Do you remember when games would play a short trailer-like video if you strayed too far from the title screen?
There's a name for it for arcade games. I assume it came from that/builds for demos at gameshows or Walmart
https://youtu.be/LoESNNnjK1Q?si=NQTMwneYeZQZoM5Y
>>12786684Attract mode.
>>12786852Correctamundo.
>>12786682>strayed too far from the title screenStayed at the title screen for too long? Yeah, that's a cue for the game to show some kino.
>>12786682YO MAN WHAT ARE YOU DOING, YOU GOTTA GO COLLECT MORE GLOPPA CRYSTALS BEFORE WE MOVE ON
>>12786684This is probably the correct reason, but I also like to think it was to prevent screen burn in long term.
>>12786682The Elder Scrolls IV: Oblivion (2006) has an attract mode.
>>12786682>strayed too far from the title screenWhat
>>12787854ESL meant to say "lingered too long on the title screen." It's okay, English is hard.
>>12787852Yes, it was entirely to prevent crt burn-in. The last game i remember that did it was Dead Rising which turned out to be unnecessary because burn-in doesn't happen on an LCD unless you leave it on that exact screen for literally years.
>>12786682Fire Emblem Radiant Dawn in 2007 used it to showcase units
>>12787852>>12787891These attract modes were - in arcades - precisely as they sound. To show off some cool gameplay to attract your attention and put your money in the machine. This trend was kept for a lot of home console games because 1) it worked for displays in shops and 2) people were still just following whatever was done in arcades as that was just the done thing. You'll see attract modes fall out of fashion in home games in the early 2000s as the arcade cabinet was no longer the guiding force of the industry (as in, what is in the arcade will be in the home in the next 5 or so years).
One of my favorite attract modes:https://youtu.be/kshcaFrPb5E
>>12786682>Strayed too farThe wording you're looking for, my ESL "friend", Is "waited too long".