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File: PACMAC1.png (17 KB, 400x520)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12899671

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla, Limit Removing
Repo: https://gitgud.io/GreenAnon/btsx-project

=== NEWS ===
[10-31] Slipgate Rangers 1.5 beta released
https://www.moddb.com/mods/slipgate-rangers/downloads/slipgate-rangers-15-beta

[10-31] elfbsp node builder version 1.3.0 released
https://github.com/elf-alchemist/elfbsp/releases/tag/elfbsp_v1.3.0

[10-29] Hearts of Demons - Baron: REfractory released
https://forum.zdoom.org/viewtopic.php?t=81783

[10-27] Doom Universe Installment C - Crypts of Dispair released
https://timeofdoom.proboards.com/thread/245

[10-24] Killer5's commentated playthroughs
https://archive.org/details/zzul-doom-playthroughs

[10/23] Phobos Delta-1 updated to v2.0.
https://r3voke.itch.io/phobos-delta1

[10-20] Corridor 7 recreated in GZDoom
https://www.moddb.com/mods/corridoom

[10-18] Showtime v2.2, QoL & gameplay changes
https://cherubcorps.itch.io/showtime/devlog/1703786/showtime-v22-is-live

[10-18] Nugget Doom v6.1.0
https://github.com/MrAlaux/Nugget-Doom/releases

[10-16] Mega Man 8-Bit Deathmatch V6C released
https://mm8bdm.net/home

[10-13] Richard 'Levelord' Gray has passed away
https://www.doomworld.com/forum/topic/160524

[10-12] Crispy Doom suite v7.2
https://github.com/fabiangreffrath/crispy-doom/releases

[10-12] New interactive /idgames frontend
https://planetzdoom.com/idgames

[10-10] Zandronum v3.3 alpha is out
https://zandronum.com/forum/viewtopic.php?f=55&t=11584

[10-08] H&H DCP, new 6 map hub for Hexen
https://www.doomworld.com/forum/topic/160385

[10-05] PUSS 3, Hexen mapset, RC2
https://www.doomworld.com/forum/topic/160409

[10-05] DN3DooM v1.09 update
https://www.moddb.com/mods/dn3doom

[10-05] 666 Minutes of /vr/ is on idgames
https://www.doomworld.com/idgames/?id=22139

[10-05] HELLBABE, new gameplay mod
https://skelegant.itch.io/hellbabe

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
I love Doom.
>>
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I want to get off Mr Bone's Wild Ride.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN, BUT SPOOKY: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
Also I think this site's finally gone under.
https://www.sam.hi-ho.ne.jp/t_fukuda/gamer/doom/e_index.htm
>>
Guys, this thread is too spooky.
>>
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>>12906421
>>
>>12906421
Not much new to look at right now, but the map has its layout pretty much done now so it's a matter of making new textures and fixing lighting/scenery.
>>
>>12906459
How many chapters are you planning?
>>
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>>12906421
Made a lot of progress on my Drake and Violent Rumble 2 merge. All equivalent enemies (Drake Enforcer, VR2 Enforcer are now distinguished via a drake_ prefix. They were worth distinguishing because all Drake enemies can be equipped with any weapon or item to drop, but the human enemies can actually wield them i.e. giving an Enforcer a rocket launcher, a portable MIRV launcher, etc. etc. I've begun conceptualizing and blocking a pre-release minisode of 3 standalone maps. It is REALLY fucking nice to have Drake enemies under Violent Rumble 2's infighting system as well as things like volley, evasiveness, etc.
>>
>>12906408
Great thread promo, OP.
>>
>>12906469
Chapter 3 is going to be an end to the story, but there's still plans to make additional stuff afterwards. Hard to say exactly how that's gonna be done right now due to a bunch of factors.
>>
>>12906408
Anything for Blood fans this Halloween?
>>
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https://mega.nz/file/trpyBJaY#4NA8ABenD5XMBcvtN0J-KjC8FfLqaoT-6KKd8T0g_5U

