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File: whatdoyousee.png (90 KB, 1280x960)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12899671

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA [Embed]
https://youtu.be/DhOjleMqwdQ [Embed]
https://youtu.be/CGj4gXyCzg0 [Embed]

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
Kicking demon ass!
>>
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=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla, Limit Removing
Repo: https://gitgud.io/GreenAnon/btsx-project

=== NEWS ===

[11-03] SLADE v3.3.0 released
https://github.com/sirjuddington/SLADE/releases/tag/3.3.0

[11-02] Nightdive remaster of Thief announced, including new content
https://www.youtube.com/watch?v=T58V1rtLugU

[11-02] Pvt. Stone v16.5 released
https://skelegant.itch.io/pvt-stone/devlog/1746773/update-to-v165-ammo-bugfix

[11-01] Map-Center's Halloween Quake Jam released
https://www.moddb.com/mods/map-centers-halloween-horror-jam-2026/downloads/map-centers-halloween-horror-jam-2026

[10-31] HallowsEVIL RC1, Bloom Mod (UzD)
https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add-on

[10-31] Slipgate Rangers v1.5 beta released
https://www.moddb.com/mods/slipgate-rangers/downloads/slipgate-rangers-15-beta

[10-31] elfbsp node builder v1.3.0 released
https://github.com/elf-alchemist/elfbsp/releases/tag/elfbsp_v1.3.0

[10-29] Hearts of Demons - Baron: REfractory released
https://forum.zdoom.org/viewtopic.php?t=81783

[10-27] Doom Universe Installment C - Crypts of Dispair released
https://timeofdoom.proboards.com/thread/245

[10-24] Killer5's commentated playthroughs
https://archive.org/details/zzul-doom-playthroughs

[10/23] Phobos Delta-1 updated to v2.0.
https://r3voke.itch.io/phobos-delta1

[10-20] Corridor 7 recreated in GZDoom
https://www.moddb.com/mods/corridoom

[10-18] Showtime v2.2, QoL & gameplay changes
https://cherubcorps.itch.io/showtime/devlog/1703786/showtime-v22-is-live

[10-18] Nugget Doom v6.1.0
https://github.com/MrAlaux/Nugget-Doom/releases

[10-16] Mega Man 8-Bit Deathmatch v6c released
https://mm8bdm.net/home

[10-13] Richard 'Levelord' Gray has passed away
https://www.doomworld.com/forum/topic/160524

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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FUCK MY ASS
I forgot to edit the OP post properly

>>12906408
>>12906408
>>12906408

Fuck my fucking ass with a pogo stick. Goddamn shit fuck.
>>
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>>
>>12913468
Thanks, it makes me feel better.
>>
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>>12913474
Smug bastard
>>
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>>12913468
Has Merp become /vr/'s version of Gondola?
>>
>>12913479
I'm fond of him, but it's too early to say yet.
>>
>>12913479
For a while it was probably Peanut.
>>
>>12913479
Is it not the Caco?
>>
>>12913474
He looks like fucking Funky Kong.
>>
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>>12913485
Everyone loves Caco.
>>
>>12913492
Caco is better than spamming revenants and/or arch-viles
>>
>>12913268
Oh it's already completely playable. I'd say I'm 75% done with a stable release. I'm adding some things to his volley system, a new infight flag akin to how Serious Sam handles infighting, a property to produce Nightmare aggressiveness in an enemy but still able to flinch and get stunned (that one feels really good to fight, and is inspired by his berserk property which reduces flinching under skill 3 when enabled on an enemy). I'm splitting my time between these, other cleanup, and creating some maps as showcase. I would like to grab some things from Keep since it has some cool stuff, but I'll eat what's on my plate first.
>accept ideas or potential modding resources
Can't promise anything but if you have ideas go for it. Modding resources?
>>
Workin with LAVA
>>
>>12913556
I'll share a normal copy but it's not ready yet
>>
>>12913556
OMG I just tested it and it fuckin WORKS. I'm so excited!!!! Now I need to figure out how to make it into a brush/entity for trenchbroom. So fucking cool. He also does the same damage as a large exploding barrel when he dies. Currently my mod makes every soldier in the game into an explodier and we can't have that, too annoying.
>>
So, what's everybody been playing lately?

I've gone back to doing more of Strange Aeons with the Abyssal Apocrypha weapons, the SSG reload is especially cool.
>>
>>12913672
Still having fun with Reelism 2's new update after putting it off for months. Right now all I'm doing is unlocking all the secret maps now that that's a thing you can do. Once that's done, then I'll try to unlock secret stuff like the Dog Amulet, Black Knight Challenge Coin, and see what all the Agent 999 jackpots are for each map. Rinse and repeat until Revoke's Atonement mod comes out so I can check that out with something.
>>
>>12913682
>Right now all I'm doing is unlocking all the secret maps now that that's a thing you can do.
Oh fuck they got that in at last? Shit drove me up the wall with how it used to work.
>Rinse and repeat until Revoke's Atonement mod comes out so I can check that out with something.
That does look to be shaping up really fucking nicely.
>>
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>>12911825
Here are the full res screenshots you asked for.

https://storage.to/fgb0rtapL
>>
>>12913682
>Agent 999 jackpot
What's that? One of the dice options?
>>
>>12913684
Yep.
>Pay 50,000 points to access the secret maps.
>Completing (or dying) on said map unlocks it and adds it to the standard map pool.
>Now you can buy even more weapons and stuff into them and no longer accidentally spend too much to where you can't pay the toll.
>>12913689
Yeah, that's one of the Jackpot Dice options. It executes "map script 999" which means that you get a unique jackpot depending on what map you're playing on. Rolling it is a pain, so I just type "summon splot_jackpotdice" in the console to get free dice just to see the map jackpots:
>Paradise Plaza: summons a meteor shower.
>A Bridge too far: retextures the ENTIRE map into a synthwave version.
>Siege on Ghastly Grove: turns on the lights on the map so you can see further, and revealing you're actually on a sound stage this entire time.
>Clockwork Solarium: summons THE Black Knight (give him your money) as a secret boss; killing him for the first time makes him show up in the Dog Church in Town, where you can buy a challenge coin to rematch him on other maps, and get a hefty point bonus if you kill him.
>>
>>12913705
That's how you get the Black Knight? I was plugging away at infinite mode hoping thinking he'd turn up eventually
>>
>>12913742
It's a bitch to unlock him that way, but yeah, that's how you get him. Some tips for dealing with him:
>The Black Knight is SUPER fucking FAST, and constantly dashes forward; he WILL catch up to and wreck your ass if you keep running forward, so try to find somewhere that's more open for breathing room to strafe.
>You probably won't have access to much inventory items or weapons if you're using the method of spawning jackpot dice in the console, but be on the lookout for Panic Button items if you see them so you can book it if he gets to close.
>I haven't fought him since V1 so I don't know if this is changed, but he does NOT have a health bar.
>Most importantly: the current round's timer is frozen when he's active until he dies, but the current slots (world effects, weapon spawns, and enemy spawns) will continue to function, so be mindful of what else might be there to kill you (or physically block your movement).
>Optimal reels to help with killing him:
>Slot 1: Gunfinity, Rechargerizer, Power Sneakers, Double Down, and Attraction in Action.
>Slot 2: NRG, Home Improvement, Bullet Hoses, Wasted, and My Tank Is Fight! (guaranteed win on that last one).
>Slot 3: Everyone Hates Puppets and Night of the NPCs.
>>
>>12913705
Nice, I like the meta progression stuff in mods, kind of wondered if they'd end up doing achievements like with DRLAX.
>>
>>12913672
About to play Stone on Morbid Autumn with Legion of Bones.
>>
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made my first ever wad. its kinda shitty and basic, but im proud of it because it shows what little ive learned.
>>
>>12913829
It kinda looks like a penis!
>>
>>12913832
it does, kinda. i shouldve named it that. pen15 or something
>>
>>12913829
Fuck yea dude, keep it going!
>>
>>12913829
gib wad file
>>
>>12913829
Well done bro, even trying is more than a lot of people do.
>>
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>>12913829
>>
You guys must have fucked up dicks, I don't see a penis at all.
>>
>>12913796
I've also been kinda wanting to play Lt. Typhon on something.
>>
>>12913686
Danke schoen Kamerad, wadsup page now is feature-complete
>>
>>12913883
That's penis psychosis, which is expected from doom homos.
>>
>>12913883
>You guys must have fucked up dicks
Mine somehow looks like every single Tetris block at once.
>>
>>12913938
You should get checked for STDs.

