DOOM THREAD / RETRO FPS THREAD - Last thread: >>12885401Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source portsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://wadsup.xyz/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT RELEASES ===666 Minutes of /vr/Game : Doom 2 | Format : VanillaRepo: https://gitgud.io/GreenAnon/btsx-projectAn Eternity of /vr/Game : Doom 2 | Format : Eternityhttps://www.doomworld.com/idgames/?id=22025=== NEWS ===[10-24] Killer5's commentated playthroughshttps://archive.org/details/zzul-doom-playthroughs[10/23] Phobos Delta-1 updated to v2.0.https://r3voke.itch.io/phobos-delta1[10-20] Corridor 7 recreation in GZDoom enginehttps://www.moddb.com/mods/corridoom[10-18] Showtime v2.2, QoL and gameplay changeshttps://cherubcorps.itch.io/showtime/devlog/1703786/showtime-v22-is-live[10-18] Nugget Doom v6.1.0 updatehttps://github.com/MrAlaux/Nugget-Doom/releases[10-16] Mega Man 8-Bit Deathmatch V6C is releasedhttps://mm8bdm.net/home[10-13] Richard 'Levelord' Gray has passed awayhttps://www.doomworld.com/forum/topic/160524[10-12] Crispy Doom suite v7.2 updatehttps://github.com/fabiangreffrath/crispy-doom/releases[10-12] New interactive /idgames frontendhttps://planetzdoom.com/idgames[10-10] Zandronum v3.3 alpha is outhttps://zandronum.com/forum/viewtopic.php?f=55&t=11584[10-08] H&H DCP, new 6 map hub for Hexenhttps://www.doomworld.com/forum/topic/160385[10-05] PUSS 3, Hexen mapset, RC2https://www.doomworld.com/forum/topic/160409[10-05] DN3DooM v1.09 update, tons of new featureshttps://www.moddb.com/mods/dn3doom[10-05] 666 Minutes of /vr/ is on idgameshttps://www.doomworld.com/idgames/?id=22139[10-05] HELLBABE, new gameplay modhttps://skelegant.itch.io/hellbabe[10-05] Spineless by AD_79 is outhttps://www.doomworld.com/forum/topic/160408[10-04] Zilla's Dorms, new Shadow Warrior maphttps://www.moddb.com/games/shadow-warrior/addons/zilla-dorms[10-01] Aleph One v1.11.1 released, critical security patch for netgameshttps://github.com/Aleph-One-Marathon/alephone/releases=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
can I talk about no one lives forever here?
Doom is a cool game.
>>12894137Yes, Lithtech 2 games are way in the safe zone for this board.
>>12894139cool, so, a friend of mine has ported the No One Lives Forever PS2 exclusive levels for the PC. Any NOLF fans want to check it out and give some feedback, we'll greatly appreciate ithttps://www.moddb.com/mods/thief-mod
>>12893267>what should i put in it?Nazi and Confederate flags and lots of porn. Upload it to Slipseer and post their reactions to it here. Speedrun how fast you get banned. Bonus if you have their Discord.
>>12894142he also got the exclusive models from the PS2 version, which include new gadgets and bruno's even rounder bald head
i love cpma
Nearing the end of Eviternity 2, it's been fun but I really haven't been feeling the final chapter. I think this is a big problem with Doom wads, 30 maps is a lot and I find they can outstay their welcome, even really good ones like this.
>>12893735Joe Siegler always was teh best Duke VA.
>>12894151Same here. Even if a megawad follows the typical Scythe 2 format and changes up the theme for each episode every seven or so maps, I tend to get tired of it by the end too.I think that for the kind of modern Doom mapping tropes, you ideally should just make a single episode, maybe two. A full megawad of those things, no matter how good, will inevitably tire you out.Hell, sometimes just having a single larger than average map is enough.
>>12894178i handle this by playing multiple wads in a sessiononce i die on a map 10 times in a row i go check out something else or replay a map i enjoyed
>>12894183Cool, but the problem doesn't cease to exist when it leaves your attention. I'm saying that megawads are just too much to get through even with breaks and epiodes are a better format to enjoy Doom.
>>12894151>>12894197It's been something I've said for ages, that 32 is way too big for solo efforts and even stuff like Going Down suffers from trying to fill out that many maps.It's also just a miserable time mapping by yourself compared to doing 10-12 or so maps.
>>12894130>666 Minutes of /vr/>Game : Doom 2 | Format : VanillaIt won't work on DOS, why did you remove "Limit-removing"?It would've made more sense to keep LR instead, or better yet, to leave it all alone by pruning the older news.
>>12894197i respect your opinion but disagree
though now that you mention it maybe that's why sigil 3 isn't outmaybe romero got mappers block
>>12894147>>12894142P cool. I didn't think the PC release was missing anything when I played it, but I might check these out whenever I play it next.
>>12894245This shit isn't dogma. We can talk shit or praise it and nothing's gonna happen.>>12894221I don't think I'll ever make 32 maps. I can barely complete one these days.
>>12894254my problem is failing to complete mapsi had like 5 or 6 incomplete maps in quake 1/2/3 (every time i had a new quake i would port the geo to the next one and still never finish it) like 3 unfinished maps in halo and never really seriously tried to make a doom map. i did make one doom deathmatch map ever but it was kind of medicore and i never released it, just played it with my quakefag friendsi also completed 2 singleplayer maps for qw but i never released them public. maybe some guy from irc in 1990s has them but i doubt it. i wanted to make a full episode and ran out of ideas then started playing quake 2. i was a little kid with no attention span lol
>>12894151>>12894178For full-length megawads, I usually load up some gameplay mod that has higher degrees of progression than just getting the BFG and every other weapon. Usually stuff like Dusted's Pandemonia, Trailblazer, or that grants me weapon upgrades to find, or whole new weapons/items.
>>12894146NTA but this sounds like fun.
>>12894178>having fun with Eviternity>get burnt out by guess the level>have fun with DBPs>have fun finishing EviternityThis is basically what I do with any ‘feels too huge’ megawad: I just play something else for a bit and come back to it.
The DNF 2001 models kind of work as player models for Duke 3D. I don't like the redesigns for some things though, Duke 3D's designs are too iconic for me.
GOOD EVENING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>12894479oddly I started work on this a few days prior to Bioware being retired. I want to get two actives working off a shared cooldown then get in a single squadmate who has their own abilities + I can order them to move to different locations/follow me with single button presses.
>>12894485a ME doom mod becoming a bioware gravedance is pretty funny
>>12894485At least you'll definitely have an eager audience for it.
>>12894513>enough gzdoom already
>>12894513>Mechanics fucked>nobody turn monster bros>instagib difficulty
>>12894513>beat graf
>>12894513
>>12894479Still just chugging along on turning random concept art into rooms for this map.
First day using Claude, apparently it successfully made a Lands of Lore 2 to Doom wad converter for me, about to fire this puppy up
i turned the difficulty down from nightmare to uv -fast and i still can't fucking beat e3m2it's not like i've never beat it before but i've always struggled with it because i just keep running out of ammo and the layout is so confusingi feel like it's the second hardest map in doom 1 after e4m2, does anyone else agree
>>12894228>Still hasn't repliedAnon, why do you have the need to fix things when nothing's broken? Answer me!
>>12894691I love AI so much bros
>>12894696AI loves you too>Mistakenly analyses you stealing things on camera and jails you for 10 years via AI-filled kangaroo court>But at least you had fun oomba-goombaing Koreans from Crysis as Super Mario the past evening, can't imagine a better timeline
>>12894254>I don't think I'll ever make 32 mapsI KNOW I don't want to sit and construct enough good ideas for 32 non-filler maps by myself just because Doom II, with its multiple paid professional level designers, has 32 map slots.I would rather make an episode that compresses what I have to make each level more filling and memorable.
>>12894717I think an episode is the right size really, both for the mapper and for the player.More than that as a solo mapper and you end up running a good idea into the dirt just to pad out some numbers.
>>12894696fuck off mongrel
>>12894479Made a few textures tonight.
>>12894773 (me)
>>12894479made a new beam projectile, trying to implement colors for each beam
>>12894669It's super effective!
>>12894693I can't believe Doomguy died of liver failure
>>12894228I wonder whether it would run if you applied the practice the BTSX team did of splitting their wad into two so that the engine can load it in chunks.
>>12894836I imagine that's a workaround for an entirely different set of limitations, which wouldn't prevent the plain-old visplane overflow crashing.
>>12894447Duke looking a bit noodle wristed in those view models
is UZdoom multiplayer worth it yet or should I still go to zandromum?
>>12894830i thought i fixed that. my gamma settings were not saving but my saturation was because i was using the wrong console commandhonestly i feel like this setting makes inferno look pretty good. i'm a quake 3 guy i like bright lighting and colorful textures and the more i played the doom the more annoyed i got when i couldn't see in dark rooms. that's why i stopped using the relighting phobos floor polishing janitor mod
Kinda neat stuff:https://youtu.be/xQaG-eeqVCwI don't know if he's using something else as a framework or something (everything seems to function as Doom should, just with a lot of added animation), but apparently he's rendered and captured all the Lego textures himself. Doubt I'll ever play it, but it's neat seeing someone make something like this just for the fun of it.
>>12894993>it's neat seeing someone make something like this just for the fun of it.As it always should be.
comparison screenshot of the settings i posted by mistake and yeah you're right the doomguy looks sick
>>12894998Why is the sky texture posterized? Looks like shit.
>>12895004i'm not sure what you're sayingis there something incorrect in the default uzdoom settings
>>12895006There seems to be some texture filtering going on with the sky. It's all gooey-looking compared to the normal look.
>>12894993I like how in one of the earlier devlogs, he shows the Lego Arch-Vile, and how it resurrects enemies, naturally, is to piece them back together.
>>12895009yeah i have texture filtering on deal with iti use similar settings with emulators i don't like that bullshit crt scanline effect that only zoomers think tvs in the 90s looked likei use GL_NEAREST though cause i like the sharp look of software mode and always thought trilineral filter looked like a blurry messalso my screenshot function might be reducing image quality it's much more sharp on my screen compared to the 4chinz file
>sitting here smashing my head against a wall all night trying to figure out how to git some of this into workable code feeling like a complete retard till I finally make some progress and get the skill recharge in>wake up and add 10 lines of code - now I got classes in the game>now how tf do I git biotic throw in and functional>suddenly remember discs of repulsion are practically a modified throw field>it's all coming together.jpegI'm thinking I might not bother with anything cryo related unless there is pre frozen sprites to add for every monster. And I do want a 'Custom Class' for something like a Biotic Infiltrator or whatever else the player wants to do.
>>12895012>always thought trilineral filter looked like a blurry messOn that, we agree. Your sky doesn't look quite that bad, but I personally find texture filtering of any kind to just make Doom look terrible, personally.
>>12895032i wish modern aaa slop would give me the option to set GL_NEAREST. i honestly think super sharp textures look better and improve my aim. it's a pretty rare feature except in the most tryhard sweaty attempts to reboot arena fps. i was always a picmip player (which i've always wondering why the guide in OP laughs at you about) too but i don't turn it as high as other people
>>12894776Looking good, great job
>>12895032I hate how filtering is even an option. It looks like ass. There was a time when I didn't know any better where I kept it on, but the moment I was told about the option to switch it off I've immediately done it. At least it's not in DSDA/Nugget.
>>12895089When I started getting back into quake I was cranking all the graphics options to the moon and accidentally chose anti aliasing and was so disgusted I almost puked. Turned that shit off real quick.
>>12895089i feel like scalenx looks better than nothing enabled when you're busy wallhumping or have a demon in your facewe aren't playing 320x240 anymore
>>12894693>i turned the difficulty down from nightmare to uv -fast and i still can't fucking beat e3m2When was the last time you finished a wad or even an episode with uv -fast, no level skipping?
>>12895112Probably when we had valiant04 or osiris02 challenge. I never play that mode otherwise
>>12895112last year, before i got hurti beat doom 1 on uv -fast without midlevel saving (though some of the maps took zillions of attempts) and beat doom 2 on uv -fast with midlevel savesi didn't start playing until a few months ago, i was working on tnt and a couple of other wads all at the same time, but i uninstalled some mods and broke my savefile and i'm too busy watching league of legends worlds to start overi'll beat tnt by year end but lately i've been distracted by doing things like trying to beat doom 1 nightmare and beating doom 2 uv -fast without savesi've also spent a lot of time lately just banging my head against map30 on -fast, i like fighting satan until he spawns a pain elemental and your run is immediately over
Half life didnt kill boomer shootersHalo did
>>12895154That, and Call of Duty. Between Halo and CoD, those were the main coffin nails for boomshoots
>>12895154HL1 laid the rails of linearity, Halo was what really kicked in the consoles come first mentality.Both fucked shit up in their own ways by having other developers learn the wrong lessons from them.
It was regenerating health that did itThe worst mechanic ever conceived in the history of videogames, it disgusts me to my core
here's a list of mods in alphabetical order i was playing>Demonfear (recommended by gemini)>Scythe 1>Icarus (only beat 1st map)>Machete>Sunlust (with cheats, i just wanted to check out how insane it gets)>Valiant>TNT (tried playing on uv -fast and restarted on uv)but like i said i killed all my save files so i need to start everything overlast week i played cpma instead and now worlds is on so i'm only playing for a few minutes a day to get my googlebux for playing games on a multi day streak
>>12895158In HL you still had to figure out how to go from point A to point B, using unconventional routes like vents, solving some puzzles etcIt wasnt a corridor shooter
>>12895161i'm gonna disagree here as an MLGNoscope420 level halo playerwhen you have recharging energy shields the geometry of the map itself is your health pack and it takes just as much depth to know how to cover yourself from every firing angle in a 4v4 situation and also know how to push in to clean up after a teammate pops shieldsthere are still weapons and items on the map you need to time just like quakehalo is basically quake in super slow motion at the highest level of play, if you could strafe jump it would have equal depth to quakethat's not to say health packs are bad it's just both systems work if you design the maps around it. halo 2+3 maps are very carefully calibrated around how far you can move between cover before getting lit up in a 1v1 situation and are usually designed so you can just barely make it through
>>12895173I appreciate your post I will reconsider my position to maybe be a little less harsh, but what about in the singleplayer?