theres the map files for slipgate rangers 1.5. includes both mission packs, dopa, dotm, and the quake mirrored levels. I cant put them on moddb but ill save you bros the trouble of ripping em yourself.
>>
>>12906486
Did you play that big update to Deathwish? That's the one I know of.
>>
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Important reminder.
>>
>>12906502
id could really partner with nestle or reese to do alpine in redblu
>>
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>>12900261
Can someone please reupload Captain Mozzarella's demon tank/demonlet demo wad, it's the one used in this webm.
>>
>>12906419
DMC Threewave will never be finished. I think the only thing missing is textures on a few of the maps.
>>
>>12906520
>Nestle
Marty Stratton would feel right at home with those dicks,
>>
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>>12906526
>>
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>>12906536
>>
>>12906526
Demonlets, when will they learn?
>>
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>>12906435
Not spooky enough!
>>
>>12906502
No trick or treaters here. Not like I don't have kid neighbors either, once or twice a year they come by to sell cookies for their little league team (and sure, I love cookies, don't mind the upcharge as the donation), but they never come trick or treating.

Do kids just not do that anymore? Is it considered too unc?
>>
>>12906562
We get a handful accompanied by their parents and maybe one or two groups of teenagers but that's it.

Probably for the best really, sucks for the kids but people were just shoving their kids out the door and telling them to go wander around unsupervised.
>>
>>12906526
Would suck really badly if this ends up as lost media.
>>
I miss Mozza.
>>
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>>
>>12906617
>Rekkr try hell
>stone knob mark
>>
>>12906617
>ogre call news man ago last sandy
>>
>>12906607
Same. Wonder if he's still alive?

>>12906617
>machine knobbly possible
Fire up the knobbling machine!

>>12906578
I suppose society is lower trust these days, but it's not like we're in the ghetto and there's sketchy immigrants and junkies everywhere, we're out in the sticks. (Before someone bitches, my neighbor is a Mexican immigrant, he's not sketchy at all, rather he's legal, and a great neighbor and family man).

I guess I just wonder what the young kids like to dress up as for Halloween these days, what kind of costumes. I expect at least some of the teenagers to dress as the pirate guy from that Backrooms movie or something.
>>
>>12906607
I miss iSpook.
>>
>>12906629
Also him, yeah.
>>
>recommended video
>look inside
>troonworld being troonworld
>imagine my shock
https://www.youtube.com/watch?v=3Q5f6PTP6m0

no i am not literally this guy i got recommended this in the sidebar from a REVOKE video
>>
>>12906614
You mark the lines with the linedefs mode, the you hover over the marked red glowing lines, hold right click and then you can drag them. Be aware that it also drags placed THING objects with it.
>>
>>12906645
I wish someone would do a video like this about 40iq, the most retarded admin of all time. I'd go even so far as to say the hatred of the DW troons for 40iq is fully justified.
>>
>>12906656
lmao
nobody fucking cares about doomer boards, just move on
>>
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>>12906408
>>
>>12906645
Making uzdoom wad and calling it vanilla is retarded. Also making a cry video about it is even more retarded. What makes it even more retarded is the guy calling jump pad mind blowing while it's been done multiple times before.

Sorry, but dw was right calling the guy out. People should know what vanilla or limit removing is and not call their uzdoom wads such. Retardion should not spread.
>>
>>12906676
>Retardion should not spread.
Sure as fuck shouldn't be spread from some fucking forum to Youtube to Here.
>>
>>12906680
This too. But my point was that the complvls exist for a reason. If we are doing limit-removing project, you sure as hell don't submit udmf maps to it while claiming that they are vanilla compatible.
>>
>>12906676
hi troonigger
neck yourself
>>
>>12906626
My 15 year old daughter dressed up as the rabbit from donnie darko. My 7 year old son was the red power ranger, and my youngest daughter (6) was a vampire. Mom was Dolly Parton.
>>
>>12906691
Hi pedofaggot. Learn to map without sucking uzdoom tranny cock.
>>
>>12906617
>bullshit demons lol
>>
>Yearly Spooktober run on Halloween itself
It's shit but Halloween is meant to be.
>>
>>12906618
Hm
Looks like
rekkr better wad
to me...
>>
>>12906421
>>
>>12906723
>rekkr better wad sure looks hard puzzles
Revae knew what he was doing with that puzzle secret map.
>>
In case that anon who wanted to know more about the tree stuff in a bunch of mods is still about, here's the rest of the the films.

https://www.youtube.com/playlist?list=PL7D951D2831276F43
>>
>>12906562
I was just driving around for work and saw a bunch of kids walking around, people had lawn chairs and bbq/fire pits outside, whole nine yards. Of course, those kids are going to flock to the neighborhoods where the whole block hands out candy, so if your neighbors aren't participating, you ain't gonna see shit.

