DOOM THREAD / RETRO FPS THREAD - Last thread: >>12833556Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source portsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://wadsup.xyz/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===666 Minutes of /vr/Game : Doom 2 | Format : Vanilla (Limit-removing)Resources & Rules : >>12687710Repo: https://gitgud.io/GreenAnon/btsx-project/An Eternity of /vr/Game : Doom 2 | Format : Eternityhttps://www.doomworld.com/idgames/?id=22025=== NEWS ===[09-26] Pvt. Stone updated to v16https://skelegant.itch.io/pvt-stone/devlog/1672645/update-to-v16-new-level-50-bmg-flare-pistols[09-20] The Ending Quest for Heretic has been releasedhttps://timeofdoom.proboards.com/thread/230[09-15] Dawn of the Machine now available on GOG & Epic[09-14] Nuked-SC55 relicensed as GPL2https://github.com/nukeykt/Nuked-SC55/blob/master/LICENSE[09-12] DOOM-CE updated, fully supports UzDoom 5.0https://www.moddb.com/mods/doom-ce/news/doom-ce-400-released[09-11] Quake II PSX Jam 2 releasedhttps://www.moddb.com/mods/quake-2-re-release-psx-jam-2[09-10] 666 Minutes Of /vr/ RC2.1https://www.doomworld.com/forum/topic/160124[09-09] New Dawn released, MBF21 weapon mod focused on powerful & fun weapons.https://r3voke.itch.io/new-dawn[09-09] Nugget Doom 6.0.1 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases[09-08] Woof! 16.0.0 releasedhttps://github.com/fabiangreffrath/woof/releases[09-08] Anno Doomini releasedhttps://www.doomworld.com/forum/topic/160089[09-04] Property Damage released, mini-mod of destructible props + extra goodies by Pillowblasterhttps://www.youtube.com/watch?v=En0F2eofDyI[09-03] Dawn of the Machine's source code added to Quake rerelease's Githubhttps://github.com/id-Software/quake-rerelease-qc[08-30] Divine Twilight Chapter 2 updated, bug fixes, map changes, full OSThttps://www.moddb.com/mods/divine-twilight/downloads/divine-twilight-chapter-2-11[08-28] UZDoom 5.0.0 releasedhttps://github.com/UZDoom/UZDoom/releases/tag/5.0.0=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
>> CLASSIC DOOM CHALLENGE <<Record a UV Max demo of Episode 1 of DOOM (-cl 3)Reply to this post with a demo & your time.Records:https://dsdarchive.com/wads/doom?category=UV+Max&level=Episode+1Example demo in 46:09:https://files.catbox.moe/ps47fq.lmpAnon >>12835651 was asking if you can beat E1 in less than 10 quicksaves, but can you beat it with no quicksaves at all?Previous challenge winner:Bauhaus.wad MAP01 in 2:48 >>12835412>>12842305
>>12842409>keep it shut the out door
>>12842409>>12842415IMAGINE BEING AT COMPUTERS
>what the hell is Pvt Ston-HOLY SHIT ARE THOSE CANNONS UAC STANDARD ISSUE
>>12842441The way the HUD face works is kinda genius, honestly. I think the Doom Comic Mod was the first to do it and Skelegant just fucking ran with the concept. It's pretty cool to see your HUD face dynamically change depending on your currently equipped weapon and armor.
>>12842432Nice, what WAD is that? I like bright and colorful WADs
I been enjoying a few WADs myself
>>12842449I been reading those Doom books, part 3 and 4. It really goes off on sone weird sci fi plot but it's cool, pretty entertaining to read
>>12842441I love breasts.
>>12842450
>>12842451I love colors
>>12842460
>>12842462
>>12842467
>>12842469
>>12842471Last one. I really liked the low lighting and the rural building look here
heh.
>>12842479is freedoom better than delta touch?
Doom 2 in city only is so bad it makes me think making wads should require a license that can be revoked.
>>12842486It's free, but Delta touch is much better, I heard
>>12842307whats the current project idea?
>>12842506And who do you think will control the whole license industry?
>>12842653People wanted to do something for October, something spooky. Which maybe also gets continued and then has a Christmas part.
>>12842675Us.
>>12842675Somebody will beg for Nightdive to do it, fuckers are already throwing money about at Doomworld and the Doom Wiki and shit.
>>12842794Nice one. WAD name?
