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File: goldsrc.png (385 KB, 640x480)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12742683

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla (Limit-removing)
Resources & Rules : >>12687710
Repo: https://gitgud.io/GreenAnon/btsx-project/

An Eternity of /vr/
Game : Doom 2 | Format : Eternity
https://www.doomworld.com/idgames/?id=22025

=== NEWS ===
[08-12] 2x2 project has been released
https://www.doomworld.com/forum/topic/159719

[08-11] Ironwail v0.8.2, with Dawn of the Machine compatibility
https://github.com/andrei-drexler/ironwail/releases/latest

[08-08] Doom II Tracker Music CP released
https://www.doomworld.com/forum/topic/159626

[08-06] Ex-employee leaks canceled Quake 4 expansion
https://www.doomworld.com/forum/topic/159593

[08-06] Official Quake port gets free new episode

[08-03] PPSS3: Down Unda! is out
https://www.doomworld.com/forum/topic/158985

[07-30] Reelism 2 TURBO: Expansion Pack 1 trailer
https://youtu.be/_m_lXJj0ocI

[07-29] UZDoom v5.0.0 RC1 is now available
https://forum.zdoom.org/viewtopic.php?t=81618

[07-27] Malevolence re-released with MAP06 switch fixed
https://www.doomworld.com/forum/post/3044962

[07-25] Helion v1.0.0.0 released
https://github.com/Helion-Engine/Helion/releases/latest

[07-23] Tremor, 32-map classic Quake campaign, released after 6yr development
https://www.slipseer.com/index.php?resources/tremor.614/

[07-21] Bring Your Own Bottle jam is out
https://www.slipseer.com/index.php?resources/bring-your-own-bottle.613/

[07-19] Original Hexen development files recovered
https://github.com/svkaiser/hexen-development-files

[07-17] Mega Man ZDoom is out
https://mengo329.itch.io/mmzdoom

[07-14] Custom 1999 Quake 2 unit 'Deaf, Dumb, and Blind' has been remastered for Q2R
https://www.moddb.com/games/quake-2/addons/deaf-dumb-and-blind-remastered

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
how do the quake vets feel about Dawn? 7 maps in, playing through Ironwail and I think it's fantastic. great map design and the soundtrack is very moody.
>>
I like Blood.
>>
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>>12754634
Pretty good so far, better than Machine and I thought that was great.
>>
>>12754643
nice, I just did that map! Did you get the secret the open the bars behind you?
>>
>>12754634
Not enough new stuff to justify how long each map is, but otherwise okay.
The upgrade gimmick also seems half-baked and I can't be fucked to play through it all again for a new boss fight or whatever.
>>
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>>
>>12754634
I dig it
>>
>>
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>>
>>12754714
bbbbbbbbbbbased
>>
>>12754704
Very pretty, and a rare example of AMC looking good as a still. Most of the time shit's so busy that it looks better in motion.
>>
>>12754714
Why is "I'm" one of the words? The non-ASCII apostrophe?
>>
>>12754714
Bases. Has Duke ever been in the middle?
>>
>>12754731
Yes
Mostly when something Duke related happens
>>
Are arenas with heavy infighting cool or lame?
>>
>>12754714
>play doom best kex fps
The word cloud is shilling for nightdive now.
>>
>>12754641

It's the best Build Engine game along with the Duke, also fuck Shadow Warrior

I know they're not retro, but are the SW reboot games any good?
>>
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>>12754813
>It's the best Build Engine game along with the Duke, also fuck Shadow Warrior
Such needless hate.
>>
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Now what do I do after finishing Dawn
>>
I beat Cthon and the game doesn'tt, just puts me back to the main menu like any other Quake episode. Am I just supposed to start from scratch to get Bloody Nightmare since I missed it on the first set of maps or do I need to just use the console and warp to the maps? Very confusing even after looking it up online.
>>
>>12754828
*game doesn't loop, jesus I can't type today
>>
>>12754641
Better than Kool-Aid.
>>
>>12754825
Consume something other than corposlop.
>>
Quake 2 is still objectively shit, I don't care hipsters have started to believe it was good.
>>
>>12754869
Seethe, Quake 2 was a good game when it was new, and Romero said as such.
>>
>>12754869
I was there when it was new, Quake 2 was widely regarded as a good game, it's later hipster revisionists who insisted it was bad.
>>
I played Quake 2 only on PS1 back then, so I never considered it bad.
>>
>>12754869
>Liking Quake 2 means you're a hipster
I wonder what's the logic behind this.
>>
>>12754887
I've always preferred the PS1 version to PC for some reason. The campaign felt to be an improvement. I played both versions around the time of release.
>>
>>12754813
>fuck Shadow Warrior
why? It's brety gud
>>
>>12754825
Slipgate Rangers
>>
https://www.youtube.com/watch?v=xX018RLZzdA
Thoughts on D2ICO?
>>
>be me
>breeze through beyond belief first two maps
>die a couple times on map 3 to the same shambler
Hard mode does not mess around. Lol
>>
what's the best method of recording a doom demo file
>>
>>12754959
I dropped it during Waffletown (map 3) cause of lag - was trying to play through it with Highway Acceleroid Booster on recommendation for a good city map set to play Highway Acceleroid Booster from /vr/ with but that requires GZDoom and once you get to Waffletown the maps and enemy count get too large for GZDoom even with a high spec machine - was playable but noticable frame drops. Meant to go back through with a different mod that I can use Nugget/Cherry etc for. I did like the three maps I played.
>>
>>12755084
DoomLauncher or a similar program makes it easy to do.
>>
Abysm X thoughts:
>I like the void maps - they feel a bit more high energy than the rest so far. I've thought the other maps could be a bit too empty. you can feel the hiatuses/troubled dev cycle
>bosses have been better since they were using stuff from Eviternity I noticed - a lot more projectile spam like Spirit Falcon's bosses got up to so not bad
>there needs to be more elite enemies to shake combat up
>I don't think we are ever getting a final weapon as strong/ammo efficient as the final staff at the end of Abysm 2 + Pharaoh's Judgement ever again
>setting my craft command to R has made strength/dex a hell of a lot more viable and I moved my item scrolls to mouse 4 + 5 with mouse 3 for firing so I can rapid fire scrolls mid fight - really made the spells way way more useful since they didn't offer hot keys for the potions/scrolls from the menu and I didn't feel like checking my inventory and binding it in console directly
>even thought I wanted to do a strength build I still leveled my int because the Raven/Serpent Staffs are too good
>I do want to force myself to use Dex more just to see the scaling on it so maybe I'll do that on an Abysm 2 replay
>>
https://files.catbox.moe/q2y3vr.pk3
For no reason whatsoever, bugfix version of Babel monsters that I've been playing with for a few years now.
>took care of several random VM aborts (revenant, cacodemon, and archvile all come to mind)
>fixed a multiplayer desync with masterminds/cyberdemons
>fixed truncation warnings.
I think it should be up to date with anon's last official version but can't guarantee it. It's been a while. Have not touched the gameplay or balance in any capacity.
>>
Does anyone have any good melee focused wads/total conversions for Doom, Quake or any build engine game?
<----Insert GMOTA image I'm too lazy to look up here
>>
>>12755171
You could try Mega Man ZDoom and just use the melee weapons.

