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Why do older people say the PSX one is the superior game?
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Because it is?
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>>12919870
the argument boils down to the remake's added structural elements and new key items being tedious and lacking skillful optimization. there's more situations where you just need to just do something boring without the possibility of a clever work around.
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>>12919870
it's just our nostalgia talking, take it with a grain of salt. It's still good if you've never touch an RE/BH game before but going back to the older ones after you've played the new RE games require some adjustment before you can get some enjoyment, especially with the annoying camera B.S. not letting you see what's in front of you (your character)
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>>12919870
The remake is a great game but it should only be played after 1-3. It feels like playing Resident Evil for the first time again since it's only loosely based on the original game; the map is very different, the puzzles are all different, and the game messes with you by breaking doorknobs, having zombies beat down doors, and those motherfucking Crimson Heads. This is all awesome, but I still think the original game is better for several reasons:
>1. Enemies
Not only are there significantly fewer Hunters, they show up in significantly fewer rooms, allowing them to be almost entirely avoided. As they only hang around a few places, the quickest path to where you need to go is usually the safest, which is definitely NOT how Resi is meant to be. If that weren't humiliating enough, you'll have 12 magnum rounds (13 if you count the self-defence gun) by the time you meet your first Hunter, in addition to defence items.

What else? The dogs that jump through the windows in that one room no longer do so if you enter via the main hall. Also, as cool as Crimson Heads are, they result in busywork reshuffling your items so that you can burn corpses.
>2. Map
I really liked the library in the original. It's a shame it's just been turned into an arena for Yawn here. Even more shameful is that you can't access it from the lift anymore and must now go wrap around to 3F. Way to mess with the pacing... The pacing is also worsened by the treks to/from Lisa's cabin, and backtracking to the altar instead of just reaching the lab as soon as you're done with the caverns. Having to set the broken flamethrower in time while avoiding Lisa was cool though, but that aside Lisa provides nothing worthwhile to REmake.
>3. Audio
There is a lot of great sound design, but a lot of the soundtrack is also just overengineered. There's a point where it stops feeling tense and becomes a blur. No more cool door sounds in the lab either!
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While it may not have the spookier looking mansion of the remake, the new additions and it has cheesy voice acting/FMV sequences, its a lot more of a simpler game for beginners and easier to replay in general. Others have already pointed out things like the Crimson Heads adding to the backtracking, but its also because the remake does feel like it was designed with some degree of familiarity in mind. Not just because there's some new scares but because the map size is much larger than the original, with even more puzzles to keep track of.
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>>12919942
>breaking doorknobs, having zombies beat down doors
Explain.
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>>12919980
>breaking doorknobs
This door in the East Staircase breaks after using it 3 times. Barry/Wesker will permanently repair it once you get the Helmet Key.
>having zombies beat down doors
Zombies in adjacent rooms can barge into the room you're currently in.
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>>12919870

- In the original game after you defeat a zombie, you can travel in the room easily(at least before the hunters appear). While in the remake there is the annoying mechanic of the crimson heads, wich means more backtracking to burn the zombies bodies before they turn into crimson heads. The fuel canteen can only store 2 charges of fuel before you need to fill it again wich means more backtracking and also the fuel is limited in each room.

- In the remake there are new puzzles, but instead of being fun, they are annoying. A example of that is the new puzzle of the dog statues in the backyard area.

- In the remake, the magnum, wich is the most useful weapon, is very limited of bullets, even more limited that in the original game.

- In the remake the music of the basement is not scary anymore.

- In the remake the rooms of the mansion they all are dark grey color, wich look like a disney ghost house. In the original they all had different colors(some of red, others of green, others of yellow, etc.) wich looked more like you are in a different scary world in each one.

So in short, the remake of resident evil instead of being more fun, is more annoying.
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>>12920115
>In the remake, the magnum, wich is the most useful weapon, is very limited of bullets
Don't you get ammo earlier though?
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>>12919870
> implying
Uggggggg
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>>12919942
>it's only loosely based on the original game
I would argue it's more a remake of the Director's Cut Arranged/Advanced mode than the 1996 Resident Evil. I don't remember every single detail about item locations but the overall progression through the DC feels much closer to the remake, and it has things like random Beretta decaps, sort of pseudo-Crimson Head fast zombies scattered around, the Forest resurrection scare, the super zombie in the Kitchen feels very remake-like, you get the Magnum early on way before Hunters show up, etc.
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I remember way back the part where you watch that slideshow about the specimens and the dreadful music starts playing. I started feeling sick afterwards and had to quit for a while because it made me so anxious.
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>PS1: original game
>Director's Cut: adds few QoLs and mode
>PC: gets higher res uncensored FMVs (plus Windows 95 theme)
>Saturn: gets new enemy and battle mode
>DS: gets new features and 1st person

Every version is unique, there's no definitive edition with RE1 except the remake.
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>>12920582
What's the definitive version of REmake? The Wii port?
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>>12919870
Because ONE and the BEST reason.
It's the original.
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>>12920582
>>Director's Cut: adds few QoLs and mode

Was not it censored?
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>>12920607
The PC version
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i like all versions of RE1
OG best version is the US PS1 release, often somewhat erroneously called the "longbox version." It has the best difficulty and is generally what people think of when they remember RE1.
REmake is great too, any version is fine but I like the original Gamecube version for having better lighting and color and backgrounds.
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>>12919870
IMO both are worth playing and none really replace each other, might as well be two different games with a similar framework
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>>12919889
/thread
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All I know is, I tried remake like 6 times and hated it every time. Tried original just to see, expecting to disli I'm that too and finished it twice, back to back
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>>12919942
>loosely based
I hate it when retards use words they don't understand.
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>>12921513
I hate when vagueposters don't elaborate on their stupidities.
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>>12920117
nutted at Rebecca
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honestly, i don't like the way moving around and shooting feels in the remake.
the way it feels and the way it effects enemies visually and audio-wise is pretty disappointing.
that and a bunch of other small things that pile together just make me like it less.
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They actually played both games. You listen to the REmake is the definitive version people and it's apparent they have a surface level understanding of REmake let alone both games to properly compare them.
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because artstyle in demake is trash
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>>12920582

The 2 best things about the director cut version are:

- The cheat to get double bullets every time you get bullets, wich helps A LOT when playing in hard mode.