>>12842805it's his wip it's not done yet i hear
>>12842810>impossible challenge>quake bad>demons mad>offensive reboot>damn many berserk>nightdive talking tekwar>competitive completely compatible>muh gray secret john>shitty list faggot engine>including singleplayer killed deathmatch audience forever
I got mega spooked.
This mod does not handle monster arenas well. I had to make the ZScript enemy item spawner drop everything the boss version does so I could actually get some damn power bombs.>get to map 10>900+ enemiesOh fuck me.>>12842805Tempest Enterprise.>>12842806The mod is just a minor edit of Metroid: Demon Hunter. It'll always be WIP, technically.
>>12842840Err, map 12, actually.
>>12842794thanks doc
i'm reading the zscript source code of the game and talking to gemini trying to figure out how to make the mods i wanti'm not sure decorate can accomplish some of the things i want to dounlike other games i've modded in the past doom is a pleasure to work with everything is extremely well documented, there are a lot of tutorials out there and the bigger problem is just shaking the rust off of not doing any computer programming for a few yearshttps://youtu.be/3fGHaVn5rGoother programming guys, what's your mundane detail that you always seem to fuck up. mine is sign errorsanyway, here's a list of things i'm trying to figure out how to program>remove RNG damage but make way higher than the average>enemies strafe like crazy>projectile monsters try to lead their shots instead of aim directly at you>demons lunge like the ones in quake>CPMA style weapons (fixed spreads with more projectiles)>enemies drop fixed items based on the monster index to increase health, ammo, and add ssg to doom 1>1/4 shotgun guys have a super shotgun. 1/4 chaingun guys have a plasma rifle, again not random>stronger pickups (you can pick up green armor and not lose blue status, health packs heal more to compensate for the higher difficulty)>reduced infighting (tighter monster factions like halo)>obviously need to learn how to make an options menui was thinking about increasing the rate of fire on all the weapons but it's too much work having to redo all the animations and sound effects so i am going to increase the damage insteadbasically my overall goal is to make vanilla content so brutal i can't beat without savescummingthis is going to be an on off project as i have such a huge backlog of wads i want to play. some of the stuff is done but it's really hard and i need to find the sweet spot. i don't intend to mess with the weapon or monster balance too much unlike other mods, i just want to make the weapons more consistent and the enemies feel smarter
>>12842318https://files.catbox.moe/ujf2do.lmp36:04Facerockets are the real monstersAlso I got stuck on something invisible here for a bit, not sure what that was
>>12842318that's a really cool challenge dudei already did a uv max of episode 1 within the past year and i've been trying to do a uv max of episode 2 lately
>>12842441Samus is preparing herself for ravenous
>>12842506your mom vehemently sucks veiny nigger cock
>>12842432I came. Sauce?
>>12842451Me too, brother, me too.
>>12842947>Also I got stuck on something invisible here for a bit, not sure what that washttps://doomwiki.org/wiki/E1M6:_Central_Processing_(Doom)#:~:text=When%20the%20large%20ambush
>>12842307[9-26] Release candidate for UT99 v469f https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469f-rc5Notable improvements include>Massive performance boost>Lower mouse latency>Faster server download speeds without HTTP redirect>New tools for UED, including the improved ability to load maps from other UE1 games
>>12842318You skipped the hangar.
>>12842506Haven't played it but I assume the problem is magnum opus syndrome which is why I haven't played it
>>12843389Right, sorry. Here you go.
>>12843449Drink more water, Anon.
>>12842653>>12842682I can scrape some assets together on a mildly short notice if people don't mind some lack of originality. Don't have time to lead anything though.
>>12842947Are you talking about the invisible pinkies? Are you having a laugh at my expense, anon?
>>12843449That's not even the map.
>>12843514>Are you talking about the invisible pinkies?Are you talking about the spectres?
hypothetically speaking, what if I replaced my work laptop's notification settings to play the revenant sound when I get a teams message
>>12843569I was going to admonish you but after looking it up I decided not to. Yes. I was talking about spectres
>>12843514No it's what I'm running against after the last spectre is dead at around 0:44 in the above webm.Probably what >>12843252 said, since it disappears once the doors reopenActually, looking at the demo I think it's also what caused the face-rocket, since there's no spectres in my face when that happened.
>>12843589Lol I never realized how massive the rockets are compared to doom guy and his launcher.
This E1M6 room is the only dangerous fight in E1. A proto-fuckbox
>>12843609the last boss room was tough on nightmare i had to watch a demo to figure out how to beat it
>>12843595They use the same sprites as cyberdemon rockets.