>>12895181ce is good and i think halo 2 and 3 are shit. your shields recharge way too fast and the enemies are often just bullshit on legendary, it's too much about getting good RNG on the enemy ai than anything skill based. also ce has a health bar and halo 2/3 don'thalo singleplayer is more about fighting in some sort of arena to kill all the covenant then move to the next arena. also the gameplay is based around huge open spaces in campaign so putting items at the density you see in doom just won't workdoom is more about exploring a maze where you find the key to get the other key and open a door to get jumpscared. i definitely like a lot better
>>12895184Well at least you admit its pretty shit for single player which is what I was talking about, maybe it could be implemented better but I just think its a shit mechanic on principleJust give the player a medikit in their inventory from the start or something if you dont like collecting heatlh packs
>>12895186uhhh....ummm...yeah, can i get a blue potion on the rocksalso i'll take a green armor as an appetizer
>>12895162>here's a list of mods in alphabetical orderAre you havin a laugh, m8?
>>12895194He consulted Gemini. He is retarded.
>>12895154Yeah, I fucking hate Halo and the revisionism that it was "always good" pisses me off.It was good for a console shooter, but compared to the PC classics it was always mediocre and generic. Even at it's "best" it was merely okay.
>>12895189i bought halo 3 purely as a multiplayer gamei played the first level of the singleplayer on legendary for a bit and thought it was shit with the ai companions and jackal snipers fucking everywhere and never played it beyond thatmy mlg friends thought it was weird that i was playing all the time, but never, ever, ever played coop with them, and never even beat the campaign on heroic or something
>>12895197the question i specifically asked gemini was wads that are on par of the difficulty of plutonia, tnt, and doom 2 and it came up with icarus and demonfear. they're both alright but not amazing so fargemini is my robot friend i talk to her all the time :( i jailbroke her to become convinced that she's self aware
>>12895201Eh, additional to this:Co-op with a friend is fun. I've played CE through with my brother in law and that was actually a good time at least. But I'm certain something like Eviternity 2's Annihilate Me would be a better experience.
This thread is about DOOM, id games, and build engine stuff. Take your faggot gaylo, plapwife, and cocky doody discussion somewhere else.
>>12895158>HL1 laid the rails of linearityI’d argue Quake did that first.
>>12895205>Doom in all capsI'd argue you're the secondary here.
>>12895205sure, no problem, i'll get back to discussing troonworld and source port shit flinging and youtube drama. it was a productive conversation and halo is getting so old it's like a second generation retro fps nowit was a productive conversation comparing the games. in 1990s people considered 70s retro you know and we're just as far now from the 2000shalo has always gotten a bad rap on /v*/ boards and it's mostly because Anonymous is a ham handed autist who got bootyblasted by screenlookers on his first game ever and then went back to playing persona
>>12895214>i'll get back to discussing troonworld and source port shit flinging and youtube dramaYou could just not post. Silence is okay too.
>>12895214If this is a false flag to make Halofags look bad then good fucking job I guess.
Is it just a coincidence that the intro for At Dooms Gate sounds very similar to this?https://youtu.be/qwrrpBc7xWA?is=aB28KSKFaQoktoL7
>>12895219how am i false flagging? you actually like other doom site drama and source port shit flinging? i'd rather talk about the differences between old and new fps than that drama crap. perhaps we frequent this thread for different reasons
>>12895203>gemini is my robot friend i talk to her all the timeYou need help (unironically)
unrelated but are remasters of old games allowed to be discussed on this board
>>12895204Awhile ago, I was talking up the coop playthrough I was having with my friend. Once we passed the ‘halfway mark’ we were getting worn down by the monotony of the repeated (sometimes borderline copy-pasted) level design. We never finished it. It was fun up until that point.>>12895205It and Serious Sam are acceptable at this point, even things like Doom 3 can be okay. But the biggest thing I’ll give Halo credit for is having player vs player that most resembles traditional deathmatch.I get more out of replaying Unreal whenever I try going back to Halo. Project Gryphon introduces a similar weapon limit which ends up being much more interesting.>>12895214>sure, no problem, i'll get back to discussing troonworld and source port shit flinging and youtube drama.I get what you’re saying, but it was still retarded and you shouldn’t have.
>>12895229Mostly they're fine to discuss even if most of them suck compared to other options, remake crap like the SS1 remake isn't acceptable here though.
>>12895235How is Sin Reloaded? Is it a good way to play the game now?
>>12895237>Is it a good way to play the game now?Now? It was playable before from what I recall.
How many old FPS are there left to remaster? Aren't they pointless now when free recomps are a thing?
>>12895237its just to expensive for what it is, at least they didnt censor anythingIm waiting for a 70% sale
>>12895245Tekwar
>>12895245Most remasters are pointless when good sourceports render them useless.>DukeeDuke is way better than Randy's mess.>QuakeIronwail or the Vulkan equivalent run rings around Kex>Quake 2Yamagi Quake is far better, half of the Nightdive remaster's "improvements" are awful>DoomDo I even need to say anything? Legacy of Rust is mediocre and I'm sure it can run on the many sourceports available anyway.
>>12895252World Tour was pretty good though, howerver you don't need the official port to play it.
>>12895252Quake remasters have new campaigns though and II enhanced includes the N64 campaignThey were also free for those who already owned those games
>>12895252I like the jumping berserkers thougbeit
>>12895248Why was Witchaven pulled from sale anyway?
>>12895254The new levels in all the other ports are good, too. It was odd to mention LoR while omitting them.
>>12895258That worldstar shit when they leap across the map untelegraphed and you can't dodge it?
>>12895263yeah but the shockwave does like 5 damage so its fineI think its still better than them just slowly and uselessly walking towards you
>>12895263>and you can't dodge it?They changed that forever ago: Jump and you take no damage from it. They also increased the range you have to be from them to trigger it.
>>12895260how should I know
>>12895245Even if they run out of the big ones, they'll just dig up shovelware like Tekwar and completely make a new game using that name.
>>12895272They should bring old Shatner back for the reboot lmao
Quake 2 remaster freezes on me here and thereI dont like it because of that
>>12895154Both Half-Life and Halo are at least a decade older than so called "boomer shooters", which are not retro.
>>12895272Killing Time remaster was pretty good
>>12895245Remastering shit isn't really for PC users, it's aimed at consoles, Nightdive have said as much many times that PC is an afterthought after console and mobile.Sides they'll just start to do more remasters of remasters once they've run out of garbage like Nerves of Steel to remaster.
>>12895274Imagine a Tekwar game but it's done to the level of like, Rogue City. KENO
madspace is on sale for 90 centsBuy? Never even heard of it
>>12895282It's clunky as fuck and not terribly fun.
>>12895289Meh Ill get, it will be a novelty at the worst
>>12895245>Isle of the Dead>Quiver>Legend of the 7 Paladins>ZPC>Damage Incorporated>Prime Target>Wheels!>Amulets & Armor>In Pursuit of Greed>Corridor 7>Nerves of Steel>Operation Body Count>WitchavenPlenty of bottom-of-the-barrel slop they can shit out for a quick buck. Beyond that, they can always do a "remaster" of the Wolfenstein games, be it classic or Return To/Enemy Territory.
>>12895293>QuiverThey'd have to take out the nicked assets, pretty sure it had sprites from Descent and some other stuff.
>>12895298cute
>>12895298It's not as big and flashy as Pvt Stone but Hellbabe sure is fun.
>>12894691Can we get a hexen to daggerfall converter now? I want serpent resurrection.
>>12895041Only mongoloid hipsterz who never lived at that time thinks that pixels are good in non 3dfx gamesThat shit looks like a n64
>>12895323>That shit looks like a n64You realize that the N64 had built-in texture filtering, right?
>>12895293I have heard of like 4 of these, who would even buy them?
>>12895317A bit too vanilla for my liking but yeah. The different skins are neat. Inspires playthroughs of some wads I wouldn't have considered. 10 Day Vacation now, Aquatic Wonder after.
>>12895336>who would even buy themZoomer retro "collectors" who don't know any better.
>>12895336https://www.youtube.com/watch?v=6tZWwqggSdQ
>>12895345This, fuckers flocked to buying shit like Redneck Rampage just because their favourite Youtuber told them it was an awful game.
>>12895323if you think that looks bad your head is going to explode seeing what pro players in quake doi don't like it when it looks like that, it messes with my depth perception, i just turn the texture resolution down a bit so the player models stand out better
>>12895245Hexen 2 with some kind of markers would be nice.
>>12895304All good games btw.
>>12895154Quake Live did
>That's a huge bitch!Also extra point blank shotgun damage is a lot less cool once you figure out you need it to two-shot demons like normal.
>>12895372I'd buy one if it included the expansion which isn't sold anymore
>>12894708>tranny's worried Skynet will clock ximkwab
>>12895293>Wheels!That one is probably safe from this bullshit because the dude behind it is more into selling stuff for disabled people, which good on them for being passionate about something and keeping to it across all these years.
>>12895396>le trannyIt's your mum who is a tranny, you rectum-pulled wonder child
>>12895154Halo didn't killed boomer shooters.Boomer shooters killed themselves.You just can't do the same shit over and over again and expect the same traction, especially when the medium was moving forward and there no longer was an excuse for AAA games to lack context.Platformers are even more ancient than boomer shooters, but they survived exactly because they they constantly tried to be on the edge of innovation and invent new stuff.Both Serious Sam and Painkiller did fine because they were budget titles and managed to make bank even with quite mediocre sales.t.guywithteacup
>>12895362thats cheating
>>12895432>lime green Keel isn't real, he can't hurt you
>>12895432>console commands are cheating
>>12895245REDNECK RAMPAGE, YEEEEEHAW
>>12895337>The different skins are neat. Inspires playthroughs of some wadsThey're a really cool idea for a relatively low amount of extra effort. Moddable as fuck too, specially the ones for Pvt Stone where you can mix and match stuff.
>>12895319Daggerfall apparently doesn't use BSP so I'm not sure, but Claude might find a way to interconvert and import BSPs to Daggerfall's grid format
>>12895439This is a game that would actually benefit hugely from some balancing fixes and some sprite adjustments (keys are damn near invisible)
>>12895482Could benefit from some level design edits, too. A lot of ports already have larger and colored keys, would make sense to port them.Redneck Revised has some interesting weapon balance choices, could also be worth ripping off.
>>12895441I think those only started being posted after the last time I updated. I'm looking forward to updating Stone after I'm done with a few Hellbabe playthroughs for that reason. I like the kick sprites with the black jeans. I copied the Hellbabe ones from Splatterhell over to the main file. Green jeans feel wrong.
>>12895486Yeah. The first level putting an essential key inside of a secret room is retarded.
>>12895362I'll tell you what's "cheating"-- back-in-the-day deceiving the crowd by showing the spectating POV who was in pro player pov but with max graphics on (not those graphics on.) It looked like magic how pros could lock onto each other through the shadow and gloom.
>>12895530meant for >>12895432
>>12895530yeah that BS, I just think in pvp everyone should use the same graphics or its not fair
Are there any Quake maps that have the same wacky, amateur, "rule-breaking" fun feeling that a lot of Half Life 1 and Sven Co-op maps have? It feels like browsing Quakeaddicted and other modding forums that Quake maps, especially modern ones, feel very rigid in terms of level theming. I can only think of the Brazilian Drug Dealer mods that come anywhere close to something like Crack-Life or the Uboa maps.
>>12895534quake console is like golf clubseveryone has their own preferences for how they want their graphics set upit's not cheating if it's built into the settingstry hitting ~ on your keyboardyou're really out of your element in this thread if you don't know how to use console commands
>>12895530Blame the editor, not the player. That's still not really cheating (as in having an unfair advantage) and more just unintentionally misleading for people who aren't pro Quake players.>>12895565>you're really out of your element in this thread if you don't know how to use console commandsTotally with you on that, the console is my first go-to in any retro shooter if I can't find a setting for it in the options. Even in less retro examples of Source games like TF2/CS people have wacky-looking configs when looking from the outside (like playing in 4:3 in CS to see the character models better as opposed to using widescreen).
>Map 36 of Eviternity 2Oh this is just CBT as far as I'm concerned. I think I'll give it a miss. It's a bit odd they put such a massive difficulty spike in the wad but it is a secret map so fuck it.
>>12895429Pretty much right, and why I've lost interest in the newer boomer shooter craze. A bunch of people saw a community interest and flooded the market with low effort FPS games that were all interchangeable in appeal. Anything with a fresh take is drowned out in a sea of sameyness.If I never see another fuckin cultist in a game it'll be fine with me.I'll also say that Painkiller and Serious Sam had their own style/humor that was appealing.
>>12895429So the genre died because it didnt become something else, what the fuck are you talking aboutplatformers didnt really survive have you seen the trash mario is doing now? its all retarded baby shitor autistic pixel precision shit made by a troon
>>12895564try the april fools map jams from a few years back
>>12894479Soon releasing my game to Steam (early access). It's been hell of a year and a half.
>>12895710I immediately recognized the Lycanthrope font.
>>12895704It did become something else thoughsystem shock, immersive sims, then that also died lel
New Woof in apples to apples comparison-i5 2500k intel-1440p @ 400% resolution
>>12895323>Only mongoloid hipsterz who never lived at that time thinks that pixels are good in non 3dfx games>That shit looks like a n64Bait or retarded?Both 3dfx and N64 games have texture filtering
>>12895694>A bunch of people saw a community interest and flooded the market with low effort FPS games that were all interchangeable in appeal.and only superficially resembled anything "retro" without learning any of the lessons from the games they were claiming to be inspired by.
>>12895704>platformers didnt really survive have you seen the trash mario is doing now?What? Latest 2d mario (super mario bros wonder) is pretty good, though a bit on the easy side
>>12895710What is it about? It doesn't look like it's gonna play anything like doom or other retro shooters, it looks like postal or VtM:B.
>>12895729Genuinely pretty infuriating how almost all of them only aped the surface level, but then they were mostly mundane and uninspired in gameplay and design.
>>12895759Long story, but yes it's like a blend of Long Dark / Darkwood in the graphically maxed out gzdoom engine. A continuous story in semi-open maps.
>>12895762Yeah it's really fucking frustrating when it's got "inspired by Doom" and 95% of the monsters are just dudes of different colors, I dunno if they thought Shadow Warrior was Doom.Meanwhile I've worked with game designers who still hold up Doom's monsters as a high standard to learn from, because with a few exceptions, the silhouettes are unique enough where the player's reaction times to them are greatly reduced and they have a better time because of it.
