Resident Evil 2002 completely changes the mansion's atmosphere from a relatively realistic looking mansion to a generic haunted house with chains hanging from the ceiling and adds completely cheesy and unrealistic things like crimson heads and Lisa Trevor that take away from the more grounded setting the original had. Crimson Heads are an incredibly cool idea that are actually undercooked and nowhere near as threatening as people make them out to be.>Even on Hard you've got enough gasoline to completely clear out the most commonly traversed hallways in the mansion and laboratory, plus bonus shotgun decaps>Spawn timers on Normal are so generous you have to be REALLY dragging your feet around to get a zombie to turn.>If a zombie turns they'll often stay "sleeping" where you killed them until you approach, depending on their placement you may never have to wake them up at all, and even if you do their wakeup animation is long enough that you can easily get the fuck out before they can do anything.>If you ever HAVE to actually deal with a Crimson Head they're no more durable than normal zombies (except for the Death Mask miniboss which has inflated HP), a shotgun blast or two and they're gone.
i dont like this game anymoreyou happy now?
>>12931691All of the modern demakes by Crapcom are such lazy crashgrabs.
A more grounded setting with zombies, beefy frog-men, and a giant snake?
>>12931691Anon, you've gone senile!
>>12931691Don't care about your autismal sperging, still like it, cope and seethe and dilate
>>12931691>take away from the more grounded setting the original had>groundedYou're trying to bait way too hard. No one's going to fall for this retarded slop.
>groundedYou know the entirety of the first game was framed deliberately as a cheesy zombie b-movie, complete with a "cast introduction" of all the characters in the beginning, right?
>>12931691Imagine unironically shilling against one of the better, more faithful remakes, because you're butthurt over superficial differences, while also just blatantly lying about its game design.