Mine can hit every side of an empty tuna can, except the bottom.
>>
>>12913938
>Inserts into mate.
>line clear sound plays.
>>
>>12913884
>Lt. Typhon
The original one or the sort of sequel one?
>>
>>12913970
The original.
>>
>>12913883
>You guys must have fucked up dicks
Yep I don't even have one shit's pretty fucked up.
>>
>>12913672
Been playing variety of map packs with Crimson - Soldier of Knothole gameplay mod
>>
>>12914005
Link to bobs and bitch lasagna(don't post here, blue board)
>>
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>>12913991
Nice, I was screwing with Nun With A Gun earlier, it's a bit rudimentary but you can see the things she developed more in later mods.
>>
>>12913438
one thing is that in the ordering scheme:
all %year% (iwad shareware) (doom1 doomu doom2 tnt plutonia heretic chex hexen strife rekkr) ... etc ...

the iwad drop down could easily be used to instert the iwad tag, except for Doom II. So I think I'll change the dropdown to say Doom2, even though that's not accurate to the game name (but is to the .wad file). Strife is actually accurate though, says strife1.
Can do a find and replace on the older wad pages to make it consistent later.
>>
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I'm going to reskin every enemy in Quake 2 to look like George Droyd, and replace their voices to match.
>>
>>12914238
>George Droyd
>not RoboNog
>>
>>12914264
Robopoc
>>
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And now i discover that there is a reverse engineering of Oblivion https://github.com/themuffinator/REBLIVION/

Jesus christ, i lost a lot of good shit for nearly 6 months without a PC, seriously though, buy anti surge shit for your homes.
>>
>>12913463
You also forgot to use the update infographic link. Here's the new one: https://imgur.com/a/wB0psIa
>>
>>12913458
>[11-02] Nightdive remaster of Thief announced, including new content

>release new content
>in a physical box that mimics the pc classic!
>for fucking playstation and nintendo
>not pc

Bravo. Guess they don't want to put it on a flash drive...
>>
>>12914463
Fuck off Peter.
>>
>>12914472
They've spent years saying the give no shits about PC, they're really just about the console market.
>>
Don't reply to the schizo calling everybody Peter, just hide and report.
>>
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>>
>>12914503
>Rekkr sure better
True.
>>
>>12914503
>experience hedgehog corruption
Shadow of the Wool Ball and Rise of the Wool Ball.
>>
>>12913851
thank you, thank you. i will!
>>12913859
ive uploaded it to idgames archive, but theyre taking forever. ill uh
upload it to somewhere else here in a minute
>>12913864
cock
>>
>>12913859
sorry, i mean to ping the guy asking for the wad file. i feel dumb now lol. thank you for encourage ment though! i appreciate it!
>>12913858
here you go
https://www.mediafire.com/file/q1bp4fmgcfdgouo/pather.zip/file
its mostly a testbed for random bullshit. but it is playable and finishable
>>
Hey I've seen this one.

>>12914096
I think I tried that, but only for a little bit.
>>
>turns out you can use aislop to convert q2r md5 files UV to md2 UVmapping defaults
I have unlocked things that should not be https://www.youtube.com/watch?v=b_ObqZtxuj0
>>
>>12914525
>AI UV mapping
I'm gonna need you to tell me how to do this right fucking now.
>>
>>12914529
Just have claude or deepseek check both q2 md5's and md2, analyze and have him re-order the md5 UVmap into md2 UVmap.
the uv may look off place but is pretty much 1:1 to its original md2 uv

since i ran out of free time, i haven't tried with TAD unique skins like the snow stroggs
>>
>>12914535
Also it was a test, so it isnt that perfect, but nothing that handfixes can do it later if anyone wants it
>>
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>>12914536
ingame with another skin
>>
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>>12914535
>claude
>deepseek
Forget that I asked.
>>
>>12914503
> carmack infallible
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join:
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>12914525
>>12914536
>>12914540
I am really starting to think that most of the whine is just laziness from the fags of this community because the slop did it instead of them, nearly 4 years of remaster, and nobody cared to fix the atrocious md5 uvmapping q2r monster models had, then comes bitterman of all autistic retards here at /vr/ and uses slop to fix it like the upscales of the old, which originally sucked btw.

Because seriously though, i thought of modding for Q2R til i saw the shitshow that it is the md5's.
Who the fuck did nightdive and id hired to do this shit? even Quake 1 "hd" models had better uvmaps than q2r
>>
>>12914581
thats because noone plays the "remaster" because it sucks. all of the real ones are still playing better, older sourceports. the only ones playing nightslop "remakes" are LE HECKIN SWITCHERINO owners and other such tourists
>inb4 "erm, im not a tourist!!! im le heckin og!!!"
>>
>>12914601
>Sharty Lingo
>>
>>12914605
>sharty
newfaggot, we were saying this retarded shit here all the way back in 2019.
>>
>>12914601
Imagine speaking to your dad like this
>>
>>12914609
imagine having a dad that would be such a homo that likes nightdive slop. does it take it up the ass at the nearest truck stop?
>>
>>12914607
i am from that time jackass, you aren't fooling nobody.
>>
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>>12914613
you certainly are not
>>
ever since this pvt stone fag showed up, the iq of these threads lowered.
and he reeks of marisa
>>
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>>12914581
The really odd thing is that the MD5 UV maps for player models are perfectly fine. They just use the original texture layouts, and take advantage of the extra polgyons to smooth out the stretching that was originally there. I really can't understand why they didn't do that for everything else.
If you look at a lot of the weapons and enemies, straight lines are suddenly zigzagged from the new UVs, and pixel densities are often lower. It's very lazily done.
>>
>>12914618
half of the people in these threads are either the same people or...well, yknow, marisas "kind", iykyk. it leans more and more to the latter every thread to the point where im pretty sure nigrisa is somewhere around here himself.
>>
>>12914624
Exactly, and this is what irks me hard, worse is that they hired someone better a month before, and that tranny shitstain that is millenia only did the ground models before he left.
If the slop can fix this issue, it would be interesting if it was converted to something like a blender plugin, because seriously though, q2 is in need of updated tools and compatibility.
And really though, it would fix the elephant in the room that is compatibility with the old skins.

in fact, the md5 of the player model ingame, uses the same uvmap of the md2, the reason they didn't do that still baffles me, why the fucking player skin but not the monsters?
>>
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Retardedly late, but some people were interested anyway, so here goes:
https://pomf.space/8ByC9Eos.zip

A /vr/y Spooky XMas
>MBF21 - UMAPINFO - Doom 2
>Overall a Halloween-ish aesthetic with some Christmas stuff coming at the end
>Multiple new custom monsters available, existing ones dressed up for fun

As a 'style guide,' there are a lot of gothic castle stuff like before, but there's also a lot of textures for making old rusted out industry and techbases. Really nice and shiny tech (SHAWN/SILVER, STAR, TEK, etc) CAN be used, but it should be used VERY sparingly, like in secrets. Feel free to mix the gothic castle aesthetic with the rusted out factory aesthetic.
Overall, the level should not look too much like it's made with iwad textures.

For music, you can use whatever you feel is particularly fitting, if you want to use iwad music, go ahead, but please pick some of the spookier ones, I think Bobby's atmospheric stuff is very underrated.
If you want to use Mod/Tracker music, that's fine, and you're permitted to use .OGG recordings of old chiptune stuff, NES, SNES, Genesis, etc. Credit where you got them if you can.

Gameplay difficulty should probably be around Plutonia tier, but please support lower difficulty levels also.
Size can be anything you want, but if you're a noob mapper, please consider something about the size of 2048x2048.
Deadline is Jan 1st, and the goal is a fairly uncomplicated .wad, probably dividing the Fall and Winter parts into two episodes.
Also if you're Joe-Ilya, please only make one level, focus on that one and make it count.
>>
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NEW MONSTERS:
>Feeble Carcass
A slow and slackjawed melee only fodder enemy, goes down easily so feel free to use him in large droves for the player to mow down aplenty.

>Hungering Dead
Another reanimated corpse, stronger, faster, and much more frantic than the Feeble Carcass, and also much harder to kill, will eat lead over and over yet keep getting back up, must be gibbed to be permanently put down.

>Glutton
Diminutive flying pest. Chews, spits little fireballs, and tries to charge you as he closes in.

>Fulminating Pustule
Grotesque explosive boil on two legs, with only one goal: detonation. Will get heated and try to speed up if stunned, annoys easily.

