[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: IMG_8517.jpg (10 KB, 184x184)
10 KB JPG
You could be a talented developer, but it doesn't mean you'll make good games. You need that special spark. Argonaut was great evidence of that. These guys were talented and made some technically impressive games, but the only games they ever worked on that are actually worth playing are the ones where Nintendo staff handled everything importantand Argonaut just programmed what Miyamoto and his team asked for. Argonaut were talented devs, but they didn't have that special spark. They still don't.
>>
Bot thread
>>
They were a technical company. There were a bunch of those in UK at the time, like RealTime, Incentive, Novagen.

>>12890302
>the only games they ever worked on that are actually worth playing are the ones where Nintendo staff handled everything importantand Argonaut just programmed what Miyamoto and his team asked for
This was not the case. They worked on StarFox levels, enemies and characters along with Nintendo but Nintendo obviously had way more experience in storytelling and design and all that.
>>
>>12890304
Why do you always comment that? Take your meds dude.
>>
>>12890313
>They worked on StarFox
Yeah, and so did Nintendo staff. Shigeru Miyamoto is the creator of the series. They brought in Argonaut because they had technical experience making a game in the style that Nintendo was hoping to target. Star Fox is a good game and it's worth playing. Their games that didn't have Nintendo involvement aren't worth playing. That's the point.
>>
>worth playing
If I've learned anything in my life, it's that "is X worth Xing" is an entirely pointless phrase and is only really used to be defensively dismissive. I'm glad I never fell for that brainrot.
>>
>>12890320
It was not the same company after the Japanese period. Nintendo sniped Giles, Dylan went to work at Sony and Peter left the industry.
Starglider, Birds of Prey, Creature Shock and Alien Odyssey are cool games though
>>
>>12890338
based. that's why i disregard OP
>>
>>12890302
I loved croc on the pc. I was 10, I had never played sm64, and I played it straight after playing and loving tomb raider and its tank controls (I mapped the keyboard to exactly the same keys), so maybe I was primed for it more than the average human being
so I would say they were talented developer who made at least one great game
>>
>>12890302
Nintendo had nothing to do with Starglider 2.
>>
Princess Daisy anon, is that you?
>>
>>12890302
Who the fuck are these guys again?
>>
>>12890302
Nintendo was the devs, they were programmers.
>>
Vortex was cool as hell but not very gripping. Maybe I should give it another go...
>>
Luv me Croc, wahey.
>>
>>12890425
Yeah Star Fox is just Starglider 1 with more polygons and literal gay furry slop. Starglider 2 kicks Shart Fox ass. A more ambitious and fun game despite running on much weaker hardware.
>>
>>12890304
Either that or a retard
>>12890302
The 3 Star Fox games are all good. The first one is iconic
Croc is also a solid 7-8
>>
>>12890302
shut the fuck up, everyone. the local schizophrenic has a
worthless opinion!

>Argonaut was great evidence of that.
not really
>These guys were talented and made some technically impressive games
skyfox and ... skyfox 2! oh wait they weren't technically impressive
>but they didn't have that special spark
i assume those custom chips they made were just figments of everyone's imagination? were nintendo going out of their way to design their own custom graphics accelerator/co-processor chips for their own consoles before that time? let's see:
>no
they would shrivel up and die without contractors. shocking. what happened, schizo? i thought the failures at nintendo were computer experts or something? and they're desperately relying on outside contractors - from england - to save their shitty 8/16 bit console. embarrassing.
>>
HP on PS1 was decent.
>>
>>12891008
Why are you swearing?
>>
>>12890302
Starfox 2 is literally my favourite SNES game
>>
>>12890304
>>12890302
Especially when the same "ANIME 64" spam retard was just posting from the general again >>12890319
>>
>>12890317
>loaded concern trolling upon nooticing
100% bot, you do this every time.
Hang yourself already



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.