https://mengo329.itch.io/mmzdoom
>>
>>12755171
Walpurgis as Baratus, Parias, or Illitheya.
>>
>>12755275
>>12755284
Is there some form of repo or area where people vote on what maps they think work best with some gameplay mods? Kind of like how everyone recommends Diablous Ex with Hideous Destructor or how I personally think Going Down pairs really well with project brutality
>>
>find rune of sacrifice
>takes me back to map 7 when I just beat it and map 8
>restarts at 0 kills
Are we serious? I'm going to bed.
>>
>>12755347
Do you not understand what the word "sacrifice" means? I haven't got that far so I'm really not sure what is supposed to happen :/
>>
>>12755347
>>takes me back to map 7 when I just beat it and map 8
>he ran straight back into the portal that explicitly says "you've already been here"
>>
>>12754828
>I beat Cthon and the game doesn'tt, just puts me back to the main menu like any other Quake episode.
You didn't beat him on Bloody Nightmare.
> Am I just supposed to start from scratch to get Bloody Nightmare since I missed it on the first set of maps or do I need to just use the console and warp to the maps?
Do neither of these things, just use the hub to re-access the map. You'll have to play through Veils of the Old Ones again, what a burden.
>>
>>12755306
Plutonia goes with anything. She's a complete slut lmao
>>
>>12755306
Seriously though no there isn't. It was a frequent topic of conversation in /vr/doom history, what gameplay mods and mapsets pair well together, but I don't recall any definitive lists being made.
>>
>>12754714
>Quake better
I've always thought so.
>>
Peril has to be the most endearing and autistic FPS mod I've seen in a while.
>The readme goes off on tangents about the industrial revolution and starts talking about the modder's hometown and the history there mid-excuse plot description
>There are 19 fuckhuge levels and lots of it are just places that look cool or weird missable set pieces, so you get lost often. These things take hours.
>I had no idea where the difficulty selection was, turns out it's at the end of map 2 when you invade the evil corporation's slipgate complex and can then choose how hard the rest of the mod will be
>What the fuck are these gun models? Why does the SSG look like a LMG?
>There are vehicle and elevator rides that take forever but it's clearly intentional due to the atmosphere
>Utterly illogical progression at times, you have to try and think like the modder occasionally since shit sometimes makes no fucking sense
>Why yes, the HUD mugshot is Nagatoro for no fucking reason, why do you ask? (I assume it's a placeholder that just stuck)
>Weird and adorable voice lines and story bits voiced by the modder and his friends
>He's taken elements and textures from fucking EVERYTHING. Half-life poison Headcrabs? Stuff from Hexen? Darkseed point and click games? I'm seeing stuff from all kinds of IPs
Map 3 had a boat section where you pass a pirate ship trying to sink your boat and a derelict ship with a shambler in it while you merrily sail past this optional bullshit to the actual objective across the ocean, and this is the standard Peril experience from what I can tell. It's fucking amazing in a batshit crazy kind of way and I'm surprised it's not that well known.
>>
>Try Nightmare on the Kex Quake remaster out of curiosity
>Assumed the only difference was 50 health
Nope, it removes the retarded spammy monster behaviour entirely so they fight normally. I like this, nightmare used to feel a bit easy due to monsters becoming "turrets", so this is an improvement.
>>
>>12755364
It's amazing mod. Btw first map has a bar with strippers. Tons Duke mods do that, but this might be the only Quake mod that does it.
>>
>>12754634
How do I pirate it? I'm not giving any money to Microsoft.
>>
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>>12754634
I really liked it. People are complaining about bloody nightmare and that you have to replay the whole thing again to get it, but it's not mandatory, the secret boss is shit and the ending is just another "WE SALUTE YOU" so why bother? It's just there if you really, really want to replay it on a much harder difficulty.
I'm thinking about upgrading Ironwail to run it on that in the future, since playing with Kex was shit, but otherwise it was 10/10.
>>
Okay so if the blood shotgun is a normal shotty with a faster fire rate, what's the deal with the super axe?
>>
>>12755364
>Map 3 had a boat section where you pass a pirate ship trying to sink your boat and a derelict ship with a shambler in it while you merrily sail past this optional bullshit to the actual objective across the ocean, and this is the standard Peril experience from what I can tell.
You can also just ignore the boat entirely and swim there yourself. There's fuck-all in the water to interfere.
>>
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>>12755364
I remember I heard Nagatoro is there because his son asked for it. Might be hallucinating but there even was a forum post.
It's probably my next target after I'm done re-re-re-re-replaying DotM.
>>
>>12755574
That's it? I was expecting it to mimic Doom's shotgun.
>>
>>12755603
Wouldn't that be a downgrade in Quake's case? Unless of course it deals higher damage alongside the slower firerate.
>>
>>12755605
I would expect higher damage, yes.
>>
>>12755570
It's not the bloody nightmare that requires multiple replays that is the problem, it's the whole new bloody shotgun weapon that is locked behind beating the whole bloody nightmare thing and at this point you probably had more than enough replays.
>>
>>12755602
>>
>>12755171
Continuing to shill Reliquary. It is not melee focused, but the axe does more damage on hit, and it knocks enemies back, allowing for more strategizing such as knocking an enemy into lava, or otherwise avoiding more damage than you would in vanilla because you can finesse knocking back an ogre before his chainsaw has a chance to hit you. It makes Quake that much more engaging and enjoyable.
>>
>>12755171
Hedon has Berserker difficulty designed around pure melee combat, it's fun, I tried it once.
AMC TC has a dedicated melee character, not as fun as Hedon but if you somehow figure out how that character works maybe you'll like it
>>
>>12754714
>romero nice version
>yes okay john
>god dunno
>separate niggur
>>12755362
>quake better
>doom best
I think cloud has spoken.
>>
>>12754714
>Sandy hard
Hi, Sandy. I hope you ar-OH MY GOD
>>
File: rubicon.webm (3.75 MB, 480x270)
3.75 MB
3.75 MB WEBM
Eviternity 2 map 15
Quite a step up in difficulty (ignoring the secret map).
In this fight, if you're a sensible person you don't fight the cybers and arachno's simultaneously (they are triggered separately), but I decided to yolo it and somehow got away with it.
>>
>>12754714
>Slipseer tried
>Chthon enhanced
>awesome support amazing
>dead git
>thats art
>>
>>12754619
how is btsx project?
>>
>>12755715
it has a gitgud linked in the news post, you can check the latest status for yourself there.
>>
File: vkq_totaxepushback.webm (3.91 MB, 640x360)
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3.91 MB WEBM
>>12755364
>What the fuck are these gun models?
A good chunk are from Malice, the others are from some weapon skin pack I found on the moddb.
>>12755665
I don’t think it deals the same amount of damage as Reliquary, but Tomb of Thunder also has knockback on its axe, tons of fun. Last hitting enemies with the axe is also a means of recovering health on skill 3 (since it ticks down to 25 like in Doom 3).
I’d recommend checking it out once/if you want to try something after Reliquary.
>>
recommend me some good comp level 2 doom 2 maps
>>
File: Speed_of_Doom_01.webm (1.61 MB, 960x540)
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>>> CLASSIC DOOM CHALLENGE <<<

Record a UV Max demo of Speed of Doom Map 01 "First Blood" by Joshy
Reply to this post with a demo & your time.