>The Special Guest Star
A formidable and sneaky melee only foe, difficult to kill.
>>
>>12914661
These look awesome. I can't wait to see what you /vr/os do with these!
>>
Music and vibes of the first four maps kinda sucked but this one is okay. As far as actually autumn-feeling maps go, Plutonian Sunrise was way better at this. Morbid Autumn is very brown.
>>
>>12914661
Fulminating is a great word, it needs to be used more often
>>
>>12914661
Neat use of the Heretic spore.
>>
>>12914238
>>12914264
>>12914275
Robocope
>>
>>12914661
>>12914696
I like the little face in it.
>>
>>12914605
>>12914607
this won't prevent graf's gzdoom defeat
>>
>>12914703
>gzdoom
surely you dont play anything other than dsda...right, anon?
>>
>>12914702
Yeah that's a neat touch.
>>
>>12914520
I'm not any of the anons you responded to, but I was paying attention and took your WAD for a spin. Everything works as intended. It's very cute, dude. Keep mapping!
>>
>>12914739
thank you for playing! im glad you think its cute, it was fun as hell making it. i hope to put out more as i learn more. have a good night, anon!
>>
>>12914661
I like how deranged the yellow guy sounds.
>>
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Found this very old GMOTA .gif, it's dated to 2014.
>>
>>12914779
Man. Those older versions weren't very good.
>>
>>12914658
Cool revolver, though a bit weird with it sharing ammo with the Tommygun. Are you gonna reskin more weapons? Will they stay stock in gameplay?
>>
>>12914779
12 years.
>>12914781
but they sure were versions!
>>
>>12914781
Everybody gotta start somewhere. You should see my first Doom maps from when I was 15, utterly fucking unplayable, but I think I make decent ones today.
>>
>>12914779
I played through all of ultimate doom with one of the really old gmota versions that didn't even have doomslayer in it yet, must have been one of the first gameplay mods I ever tried
>>
>>12914783
You can do that I think, I remember someone explaining it to me once.
>>
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>>12914568
GGs
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>>12914568
GGs
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>>12914601
The remaster’s fine and the new episode is pretty good.
Still prefer the other ports and replaying older maps, though.
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>>12914601
I play it because its awesome
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>>12913454
>whatdoyousee.png
ur mom
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>>12913468
What is that?
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>>12914889
A non-hostile creature from a mod or TC that the friend of an Anon is making.
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>>12914890
It should be out soon-ish. He's been busting his ass on it.
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>>12914893
Oh, that's what you were talking about, huh.
Neat.
Is that taking the place of autoaim and mouselook entirely? Do you still have WASD while doing it?
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>>12914905
You still have autoaim if you're not actively using the manual aim thing, there's no vertical mouselook either, and yeah you can still move while aiming, you're just slow.
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>>12914275
Shit, that's even better.
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>>12914472
They turned the concern of game preservation into consumerism
>Dude you totally own your game now
This is why it's morally good to pirate games
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>>12914658
>>12914661
Might as well just in case >>12913458
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>>12913672
About half way through Valiant, and it's pretty good, although episode 2 was a bit of a low point and was oddly harder than episode 3.
The Quake Halloween Jam which is a huge mixed bag, with the maps feeling more experimental ideas than actual maps, but they certainly got the Halloween atmosphere down.
>>
>>12914601
I've played the remaster and it's ok. Definitely not sucks territory. I think you're just one of the washed up negative ninnys that cries whenever someone else is having fun or when someone mentions using ai to solve a problem. Then you get out your dictionary of fagspeak lexicon and just shit all over the place while producing nothing of actual value yourself, just complaining with an undeserved false sense of superiority.

Gonna go play the remaster on switch because if you told me in 1998 that some day I'd be able to play Quake 2 on a handheld outside innawoods I'd call you a filthy liar.
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>>12914650
Nightdive and sponge are the obvious answers.
Also, what bitteranon did is interesting, because if opens a procedure for more uv conversions in the future, or merge it, in this case, use the full 1st person md2 project, and have the new ground models used to replace the guns in md5 using the aislop.

It is a interesting take that would need more testing.
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>>12914956
PC chads had NewDark and Dark Mod for long years, so the best IP owners could do is to shut both fan projects down.
https://www.youtube.com/watch?v=WyChomn5h0k
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>>12915107
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>>12915107
>so the best IP owners could do is to shut both fan projects down.
Wouldn't be unfamiliar territory to Shitedive but these days they'd probably try to do it surreptitiously as to not hurt their faux pro-preservation image they like having.
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>>12914658
>Overall a Halloween-ish aesthetic with some Christmas stuff coming at the end
>Deadline is Jan 1st
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>>12915032
>because if you told me in 1998 that some day I'd be able to play Quake 2 on a handheld outside innawoods I'd call you a filthy liar.
Pretty sure you’ve been able to do that for well over a decade now with Android, right?
It’s been neat seeing a little mini resurgence of custom maps but most have been “jam” quality. I’ve yet to see something that can compete with Call of the Machine - Call of the Void may be the closest, yet still feels rough in a few spots. This is where Quake 1 differs: It’s got some solid mods that step-up to the quality of MachineGames’ episodes.
I’m also still not sure about the other changes they made to the gameplay and enemies, or the ‘angle’ they came from.
>>
>>12914658
Im having Ad mortem fatigue
>>
Im not into community and i couldnt care less but apparently there's a new fork of gzdoom? whats up with that? tried a few new wads boom format and limit-removing, everything works fine on my oldass gz
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>>12913556
>modern low-poly games have their UV's all over the place trying to fit as much detail into a low res texture
>quake is just one front one back full body image like a papercut doll with ton of empty space filled with pure black void
It just works
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>>12914779
I'm hearing Ed, Edd, n' Eddy sounds in my head while I'm watching this. Specifically the door slam sound followed by the groaning/tinnitus bit.
>>
>>12915239
This is image is for you too
>>12915220

In my XP nothing is broken and compatibility is fine, someone mentioned in the last thread there was a wad that doesn't work anymore but my personal opinion is if your shit ain't broken then don't fix it. I've been doing a lot of new and fresh installs lately and going with uzdoom. I couldn't care less about the drama or the tranny posturing, if it goes bang and the demons die then I live to fight another day.
>>
>>12914779
You guys remember Blazter sub-weapons?
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>>12915221
I think quake 2 is just generally harder to mod for but I could be mistaken because trenchbroom can be used for that too. However I don't have any experience with it and I barely have experience with trenchbroom and quake 1.
>>
>>12915283
Late stage Gzdoom had some busted ACS stuff that got fixed, and anything relying on the newer Zscript version isn't going to work, but apart from that they've gone out of their way to not fuck compatibility up or try to force mod developers to change over.
>>
>>12915293
But UZDoom is made by t-t-t-tuh-tuh-tuh...
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>>12915329
Every FOSS is made by transformers
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>>12915329
Same people as GzDoom, minus one increasingly more hostile German.

The launcher crap is the most nonissue thing too since anybody with even half an interest in Doom runs ZDL or DoomLauncher or AceLauncher or something else.
>>
Speaking of ports, /vr/os, did many of you play Vanilla Doom at all using Chocolate Doom or do you stick to the limit-removing ports? I only started really giving Vanilla a proper go recently myself.
>>
>>12914658
>Yet another Ad Mortem takeoff
Try coming up with something more original.
>>
This might be of interest for some anons, Slade fork with a bunch of convenience features.
https://github.com/Xcommand/ArgentForge
>>
>>12915107
>>12915141
Or they can just do the tried-and-true method of having the new content run on a brand-new modding/scripting format that nothing else supports.
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>>12915330
RMS is Alpha Trion.
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>>12915103
I may experiment with this later today, but first i need to check some other stuff first. the mechwarrior 2 recomp at vogons for an example now that is fully playable and getting worked on
If anyone else wants to try it out, do it, it works, but explain well first and have the slop examine the texture too so he gets it right, as for the player model, yes that was dickish move, though i never brought it at mapcenter or nd discord either.

Though this may fall into the fact that the project was rushed to hell and even the lightning was off place til the next patch.
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>>12915331
>Same people as GzDoom, minus one increasingly more hostile German.
That's misleading.
>Huge overstatement. The vast majority of the main uzdoom contributors joined the development only around 2023. One can confirm this by checking the contributors page of repository. That's also when Graf diminished his activity. dpjudas? alexey-lysiuk? Both long gone.
https://desuarchive.org/vr/post/12880886
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>>12915371
They constantly remind you about /v/'s shitpost talking point "Graf's grand masterplan to leave gzdoom", even when no one mentions trann*es, but then also reinforce bullshit narrative like this.
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>>12915236
>>12915338
I'll take this unprecedented moment to side with Mega Man autist and say that these posters are "anti-doom" trolls he was warning us about.
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>>12915398
>They constantly remind you about /v/'s shitpost talking point "Graf's grand masterplan to leave gzdoom"
I don't go to /v/, what is this?
I'm going to make Uz-doom port where I have an AI strip out any hidden political or social commentary from the program or it's comments.
Also it will have a better launcher. Where you can save profiles, and stuff. Maybe it can scan new pwads lumps and recommend compatibility settings or show conflicts between two pwads... Yeah...

Or I'll just fucking deal whatever.
>>
>>12915371
So it's the same team prior to the split. Thank you for conceding.
>>
>>12915286
It’s harder to mod for, not much harder to map for. There’s a few really good releases out there before the remaster, they are just very far and few compared to even the good Quake mods.
>>12915439
>side with Mega Man autist
You don’t have to if you want to disavow those two posts.
>>
>>12915336
No but I'm going to start searching and collecting vanilla type wads so they are friendly with my prboom's O3DS install. I have plutonia and tnt as well as 1&2 but I would love to have a hueg list of different WADs to play on the go. I'm upgrading to a mangami air x for Christmas
>>
>>12915473
>I would love to have a huge list of different WADs to play on the go

I can help you there. There's this massive Vanilla map pack on DW that was frequently updated for a few years.
https://www.doomworld.com/forum/topic/114671/
>>
>>12915338
Try not being a negative faggot about things that don't interest you.
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>>12915441
>I don't go to /v/, what is this?
Something like: Graf pushed AI code on purpose to stir the nest and abandon it, as he always hated what his project was turning into. I've seen some meme pictures about this.
It's not like this theory is fully baseless either. The following reaction to AI push was overly dramatic.
>>
>>12915480
>reaction was overly dramatic
Speaking of https://github.com/ZDoom/gzdoom/issues/3395#issuecomment-3402503613
A copypasta to rival the "You humor me greatly". I felt that I had dreamed this one up until I rechecked it.
>>
>>12915236
>>12915338
Should have come up with your own then.
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>>12915490
>A copypasta to rival the "You humor me greatly"
Uhhh, if you say so.
>>
>>12914658
>A /vr/y Spooky XMas
>Overall a Halloween-ish aesthetic with some Christmas stuff coming at the end
Why not combine both aesthetics into one and do a Nightmare Before Christmas-esque wad?
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>>12915501
>Uhhh, if you say so.
Fair reaction. That one was earnestly written, while this one is of post-irony trending sort. No wonder I almost forgot about it.
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>>12915490
It's certainly pompous and retarded, but it's nowhere near the level of Smite Of Disrespect, that one is not just pretentious in language, but it's also a small novel in length.
It was before the LLM age, and that motherfucker ACTUALLY just heaved out that great big wall of flowery written nonsense, as a great big seethe at being caught cheating.