Aside from extremely autistic people literally porting them to the Wii, is there any way to play Doom and Quake with Wii-like motion controls? I'm too prone to motion sickness and have too little space for full on VR, but I used to like the feel of playing shooters on my friend's Wii when I'd visit him after school. There's something nice about being able to point right at an enemy to shoot them without the whole screen turning.
>>12843586I'm glad we had this talk.
so is there even going to be any appeal to a mod that takes doom gameplay and makes it as hard as nightmare xaero with a quad damagei'm making this mod for myself but i'm wondering if i should make it fucking work or try to polish it as much as possible if it would have any appeali just don't like slaughter maps but i do like fast and nightmare speed monsters so i want to make a mod that makes them even faster and dangerousthe one thing i'm currently stuck on is i'm trying to figure out how to write code for projectile monsters to instead of aim directly at the player triangulate the shot based on their speed so you need to weave instead of just run diagnonally but it's not workingeverything else on my todolist is not too hard it's just a matter of typing it up. still trying to decide if i should use smooth doom as a base or just use default graphics. might be simpler to write the code first figure out all the new monster routines then port it to smooth doom laterany feedback would be appreciated
>>12843582That would be too spooky.
>>12843412I was having fun until the third map in: The combination of my “mod sandwich” and all those imps teleporting in tanked and froze the framerate, and the level was already chugging pretty hard by then.
will mbf25 make it possible to have quad in doom?
>>12844208the damage in this game is so damn high is that even necessary
>>12844210>is that even necessaryQuad Chaingun gibbing a bunch of zombiemen sounds kinda sick.
>>12844208Last I checked, it was planned.
>>12844219Also kind of neat to have some temporary “high killing power” without having to give the player the craziest weapons.
>>12844261Wasn't the plan at one point to do all of the skulltag relics?
>>12844273That was the original idea, but I think there is the possibility for user-defined powerups.>Custom powerup definition: Allow defining of custom, mod-specific powerups. Challenges would include how to define the exact effect they have on the player while also not bloating the spec.https://github.com/doom-cross-port-collab/mbf2y/blob/d32be94c1565e8a55f3480738dec309c93e71ab5/minimal-spec.md
>>12844208Sounds like a GZDoom mod from 2006
>>12844208Since it's intended to have the beginnings of Decorate support going, it should be possible to make a LOT of things like that. Defining your own powerups is definitely in the cards, and something like a Quad Damage would be an easy and simple one to implement.>>12844353Skulltag (aka Zandronum) basically had a Quad Damage back then, the Doom Sphere. Just a red powerup sphere which gave you quadruple damage for a limited amount of time.It also had other neat powerups, like the Turbo Sphere (made you move very fast), and Chrono Sphere (stopped time).
>>12844210For the base gameplay, it wouldn't strictly be necessary, though I imagine that Quad Damage could really help smooth over what some people don't like about slaughter gameplay. Maybe provide them more liberally on easy skills, imagine splatting an entire platoon of Imps with a Quaded SSG. You also don't strictly have to make a 4x damage powerup, you could do 3x or 2x and it would still be really useful.You could also use it if you wanted to do extra strong monsters and stuff.>>12844273Really? Even that far? Christ, something like the Spread Rune would be pretty insane for its own reasons, and could stack with a Quad Damage.
Currently losing my mind with trying to add casings to Phobos Delta. A friend kicked over some code and assets for that and doing it to the pistol and SMGs are fine, but the shotguns both use some spaghetti code that are going to be a pain in the fucking ass to figure out. I might ditch casings if I can't do it.That said, I thought the current plasma rifle was a bit too junky to fit in with the rest of the weapons so I got something new for it. Sure, it's a prototype, but one that was nearing production and wasn't cobbled together by crackheads in the backyard shed.
>>12842506>>12843412Yeah, it's worth playing it for map02 alone which is really fucking good, but I warped through the next 7 of so maps after slogging through half of map03 and they all sucked dick
>>12844427Are you doing it DeHacked? Effects like spent casings and gunsmoke cause problems in DeHacked because you can't really make them stop doing certain things no matter what.
>>12844427>but the shotguns both use some spaghetti code that are going to be a pain in the fucking ass to figure out.Last time I messed with that stuff I went and had a look at the one Yholl uses in Legendoom and I think DRLA.
I'm late to Screenshot Saturday, but I want to post this anyway. Took me a bit how to best draw this damn gun when it's only a fucking 13x5 sprite in game.I think this'll work. Next step will be to model it and turn it into a sprite.
