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File: monster sanctuary.jpg (503 KB, 1920x1080)
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>Monday
>no /mon/day thread
Fine I'll do it myself

Monster collecting and raising games. What have you been playing and what are you looking forward to.
Did you snatch something from Steam's Creature Collector Fest ?
>>
Honestly one game I'm looking forward to currently is the follow up to Monster Sanctuary
Maybe I'll check out Siralim Ultimate's new patch, but it always felt a step too autistic for me, so I quit after the story, setting up a new build seems like so much work
>>
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For the fest I picked up Dragon Spirits. It's RPGMaker but they did a very good job with a custom HUD and many custom (?) map assets. Designs are sorta Monster Hunter but also something I'd compare to Dragon Cave (that old game you put on your signature for old-style forums); neat spritework. They start with their whole moveset, with 4 moves set at a time. Each stat has its own experience bar that level ups as you play. Lore is pretty neat from the earliest moments.
What really sets this appart is that you capture new dragons through pacts, pacts are challenges that may randomly trigger on encounters at battle start, they give you a certain requirement out of many possible like "finish with X% or more HP" "use at least X different moves" "do at least X damage with your finishing move"
However I quickly dropped the game because I didn't vibe with the ATB combat. If this isn't a problem for you then I very recommend it.
>>
>>3764917
Siralim always felt like it could be on the same level as disgaea but the infinite levels just make it feel like im not able to break the game in my way.
>>
I was really interested in Monster Sanctuary but bounced off of it. I'm not a platformer purist/aficionado but it's frustratingly bad. Also I don't find skill trees all that exciting. Otherwise I like the aesthetics and combat.
>>
>>3764939
ATB like final fantasy or grandia?
>>
>>3764949
I dislike the skill trees in MonSanctuary because mostly it's just "deal more damage but with different elements and more hits" which is honestly just braindead and repetitive over time.
Also the metagame itself is incredibly buff and debuff reliant.
>>
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Beastieball is still my favorite out of all the Pokemon-likes released
Proper turn based combat with unique volleyball and positioning mechanics
>>
>>3765362
I'm going to say FF because battles are 1-on-1 like most Pokemon (up to 4 dragons in the party, only 1 out at a time) so no point in a timeline bar. Each side has a CP bar that fills, it needs to be at least 100% before using skills/switching monsters/escaping (it can go over 100%). SP which is needed for your skills is generated separatedly. Unlike FF/Grandia, skills are used through the hotkeys and are (as far as I saw) of instant use with no "charge time". The stat/buff screen, the monster switch screen, and the option to escape do pause battle however.
What I don't like is that skill animations (including displaying damage and buffs/debuffs) halt the flow of battle, I find myself smashing the key I want to use waiting for the animations to end and the CP bar to fill. This is why I prefer either full turn-based or action-based.
>>
>>3764902
>What have you been playing
Aethermancer's demo. Not much else that's suitably /mon/ at the moment.
>and what are you looking forward to
Aethermancer's full game, mostly.
Siralim Ultimate's update to hit mobile, which isn't for another month or two iirc.
Disc Creatures World.
Abomi Nation: Monster Rifts. Admittedly not that much since the original wasn't that great - I'm just curious to see if the planned mod support is any good.
>>
Cyber Sleuth hard mode is kicking my teeth in. Getting absolutely bodied in the first dungeon by a pair of Koromon.
>>
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Got Digimon Cyber sleuth. Not sure how much i should be Digivolving/dedigivolving.
>>
>>3766140
As much as humanly possible
>>
>>3766140
As soon as you've learned all the moves of a given form pretty much. It only matters for ABI, which is a requirement for a lot of late game digimon, and you get extra ABI for levelling up more first, but get even more by digivolving and then dedigivolving a few times.
>>
Any cool new games in the fest?
>>
Aethermancer and Digimon Time Stranger waiting here.
Not much else to play maybe some pokemon romhacks.
>>
>>3765850
The Palmon experience
>>
>>3768769
>Digimon Time Stranger waiting here
Keep waiting, the game's probably getting delayed
>>
>>3765372
How is the full game's difficulty? The demo was neat, but there was zero engagement with the volleyball mechanics because the best way to win was just "spam strongest attack"
>>
Is Nexomon Extinction the indie with the biggest "original" monster count at 427? I say indie because I know some romhacks/fangames (eg Quartz, Touhoumon) technically change the all Pokemon available for others.
I might play with it a bit even knowing the series is pretty average at best
>>
>>3769168
Siralim
>>
>>3769289
Fuck it was in front of me.
Thought to be fair Siralim has the formula of "same creature with different flavors all with their own entry on the encyclopedia"
>>
>>3768985
Late game there are many crazy abilities and the AI uses many status effects based team.
That said overall the whole thing felt like Pokemon doubles but with the added positioning mechanic - a well timed prediction can gets you a free point without needing to KO a mon.
>>
>>3770294
I honestly think the type system is too limited tho.
Pokemon having 18 types with each also having unique properties really help diversifying the metagame
>>
>>3770295
Not much of a type system and more a expanded stat system.
>>
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>Last day of the event in Line: Monster Farm
>Put in enough time and gems to hit the 250 roll pity, which is a pain in the ass in this game
>Get some dogshit dupe of an ugly monster I don't want on the roll itself, as usual
>The free event monster disc I get for the pity, though, that has a 50/50 on Yoh (who I already have) and Anna (who I don't)
>Spend it
>Get a fucking Yoh dupe
I uninstalled that shit on the spot, I'm not going to tolerate getting fucked over like that in one-time never-reran events. Especially since Anna had exclusive high level moves for Kyubi monsters and that basically means all the ones I get in the future will be crippled without them.
>>
Is Pokemon really that much more popular than the rest? I have had an interest from time to time to play one of these monster tamer games. The only ones I played besides Pokemon are old from like the 90s to early 00s at most. Really just Monster Rancher and Digimon.
>>
>>3772377
Yes. Pokemon marketed out the absolute ass in the 90s and 2000s. It became ingrained in the cultural zeitgeist. Games, anime, movies, cards, toys, just all forms of merch possible. This is why you see so many parodies of it throughout media, like South Park's Chinpokomon as just one example. You sure don't see that stuff for other series.
Digimon certainly tried, but it fell off hard after the 2000s and never quite had the same impact. Everyone knows Pikachu, a lot of people would see Agumon and go 'oh yeah that's Digimon' if even that.