That block is full of other deliciously goofy wording such as Arrogance And Contempt. That bit of embarrassing troon snark can't really compare.
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>>12915502
I don't really have a dog in this, but splitting the difference does make sense and would be a way to excuse a later deadline.
The question would be, what form exactly would this theme take, and where will the assets come from?
For the record, I haven't seen The Nightmare Before Christmas since I was 5, about the only thing I remember is that it's a Tim Burton flick.
>>
>>12915502
I think the original idea was to go from one to the other throughout the wad, but a lot of interest dropped off even before October.
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>>12915474
Hell yeah nigga thanks
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>>12915441
You can just use ZDL or DoomLauncher for those things and then never have to see UzD's paltry launcher, plus you can set them up for multiple versions and other ports too.

A launcher frontend is something that ZDoom ports should have gotten started on like 25 years ago, it's another one of those things that there's no real good excuse for, but at the same time, universal loaders now offer so much that it's pitiful that UzDoom is parading out their halfbaked one with hidden troon flags.
>>
>>12915473
recent gemmies
Anno Doomini
From Hell
URE-E2
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>>12915502
>>12915518
>For the record, I haven't seen The Nightmare Before Christmas since I was 5
I have just what you all need, a full stock of legit reference images
https://fancaps.net/movies/MovieImages.php?movieid=212
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>>12915523
>multiple versions
It is handy as fuck for that, having loads of different setups with different ports.
>hidden flags
It sure gets glossed over that it has to be run with specific launch commands for those fucking flags.
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>>12915530
Honestly I don't even care that much about the flags, but it's just kind of a shitty cherry on top that they go out of their way to add that shit (with awkward and needlessly limited implementation, so that nobody can 'abuse' it), and then the actual launcher is just That.
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>>12915541
I guess what I'm getting at is that they're patting themselves on the back for a subpar wasted potential job.
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>>12915525
not those anons, but is this the entire movie in screenshots? kek, based
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>>12915545
>today (nov 5)
Anon, it's from Sep 14. You made me think there was an update to 1.29.
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>>12915554
Oh whoops. My bad. I swear the post I saw said nov. 5.
SORRY
>>
>>12915545
>New version released today
>Look inside
>"Posted 14th Sep 2026"
I think you might've time-traveled, Anon.
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>>12915546
Keep you finger to the lips. Considering how every IP ownership is increasingly consolidated, (((they))) may strike it whole.
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>>12915559
I must've saw the thread modified date and ran up the column cross-eyed or something. I've been doing a lot of magic-eye books recently and sleeping on my face. plus i drink heavily and only eat deep fried carrots. im all fucked up.
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>>12915563
>and only eat deep fried carrots
Must be Scottish, better be washing that down with Irn Bru.
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>>12915565
It's not the same since they changed the pissing recipe because of the sugar tax
I want to thumb out Jamie Oliver's eyes
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>>12915346
>SLADE fork with a deliberate focus on graphics editing
Huh.
Nudoom branding bugs me for no good reason, but I guess I'll give it a try.

Hold on a tic.
>Feel free to fork the project under a name you like better and build it the way you'd have done it. I mean that, and I would happily take the ideas back.
>Feel free to fork the project under a
>>
slavs are a tumor on this general
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>>12915563
Carrots ain't bad, but get some meat or eggs too.

>>12915582
I'll never forget that faggot's seethe when he was unable to convince a bunch of children that chicken nuggies were bad.

>>12915591
Nah, some of them are nice.
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>>12915563
Lmao
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>>12915591
Hey fuck you buddy, I'm 2nd gen and fully Americanized.
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>>12915583
The actor constructor looks handy too, least for small fucking about, probably good for people to learn shit on too.
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>>12915591
Slavs outside of Russia don't exist, and Russians are barred from the Internet by their own government
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>>12915607
>Russians are barred from the Internet by their own government
God, I wish this were true
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>>12915628
>Implying you get to choose who gets into the "safe space"
Jokes on you, everyone will be secluded in due time
>>
>>12915541
>>12915542
I'm starting to think some Anons would be happier if it were all in the actual port, or doing a Nugget and having pride month health bonuses or something, that way they'd have something substantial to get properly angry about.
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>>12914670
Agree.

>>12914783
Weapons will behave stock, or as close to stock as possible. Thought the revolver was cool and different.

>>12914797
Oh, solves that then.

>>12915236
>>12915338
It IS somewhat derivative, but we also put some effort into trying to still make it different. I think you should look in the .wad and get an idea for the resources, maybe check the test level for the monsters also, before truly deciding.
Failing that though, should have put something together yourselves.

>>12915502
I guess that'd also be cool. Haven't seen that movie in maybe 20 years ago though, so I don't fully remember how it looked. Also, we're SOMEWHAT limited in how much custom stuff we can add, so we kinda need to pick and choose what to use DeHacked actor slots for (part of why so many default decorations are reskinned), you actually still have a limit even for MBF21.
We outright axed some stuff (which was already in Ad Mortem anyway), because it was superfluous and we needed to make room for the later Xmas stuff.

Also, assets hinge heavily on what's around and/or what's easy enough to adapt.

>>12915525
Ooh, neat. That reminds me, that .gif of the Revenant Jack Skellington from the last thread, does he exist as a full sprite set? Maybe that could be his costume if that's the case.
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>>12915636
At least I won't have to deal with jeets
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>>12915657
Some condescending or offensive health bonus items would be a fair trade off.

>AIDS bonus - lowers the players health by 1 or 2 points per 10 seconds for the next 5 minutes
>Fag flag - Male enemies restore health instead of damaging the player for the duration of the effect.

Make some of the enemies wear blackface just because it's hilarious.
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>>12915657
You mean like colored in the good old rainbow colors? That sounds great, I would've tried some Christmas wad with that. Make them glisten and I will give them festive sfx too.
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>>12915439
As one of the posters who warned about this cocksucker, I want to emphasize that I'm pretty sure it's just one guy. It always is.

Also by calling reasonable people who are calling out this bullshit (some even explicitly made it clear they don't give a fuck about mega man) "the mega man autist" you are literally falling for his main troll which is
"there's only one guy who ever talks about mega man or the infographic or calls me out. and he's autistic and schizophrenic of course.
At the same time there is no "anti-doom troll" or the history of jay-jay abuse, it's all crazy ramblings of the mega man schizo".

Anyway it's been like a year since I tried to contribute to the infographic or any other aspect of these threads. So I guess he succeeded.
>>
Does anyone have quick access to blood cultists in .mdl format? Is there a mod for quake that already uses them that I can rip with pakscape to acquire them?
>>
>>12915671
It's you, isn't it? All of it is just you and you're trying to deflect. I caught you anon.
>>
>>12915607
Nigga, there's a whole-ass Eastern Europe besides Russia, you've got Poles, Czechs, Buglarians, Romanians, Serbs, Albanians, Slovenes, etc, etc, and beyond some general shared Slav traits and histories, they have quite a lot of differences from the Russians.

>>12915657
The Nugget approach to it would be better anyway because it would be more flexible for modding.
>>
Anti-doom troll got called out so he is likely to start aggressively samefagging now. Just hide and report.
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>>12915565
I'm "Scottish" in that I'm from Appalachia.
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>>12915671
>As one of the posters who warned about this cocksucker
Bro, that was so rude. I'm close to relapse of spamming this thread with Tarzan quotes again. Don't treat your fellow autist like that...
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Ain't that the truth.
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>>12915687
Close enough.
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Free aim is more fun than auto aim
Most maps don't take advantage of auto aim screwing you over anyway
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>>12915284
I try not to.
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>>12915284
I remember and miss the different sword forms the most. It’s neatly trimmed as is but yeah, still lots I miss. I can go back to the older version whenever I’d like, though.
>>12915686
>>12914487
These “remember to report” posts are getting pretty spammy. Trust us to know how to report, anon.
>>
>>12915525
I saw it for the first time ever on Halloween.
I'm 40, I just never got around to it until now.
>>
>>12915731
>Free aim
Perhaps it would've been more fun with decoupled aim like this >>12914893
Potentially disorienting as Doom is far too high-paced compared to something like System Shock, but even so, I'd have liked to try it this way.
>>
>>12915663
Just call it ad mortem 3: going to surface, bro
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>>12915740
I'll report you for reporting on the report repost. (This is a JOKE, janny!)
>>
>>12915732
DrPyspy has a great comedic sense of when to degrade the quality of his figures.
Just how well did he 'get' human society when he first started hanging out with Blaz and the lads?
>>
>>12915741
Huh. Are you from the USA?
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>>12915773
No, why?
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>>12915779
It was/is extremely popular here, I would have been more surprised if you were.
>>
Is anybody ITT under 30 years old?
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>>12915786
Yeah, but not for long.
>>
what is this anti-doom schizophrenia all about?
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>>12915687
Almost counts. Scottish people would probably enjoy American county fair food, they love deep frying.