Wad download & records:
https://dsdarchive.com/wads/sodfinal?level=Map+01

Example demo in 3:28
https://files.catbox.moe/4b899u.lmp

Heretic challenge winner: Emerald Bathhouse SM Max demo in 5:23 >>12742713

This wad become difficult pretty quickly, so I opted for something early on. These days, I'm only making a challenge approximately every other thread so feel free to make your own the other times.
>>12754619
>>
>>12755703
I like your vids
>>
>>12755764
LOL why did you make that a webm.
The only thing moving is the status bar face.
>>
>>12755748
Why the Nagatoro? I'm not judging.
>>
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2.53 MB WEBM
>>12755776
I started doing it like that a long time ago, I don't remember why now. Such is life.
>>
>>12755781
No clue, it’s an odd mod, but I at least know you play as a girl and there’s lots of “girl worship/power” in the mod.
I personally wasn’t a fan so I changed the hud face to the one from Harmony.
>>
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Was it ever explained why Quackman's portrait on the hud was a still image instead of animated like Doomguy?
>>
>>12755816
>still image
>no longer looks in the direction of damage
>no longer has an ‘ouch’ face when too much damage happens
Then Q2, Unreal, and Half-Life happened - no hud mug. Fading UI element, really.
>>
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>>12755816
He's too locked in to change his expression, save for when the Quad hits his veins.
>>
>>12755764
3:24 to start off with
annoying map. forgot the route. 10th try, 1st time through the blue door. vanilla punch physics is shit and gay and I'm too old to care about defending it against zdoom niggers any more.
https://litter.catbox.moe/dtzenk.lmp
>>
>Peril as I have named it only came about as a lockdown project for my son so we could play coop over a network. It actually turned out way better than we imagined, so I made the choice to make it into a mod to share with others.
>>
I've just replayed the original doom 1 on ultra violence and the main challenge was running out of ammo. Is that normal? Is uv just balanced around 100% secret discovery?
>>
>>12755831
I'm more impressed that you beat Doom 1 on Ultra Violence to be honest
>>
>>12755831
>Is that normal?
No, there's lots of ammo. You are probably trying to fight the monsters from too far away. Doom is in many ways a melee game. Most of the weapons with one obvious exception work best at close range.
>>
>>12755831
Why do people even play classic FPS games at all if they don't want to actively engage with secrets? It's like dragging your ass to the other side of the town because that's where the only good pizzeria in your town is, only to order some fries and cola there.
>>
>>12755836
This post just lit up my pistol start PTSD from fisting so many pinkies without berserk. At a certain point I learned I should've just been running ahead to find a shotgun or something.
>>
>>12755764
3:06, a little better than previous >>12755824
too frustrated right now to push for under 3.
any map which has a 50%+ fail rate is too annoying to play repeatedly.
https://litter.catbox.moe/8lt4f0.lmp
>>
>>12755843
I don't mean literally melee as in fist and chainsaw only. I mean all the weapons except the rocket launcher work best if you run up to your target, shoot, and quickly back off.
>>
>>12755838
>Why do people even play classic FPS games at all if they don't want to actively engage with secrets?
Because classic fpses'ses's do fast arcade action just as well as dungeon crawl adventuring and some niggers prefer to play that way.
There was a dweeb with a baby avatar on Doomworld named peter kelehererelteretlr or some shit who used to rage at having to find secrets. thought it was a waste of time or something. he was a nigger with a cock up his ass for having that opinion but I respect it.
>>
>>12755835
Was it supposed to be some sort of great challenge?
>>
>>12755838
>Why do people even play classic FPS games at all if they don't want to actively engage with secrets?
They represent a percent of the overall experience, and the skill in ‘finding them’ is varied. Some people just have to resort to wall humping after completing a map.
>>
>>12755816
Probably id being pressed for time that led to it being vestigial.
>>
>>12755816
In the goodies and free crap they included with the new expansion there is some stills that were meant to be used for animations. I'll post some screenshots later when I get home of uou really want to see. I'm sure some anon will include them at some point. Some even had visors of different colors on his helmet
>>
>>12755759
tetrad.wad map27
>>
File: image.png (125 KB, 493x173)
125 KB PNG
Huh?
The same warning is in Ironwail.
There's "comp_hum2.wav" file in sound/ambience, I assume they made a typo?
>>
>>12755764
2:09
first exit best exit
https://litter.catbox.moe/ue9l93jda2b6g7lo.lmp
>>
>>12756052
Heh, they really did. On map3 there's at least one computer that tries to use this sound, it's in the corner right after the holographic lava, you can hear it if you rename the file from "comp_hum2.wav" to "comp_hum2wav".
>>
Ass
https://files.catbox.moe/vrbbor.mp4
>>
>>12755820
>no longer has an ‘ouch’ face when too much damage happens
Maybe a certain game should've made sure the ouch face actually works correctly.
>>
>>12756197
>crystal clear 144p
>>
>>12756052
>>12756094
Looks like I'll wait a little longer until this is all fixed.
>>
>>12756197
what made you think this was worth sharing with the world
>>
>>12756208
Considering it's Nightdive (even though the campaign is made by MG), you'll probably have to wait for another decade or two, when they make another re-re-release.
>>
>>12756214
Just this, I wanna make things that are funny to me, but If I see someone else happy for what I shared, then that will make my day better honestly.
I know that it's not the best, but it's funny for me, and at least it's funny for others in the end
>>
>>12756250 (me)
And nope, I don't like the 67 meme at all, it's just that one piece of that yellow character has it sadly
>>
If I wanted to make a Doom 2 wad but use my own textures, music and possibly sound effects, is it good to go with Slade + UDB? Slade to make the modified wad file, and then tossing it into UDB to make the levels.
I know Slade is also a level editor too but I've already got used to UDB, it's just that UDB doesn't have a baked in file editor.
>>
>>12756215
Oh I misread, I though Ironwail was the issue. No worries then.
>>
>Running through Quake's original campaign on Kex after beating Dawn because eh, why not
I forgot how short this campaign was. I'm already near the end on the fourth dimension.
>>
>>12756458
The maps are small and very straightforward. They’re quite unlike how wide and mazy Doom maps could get, even with Episode 4 being the closest.
>>
>>12755875
It's a forced meme he's been trying for years and years.
>>
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My least favourite level in tremor. Very confusing
>>
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>>12755764
3:13 https://files.catbox.moe/rwkl66.lmp
>>
>>12756303
I think that's how most people work, yes.
Ultimate (or some other variant of) Doom Builder for maps, Slade for everything else.
>>
>>12756458
I'm sure it feels like a cake walk to, after that.
>>
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FUCK fiends
FUCK vores
and FUCK spawns
>>
>>12756580
Have you ever actually walked through a load of cakes?
It's slippery, it's very messy, you're likely to end up on your arse, covered in cream, and it's a reprehensible waste of food that frankly should be punishable with jail time.
>>
>>12756203
Yeah
And the "picked up a medikit you really need" message
And the exit switch sound!
>>
>>12754927
Was the PS1 the same as N64 quake?
>>
>>12755612
*1 replay
Reload your final boss save
>>
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>>
>>12756580
There are a couple of nasty moments on Nightmare, but otherwise yeah I'm breezing through it.
>>
>>12756602
It was PC campaign with more loading screens and fancy lighting on a custom engine, so no strafejumping and stuff, even if you plug the mouse.
>>
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Coincidence?
>>
>>12756615
>boomer mom spams social media with pictures of her screaming ankle-biters
>>
>Decide to check Simplici7y
>Newest upload is a fan-made soundtrack to Rubicon X
>Somehow has over 500,000 downloads after only four days
>The second-highest downloaded item (Marathon Phoenix) only has 25,000 after two years
>A review on the soundtrack states the creators removed negative reviews and comments about it wherever it was posted
Jesus fucking Christ.
>>
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>>12756583
I'm from Slipgate Complex and I say frag 'em all!
>>
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>>12756640
HUH
>>
It seems as if Google is STILL intentionally making its search results worse in order to force people to spend more time using it and thus see more ads.
Do a Google search for "wad progression for skill improvement" site:doomworld.com
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/ should obviously be the first result.
It does not come up. At all. On any page.
I had to fucking find it using the /vr/ archive.
Fuck you Google.
>>
>>12756705
I've been using 4get instead.
>>
>>12756705
>I had to fucking find it using the /vr/ archive.
Most of the results it does return are people talking about that thread, you didn't need to archive dive here.
>>
>>12756726
That's not the search I used because I didn't remember the exact thread title.
Just posted that search here to prove a point: even the most precise search possible doesn't even bring it up as a Google result.
Anyways, maps featuring Pain Elementals or platforming are badly designed.
>>
>>12756679
HUH!
>>
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>>12756707
Neat.
>>
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>>12756742
>leddit
>minecraft
>wristlet
>that fucked URL bar in the centre
>>
>>12756705
>relying on Google to search a site that has its own inbuilt search function
Well-deserved suffering, honestly.
>>
>>12754621
Since nobody posted
https://x.com/Q2MapCenter/status/2088294865620566378
PSX Map Jam 2 is out
>>
>>12756758
>is out
No you double shubniggur, it's just starting.
>>
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>>12756750
Zoomer gf always enlists me in her MC shenanigans but it's okay because she sits on my face.
>>
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>>12756765
>having a gf
>>
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>>12756767
>>12756750
>.gif or .mp4
>>
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>>12756705
This probably isn't helpful to you but--
>>
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>>12756742
You are like babby. This is how you post a screenshot.
>>
>>12756781
You're missing gay sex with hats on.
>>
>>12756781
Why do you have all the browsers?
>>
>>12756781
also hello fellow GIMP user.
>>
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>>12756781
bias confirmation moment
>>
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>>12756786
Firefox is my 4chan browser that's never logged into anything, Brave is my work browser that's always logged into work accounts, Ungoogled Chromium is my browser that's always logged into everything that's not a work account.
I dunno it works for me.
>>12756790
It's good enough innit?
>>
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>>12756797
Why not have one browser with multiple profiles?
>>
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>>12756797
>It's good enough innit?
In some ways I would say it's more than good enough. I love the perspective tool, it's saved my ass a few times with a few art projects, I used it for the stars in pic related.
>>
>>12756791
I'm not Brazilian. That's actually a custom command widget that runs ddcutil setvcp 10 61 every five seconds because my display is weird and multiple OSes have difficulty remembering the brightness I set it to, and it also occasionally goes black for a second or two and resets its own brightness, so that automatically sets brightness to desired level upon startup as well as when the display occasionally goes black and resets its own brightness.
All wads should use half-height caco corpses. No exceptions, no excuses.
>>
>>12756781
>I need 3 different web browsers
>>
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>>12756806
Sometimes stuff works in one browser and doesn't work in another.
>>12756802
I dunno it works for me, fellow Dorkness enjoyer.
I play DOOM using UZDoom, freelook, crosshair and infinite height monsters turned off.
>>
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>>12756807
>I play DOOM using UZDoom, freelook, crosshair and infinite height monsters turned off.
A fellow man of culture, I see.
>>
>>12756809
I also have SR50 left bound to Q and SR50 right bound to E, because I'm deburish like that.
>>
>>12756803
I miss dithered, early 90's graphics.
It makes me think of a time when women had thick, full, unshaven bushes. Playing video games from that era make me feel like I'm back in those days where I could pull down any woman's pantsu and stick my face into a wonderful, thick, fragrant dark forest.
>>
https://youtu.be/ymLMDA6CGuw
>random building tip recommendation
>for mapster
>sure, whatever. Why not, even though I already know how to do this stuff
>That fuckin crackhead/smoker voice
you gotta check it, sanest mapster user
>>
>>12755764
I was going to record a demo but the one that was going to be a success apparently didn't want to teleport a monster into the right spot.
>>
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>>12756862
The Duke community is special
>>
>>12756862
Love the smashing of keys,too. Unnnggghhh...
>>
>>12756865
it is, also very old. Average Duker is above 35, quite sad it's all dying out. Doomers and Quakers have newbies coming all the time, making new stuff
>>
>>12756805
Truly a Linux Moment.
>>
>>12756926
It's my display. I dual boot Windows and also needed to install a Windows program to set the brightness at startup because without it, it defaults to the display's default.
In this case, Linux ends up being superior because when the black screen thing happens in Windows, I have to manually reset the brightness with the display's controls.
>>
>>12756826
Based retro-bush enjoyer.
>>
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>>12756862
>>12756881
Build badly needs better software than Mapster32.
>>
>>12757034
I'm 90% sure that's how Ter Shibboleth was born, you want Build aesthetics but settle on discount Build aesthetics made in Quake because it's still better than dealing with Mapster.
>>
I need to finish my 666 map. Then maybe consider if I can do another one which is any fun.