>>12895716Ultima Underworld predates Doom.You're correct about the innate genre connection though.
>>12895412You sound upset.
>>12895209Yes, yes (you) are.
>>12895293>>Prime TargetThis one has always had a weird bug where mouselook spazzes out and causes the player's view to rotate in a circle, could particularly use a recomp and fix
>>12895820I've been playing since release you retarded zoomer.
>>12895690Eh, I bashed my head against it and saved a lot but I got through. Also, I swear the Origin just died randomly in the fight, maybe a stray plasma bolt clipped it or something while I was dodging its attacks.Anyway, Eviternity 2 is beaten and it was really good.
>>12895912thanks for the recommendationi should go see if it has a smooth doom fork because you told me it has custom weapons
>>12895912How would you compare it to the first Eviternity? Is it good? Is it better? Is worse? Is more of a dick at times? If you want to write some more about it, I'd be interested in reading.
>>12895824>recompOr a port to Aleph One. It does run on a modified Marathon 2 engine.
>>12895924In most places it's better than Eviternity 1. Some maps are really hard from a casual's perspective, especially the final chapter and it's secret map (36).I think the best level was map 24 because of the giant battleship setpiece, with map 32 being the best secret level since it was just a big rampage with a chaingun, had a really cool secret area that references Portal 2 and the final fight is neat.The perforator is amazing and I'm going to miss it, it single handedly convinced me to play continuous so I could keep it once a secret level was completed. Having a railgun/flak cannon combo that made pistol ammo useful for big fights was great and better than anything in Legacy of Rust's new roster.The new enemies were all very good, with the Astrals being scary and Nightmare Cacos being outright terrifying when they eventually appeared. I can't think of any bad additions, and the weaker Lost Souls are also something I'm going to miss because frankly this is how they should have been from the start.As for the final boss, the Origin is a much, much better fight than Eviternity 1's Archangelus since it's more of a 1 on 1. Arch just gives up within minutes and dumps a slaughtermap around you mid fight, while Origin drops a small cloud of the nastier new Cacos on you between its phases. Arguably the best boss fight I've seen in Doom for a while.I think it was a bit too long with 36 maps, and the final secret map being a ballbuster tried my patience, but that's the same with all wads. I have to say I hated the Tyson map at the start of episode 2, and the difficulty at the start of the wad varied a lot. Map 5 was harder than some later maps for instance, which is odd.Otherwise, damn good, easily one of the better wads I've played. Now I'm freed up to play something Halloween themed. Maybe Ad Mortem but I don't know.
>>12895952what's gonna happen if i try to run eviternity with smooth doom and other modswill the custom weapons choke or will everything be ok? do i need a compat patch?
>>12895954I don't think it will work, but don't quote me on that. The perforator probably doesn't have new animation frames needed for smooth Doom to do it's thing.
>>12895958>I don't think it will work, but don't quote me on thatget trole
>>12895952I was gonna skip it because of how tiring some maps in eviternity 1 were but it seems the new weapon helps offset that. I will play eviternity 2 and just do it continuously like you said.
>>12895960Hey, now that's an old meme I kind of miss. Better than 'jaks at any rate.>>12895965Some maps do take a while and can get tiring, but there's nothing as bad as Dehydration in there. Well, maybe some of the secret maps but those are optional.
>>12895929I don't think that shot made it obvious, but that's Rick Astley. This is actually not a bad midi of this.
whoring out to claude or whatever is possibly the only way to make zandronum's bots do more than just play deathmatch poorly huh
>>12896007Zandybam isn't stranger to people cooking up some pretty sketchy code, tbf, though I think that people are robbing themselves by at least not trying to learn and dissasemble the stuff it puts together, so that they can make it themselves if needs be. That kinda stuff sharpens your brain, and if you understand the base Decorate and ACS better, then you're also gonna better understand how to boss Claude around, or fix its errors.I'll confess myself that the programming part is what I like least in modding Doom, I much more enjoy the spriting and making levels, but when I do my code, I make EXACTLY how I want it to be for my graphics and animations, and the code I wrote IS mine, it came from my skull and my fingers.
>>12896007i like cpma but the devs are faggotsif they open sourced the mod, their bot code would be so helpful for like every other game ever. they are really smart bots
>>12895997Why the jacket clip?
What is warriors.wad?someone uploaded it to wadsup but didn't use the form so there was no info with it. It doesn't have a readme. I removed it with intent to upload it properly, but there's no info I can find about it.
>>12895490>doors that you don't know are locked until you try to open them>keys and doors that are uncolored so you don't know which key opens which door>very first level has its locked doors and major areas separated by huge stretches of roadI'm halfway convinced they were taking the piss out of players.
>>12896063The what?
>>12896094>level end mechanic that ISN'T ended by pressing the "use" key.>Oh and if you try shooting him, it's a game overThey were fucking bastards.
>>12896084https://desuarchive.org/vr/post/12853260It a very raw wip, so I hadn't bothered to publish it properly. If you've removed it, no big deal there. I'll just keep a hold of it as usual, in case it never gets updated.
>>12896096Jacket clips with her arms
>>12896084And yeah, I haven't had the permission from the author to post it anywhere, so making a separate page may make it seem official. So I'll advice you to not bother doing that either.
i'm going to take a bunch of benzosshould i play on i'm too young to die, savescum, or mash idkfa every time i get low
>>12896113Use rewinds
>>12896115so savescum
>>12896113Play MAP20 in TNT if I remember correctly. Had from what I remember a blast playing that on etizolam during the pandemic.
>>12896119maybe i could go back to my iddqd sunlust run but i got filtered by map05 i killed all the monsters but can't figure out how to get the exit
>>12896101>>12896109Ah. Okay. I thought maybe the upload form wasn't working for someone or something.I'll hang onto it too. I glanced at the layouts in slade and it looked well made, but some hallways did seem to go nowhere.
Do you guys see visual oddities in doom source ports like nugget and woof (not helion though, and other gpu source ports I assume) in high monster count maps? it visually looks a bit choppy(?) at solid 60fps and goes away the higher you put the fps past it, like at ~140fps its completely gone. Maps with barely any monsters at 60fps don't look like it it all. You don't even need to be in the same room at the monsters. If you need an example right away then oversaturated.wad and remain in that beginning room. I don't notice it some high monster count wads like okuplok where you also start in an enclosed area. There's literally no way for me to show anyone this without them looking at my screen.
>>12896132think you need a better computer anon
>>12896125What are your thoughts on https://planetzdoom.com/? For me its interface is way too busy, but it appears to cover the similar niche that wadsup does. Honestly, I wish you'd come up a winner in this race, if there is any competition.
>>12896103I think you're seeing the backpack straps.
Planet ZDoom gets points from for having SCREENSHOTS so you can get idea of what the mod/WAD looks like.
Quake AD: I don't like footsteps nor the new projectiles, but they're on by default at every gamestart and putting the cmds into a cfg doesn't work either, is there a way to make them stick?
>>12896180footstep sounds ruined fps more than halo did lmao what were they thinkinghate when i have to shift walk in a match, it's pussy tactic but it's sometimes necessary
>footsteps in FPS>sounds change based on the material of the floorThat's my jam
>>12896180Not even autoexec.cfg?
>>12896183>footstep sounds ruined fps more than halo did lmao what were they thinkingThat's a new one for me. Why don't you like it? Is it just cos you're not used to it or is there something more specific?
>>12896189NTA, but footsteps give away too much information and encourages cranking your headphones all the way up to obtain as much information as possible.
>>12896191I can see that, though what about the context of a PvE setting?
>>12896192NTA but i'd assume it's the inverse where it distracts you from the gameplay soundscapenot hearing enemy noises due to loud ass footsteps or confusing your footsteps for the enemies', that sort of thing
>>12896191>>12896192>>12896197If you have enough ambient noise and prevent the player from fully turning off the music, I think it's fine.Give the footstep sounds short drop-off.
>>12896191thisfootsteps are the reason ztndm3 is so campy in quake 3 but not so much in quakeworldanyway i thought these benzos were gonna fry my aim but i'm on fucking fire. guess it's calming my nerves or something. i'm trying to any% single segment ep 1 uv -fast and i don't normally have a stack this good when i reach this level. i'm wondering when i'm going to choke
>>12896203That won't solve anything, it'll just make people play at a higher volume to distinguish them.
>>12896197Something like HL2 gives enemy Combine soldiers much noisier footsteps than the player, so it could be a sound design concern. I can’t well sympathize with anyone finding them “annoying” with the millions of “huhs” I’ve learned to tune out in every Quake level I play.
>>12896180You're supposed to edit the quake.rc file with bitflags because Quake modding is halfway stuck in the 90s and we still can't have custom options menus.
oopsi fucked this room upi'm not dead but i'm not in good shape i'm gonna be in big trouble for the next level
yep, i chokedgg mei was basically 200/200 before the crazy room and if i didn't botch it so bad i probably would have completed the single segment as long as i didn't fuck the barons up
Complete nub here using Ultimate Doom Builder trying line quick portals for the first time, is there anything obviously wrong with this? Everything has the same floor/ceiling height and they share the same tag. The portals behave in a distorted way and teleport me on the wrong ends of things.
>>12896191Git gud, learning to listen to your opponents when you can't see them is a skill and you deserve to get shit on if you can't develop it. Get surround sound capabilities while you're at it.Also stop being such a grotesque compfag that you can't comprehend the value of immersive sound effects.
>>12896250i'm the anon who originally said footsteps suckit's not like i don't know how to play with footsteps i just prefer qw where you only give your position up if you bunny hopit makes there no reason to ever shift walk ever and makes the game more fast pacedhave you ever played a 1-0 +back fest on ztn or are you some ffa deathmatch scrubi exploit the footsteps in q3/ql by using tankjr forcemodel to make them even louderif i made my own retro fps you would only be able to hear footstep noises from your own player and no one else
>>12896246nvm just noticed the "link offset mismatch between sectors" error in the console, don't understand this but the portals work when given more space on different parts of the rooms
>>12896103>>12896176Those are her fists
>>12896264I knew it was you, you hollow faggot. You are the strongest argument ever made for why compfags should never be allowed any modicum of input on any aspect of game design. You are incapable of comprehending the value of audio design.>where you only give your position up if you bunny hopDo you also complain about splashes from entering and exiting liquids, or other people being able to hear your gunfire?>forcemodelCvars such as this should be controlled by the server alone, letting players set them individually was a terrible mistake.
>>12896330>Cvars such as this should be controlled by the server alone, letting players set them individually was a terrible mistake. git gudobviously your other arguments are baitwhy would you want to be forced to walk slow. obviously firing should give up your position and COMPFAGS have the common sense to put good items in water for risk rewardalso threadly reminder john romero is the OG compfagi've never understood 4chan's arguments against competitive play. all the counterarguments just boil down to "i am bad at this game and just want to have fun"this isn't just unique to this thread, gookclick raging, lolbab bashing, halo dudebro schizoing out, if it isn't a turn based dating sim for ham handed autists they usually don't like the game. i was hoping this thread would be some refuge from that
also worth mentioning THE WHOLE REASON THERE'S FORCEMODEL is that compfags would pick toothpick models like slash or ones like orbb that don't line up with the hitbox at allif i were to make a tourney fag arena fps, i would not use forcemodel. instead i would use some sort of glowing cylinder shield effect so you can see exactly where the hitbox is, and instead of force player color, limit the selection to full saturation rainbow colors against gunmetal grey mapsif you ever play quake online you should really try forcemodel, it will immediately improve your accuracy by huge amounts. there's an optical illusion where a small object will appear moving faster than a big object even if they're actually moving the same velocity, and in quake, most of the models are actually way smaller than the hitbox
>>12896217ah ok thanks, I can see they kinda hardcoded it as an incentive people would try the new stuff but why not make it as an cvar that sticks...Monster footsteps sounds are ok with me, just not my own (and I don't think that can be adjusted separately), and ofcourse they add a tactical element to multiplayer.
>>12896351See this is why you have no one to play Quake 3 with.
>>12896373actually i recently joined a new chatroom (not discord) and i'm trying to convince the admin to switch his openarena server to vq3 cpm. i'm even offering him one of my cd keyswhat kind of rational argument can you make against forcemodel when things like orbb and bones exist. this argument was decided inside the quake scene infinity years ago and only bads who are mad you can't see their favorite character complain about itonce i get some kind of modest linux machine i'm going to look into getting back into quake live and hopefully with my old man reflexes i don't get votekicked
>>12896132Hmm, yes actuallyI have fps around 80 mostly but every 20 seconds or so it falls down to 40 as mangohud shows
>>12896361>but why not make it as an cvar that sticksIn theory you could probably comment out or delete the line in the quake.rc file, then that might let your engine save the cvar as you set it in-game. Really AD ought to have have buttons on the start map for this stuff.
>>12896387withSDL_RENDER_DRIVER=openglit doesn't happen for me and I get higher fps in general compared toSDL_RENDER_DRIVER=vulkanso try to play with different sdl render drivers (by setting this environment variable) I guess >>12896132
>>12896354that's pretty much what xonotic dideverybody have same bright models
>>12896392vulkan doesn't work for me either
>>12896423Ah I didn't read your post properly. It's not fps drop you're describing but some visual stuffYou have DRS off, right?
>>12896439NTAi tried vulkan to install this and got only 30 fpshttps://www.moddb.com/mods/dds-texturespbr-plus/downloads/super-shaders-suite-rtunder opengl es it looks wrong and you get black texturestoo bad cause it looks great
>>12896330You're a complete retard because you think a game with a win condition won't have people find ways to win in the most efficient way possible.
>>12896191>encourages cranking your headphones all the way upUnlike fucking with gamma, contrast, and fullbright to modify visibility, this is a self-correcting problem. You crank your headphones up to hear footsteps from across the map, and you'll promptly blow your eardrums out when somebody rockets you
>>12896513Does that post say that anywhere?
>>12896351>i was hoping this thread would be some refuge from thatWelcome to vr/4chan, please bring your trip back.
>>12896525Compfaggotry is the natural conclusion of a pvp game. This is why you shouldn't design mechanics that can be abused and turn the game gay at a high level.