>>12915786
I think some people are. /vr/ as a whole has predominantly late 20s and up male demographic I think.
>>
>>12915771
>Announcing a report or 'sage'.
Already reported. Heh, nothing personel.

>>12915748
Sick reference. Community forgets its heroes, even as young as these.

>>12915664
What are your thoughts on these gentlemen?
https://doomwiki.org/wiki/Karthik_Abhiram
https://doomwiki.org/wiki/Varun_Abhirama_Krishna
Even to this day, Karthik still hosts his website with Doom stuff on it.
>>
>Play a WAD
>Every single thing is a trigger to spawn monsters, can't even pick up a medkit without it spawning 16 reventants in a tiny room
>Stop playing WAD
who enjoys this shit?
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>>12915801
I do. Which WAD?
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>>12915801
Share, motherfucker.
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>>12915802
Spineless
It's not bad overall honestly but it gets really tedious with every corner of every map being a death trap
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>>12915805
Devilish
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>>12915495
I can, but I'm not interested in leading it. I could contribute some stuff to a hypothetical winter-themed project, but definitely not to that Ad mortem rip-off thing.
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Forgot to post this, but this sure was an experience.
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>>12915805
>>
>>12915810
Ancient Aliens?
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>>12915745
>decoupled aim
Is that the term? It works real well in games/mods like Insurgency when it isn’t the whole screen. I’d like to see it in similar “tactical” mods like HD and Deathstrider.
>>12915780
That’s a distressingly unhinged reply to my post.
>>
>>12915810
What wad?
>>
>>12915814
Yes
>>12915816
Ancient Aliens with Crimson - Soldier of Knothole gameplay mod
>>
>>12915772
>Just how well did he 'get' human society when he first started hanging out with Blaz and the lads?
He's autistic.
>>
>>12915236
x2
It's pretty much the only /vr/ wad that has managed to gain any real popularity around here. the other /vr/ mapsets are good but none of them have reached the same level of recognition as AM (especially considering it also received a runner-up cacoward), then someone comes along and wants to keep riding on its success by reusing the same assets all over again for whatever reason. but yeah, it seems like we've reached the peak of creative bankruptcy at this point.
>>
>>12915834
I was saying you need a fun lighthearted christmas wad.
that's all. like the duke nukem christmas expansion, only without bullshit trip mines in bullshit places.
>>
And they call it a Mine! A MINE!
>>
>>12915780
It's you. I know it's you. You cannot fool me.
>>
>>12915838
That looks cool! Did you make that? Can you share the .bsp?
>>
I haven't played Quake in a long time. Are there maps with the focus on crossing locations over the abyss like on >>12915838's picrel? With rocket jumps?
>>
>>12915843
>mc_hj26
Looks like Map-Center's Halloween Jam, check the news post.
>>
>>12915591
I'll take infinity slavs over a single brazilmonke.
>>
>>12915674
Niggur literally the Halloween jam that just came out.
>>
>>12915591
>>12915853
>brazilmonke
Brutal Doom and Pirate Doom are /vr/-core you dweebs. As well as Russian (Polish) Overkill and Whitemare.
>>
>>12915858
Pirate Doom was made by a brazilian?
>>
I'm really liking this Jam so far, but I'm confused by the occasional mapping decision. Maybe I'm missing something, but some maps like Pessimism don't appear to have the resources to beat some fights.
Maybe you're meant to run constantly? It could be the idea, since it's Halloween themed.
Come Home is the best map so far, yeah it's just MyHouse.wad in Quake, but it does it well.
>>
>>12915336
I did back when I first got into Doom, because I didn't know about vanilla limits. Then I tried making a Doom map one day and found out what a visplane overflow is. After that I ended up switching to Crispy and then eventually to Nugget.
>>
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Im working on help screens for my mod made these blank ones using the originals. carefully cutting blank parts from some and pasting them onto one clean one. well more like magic wanding the letters out then layering over all the centers to make one blank one a couple pixels to fill in but turned out nice. Now I just need to figure out what I want to fill them out with.
>>
>>12915878
Add goatse.
>>
>>12915879
>replace the "quake" text on the sides and add some square metal pipes on either side as if they're opening the square hole in the centre
>don't make it too obvious
>>
>>12915853
Both are low iq monkeys, the only difference is their skin tone
>>
>>12915836
I agree. I still don't understand why it has to be "spoopy" in the first place. halloween is already over, so what's the point?
>>
>>12915851
Thanks I'm dumb and noobish and easily excited about Quake things
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>>12915854
Hey thanks, I appreciate you too
>>
Some of these maps are really cool. It's the most Halloween Halloween Jam I've played so far.
>>
>>12915786
I'm gonna turn 30 next year
>>
>>12915786
OLD MEN
WARNING
WARNING
>>
>>12915336
Yes, if I play vanilla-compat wads I always play on chocolate-doom
>>
>>12915998
well, not always
when I either want to record demos or I plan to savescum a lot I switch to crispy
>>
>>12915336
Limit removing. It's too limiting to play pure vanilla, most wads these days assume you're using DSDA/Nugget at the very least.
>>
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>>12915972
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>>12915972
Desperate. Your turn.
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>>12916020
Desperate.
>>
Well I learned a lot today. I added my explodier to trenchbroom and I made it it's own .qc file and recompiled the source for a new progs.DAT. I just made a quick map to see if everything works and after rearranging a couple things in the directory everything works. What an experience! I feel like my dick is huge right now.
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>>12916113
omedetou!
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>>12915364
Update, IT WORKS, but with some issues, the hand is now at the handle and the reload anim is a few inches off, not bad outside the hand positioning, but is something, like really something.
using https://www.nexusmods.com/quake2/mods/45 may deliver better results
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>>12914658
Wake me up when someone comes up with an interesting or genuinely original project idea.
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>>12916219
I genuinely wish death upon people like you. Wastes of oxygen negative nancies.
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>>12916219
Lord knows you'll never try to make one yourself.
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>>12916224
>I'm just very sensitive and can't handle criticism!
Neck yourself
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>>12916234
>Assumes I'm the guy and not someone who genuinely wants you to die because negative nancy bullshit is a waste of oxygen
Another one who won't breed. Good. Makes me so fucking happy. Think about that before you go to sleep tonight.
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>>12916219
Retards like you should receive the 2 month rangeban special
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>>12914472
A lot of PCs don't even HAVE drives to put a disc in anymore. I don't like that, but I can see why the physical release is only for consoles.
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>multiple niggurs here fucking around with QuakeC and Trenchbroom
>discontentment at an Ad Mortem re-run
Is it time for another Quake project?
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>>12916258
>quake mortem
>it's literally just ad mortem, but quake
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>>12914658
New link, because Pomf apparently only lasts 24 hours, and Catbox has uploads disabled for maintenance.
https://pomf.space/8ByC9Eos.zip

>>12915834
This one was put together on short notice (outright began in the middle of October), so to an extent it was derivative out of necessity for a quicker theme to build on, but since we didn't want it to be just a carbon copy of Ad Mortem, we tried putting in the best effort we could into making it a bit more distinct. Much more industrial and techbase stuff, no OTEX or Eviternity assets.

Someone earlier in fall suggested something like an Egyptian themed set for Halloween, which I thought sounded really cool, but nobody actually put anything like that together, and I wasn't sure what to put together for that, so this went as it went. Be the change you want to see, that's what I'm trying to do.
I think that, one of you guys with objections should probably look at preparing a set like that for next Halloween, because I think an alternate theme like that would be cool, we've never done that as a group before. You'd have plenty of time to workshop and prepare it for now, if anything.

I'll say again though, please kindly DO at least take a look at the set we put together, page through the textures, check out the new monsters and props in the test level, before fully making up your mind.

>>12915836
Winter and Christmas assets are in the pipeline, for what it's worth.