It's why people still insist on calling things 'Pokemon-clones' or saying things are 'X but Pokemon.' It has that strong a hold on public consciousness, no matter how many reasons are given to reasonably shit on Pokemon these days.
>>
>>3772377
Unfortunately yes and its not even close. However theres a decent following for other monster taming games. The top monster taming channel, Gym Leader Ed, just reached 100k subs so thats something.
>>
>>3770712
Still lacking a varied type system hurts alot for a monster raiser game - unless they build more systems on top of it.
>>
>>3772637
Different guy here, but I think types and elemental damage as a mechanic is detrimental most of the time. I swear that in 80% of the games that have it, it just boils down to memorizing what instakills what.
>>
>>3772377
The only other mainstream franchise that survived this long is dragon quest monsters and it's still very niche even with name recognition.
>>
>>3772637
Unless the game is carbon copying pokemon types, its not worty it building a complex type system.
>>
>>3772637
>>3772881
I still think Cassette Beasts is the one game that used an expansive type system in a different, creative way. If a type system in just there to do more/less damage, then it doesn't matter how many types it has. They all function ultimately function the same.
>>
>>3772377
Pokemon is LITERALLY the highest-grossing franchise across the entire globe.
>>
>>3772671
Sorry I disagree. Typing absolutely adds lots of flavor and spice to combat and worldbuilding. SMT/DQM style of fixed weaknesses/resistances are just too rigid imo.
>>3772989
While I do like the mechanic in Cassette Beasts, Pokemon have also incorporated unique type mechanics in the newer gens already prior to Cassette Beasts did
>>3772881
That's just your opinion. Sure it's a lot of work but could be interesting and can challenge the status quo of the best type system.
>>
>>3773021
>Sure it's a lot of work
I'm not talking about work, I'm talking about the player experience. Having to memorize a 15-20 type chart again for a monster taming is something most people would outright skip. Obviously there's ways to downplay this, like adding a 'super effective' label on the move to give players real time information on the chart, but its still a minor inconvenience. A bloated type chart works for pokemon cause its already the status quo. The way to challenge the status quo is to come up with a creative way to get around the bloat for adding complexity.
>>
>>3772408
>It's why people still insist on calling things 'Pokemon-clones' or saying things are 'X but Pokemon.' It has that strong a hold on public consciousness, no matter how many reasons are given to reasonably shit on Pokemon these days.
To be fair, it doesn't help that many games are inspired on Pokemon (and the creators being open about the fact). An obvious giveaway is the four-move and type systems. Comparing with the broader JRPGs (even limiting ourselves to turn-based games) you can see how they expanded and grew well beyond its Ultima/Wizardry/Dragon Quest origins in terms of gameplay and general character design/story/"vibes". Not to say that it's easy to create something without influence of the biggest actor, though.
>>
>>3773021
I get adding flavor to the world (even though a lot of it is just element + whatever) but all it does to the combat is render it Rock Paper Scissors.
>>
The alternative to assigning monters types with fixed weaknesses/resistances is skipping the types part and assigning weaknesses/resistances on a per-monster basis like most other RPGs do. Those days many games will tell you who is weak to what, at least after scanning/defeating/using a certain element once. Difference is that most other games have like 8 elements tops (fire-ice-lightning or fire-water-earth-air "standard" elements + light and/or dark + slash/pierce/blunt weapon element(s) + maybe some fancy shit like "poison" or "arcane").
In practice you often find yourself checking a weaknesses chart of some sort over and over, you can't guarantee this tree is weak to fire like that previous tree. They are also more daring to absorb your attacks even.
>>
>>3764902
Fuck this game. It's hard as fuck and when I seethed on the steam forum about it they just mocked me.
>>
>>3773331
I think another pro for that system is that the monster isn't forced to have weaknesses due what it is. Pokemon can suffer from bad typings despite maybe doing good stat and move wise.
>>
>>3773309
Boiling down the type system into rock paper scissors is a reductionist take
Sure if you are playing gen 1 but afterwards they added lots of nuance to it
>>
>>3773467
No Digimon Cyber Slueth is also garbage because of it. I can not remember how Pokémon games after gen 1 play the same because I just forced it all out of my memory a few years ago to be fair. The Fossil Fighters games also suffer from it, but not to the same degree. Pokémon also has 1v1 battles, making them so simple it's not fun, but I'm getting off topic with that.
>>
>>3773472
We are just in fundamental disagreement I guess. I dont think there is any moment in other creature collectors that can be as exciting as discovering a new type combo in a new Pokemon generation
>>
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>>3773488
Finally getting the rare Yo-kai after hours of grinding is probably up there. Or one of the boss fights. Or normal Monster Rancher gameplay when your Beetle is 1-tap and he manages to clutch at the last second. But that last one isn't a collector, so you're allowed to disqualify it.
>>
>>3773500
Not to invalidate your opinion, but IMO these are different, i feel like they are "clutch" moments - the type discovery and new ability and its implications on the existing type ecosystem in Pokemon has the novelty aspect that other creature collectors lacked.
>>
>>3773500
That said maybe the closest one is seeing a new demon in your fusion result. But the problem is they are also pretty fleeting; most demons are just the same thing just different statwise. Thankfully SMT Vengeance did have unique traits for each demon, which I think is a step on the right direction.
>>
>>3773514
I don't think a boss fight could be logged as a clutch moment.
>>
I came to this thread to mention a game I literally just came across on "popular upcoming" on Steam that I haven't heard anything about until just now.

https://store.steampowered.com/app/2754370/?snr=1_5_9__205

Game is called Void Sayers. It's a creature collecting game that has the art of Darkest Dungeon and looks promising. I actually dislike that they went with a roguelite because the Darkest Dungeon art/combat was BEAUTIFUL. If they mimicked that idea and added in a cool overworld with exploration it would have potential to be an S-tier title. Still this could be good. I haven't delved into anything about it yet but wanted to bring it up to see if it caught anybody else's eye.
>>
>>3773900
UI sucks. I'd take an RPG Maker game than this.
Sadly any game with a horrendous UI, no matter how good the concept is, are just nigh unplayable for me.
>>
>>3773900
Artstyle is good but I can't shake that its outright stealing characters from other series.
>>
>>3773900
Yeah i see this problem alot where devs have a great art style and world then boom roguelite. Im not mad just tired of seeing shit like this all the time.
>>3774037
What stolen characters?
>>
>>3774193
Yup. I actually really love certain roguelikes but the market is too saturated because it's a buzzword and people that make a lot of them don't make GOOD roguelikes/lites (I'm not particular about that subtle difference but I know hardcore fans are - don't give a shit). Having to sift through lots of trash is becoming more and more tedious, but I press on for the gems. That's why word-of-mouth from close friends into the same games I am is my favorite way to find stuff. Here is a good second.
>>
>>3773900
I tried the demo a long while back and I really, really disliked the combat gameplay but couldn't put my finger on why.
>>
>>3774193
Skraev from dauntless, no-face from that miyazaki movie
>>
>>3774262
I don't know what the fuck you are talking about? I don't see anything close to it.
>>
>>3774859
Why are you shilling a game you haven't played?
>>
Digimon: Time Stranger release date.
https://youtu.be/IVvDc7_w5ZY?si=KtstrX9Cypo5Ux29
>>
>>3775700
Sigh, 3Digimon is just not for me. I unironically want a HD-2D digimon world in the style DS/Dusk/Dawn/Lost Evolution.
>>
>>3775752
HD-2D is fucking ugly. Just make a 2D one.
>>
>>3775759
Maybe not really HD-2D but the SO2R's style of modernized graphics.
>>
>>3775763
So Streets of Rage 4?
>>
>>3775765
Nah that's cel-shaded
What I mean is a combination of 3D environments with 2D sprites
>>
There's also a pokemon hack rom with Digimon called Digimon New World, but I don't think it has world like mechanics given it is a romhack
>>
There's also the Etrian Odyssey Pokemon romhack
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>>3775210
You're retarded if you think not agreeing with something is shilling
>>3775700
I see that they added ice and metal back into the series though whats the new attributes?
>>
>>3775759
I wish anybody would make 2.5D games like Maplestory. Gorgeous graphics locked in a grind game.
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>>3776932
One of them looks like specifically an Armor Egg, so Armor Evolutions might have an attribute all to themselves.
>>
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Pretty good choices for inspiration
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>>3777125
Ironic given the human form alphamon takes
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https://youtu.be/gsT6sKnZ5Fo
I don't know what to think about this. Like, controlling the monsters is cool, the animations look good.
But like, holy fuck are most of the designs are most of the blandest shit I've ever seen. Something about this just gives me bad vibes.
>>
>>3778634
This feels like a gacha that is trying not to be gacha. Though i will give it credit that it doesn't aim to be a palworld like.
>>
>>3778634
Monster taming games are about monsters, even if the gameplay is decent at the end of the day I don't wanna play catch with my mom's dog (although yes I do like playing catch with my mom's dog but I'm expecting a monster in a monster taming game)
>>
Dqmj2 is really fun. Not enough people mess around with the 2 slot monsters.
>>
>>3778634
its very SEA looking, and its worrying that the developer has 0 online presence even with the announcement of this game
>>
Does this game count?
https://store.steampowered.com/app/2214620/WiZmans_World_ReTry/
Remake of a jrpg that I've never heard of before and can't find a single thing about online other than people asking when the remake is. You fight monsters to gain their essences to fuse them into your companions for stats and abilities.
>>
Do you guys think there is been too many turnbased mongames lately or its fine?
>>
>>3781483
I love turn based combat so it's fine for me
Though I wonder what do you mean by many coming recently, it's pretty slow news day
>>
>>3781483
Name 10. Also as long as its not pokeclone 1v1 and it actually tries something new I don't mind turn based
>>
My biggest issue with many mon-tamers is that the almost always just copy and use pokemon as a base.
Where are the digimon and smt inspired RPGs??? I want cooler edgier designs instead of cutsey wholesome smolbean shit and fusions
>>
>>3781590
>Where are the digimon inspired RPGs???
I'm making one but its still under the radar, wait a few months
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>>3781607
anon you said that last time (7 years ago)
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>>3781644
Funny thing is I'm not that far from 7 years in development. Also if you're looking for SMT inspired check out mirrored soul
>>
https://youtu.be/guV_tPNNgwk
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>>3781733
So, what can you show of your game right now after several years in-development?
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>>3783968
Well I have a demo https://bicho-feo.itch.io/astra-bestiary
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>>3765372
Was not expecting this to be as good as it was. Wish it didn't lean so hard into pokemon's grindy mon building systems
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>>3785971
>grindy mon building systems
I don't know any monster tamer games with that don't need grinding to build monsters on the first place.
>>
>>3786074
This
>>
Time Stranger is gonna be really good
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>>3786205
I think so too.
>>
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>>3784304
It's very alright. My only real complaint is going to be that it's a 2D game where moving your character and the menu cursor are set to the left stick by default. Instead of the D-Pad. Nice job, anon.
>>
>>3789234
ty for trying it anon. btw yeah about the D-Pad I wanted to support some keybinds for menus, but might scrap it later and return it to the movement.
>>
I have been thinking, is it possible to have monster taming arpg with a pvp mode?
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>>3789311
Just make a smash bros monster tamer
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Would a game with player input in the monster creation part of the game like monster rancher work nowadays?