- If you beat the game in hard mode with the best ending, in the new game you start with infinite magnum.

But avoid the dual shock version of director cut, because that one is the one with the horrible music.
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>>12919870
the entire thread is ragebaiting with the "psx one" thingy. just so you guys know.
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>>12919870
Why do Shinji Mikami say the opposite?
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>>12920117
best title read in the whole series
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>>12923084
ugly
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Come on man, you are not asking this like a curious new guy. You are asking it like someone who has been arguing about this exact topic for years and just wants to start the same fight again.
The whole “why do older people say the PSX one is better” thing is such a giveaway. You are the older people. You are the guy who has been obsessed with REmake for years and still posts about it like it came out yesterday. You are not wondering what other people think. You already know what you think, and you just want someone to say it back to you so you can jump in and agree with yourself.
And it is pretty obvious you also made that other thread about REmake. Same voice, same complaints, same weird need to pretend you just started playing it. You are talking to yourself across two threads hoping nobody notices.
Just own it already. You are an old head who loves the original, hates the remake, and cannot let it go. That is fine. But stop pretending you are some neutral kid asking an innocent question.
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Today, I'll remind them
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>>12923079
>>12923084
The bright blue room is my favorite. I also wish there was more concept art from RE1 out there.
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>>12923194
>I also wish there was more concept art from RE1 out there.
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>>12922492
>But avoid the dual shock version of director cut, because that one is the one with the horrible music.
There is a romhack that fixes the music if I'm not mistaken. In which case it's just the best version
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>>12923197
There's a little bit of colored art if you dig for it too.
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>>12923158
I want to say that this was EGM, but it feels a bit too mean spirited for what they usually had.
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>>12919870
>>12920117
How the FUCK do i make the movie cutscenes play in the PC ports of this?

I was trying the Coop mod and...nothing
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>>12919870
It is objectively better than the Saturn version, but it's nice that they ported it regardless.
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>>12923270
on GOG, the full intro movie and cast plays after selecting character
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>>12919870

It is better in some ways, worse in others
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>>12923079
every room has real, lived in feeling and personality
>>12923084
just same blackness and you can't see anything
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>>12923270
you talking about Shattered? it skips the movies and there's no way to turn them on as far as I know. it really should be a toggle in the launcher or something.
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>>12919870
ive been wanting to play re1 how are the remasters on the ps3 vs the ps1 versions?
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>>12919870
REmake has shitty additions for no reason other that being different
>lame moody lighting that makes every room look the same
>crimsonheads that are just annoying busywork
>new portions of the map that just make navigation tedious
>the whole Lisa part that's just retarded
Original was and still is a tight package.
The only thing I like in the REmake is that labs actually look like labs, not an ordinary basement.
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>>12925286
>labs actually look like labs, not an ordinary basement.
The REmake lab looks like a Hamas tunnel, not a high tech facility where superweapons are produced.
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>>12925274
PS1 classics on PS3 have significant additional input lag. Just play them on your MiSTer
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>>12925410
not the classics the ps3 remaster
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>>12925286
>>12925365
I've always said the remake lab looks like the Silent Hill otherworld environments.
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>>12925415
Those are two totally different games. RE1 on PSX is the original, and RE1make on PS3 is a port of the Gamecube version which is a full remake with totally overhauled graphics and sounds, adjusted mechanics, different puzzles and progression, changes to layout and mechanics, etc.

I would recommend playing the PS1 original first (ideally the non-dualshock Director's Cut). But as far as RE1make, the PS3 version is the next best option aside from Gamecube on a CRT
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>>12923158
Video game magazines started calling it PSX, then turn around and mock people who do so. You don't hate the media enough.
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>>12923263
it's definitely some Brit magazine. They were more focused on being extreme pricks to the readers than writing about vidya.
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>>12925410
>PS1 classics on PS3 have significant additional input lag
Proof?
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>>12925419
>But as far as RE1make, the PS3 version is the next best option aside from Gamecube on a CRT
The Wii version on a CRT is better than the GameCube version since it's all on one disc; the GC game is split across two discs.
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>>12925472
I tested it with 240fps camera recording a while back. It was like 50ms more, very significant.
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>>12925508
Is that with HDMI and Bluetooth?
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>>12923194

Original RE: looks like made with effort with all those colors.

Demake RE: looks souless.
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>>12919870
its far more replayable. you can run thru it quickly
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>>12920117
Cliff from Cheers was in this?!
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>>12920117
>I'm still not older than Barry
Thank you, Capcom...
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>>12920582
The Saturn version was the most goriest version I remember.
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>>12927326

And thats how the code veronica version and the outbreak ones too failed: no zombies decapitated, no zombies can be cut in half with the shotgun, etc.



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