I got some candy too lol
>>
>>12906694
That's fucking awesome. Do any of the kids like old videogames of any kind?

>>12906770
>I was just driving around for work and saw a bunch of kids walking around, people had lawn chairs and bbq/fire pits outside, whole nine yards.
A Halloween BBQ sounds like a great time, but it gets too cold for that here, lol.
>>
>>12906694
My kids were witches. Just went to the neighborhood near the oldest's school. Kids everywhere. All sorts of costumes. Was cool.
>>
>>12906694
>My 15 year old daughter dressed up as the rabbit from donnie darko.
Burgeoning goth/alt. She'd probably like Invader Zim.
>>
>>12906784
Nah she's a weeb actually. Sorta my fault for showing her Pokémon at a young age. I like jap stuff too but she's really into it and can actually draw it very well. She's gonna be a welder.
>>
>>12906774
The younger ones do, I'm the one with the 6 year old playing Quake. The older one is imto genshin impact
>>
>>12906784
>Invader Zim.
*holds up spork*
https://www.youtube.com/watch?v=MLLEUIJoTi4
>>
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>>12906645
I have no control over the algo but I'm sorry you had to learn of this shitfest from one of my videos.
FWIW I don't keep up with drama unless it's funny. I remember this guy is just boring, so I won't give him more of my limited time.

>>12906562
I don't think this was ever a thing in my country, but spooky scary shows always aired through October even on public access TV here. Schools would put up some decorations, sometimes we'd get candy, sometimes we'd stay up late to watch Beetlejuice or Scooby Doo, maybe the Corpse Bride when that was new. This was already less of a thing by the time I was in highscool, but I think English schools go NUTS when October rolls around to this day.
It's really weird that something you grow up watching on TV is more or less exclusive so one country, but you still get to enjoy its vibe.

Happy Halloween, by the way.
>>
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>>
Happy Halloween /vr/!
>>
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Has anyone tried Dismantled?
>>
>>12906962
looks pretentious as fuck
>>
>>12906795
>Welder weeb girl
Awesome.

>>12906962
Never heard of.
>>
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Start doing this (crisscrossing directional lights)
>>
>>12906967
How so? It's definitely edgy/shocking, but I didn't really get anything pretentious-feeling from it.
>>12906972
I beat it yesterday. It was pretty good. Made me jump once or twice. Maps were huge.
>>
>>12906962
If I ever gave it a go, I would likely look for replacements for those weapon sprites.
It otherwise looks weird and fucked-up uncomfortable in a manner I find oddly appealing.
>>
>>12906990
>I didn't really get anything pretentious-feeling from it
NTA but it's French. Everything made by the French is pretentious.

Actually on topic, no, didn't play it. Watched someone play maybe 10 minutes and it looked boring.
>>
>>12907001
Well, I had fun.
>>
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>>12907009
Made that edit almost a decade ago. Didn't think anyone would save it, but here we are.
>>
>>12906413
[10-31] HallowsEVIL RC 1 - UZdoom - Bloom Mod - Full episode-