>>12916234
Not us.
>>
How come no one has mentioned the spawn from quake is called a tar baby in the source code? That's fucking hilarious.
>>
>>12916238
>tfw haven't been range banned in almost 15 years
Feels good to live in a White-majority area.
>>
>>12916265
>tarbaby
I remember that DumptruckDS was assblasted enough from this that he changed its internal name in Progs Dump to monster_spawn, and since Violent Rumble was based on that mod and initially used its FGD for mapping it had several anons here thinking the project lead was some kind of libtard.
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>>12916238
Too bad, I'll still be here just to make you mad.
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>>12916264
>Winter and Christmas assets are in the pipeline, for what it's worth.
But are they lighthearted and fun? And we saving santa claus? playing as santa claus and saving mrs. claus when the sleigh's GPS accidentally took her to Satan's? Bringing christmas cheer to hell by throwing exploding gifts and stuff at them (every level starts at a chimney).
>>
>>12916272
Well dumptruck's videos have brought me very far and I'm eternally grateful, but that sounds so gay and performative. Black people don't respect you more just because you get upset at racism on their behalf.
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>>12916272
>>12916281
idgi was it assblast or just cleaning up.
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>>12916258
Quake with Ad mortem's palette would be pretty cool though.
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>>12916289
I'm gonna guess ass blast because any normal man would laugh and move on with his life. Black people aren't likely going to be looking at source code anytime ever, so to change it means you're a faggot.
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>>12916309
N
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>>12916294
>Quake with Ad mortem's palette
Funny enough, some parts of Saturn Quake had a similar look to them. It kind of reminds me of AM's palette.
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This was a bitch and a half to import
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>>12916346
You should make the music fade in when you enter a new area like in Metroid.
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>>12916346
Love it. Metroid is one of my favorite games ever, but I didn't care much for the primes. However, after seeing your posts the other day of the 3rd person i er the shoulder view, I am really looking forward to what you come up with.
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>>12916349
You mean like fade from the previous maps music to the new one? I could do that.
My plan for the music was to replace instruments with the ones from the Prime games, the UMX files are like midi with the instrument sounds encoded inside.
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>>12916361
>I could do that.
Sick.
>My plan for the music was to replace instruments with the ones from the Prime games, the UMX files are like midi with the instrument sounds encoded inside.
What the fuck that's SICK. I was gonna ignore your mod not gonna lie because I'm not that interested, even as a diehard Metroid fan, but that's really fucking cool. I'll be on the lookout in the newspost for your release.
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>>12916316
I
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>>12916376
G
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C-C-C-COMBO BREAKER
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>>12916294
>Quake with Ad mortem's palette
Tried to vibecode something to convert the palette and keep fullbrights and Quake's color indices, but it didn't turn out very well. Even tried a few different ways of generating a colormap.lmp.
I guess this probably has to be done manually.
>>
We need a no AI rule.
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>>12916397
Won't happen. AI Discourse is too profitable in terms of (you)s and clicks.
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>>12916397
You're right, this place was so much better when nobody was trying to inject something new into these old games and instead we were all just arguing about slaughtermaps and forum drama.
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>>12916401
People have functioning brains and hands, they can make things without relying on a crutch like babies.
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>>12916401
>people weren’t creating things before AI
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>>12916397
So much this.
12916401
Petty ragebait. Do better.
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>>12916401
got em
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>>12916178
Well, i've opened the pandora box
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>>12916405
Also the cool thing is seeing people learn and improve over time, developing skills that are actually fucking useful.
>>
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>>12916421
i'll fix the reload anim tomorrow, but the slop really did what it should had been done 5 years ago.
Also even on the free shit, i also discovered by accident that, you can have him also convert something akin to a warcraft 3 model to quake 3 arena.
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>>12916423
not for nothing man but i don't care about seeing other people's skills develop over time what the fuck. i don't know you personally. i don't care about you. i'm here to play doom, talk about doom, map for doom.
>yeah good job anonymous on developing your skills!
fucking weirdo. if you want connection get a discord.
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>>12916423
>developing skills that are actually fucking useful
You are talking about free mods for a 30 year old game. This is a hobby, and a very niche one.
You must be extremely out of touch or have quite the ego to think of anything going into this as 'actually fucking useful'.
>>
>>12916421
>>12916430
the ground model feels better here than the original hd model
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>>12916431
>>12916434
post screens of what you’re playing and/or working on, AI’d or otherwise
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>>12916431
>if you want connection get a discord.
I don't get this logic at all. What, you'd rather we all talk next to each other? Where's the fun in that? Why bother posting at all in here then? Write a fucking Doom blog if you don't wanna interact with anyone, ya doofus.
>>
>>12916439
taste’s like a “don’t actually play these games” concession of a thread shitter and genuinely more useless than AIslopping.
cheers.
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>>12916442
don't be retarded. if you get joy from observing people ANONYMOUSLY building up skill, then you are incredibly lonely and not of my fucking stripe.
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>>12916436
They too busy being a defeatist to play or make anything themselves.
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>>12916445
>don't be retarded. if you get joy from observing people ANONYMOUSLY building up skill, then you are incredibly lonely and not of my fucking stripe.
Right, so wanting to talk about and make maps for this game anonymously is fine, but observing someone anonymously improving their ability to play said game is stupid and sad?

Which one of us is supposed to be the retard again?
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>>12916445
What absurd conjecture.
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>>12916452
>but observing someone anonymously improving their ability to play said game is stupid and sad?
absolutely.
>i don't want ai in these threads...i'm robbed of the joy of seeing someone i'll never actually know improve his skills. gets my fucking dick hard
fucking weirdo.
>>12916454
hell no. i just don't get my connections from people ANONYMOUSLY getting better at modding a 30 year old game because I'm not fucking lonely.
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>>12916445
>>12916452
I can attach names to a lot of people here, too: Kegan, Datanon, KiwiTheWeh, Revoke/Maffew, been nice seeing them work and get better.
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>>12916462
>i just don't get my connections from people ANONYMOUSLY getting better at modding a 30 year old game because I'm not fucking lonely.
Then why are you here of all places? Go be socially retarded elsewhere.
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>>12916470
>I can attach names to a lot of people here, too: Kegan, Datanon, KiwiTheWeh, Revoke/Maffew, been nice seeing them work and get better.
Hell yeah, dude. It's fun to watch people get better at the game, overcoming challenges or improving their overall performance/skills or even speedrunning shit and reaching a new Personal Best time. That stuff is fun.
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>>12916470
Also Matt/Revoke/whatever next name he picks, Term (formerly), Ryuhi, Ijon, Cactus, Mark, Batandy, ispook(RIP) the list fucking goes on and those are just the ones who mostly do gameplay stuff, we've got an equally expansive list of people who have gotten good at mapping while lurking around these parts.
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I don't like Unreal's weapon roster. There, I said it. The Stinger is a cocktease for a real shotgun. The minigun looks like something drawn by a five year old. The shock rifle lacks oomf. The sniper is cool, the eightball launcher (that fires six rockets??) is cool. The game is almost entirely propped up by the adventure of it all, and it is indeed an adventure. It also needs better gore.
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>>12916494
The better weapons were in UT99, most of them were the same but tweaked here and there.

That said, the dispersion pistol is still a fucking cool way to make a starter weapon persist throughout the game by having it go from a piddly starter gun to a backup weapon to a pocket nuke,
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>>12916494
Here's a better top senpai
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>>12916264
is that interpic ai gen or some old art from somehwere
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>>12916494
>The Stinger is a cocktease for a real shotgun.
Flak Cannon satisfies that hole for me, and it also shows how gory the game can get.
Surprised you didn't mention the bio rifle. That's the only weapon I have a problem with for the campaign.
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>>12916530
Dan Seagrave, "Origins of Madness"
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>>12916539
Nikkr.
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>>12916431
Then you are detached from humanity.
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>>12916609
It's quite telling that he's calling other people weirdos while lacking even the most basic level of empathy. Dude's projecting so hard you could run powerpoint presentations through him.
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>>12916431
What are some maps or wads you've made or collaborated on?
I won't accuse you of being a shill to post any that come from here. I like to play Doom as well. The more maps, the better.
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>>12916494
yeah thats why the stinger was reworked into the pulse gun, no purpose in having a shotgun when there is a better shotgun
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Lost faith in this as I was putting it together, I'll do something else instead. If anyone else wants to use this (Strife's punchdagger on Doom's fists), then go ahead and take it, no credits needed.
Probably needs a bit of fine polish still.
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>>12916530
bro can't recognize the guy that made a bunch of metal album covers
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>>12916638
Looking pretty cool, dude.
>>
constant rangebans have been preventing me from posting past few days. To the anon who asked about the potential sprite set I might edit from Deathstrider to look like Miranda - it was here:
https://gitlab.com/half-baked-stuff/deathstrider-addons/trespasser

I might not do that though because I was thinking about making a Cacodemon as a third squadmate along with a hub map ala DeathStrider/MechDoomer/etc that you go back to/start from in megawads. And then a Pain Elemental squadmate/archvile etc. I made a youtube channel + video showing off the mod (since the range bans are constant) now that I got the HP system and lockon working. Could be better and I might show off the skill system without allies gunning everything down later:
https://www.youtube.com/watch?v=sh4ruVio_UQ
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>>12916638
>Lost faith
In what? It looks fine.
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>>12916638
It looks great, whaddaya mean?
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>>12916675
Getting caught in someone else's rangeban? I think you can go in the 4chan irc and ask a mod about it
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>>12916346
I downloaded Unreal a while ago but still haven't played through all of it -I really should do so before you finish this cause I love Metroid Prime.

>>12916682
I may have trolled a potential janny/mod a bit too much for them posting very disgusting political porn on another board and I've had issues posting since across the site cause of range bans ever since. So I wonder if it is targeted at me. I don't really do much to warrant a ban outside of that.
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>>12916675
>hub map ala DeathStrider/MechDoomer/etc that you go back to/start from in megawads
Between every map or just at the end of the episode/megawad?
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>>12916703
It was gonna be between every map so you could swap squadmates (I want you to be able to pick which ones to bring before each map starts) or level up etc. I'm gonna make the hud way better but I've been lazy and haven't felt like photoshopping a bunch of monsters head icons too. The cacodemon will be interesting since it will be a flying squadmate, had ideas for using pain elemental's lost souls like a combat drone skill. And a possible way to do Kasumi's Shadow Strike.