Concept: Files on your computer are imbued with digital spirits. Each file—its name, size, timestamp, and type—acts as a DNA seed for a monster. You choose a file from your PC. The monster generated depends on multiple file properties (creation date, size in bytes, hash, etc.). I.e., a .png under 1MB might create a fairy-like creature, while a .zip over 500MB spawns a slow, bulky golem.
>>
>>3789320
Will only be popular for /g/-tier nerds who don't necessarily like monster tamer games in the first place
>>
>>3789320
Kids don't understand how to interact with files on their computer nowadys, anon.
>>
>>3789447
Isn't digimon quite tech related?
>>3789453
Sadly I agree, but I don't think many monster taming games are aimed at kids these days
>>
>>3789460
Yeah but Digimon didn't integrate any real tech-related terms to its lore nor gameplay at all
Mostly just feels like a background dressing and plot device

IMO Megaman Battle Network is a bit better than Digimon in terms of how accurate/coherent the computer stuff are
>>
>>3789465
Never played megaman battel network but I guess its like medabots but in cyber space?
>>
>>3789467
In terms of gameplay it's pretty hard to compare Battle Network to anything but itself and it's sequel series Star Force. At a base I guess you'd call it a grid based card battler action RPG?
>>
>>3789476
Heck I compare Yo-Kai Watch 3 to Battle Network, that's just how identifiable it's grid-based combat it.
>>
How do I CheatEngine a perfect starter in Coromon?
>>
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>>3765372
Thank you, anon. I didn't even know that Beastieball existed. Man, it's so MUCH better than the other Pokemon clones on Steam.
>>3772637
I think there IS more built on top of Beastieball's type system. Each mon having an ATK & DEF score for each type makes it feel deeper without having so many different types. Being able to see your opponent's stats and moveset also makes the game feel more strategic. You've got to learn 2 read.
Honestly, the only real downside so far in Beastieball is the whole use of they/them singular pronouns in the game. Wish the game would refer to its mons as 'it' like Gen 1 Pokemon did with its mons.
>>
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>>3789476
There's Card-en-Ciel. Wouldn't be surprised if inti-creates was trying to capitalize on it being similar to MMBN.
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>>3789477
>>3790819
That's what I mean, obviously. Despite the countless number of RPGs out there, the fact that it's so hard to come up with examples of even remotely similar games outside those and ones that are very intentionally derivative (like One Step From Eden) or basically an extremely good ROMhack made in it's own engine that could honestly compete with some of the official games (Shanghai EXE) really drives home just how distinct the system is.
>>
A bit late to the party on this one, but I picked up Cassette Beasts on a whim and its been fantastic. I was hesitant for a while based on its visual design, but once I started playing it was better than I expected and its grown on me. The setting, some purgatory hell in an alternative reality, is actually a pretty cool atmosphere. The music is also fantastic; I;m a sucker for battle themes that change based on your actions..

Looking forward to playing more.
>>
>>3764902
https://store.steampowered.com/app/2936030/Botworld_Odyssey/
Had a lot of fun with this one. It's got a party-based real time "autobattle" combat model, but it actually feels pretty involved and strategic thanks you active skills. And its counter/synergy system is also stellar. Most creature collectors just go with the boring Rock-Paper-Scissors elemental system where red thing deal 100% more damage to green thing and take 100% more damage from blue thing, but in here synergies and counters go off of actual dynamic behavior. Like a kiter bot can move and shoot and teleport short ranges and slow enemies down and be a nightmare to deal with for melee bots, but then one melee bot can activate a short range dash whenever you use a skill and if you use a spammy enough skill that bot will just constantly close the distance and eviscerate the kiter. That kinda thing.
Also, as far as I care, having a creature collector themed around robots is the best idea in the world. Not one creature collector out there has animals that actually look like something you could see in the wilderness on some alien world. But robots seem right at home in that game.
>>
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>pocketpair still dealing with nintendo lawsuit bullshit
>still put on new major updates with good content, touch ups, and QoL
Man. I still have my gripes with Palworld but I'll be damned if they haven't genuinely kept improving the game since it launched.
>>
>>3791205
>https://store.steampowered.com/app/2936030/Botworld_Odyssey/
Looks meh to me, artstyle and gameplay-wise. What you are describing sounds like just another Auto Chess RTS.
>>
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https://xcancel.com/Digimon_game/status/1938205605963121048
https://xcancel.com/Digimon_game/status/1938235812333957595
New Time Stranger stuff
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>>3791322
Suit yourself.
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i buyered nexomon extinction. it was only 2 dollars. for 2 dollars the game seems cool and the writing is fun. i recommend other anons boughted as well.
>>
Next order is super cheap, and its getting tons of bad reviews from people that don't understand simulation elements in monster taming games. Pokemon clones really fucked up the genre for good.
>>
Picked up Dark Prince and I'm enjoying it, is it worth it to go back and play the DQM joker games as well?
>>
>>3792071
I don't like DQM Joker 1 but Joker 2 and the 3DS games are fucking great.
>>
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>>3792071
I like Joker 1 but it has an issue of overworld movement being slow and no form of fast travel so you have to go between islands in a set path. Emulator speed up really helps that game.
Haven't played Joker 2 yet as the beginning didn't grab me but I'll hopefully get to it at one point.
I played Joker 3 Pro and liked it. Going around and just stumbling across giant monsters was pretty cool. I think it does have a problem with being too easy, with generally so many mechanics that it can kinda feel bloated. Plus a very nothing story.
>>
>>3791850
Hold on there, son. What kind of varmint describes any Nexomon game's writing as "fun"?
>>
I found https://store.steampowered.com/app/1592750/Anode_Heart/ and gave it a pirate. It's okay so far but feels like it'll be slow and like a more typical pokemon game.
>>
>>3792617
listen ojisan. i tire of the super srs i am a real writer guise prose that most games present

i crave the cringe, i desire the deranged *glomps on you rawr* vernacular of the unbound indie dev

you may hate it, but i like it. i will be cringe, but i will be free
>>
Should i get Digimon cyber sleuth or next order?
I am interested more in the gameplay side of things?
>>
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>>3793874
Cyber Sleuth is a more traditional JRPG, so turn-based combat and the like. Has an issue with very repetitive, same-y dungeons and unskippable, extremely drawn out cutscenes.
Next 0rder is a Raising Sim where you need to spend time grind to raise stats, and your Digimon can die, meaning grinding the new ones back up again. It's combat is more active but still fairly simple. It does focus more on the gameplay but it's definitely a game that relies on a flow of repetition.