>>12757053
Always seemed to me like it's because Build is this inbetween of Doom and similar early 3D FPS, and then Quake style full and true 3D FPS. Looking at that video though, it feels like Mapster32 is far behind just even old original Doom Builder, like even for the complexity and more demanding operator's logic of Build, the editing software should still really be better than what it is.
>>
>>12756862
>sproites
gem
>>
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>>12756864
>Using scollers to push monsters over a single teleport line
Not surprising that these can break. Like 90% of broken teleport boxes I've seen are due to people failing to appreciate how scrollers can get enemies stuck.
>>
>>12757090
Always make your monster teleporter boxes with redundancy.
>>
>>12756803
The fourth dude was released?
>>
>>12756862
Fucking lol'd
>>
>>12757225
Not yet. I took a break in January, and got caught up in doing some side shit. Which I'm working on right now.
Fourth guy is looking pretty good, I just need to do an art pass when I get back to GMOTA, and get a voice for him.
>>
I've got 16 minutes left on this map, and I don't know what else to do with it. Should I draw a penis?
>>
>>12757242
Yes.
>>
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>>12757242
>>
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>>12757242
>>
what was the line horizon one in elfbdsp?
>>
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>>12757243
>>12757248
I should never have doubted the council. Had to boot up GzDoom to get an aerial view of Pen Island, as even turning on freelook in Nugget wouldn't give you flight to properly show it for a screenshot.

>>12757247
Well, I like my penis. I think it's a pretty good penis.
>>
>>12755612
You need to kill cthon once on blood nightmare to get the weapon. You don't need to do multiple replays and you don't even fight cthon second time.

Btw there is also blood ssg. There is a secret map on the blood nightmare run that contains that weapon.
>>
>>12755603
>>12755610
Blood shotgun = Doom's chaingun
Blood super shotgun = Doom's super shotgun
>>
>>12754634
The Aliens map is cool. Ambient soundtrack is also really nice and befitting of Quake despite the lack of Trent Reznor. Obviously it's no Arcane Dimensions but who's coming in with those expectations from some bum team from Nightdive?
I honestly liked the ammo/health upgrades more as a mechanic more than them just putting your health at a softcap of 50 for Nightmare. Not reinventing the wheel or anything but a bit more long term incentive to go for secrets goes a long way.
>>
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>>12754621
For 666 Minutes, completed version of Dead Lift:
https://files.catbox.moe/ob3pmj.zip