I got a bunch more stuff I want to do control wise and I am gonna try to add player classes, a protection system etc. I might have like two or more squadmates like an edited cybruiser you can bring for Slaughter maps where a regular squadmate might not be so useful. Right now I prob should be playing on Nightmare - earlier versions of this mod had the cooldowns too low so a single squadmate could solo the first/second map etc whilst taking barely any damage. Biotic throw feels really good now and I've just been using stock doom textures so far aside from the lock-on which is a simple sprite that resizes itself for an enemy within 896 blocks (I chose this number for a reason). I've been using Claude for this heavily btw. Tried doing it on my and progress was extremely slow.
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>>12916707
There are a lot of caveats to that so be ready to make sacrifices and deal with unfixable weirdness. The ship in DS is not a true hub, necessitating the tracking of data in a static thinker and reinitializing it where applicable. The real annoyance is that the map is also considered a different cluster, so on certain mapsets you would get the cluster text each time you go to the "hub". One way to use real hubs is to redefine each map in MAPINFO to force them all to be part of the same hub cluster as your central map, but this would remove custom texts and other settings. You'd also have to tackle the problem of hub maps potentially breaking progression, both in terms of mechanics and flow. For maps that take longer time to finish the latter is not as noticeable, but for shorter maps it may become grating/repetitive eventually. It's doable, just not super straightforward. GZDoom is a fuck.
>>
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Turns out VRanon already had scale in his qc, but the bboxes and such would sink into the floor. I was going to nab it from Keep's qc (open source), but didn't have to it seems. There remain issues however with attacks not lining up properly on scale 2, and then above scale 2 attacks do not hit the player at all. This will have to be fine tuned for all 60+ monsters. Still, I REALLY liked seeing this in Mjolnir, but was bummed that the collision / hitbox was still the original model size, so this is awesome.
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>>12916717
Well I could try just pausing the game before you start each map and let the player pick which squadmates to bring/abilities to level etc. I'm gonna be doing a bunch of menu stuff and qol fixes next time so could think about setting that up. Thanks for the info. I'll save it in a notepad and keep that in mind for later.
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>>12916431
i don't know you personally, but you're definitely a try hard faggot. I hope you have fun playing the game, anon!
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>>12916696
okay but Unreal definitely has that Metroid vibe right? I always thought it did
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>>12916745
I'd be shocked if Retro Studios didn't take influence from it what with the translator module and scan visor.
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>>12916431
>Shit opinion that's more likely than not a troll
>Zero capitalization
It's like you retards like wearing a big, shiny badge telling everyone what you are.
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>>12916746
Dude, I got the scan points to attach to books and computer panels automatically so you can scan them like in Prime. Literally was right there, I had to do it. Even activates the computer panels on the Skaarj mothership
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>>12916748
May I see it?
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>Hmm, can chatgpt make a .map exporter for a TrenchBroom to Serious Editor pipeline, as well as a .wld importer for a Serious Editor to TrenchBroom pipline?
>Naaaaaaaaaaaaaah
>...
>...
>OH SHI-
I think I can bring this to the world in a week. Or maybe one of you can in a day. Jeeeeesus christ. Do you know how awful it is to make a door in SED1? Or do fucking anything at all in that dogshit fucking thing?
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>>12916763
I don't even know how to make the doors open in my trenchbroom maps yet. But I'm having a good time building stuff.
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>>12916752
I gotta do a whole design pass on the suit HUD but the programming is there. Works on a whitelist of objects and textures like books and signs and whatnot, where it doesn't work correctly it will just fall back to the translator trigger, like some of the floating sign planes just can't be traced correctly. I'll have to write some cool lore for all the enemies
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>>12916778
Fuck yea man, I'm loving this shit.
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>>12916778
Niiiice. The Brutes are clearly not Skaarj so maybe something something experimental test tube enemy like Grunt from ME2.
>>
>Infested Mine in the Quake Halloween Jam
>It's just killing spiders for the most part, but it's a cool concept
>Have a nightmare last night about a gigantic spider running around my house
What an effective Halloween map.
>>
>>12916262
>Every /vr/ project is a sequel to Ad Mortem until the end of time.
>X00 Mins of Ad Mortem
>2048 Units of Ad Mortem
>Hard Fast Ad Mortems
>UnMortemed
>>
I didn't even care all that much for Ad Mortem.
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>>12916804
>Hard Fast Ad Mortems
*ahem*
Fag Mortem.
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>>12916804
Ad Motream
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>>12916823
Why so, anon?
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>>12916823
You forgot the picture of Peter Griffin.
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>>12916696
>posting very disgusting political porn on another board
Based
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>>12913458
Quakespasm 0.97.0 released
https://sourceforge.net/projects/quakespasm/
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>>12916778
That's rad.
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>>12913458
[11/06] Two mods by Mace released in a pack: The Winter Brigade and Katabasis.
>https://theatommace.itch.io/dual-descension
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>>12916884
Katabasis looked fucking sick from Revoke's gameplay vid on it. Might check it out while I'm waiting for Atonement to release, and for Project Malice to add more monsters to its roster soon.
>>
>>12916873
Neat
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>>12916884
>AI slop
You have to leave.
>>
How do people handle music for their quake maps? I write/record my own shit, mostly actually playing live instruments, guitars, drums, synths. I can insert whatever I want, right? If I was mapping for doom I'd try a hand at midi type stuff to keep with the vibe but I feel quake is more open to just about anything.
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>>12916902
Fuck off, faggot. Get a real job.
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>>12916902
>>
>>12916902
>>AI slop
How did you know?
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>>12916902
the only one who should leave is you stonefag
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>>12916902
>>12916908
>>
>>12916902
You are AI slop
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>>12916905
Protip: Do whatever you want.
>>
>>12916895
As the guy who actually did that video, I can confirm it's really cool. Mace just knows how to make guns that feel really good to use.
>Atonement release
Currently taking a break from working on it, but it's not like it's a complicated mod. Just want to pace myself and make sure I'm doing a good job when I do work on it.
Might be done by late November, early December depending on how busy I am.

>>12916902
I seriously doubt any AI was consulted, used or even thought of while both of these were worked on. It's not OP's style.

>>12916905
I think that depends largely on the mood of your map, but yeah, you can use whatever you like. It's not that different from Doom at the end of the day, but Quake can have more kinds of moods done with it in my opinion.
>>
>>12916897
>Andrei
>Alexey
>Roman
>Justin (pseudonym)
>Andrey
>Jesse (pseudonym)
>Alexander (koryo-saram (based))
Zdravy budemo
>>
>>12916884
>AI chad
You have to stay.
>>
>>12916924
>Currently taking a break from working on it
No worries, and take your time on it, man. Got other mods on my backlog to play while I wait anyway. Also I think that AI accusation is just bait that's trying to ride the Skelegant hate train.
>>
Update on the claude slop project for Q2
Free service sucks ass but this has been a good way to examine how the entire thing works for a proper model replacement
Also the motherfucker needs proper guidance when it comes to rig the animation and where it should be.

As for the UVmap side of things, i wish fucking blender had better and up to date md5 tools
>>
When did /vr/ start hating gameplay mods outside of those made by its inner circle?
>>
>>12916937
Sharteens and retardera raids
>>
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>>12913672
Been playing Eviternity for the first time. I can see why it's so well regarded.
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>>12915834
>then someone comes along and wants to keep riding on its success by reusing the same assets all over again for whatever reason
You have to realize this is just cockblock trying to repair his shitty reputation around here after the whole 94p fiasco. I don't think people are dumb enough to fall for this scam again, right?
>>
>>12916937
I like almost everything, I don't care. I think it's just one loud faggot being a loud faggot.
>>12916943
>spoiler
I don't know what any of that means
>>
>>12916935
I've had pretty good XP with grok telling me how to do stuff, where to place assets in directories, how the code works and how to fix shit when something breaks. Spread your slop out to other ai applications and it might help you along. It's not perfect by any means but I've learned a shit ton about QuakeC in a very short amount of time.
>>
>>12916937
I like gameplay mods, but get tired of them quickly. Classic gameplay is always the thing that keeps me around, I'll never fucking understand the kids who *NEED* Brutal Doom.
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>>12916940
That image looks particularly pixelated, what source port is this?
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>>12916943
Sauce on the left pic?
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>>12916494
The minigun is cool as fuck you're retarded. The UT99 minigun is a step down in every visual aspect. Not reading the rest of this drivel!

Okay I read it. The stinger is just a low level minigun/shotgun combo, It's outmoded later, but useful as a backup. The Eightballgun is called the eightball gun because it fires spherical rockets.
Sniper is cool.
Every weapon is cool. It has the best weapon roster in any game of it's era and 99% of games later.

>>12916496
Yeah. UT99 weapons generally had better utility for MP where balance was more important. The biggest changes are the minigun, replacing the stinger (there's no "early game" in a MP game, so this make sense), and dual enforcers. iirc the automag actually has a higher dps than a single enforcer, but lower damage per shot...
Flak cannon is the same damage output. I think the biorifle is too...

Oh and, ripper has splodey alt fire instead of the weird steering-off-the-walls thing that the razorjack had. Though that was pretty good for bouncing shots around cover. And razorjack is a cooler name.
>>
>>12916943
lmfao that makes sense. though I knew it was him from the start because of the obvious weapon sprites and a few other details. but yeah.. I won't be suggesting that anyone contribute to his stupid bullshit anymore.
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>>12916953
Nugget, with the resolution scale set to 200%.
>>
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>>12916929
Yeah, took me a while to read up on the rest of the thread.
I guess it's just the new derailment and/or shitstirring tactic.