I like Next 0rder but I'm generally in the minority there. More people like Cyber Sleuth and it's generally what most people would recommend. Plus if you're interesting in Time Strangers, that game is going to be more like Cyber Sleuth.
Also these days you can get Cyber Sleuth and Hacker's Memory in a bundle, and HM is just a slightly better side-quel of CS.
>>
>>3793877
>unskippable, extremely drawn out cutscenes.
Nope, next order it is than.
Thanks.
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>>3793881
Next 0rder has a couple unskippable cutscenes, but it's only the full-motion ones that are in-engine. Pre-rendered cutscenes can be skipped, and if you hold one of the buttons on whatever you use to play it with, it turbo-fast-forwards through any of the dialogue cutscenes.
Next 0rder also has some mods on PC you can mess around with if you want.
>>
>>3791285
How the fuck is Palworld is STILL an Early Access game when it has collabs and shit? There's no hype anymore.
The devs need to just nut up and say it's been released. Since it HAS been.
>>
I was enjoying Monster Sanctuary until the game went "you need all of the 'active elemental orb' skills" and RNG would not give me the last monster I needed
>>
>>3794730
But it hasn't? There's no proper ending and you still can't go to the tree. And hell, the Terraria collab is more mid-game stuff and the update as a whole helped to ass more things to do throughout the progression and more general QoL.
Dunno why saying it's 'released' matters, or why you'd want them to essentially call it 'finished' when it clearly isn't.
>>
how was coromon? the quality of life is nice but at the same time the beginning is still such a slog like the pokemon games. Next monster game I think I'll play will be a Shin Megami Tensei game though.
>>
>>3794732
I don't remember that ever being a roadblock in the game. Try finding another way into the area you're aiming for. I'm guessing you're trying to get to the Sun Palace? You can get there from the ice area too.
>>
>>3794811
Couldn't finish it since it felt somewhat like a pokemon fangame. A very good one but I was already very burned out
>>
>see sale page for creature collecting tag
>fishing game
>cozy game
>find cats game
So what about the mongers?
>>
>>3794817
>I'm guessing you're trying to get to the Sun Palace?
Goblin Fort
>>
>>3794877
I like actual rogue-likes, actual dungeon crawlers, and actual creature collectors so steam tags are worse than fucking useless for finding games I would like now as rogue-like just means something is random, dungeon crawler just means you eneter a dungeon at some point and creature collector is very quikcly just meaning you collect or find something living in some way.
Creature collecting is just the latest in a long line of "Fuck your genre" steam tags.
>>
>>3795512
Steam Tags are stupid because if something is in the game once or something in the background it gets tagged.

Like with FF7 Rebirth, because there are apparently gay NPCs, chuds fucked with the game on steam to give it the LGBT+ tag
>>
>>3795613
I don't really care about chuds doing whatever since it doesn't affect the store itself. Phone tier games being more prominently featured on very specific tags is completely broken, I can only see palworld, cassette beasts and Monster Sanctuary up and everything else is games that shouldn't be there.
>>
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https://xcancel.com/jinke_jinke
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>>3791285
every indie game that sells more than 1m copies is immediately granted the following:
>balatro colab
>amogus colab
>dead cells colab
>terraria colab
>the witcher colab
and many more depending on how many more copies they can push. palworld sold like CIA-supplied crack in impoverished predominantly black neighborhoods in the 1970's and 1980's, so you can expect there to be so many colabs that the game becomes unrecognizable slop within the next 2-3 years
>>
>>3795769
It's funny you say that because I just discovered today that there's a Balatro event in Monster Train 2
>>
>>3795832
that's right. inscryption too, as well as inkbound (but that's understandable considering they made that game too) and i think one other game
>>
>>3794759
Give the game an ending then. Reaching the tree can be part of free DLC. Hell, the ending can lead into the Tree DLC.
There's really no reason not to say the game's been released unless they're waiting for the PS5 port. It's more complete than most AAA titles on release.
>>
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>>3794811
I'd recommend starting with Persona 4 or 5 as a first SMT game. Mainline SMT games tend to be kinda basic storywise, mid gameplay-wise.
>>
>>3796675
I just don't see what the point of saying 'it's complete' is at this point when they clearly intend to keep adding new content and moreover improve the existing stuff. There's also no reason to say the game is released until they actually feel like it is. Hell, if they released it back at it's initial launch, they could've genuinely made all the major updates paid DLC, given it's a 'finished game already' after all.
It'd be like saying either Hades game could've been 'released' during their Early Access periods when both clearly had more to add along with actual endings.
Genuinely I just don't understand why something so arbitrary bothers you.
>>
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>>3796679
>anon complains about the beginning of some games being slogs
>recommend that they play games that are borderline more visual novel than they are JRPG, with long stretches of VN between gameplay segments
I also find Persona's writing to be extremely patronizing and annoying so I can't fathom recommending it over SMT proper for that reason, but I'll at least admit that's subjective on my part.
>>
>>3796684
>game being released or unreleased is arbitrary now
Next you'll say that there's nothing wrong with not actually owning the games that you've bought.
>>
>>3796691
I get what you mean, in terms of how many Early Access games end up never getting proper releases and not touched for years on end. That is it's own problem.
But if an Early Access game is still being consistently updated, and with major, meaningful additions, that's different. And objectively Palworld is still unfinished even if it doesn't feel like it, and I don't think them belting out a rushed ending that they'd then have to twist any future updates around would be all that helpful to the game.
>>
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>>3764949
IMO Monster Sanctuary is the current king of creature collectors. I like skill trees and I like how balanced it is overall. I'm not gonna lie and say there's no tier list whatsoever, there is, but the tier list in Monster Sanctuary is like Gyarados at the bottom and Dragonite at the top. They're not all equal but everything is usable in some way. There's no worthless Caterpie vs Mega Rayquaza shit.
Cassette Beasts isn't far behind, and I respect it for having an actually interesting type chart that isn't just rock paper scissors for a OHKO.
Beastieball is really good too but Im waiting for it to be out of EA and then Im gonna start over.
All the Pokemon clones like Coromon and Nexomon are whatever to me, they're all just the same use your strongest type advantage and win with no real thought needed.
>>
>>3765372
Oh this is neat, why the fuck haven't I heard of this yet?
>>
>>3764949
Yeah I didn't like it either. Its was very innovative at the time though and it had a great kickstarter campaign. It didn't help that the mon designs are uninspired. It seems that for their second game did hire creature designers so at least they acknowledged that mons are the most important part of a monger game now.
>>
>>3796679
>Persona
>first SMT
Know how I know you are a faggot?
>>
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...this is A LOT of monsters in reserve in Monster Sanctuary
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>>3799394
It's because monsters are required for their traversal/puzzle abilities and they smartly decided to just give you access to every monster you've obtained to swap out and use whenever they're needed.
>>
>>3764949
I also bounced off it. The skill trees felt lame to me and the combat felt kind of slow. I never left the early game, but what I read in reviews about how the mid-late game played makes it sound like something I'd also dislike.

I really like Aethermancer, however. Whenever I see steam discussion posts complaining about how it's not more like Monster Sanctuary I have to pray the dev is ignoring them.
>>
the only thing that pisses me off in Monster Sanctuary is that boss battles against other trainers feel like they require you to have a PvP team set-up and its a pain tying to figure out what is good in PvP when 95% of the game is PvE
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>>3799443
Not really? I just used what monsters I liked well enough and got by. The only boss I remember taking a few tries is the final one.
>>
>>3799446
then I must be doing something wrong because the Julia battle is a nightmare because the tank is unkillable, the medic keeps on healing the tank, and the tank always jumps in front of attacks aimed at the medic
>>
>>3799452
It's been a hot minute since I played so I don't recall all the details. From what I remember most of the team was DPS with the Golem being the tank eating everything.
>>
>>3799456
>Golem
don't have one and I don't think I have seen one
>>
>>3799459
If I remember correctly you can just go fight that initial tutorial boss Golem again and you'll get an egg for it. I remember using Golem for basically the entire game.
>>
>>3799463
those refights can give you eggs?