If maintainer wants to add the line horizon things to the oceans, please do, I forgot what it was.
>>
>>12757259
Allegedly 1080, with tag 180 (to mean 180 degrees)
>>
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Slipgate Rangers 1.25 out now.
https://www.moddb.com/mods/slipgate-rangers
massive UI overhaul (anon im still working on hud icons for you) and bug fixes
>>
>>12757387
Is that Michael Jackson in the middle? ;-)
(also should this be newsposted?)
>>
>>12757401
not necessary, you could if you feel like it but I didn't change much apart from the centerprint texts. No new enemies or weapons or anything exciting yet.
>>
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I can still do it...
>>
>>12757387 >>12757423
>"massive UI overhaul"
>didn't change much apart from the centerprint texts
Hardly massive then?
>>
>>12757470
why dont you check it out and see.
>>
>>12757347
>some bum team from Nightdive
>Machine Games
They’re professionals so the expectations are actually pretty high, and barring the third(?) map that was admittedly rushed they met and nearly exceeded such expectations. Dimension of the Machine was great, Call for Q2 was great, and Dawn is shaping up to be even better than both.
>>
>>12757483
Even Abyss of Time is only rough the first time through, once you know where you're going it's good fun.
>>
>>12757506
Nah, I've replayed it like 6 times already, while the layout is indeed x20 more basic than it feels at first, it's still annoying and tiresome as fuck.
>>
>>12757514
I nah your nah, I've experienced neither of those emotions while playing it. On second-loop Bloody Nightmare, which one might expect to be the worst experience since it's the hardest difficulty and you're guaranteed to have fuck-all upgrades, I'd go so far as to say it's less of a pain in the ass than Dawn of the All-Mother that directly precedes it.
>>
>>12757483
>>12757506
I think it just looks a degree ‘plainer’ than the others - a bit more square, less grand - but it’s still a fun map. It’s great seeing the changes between each ‘time period’, too, my favorite being those bars separating the ‘crushing walls’ trap room.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>new quake addon by machine games
will I like it if I didn't really enjoy legacy of rust?
>>
>>12757618
I can’t comment since I haven’t even made it too far into LoR, only their previous Quake addons, and if you liked those you’ll likely enjoy Dawn.
The only real polarizing thing may be the ammo and health upgrades.
>>
new to doom here, have there been any 4chan community map projects? something like kiwidoom or jpcp
>>
>>12757652
Play HFFM.
>>
>>12757652
HFFM
>>
>>12757652
Gonna third HFFM. Beyond those, 2048 Minutes Of /vr/ is worth playing, and Ad Mortem is pretty damn good.
We're also doing 666 Minutes Of /vr/ now.
>>
>>12757659
>>12757667
>>12757671
awesome, thank u
>>
>>12757652
https://doomwiki.org/wiki/Ad_Mortem
Check the tabs at the bottom for more links to more projects
But yeah play HFFM first.
>>
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>>12757618
It's free so all it will cost you is your time (assuming you already own Quake on Steam of course) from what I can see most people really like it. With the big complaint being major content being lock behind new game plus. But you should try it yourself and come to your own conclusions about it.
>>
>>12757684
>assuming you already own Quake on Steam of course
Even then, the links in the previous thread will allow you to play it through the updated Ironwail port.
>>
>>12757618
>different games
>made by completely different people
They're both FPS campaigns I guess.
>>
>>12757686
Already?
Oh that was fast
>>
>>12757678
HFFM is a bit hard, no idea what skill level he is and if he's ready for it.
>>
>>12757703
It’s balanced around all the skill levels, isn’t it?
Even so, that’s why I linked to Ad Mortem first, probably my favorite /vr/ wad.
>>
>>12757703
>HFFM is a bit hard
>>
>>12757618
It's better than Legacy of Rust.
>>
>>12756807
>UZDoom
Based
>freelook, crosshair and infinite height monsters turned off
I think PreciseCrosshair is cool.
>>
>>12757034
this picture is me and I released 3 maps now. Mapster is fine
>>
>>12757820
Weather report anon?
>>
>>12757826
yea
>>
>>12757618
If you like Quake and it's previous Machinegames expansion, you will enjoy the shit out of this one.
>>
>>12757827
You make cool maps, dude. Any plans doing a full episode?
>>
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>>12757832
that's the plan. I fell out of it during this summer due to health issues but now mapping again
>>
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Can somebody upload kexquake's pak0.pak from steamapps\common\Quake\rerelease\id1 folder so I could fix my mg3 episode in ironwail?
>>
>>12757820
How can we be sure that's not Stockholm Syndrome?
>>
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>>12757617
Only got a basic outline drawn in a battered notebook this time
>>
>>12757618
Legacy of Rust kind of sucked, it felt like a mediocre Doom mod.
Both Machine Games expansions for Quake just feel like more advanced Quake maps inspired by the most popular mods for the game.
In other words, it's much better than Rust. I never even managed to finish Rust since I found it pretty obnoxious, while I loved Dawn and want to replay it.
>>
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>>12757827
nta, but I also really like your maps and playing Weather Report made me go back and replay Duke's campaign and expansions for the first time in a decade and I had fun, so thank you.
>>
>>12757746
Oh, that's neat.
>>
I feel dumb now.
I only JUST realized you can bind fov to keys in UZDoom for zooming.
>>
>>12758042
But you're always zooming to use UZDoom. It's the zoomer's choice sourceport.
>>
>>12757840
haha benis :DD
>>
>>12758042
wait until you find about the pronoun options
>>
>>12757387
Are you planning on adding anything from the new vault? Or unused stuff in general?
>>
>>12758058
Meds.
>>
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>>12758063
>>12758063
yeah all those knights I posted in the last thread are going to get added. I think this dude is pretty cool. Ive got some other non vault stuff I want to put in too.
>>
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>>12754619
My poor childhood Tank took a railgun to his ankle but is still on the warpath
>>
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total casual when it comes to Doom wondering if there's anything worth playing here besides the first 2 games
>>
>>12758167
Everything there is worth a playthrough except for the Master Levels. TNT isn't great overall, but it's still got some cool maps.
>>
>>12758167
look at the op
you can get everything for free without putting money into a jewish mouth
>>
>>12758176
Why does it have to be a Jewish mouth?
>>
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>Is the best non-retro retro shooter
2010s boomshoom sisters... how do we cope?
>>
>>12758174
>except for the Master Levels
why
>>
>>12758192
They're not very good.
>>
>>12758192
theyre fucking terrible dude they even tried to go curate the best ones for bethesda doom but its still fucking bad. Like switches with no indicators and other amateur shit hard to believe it was a commercial product.
>>
>>12758167
>>12758174
>>12758192
>>12758197
Black Tower from Master Levels is absolutely worth playing. GREAT level.
>>
>>12758190
>the least smelly turd nugget on a giant pile of shit
Wow, what an accomplishment.
>>
>>12758190
>Ashley chan
Shelly isn't short for Ashley.
>>
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>>12758190
>best non-retro retro shooter
Not like there was any competition, but Voidpoint did an amazing job especially after the expansion. Kind of got the impression that working under nu3DR sucked balls, though, so it’s impressive they didn’t just phone it in.
>>
>>12758287
Nice icon of sin you get there
>>
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>>12758303
That used to be all there was until Aftershock added a phase 2.
>>
>>12758287
I don't recall a second phase for that fight
>>
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So I need to to beat the Nightmare Chthon for the first achievement, and then reload the save and go for the knight's head and NG+? Weird design choice to be DESU.
>>
>>12758331
buy an ad
>>
>>12758331
Yeah it's dumb and if you went for Hard at the start instead of Nightmare like I did because of laziness I believe you're fucked (in the sense that you'll have to do it on Blood Nightmare).
I just used the console because I didn't feel like doing the whole thing over and over without changes but what you could do is take the Rune of Madness portal at the hub, do the level normally and proceed to Of Shattered Minds to get the Bloody Nightmare secret. Then beat Chthon on Nightmare and you'll get the loop in addition to the upgraded shotguns.
>>
>>12758329
>>12758325
Yeah it’s new, from Aftershock’s alternate campaign which is the ideal way to play it imo, even for first timers.
>>
>>12757697
It is an amazing time to be alive with how fast people take care of business.
>>
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>>12757387
Do damage upgrades change any kill breakpoints for shotguns and nailguns? It feels like it takes the same amount of shots to kill enemies with no perks and with maxed perks.
>>
>>12758378
Really? a maxed out shotgun power should one shot a grunt or make knights take 3 shells instead of 4. its not a massive boost but it makes a difference.
>>
>>12758181
They own all the stuff and the anon you replied to is technically correct, the best kind of correct
>>
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Eviternity 2 map 16
Pretty fun to just run around and improvise in this one
>>
>>12758397
That's why I said "feels". The only thing I've actually noticed in base game are ogres dying to 3 double barreled shots which I discounted as random infighting/self-inflicted damage for most of the game and zombies getting gibbed without quad.
>>
>>12758190
I never cared for Ion Fury and I tried it twice. The enemies are all just different colored dudes and maybe robot spiders, the shotgun feels weak on the higher difficulties, hitscan fucking everywhere and it's too fucking long.
>>
>>12758337
... for the free update?
Anon, you're genuinely brain damaged.
>>
>>12758618
>the shotgun feels weak on the higher difficulties
The spread is minimal, enemy health doesn’t scale based on difficulty like Blood’s does, and provided some of the pellets hit the head hitbox its oneshotting nearly everyone. You must have dropped it 10 minutes in back in 2019.
>>
>>12756862
The build engine chubbz
>>
>>12758337
>>12758176
Use proper, holistic capitalisation and punctuation.
>>
>>12758647
I actually like it when they don't. Every single post lacking capitalisation and general punctuation ends up being some moron shitposting, trying to troll or just being an all around asshole. It's a nice, quick way of knowing which post you can ignore immediately.
>>
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>>12758618
If you were to make a direct comparison of Blood's and Fury's enemies you'd find a lot of similarities in design. Cultists to cyborgs and monsters to weird machines. You'd also notice that Fury wins on the amount of different types, especially now that expansion is a thing. The only point Blood has going for it is the tightness of it's design compared to more run and gun dumb shootan of Ion's, cultists also have soulful voiceovers with it's own made up language, Tolkien would be proud.
In conclusion, Shadow Warrior is the best. Ninjas can jump, hide behind cover, use almost all weapons Wang has and the Shadow Ninja is my favourite enemy in all of fps
>>
>>12758689
You've sold me on giving it another go when I'm in the right frame of mind.
>>
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>legacy of rust's brink
some stupid motherfucker really thought he was making his combat magnum opus
>xaser
christ dude
>>
>>12758287
I remember this level would run at single-digit FPS on my old PC.
>>
>>12758758
This is how I look at Revenants when they throw an 80% damage ball after a bunch of softballs
>>
>>12758758
The last two maps of that wad were just miserable.
>>
>>12758820
I really enjoyed the first five maps, very distinct mapping style and nice usage of the new enemies, but everything afterwards felt like a mid community project. I swear the authors for a couple of maps in the second episode forgot what they were mapping for, could have pulled them from any other doom wad.
>>
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>>12754621
[08-15] Abyssal Apocrypha (MBF21) is out
https://www.youtube.com/watch?v=z6qxLnftuhE
https://www.doomworld.com/forum/topic/159769-abyssal-apocrypha-mbf21
>>
>>12758758
xaser is shadman of doom wads
>>
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>>12758876
>>
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>>12758868
How can I get an MBF21 mod working with a GZDoom gameplay mod?
>>
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Why is 5.1 surround sound such a rare feature in Quake source ports? Even the fancy new NightDive Kux Quake lacks it. It's basically FTEQW or bust here. Doom's in a lot better standing here with *ZDoom and Woof/Nugget and more having it. Raze luckily has this covered for most Build games, but it has voxel bugs in Blood and can't load Ion Fury, and of course it lacks it too.
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>>12758937
>Why is 5.1 surround sound such a rare feature in Quake source ports?
Probably too nuanced and autistic for the average sourceport developer. I don't know if you can calculate sound falloff and whatnot as cleanly in a Quake map as you can for Doom.
>FTEQW
It's a shame that engine has so many cool features, but the defaults are abysmal dogshit and it has so many compatibility issues.
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>>12758937
>5.1
Everyone with surround support is focused 7.1 nowadays.
Ironwail supports 7.1, I'd expect it to do 5.1 by just dropping a couple of channels.
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>>12758868
>Knowledge wields power: Find the secret exit in each map and keep your weapons (Excluding map one);
How many other wads have done something like this? I don't recall hearing of anything doing it before.