Oh well. You know what time it is.
>>
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>>12916943
>starts a project years ago and never finishes it
>gets backlash for it
>pretends to be someone else and starts another project here, of all places

geez, talk about rock bottom and desperation.
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>>12916943
You got all that from one red pixel?
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>>12916995
I'm getting these vibes and I love it
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>>12917019
SOVL
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>>12916929
>Skelegant hate train
Is there a reason for you being dramatic? Some anon used my complaning about the news post abuse as a springboard, only to hate on the mod itself. Pretty sure it's just one guy making his presence known every so often. I doubt you're naive to not see this.

>>12917014
He also hasn't replied to me with the source of the screenshot.
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>>12917014
nta, but if I remember correctly the one on the left is a screenshot chopblock showed years ago to ""prove"" he was working on 94p or some shit.
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>>12917031
>>12916961
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>>12917035
Mfw doom forum drama
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>>12917035
https://desuarchive.org/vr/thread/10554761#10562148
Still, this is a bit absurd to believe in. What has he been doing with Protons all these years? I guess this is it for my last drop of hope.
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>>12917029
>He also hasn't replied to me with the source of the screenshot.
That happens depressingly often. It's just gatekeeping: "if you don't know what wad my screenshot is from, you're a noob and don't belong here" is the implication.
>>12917031
>>12917035
Oh, okay, never mind. BUSTED! Blown the fuck out, Cockchop or whatever your name is. Hang your head in shame.
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>>12917046
>2024
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>>12917046
In hindsight, we should've known it was chopblock when this whole thing was a Halloween project that overshot a Halloween release, then tried to be salvaged into a Halloween/Christmas project with a projected release date that overshot THAT holiday too.
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>>12917052
I'm not part of any of this, but I did think that was strange and borderline pathetic. You missed the date, just drop it or keep it for next year if you MUST have a themed WAD.
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>>12917040
I love drama but the obvious place to read about it -- the k*wifarms doom thread -- is rubbish. It's just Tangra and a bunch of sycophants who really should be laughing at him after his latest flameout from some forum for Doomworld rejects that has less than a dozen members. But they suck up to him! It's bizarre.
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>>12917035
I don't recognize these. Are these his maps which aren't part of the wad yet? I have some project leads in memory who also couldn't complete their own maps in time.
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>>12916884
The rifle on the bottom needs to be moved over to the right a bit.
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>>12917052
Additionally, I checked out the resource wad he provided, and it has fuck-all in terms of Christmas or even winter-themed objects and textures.
>A pale blue corpse that *might* look like it's frozen
>Some industrial/brick textures in the same shade of pale blue
>Exactly TWO snow-covered rock textures
That's it. Guy didn't even bother to plug in any other sort of ice or snow texture or sprites. You can't even have snow on the ground.
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>>12917035
Okay that looks like something I could play with Typhon. You know, if it were out.
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It's so over
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>>12916929
>the Skelegant hate train.
Even that was just one or two anons trying to have a fuck cake moment and failing.
>>
>>12917070
I think this whole 'Halloween + Christmas' idea is just a bullshit excuse to make another disguised Ad mortem project but with techbase stuff thrown in. it's really dishonest.
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>>12917019
It's Fallen District. Really good "city" map, though the city is in quotes because you're mostly just wandering inside huge buildings that don't seem to serve particular purposes.
>https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fallendistr

Set aside an hour and a half for it, especially on your first go. It's got over 1k monsters and some fights are bullshit, maybe it's more fun in HMP. Had some good fun with Phobos Delta in it, it's the exact kind of map that works well with the mod's overall damage output and pace.
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>>12917065
>4chan clover on the vanilla crate texture.
That's so goddamn stupid, and it just takes you out of the wad's theme.
>>12917070
Why the hell is this guy sick with Magnum Opus Syndrome over a fucking /vr/ community project, with no experience managing one anyway? Ad Mortem being a Cacoward runner-up and getting a Dean of Doom episode was cool to see, but not what we're going for. Dedicating your entire Doom modding MO to just making Cacoward winners, if that's what his goal is, is fucking lame and soulless.
>>12917083
94 Protons was at least an interesting concept for a /vr/ wad, if overtly overambitious for this general, that I do seldom wish it was managed by literally ANYONE who knew a thing about project management so it would have a chance of actually coming out. This knockoff Ad Mortem shit he just tried to pull (emphasis on tried) is some scummy bullshit, and makes me believe he just wants to use /vr/ to win a Cacoward for himself (see previous paragraph).
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>>12917101
>That's so goddamn stupid, and it just takes you out of the wad's theme.
Not an answer to my question.
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>>12917105
Sorry, anon. I don't know.
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>>12917085
Cool, thx for the rec, I've been hitting Quake hard because I'm trying to setup a LAN party for the Friday after Thanksgiving, but I still go back to doom a couple times a week. Doom is gonna be for a different party another time.

I'm going to try and do co-op with up to 5 players arcane dimensions. It runs ok on ironwail but I'll probably to fteqw before long.
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>>12917101
>That's so goddamn stupid, and it just takes you out of the wad's theme.
It's not even the old one in the wad.
>Why the hell is this guy sick with Magnum Opus Syndrome over a fucking /vr/ community project
I think some people have forgotten we're supposed to have fun with those, and just want to be knocking out the best ever wads that will be remembered for all time.
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>>12917065
Cool pic from 2023 bro.
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bang! editing a map with a shotgun.

been vibe coding a fork of this editor, WadTogether to make it sort of act like minecraft, where edits are done with various tools on a toolbar. The first tool cuts out or places blocks of varying size. then there's an edge tool and such, lighting tool, etc. It's a lot of fun to map with. The workflow probably isn't as fast as DoomBuilder, but it's nice to be able to do large edits in 3D without having to swap back and forth to a 2D editor. It's quick for large scale changes, and small or non-orthogonal details aren't terribly hard either.

Anyway, it's mostly functional with only some minor bugs left, so I made the 3D view have doom movement physics and weapon sway. you can turn the sway off and gravity and all too. And a midi player in the side panel too that pulls from the wad.
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>>12917114
>4chan logo with C.U.M.
What an absolute joke. Not everything coming out of 4chan needs its theming and branding everywhere like its Pokemon Clover. Is Chopblock just a newfag?
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>>12917120
After playing around with trenchbroom I was thinking how cool and easier it would be if the editing interface was like Minecraft. Then I could get my kids into making maps(although their houses are pretty terrible in Minecraft)

Somebody should vibe code a quake map editor that works like minecraft.
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>>12917128
Yeah that's super gay. I don't feel it needs to be internet serious business but take some pride(not the fag kind) and at least be somewhat professional, otherwise I feel no one is gonna take more than a passing glance at it.
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>>12917136
That's why I started this, was for mapping with my kid. But really, it's just fun to use. My test map is just growing into an actual map.

Something like this for quake would be a lot of fun.
>>
Yeah, I'll pack it in. It was retarded of me, and I obviously wasn't subtle.

It was never about any kind of recognition or reputation, which is one of the reasons I don't actually put my name on contributions I make to stuff here.
The entire intent was just some quick and rough seasonal project for fun, something that was fun for me to put together and fun for others to work with, something for people to do. I'd be some vague nobody who put it together for maybe 5 to 10 overall decent levels, and when it was done I'd disappear. Hardly Cacoward bait, nor the intent, you all know their tastes, and likely biases against works from here.

Do what you feel like with the assets. I'll be going back to 94P.

>>12917128
>>12917138
Those specifically were MacGuffin's idea and contribution, so take that up with him.
>>
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>>12917057
This, I also think it was pretty lame and gay that he had to reuse AM's assets again.

>>12917253
sneed
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chopblock complainers are worse than chopblock
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>>12917304
You don't need to go to bat for me.
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>>12917279
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>>12917304
That's like saying chlamydia is worse than syphilis.
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>>12917317
You'd know from personal experience.
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>>12917330
Yep, I'm a nurse so I've seen people being fucked up by both.
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>>12917304
>chopblock complainers are worse than chopblock
How many of these complainers have even been here for more than few years, in the most optimistic guess? Imagine taking an issue with 4chan logo, on the board which produced HFFM. One has even admitted that he doesn't know chop.
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>>12917390
>inb4 someone starts pulling their creds
>>
is there no way to play ep 5 on eduke32 like adding it natively except that stupid shit shovelware that has to basically inject it into eduke32
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>>12917402
You mean stopgap? Yeah.
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>you can't have an opinion on the gay drama and you can't have an opinion about advertising gay shit in this failure of a community mod unless you've been here long enough to agree with all the faggotry because we *must* represent ourselves with cocks and cum and gay shit because...well just because! Ok!?!?
I bet this samefag doesn't even play video games.
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>>12917390
>he even ADMITTED he doesn't know who my faggot boyfriend is
Good.
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>>12916940
Looks like shit
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I like Doom.
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>>12917447
>>12917453
>HFFMlet
You quite literally do not belong, and your opinion isn't relevant.
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>>12917460
Damn, bitch. You live like this?
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>>12917349
Matt?
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>>12917469
Nope, neither of the Matts.
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>>12917473
Amazed there are two Doomers into nursing



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