>>12844468screetshot saturday was kinda tame this weeki was hoping i could get some feedback on my ideas but i guess until i have a playable wad no one's interestedi want to beat several wads on uv -fast before i start fully committing to the project but i've been a little busy lately
>>12844468I like it, are you gonna model this for doom? Does it open each time you fire or is it like Samus when she changes to missile/super missile?
>>12844475Yeah, this will be for this mod here. The barrel will only open up for the missile attacks, otherwise it'll stay one solid chunk for the beam weapons.
>>12844427What does the pickup sprite look like?
TNT is giving me a hard timeshould i stop playing my first playthrough on UV -fast or should i start mid level savingi'm not sure which one makes me a bigger pussy
I've got until 2:20pm tomorrow to decide if I want to upgrade my old 4.4ghz intel i5 2500k to a steam machine just to get more frames playing in Nugget/Uzdoom/Gzdoom and playing in Duke3D maps and I'm dead serious. I could probably play at 144fps forever with the steam machine instead of being happy at 70fps. I mean, Helion always gets me a gorillan frames for second anyway... It'll probably be the worst $1000 Ive ever spent.
i am so bad at this gamehttps://files.catbox.moe/l9pkmg.mp4should have been playing yakety sax while i recorded iti really need to work on my berserk pack skills, i don't use it much
>>12844636Ditch the -fast on blind playthroughs.
>>12844682https://files.catbox.moe/0gn2fp.mp4i feel like vegeta when he came out of the gravity chamberthis is a hell of a lot easierfeel less bad about myself now
GGs
>>12844468I think of a xenomorph with bird legs.Pretty cool.
>>12844473>i was hoping i could get some feedback on my ideas but i guess until i have a playable wad no one's interestedThere's not really much that can be said about something in theory without having it in your hands, unfortunately.
Am I wrong for thinking this plays basically like a Duke Nukem or general build game more or less but in true 3D? I mean maybe not the stealth stuff but that shits optional like 90 percent of the time. It kind of feels like "The real Duke Nukem forever" compared to what we got.
>>12844928Yeah, I like the design of the Helskar Blades. They're like Space Pirates but probably not as evil and stupid.
>>12844636Your first mistake was playing TNT
>>12842913>basically my overall goal is to make vanilla content so brutal i can't beat without savescummingBased.
Before I went to sleep earlier I re-randomized the damage of all projectiles on a 1d3 scale, with a 2 being roughly what the damage was before. I always thought the damage in Dreadnought was too low. Feels kinda okay now.
>>12844994No, you're not.
Although chewing through hordes with this mod isn't really all that fun.This map supposedly has a 6 minute countdown and self destruct but I think I took longer than that and nothing happened. I even went back to kill some that I missed.
>>12844636Just do mid level saving. IMO, TNT for the most part isn't tough enough that doing it all saveless and pistol start is any kind of bragging rights.There's also certain rough parts which I don't think are necessary to suffer more than once. If you're UV pistol starting, then MAP29 will be a fucking migraine for you because you're not carrying over a cell weapon from a prior map.
Poor bastard. This was an interesting experiment but I don't think I'm gonna play this mod again. I miss guns. If I was gonna play Tempest Enterprise again I think I'd go for Echidna, Typhon, or Stone.
>>12844490Neat!
>>12845128yeah i'm no pistol start chad unless the map is pretty easy i prefer to play on UV -fast or nightmare if i hate myself and i want to die, so i asked for a few recommendations on wads meant for that and TNT/Plutonia obviously came upi had to restart TNT because when i reached the third map my health was way too low to the point where it was probably worse than a pistol start and the second map was giving me some problems with the pain elemental having no chaingun ammo to deal with itwhen you're just any% pistol starting you don't need to stop and think hmm maybe i should save my ammo for something else. i'm not going to try and uv max my first playthroughi think i'm just going to do a regular uv run with out-of-combat saving while i learn the monster placement (no save scumming while under attack) then do plutonia and sigili might be able to handle uv -fast sigil (i got to the third map and dropped it but i want to try again) but ammo is so tight
Neat. Turns out the acid rain mod needs 4.11 so that's a no go.
>>12845197>using a four year old version of GzDoomI wouldn't want to run anything new with that, at least two more arbitrary access vulnerabilities were found since then.
>>12845215I really think that, unless you get your sourceport updates from that sketchy fake website, those are a nothingburger.