https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add-on

https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add
>>
>>12907059
>600mb zip file
>look inside
>whole goddamn otex.wad with all 5,000+ textures
>Bloom.pk3 360mb file included, with md2 and md3 models for buildings and god knows what else, when it looks like picrel, why the fuck would you need 3d models for this?
>the wad itself is only half of the zip file, which is still ~300mb
>why is it so big ... the fuck is TEXTMAP ...
>"TEXTMAP is the primary lump in the Universal Doom Map Format (UDMF). Contrary to the classic binary format it uses plain text, and replaces the THINGS, VERTEXES, LINEDEFS, SIDEDEFS and SECTORS lumps of the former."
>fucking 5mb of boilerplate text per each map
Maybe I'm just too old for this shit.
>>
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>>12907125
>>
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>>12907125
Also
>called UNIVERSAL Doom Map Format
>check compatibility
>it's as far from "universal" as anything can be, quite virtually the opposite of "universal"
Yeah, let's turn a compact and 100% compatible with abso-fucking-lutely anything format into a bloated txt mess where not a single pair of ports can share any data. Who came up with this garbage?
>>
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>>12907136
evergreen
>>
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>>12907136
>Standard is old enough to drink and smoke
>Developers still won't come to terms on making it truly universal
>"So what if my neighbor does the same thing right the next door?"
>>
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>>12907125
>>12907136
>The idea for this format was first suggested by James Haley (Quasar) as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. UDMF was further developed by Haley, Christoph Oelckers (Graf Zahl) and Pascal vd Heiden (CodeImp), with suggestions from a few others.
Though I want to point out that Haley's elevator pitch, before mutually exclusive namespaces or any other sort of bullshit were a twinkle in the eye, really was for a universal format that could at least try to run on anything and could define port-specific functionality, rather than what we got where Eternity crashes to console on NoSp4 because kraflab wanted his own special fiefdom with MBF21 and ACS, even though Eternity literally supports MBF21 and ACS.
I think the biggest problem was having had to appease Graf Zahl.
For example, check picrel for the blame for TEXTMAP, from none other than le no chicken himself all the way back in 2005.
He effectively held it back for three years until he was satisfied with every little detail. That's a pretty big deal for something you want to get people using sooner, rather than later when the problems with implementation have had time to compound.

>>12907148
>>12907185
I guess we'll be at 16 competing standards as soon as somebody decides there needs to be a 'true' intercompatible UDMF format that everyone now has to adopt.
>>
>>12907190
>Eternity crashes to console on NoSp4 because kraflab wanted his own special fiefdom with MBF21 and ACS
Working as intended™
>He effectively held it back for three years until he was satisfied with every little detail
You know nothing of cross-dev communication etiquette anon. Let our managers guide you with your very first Doomworld drama thread.
>>
>>12907136
IIRC, the original point of UDMF was less about cross-port compatibility for maps made with it, and more a more advanced format that source ports can use as a basis instead of Hexen format for their own configurations.
>>
>>12907190
Oh my God. GZdoom really means GrafZahlDoom, doesn't it?
>>
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>>12907231
>>
>>12907231
>>
They made it less doom cloney and more real.
https://www.youtube.com/watch?v=7piL3jGICp0
>>
>>12907259
more like Sloppy Joe Hill
>>
>>12907259
Fuck off AI shill piece of shit.
>>
>gzslop and aislop thread
doom is dead
>>
>>12907273
>you guys are all contributing bullshit and I take DOOM super serious so I'll just complain instead of contributing anything better
See you tomorrow, faggot
>>
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>>12907259
That's very impressive visually but who is this for? Who wants to play a game where you just mow down gooks with no challenge.
>>
Revae, I redid the tag formatting. What do you think? Tags were resorted and split into three categories.
https://wadsup.xyz/wadsup/doku.php?id=400_minutes_of_vr

Do you mind if I go over every page like this? I could wait until you sort out your moving business too, as long as needs.
>>
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>>12907259
2026 itch.io games aren't /vr/.
Get boned.
>>
If Skelegent hasn't done this already, someone should mention to put +ignoreskill on BG_SuperShotgun, BG_Thumper, BG_SuperShotgun_Ammo, and BG_Thumper_Ammo to unfuck the ammo being weird on Nightmare.