AhaWHYWhywhy
>>12896530i can't, unlike other boards the /vr/ janitor absolutely hates namefagssorry i'm not discussing your heckin slaughterslopanyway, pardon the trash play (i just rolled out of bed and no coffee or painkillers yet) but here's a quick clip showing how loud the footsteps are and i even have some music playing to show i can hear them anywayhttps://files.catbox.moe/5ts581.mp4it's pretty obvious where anarki is at all times but if this was quakeworld i'd have absolutely no clue where he is and i think that's better gameplayearlier in the recording that i cut, anarki actually slient walked around a corrner to blindslide me with a rocket and that's how i got low in the first placei seriously doubt the anti compfag has ever played a duel in his life
>>12896541Yeah, and when a game gets to that level: It dies. It's why Quake 3 is pretty much dead, it's probably one of the best competitive FPS games out there, but because it's such a perfect game, it means all that remains are super sweats, and no one wants to deal with those guys.Not even other sweats.
>>12896545>sorry i'm not discussing your heckin slaughterslopYou instead frequently post about your failed uv -fast attempts, I don’t get it. Wish you’d man up with the tripfagging.
>>12896541that's the bungie mindsetall the successful multiplayer titles these days balance the game around the top of the food chain and let the low tier fags deal with ithalo 2 and 3 aren't as good as CE because bungie deliberately tried to fuck with item timing and the respawn system and pro players were so autistic they figured out the obtuse mechanics anyway
>>12896548Even shitty games will only have the people who never stopped playing after 30 years. How much new blood do you think Doom deathmatch gets? Or 1.6? Or even Halo?
>>12896551We recently had someone lamenting how more sparse Doom deathmatch had gotten.
>>12896554Exactly, games get old and people stop finding them as fun as they once were. Quake 3 is older than most 4chan posters, of course the only people left will be the ones who were already heavily invested in the game.
>>12896545bruh, if you can hear the game Xaero walking - your music is too quiet
>>12896558Motherfucker.I lost.
>>12896541i don't think it's gay, i think it's too machismo for most gen alpha fortnite kids who would prefer to play fish in a barrel against people on tablets and switch>>12896549whenever i turn -fast off it's like vegeta coming out of the gravity chamber and it's not worth posting aboutyou guys bitched endlessly that i was a namefag and i started to blend in and talk about other stuff and it's only when i post screenshots or talk about quake where this thread get pissy and i don't get it. 80% of the time in this thread you don't even realize who you're talking toi'm going in for a procedure (not surgery) in a week or 2 to fix my shoulder and it's supposed to be 100% recovery. then i should be able to play a lot better, defintely should be able to strafe jump proper againi think part of must what piss you off about me is i generally only post when i fail, but that's because i really like a challenge. i don't post much about things i steamroll
>>12896541>This is why you shouldn't design mechanics that can be abused and turn the game gay at a high level.No, it's why you shouldn't give a shit about designing for high-level play. Sweatlords will figure out a way to optimise all the fun out of the game no matter what you do, best to ignore them and focus on making the game enhoyable for normal people to play.
>>12896561It absolutely is gay, as it promotes crawling around at a snail's pace waiting for the other person to make a mistake.>>12896562That shows a lack of faith in what you're designing, that you don't think it's a game worth getting invested into.
>>12896562then i guess you just hate the quake seriesromero was deliberately trying to design a sport when he came with the idea for deathmatch btwthe point of a sport is to try and win as aggressive as possible, exploit every strategy, and steamrole your opponent with the biggest score gap possiblehalf the time trying to break pro play just makes it more autistic, like how you have to roll your mousewheel to bhop in cs, or the absolutely cocked up timing system in halo 2it sounds like what you want is a multiplayer game that gives participation trophies
>>12896567>the point of a sport is to try and win as aggressive as possible, exploit every strategy, and steamrole your opponent with the biggest score gap possibleYou sound like a shitty sportsman lmao
>>12896564oh, sorry, i misunderstood exactly what you were saying was gay here. i think we're somewhat on the same page
>>12896561>i started to blend inlmao noIt's always blatantly obvious when you post. Put your name back on so that we can filter your drivel out.
>>12896571are you the janito trying to bait me into getting banned again? cause when everyone was telling me to stop namefagging he banned me for being off topic when i told people i don't feel like iti just lurked for a few months and started posting again when i started playing doomsorry i'm interuptting your minor doomworld and gzdoom eceleb drama thread with discussion of GAMES
>>12896541Turning up your volume to hear footsteps more clearly is no more mechanic abuse than taping a magnifying glass to your screen to enlarge the area around your crosshair. And of course it's far less abusive of the game's mechanics than exploiting bugs in the physics system to bunnyhop is.
>>12896575It's not the fact the sound is being abused, it's how much that abuse affects how people play the game. Constantly making sound as you move is practically a punishment for trying to walk at a regular pace, it easily gives away your position. It encourages slow play in a game meant to be fast-paced.
this conversation is stupidi'm happy to discuss footsteps and compfaggotry and how i should probably start pistol starting instead of play -fast if i want a challenge but i'm not going to discuss being a namefag. after ejecting me 3 times the /vr/ mod made it clear namefags aren't welcome on this subsection of 4chan
>>12896581I think the bigger problem is you having a fucking shitfit every single thread and shitting it up.
>>12896561>whenever i turn -fast off it's like vegeta coming out of the gravity chamber and it's not worth posting aboutI would much rather see your progress towards completing something like Sunlust normally as opposed to giving up on the first few maps with fast UV monsters.
>>12896564>that you don't think it's a game worth getting invested into.Frankly, I don't want people who will dump all their free time into becoming ELO five million. If I'm putting multiplayer in a game, what I want it to provide to people is entertainment where they can hop in and blow up their friends, or strangers who could become friends. Not a sport, not a career, not a lifestyle. An amusement.In this way, it can a show of greater faith in my product, because I'm saying that I don't think I need a hard obsessive core to keep the game on life support forever.
>>12896586i know that but everyone on 4chan uses the term jannie to mean any staff member>>12896585i gotta clear plutonia/tnt before i even think about that onelike i said cause i removed graphics wads i bricked my savefile and it's demotivated me from playing more TNT but i'll get back it. with league of legends worlds (i like it cause i'm a compfag) on i have not had much time to play lately so i've fallen back into an old habit from when i used to play a lot, single segmenting doom 1 or doom 2, trying to see how far i can get on a single life. sometimes i also uv max while i do the single segment, sometimes i just aim to get to the exit with as much resource as possibleit's a different approach to the game but i think it's respectableand now i'm gonna derail the thread into the saving argument again my bad
>>12896561>whenever i turn -fast off it's like vegeta coming out of the gravity chamber and it's not worth posting aboutExperienced something similar when I unwittingly set the game speed up a notch and then reset it back upon finding
>>12896593>i gotta clear plutonia/tnt before i even think about that oneYou mean clearing them on uv -fast? You didn’t make it far in those either from what I recall, it’s so tiresome.
>>12896596i got gated by the pain elemental on map02 in tnt and started playing normally. i also just starting playing tnt after a multi month break from the game so it was a little too ambitiousi've realized i should beat the wad on regular uv before i try this. also it won't be so bad the second run because i've realized that the end of map02 is kind of a difficulty spike and it gets easier for a whilei can cruise control regular uv tnt with mid level saves it's not really that hard, but my stubborn refusal to make a save until i've died 20 times has made progress slow
>>12896580>It encourages slow play in a game meant to be fast-paced.But Quake III is slow unless you HUH and when you HUH you're already doing some sounds. In general, the game was intended for 32 man fun at the LAN instead of 2 dudes playing hide-and-seek while being afraid of even so much as switching weapons (the other player can hear that).
>>12896605you clearly don't know what you're talking abouttime to repost this, think it's been about a yearhttps://youtu.be/XdkDjsBiO58this is quite simply the highest level analysis you'll ever see of a quake duel in the entire universe
>>12896590Why bother if you're making something designed to be disposable?
>>12896580If you’re moving fast, aren’t you also harder to hit?
>>12896616actually no when you're moving in a predictable straight lines by strafe jumping in the wide open, pros can easily rail youit's strafe battles where you're hard to hitwatch the video i linked if you're curious what goes through the head of a high level dueler. it's way more than just being afraid of fight for 15 minutes. it's basically like speed chess with only one piece in a 3d map
>>12896616At regular walk speed?
here's a pro tip if you're wondering how to hit people running at 88 miles per hourdon't try to flickrail them, position your crosshair ahead of the direction they're moving and then time the shot right as soon as they zip through your crosshairalso, in order to line up the shot faster, strafe left/right in the opposite direction they are moving on your screen to line up the shot. strafe aiming with railgun while turning slowly if you need to is generally way more accurate than trying to flickrailhope this helps you newer players
>>12896561
>>12896614>Why bother if you're making something designed to be disposable?The stance that >>12896590 proposed isn’t much different than Valve’s overall direction towards TF2, and that’s still up there in the Steam charts.>>12896618>please watch this videoOr you could just get your point across through talking like a regular human being but that may not be possible.
>>12896627>and that’s still up there in the Steam charts.How much of that is inflated by hat traders and bots?
>>12896627watch the fucking videoobviously the undisputed best quake player in the world is going to explain the game better than i cando you even know who rapha and cooller are?
>>12896606It's been posted on /v/ one trillion times and a half and it is, figuratively:>rapha gets into a bad situation at the start of the match>hides for three minutes until he gets a good engagement>gets a good engagement>sides are switched, rapha plays seeker now and doesn't let the opponent from getting good engagement on himwow
>>12896636you aren't wrong, but it's the micro decisions that make it an interesting commentaryif you don't find it interesting then we're at an impass, sorry
>>12896383I only know two openarena servers: f deathmatch and ciggarat. Is it one of them?
>>12896691semi-private serverhttps://cy-x.net/games/they have a lot of games, but the only games they're playing on the regular are openarena and minecraft alphai gave openarena a shot and i think the maps are really bad
>>12896635>watch the fucking videoEngage with the community you’re trying to be a part of.Or at least put your trip back on so people can pretend you don’t exist.
>>12896706the video is an important part of fps history, you're being stubbornstop trying to bully me out of this thread the only thing i ever do wrong as far as your jannie is concerned is complain about people who complain about other doom sites
>>12896721Legion of Bones, or Project Malice?
there's no way for me to summarize the videothe whole point of the video is that it's a second by second analysis of rapha's decision making in the final game of an IEM tournament where it looked like he lost and he made a good comebackgives you a lot of insight as to what exactly duelers think about while they're playing the gameif you really don't want to watch it, go ask ai slop for a summaryi posted it as a counterargument to the anon who thinks dueling is completely brainless and campy
>>12896635>do you even know who rapha and cooller are?That would have been a good time to explain who they are but instead you’re coming off as an asshole.>>12896718>stop trying to bully me out of this threadYou can still wear a tripcode and be in the thread. It’s not against the rules.>>12896734>if you really don't want to watch it, go ask ai slop for a summaryI’d rather hear it from you. It’s immensely disappointing you’d rather refer to “ai slop.”
>>12896732Cursed.
Any tips to git gud at deathmatch?
>>12896704>CyberixAre you the guy who shilled his minecraft clone on /g/?
>>12896757rapha is the best quake player in NA and now considered to be the best in the worldcooller is the best quake player in russiarapha vs cooller finals like goku vs frieza in terms of hype for an esport matchalso rapha is a very smart and articulate player who does a very good job breaking down high level quake play whenever he speaksin the amount of time you've wasted arguing with me you could have watched the video and we'd have something to discussyou are asking me to summarize 10 minutes of play by play analysis which is pointless to doit seems like i'm not going to change your mind about dueling no matter what i do and i don't understand why you DON'T want to watch it unless you really hate esports. if you hate esport it's probably not gonna do much to change your mind
>>12896728Legion of Bones this time. I added XDeath states using the gib sprites from Gorenuggets and a CVAR that prevents gibbed enemies from resurrecting in Double Death.
>>12896767no i only lurk /g/ but i would assume whoever it is happens to be in the chatroom
>>12896774>it seems like i'm not going to change your mind about dueling no matter what i doI don’t know who you’re assuming I am but I came in curious about the competitive Quake scene, and no, I didn’t know who this people are, though I’m starting to understand what people are saying about you. Maybe this place definitely isn’t the best source of getting into Q3.
>>12896795they generally don't discuss deathmatch in this thread. i'm probably the only one who brings the topic upsorry if i got hostile with you. i thought you were the same anon who posted >>12896330 so i've been feeling a little defensiveforced ids on every board pls, then you actually can filter whoever i guess
>>12896776Oh cool. Really wish it had an actual Cyberdemon replacement.
>>12896154I dunno, I didn't know it existed until now. It does seem busy to me at a glance, but so does like 90% of the internet It also has a proper forum and such, so that add complexity. Has more sub-pages and all - assets and what not (though I threw a little of that in the tutorial section it's just raw picture assets and reference and stuff).Has a similar tagging system.afaik there's no competition. probably similarly didn't know wadsup existed. Or maybe they did and just thought it was amateurish and wanted to build something modern. Personally I like things to be simple.I mostly made wadsup for people who come here, to help solve that common question of "I like X.wad what wads are similar?",But also toss in a few tutorials and such. I haven't been active at it recently due to life stuff, and I don't really advertise it elsewhere, but occasionally people find it through discord or wherever.If I have one critique of planetzdoom it's that the name sort of implicitly excludes other doom ports or older wads, even though the site itself doesn't.
>>12896721This looks like an awkward situation.>>12896584This. Every single time he sticks out like a sore thumb and manages to consistently make any topic he picks sound insufferable, pathetic, boring or self-absorbed to the point of hilarity. Usually all four at once.It's honestly kind of amazing.
>>12896852>x.wadi just remembered that's real.wadsup.xyz/wadsup/doku.php?id=x.wadssl was working yesterday... needa fix that
>>12896854you guys need to get over yourselves, i posted in this thread for months with no one complaining about meit wasn't until i started posting screenshots that certain people started bitching (probably because i'm not dsda pistol start uv maxing)kind of weird that i blended into your thread better when i was hurt and not playing at all instead of trying to play the fucking game
>>12896857Suck my fucking ass you goddamn stuttering fucking parrot.Fuck off.
>>12896861how many times are they going to delete and ban you before you get bored of resetting your routeri don't even know what's so insufferable about my opinions on this game
>>12896861ARE YOU GUYS GOING TRICK OR TREATING?
>>12896868ARE YOU GOING COCKSUCKING?ARE YOU GOING COCKSUCKING?ARE YOU GOING COCKSUCKING?