>>12758914
>This project makes extensive use of Dehacked: Playing it with other mods might break it and ruin the player experience!
Learn enough code to rebuild the two to play nice together.
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>>12758986
>Learn enough code to rebuild the two to play nice together.
The big thing I'm running into is trying to figure out how to spawn in as the GZD modded player class, or at least change to it.
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>>12759004
Should be able to do it by modifying the GameInfo to add the alternate class to the menu.
https://zdoom.org/w/index.php?title=Creating_new_player_classes#Making_player_class_available_in_the_menu
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>>12758914
>New wad with heavily modified gameplay comes out.
>People instantly try to play it with another mod.
Why not play the intended experience?
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>>12759018
Thanks a ton, this helped me fix it, but the solution was also just me being stupid as hell and I'm too embarrassed to admit what I did.
>>12759023
>Why not play the intended experience?
I don't want to.
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>>12758970
Brother, what are you talking about? I launched it myself and found no such option and nothing going on with my rear speakers at all. Discussion this year indicates that anything beyond surround isn't implemented. So yeah, it's FTEQW or dated-ass DarkPlaces and I couldn't get it working in the latter, honestly.
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>>12759030
>I launched it myself and found no such option
There aren't any in anything other than Source. Everything else inherits your speaker configuration from your OS.
>nothing going on with my rear speakers at all
Your speakers are misconfigured, I booted up base Q1 just before making that post, chucked some grenades, and listened to them bounce around my side and rear speakers. Either than or it only supports 7.1 not 5.1, in which case lmao buy more speakers I guess.
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>>12759047
Mm, doubt it. 99.9% of the time anything that supports 7.1 simply downsamples it to 5.1, and I see no evidence whatsoever other than your posts that it has it at all. Bet you just have some duplication going on in your setup that's meming you on it being 'surround'.
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>Doom Infinity gets stuck on tutorial popups in UZDoom
>hasn't been updated in ages
>If I load the recommended legacy ZDoom version my voxel/parallax and DSD mods crash on load
>~4.12 or so seem to be the sweet spot for all this janky bullshit to work in concert
>MBF21
>UDMF
>shit breaking between versions of UDMF ports
>Nightdive/Bethsoft drops ID24 as a shitpost on top of this shit show
Gotta love the uniformity of this scene.
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>>12759070
I still don't understand why MBF21 is a thing let along the format almost every new WAD is made in.
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>>12759072
I think it's simply seen as truer to vanilla and less GZ dependent overall, but it's still its own unique and wacky thing from the original. I get why exists but it's still a nightmare and something to mind as an end user. I definitely have my Doom launcher ready with both Nugget and UZ depending on the mod.
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>>12758986
Sunlust map28.
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>>12758937
>>12758953
https://www.moddb.com/mods/quake-eargasm/downloads/quake-eargasm-final
For all 3 of us playing Quake w/ a surround sound setup on FTEQW, must-have mod here.
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>>12758937
Raze is a fucking joke of a port
>what if duke felt like a laggy and shitty gzdoom TC
no thanks. Glad that shit is abandoned
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>>12759109
Cool. 5.1 for eDuke or whatever coolguy port you use when?
>inb4 'zoomer'
Nigger, it was in pretty much every PC game from 1998 onward and only recently has it become somewhat scarce.
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>>12759109
>laggy
Not on my 119fps locked setup with VRR. Maybe it does if you're on some poorfaggot 60hz shit. Elaborate here.
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>>12759113
probably never. The sound system in Eduke is a relic of past and the dev team is lazy
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>FTEQW apparently has the potential for ragdoll body physics
>no mod or map pack has implemented this
I know it's blasphemy but it would still be neat and surreal to see in Q1.
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>>12758914
It'll depend on the MBF21 content and the gameplay mod in question. Gameplay mods largely replace existing actors, which is the basic reason things don't work right away.
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>>12759029
What mod are you playing it with?
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>>12759054
Nah, the only channel duplication I have set up is passing bass to the subwoofer, and that's just for music because most stereo-to-surround expanders are too dumb to do that on their own. If you're not getting rear and side channels, it's your setup that's the issue.
Did you remember to change your speaker config in MMSys?
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>>12759187
What build/version are you using? Rear speakers work on every single other thing that supports them.
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>>12758331
Ooo ty.
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>>12759120
FTE also has damn near zero documentation, let alone practical examples available for people to look at.
It's a miracle anyone can get anything unique to that engine to work.
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>>12759190
For Ironwail, latest standard release (0.8.2).
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>>12759284
Just checked KexQuake and classic WinQuake and both of them are properly migrating the grenade bounce SFX around my channels too.
WinQuake supporting it was pretty surprising.
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will the new free quake expansion work with quakespasm
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>>12759304
WinQuake absolutely does not have surround audio you lying cocksucking snake. Post webm with specialk audio data visible. All search results and my own testing indicate otherwise you fucking judas.
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>>12759314
I think he was probably just confused or/and stupid, not a willingly malicious backstabber.
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>>12759109
Had zero problems with Raze when playing SW. Not much reason to use it for Duke or Blood, but I played Duke a bit in it, and worked fine as well. I'm not saying your laptop is old to run a 30 years old pixel sprite-based game, but Raze is not 30 years old, and needs more than a Pentium II.
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>>12759314
>specialk
What's cereal got to do with anything?
>my own testing
System issue, works fine on my machine.

I did think it may be caused by having OpenAL installed, but that doesn't make sense since it wouldn't be able to access the game data to work out where sounds are coming from.

Please hold wile I acquire software that can actually record all 8 audio channels instead of mushing them into stereo like MS' default shit does.
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>>12759345
You're delusional or lying. Average 4chan experience. No, I won't go back, there's nowhere to go back to. This is just my fucking lot.
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https://sourceforge.net/projects/equalizerapo/
https://sourceforge.net/projects/peace-equalizer-apo-extension/
Install these, run APO, then run Peace, and click this and it'll visualize any sound activity in your system. Also mind any bullshit you may have enabled in your sound driver's control panel applet or enhancements you may have on in your Speaker/Sound properties. These ports simply, do not, have more than 2 channels of audio. You dumb/lying fuck.
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>>12759345
It could be some algo OpenAL Soft has going on that's making shit up and duplicating/positioning at will.
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>>12759345
It turns out I was, in fact, retarded. It sure sounds like the audio's moving around channels, but when I record it with OBS I only get three channels. When I recorded KexQ2 as a control I got all of them.

However, when I try FTE (6202) even though it says it's set to 5.1 I only get three channels showing up in OBS recordings. Same shit with my version of DarkPlaces SDL, but that doesn't offer a speaker config option so it might be too old.
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wish build engine sourceports had better options for seeing where secrets are on the automap outside of dnshowmap/etc. Thought maybe raze might have something but they are committed to the build engine automap and it's no longer getting updated.
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>>12758098
I thought I wasn't the only one who noticed and was waiting for others to point this out, but it seems no one recognized that new knight from Quake looks like that meme creature from Halo.
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>>12758876
So everybody loves xaser secretly, but pretends they are repulsed by him?
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>>12758876
That's a fucking retarded comparison.

>>12759606
And an even worse interpretation.
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I fell like playing vanilla Quake with colored lights, is this mod a good choice:

https://www.moddb.com/games/quake/addons/quake-colored-lightmaps
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>>12759640
I'm probably wrong, but I thought these are de facto standard:
https://quakewiki.org/wiki/External_Lit_And_Vis_Files
Also KEX maps already have colored lighting. But it's KEX. But you can play its maps in other source port.

Personally I strongly dislike colored lighting retroactively added to old maps. Even when maps are made with colored lighting in mind, most of the times it's way too aggressive imo.
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>>12759615
It's also a harsh one. Xaser gave us some great gameplay mods.
I just don't think directing fights is a strong suit of his.
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You know what we'll do for the second to last map? We'll fill it with acid platforming. And troonforcers. A hundred or so.
This way everyone will think the boss is amazing.
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>>12757840
Still need it, negro?
https://limewire.com/d/hzSQG#GOCzNfsLbT
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>>12758190
Ion Fury is still at least better than Phantom Fury. What the fuck were 3D Realms thinking?!
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Hooray. I beat the game on the shitty Nightdive remaster. Now I have eternal proof on Steam that I beat the Niggur on nightmare even though I've done it countless times over the years. Woo. What honor.
I never understood achievements and why people are obsessed with them to be honest, why are the younger guys so into them?
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>>12759906
Shit's like boyscout badges, there's barely any point to them besides showing off that you've earned them.
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>>12758937
I can't speak for quake, but i've never understood the point of surround anywhere but the cinema.
2 channel headphones are far superior for games and personal film/tv viewing, and the sort of games you're playing couch-coop with friends aren't cinematic soundscapes.
Is there an everyday benefit or is it just autism?
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>>12759906
They've been conditioned from the start by marketing to believe it, same as the 1990s/2000s generations were indoctrinated with the idea that graphics > *
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>>12759906
I really like the Nightdive nightmare mode
>removes the stupid and easily outsmarted nightmare AI
>Just makes it hard with half health
It's a good system.
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>>12759932
It's actually far more immersive and helpful in games, especially ones with a first person camera, than it is for any movie. It's incredibly arbitrary how it's set up in movies, but in a game like Quake or System Shock 2 it not only immerses you into the scene, it has gameplay benefits of letting you know when a shot, enemy, or door sound is coming from behind you. I don't know how this isn't self-evident. Are you capable of envisioning an apple?
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>>12759384
FTEQW requires this audio renderer for 5.1 positional audio to work, at least on my machine.
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>>12759906
The only time achievements were ever something to care about was the first Mass Effect since you got buffs for most of them. ME2/3 had them too but to a lesser extent.
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>playing Alien Armageddon at 4 in the morning cause I can't sleep
>see can of monster advertisement
>casually activate my nightvision/they live goggles and look at it
Hmm. I feel called out.
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>>12759969
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>>12759940
I haven't played much of Bloody Nightmare yet, but ogres throwing 2 grenades is _____fun__. Wonder why don't they make it a new proper skill 4 usable everywhere.
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>>12759947
> I don't know how this isn't self-evident
>Are you capable of envisioning an apple?
Touche