Anyway I did find a Golem in some workshop place because I went "fuck it, going to explore"
>>
>>3799465
I don't remember for sure, but the fact that I remember using Golem for the whole game makes me think that.
>>
Aethermancer isn't even in EA yet BLECH
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>>3799469
I got the golem from a different area but doing that boss fight at level 31 makes a HUGE difference when doing it at level 28 because you have access to the final tier of skills.

Shifting monsters to light or dark helps
>>
>>3799969
Talking about it has made me want to replay it actually. I remember I just went all dark for that playthrough because they were the more offense-oriented ones.
>>
>>3799465
If you 5 star the boss battles or refights you get an egg for the boss.
>>
>Temtem on sale
Should I?
>>
>>3800330
God no.
>>
>>3800330
Everything I heard about it? No. You'd get a more fulfilling experience playing a free Pokemon romhack, as that's basically what it is anyways.
>>
>>3800335
>>3800332
Is it that bad?
>>
>>3800338
I don't like the art style myself, and it definitely tries too hard to be similar to Pokemon, down to having the same Gym Battle structure. It's also dead as far as I'm aware. Devs dropped it and moved on.
>>
Fuck I missed the cassette beasts sale.
>>
Isn't temtem 45 bucks? No wonder that shit failed.
>>
>>3800352
I recently watched a video about why it failed out of curiosity. Apparently a big problem was the fact that there was mixed messaging on whether or not the game was an MMORPG, or just an online RPG with some co-op elements. The devs tried to add more MMO content, but it ended up neglecting the single-player experience, not adding anything like new area or Temtems which is what people really wanted. Some spokesperson then made things worse by saying 'oh well it's not feasibly to keep adding the content people are asking for so whatever.'
Then you have shit like having a fucking battle pass in a game that you already paid money to play. They also tried to do their own Pokemon Showdown and create an E-sports scene, along with making their own Vampire Survivor's clone no one asked for using Temtems.

All around it showed they were just trying to pull in the Pokemon crowd and had nothing of value to offer besides that.
>>
>>3800330
Anything more than $0 is too much for Temtem.
>>
>>3798139
NTA but it's because he calls the Megami Tensei franchise Shin Megami Tensei.
>>
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>>3801295
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>>3800358
Between this and necromancer's gift I understand why people are weary of kickstarter. The last 3 monger kickstarter campaigns have failed..although thats after monsterpatch and monster crown saw great success earlier this year.
>>
The battle against Marduk in Monster Sanctuary is a pain because the fucker can apply buffs faster than I can purge them
>>
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Your monster for the day
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>>3803473
OK. What the hell is it? Does it have 3 front legs?
>>
>>3803538
looks like a prototype for Metal Ridley
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>>3803538
https://www.pixiv.net/en/artworks/132650927
https://xcancel.com/8192byte
自由に描いた絵。なんか公園のスプリング遊具お化けみたいになりました
A ghost on one of those spring "rides" you'd see at a park, or something like that. Maybe not the guy's most interesting work, but such is what happens when you draw free form sometimes.
>>
>>3803473
Lets keep doing this I think its great for the thread, but limit it at 1 mon per day
>>
>>3794910

Thats a bit later, you have other areas to explore.
There are zero roadblocks in the game. It is impossible to get stuck.
>>
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Just finished playing Solomon Program. It's pretty easy to go through even without understanding JP. Just wish that the multiplayer wasn't shut down or at least put into local play on the final update.
https://mega.nz/folder/ocYBQYrI#206Z4h939GPSdCdyKkNWJw
>>
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>people partaking in /mon/day evendoe it is friday
4tards...
>>
>>3806823
Nice dolphinmon porn
>>
>>3806823
Just found out about this
Looks like a real bust
>>
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>>3764939
Dragon Spirits is really good. The sequel looks so beautiful too, but it loses a lot of the charm by becoming some SMT/Digimon style real world setting instead of an isekai-like where you explore the world of a tabletop boardgame. It's neat to see all the influences in the "real world" that inspired the game world of the first though.
>>
>>3807259
It's a fun concept and enjoyable to play, but making it a live service gacha wasn't the brightest idea overall. Not that it matters since you can mess with the save now to get the better experience, like being able to use this dude in battle since Version 1 Units were basically impossible to obtain in any form at the end of service.
https://files.catbox.moe/k6je1y.mp4
>>
What's a challenging monster collector game with good dungeon design and resource management?
>>
>>3807424
>it loses a lot of the charm by not becoming an isekai
Sounds great. I'm going to check this one out.
>>
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>>3807588
When I say isekai I mean the actual definition, not the meme one about overpowered anime mcs who all act the same that gets applied to everything even if they aren't even isekais. The set up of the first is a kind of other world story where the developers of a videogame are transported to the world they created.

2 is still a good game with better battle system and visuals, but you lost the entire aspect of world. Now it is just a VN set in the real world that's being affected by mass created Tulpas which take the form of the developer's dragons, it has scrolling cyberspace areas where you click on battles instead of a world that you actually walk through with side characters to flesh it out.
>>
>>3807761
One could cope and say it's a reverse isekai where other guys come into our world rather than us going into other.
>>
Happy Monday! I'm just going to leave this here:
https://humulos.com/digimon/partner/
>>
Teaser for the third biome in Aethermancer, plus two monster I don't think have been shown anywhere else yet.
https://www.youtube.com/shorts/5xv7h6Qhu-0
>>
>>3809365
The snake warrior guy's appeared before but I think the middle monster on the enemy team is new.
>>
>>3809371
Yeah I meant the middle croc on the enemy team, and the floating arms with the book on the player team. Unless that's been shown before, but it's the first time I saw it.
>>
>>3809375
The book's playable in the demo
>>
>>3809381
Really? I only knew of the Cockatrice being added in the demo after the initial release. Guess I should pick it back up and do a couple more runs.
>>
>try exomon
>first conversation has a quirky chungus making sarcastic meta aware quirps
>delete exomon
>>
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Assuming you meant Nexomon, you made the right choice.
>>
>>3809709
Same for me, between that and the quantity over quality designs I quit pretty damn fast.
>>
>>3764902
I need more skill tree autism games. They don't have to be /mon/ either, please
>>
>>3810446
Etrian Odyssey. I wish there was a mongger version of it.
>>
There's so many upcoming monster indies now that its pretty difficult to know what to look forward to.
>>
>>3810446
To keep shilling Solomon Program, the experience you gain from battles is used to learn new commands or passive stat boosts for your units. It's not the most complicated system, but there's enough moving parts to account for on an individual and teamwide level to maybe scratch that itch.
>>
>>3810549
>isometric
>grid-based
>skill trees
PLEASE TELL ME THIS IS EN TRANSLATED
>>
>>3810563
Unfortunately not. You can get by without understanding anything reasonably well though the text is pure fluff.
>>
>>3810549
Where can you play this? Is there an English translation in the works?
>>
>>3811160
Game is dead so I doubt a localization is ever coming. I posted the files in the thread already along with some instructions on how to get the most out of the game as far as I could put together personally. Just grab a switch emulator and load the files up.
>>
>>3809365
Boy development for this game is going slower than I thought.
>>
>>3810549
I actually know Japanese and I like skill trees so I might check this out, not the biggest fan of grids though.
>>
>>3807523
>>3814461
Wait, it was a gacha or something? Even offline and with save editing, nevermind.
>>
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>>3814464
Yeah, after you win a fight you get a processor from either a small pool of starter units if it was a cpu team or boss encounter via a gacha roulette. For the cpu fights you can mess with the roulette data in your save ahead of time to get other units, but there's no way to change what processors a boss will spit out. You can eyeball how good a processor is by the colors around its ridge. HP on top, Attack and Magic on the left, Luck on the right, and Speed on the bottom.Yellow stats are weaker overall, while red stats are the best, but it's only really impactful when a unit has a high base stat to begin with.
Improving your AI routine through the skill tree will have a stronger impact on your performance than a good processor alone, so other than a few specific units that can't be obtained otherwise it can be largely ignored.
Also on another note resource folder now contains images and voice audio sorted by version and unit for convenience.
>>
Anyone remember if this thing holds up?
>>
>>3807560
Monster Sanctuary?
Not my personal favorite but so far as I know it's the only one that tries with dungeons, maybe courtesy of having a metroidvania exploration style.
And the combat is its main selling point.
>>
>>3799411
Haha, complete opposite for me.
I love Monster Sanctuary, it hit all the right notes for me.
Played the demo for Aethermancer, and while the battling seemed pretty good, the exploration and repeating roguelike nature immediately turned me off.
I could see how people would like that though, doing different runs with different teams and all.
Maybe their next game after Aether will be the epitome of monster catching and satisfy all.
>>
>>3815849
It seems like the 2nd generation of small studio mongers just went roguelike to capitalize on the market and I don't blame them but they are starting to blend together for me.
>>
https://www.youtube.com/watch?v=XszCdDNI-ls
>>
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>>3816724
>2026
Can't wait, digimon for the rest of the year then mhs3 next year, I am eating good...!
>>
>>3816724
>>
>mhs3
This was just for switch right? No mention of pc but I asume they will port it eventually right?
>>
>>3816724
can't wait
>>
>>3816724
>it's another Rathalos episode
only negative point
>>
>>3816724
I fucking hate Rathalos. I hope this time at least make every monster catcheable
>>
>>3816768
It was announced during the Nintendo Direct but the official website lists everything (Switch2/PS5/XSX/Steam)
>>
>>3816889
Hey thats pretty good
>>3816887
I don't hate it but they could easily pick anything else to be in the spotlight. I still have my fingers crossed for navirou not appearing in this game. But if I were to patternfag, navirou also didn't appear in the announcement trailer for stories 2 and he was stll alive kicking and being an insuferable bitch in the next trailer.
>>
>>3816887
>>3816905
Rathalos is the Charizard of Monster Hunter
>>
>>3816914
>Rathalos is the Charizard of Monster Hunter
Yeah that makes sense, I don't hate charizard, I'm just bored about it.