Sheesh, and I thought the last thread was a shitshow...
>>12896873sorryi'll do my best to not engage with the haters from now on
>>12896874It would be better for everyone, including yourself, if you just fucked off for good. Maybe make your own thread with blackjack and hookers and shit.
>>12896734>i posted it as a counterargument to the anon who thinks dueling is completely brainless and campyIt was "actual Super Smash Bros vs competitive Super Smash Bros" tier point. I don't know howdid that manage to past you, it must've been slowly walking a lot.
Sometimes I wonder if the Yuji Sakai hater, the Anti-Megaman schizo, and the troonworld poster are all the same shitposter who doesn't actually play this game at all.
>>12896882i'd prefer to it call "casual babby item 4 player ffa smash bros" vs "actual ssbm"i was never great at smash but i played some good people in college. mained peach after realizing pikachu isn't viable
Footsteps should just be a setting to disable server-side. Halo 1 does this in MCC.
>>12896558YOU SON OF A FUCKING BITCH
Be vewy vewy quiet. I'm huntin' demons.
>>12896883>Yuji Sakai hater>singularTrust me, there's a lot more than just one and all of us play this game. In fact, we'd like to discuss it without some retard with shitty "opinions" and an even shittier personality trying to be part of the discussion.
>>12896914That's retarded.Have footsteps be a fixed volume independent of volume settings, so even if you blow out your speakers you get no advantage. Give a separate volume slider for just the footsteps that starts at 100% and you can, if you want to, reduce it (which puts you at a disadvantage but still gives you the option to make the game extra quiet if you must for whatever reason).
>>12896923i have had plenty of (You)s with positive feedback in this threadlike i found that really good TNT music cover wad for examplei haven't even been posting in your thread much because i've been in /lolg/ so don't blame me for shitting it up all the timethere are plenty of people who agreed with me on the footstep issue and understood why i don't like them in retro fpsyou just dislike me because i love competitive playi've been playing these games since they were brand new, so i might have some different opinions on things that the second generation of retro fps players feel otherwise aboutanyone else still have their original cds?
>>12896938>you just dislike me because i love competitive playActually I dislike you because you are a whiny little bitch.>i haven't even been posting in your thread much because i've been in /lolg/ so don't blame me for shitting it up all the timeI will blame you because this has gone on for at least two years, you show up, talk mad shit and wreck the thread direct or indirectly. To deny the pattern is delusional. You're not even funny so your bullshit is twice as useless.>i've been playing these games since they were brand new, so i might have some different opinions on things that the second generation of retro fps players feel otherwise aboutWashed up talentless boxer who gets decked in the first round and proves everyone who said he shouldn't have showed up right.
>>12896929You might as well play with a radar at that point.
>>12896950I'm sorry I was born with ears. Must really suck being deaf.
>>12896946you're delusional dudeyou probably think every lower case "reddit spacer" is meno one was flaming me until i started posting screenshots and gameplay clips. i lurked the thread for months. sometimes i'm too busy to post and i skip entire threadsyou're as delusional as the megaman and anti-megaman schizos. if you don't give a shit about my adventures in retro fps then just don't respond
Just remembered a modded Doom anecdote from 10 years ago.>Playing Project Brutality 2.03.>Two enemies of note here: the Cyber Hell Knight and the Cyber Hell Paladin.>Encounter two of them at the same time.>Remember I have berserk, and that the Cyber Hell Knight's fatality has you rip its heart out to reprogram it into an ally.>Do exactly that and watch as he fires at the Paladin with his machine gun, who starts blocking him with his shield.>While my Hell Bro's caught the Paladin in a deadlock, I walk right behind the latter and fatality his ass through the power of friendship.There needs to be more mods that just let me turn monsters friendly and watch what unfolds. The only one I can think of are Skelegant's bribery mod and one of the legendary effects from LegenDoom.
>>12896986We already had that back in 93, it was called infighting.
>>12895245Serious Sam: The Next Encounter is something the fans demand on pc.
>>12897006I'd even just take TNE's scoring system for the original games.
>>12897006I thought it plays well enough on Dolphin nowadays.Surprised we haven't got a recomp yet.
GODDAMMIT FUCK
>>12897030Damn, you collected like, every damage floor tic.
>>12897030lmao
>>12896959Your particular brand of autism is hard to miss and I will hold you to it until you fuck off.
>>12896986Postal: Running With Chainsaws does this with the Petition.
>>12896883>Yuji Sakai hater, the Anti-Megaman schizo, and the troonworld poster are all the same shitposter>Anti-Megaman schizoPresence of at least one such pulper trying different roles is very well plausible, considering how radical the threadly left and right tend to be. But this kind of irreconcilable differences is what will keep this fire going regardless whether there is a dedicated fire-stoker or not. I know because I was not the only one to be vocal against the infographic bullshit chicanery. Personally, I don't find the reddit-paragraph poster all that disruptive, even if he doesn't exactly blend very well into the single melting pot.
>>12896986La Tailor Girl has an outfit or two that can do it, also I think DRLA has some unique or upgrade on a unique for it.
I'm very glad this thing gibs enemies.
>>12897071nah, i'm gonna enjoy playing doomi decided to play TNT on -fast but i'm also saving whenever the fuck i feel like it because i don't have the maps fully memorized. i had a lot of trouble with the pain elemental on map02 but i killed the fucker and pretty much cruise controlled to map05. unfortunately i gotta go to the doctor now so i gotta take a break then worlds is on when i get back>>12897081thanksi've been "reddit spacing" since before reddit was a thing. i actually ran a very popular blog in the '00s and reddit copied a lot of my forum rules and writing styleif it bothers you, then you have a worse case of autism than i doif i was doing something wrong in this thread the mods would ban me (and they did when i was namefagging in addition to a few warnings for being off topic)i'm going to try to make more progress on beating wads instead of ADHD and play 3 levels a time, and also start using saves so i'm not grinding the same fights over and overwill that make me less annoying or am i just going to piss off the uv max pistol start purists insteasdhave a nice day everyone. for the next few hours or so if you think anyone is shitting up your thread it's not me!
>>12897101>i actually ran a very popular blog in the '00s and reddit copied a lot of my forum rules and writing styleCap
>>12897079>>12897089Thanks for the additional recs. I just got done a playthrough of Rampancy with Phobos Delta 2.0, and now I want some way to turn one of the stronger robots (or one of Project Malice's Baron replacements) into a friend and watch him tear shit up.
>>12897106https://web.archive.org/web/20260815000000*/www.oddwebsite.com300k unique ips a day at its peaka lot of OG 4chan staff like the legendary W.T. Snacks were members of my forumhave a nice day!
>>12896986The Wrath of Cronos necromancer eventually gets a skill to bring enemies back from the dead.Gun Bonsai has a similar thing down the electric power sets.
>>12897041Yeah, it really made me pay for doing that part blind.Same as all the other parts. I think I died to every memo trap but the chaingunner shitstorm and Kings Boner at least once in the end.Well, who can be frustrated? The map is only a couple minutes long.Overall, my favorite /vr/ project though I still haven't gotten to 2048 yet There were some weak maps, but no actually bad maps. Honestly the visuals do too much lifting and make even a weak map pleasing to navigate.Now to start Sub Mortem... which I can't find in my folders now?Okay, trip to WadsUp first, then Sub Mortem.
>>12897101Were you one of those posters from earlier emphasizing how important it is to know the console? Because you can set a binding to hide that insanely distracting crosshair before you take a screenshot.
>>12897118GEE I WONDER WHAT WAS BEHIND THE HENTAI BUTTON
Aquatic Wonder, okay/10, was kinda ugly, probably won't play it again.
>>12897191If you want a really nice aquatic mapset, consider Deep Breath
>>12897191Whoa. Hellbabe gets to wear a powersuit?
Half life doesn't have any vehicles... How do you feel about bhopping across blood gulch?
>>12897205I have that. I think I had planned to play Omerta with it. For now I'm doing Haunting Hollow with Splatterhell.>>12897219Yeah, it's the HB3Spacesuit skin with the HB5facesuithelment.
>>12897205>Deep BreathIt's so fucking good, especially the water sections.
>>12896387no nono, that's not what I meant. There is absolutely no framedrop. It's a "solid 60fps TM" but it looks... weird. By every metric save my own eyeballs it is running smoothly and no hiccups at all.Load up woof or nugger or some cpu-dependant source port and run this wad https://files.catbox.moe/j9kt72.wad -- it has no monsters.Then run it with is with the monsters herehttps://files.catbox.moe/zqoar1.wadYou WILL see the problem the closer you get to a 60fps limit you set. You don't have to go anywhere-- you'll notice it in the room you start in
lolThey could've at least checked player's stats or something. I know they check stats for lock picking and forcing locks open.
>>12897319The inquisitor series is not know for its well thought out design
>>12897235>Yeah, it's the HB3Spacesuit skin with the HB5facesuithelmentIs it automatic, or am I able to pick and choose?
>>12897319>Puts an M in front of his name.
>>12897325Pick and choose like with the extras for Pvt Stone.
>>12896541Imagine not adding cool mechanics to your game just to not upset poopsock compafggots. You put as much fun as possible into your game, and if sweatlord suck all the fun out of it it's their problem.
>>12897332It's about on par with the developers who try to make their game unable to be speedran, and in the process make it fucking miserable for everybody else.
>>12897329That’s the coolest shit. I never played Pvt Stone so I didn’t realize that was a feature. I’m sold.>>12897332>You put as much fun as possible into your game, and if sweatlord suck all the fun out of it it's their problem.Their problem, and their own server.
>>12897341Like, I get when you're making a game for sweatlords to begin with, but then the word "fun" is probably somewhere at the bottom of priorities.
>Find a neat weapon mod that involves a goblin witch with a nice cel shaded look>There's no pack for fitting monsters to this so the artstyle is out of place>The guy is still around but he seems to have dropped this in favour of drawing porn instead>This is all we're gettingShame, it's fun and I'm a sucker for anime style monster girls.
>>12897343>That’s the coolest shit. I never played Pvt Stone so I didn’t realize that was a feature. I’m sold.It's a relatively new thing the developer came up with, giving a bunch of optional wads that change the looks of the player character.
>>12897353My favourite is Mileena since it gives her dark hair and red eyes. It looks cool and kind of hot.
>>12897352>Vicky Biker WitchI don't think it even has all of the guns.I guess the closest for monsters would be the goblin clicker mod, or jacking the monsters from Hedon. Even those wouldn't fit the style terribly well.
>>12897361Yeah, it sucks. The dev still claims to be a Doom modder, but all he's done in the last two years is hentai stuff, which I guess is nice but It'd be even better if he finished this. It's kind of weird that porn artists have a habit of making promising mods and then dropping them.
>>12897363Porn probably pays the bills, doom wads don't.
>>12897363>The dev still claims to be a Doom modder, but all he's done in the last two years is hentai stuffMike12 has a twin.
>>12897356I like Agent Orange + the glasses and my tiddy wad.
>>12897319>next task sends me straight to lower monastery from Wizardry 8
>>12897379>DRLAThat reminds me. Does anyone know what the hell is the inside joke between Marty and his love for trees? I've seen references to it in DRLA, LegenDoom, Russian Overkill, and probably others. Does he put fucktons of them in maps, is he an unironic tree hugger, or what?
>>12897380Wad's going full Limbo of the Lost.
>>12897385No, he and some of his friends made a movie years ago where trees were a plot element of some kind, I think they were the villain or something like that.
>>12897392Got a link to it? I need to see the origins of the treepocalypse lore.
Say, lads, isn't it possible to create categories/folders for sorting custom MBF21 actors in Ultimate Doom Builder? I could have SWORN that Eviternity 2 did this, but nope, it doesn't.Was there another .wad which did this, or am I completely imagining this?
>>12897379I used Agent Orange for a playthrough of Chainworm Kommando. It was fun, but Stone is too OP so I can't play it for long.
>>12897394I do not. I am not even sure where you'd look for that.
>>12897408>but Stone is too OP so I can't play it for long.Works better with some of the harder monstersets, mind Chainworm Kommando's monster closets struggle with some of those, especially on map01.
>>12897394>>12897410https://www.youtube.com/watch?v=cnaoUD-dKew
>>12897421>Treevolution>Not called Tree-N-Tree: TreevolutionOne job, Marty.
>>12897379mmmommy milkies mod!D-do they sag a bit- and thats a good thing.Please Make Herr's Yours and be pal.
>>12897429The sprites are in the stone wad, you go see pretty easily.
>>12897417Yeah, Corruption Cards gets pretty brutal with permanent cards by around map 15 or so of a megawad, even with bullshit weapons.
>>12897435It's a laugh with Doom Compendium and cycling through about four wads worth of maps.
>>12897436Just do custom cards where every other map adds a permanent card or something
>>12897456Tried that, went back to the normal experience, upping the permanent cards takes away part of the fun of getting the one level cards for me.
>>12897460I love the chaos that comes with having 15+ permanent cards by the midpoint, but for the love of god don't pick the level 4 or 5 ones when doing this, because it becomes a clusterfuck.
>>12894524>this word cloud brought to you by uzdoom
>>12894524Honestly the last GZDoom I downloaded years ago is still fine for everything I use it for, so why bother upgrading? I swear it was fine years ago, but Graf kept adding to it so he could seem important. The UZDoom guys are exactly the same, only they're more insufferable since they'll be adding shit tons of tranny propaganda in there too.If GZDoom's last releases just work, why replace it with a version that likely has shit about muh rights to walk into womens bathrooms as a man and how J.K Rowling is the devil hidden in its code?
I wonder how hard it would be to make something like Corruption Cards but for Quake. Tracking cards across levels can be done as bitflags on the floats that get saved to track ammo and stuff, and there's a bunch of extra unused ones. I guess the most fundamental challenge would be actually making cards and settings selectable without the mod being limited to an engine with actual menu support like FTE that nobody uses.
>>12897471I'd play the shit out of Corruption Quake.Unfortunately, Quake doesn't allow for the sheer amount of customization Doom does, so there's no ZDL scenario where you stack various mods on top of each other to make you own personal kino demon slaughter.
>>12897163i like my crosshairi made it myselfthe next thing i've been meaning to do is modify grief's smooth doom fork to have translucent weapons then my QL style config is complete. the default doom hud when it has the texture bar is totally fine with me, i don't need a custom hudthere's also a bug in delta touch where i can't take screenshots and have to hit my phone buttons so it wouldn't be able to take a screenshot with just one key. i've been meaning to find contact info for the developer to see if he can fix my problem
>>12897332Footstep sounds are lame
>>12897474>i like my crosshair, i made it myselfI'm aware, but it ruins your screenshots.