> it has gameplay benefits of letting you know when a shot, enemy, or door sound is coming from behind you.
I was hoping there might be some interesting physics or biology rationale I'm unaware of, but all you can offer is npc-tier marketing copy.
Set aside your indignation and consider how many ears you have. You know how 5.1 and 7.1 interpolate positional sounds? You can get most of that benefit with 2 channels already, and a cheap pair of headphones are going to offer as good or better positional sound than an average lounge-room setup with a 10 times more expensive surround system.
I'm happy to hear an actual clear benefit of a surround setup for ever-day game playing, i.e., in a regular lounge room rather than a room outfitted for acoustic testing.
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>>12759936
If people could see how I actually play games they would call me casual
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>>12759661
I did not enjoy that at all
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>>12759661
Second to last map was fun and bosses were one of the best bosses in Quake. You just suck. Also enforcer has always been good enemy and the troon is you.
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>>12760036
nta, but I like the "sci fi" Quake 1 faction and Rubicon/Alkaline were amazing for enhancing them. Copper is lame for making enforcers turrets though.
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>>12760043
>Copper is lame for making enforcers turrets though.
Where’d that come from? Only ‘Reliquary’ got mentioned earlier but I don’t recall any talk about it using Copper.
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>>12759991
>headphones
Poorfag SHIT when you have to share your space with your family, friends, or some hole who will mean nothing to you in a few years.
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>>12760286
Is everything ok, anon?
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>>12760294
Yeah. I just don't think headphones compare to a good 5.1 setup, though. You just don't get it.
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>>12760162
>teleport in
>bodies scattered around
>cybie approaching
I know these corpses are made by player, but imagine someone playing e2m8 for the first time and it starts like that.
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For me, it's C:\Program Files (x86)\Steam\steamapps\common\Quake\rerelease\mg3\music\track04.ogg
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>>12754869
Best multiplayer in the series, you got filtered by the campaign.
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>>12760109
I was thinking of the nightdive nightmare mode and how it took the better ideas from copper when it came to the monsters. As I recently played the game on nightmare it came up as something I'd mention, but I understand how from just that post it looked like I just randomly said it.
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>>12759940
Guy didn't ask the front desk for some Rope Arrows.
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>>12760492
Q2 Multi was god tier. Campaign was pretty good too.
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>>12760552
do you like WoD? that was my favorite shit. Machine rocket gun was so much fun I also loved popping people with the IR laser.
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What do you think of freedoom art direction?
Inb4: this one is not from it.
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>>12760616
It has an art direction?
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>>12760616
Looks like something some degenerate discord zoomer goons off to.
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>>12760457
>\Steam\
>.ogg
You did not play it.
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>>12760616
It's well documented that Doom had a development of about 1 year and about 2 dedicated artists, Adrian Carmack and Kevin Cloud (also Gregor Punchatz kind of). Freedoom has art contributions from dozens of people and a dev cycle of like 2 decades now but still generally fails to look as good as Doom. This is a demonstration of why using real artists is important. If you try to replace them with a miscellanea of uncommitted contributors the end product is likely to look like a clusterfuck, even if some of the stuff they add individually looks good. Ideally you'd also have a single visually minded person leading the aesthetic direction to begin with i.e. not programmer art. Free software tends to look ugly in general, but it's usually not a big deal because they're not trying to make a game.
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>>12760616
What's this from?
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>>12760654
I am playing NG+ right now.
I also put that file on my phone.
Who hurt you?
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Abyssal Apocrypha just released
https://youtu.be/z6qxLnftuhE?is=-5p7lhKGmvoYdxw5
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>>12760286
I get that watching Blade on dvd with your bose 5.1 and 40" plasma home theatre was your life peaking, but we're not all losers bud.

>>12760329
>I just don't think
qft
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>>12760704
Nailed it, except I'd say Punchatz's models are a really substantial contribution.
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>>12760836
I was thinking mostly of Doom 1, where the only model of his in the game is the mastermind. If you include Doom 2 the development time is more like 2 years, but still a lot less than freedoom1+2.
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>>12760707
found it https://forum.zdoom.org/viewtopic.php?p=1137471#p1137471
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>>12760707
That's some person's replacement of freedoom's analog of hellknight. It is a lavamander and there is also a nukeptile which replaces baron of hell.
>>12760637
This is the first thing you think about when you see it?
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>>12760817
Don't go too hard on him, he might be one of those Gen X'ers who fell hard for the home theater trend way back when.
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>>12759667
thx negro
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>>12760848
Alright, fair. But yeah, lots of objectively really good assets in Freedoom, but also a crushing lack of direction and cohesion. (Along with the old 'Replacing A Perfectly Good Asset When There's Still Shitty Ones That Need To Go (Again)').
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>>12760493
>I was thinking of the nightdive nightmare mode and how it took the better ideas from copper when it came to the monsters.
If you enjoyed the turreted fast monster behavior on skill 3 (and also wanted to play it as it was initially created) then it's not a "better idea".
What I find interesting is how it took old Copper's health limit and made it every skill level's problem, even though you can upgrade it - but then they went extreme on ammo drops: They're not just "limited" like they were in the old version of Copper, they're gone entirely AND they start at a more limited cap.
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>>12760616
As ad as it is, it's nowhere as bad as the art in LibreQuake.
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what are these things?
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>>12760986
Eldritch Buzzballz.
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>>12760286
audiophile money wasting retard detected. I bet your setup is stupid expensive and offers no real world benefit other than impotently mocking strangers online. Take the L unc and go the fuck to bed
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>>12760993
I don't drink anymore unfortunately
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>>12760986
Boxes of Turkish Delight, courtesy of Jadis, the White Witch
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>>12760986
Landmines, generously placed around just for you to be stepped on.
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>>12760996
>unc
It's /vr/. What the fuck are you talking about?
>money wasted
A 6ch analog out sound card, old speakers, and wires are $150-200 tops.

Peddle your ass on OF zoom-zoom, maybe you'll be able to afford your own place and not have to worry about taking up space or making too much noise for your roommates/neighbors.
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Are there doom wads where the player speed is altered? Like you don't go as fast as regular Doom guy
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The other guy is right that headphones are a cope. I have speakers and headphones and music sounds glorious on speakers, on headphones you get a poorer simulacra of the actual experience where the bass can't EVER be reproduced as accurately just because of the law of physics and acoustics. Music that doesn't swirl in the air and surrounds you is just not the same thing. That said many people have bitchy neighbours/family/roomates/etc and can't be blasting speakers so all they can listen to is headphones. I have a bitchy neighbour too and I also have to listen to music mostly on headphones unfortunately
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>>12761086
None of this is wrong.
That being said, good virtual surround through headphones can be fucking amazing for gaming.
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>>12760986
That's a jar... You know what to do
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>>12761126
>good virtual surround through headphones can be fucking amazing for gaming.
Yeah which is why him thinking speakers are better for gaming let alone for positional audio is complete bull. I only have a pair of Sennheiser HD598s with an amp/dac but feel like the Garrador from RE4 on steroids compared to really any speaker setup. The latter is obviously better for blaring your tunes or watching a good cinematic movie though.
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>>12761138
>I only have a pair of Sennheiser HD598s with an amp/dac but
I mean those are open and have angled drivers so theoretically they're solid for virtual surround.
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>>12761041
Lol get a load of this retard calling people poor and the next sentence brags his sound system is sub $200. LMAO
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>>12761082
There are mods, like hideous destructor.
A small number of maps have friction sectors that slow the player down in certain places.
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For me, it's UZDoom and JBL 305P MkII's.
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Is Half Life 1 any good?
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>>12761204
Oh fuck you reminded me I still haven't finished it
Time to start it the fourth time...
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>>12761204
Yes, very. It's not as fun in an arcadey sense as Doom, Quake or Duke, but the setting is neat, the gunplay is good, and as an experience I like it a lot. I replay it and the expansions once a year.
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>>12761204
byeah
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>>12761204
>Is Half Life 1 any good?
Yeah.
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>>12761204
*smashes through window* Greetings.
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What are the most hard as balls vanilla-compatible wads you know?
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>>12761208
>>12761209
>>12761212
>>12761213
>>12761214
Ok i'll try it out. I enjoy Doom and Quake not so much Duke. I played a demo of it on a PS2 demo disc over 20 years ago. All i remember is talking to scientists and having a crowbar. Obviously i'll play the PC version.
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>>12761225
>vanilla-compatible
Hmm...dunno. Most of the really nasty ones require Boom or at least limit removal.
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>>12761230
I really like this one
https://battleofthebits.com/arena/Entry/russell+brand+for+doom+ii/15176/
https://files.catbox.moe/j5y5aj.wad
It has puzzle, resource starvation and slaughter elements. Was in particular looking for something similar to it
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>>12760338
deathsmiles in my fps thread?
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>>12754813
I'm playing through Shadow Warrior right now, it's kind of good. I'm about halfway through Wanton Destruction.
What's wrong with it, besides the admittedly nonsensical ways to progress sometimes (which amounts to you running around the map trying to interact with every object)
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>>12761396
I'm gonna play through Shadow Warrior once I'm done with Duke and Blood. At the end of the first ep of Duke and I played through Blood's first ep before. I played a lot of AMC and I wanted to play more build engine maps & mods but I wanted to finish the main games first. Enjoying Duke so far.
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>>12758868
Very cool
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>>12761126
>virtual surround through headphones
Why not real surround through headphones?
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>>12759947
Fuckin loser.
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>>12761086
But it feels good to blast the metal straight into my skull.
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>>12761225
Alien Vendetta on UV is still pretty crazy.
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>>12761176
You can build up a lot of speed in HDest if you want to, in the right circumstances. I think technically that you can outright be killed by being propelled way too fast into a wall by fast scrolling floors.
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>>12761204
Yeah. It's got this very nice sweet spot of sort going for realism (by the standards or its time), yet also firmly still having one foot in Quakeland.
It's a fast and frenetic shooter when it gets up to speed, and it has a lot of charm.
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>>12761204
Not really, I never understood why people hype it so much.