>>12845219ai hackers are insane manthey even found vulns in old versions of age of empires and old ass linux code that needed to get patched super bad
>>12845219>unless you get your sourceport updatesWhat does sourceport updates have to do with the currently used sourceport being potentially abusable? You mean unless you get every single mod from a certified trusted source.
>>12845224certainly don't download anything from doomer boardsoccassional reminder my isp blocks them as a malware site
That's useful"freeze" mode for vanillahttps://www.doomworld.com/idgames/utils/exe_edit/patches/view
>>12845232Literally never been a problem.
Whoops.What do we do? Edit that out of the wad or forget about idgames?
Perhaps it's only anon's spritefix stuff? If so it's trivial to remove
>>12845257Those would be modified id resources, not unmodified ones. Would be nice if they'd specify what it was.
>>12845258someone probably included textures by accident (i haven't played the wad yet was waiting for a final release)
>>12845258well two numbers changed i wouldn't count that as unmodifiedWhat was the reason for fixing offsets in our wad? If that's what spritefix wad does then people would just load that on top
>>12845254Does list which ones?
>>12845258It'd depend on which frames. MOST of what spritefixes does is adjust offsets on existing frames without editing them at all, the next is adding cut sprite rotations, and then the rest is small fixes and consistency tweaks.Modified assets were alwats fine for iDGames, unmodified ones are what they don't want.>>12845260Mostly just tism on my part, but since BTSX requires repalleted frames to be present anyway, I just did that.(Someone somewhere claimed BTSX includes those fixes already, but this is not true).
>>12845264cool hudonly thing i don't like about is no weapon bar but i like the cutout gives you a better fov
wait i'm a fucking retard
This build should be without fixes spriteshttps://gitgud.io/-/project/49137/uploads/f99e153b9f7a9cc2d900bd25d01cedd3/666minvr-large-numerals-2.zipcan someone double check?
>>12845268It should outright tell you which, I'm 99% sure of this.
>Spooky month soonI love Halloween. Playing some fun maps on the night with appropriate theming is my yearly tradition.Quake Halloween jams are also really fucking good, maybe this year I'll play a little Ad Mortem too but it does feel a little beyond my skill level half the time.
>>12845145Mid level saves are perfectly fine unless you're recording a demo or want bragging rights. Just don't save mid fight since that is scummy.
>>12845267The weapon bar is integrated with the ammo counter
>>12845267Don't really need a weapon bar for this mod, you only have four weapons.
>>12845285i only took one save on my UV fast run ep 4 and that was after the opening fight in e4m2 i just got sick of doing it after the 10th time. every other level i had not too much of a problem after i discovered where the secrets arei try not to save unless i'm very high health and if i get chunked i play it out until i find health or i'm dead, and because i do this, sometimes i need to replay a level cause i'm too low to get anywhere in the next one (we're talking like 30 hp or less and no blue armor)
>>12844636Being deeply concerned about what other people think of how you do your first playthrough of a wad makes you the biggest pussy of all.
>>12845301it's not about what other people think of me i feel bad about myself it makes me feel old that i can't clear thisi used to play on nightmare when i was a young adult and i just can't do it now (but i'm realizing no one plays on nightmare really)i don't play starcraft anymore for the same reason, my apm is like 60 instead of 200
>>12845267The only thing I'm kinda iffy on is it's kinda nuts having the full functionality of this particular weapon if you get it from a plasma rifle.
>>12845306I need to tweak/nerf that damn gun. I'll probably do it after I finish up the Zexion mod.New plan is to make a constant beam laser gun at all times, but as you hold fire the damage goes up as the range goes down until you get to the fucked up mega laser it currently has, with the difference being I'll make it force you to stop firing it after a bit.
>>12845314i'm not familiar with your mod but i feel like the other way around (UT99 plasma rilfe) might work better unless it's your primary long range weaponit's going to feel miserable trying to snipe something then you can't finish it because you fell out of rangeanother thing you can do to nerf is make it a hose like the warsow lightning gun (forget what it was called, anyone else play that based game with the alt fire ammo packs and god tier movement?)
>>12845273I can check, but typically they should provide you with a readout of which entries in the .wad are the offending ones specifically, and seemingly it's just two, so that would be very quick to fix.It's been a long time since I submitted anything there, so I don't recall it 100%, but I'm sure of that part. Check your e-mail.
>>12845316Put your name back on.