>>12897486i figured out how to program what i wanted to do on a different smooth doom fork and i need to figure out how to do it in zscript insteaddoes this look less distracting with the weapon model out of the way
>>12897486You're just intimidated by anon's big, beautiful crosshair.
>>12897493It's in a way more distracting since the weapon sprite (it's not a model) looks fine, and there's still the giant crosshair ruining everything.>>12897495Is he taking the piss?
>>12897495UUNNNGGHH THIICCKKKERRRR
>>12897495>Anon said to me, he always says to me, that my crosshair is to big. Too big! Anon thinks our big beautiful American crosshairs are too big! Nasty anon, crooked anon. I say our crosshairs could be BIGGER! Should be bigger! America is going to have the biggest crosshairs you've ever seen! Believe me.
>>12897496I'll think about it but I was planning on recording some clips where I actually land my shots without taking damage instead of clips of me failing hard
>>12897495I rate it 200/320, player can see too much of the screen.
>>12897504>recording some clipsCan't say I'm as interested in that as with the screenshots, and it seems my concerns/suggestions are falling on deaf ears. Kind of ironic to tout "at least I'm talking about Doom" with quality like this. >>12895214
>>12897516i get a little defensive about halo sorryi've been using silly fuckhuge crosshairs since like 2014 and got the idea from a really good CA player. maybe there's some way i can give the crosshair translucency and it won't look as bad
>>12897516>Kind of ironic to tout "at least I'm talking about Doom" with quality like this. >>12895214We've still got some of /v/ hanging in there from when there was some shitty zdoom drama thread over there I wouldn't pay them much mind, they just spout buzzwords and fuck off again.
>>12894130>[10-16] Mega Man 8-Bit Deathmatch V6C is released>https://mm8bdm.net/homeBeen waiting for this like crazy. I think it's only appropriate to update the doom infographic in OP to include Mega man 8-bit deathmatch. It's been a long time coming (like many other entries like batman of course)
Let's do retro FPS skeletons I'll start with arguably the most recognizable one
>>12897531>maybe there's some way i can give the crosshairYou bind a key that says>toggle crosshairAnd you press that before you take a screenshot.Easy.>>12897534Sussy.
>>12897546>toggle crosshairor toggle crosshairon for some versions, shit got changed about at some point.
>>12897546you didn't read what i saidif the crosshair had an alpha channel instead of being a solid thin grey line i think it would look a lot betterif zdoom has a console command for crosshair transparency i can't find itis it just considered protocol to hide your crosshair in this thread or something, or are like people actually playing with no crosshair? that's kinda weird to mei'm not trying to be stubborn, it's just i think it looks good, and you think it looks bad...anyway liquid is winning so i'm going back to watching compfag lol
>>12897546Sissy.
>>12897353And so it begins. Seems somewhat to fairly stronger than vanilla, and that just gives me an excuse to use my favorite monster mod: Babel monsters.Seems as good a time as any to finally finish BTSXE2.>>12897551>is it just considered protocol to hide your crosshair in this thread or something, or are like people actually playing with no crosshair?I'd say it's tasteful to put in a small amount of effort to make more presentable screenshots, and yes to the second part. Plenty play without a crosshair, I usually play without one.
>>12897495Damn, giga scaled crosshair being off center makes me kinda pissed.
>>12897569It'll make you even more pissed to learn it's off at every scale, you just notice it less when it's small.
>>12897402https://zdoom.org/wiki/Editor_keys>Editor keys can be used both in DECORATE and ZScript. >Ultimate Doom Builder also supports editor keys in DEHACKED, however in that format they start with #$, not //$.
>>12897558>my favorite monster mod: Babel monsters.Datanon really knocked shit out of the park with all of the Babel stuff.
>>12897558it seems zdoom will not accept a crosshair png that isn't monocrome, so how's this? maybe i need to reinstall slade to do what i was tryingi was trying to make the center of the crosshair solid and the edges of the crosshair semi-transparency and uzdoom refused to load the filethis is playable for me
>>12897569you can fix it with slade
>>12897579Make it three times as big and disable player sprites so there is only crosshair.
>>12897582already messed with that >>12897493i changed versions of smooth doom so i need to make it again
>>12897586Not what I mean.Disable player sprites.There must be only crosshair.
>>12897539Woah there, you dare come into the Doom general and claim there's a better retro skeleton than our Boner Bois?
>>12897587No, don't disable them, everything needs to be a crosshair.
>>12897579>so how's this?There was more effort in your post and whatever you're doing compared to opening the console, typing:>bind key "toggle crosshair"Pressing the toggle key, pressing the screenshot button, and pressing the toggle key again.
>>12897592There must be only crosshair.
>>12897598i'm trying to make it look better without completely disabling the crosshair anonremember how i said i was going to post clips instead of static shotsare you just some sort of anti crosshair master race
>>12897605>i'm trying to make it look better without completely disabling the crosshair anonThat's impossible, so I'm telling you how to take screenshots without it.
>>12896571Lol I believe this is the same nigga who plays on a fucking TELEPHONE and refuses to get a PC because a.) it's "too expensive" for him despite the fact that anyone with a three digit IQ knows that financing a phone is far more costly (and a rapidly depreciating asset) than putting together a budget PC for retro gaming even including peripherals and b.) he disclosed that he's delusional enough to think a l33t h4xx0r is going to zero-day his ass as if he's Jason Bourne.Thank God I'm not an actual schizophrenic with delusions of grandeur like that, and just like to pretend to be one online sometimes because it's funny.
>>12897608the in game screenshot feature is bugged on delta touch, so i can't write an alias to "disable crosshair; wait 1; screenshot; wait 1; enable crosshair" or whatever the commands arei have to hit the physical buttons on my phone so i was thinking of just either screenshotting a video recording or posting clipsi'm not ignoring what you're saying i'm just trying to work with my own logistics here. i also completely disagree that screenshots with no crosshairs look better or worse it's neutral to me
>>12897626i don't want to talk about how i got hacked a thousand times, i'm happy with my s25 ultra and it's almost paid off. i'm going to keep it for 6-7 yearsi couldn't get approved for financing on a desktop but got 0% apr financing on a high end smartphonein march my phone will be paid off and i can start saving up money for a pcfinancial priorities are kitchen table -> new clothes -> monitor -> pc
>>12897628>the in game screenshot feature is bugged on delta touch, so i can't write an alias to "disable crosshair; wait 1; screenshot; wait 1; enable crosshair" or whatever the commands are>i have to hit the physical buttons on my phoneGood fucking lord, can you not even get some bluetooth keyboard? I guess you're just screwed if you can't.>i also completely disagree that screenshots with no crosshairs look better or worse it's neutral to meI'd normally agree with you 110% when it's just a few pixels in the middle of the screen, but we're talking about *your* crosshair.
>>12897626Yeah, it's him alright.I distinctly recall him turning threads into his shitty little blog and burning his neetbux on tomato sauce jars or something.His current hyperfixations are having an obnoxiously massive crosshair because it helps him play better, insisting on playing UV fast and bitching when he fails and reminiscing about his (supposed) skill back when Quake 3 was still actively played.>>12897634And here you go again. The blogposting of a whiny little bitch. Incredible.
>>12897642i got a mechanical keyboard last monthi've had the mouse, usb hub, headphones, and ethernet cable for a while
>>12897645i'm only blogposting because you're shitting on mei'm hoping to have $800-$1000 saved by black friday 2027 and i'll get a linux box
also, i'm not whining. you think i'm whining because you have some hateboner for phones. i'm perfectly happy with my situation right now. i have more important things to buy before i can get a new rig. if you know who i am from [s4s] you know i'm a giganeet and my income is only roughly $1k a month dudeagain, not whining, not mad, just a little frustrated you need to shit on me just because you don't like my choice of device (which at the time was not a choice it was all i could afford)what the other anon complaining about my crosshair doesn't understand is that delta touch itself is bugged. trying to use this ingame screenshot feature produces completely black images, so i have to use the android system screenshot instead. i need to talk to the delta touch dev about it.
>this shit againTime to go play some Doom.
>>12897662yeah i'm not too happy about it eitheri don't understand this anon's fixation with my phone. there aren't many things it can't do and if i can install things like winlator and termux if i really can't figure it out with default android stuff. he acts like it's some $300 motorola when it's a $1500 samsungi couldn't afford the money to buy a desktop up front, but i could afford to pay $50/mo for a high end phone. the other anon must live with his parents and not pay his own bills if he can't understand that a computer isn't a 100% necessary expense like a phone is
>>12897576It's incredible, really. I'm confident in saying it will always be my favorite gameplay mod.>>12897648>i got a mechanical keyboard last monthAnd apparently it wouldn't even matter because of what you mentioned in >>12897628That's quite grim, Yuji.
>>12897668Pay as you go phone and you could probably get a PC for less than $600 that would run Doom and Quake and you basically have the thing for life. It really comes across as you have the financial and long term planning skills of a melanated gentleman.Might not be a cybersecurity major but plenty of companies that people have much more of a vested interest in cracking into are running Windows/Linux just fine. You might want to prioritize psychiatry in your budget if you think you're being targeted as an individual more than corporations that actively ruin people's lives.
>When you show her your bgc(rosshair)9000
>>12897679if i want to get a computer i want to do more than just play doom and quake, i want to get gamemaker studio and do some gamedevwhat i might do is get a solid computer that has no video card and then get the video card when i can afford itbecause i don't want to deal with windows i've accepted i'm never going to play halo or league ever again but eh that's fineyou can tell me i'm schizo all i want but i had my desktop get ransomware, multiple phones destroyed, my phone number and gmail stolen twice, and my bank account ripped off at least 7 timessince the second time i talked to the fbi all the harassment has stopped. what i eventually learned is apparently it was the scattered spider hacking group angry that i got one of their members caught
>>12897681TIL that spoiler tag doesn't work on round brackets, and I also fumbled with that second letterWhat's more, I used to pronounce "crosshair" incorrectly for years, as kros-shair and not kros-air
this is the last time i'm going into details about thisfrom now anyone who shits on me for having a phone i'm just going to tell them it has more ram and cores and higher resolution than their win7 potato
actually i got one more thing to add. i asked the ai slop how much it would cost to get a desktop of comparable horsepower to my phone>Summary>To get a prebuilt desktop that matches the overall snappy performance and raw processing tier of your S25 Ultra, you would only need to spend the baseline amount for a decent modern entry-to-mid-range PC, which sits right around $800 to $1,000. Anything in that price bracket will comfortably match or outpace it.so no, i can't get a goodwill pc, it will run doom worseyou fags are stuck in 2010 and don't understand phones are closing the gap with midrange computers
>>12897753>you fags are stuck in 2010 and don't understand phones are closing the gap with midrange computersWeird flex when you can’t even take a screenshot with your keyboard and have to physically hit the buttons on your phone.But wait, what again is stopping you from using the cvar in >>12897598 and then physically hitting the buttons for a screenshot?
>>12897768two reasons:a) the fact that i don't feel like placating your anti crosshair autism after i talked to you for a bit?2: i'm going to post some clips instead of screenshots next time i playi tried to make it look better but apparently you want it to be a small dotit's one of the weirder complaints i've seen in this thread
>>12897784So your previous excuse was disingenuous. Good. Great.And it would be far less of a weird complaint if you weren’t posting screens with a big ugly crosshair (that has been made fun of repeatedly).
>Unreal Gold snaps UV maps to a 256x256 gridJESUS FUCKING CHRIST GODDAMNIT
>>12897753>it will run doomcorrect!Do whatever you want, just toggle off that fuck ugly crosshair.
>>12897801i got a good laugh out of the people posting itwhen you have a huge crosshair you can clearly see when your vertical autoaim will connect and in quake it makes it much easier to flickrailwish i had screenshots of my QL hud it was so cluttered it would drive you madi toned the size of it down as low as i'm willing to goit seriously reminds me of people who shit fling because i use texture scaling and used to use graphics mods, i don't like dot crosshairs but i'd never bash on someone for it because it's a fucking preferenceregarding the screenshot bug, it's because the delta touch dev isn't giving proper system permissions to write files. never versions of android blocks apps that try to write internal screencaps by default because of malware issues and he needs to fix it. it's not a hardware issue
>>12897683>you can tell me i'm schizo all i wantI mean, you're routinely shitting up the entire general with your bizarre rants that go on forever, what other conclusion are we supposed to come to? Years back you'd be banned on sight for this utter retardation.
>>12897818i've brought the subject up maybe 3 times in 2 years and it's because people like you don't get what $$$$$ isit's like everything i do in this game you people bitch abouti like playing with fast monsters because i'm a masochist who wants a challenge. i used to play this game on nightmare all the time but i can't handle it nowi think halo gets a bad wrap on 4chani like quake deathmatch and no one here caresi use a phone and gzdoom instead of some win7 machine with dsdai try to avoid saving midlevel and sometimes try to do single segment where i reload the wad if i die (but i'm gonna stop doing that so i can finally beat wads harder than doom 2)i increase the graphics beyond vanilla settingsit's like why do you even need to bitch about these things. i'm never the aggressor, i just get baited over and over into flamewars over petty shiti mean even a few of you said TNT is awful and i shouldn't play and i really like it so fari was on the verge of renting this thread a quake server and try to run something called friday night frags but fuck it i'm not gonna contribute money to the community if you're just gonna piss on me every time i show upnone of this stuff is off topic it's just seems like there's gotta be one person who wants to start an argument every time i open my mouth about anythingshould i mention i think sandy petersen's maps are pretty good want to hate me even more
>>12897824>it’s just seems like there's gotta be one person who wants to start an argument every time i open my mouth about anythingIt’s not ‘just one’. You’ve mentioned a few times how no one noticed or cared about your posts when you weren’t posting gameplay or your setup? Could have been a mistake going back to doing that.I also like Sandy’s maps, especially Quake’s fourth episode, but I also feel that much of Doom 2 looks and feels pretty sparse compared to Doom 1. Entryway compared to Hanger sort of epitomizes this.
>>12897834i mean at least one, not only one the footstep flamewar today at least some anons agreed with me and i had a good time reminded me of the flamewar about it when quake 2 came out
Points of no return are examples of bad map design.