Also the whole twin situation seems to me like the main character will ride one and the other will be the blondie's monstie or something like that, its not clear to me from the trailer.
>>
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>>3816724
I didnt like 1 at all, but 2 was borderline almost good. If they continue that trade, 3 should actually be good.
Also rip Navirou I guess, I actually liked him. With Japanese voice.
>>
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>>3816724
HELL FUCKING YEAAAAAAAAAAAAAAAAAAAH
I thought for sure this would've happen until after Wilds' expansion. The fact that they're further updating the art style to be less chibi is pretty cool too.
I can't fucking wait.
>>3816905
The setting seems to be pretty different from the first 2 games. It honestly feels like it'd a good ways into the past. Also given the fact the protagonists can talk now, there's no need for a mouth piece like Navirou.
>>
>>3817002
>Also given the fact the protagonists can talk now, there's no need for a mouth piece like Navirou.
Pretty fucking good point
>>
Genuine question, though. Suppose Rathalos is out, which monstie would you pick as the starter then? It still has to fly for navigation reasons, and it can't be something too over the top like a Diablos.
>>
>>3817203
>which monstie would you pick as the starter then?
Lets say though that "starter" here is different, because you always start with the most baseline velocidrome but the "true" starter appears later.
>It still has to fly for navigation reasons
Flying gets unlocked around 40% (give or take) of the game in the previous games, its not an issue at all you can give the player a quest to get a flying mon or just make them available and let the player figure it out.
>>
I liked Navirou.
>>
said no one ever
>>
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Wishlist for Stories 3, ranked from most likely to least likely.
>Espinas
>return of the Element Swapping from 1
>Dual Blades
>Ibushi/Narwa
>Wilds Monsters (realistically these are probably gonna be title updates)
>Spinoff Monsters (Frontier mainly)
>>
>>3817295
I'd like a few more monsters that aren't just Wyvern subtypes. More insects, more weird sea shit...
>>
>>3817295
>wishlist
For it to be optimized for PC on release and fully finished content wise, that's it.
>>
>>3817295
For me its not really a wishlist of mons though I also hope for non wyverns being more available, but a wishlist of mechanics.
>Kinship skills being genes
>5x5 gene matrix
>element change returning
>>
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I have to wonder what this 'evolution of the turn-based combat system' means.
Like it's hard to imagine them dropping the RPS system, but it's not impossible.
>>
>>3817357
>Like it's hard to imagine them dropping the RPS system
maybe they realized the majority of people buying these games aren't kids but adults who want a decent turn based game? can only hope this means a deeper combat system. it certainly doesn't look like they're targeting kids at all anymore.
>>
>>3817367
Yeah the new more mature direction would be the main proof of them dropping the RPS system. But they kept it and expanded on it in 2 with weapon damage types and whatnot so who knows.
I don't mind the RPS system but if they want a wider audience, which the tone seems to be gunning for, something else would probably work out best for them.
>>
>>3817357
What I imagine they can do is replace RPS with a deeper combo system
>>
>>3817357
>morally gray
Eeeeugh.
>evolution of the turn-based combat system
"hey you guys liked Expedition 33 right, we're adding more QTEs to the gameplay"
>>
So what's the go-to shining example of the genre that's not Pokemon or SMT? Is there are an indie where most agree it's the best monster collecting game outside the mainstream, or are opinions more divided? Or should I just not bother and play some random Pokemon romhack again?
>>
>>3817400
There should be a poll, but from my impression aside from pokemon and SMT, DQM is on the third place
>>
>>3817367
Isn't every RPG just an overly complicated RPS system? You always go for a bosses weak point and protect your own. It's all RPS with extra steps.
>>
>>3817414
What is an rpg?
>>
>>3817252
I liked Navirou...like, as more than a friend.
>>
>>3817400
I like Dragon Quest Monsters the most for the gameplay.
>>3817414
I think that's a very reductionist take that only makes sense when you're trying to make an argument with people who don't think.
>>
>>3817400
Monster Sanctuary. All monster collectors should try to be more like MS.
>>
>>3817474
I don't want shitty platforming tied to a battle system that doesn't feel that fun.
>>
>>3817475
Im so sorry that it took more thought than "use water on fire and just ohko everything."
>>
>>3817477
I also hate that kind. IN fact, I hate it more.
>>
>>3817481
And yet when you get a battle system that doesn't rely on that, you complain about it.
>>
>>3817484
I'm just gonna concede because you're annoying and also admit I quit and refunded it like a half hour in. A lot of it was because I thought the monsters in the monster game looked like shit.
>>
Damn the monster sanctuary shill is full on today
>>
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>>3817486
>I quit and refunded it like a half hour in.
Why the fuck did you even (You) me in the first place? And you say Im the annoying one.
>>
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>>3817400
I think in terms of larger companies, Dragon Quest Monsters generally has the most positive attention, but definitely doesn't get talked about enough. Such is the fate of a spinoff to a series that's still niche outside of Japan.
I would say MHStories 1 or 2, but the RPS system is generally divisive enough to not be some 'shining example.'
The first 2 Fossil Fighters are very solid and well-liked by anyone that plays them. They just have the issue of being limited to 2 DS games with the 3rd game being hot garbage.
All current Digimon games have their own issues, but Time Stranger might genuinely turn out to be one of the best of the genre if it's as good as all the trailers look.
For the indie scene, I think most would generally point of Monster Sanctuary or Cassette Beasts as the two 'big ones.' Aethermancer might also end up as one.