Accidentally went to the meteor map which I guess is set to Nightmare and was wondering why the SSG was loading 4 shells every reload.
>>
>>12906986
It is nice.
>>
>>12906707
>playing a pedophile's wad
fucking YIKES
>>
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>>12906408
Is Killing Time good? What about the remaster by Nightdive?
>>
>>12907382
>Is [x] good
>can someone give me the correct opinion I'm supposed to have instead of trying things and forming my own?
>can you add achievements too? No point in playing unless there's achievements, I sneed a gold star otherwise I'm not participating.
>>
>>12907382
Depends on the version, it's thematically interesting but plays a bit crap.
DOS > Shitedive's mashup > 3DO
>>
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>>12907384
why are you like this
>>
>>12907382
Go play it and find out lol
>>
>>12907382
PC can be fun, the original 3DO version can be a nightmare.
ND’s port is interesting in updating the original 3DO assets. The ghost scenes were very crunched down for the PC release, and even with the additional effects the resolution in the ND version is a big improvement. They also added the 3DO campaign some time ago, though I’ll admit that I still got filtered by its progression.
>>
Chat, is Doom any good?
>>
>>12907398
Maybe. You should play it for a few hours and let us know if it's good or not.
>>
>>12907398
It's ok, not as good as Chex Quest.
>>
>>12907125
sorry bud! didn't want to modify otex and BLOOM but used them heavily enough to just throw them in, I too scoffed when I saw the final file size. Lots of those 3d models (and TEXTMAP) were part of bloom which i left unmodified. Im surprised you didn't complain about the fact that it uses 10 wads/pk3 in the end to get it running or the 130+ mbs of included music. i intentionally put "uzdoom" on the post so all your old schoolers would scoff and move on. now go beat the 3 phase icon of sin fight on video and tell me how jank it is. sorry about the squirrel bones richard!
>>
>>12907414
>i intentionally put "uzdoom" on the post so all your old schoolers would scoff and move on.
These days it's more the /v/ types who have basically written fanfiction about Graf, who refuse to use anything but the final public release of Gzdoom.
>>
>>12907418
Why would someone autistically refuse to switch over to uzdoom if they're using gzdoom anyway
>>
>>12907427
i had to for the floating platforms (seen at 1:01 in my trailer) kept breaking between gzdoom versions, freaks me out knowing they can break in future uzdoom builds, but idiot me used them at the main set piece for my map7
>>
>>12907382
It's always had a cult following, meaning it probably is at least decent, and/or has redeeming qualities and charm.
I remember a short PC Gamer article from 20-25 years ago where someone said they found the big box in a bargain bin and bought it as a gag gift for a friend's birthday, because the cover looked goofy and funny.
He unwraps it, he looks at the cover and they both laugh, then they play it, expecting the goofiest schlock and shittiest gameplay, but hey, it's actually not so bad, really, worth trying.

I figure I ought to try it sometime. I've heard the 3DO version is supposed to be very rough and unfun, and that the PC version is much better, though looking at the weapons, I think the digitized real (?) ones in the 3DO version look much cooler than the pre-rendered 3D models in the PC game.
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>>12907427
Mostly stupid culture war bullshit, some ignorance about what has changed too.

Bare minimum it's plugged yet another of those zscript vectors for malicious shit, on top of the improved controller stuff from late prerelease gzdoom and finally fucking fixing acs stuff that had been a long term issue for gzdoom.
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>>12907398
nah, it's not good.
play Rekkr instead
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>>12907441
Rekkr has rabbits AND dogs, this makes it superior to Doom.
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>>12907441
looks like a lame TC
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>>12907445
What's a non-lame TC?
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>>12907451
Rise of the Wool Ball
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>>12907231
I was going to suggest the G might refer to the OpenGL renderer, but then I realized it would've been "GLZDoom" or something.
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File: Killing Time pond.jpg (630 KB, 1920x1080)
630 KB JPG
>>12907437
>though looking at the weapons, I think the digitized real (?) ones in the 3DO version look much cooler than the pre-rendered 3D models in the PC game.
That's a strength of the Nightdive re-release, giving the choice of which sprites you want to use.
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File: gore_fountain(1).mp4 (1.76 MB, 1072x592)
1.76 MB
1.76 MB MP4
Here is my gore fountain, I hope you enjoy it.
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>>12907463
It'd already been used briefly, as had ZDoomGL.
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>>12907468
Well that didn't work like I thought. I'm sorry for wasting your time. The original was too big so I compressed it, and well...it's compressed.
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>>12907468
I can see forever!
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>>12907442
Doom has cacodemon.
Your argument is invalid.
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File: pixels.png (296 KB, 640x480)
296 KB PNG
>>12907468
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>>12907474
Balls of Steel



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