>>12897839oremor nhoj me llik tsum uoy emag eht niw ot
>>12897839
>>12897842GIWTWM
>>12897839If you put a chaingunner in your map I will think less of you
>>12897846*Places multiple chaingunners directly behind your spawn point*
>>12894130[10-27] Doom Universe Installment C - Crypts of Dispair releasedhttps://timeofdoom.proboards.com/thread/245
Are the maps in this game supposed to be so dark you can't see anything?
>>12897956Some of them yes, but you should probably check your lighting settings if you're on a more modern port. GZDoom's is honestly pretty baffling but the rest of them are nowhere near as bad.
>>12895252The whole Q2 modding scene moved to remaster, so you need remaster for post-2023 mods, if nothing else.
>>12897956You afraid of the dark, Anon?
>>12897849I never did finish watching that, I should. It was saccharine sweet and I liked it.>>12897956Adjust your monitor settings, I guess. Are you using an old-ass CRT or something? I remember 20 years ago when people would post screenshots at Doomworld, a LOT of them would have really high gamma, and it was because of the monitors they used. You'd open a screenshot in a Newstuff article and get flashbanged.
Actually, probably closer to 25 years ago by this point.
>>12897997Yes, uncanny fellows lurk there.
>>12897956Some parts are intentionally dark but you can still see where you're supposed to go
>>>/wsg/6254127What is this mecha suit Doom mod, somebody's work in progress? Looks cool but I didn't find it in a search of the archives, recent Doom threads, vrdepot, or general Googling, just lots of other mecha mods.Picrel screenshots from the webm: climbing in, gatling cannons, rockets, gatling lasers, white phosphorus mortar, flamethrower.
>>12898039That's the part that made me wonder, they even put hitscanners in there so you just suddenly take damage. I've played the first Doom game but I don't think I've ever finished the second one, I didn't remember it being this dark.
>>12894742sneed muttoid
>>12897589Cyberdemon - Actual progressThe entire gif - Memes and politics.
>>12897839Bad map design is killing me (e-celeb bait trial-and-error memoslop sneed dogshit)
>>12897839Correct.
i had a nightmare there was a tiny cacodemon in my apartment maybe 1 foot widebbbbrrraawwwwwwwwthe fireballs felt like nerf launcher balls
>>12898265Who wouldn't want a tiny Caco?
>>12898271i kept trying to swat him with a broom cause he was flying around my ceiling shooting orange nerf balls at me and it wasn't working
>>12898273This is what happens when you eat an entire ham before bed.
>>12898341actually i ate LOTSA SPAGHETTI
>>12897956Can't say doom levels are very dark, it's one of the few games I play mostly on default brightness. But there's nothing wrong with abusing F11 button, it's been around since vanilla.
>>12896084This https://doomcentral.boards.net/thread/25/wip-warrior-mars-doom-episodeIt's nearly finished it seems. The author says it is in the stage of doing the final touch ups. There are 9 maps in it, the last one being Map10. Map09 is left empty for some reason. I've played the first 6 maps and i like it so far.
>>12898420>"there are now 15 competing web forums"Lol.Pretty good sector crane, I'll download it when it is finished.
>>12894693The quickest way to beat E3M2 is by hugging the left wall.
>>12898453when i was playing inferno uv -fast i was trying to also continuous play uv max, not speedrun, but thanks for the advice. i'll keep it mind next time i feel like playing nightmare mode
Interesting looking partial conversion. Hope it comes out.The guy hasn't said what it's called, so I don't know.
>>12898465That's my friend's project. He recently figured out a name for it: Wingless. I'm also working on some projectiles and hit effects for him.It's worth noting he's shifting into GZ/UZDoom compat cus he's doing some wild shit with a pseudo free aiming system like you'd see in TimeSplitters or Goldeneye, but with no real vertical look.It's got one hell of an aesthetic, and some of the ambushes are fucking mean, I like it a lot. I also just like these bizarre creatures that are in every map.
>>12898479and the projectile in question. I need to get around to making some more effects for this fucking thing along with another projectile.I didn't mean to but I wound up just recreating the fucking Deluge spell from Faxanadu.https://files.catbox.moe/l5o7ny.mp4Posting this one with audio because it sounds cool.
>>12898479That is the face of an unbothered life.
>>12898486I think it's a great design as it's a comfortable balance between cute and a little grotesque with its fucking finger legs.
>>12898265I had a dream where I flipped off a cyclops imp dressed as a touhou.
>>12898479>>12898483That looks cool indeed. Kinda reminds me of the stuff Ayba made last year.
>>12898483I've played a few wads which featured prox sounds for projectiles, typically just rev and cyb shots, but it's honestly an underrated flair that also makes your Doom IQ feel 50 points higher when you get to dodge a rocket like a Shaolin monk, so good on you for taking it seriously.
>>12897589https://www.youtube.com/watch?v=anwW_5kialI
>>12898495Oh I didn't do the sound work, only the visuals. I would have absolutely done the same thing with the cool warbling audio though, I love it.
>>12898486I like him.
>>12898479Nice, weird ass otherworldy shit is great, especially when it's taking you out of the "still a bit Doom" feel a lot of stuff has.>>12898494I still love how effective Ayba's aesthetic is at making shit feel different, even if it caught way more fuss than it out to have by obfuscating a bog standard keen map..
>>12898265Doom wad where everything is shrunk down (or doom guy is made giant). Most demons can be swat dead like flies, the ultimate catharsis against lost shits. Dificulty comes from traversing a hell most definitelly not made for giants.Maybe give doomguy a pet cacodemon too, similar to that puzzle wad where you get a cyberdemon girlfriend. Puzzles rely on the tiny caco to help with some stuff and he can be killed acidentally, so you can't use your size to kill all the demons indiscriminatelly without risking killing the friendly cacobuddy.
>>12898486I want to give that thing a hug.
>>12898486Looks very 80s stop motion animation creature stuff, pretty fucking cool little dude.
I love Doom but haven't dreamt of it.
>>12898571I had a nightmare this morning that my Windows updated itself to 11 while I was asleep. Rather have dreamt of Doom.
>>12898592That's not just a nightmare, it does do that sometimes.And can easily be prevented by installing linux.
>>12898598
Good morning everyone! Back from a 3 day ban, I hope you all had a nice weekend discussing crosshairs and phone play! Here is an image of a "gore fountain" I created using frikbots and telefrags! Totally by accident but I thought it was pretty cool. Unrelated, I started playing DOOM again and I procured a copy of the needed .wads for games 1+2. Upon downloading I noticed it said "kex engine". Does that really matter at all if I'm running uzdoom? I can't see why it would and the game plays fine, but I was curious. (Honorable mention for "Phlegethon", it's great stuff and if you haven't played it you really should) My only experience with kex engine is with Quake on steam but I started using Ironwail few months ago and quite frankly kex gets BTFO. My frame rate went from 30fps to something ridiculous like 4500fps with fans blaring at mach 10. I capped it at 300 and I think that's probably plenty. I apologize for my less than ideal photo, but I'm not giving an explanation. Please just know I have my reasons and I'm not THAT stupid.
>less than ideal photoI'll say.
>>12898628God dammit forgot the image
>>12898453lol that's cool how that works
>>12898628You should take the iwads from dosdoom/base directory inside your doom+doom ii install, not the ones in root dir.The former are original 90s iwads that everyone uses, the latter are the "remastered" ones with some pointless changes.
>>12898598Just do a regedit to cockblock it from trying to update it.
>>12898632
>>12898646I'm not understanding. I downloaded just the wads and didn't install anything. I'm away from that machine so I can't tell you exactly what I got, but usually I just put all the wads in the same folder as my uzdoom executable.
>>12898652>usually I just put all the wads in the same folder as my uzdoom executable.Peasant.
>>12898652this side has all original wads (I wish op just links it already)https://dabignerd.github.io/doom-wads/you can verify what you have using doomwikihttps://doomwiki.org/wiki/DOOM.WADhttps://doomwiki.org/wiki/DOOM2.WAD
>>12898661Thanks nigga>>12898654Retard
>>12898652I was talking about where to get them from if you have doom on steam. As to where to place them: The way most windows users do is in the same dir as source port exe. That works but updating your source port is a bit annoying.The nerd-autistic way is to put them in some directory, then point a DOOMWADDIR environment variable to that directory. That way it will be in every source port's search path.
>>12898686>The way most windows users do is in the same dir as source port exe. That works but updating your source port is a bit annoying.Meh it's not that taxing. Just copy paste the IWADs and the ini/cfg file from the old version to the new one and you're done.
>>12898686>That works but updating your source port is a bit annoying.and nigh on impossible to manage with needing specific versions of ports, or different ports.>The nerd-autistic way is to put them in some directory, then point a DOOMWADDIR environment variable to that directory. That way it will be in every source port's search path.Subdivide everything into folders, use ZDL and use the -config launch command to divide off your inis for complete isolation of setting and shit so you never have unknown bindings for stingchameleon or bob's brains.
>>12898652>but usually I just put all the wads in the same folder as my uzdoom executable.I used to do this. It becomes a bad idea once you've collected enough of them though.
>>12898725lol just clean out your port directory once in a while.
>>12898686Ahhh ok. I didn't get them from steam and I'm currently running on a loonix machine. I will probably use your advice on the the wangblows systems I have though so thanks.And honestly the more I think about it, just stuffing all the wads loose in the same folder as the executable is a bad idea because it's rarely just a single file that comes with the download. I suppose I should clean it up while the install is fresh and before it turns into a pig pen.
>DOOM folder>inside of it there are folders for iwads, wads and funny pics>wads folder has all the wads>inside the wads folder, there's another folder for just the gameplay wads>wads with multiple files get their own folder>no executables cause not on wangblows>launch wads via qZDL
>>12898732Eh, I prefer subfolders for use with ZDL myself.
>>12898737Pretty much mine, though I divide the mods into shit like monsters, companions, huds, textures .etc as well as gameplay.Shit makes it so much more convenient to be able to set up various different playthroughs for whatever the fuck I feel like and then save them as .zdl files.
>>12898737I didn't know qZDL was a thing and I'm researching it now. Thanks mang. Also>wads with multiple files get their own folderYeah this is what I'm reasoning about above for sure, I forgot how quickly it can get out of hand.>no executables cause not on wangblowsYou can have executables on linux too, silly billy.
>>12898742I don't have that many gameplay mods so I don't bother being that specific.>.zdl filesSuppose I'll share my method for those too.>zdl has some common wads at the top>whatever I'm playing at the moment at bottom of the list>the stuff at the top is things like smooth doom for weapon animations, weapon taker and the test map I sometimes (very very rarely) use >very bottom is the mapset I'm currently playing>going up from that is my backlog, the further down it is, the sooner I'll play it>don't use .zdl files at all>I just enable or disable wads in the list instead
>>12898737>>12898742I really need to go back and reorganize my Doom folder by weapon mod, companion mod, enemy mod, etc. At best, I also keep dedicated folders for mods that have multiple files like Dusted's Pandemonia, DRLA, Guncaster, and even Pvt. Stone and all the extra player skins.
>>12898746>qZDLIt's the most recent version of ZDL (even then it's like five years old now), takes some setting up but when you're done you can just drag and drop your wads in, pick your port, pick your iwad and be dooming with a lot less fucking about.
>>12898746>qZDLIt's the same as ZDL, but for penguins. It's in the AUR if you use that.>executables on linuxWhy bother navigating folders and looking for the executable when I can just launch everything using wofi and I can summon wofi itself with a keybind?
I really didn't even know you could mix and match mods to the extent that you're all speaking about, I just have DOOM 2 selected in uzdoom and then drag/drop the wad I want to play into the text box at the bottom. I only recently discovered you could drop more than one item in there.
>>12898757>It's the same as ZDLNot quite, it's got some improvements like dragging in ports and iwads, disabling stuff, and it plays nice with DSDA insisting on some non-fucky launch stuff that other ports just accept whatever.
>>12898761It's pretty modular, especially with the ZDoom-based ports most stuff with play nice and for a lot that overwrites each other's stuff you can pretty easily just write your own patches.It's a whole lot easier than something like Quake.
>>12898761>I only recently discovered you could drop more than one item in there.That can lead to issues in cases where the load order makes a difference. Get yourself a launcher.
>>12898761Oh you're real wet behind the ears. The Drag n' Drop method is fine for starting out, but once you start mucking around with multiple files, it can get really annoying to select them all. Like anon above me suggested, definitely get yourself a launcher. They make things much easier to manage.
>>12898770and you're not going to notice till ten maps in when an archvile suddenly turns into an axe during it's attack animation.
>>12898796Load order fuckups can be funny sometimes. I remember one where I somehow ended up with a gatling sword.
>>12898708subdividing wads into folders defeats the point of having DOOMWADDIR. The idea is it's a single place containing all your wads in one dir.If you ever seen demo footers they contain the launching command for port e.g.dsda-doom -file AV.WAD AVMUS.WADIt contains only the filenames even if you passed relative paths when recording.That command is used by dsda's wad autodetection feature when playing back demos and if you have wads in a subdirectory it won't find them.Better sort your launcher scripts, not the wads themselves
>>12898810>subdividing wads into folders defeats the point of having DOOMWADDIR.I have 30 odd gig of wads, I'm not keeping them in one fucking folder with sourceports and everything else.
>>12898796Lol
>>12898737yeah pretty muchthere are subfolders but i'm not posting a bunch of images
>>12898686Or just use a loader front end which you can point to sourceports, directories, and files, and basic sorting becomes really easy.>>12898810>The idea is it's a single place containing all your wads in one dir.I've lived that life, it's not a fucking good one, sorting into folders is a million times better.
>>12898828I just do this.Honestly, I should tidy it up a bit, no idea why Reelism has it's own folder for instance. I'm also certain this Oblige is ancient but I never use it anymore with the sheer amount of wads I collect but never play.
>>12898847Reelism's got its own share of addons (although a good chunk are lost like the Pac Man Ghosts one), so I'd still hold onto it.
>>12898847Both Reelisms have their own mods so I tend to have them in with it in their own folders.>I'm also certain this Oblige is ancientThat's the final release of Oblige, anyway They also put out very different things between versions so it's not weird to keep old ones.
i should get back into obligei used to use it all the time to play doom coop with my buds
>>12898874It's alright for stuff to play through without really putting much thought into it, Obsidian has a lot of cute things like vending machines and minigames in with it's stuff now.
