THE single most comfy and replayable game of all time. >b-b-b-buh muh too easy!Download the Hero Mode romhack.Download the randomizer.Where's your no death run?Where's your low% no death run?
>most replayable>needs several extensive rom hacks and artificials challenges to not be completely boringok
>>12633454It doesn't need that, the game is great fun on its own and a nice comfy time, but if you want an extra challenge the framework of the game is extremely solid for just about any challenge run you can think of.
>>12633454>here's some ways you can make this great game even more challenging and replayable>UGH!! so you're telling me the game is completely unreplayable garbage without romhacks????why are you fucking contrarian faggots so insufferable and insist on bending over backwards to find the most ridiculous contrived bullshit reason to hate ALTTP?
>most replayable>just play a comletely different gamesasuga
>autistically patrol the world multiple times to get gloves, hookshot etcrandomizer fags call this "gameplay" and think it's better than having organic fun in a not-nintendo game
>>12633452most kids put it down before the rain stops in the introduction
>"i love this game so much which is why i must change literally everything about it each time I play in order to enjoy playing it!"
>>12633452Is it too easy?
>>12633452>needs all those troonware hacks to be even remotely replayablezelda 2 mogs this boring shit so hard its not even funny
Duplicate thread: >>12624484
>>12633452Main issue with alttp isn't that it's easy (though it is). It's got enough challenge to be fun. The main issue is the overworld is too small and feels like a playground more than an adventure.
>>12633858That's the reason so many people love it BotWtard, because the world is incredibly dense and the pacing is tight, unlike massive, bloated BotW (and to a lesser extent OoT) where you just hold forward through empty space.It's larger than Zelda 1 btw.
>>12633603Zelda 2 is probably the worst example as it has no Second Quest or replayability and the difficulty is the easiest and simplest of the original trilogy once you understand the game and know how to abuse the RPG grinding crap and OP. magic.
>>12633603The only thing Zelda 2tards can ever cling onto is the challenge because every other aspect of their game is putrid dogshit.But it's funny because even the "challenge" is almost entirely the obtuse progression and being underleveled. The combat is unforgiving with a moderately high skill floor but very low skill ceiling; it's extremely shallow once you learn the basics. There is only one of like four tactics that you will ever use for every given enemy in the game, and they all require very low execution skill, so combat becomes very formulaic. And since every combat encounter is such a segmented 1v1 with little consideration for other enemies or the environment, you will never have to deviate from those tactics and will rarely ever face unique and dynamic situations. And combat in general just feels unsatisfying as your sword has incredibly short range and feels very unsatisfying to use and the hitboxes are really wonky and inconsistent. Not to mention bosses are pushovers with very limited and predictable movesets, the magic system encourages you to use fairy magic to skip and completely bypass huge portions of levels, you can just jump right over and bypass most enemies in the game, the pogo jump is completely OP against any enemies it works against, and the final boss in the game really just sums up how incredibly laughable the combat system is where the optimal strategy is to sit in the corner and mash attack with your eyes closed, and it has basically no replay value as the combat is shallow and one-dimensional with no additional difficulty modes, Second Quest, builds, or playstyles.
>>12633452Randomizers for alttp expose the intrinsic linearity of the game.>have level 4 sword and 2 rows of hearts but you're still trudging the overworld at slow speed ticking of the long list of checks looking for a key item that will actually let you advance somewhere.There's so much shit in the game that wasn't even intended to be a gate but functions as one in the randomizer. Eg enemies you need the bow to kill.
>>12633873Zelda 1 has a better layout. There's more exploration. Alttp is split in half, and then divided into regions connected by corridors. Many of the large regions you only visit once or twice. So there's never any sense of learning the lay of the land. No need for any sense of direction or location. It takes like 90 seconds to speed across the entire map with the boots.Density is overrated. It's important not to be a barren walking simulator, but alttp is just too cramped. Frame of reference is z1 by the way, not botw. Revealing how insecure and unable to argue that you immediately reach for botw insults that are just objectively wrong (I haven't even played botw)
>>12633880Kill yourself, jarpiggy-kun.
>>12633903ALTTP is not more cramped though, it's a significantly bigger map than Zelda 1, while still being dense with minimal filler. It has similar density to Zelda 1: a bigger map but with more things to do and better design and secrets other than just big squares with a bunch of bushes that you just burn every one to find the secret randomly hidden.You don't really seem to have a coherent point here anyways. You go on about how it's too small, when Zelda 1 is smaller. Then complain it only takes X amount of time to reach the other side in ALTTP (actually longer due to the more complex and winding nature), when Zelda 1 is again shorter than that. Then you lie about how you only visit locations once in ALTTP, which is blatantly untrue as ALTTP has far more things to find in the overworld than Zelda 1.I love Zelda 1, but its fans really do go full retard defending its worst aspects (obtuse and unintuitive secrets and progression, burning every bush and bombing every wall, having to constantly leave and backtrack from unlabeled dungeons because you're missing the item from another prerequisite unlabeled dungeon)
>>12633889>wtf why didn't they think to accommodate the design for a romhack randomizer 20 years in the future
>>12633452If that's "too easy" then what is wind waker?