Half-Life 2 is very good though.

There's a also a very playable VR mod for half-life.
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>>12761819
HL1 has more fun levels, monsters, weapons, and combat. HL2 isn't bad, but it's with the episodes that the gameplay actually starts getting really good.
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>>12754813
Fuck you.
Shadow Warrior has by far the best single-player campaign, with close to none "fuck off we're tired" maps like every other FPS has in its middle.
And bestiary is probably my favorite of the big 3 as well. Just toning down the amount of "hp tax" hitscan enemies or bugged retards who will do anything but engaging in actual combat does wonders to gameplay.
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>>12754813
I like the 2013 game quite a lot, even if it had various flaws.
I really hated Shadow Warrior 2, they made it a completely dogshit lootershooter with fake procedurally generated levels and massively dumbed down enemies.
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>>12761730
https://youtu.be/nZxrzSCuRfQ
The feel of Tipton's guitar shredding resonating down to the pit of my throat.
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>>12761225
the sky may be
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>>12761396
>What's wrong with it
I agree with >>12758689 but it and Blood suffer the most from palette-swapped enemies. Also like Blood, they make up the most engaging combat so it could be worse.
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Is there a template somewhere for statusbars? Including widescreen?
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there's nothing wrong with quake on kex and I'm tired of pretending otherwise
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Throw me some theme and midi for a 666 map
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>>12762245
The simplest widescreen statusbar is replacing GRNROCK with another 64x64 texture. That way you also retain vanilla compatibility
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>>12761204
>brightness 0.5
>gamma 1.8
yep, its kino. The question is, should I keep on the texture filtering?
>>
>>12762261
I'm not mapping for Vanilla, your advice is useless to me.
>>
>>12760704
>This is a demonstration of why using real artists is important. If you try to replace them with a miscellanea of uncommitted contributors the end product is likely to look like a clusterfuck, even if some of the stuff they add individually looks good.
I can't argue about quality of art assets in Doom, but I can agrue about them not being a clusterfuck.
Doom is a game about blasting demons, but you have brains with faces piloting spider mechs. You are shooting a traditional looking big red demon blasting magical fire at you, then turn around and see a large round levitating maw cyclops creature spewing lightning balls. Imps don't look like a typical demon or imp too, if you look at them with clear eyes. You may try to defend Doom, but the question about how arachnotrons are related to demons is as old as the game.
What I want to say is that hiring an actual artist is not a cure.
>>
>>12762315
Doom had 3 artists working together on making its graphical assets, and while there's variety in design and even style, there is a consistency in aesthetic and talent.
>>
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>you just took a 1 hour detour to kill a massive alien creature, how about you do it again in the very next chapter
what were they thinking?
>>
>>12762186
I didn't mind the pallette swapping in the original game because they were still easy to visibly identify. Wanton Destruction has chinamen in suits instead of the default ninjas, and their hat being a different color isn't quite as visible at a distance.
>>
> Check if Pillowblaster has posted any updates after a long time
> Has, decide to look at the accounts he links in some posts
> It's all furry porn

He is exclusively looking for those, isn't he
> Inbefore he releases his personal porn mod
>>
>>12762315
Who's to say that's not what demons really look like? Do you know what a typical demon or imp looks like? I don't.
>>
>>12761204
I don't like Half-Life 1 single-player.
Opposing Force was really cool though.
>>
>>12762256
>no r_scale
>quite bad compability with most mods
This is why I'm ironwail guy. The new expansions, horde mode and vault are cool though.
>>
FIRST
>>
Doomguy boiling in a pot of shit.
>>
>>12762451
The only thing that changes appearance-wise are their pants and bracers. The torsos and heads are the first things you see, so immediately identifying which is which isn’t as quick as I’d like it.
But more than that is just the lack of effort in both Blood and Shadow Warrior. The Doom standard has the zombieman and shotgunners have drastically different color scheme and appearances: One is bald and has a shotgun. The chaingunner maintains the bald but has a different skin tone, is noticably redder, wider, and carries a large chaingun.
All the cultists only vary in robe color, and all the evil ninjas only vary in pants and bracer color.
>>
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Eviternity 2 map 18
Pretty stressful map. Lots of cramped encounters, you pretty much have to take it slow
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>>12762705
>shooting that many rockets when a pain elemental is that close to you
Oh shit nigger what are you doing
>>
>>12762710
>can't fight pain elementals with a rocket launcher.
I've been doing this for years with modest success. I still frequently screw it up but rarely die from splash damage outright and I make sure there's plenty of health remaining in case of mistakes. So it's not the totally forbidden insane strategy you make it out to be. When you have space to run around in, it's quite reasonable.
>>
>>12762256
>micro stutters and input lag
>no contrast or gamma, only brightness
>no software emulation setting
>shitty mod support
>bethesda slop login
>takes longer to start than any other port
>disabled people font and other cringe defaults
Not only is it shit, but it was worse than any other modern Quake port even at the time it came out.
>>
>>12762728
Didn't look like you had as much space as you thought there or at least didn't utilize it.
>>
>>12762734
I'm not the video recorder.
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>>12760616
In doom it's clear that big monster = dangerous
Freedoom has goofy mancubi, revenants, cybers and at the same time big scary hell knights. HKs did a good job of spooking me at E1M8 (i played freedoom before doom), but otherwise feel to easy to deal with for their size.

Also when playing freedm at chocolate resolution the players are almost indistinguishable
>>
>>12762728
>I've been doing this for years with modest success
Same. You absolutely CAN fight meatballs with rockets (and it can be very effective, splash damage doing its part against lost souls), but it's risky and you can only do it where you have wide fields of movement.
If you couldn't currently sidestep the line of a flying lost soul from its mouth, then that's too dangerous and it's a guaranteed facerocket. If the lost souls end up behind you, that can also be dangerous if they can block your movement.

Perhaps the best opportunity to rocket a meatball is if it's begun infighting with someone else, so when it's distracted, you can sneak in a whole volley of rockets and get his ass.
>>
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>>12762256
>>
>>12762705
I really like the revenant death animation, it's so cool
>>
>>12762460
Laura Loomer
>>
>>12762407
>there is a consistency in aesthetic and talent.
i agree with this asset assessment.
>>
So I'm not the only one who just thinks of Doom enemy health in units of SSG right?
>>
>>12762860
I tend to count in rockets (which are somewhat similar in direct output).
>>
>>12762860
I have no idea how many SSGs of health a cyberdemon or a spooder mama have, I just shoot at them until they die.
>>
>>12762879
Off the top of my head, I think 23 and 18 respectively.
>>
>>12762860
Do you also get annoyed when they take one more than they should? E.g. barons 5/6
>>
>>12761225
Abyssion
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>>12762890
every time
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>>12762885
I just counted 20 and 16.
But I was shooting from zero range with the monsters stuck in place so I couldn't miss any pellets.
>>
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>>12762705
Map 19 and 20 both weren't that difficult
>>
>eraser is gonna get an update
Neat
>>
>>12763105
Will it finally feature a pencil?



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