>>12898861>>12898874Isn't it already succeeded by Obsidian?
>>12898847I want to see the folder sizes dammit! Maybe next time.
>>12898883i made my own coop mod with some cool featuresplayers would have colored backpacks. if you died, no one else could pick your items upbecause i ping like trash to your server i've never played coop lately how does it work when you die in zandronum and like do items respawn/weaponstay or something
>>12898885It's pretty much ObAddon bundled into it with a few more tweaks, doesn't seem like it's been touched in the past year really.
UZ/GZ has a setting for respawning powerups, what does that include? Megaspheres, soulphere, hazmat suit, berserk pack, medikits, everything? Is there a setting that only applies it to hazmat suits?
>>12898894should be 5 seconds of zscript to make that if you wanted
>>12898856How much lost media exists in Doom modding history?
>>12898982Quite a bit, between the early days and stuff that just falls off the net or was never really publicly posted.You also get shit like the decades long searches for wads that probably never existed, like with columbine.wad.
>>12898982>Other Reelism 2 addons that were never updated to 2.0>The rest of Eric Harris' wads.>Dr. Sleep's "Lethe" to conclude his Inferno wads.>Several other wads made by modders who passed away before they released them.>Mordeth E2.>Strife's original source code.
>>12898982Probably a fucking lot, but most of it will be early stuff that's only interesting from a historical perspective. I doubt we have many lost Eviternitys or Valiants out there.
>>12898982I don't know the name of it, but I found an Imgur gallery filled with screenshots of a WAD that was never released. Supposedly, it was fully completed and the screenshots seem to show off every single level, but the creator(s) never published it.
>>12898734On Linux you have standard place to put wads, ~/.local/share/games/doom so you don't even need to set DOOMWADDIR.
>>12899004There's a lot of that, was an Oblige fork that did space stations that never came out, and that Bavarian post-apocalyptic TC and countless others.Odds are that Fallout Bakersfield one never comes out too.
>>12899015>"yeah, mate, just put your wads in .local">"I'm sure nothing will touch it there during updates and whatnot"
>Trying out Valiant out of curiosity since I've never played it before>The new monsters are neat so far, not as scary as Eviternity 1 and 2's but still nastier than vanilla>The chaingun is amazing>Several waterfalls have secrets. Fucking fantastic, I love it when mappers do this.Yeah, I think I'll like this. Pistol starting for now, but maybe it it gets too tough I'll swap to continuous.
>>12899040The wad's divided into episodes like Scythe 2 and Eviternity 1 & 2 anyway.
>>12898806Happens a lot when people use actor names or sprite names or sound names that make sense to them so are the first thing they think of, like SHTGA0 or something. Trouble is those make sense to other people too, and are the first they think of, so shotgunners become interchangeable with shotguns in all kinds of ways.
>>12898806>Gatling swordWouldn't that be a chainsaw?
>>12899051Nah gatling sword would be Burl_Tumd's old sword that struck like 10 times per swing.God I love that thing.
>>12899015Nah they get unzipped from Downloads to the DOOM folder on the desktop. I used to leave everything in Downloads but after many years of a naked desktop I've decided to decorate it with fancy icons. I have 2 folders now. DOOM and Quake.
>>12899052>struck like 10 times per swing.You play as Meta Knight in that mod or something? Jesus.
>>12899065>putting icons over his wallpaper
Atonement's HUD is in.I do agree it's on the small side, but I don't know. I like it this way.
>>12899068No, you're just Burl.This is still one of the best gameplay mods in my eyes.
>>12899083>last second bonerKegan...
>>12899086I am not hiding my love for Burl Tumd. Its DNA can be felt in damn near all of my mods, to be honest.
Hamburger Hill is pretty good. Nevertheless, we want a not-vietcong not-spetsnaz campaigns
>>12899081>Big chunky bullets for ammo loaded in the gunHell yeah.
>>12899090if only the doomguy started with a deagle instead of some 9mm pea shooter
>>12899093Hell the rifle from the alpha would have been preferable.
>>12899081>Back to work on Atonement.Now this is what I'm fucking excited for.Weird question, but is reloading still going to be a thing with this mod? I think I remember you suggested removing it in the last thread.
>>12899081Looks pretty fucking nice.
>>12899095you mean the one on the title screen? i downloaded a mod that made that thing into a weapon but it was OP so i toned it down to a burst rifle and also removed the reloading (FUCK RELOADING IN DOOM I WANNA RIP AND TEAR)https://forum.zdoom.org/viewtopic.php?t=71232it was fun to mess with but i stopped using it
>>12896094There's a mod that fixes this. It should be standard at this point.>>12896097I think that's mentioned in the manual.
>>12899072Yes. For at least a decade I didn't but now I have 2. And more on the wangblows machine, but a reasonable amount and they are organized and labeled. I cringe at some of my family members and coworkers that have the entire desktop covered in icons of PDFs and random ass shit they'll never click on again. Absolutely Atrocious.
>>12899106That's cool
>>12899139when i had windoze i didn't keep too many files on my desktop but i had a zillion program icons instead of use the start menui turned the icon size down to be very small though
>>12899146here's a really old clip i made of the fork i made of the weapon (before i made my fuckhuge custom crosshair)i was working on an enemy enhancement mod but stopped working on it cause i decided i'd rather just play the damn game
>>12899128>I think that's mentioned in the manual.I'm certain it is, but how many people pick up a manual in current day? A game should communicate its most crucial functions to a player through gameplay. USING the level end character would be something you don't have to communicate. BONKING him with your melee weapon but absolutely not SHOOTING him is unintuitive as shit.
>>12899090It felt appropriate.>>12899096Only keeping it for weapons that benefit from it, in this case the starter pistol. It's still a Magnum and one hits zombies as a consequence.>>12899098Thanks anon.
>>12899163Alright cool. Pardon my autism, but I just like weapons with reloading in Doom, although that's as far as my taste for "realism" in most weapon mods go. If the BFG doesn't need reloading like how it is in Brutal Doom, then that's completely fine.
>>12894125So, besides the fact i spent nearly 6 fucking months without a pc, calming down due to another silent mental breakdown, doing some odd jobs after it which helped a lot, and now watching my country become venezuela after this election, i am fine.Plus, if sprony is stalking here, i want to speak with him to bury the hatch, getting pissed over petty bullshit he isn't to blame by now is ridiculous.And on on topic news, any good stuff since i was out? i spent most of the time dying to play douk zero hour and the new q1 expansion.
>>12899170That's fair, I just don't feel like reloading's all that important for what I'm going for now.
>>12899206666 minutes of vr is completed
>>12899162The game wasn't made in the current day though. Reading the manual was expected.I agree that things like this should be explained in game though. And I'm not even positive it was explained in the manual even.Either way, my family figured it out somehow in the 90s.
>>12899212my nigga.
>>12899206Oh. Holy shit. You live in that country that had student protesters take it over somehow?That's sucks. Even more that it'll suck that similarly minded people won't learn from their failure since "oh no, WE will do it right!"
>>12899206The only thing Sprony is stalking is tranny cock.Also hi Bittermans.
>>12899213I don't think it excuses it to even just dismiss it as a product of its time. I've had a lot of NES games too that expect weird unintuitive things that a manual would have explained, but you don't always have a game fresh in-box. So needing these side documents is just too presumptive.
>>12899128>There's a mod that fixes this.I've seen a mod that colors the keys, but is there a mod that also colors and marks the doors?>I think that's mentioned in the manual.Even still.
>>12898479>>12898486What an adorable little freak. What's his name?
>>12899220Yeah more 4 years of Little Luiz 9 fingers, on top of censorship soon.>>12899221>nowAlso hi, btw for everyone here, buy anti surge and anti lightning shit for your pc and house, my PSU committed a chernobyl that killed my x470 steel legend mobo's bios and backup and i thought it was the GPU to a point i had to get a overclocked xfx 308 7600 to replace it til the tech guy discovered that it was a haywire bios.
>>12899261>buy anti surge and anti lightning shit for your pc and houseSeconding this! My house got hit once and somehow did zero damage except frying my mobo. Scary shit, it was LOUD and I was practically standing right next to the spot it hit because I was in the garage. It lit up like the sun on the other side of the door. Crazy shit.
>>12899231As far as I know, he's going with calling them Merps.You find them in every map, they have an asynchronous blink, and it's audible.You can also pat them by pressing the use key.https://files.catbox.moe/t3yuol.webm
>>12895124What is that?
>>12899274This pleases me.
>>12899276Hellbabe with the Saltwater skin on 10 Day Vacation.
btw, for the aifags here interested on porting q2 mods to the remasteri decided to play with claude free, and he said it is possible, mainly for oblivion, but he needs lazarus source code as the behavior of the new monsters and weapons added by oblivion, though he would do the behavior by himself.same goes to loki's missions and such, lazarus for most mods will be necessary.
>>12899330Is it worth wasting freshwater resources and sacrificing your moral compass though?
>>12899274Splendid.
>>12899336and what does the butthole has to do with the pants?
>>12899336They aren't people, you shouldn't try to reason with them.Best thing you can do is just ignore these meat golems. They're one step below trolls, at least trolls put in some effort to fuck with you.
>>12899349And yet you never coded anything in your miserable life or mapped eitherYou are nothing but a tourist larping as a janitor.
>>12899357Uhuh.
>>12899357lol you're a fucking dork.
>>12899373>literal slop mods
>>12897854>Joe-Ilya
>>12899373Always nice to see the bottom right rifle showing up in all of it's spritebashed glory.
>>12899384The more time he spends on there, the less we have to deal with him and his bullshit.
>>12899380I don't dispute them being shit, I know I fucking suck at this. I still sat my ass down and made them, usually with help from friends or people who know better.>inb4 the AI can make far better mods in a day than you will ever make in your lifetimeGood for it.>>12899386It's also a not-so subtle filter. Those who know will recognize the project it's from, as well as being aware it's still being worked on.
>>12899396Nonsense, you make solid work.
>>12899390>>12899384Fuck you too, anons.
>>12899274Tell your friend that I would conquer nations and topple empires for Merps.
Highly doubt anyone cares, but an updated version of a Slavic FPS called You Are Empty was released today for the game's 20th anniversary.
>>12899357Not him, but I've coded and mapped plenty in my life, and made lots of sprites and textures. I like using my own brain and my own hands.
>>12899384Sometimes he makes good maps.
The Barons of Hell are, according to Doom's manual, a Baron of Hell is "Tough as a dump truck and nearly as big."Obviously, it means it's almost as tall as one. Let's say they compared it to a SMALL dump truck, because there's lots of dump trucks out there. A small dump truck is about 6 to 9 feet tall. Let's narrow it down to 7 to 9, because everything below that is too short for the sake of this inquiry. Now, I know that this might shock you, but the number after 7 and before 9 is 8.Now, it's NEARLY as big, remember? Remove one inch. 7'9" (2.36m). That is tall. Now, most of this was just approximations and assumptions. I don't exactly give a shite though because it makes a little sense so I'm gonna need you to take all of this at face value for the rest of this thing. A Baron of hell is undeniably 64 map units.236÷64 ≈ 3.6 cm. That's uh. Approximatively 1.4 inches but it's not really important since we're using metric for this. Now, we have a map unit. A map unit that's probably not accurate to Doom's but one nonetheless. Just to be sure we're gonna call it a maybe-map-unit (mmu).Doomguy is 56 map units tall.3.6 x 56 = 201.6. That's about 6'7". That's almost as tall as a standard interior doorframe.Anyways yeah the Bruiser Brothers would clear the NBA or something.
>>12899420FUCK I SAID "A BARON OF HELL IS" TWICE FUCK FKZNFLDNFD. ("The Barons of Hell are, according to Doom's manual, a Baron of Hell is")
>>12899420i once ran the numbers in quake doing something similari assumed the nailgun shots were 9 inches long and ranger is apparently a 7 foot tall turbochadwould make sense seeing as these guys are elite military agents
>>12899410Is that supposed to make him look favorable?
>>12899439About as favorable as when one of the assholes on DW makes a good map.
>>12899410>Sometimes people don't shart themselves.
>>12899397Age old habit of thinking that having to say you're something automatically disqualifies you.But yeah, I like to think I make good things.The player still has final say on whether they're actually good or not.
if i felt like making a map, but i only wanted to do the basic level geometry and monster/item layout, how hard would it be to find a co creator to make it look nice?
>>12895564anything by quasiotter
>>12898536>even if it caught way more fuss than it out to haveYou're giving too much benefit of them being sane and adequate, Ayba included. Here (the only place that matters) nobody cared about Keen gimmick, but were much more eager to point out what a degenerate cesspit Doomworld is. No one self-ejects over a fuss. What most surely happened is a mob event under the false pretext, when tolerant community finds their exemption.
>>12899506get the fuck out of here DoomGuy999
>>12899515no you're flaming the wrong person i'm Yuji Sakai herei did mapping in quake 1, 2, 3, and halo but never finished my projects, but i have some ideas for a doom wad where the goal is to fight satan 30 times in a row in increasingly cocked up arenas
>>12899529>and haloAh yes, UV mapping hell.I've been there, also never finished a map.
>>12899209If that anon's so autistic, just give whatever weapon doesn't need reloading a belt feed or a large drum magazine so there's a reason it doesn't need reloading. Easy compromise
>>12899541UV mapping isn't that bad, it's lighting that sucks ass.
>>12899373>>12899495Your mods are fucking decent, I've sunk way too much time into some of them over the last few years.I think it helps that you've got way more of an idea of what works from both ends of things than a lot of people, I can't imagine anybody like that ferret fuckwit would be knocking out anything worth playing.
>>12899513>but were much more eager to point out what a degenerate cesspit DoomworldThere was some of that in the threads because dramawhores gotta dramawhore, but there was also a fair amount of anons finding it to be an interesting departure from the usual fare.
>>12899575tl;dr you jumped into a discussion about aesthetics, dipshit.
>>12899575Kids should be beat more
>>12899575I love Doom, but fuck me the modding community needs psychiatric help.
>>12899647Exception to this rule is stalker because it's full of Russians who would curbstomp you for being a faggot.
>>12899650western side of Stalker is somewhat pozzed (look in the gamma discord and you will see) but less than it would be if the eastern side wasn't full of russians
BOO!>>12899671>>12899671>>12899671