>>12634297>burning every bush and bombing every wallYou didn't play the game. You never have to do this outside of the last dungeon.
>>12633454FPBP, SNES drone queers on suicide watch again
>>12634341Very few dungeons give you hints where to bomb, and even then there would be secrets outside of core progression, so you bomb almost everything. Pretty sure you need to burn a bush for one of the dungeon entrances (the last one?), but regardless, there is a ton of secrets from burning trees and you miss on a lot if you don't.I'm not sure if this is some kind of reverse bait, but you're just flat wrong.
>>12633452listen man, i love lttp and think that its great and still holds up well. but mods are not an argument for a game's actual quality.
>>12634557no, you're just a non-thinking retard parroting retarded dumbass memes that have been spread by dumbass game commentators on sites like Youtube which infected retarded reddit sites like TVtropes. You're all retards because you don't know how to read a map, count, to simple spatial reasoning, or make simple wagers of a renewable resource.1. The bush/tree to open level-8 is absurdly conspicuous, it's literally blocking the path. 2. The bomb to open the secret entrance to the final dungeon is at a place called "spectacle rock" which looks like a pair of spectacles. If you are smart you have a 50% chance of finding it on the first bomb, if you're really retarded, it might take you 8 bombs to open it.3. There are never more than 4 walls to bomb in a single room. Most rooms have doors already, narrowing the places even further.4. When you have the map, you can see border walls vs interior walls. Interior walls (with rooms on the other side) obviously have a much higher chance of being bomb-able. In the first 3 levels, ALL interior walls can be bombed open, and NONE of the border walls can be bombed. In later levels, some interior walls are reinforced, and some border walls are bombable, but those usually look "suspicious" on the map. (Eg the secret room in Level-4)Consider Level-5. 23 rooms, 92 walls. 39 doors, 39 border walls, 14 interior walls8 of the interior walls can be bombed, 2 of the border walls can be bombed. But they can only need to be bombed from one side, so that's basically 7 prime locations to check and 4 yield results (57%). There are 4 suspicious border walls, though only one can be bombed (25% for a hint about the arrow being important).And that's all just raw numbers, not even taking into account environmental clues like, your path is blocked without the ladder so maybe you'll try bombing the one wall without a door on it.
>>12634557Here are the screens where you are too stupid to figure out where to place your bomb or candle, so you have to just randomly spam everything on the screen until maybe you find something.
What kind of retard can't figure out where to try bombing in Level-3?
>>12635201I found both of those naturally. Bomb spam is mainly in dungeons, and there is even at least one dungeon that breaks the established boundary of the map. Plus there is a lot of secret areas that are not necessary for progression. Burning the trees give you rupees, heart containers, and hidden shop, one of which contains the blue ring that halves all damage. Not technically required but that's a massive power gain and the game is already hard enough even with all the items.
>>12634297>You don't really seem to have a coherent point here anyways.Nah, you're just far too stupid to understand it. Figures since you're too stupid to figure out how to find Level-8 without randomly trying to burn every bush in the game one at a time.The Zelda 1 overworld is big enough to actually navigate. That is, you think about where you're trying to get, and you head in that direction. The exact route you take can vary significantly. >You go on about how it's too small, when Zelda 1 is smaller.The actual map is literally smaller. But there are two maps you can try to claim the world is technically bigger. But then comes the argument about the layout, which you have confirmed that you are too stupid to understand.Going from the westernmost areas of Zelda 1 to the easternmost areas feels like a trek, because you actually have to cover a lot of ground. It takes several minutes even if you dodge all the (many) monsters. Each thematic area feels substantial, there are multiple segments to each zone. There are multiple routes you can take through each zone and across the world. You'll backtrack often, traveling between dungeons and shops, you'll just wander around maybe coming upon an area you'd never been through before because normally you go a different way.ALTTP never feels like a trek, ever, because everything is so close together. You leave Link's house, in the middle of the map, take a short little stroll down a single path and you're at Karariko Village, the westernmost extreme. The castle right smack in the middle of the map is a place you only visit twice in the whole game. What's there to do in the desert? Just dash through with your boots, do the dungeon, and leave. There's like 2 enemies that's it.
>>12635240>there is even at least one dungeon that breaks the established boundary of the mapYeah and like I said, those are usually suspicious. You look at the map and see an empty space surrounded by 4 other rooms and you wonder whether there might be something in there. The Level-5 map I posted has a literal example of that. The "Secret Power" old man is in an unmarked room accessible from below. Level-4 has a similar unmarked room with rupees in it (bombable from all 4 sides not just one).> one of which contains the blue ring that halves all damage.This is hidden underneath a statue, no bombs or candle necessary.Just admit you are averse to any kind of exploration or thought when you're playing a game.
Why do we need two LTTP threads?