>>12845318nothe janitor stopped banning me after i dropped the name and half the time you don't know who i am
like why do i even piss you off i have deep autistic knowledge of the history of these games and before my nerves got shot i was a 40% lg acc playeri'm trying to get back into doom which i didn't play since skulltag was a thing and i have a lot of content i didn't know about to get caught up on. most of my custom doom wad content was impossible shit we would generate in oblige and play 4 player coop in, treating the game like some kinda roguelite where we just played until it became impossiblewish there was more quake talk but i don't even think rapha is playing anymore. i found a youtube channel with quake vods but it failed and the uploader gave uponce i can afford more hardware i want to make maps but the style of maps i want to make you're going to want to put them early in the wad cause they're going to be for new players
>>12845325You always format your text the same way and talk about the same things.
>>12845334i stopped posting screenshots for months and no one realized i was here and didn't get flamed at all until recentlyyou just hate me cause i'm a phone faggot and/or i like zdoom mods please get over yourself i stopped attention whoring and assimilated the best i could given how bad my autism is
>>12845337nta, but while I have no idea who you are your posts lack grammar/capitalization, are whiny and you reddit space constantly. I can see why people don't like you.
>>12845343redditors idolized my old website and copied my writing style and many of the global reddit rules were based on my website, sorry they ruined it for me but you're a fag if you complain about reddit spacing
>>12845343This is pretty much it for me.>writes poorly and spaces between every single sentence>always posts about the same things>posts a LOTPersonally, all I ask for is less repetition, and better writing and post formatting.
>>12845348I can do that. I have a worthless English degree. I just don't type that way unless I'm writing a formal letter or court paperwork or something actually more important than a 4chan thread. If that's what I need to do stop pissing some of you off that's not a problem, but I automatically double tap space since before reddit existed and when I wrote HTML i just used a<p>tag like that for the double space. I tend to just fire and forget on this site but if it's unironically pissing people off I guess I can start revising and editing my posts.I can also tell you I'm NOT the only lowercase reddit spacer in this thread.
>>12845348Regarding that, my keyboard is terrible and I'm going to see if I can afford a proper mech keyboard this month after I go to the Walton Mart. Prices in the US are crazy and I'm not sure how much the stuff I need is going to be but if I have enough left over I found a good budget model that doesn't have awful flat keycaps and is wired so it won't lag like ass. Yes, I'm going to be a phone fag with a wired keyboard when I post on 4chan.
>>12845306Well, okay, and the Buran reloading. It's weird when you're done with a fight and almost have 40 stacks, so you have to shoot nothing if you want to reload and have it ready for the next fight.>>12845314That sounds good too. Also as it is now, if you charge it just enough to activate the mega laser but release before it starts firing, you can delete weaker enemies for the low low price of 2 cells. Pretty handy for lost souls and miscreants, actually.
>>12844435It's Decorate, but it's only complicated because both of the shotguns have alternate ammo types and their code is pretty goddamn hard for me to wrap my head around.I actually attended not one but two programming courses when I was a teen and I failed both, so it's safe to say I absolutely suck at coding.>>12844441I'm not sure it'll help much but I'll take a look.>>12844634Didn't make one yet, but it's roughly based on the Morita SAW from the CGI Starship Troopers movies. They're pretty shit but this particular gun makes me hard as steel for some reason.
Really good first map.>>12845424Kinda looks like a Gauss rifle.
>>12845424Sorry to prod at it, but are you still working on Atonement? Subsonic Whisper having an OICW on steroids as its BFG kinda reminded me of the Assault Rifle + Grenade Launcher weapon you were working on for that mod.
>>12845439It's just a fat machine gun that I'm surprised they never bothered to slap a bigass drum on or have a belt feed attached to the user's back. I guess the tiny mags that hold massive amounts of ammo carries the spirit of the franchise's weapon design.>>12845452I paused it for the moment, but the pistol, rifle and shotgun are all mostly done. Last week I tried working on the shotgun some more and even gave it a proper reload animation, but I thought it looked like shit and wasn't worth sharing.That project really needs better identity, I was thinking of doing something similar to Deriver and condensing the arsenal to just a few guns that cover multiple roles.As of writing, I also had a more interesting idea after playing the Nate Hand Gesture demo (it's barely a game but it's fine, I would fuck the hell out of Nate) but I'm I think I'll need a green screen to pull it properly. The rough idea is playing aggressively, juggling monsters around and attacking them in melee range to get ammo or refill your health.Probably won't do it right now but I got goosebumps while thinking about it, so I know it's good.
>>12845496Alright cool, because just from what 2 videos are available, it looks like it'd be fucking cool to play with Project-Malice.>SpoilerInteresting idea, sounds like the playable character would be a vampire or some other creature.