Ultimately you're just going to have to be willing to try anything that interests you. I personally couldn't fathom just being content with Pokemon romhacks, as I can't imagine limiting yourself to the same unchanging gameplay and structure. Play demos, pirate or emulate, whatever. Just be willing to try new things.
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>>3817522
>I would say MHStories 1 or 2, but the RPS system is generally divisive enough to not be some 'shining example.'
3 will definitely become the new top tier game
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>>3817357
I don't like that they're not mentioning an expansion of the catcheable rooster.
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>>3817536
I feel like that'd be a 'no duh' sort of point. Like I doubt they're showing off Rakna and Magnamalo without the intent of saying 'hey these are gonna be rideable.'
I get the impression with more budget and support we won't get another situation where some monsters are in but not rideable.
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>>3817536
Well but theres already new monsters in the trailer. When an interview or something else drops we'll know for sure how much but its clear it will have more monsters.
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How do i make melee and range attacks different than just using stats?
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>>3817924
Make an SRPG where distance actually matters
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>>3817924
You copy Medarot/Medabot
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>>3817472
>I think that's a very reductionist take that only makes sense when you're trying to make an argument with people who don't think.
Care to elaborate? Granted not every round is RPS, but unless you have a guide, the first time you fight an enemy is RPS. Take any SMT game. You fight a boss who has absorb fire and you use a fire attack, absorb fire beats fire. Same with any other attack. You use a move and your move beats the defense you do damage, which is you winning. If the enemy has null you tie and if they have absorb/reflect then you lost the round. Once you know the weaknesses you win every round of RPS, but it's still the same principle when you blind fight them.
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>>3817984
Okay, that works with SM,T but what about DQM. I don't remember what bosses just die when you hit them with their weakness? Like taking the water attacks to the fire area helps, but remembering to buff and shit was still important. And we both just brought up one example and kinda implied every other one is like this.

I think it's safer to say that an RPG being RPS is a case-by-case type of deal.
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>>3817997
>I don't remember what bosses just die when you hit them with their weakness?
I never said a boss just dies when you hit their weakness. RPS just means you get an advantage on hitting weakness and gain a disadvantage for hitting strengths. Even in Monster Hunter Stories which is literal RPS you don't just 1 shot an enemy when you hit their weakness either.
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>>3818142
you know what I actually meant
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>>3817997
I think its safer to say that RPS is one layer of rpgs and they usually have more layers, otherwise they are boring. Even pokemon has more layers than RPS and its the game glorified for its large RPS table.
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>>3818146
I don't, which is why I asked you to clarify.

>>3818158
This was basically my point. Every RPG is going to have some sort of RPS.
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>>3818210
I meant that using the weakness isn't all you have to do. With some hyperbole because that just sounds natural.
Also, you said in >>3817414 every RPG just an overly complicated RPS system. Now you typed every rpg just has it.
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>>3818215
It has it and it is it. At the core every battle is using attacks and receiving attacks that are not effective (null/absorb), not very effective (resist), normal, and super effective (weakness). I don't think there is an RPG with combat out there that doesn't use this at the base as basically RPS. The layers on top are what make it overly complicated, like different stats, crits, buffs/debuffs and any other system they throw in. Every RPG with combat has it because at the core that's what combat is.
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>>3818261
Now I have to be honest. I think we just just vastly different interpretations of the genre and are at or near an impasse. But I don't remember DQ 1 as a big weakness exploitation game. It was mostly just raw numbers. The Golem was weak to the flute, I can give you that. But I can't say anything else was like that in my memory. And I played DQ 4 (DSremake) not that long ago, and while it did have the elemental damage mechanic, it wasn't built on top of it. I mean, only Borya and Maya were made for it.
I will open up to a counter though. Because maybe Wizardry is RPS. I wouldn't know, I never played it. But, since all JRPGs are its spawn, if it's like that there, it's just part of the genre. And DQ is just somewhat of an outlier.
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>>3818261
>I don't think there is an RPG with combat out there that doesn't use this at the base as basically RPS.
Id give half a point, if not more, for Cassette Beasts not being RPS. It does have a typing chart but its absolutely nothing like Pokemons.
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>>3818291
Isn't it though? To me it's just a weakness chart with an added mechanic of buffing/debuffing built in. They do add the mechanic of changing your type if you get hit by certain types, but all that really does is shift your strengths/weaknesses and continue with the same type chart.
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>>3818272
That's fair enough. Nothing wrong with you seeing it your way and me seeing it my way.
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>>3818306
The debuff/buff isn't "with an added mechanic," it's THE mechanic. It doesn't do anything else. And the buffs or debuffs are nice but theyre not huge disadvantages like they are in Pokemon.
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>>3818308
>And the buffs or debuffs are nice but theyre not huge disadvantages
NTA and I really enjoyed Cassette Beasts, but a few of them are. The one where you get massively decreased accuracy and turns multi target abilities into single target practically takes a beast out temporarily. You also do inflict additional/lesser damage based on whether you're using the right type, in addition to the debuffs. I think the game's system would be even cooler if they just flat out got rid of the damage bonuses for typing and only used the status effect system.
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>>3818308
>>3818322
This. The base mechanic is weaknesses. Then they added the mechanic of buffing and debuffing types, in addition to the increased/reduced damage.
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>>3818322
Oh, it does? The super effective bonus must be so small that I never really noticed it.
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>>3817357
>evolution of the turn-based combat system
I just read it as "Gameplay changed to appeal to a wider audience" and dread what will come of it.
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>>3818625
I would say nothing can get simpler and casualized than rock, paper, scissors, but I will just get proven wrong somehow.
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>>3818625
Yeah I doubt they'd regress the combat in any way. I doubt they're moving away from turn-based entirely.
Assuming they aren't dropping the RPS system itself, my best guess is adding more mechanics on top of it like 2 did with the weapon attack types. I could see them going down the timed-action route a la Paper Mario.
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>>3818651
>>3818625
>>3817357
Well, trying to think on evolving turn-based without adding real-time elements it comes to mind the Bravely/Octopath/SaGa Scarlet Grace series where turns themselves are a resource you can stockpile to then do bigger bursts of damage or better support or whatnot.
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Playing Culdcept Revolt and Tenet's "partner" AI doing retarded things just made me lose a map by a hair that lasted like two hours. Jesus Christ. Cool monsters in this game though.
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>>3818625
If they want to evolve the gameplay they should just ripoff Etrian Odyssey
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>>3818742
I don't think the audience of young children MHS is aimed at could handle that.
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>>3818743
I don't think children are the audience anymore
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>>3818805
Even if they were, EO's combat systems aren't that complex
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Y'know it'd be cool if the implemented fully more monster materials and individually crafting the armor pieces of monsters. Make mixed sets and whatnot.
Not that I think they will but it's add more complexity to the game at least.
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MHS3 has a steam page now but its bare minimum and screenshots are from the trailer
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>>3818651
Actually, the more I think about it, the more timed-action combat seems more likely, given the first 2 games already have those clash events of spinning the thumb stick or button mashing.
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>>3818970
I wouldn't mind if if they pulled it off well. I liked the timing mechanics of Expedition 33.
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>>3817383
>>3818970
>>3819018
Duality of man, etc., etc.
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>>3818970
To be honest the only one I hated was the one where you needed to push one button until you got tendonitis
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>>3819039
Yeah not everyone is going to like everything. I like that it gives you something extra to do besides just picking your attack from a menu.
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>>3764902
>What have you been playing
Anode heart
>what are you looking forward to.
Anode heart 2
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>>3819046
Honestly it just reminds me of Super Mario RPG and I loved that system.
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>>3817383
>hey you guys liked Expedition 33 right
Well, yeah.
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>>3818820
>Even if they were, EO's combat systems aren't that complex
no but party building is. MHS also had some interesting stuff with farming the correct traits now that I think about it.
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>>3817400
Maybe Persona. Indie games are mostly lacking so definitely look at a romhack for that
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>>3817203
Nerscylla because spider bro
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>>3822079
Persona is a part of SMT. It even says so on the cover.
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>>3817357
>evolution of turn-based combat
>hold X and tap B repeatedly to power up your monsters attacks
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>>3822566
I'd rather hold A and input BB428
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currently playing smt2
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>>3794811
start with SMTIV it was made to be a jumping on point. Look up nothing about the game before jumping in
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>>3764917
The beta access to their next game was not encouraging. it's a hefty roguelike detour and goes even further into very "videogamey" elements of combat. it also abandoned the idea of you and the enemies you face playing by the same rules. I straight up would rather play DWM2 for the 100th time again instead.
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>>3764917
What killed Siralim Ultimate for me is the fact that it's endless. With no goal, there's no point.
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>>3819060