>>12635246That location >>12635201 is obvious, but playing the flute in a specific spot to unlock the other dungeon is very obtuse, and there are tons of items that help immensely that are hidden behind walls you bomb or bushes you burn or interacting with elements in the environment. It's just lame trial and error with little rhyme or reason.>The Zelda 1 overworld is big enough to actually navigate. That is, you think about where you're trying to get, and you head in that direction. The exact route you take can vary significantly. I already said that. ALTTP is a lot more winding and labyrinthine, but not excessively so. The world is still small enough that you will learn the layout fairly quickly, you just have to think about where you're going and think about the route/layout instead of just going "objective east so grug head east!">The actual map is literally smaller. It's literally not you fucking moron, it has less tiles but each tile is much bigger. >Going from the westernmost areas of Zelda 1 to the easternmost areas feels like a trek, because you actually have to cover a lot of ground.But less ground than ALTTP.>It takes several minutes even if you dodge all the (many) monsters.But less time than ALTTP.>Each thematic area feels substantial, there are multiple segments to each zone. Have you actually looked at Zelda 1's map? It's just brown mountain area and green forest area, and then the graveyard. That's basically the entire map.Meanwhile ALTTP has Kakariko Village, a haunted forest, a swamp, a castle, a lake/waterfall and swimming, a desert, forests, flatlands, ruins, Death Mountain, and of course the entire Dark WorldQuite literally the only thing you are shitting your diaper about is that ALTTP doesn't use extremely basic interchangeable grid tiles for almost every map. It actually winds and weaves and has open areas and closed areas, and feels like a real place.
>>12633516You don’t have the balls to reply directly on an anonymous site of all places. Go fuck yourself, low t faggot.
>>12635246>ALTTP never feels like a trek, ever, because everything is so close togetherIt's about the same. The map is way bigger but it has a lot more things in it as well.>You leave Link's house, in the middle of the map, take a short little stroll down a single path and you're at Karariko Village, the westernmost extreme.Uhhh.. yeah? Just like you leave the Zelda 1 starting area and reach the eastern shore in under a minute? What's your point retard?>The castle right smack in the middle of the map is a place you only visit twice in the whole game.Ok? And how many times do you visit Dungeon 1 in Zelda? How many times do you visit the graveyard?Again, you have no point, you are a fucking retard.>What's there to do in the desert? Just dash through with your boots, do the dungeon, and leave. There's like 2 enemies that's it.Except the dungeon is hidden, and even on that image you posted right there you can see there is multiple items and caves in the desert? And there is literally 4 TYPES of enemies in the desert alone, excluding the temple, and there are multiples of each type.What is there to do in the graveyard in Zelda 1?Yet again, you are a fucking retard and are not making any point here aside from you are a massive hypocritical fanboy speaking out his ass.>>12635263Bombing every wall and burning every tree is not "exploration or thought". Some of the bombable walls are telegraphed, many others are not, even less of the bushes are telegraphed (and especially annoying due to sheer amount of bushes and the candle limits). You'd rather not miss out on anything so you just end up bombing every possible room location (if you have the bombs).The statue (with insanely OP blue ring) gives no indication that you can move that random statue. Likewise the grave with the sword upgrade gives zero indication you should just randomly push into it. Two of the strongest upgrades in the game and both are hidden behind obtuse trial and error bullshit
>>12635293/vr/ has dozens of mentally ill rabid anti-ALTTP autists. It's actually pretty funny, especially since these same users such off garbage like Zelda 2, Mother, and Final Fantasy 1. It's just terminal contrarianism. The depths they have to go to find shit to complain about in ALTTP is just absurd.
>>12635340But we have two OP's both declaring this to be the best game ever, that's not anti-ALTTP autism
>>12633452>THE single most comfy and replayable game of all time. but enough about Neo-Geo Turfmasters
>>12633452zelda games are not "replayable"
>>12635349You're talking to the OP of both.
>>12635426Kek, true
GBA version with voice removal patch vs SNES version?
>>12633458i.e. too boring, too easy.
>>12633452The game is awesome because it's well made. The replayability is not there though. Then again maybe I just never thought about playing it again. I might be the problem
>>12633454Fibby bippyt. Zelda II chad
12633516Pussy Ass Nigga Can't Give A You Kek
>>12633885filteredt.Zelda II chad
>>12635598SNES version, always. GBA makes more annoying and out-of-place changes than just having Link screaming canned OoT voice clips.
>>12635598>>12635815i can't stand how they added voices to GBA games. i don't want to hear the same low quality sound clip every single time i press A. what were they thinking?
>>12635815>GBA makes more annoying and out-of-place changesLike what?
>>12633454I beat it the first time 30+ years ago and have replayed it since. Everyone here has.
>>12635340because this is 4chan in 2011 + 15 and the majority of threads on this dead site are just bots replaying the greatest hits
>>12633516>tranimeYou need to go back, tourist
>>12636962Locking the actual new material behind the lame multiplayer mode, for example.