every dragon quest,you got to a town with local problem seemingly unrelated to the main plot>resolve the conflict>go to the next town>bis repetita
That's part of the identity of the serie
>>
>>12625248
Because most DQ fans want to play as the big hero saving the world from evil and not a bunch of dumb kids bumbling and stumbling around obliviously, even though they become more driven to be proper heroes around the time Kiefer leaves and the big bad starts getting more destructive in his actions.
>>
>>12625228
>Now let's see the intro tutorial dungeon of Dragon quest 7
FYI this is 40 hours into DQ7
>>
The job system in DQ7 is pure ass, so many useless and redundant abilities. The point allocation in DQ8 is far more interesting and adds a bit of replay value.
>>
>>12625228
>A """"dungeon" with no monsters
>Damn what an embarasement ...
Indeed, I want to play Dragon Quest not some shitty pc adventure game, thankfully 8 got that right
>>
>>12624535
CT is ATB, you drooling invalid.
>>
This is an AI thread. That's why OP is being dishonest with party members and town count.
>>
>>12626394
The party members in 7 fucking suck, I don't know how they made a cast more lame than 6's
>>
>>12627743
Maribel is the best character in the serie
>>
All of DQ is slop. The only good part is all of porn of Jessica from 8
>>
>>12623550
Most of the game you just get "..."
>>
>>12628032
All of DQ is great. You are a fucking bitch retard.
>>
>>12628032
Jessica is overrated as fuck, boring no personality bitch, with a revenge arc you could do something interesting but she is so boring.
>>
>>12628330
It's the same generic game every single time.
>>
>>12628361
>t. hates JRPGs
Go back to Final Fantasy 16 faggot
>>
New infos about DQ7 from Yuji Horii 40th anniversary famitsu interview

> Dragon Quest VII was heavily inspired by 90s adventure game MYST


> Horii created Maribel to be a fun character to talk to, citing her as a "tsundere" before the term was even invented
>>
>>12628693
>Dragon Quest VII was heavily inspired by 90s adventure game MYST
Explains why it's so fucking shit
>>
>>12628698
Explains why it's so kino
>>
>>12628703
Yes linear exploration and talking to boring "npcs" is kino



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