Thanks i love it.
"ill just try it quick" and did about 5 hours all the way to the not grey lords manor.
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>still hasn't been surpassed
>except by its untranslated ps1 remake
how can we cope?
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So Anode Heart 2 is replacing TP balance with 3 on 3 grid battles? Thats quite a format swap.
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>>3823009
Anode Heart games are basically Digimon game fanfics. This one seems to be pulling from the Wonderswan games.
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>>3822457
LOL!
LMAO!
ROFLMAO!
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>>3823009
A solid return to form, TP got a bit wild at the end game 1 turning everything except major bosses
It's seems to expands to 4 v 4 later as per the announcement and possibly enemy swarms of greater numbers
https://stoch.itch.io/anode-heart/devlog/906098/anode-heart-2-announcement
>>3823024
He specifically calls out DW2 combat and recruiting in a mystery dungeon btw (picrel)
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Is robotrek a monger? Played illusion of gaia and terranigma recently and thought I give it a try too
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>>3822911
Wasn't there is a 3DS remake?
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>>3823009
That's quite a drastic change
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>>3823424
yes but it's not as good. it goes hard on the 3d but it's really limited by the hardware
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>>3823455
What do you mean?
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>>3823629
He probably means performance problems. The remakes are lucky to have stable 20 fps.
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>Anode Heart can't start fullscreen if you've got more than one monitor and will crash without an error message
cool cool
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Anode Hearts okay but it feels like it has the same problem as Pokemon where I can just clear everything with 1 Pokemon, maybe 2, as long as I have half a brain.
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>>3823786
I desperately need a /mon/ game that's both quality and challenging
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>>3824319
Sorry smaru indie studio. In all seriousness I wonder what would happen if all solo indie devs or small teams were doing 1 bigger game with higher quality instead of 20 smaller games each.
>>
https://www.youtube.com/watch?v=MefuVsvECn0

Who you riding?
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>>3824490
Impmon.
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>>3824490
Digimon hunter stories looking good
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>allow the player to fast travel
>but not to any of the bases or anywhere else that might be the most useful
neat thanks Anode Heart
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I hate how dead and underwhelming the game selection is in this genre
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>>3827110
It's a sub-genre at best.
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>>3827110
I mean we're set for two big heavy hitters coming this year and next year. Could definitely be worse.
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>>3827159
what're the names
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>>3827177
Digimon Story: Time Stranger and Monster Hunter Stories 3.
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>>3827110
Theres more games to pick than theres ever been.
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>>3827209
I haven't found a good one I haven't already played once.
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Anode Heart really isn't grabbing me, I have to say.
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I've been playing Coromon the last few days
I would rank it above other indie pokemon clones like monster crown or cassette beasts but it's still not as good as pokemon. The battle sprites are very well done even if the designs are weak. Not a fan of the way the overworld looks and the writing/humor of the game screams ESL.
One thing I like is the potential system, making a team out of whichever potent monsters of each type I find first has streamlined the game for me in a nice way. Not a fan of the integrated mobile game mechanics or the over reliance on healing items for longer routes.
Playing this has really made me want to make my own mon game, I haven't felt that in a while
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>>3791491
me on the right
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>>3827110
If you speak Japanese, there's all of these to play:
https://posfie.com/@Pokelikemonster
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>>3828823
>If you speak Japanese
wow thanks I'll start studying now maybe I can enjoy these in a few years ¯\(ツ)/¯
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>>3827110
The people with good ideas can't make games.
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>>3817933
what do they do?
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Aethermancer is gonna go into Early Access on September 23.
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>>3829100
THEN WHAT WAS THE DEMO
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>>3829102
A demonstration
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>>3829100
>>3829102
demo was enough to convince it wasn't for me. stripped of the stuff that makes /mon/ games fun for rogue-lite ick
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>>3829100
Really early access? It didn't sound like the type of game that would do good with that unless they are bleeding money or publisher pushed them
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>>3828823
Holy monstie thanks for this list bro, dragon tamer caught my eye because i fucking love dragons and this shit is peak nip jank
>play as a kid who can hatch dragon eggs with his guitar, which in gameplay is translated to fart in your mic, the kid will riff at the rhythm of your recorded fart and maybe the egg will hatch ala monster rancher with discs
>3d models and animations look pretty good for a DS game but most of the game is like monster rancher in which you do everything through a menu other than the battle side of the game
>game progression is through a simplified top down dungeon crawling segment in which the aim is to progress through the story and find dragon eggs to hatch like in mhs
>turn based battles in which you command each of your dragons about what they will do and which enemy they will target (they wont switch targets if the enemy dies mid battle), this will remain per turn until they die or you change the command type, each action nets you FP which is used to unleash your dragon's Dragon Force special ability which is different for each dragon (can only use one DF per turn)
>DF examples: Dragride is a wind element dragon whose DF skill will apply a DoT that deals fixed hp damage to an enemy every turn for 10 FP cost, Dragbaron is a dark element dragon whose DF is just a high damage skill but it only costs 5 FP at the cost of some medium recoil damage, Kirin is a light element dragon whose DF cuts enemy HP by half at the cost of 10 FP, Caterpillas is also dark with a DF that does low damage but will drain HP from the enemy for 5 FP, etc
According to a jp excel sheet I found there are 101 dragons, however I don't think there is any breeding like in Monster Rancher. Game is fun but definitely lacking in depth. The dragons are cool though.
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>>3829376
wish I could read japanese
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>>3829326
What makes you think that? I don't think they were pushed because IIRC they said they'd be going to EA when they first dropped the demo.
>>3829238
What do you think they stripped? I don't normally like roguelites but I quite enjoyed Aethermancer
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>>3829326
They made enough off of Monster Sanctuary to commission and sell plushies AND some fancy hardcover Bestiary book.
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>>3829387
>What do you think they stripped? I don't normally like roguelites but I quite enjoyed Aethermancer

monster catching games are fun when you get
1) personality and reactivity from your monsters [it gives them identity and gives reason for player to form attachments with them, ie. Dragon Warrior Monsters]
2) deck-building-like strategizing when assembling a team ['this is a challenge let me dig for a solution'/'I like this mon how can I make him work', ie. Pokemon, Monster Sanctuary]
3)an enchanting world/narrative that's worth the discovery and exploration (like most RPGs but NOTABLY in monster games from A to Z you're looking for that next special catch, that is NOT replicated by predicting a portal summoning stat-card monster in a draft on the next level)

there's probably more but aethermancer demo bombed all three of those to be a roguelite, and imo not a very interesting one
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>>3829433
nta but when they announced aethermancer as a roguelite I was very skeptical, I can enjoy a lot of them but I don't really see it as a good genre mash up as the things each of them value are kind of just opposed.
you are absolutely right in your points, having the monster YOU caught, that YOU built a team around or used in some clutch situations builds an attachment and story to them, your own personal experiences with them, it gives life to the world. It doesn't really work when you kind of just churn through them in a roguelite, I can see what they are going for, but runs blur together, it doesn't really work like that in practice.

its crazy to go from monster sanctuary, such an amazing game, one of the best in the genre, to aethermancer. like yikes what a blunder.
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What comes closest to this game? Other Digimon games don't do it for me (either the gameplay is too different or the character/world design isn't raw enough) and Pokemon is too different (I like it but for its own strength). I am considering the (non-mon/non-RPG) Boku no Natsuyasumi series for atmospheric reasons but I know that will only get me closer to a small piece of DW1s magic.
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>>3829441
depends what you want out of it
anode heart really tries to capture the spirit of the gameplay
but if you are specifically looking for the monster raising style then no, it isn't like that.

anode heart has its own problems, but its definitely very heavily leaning into the digimon vibe.
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>>3829441
Monster Rancher probably
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>>3829443
It gives off furry/tumblr sjw vibes (like Stardew Valley) but I will put it on my list regardless.
>>3829451
I should have mentioned that I want non-turn based combat.
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>>3829387
Cause EA usually pair well with a good following and the promise to drop new important content like subnautica did or similar games. What can they add later that would merit a replay?
>>3829410
Thats what I thought so why not make it towards full game? Its not like they need the money.
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>>3829443
>anode heart really tries to capture the spirit of the gameplay
>but if you are specifically looking for the monster raising style then no, it isn't like that.
Aren't these kinda incompatible? To me it seemed anode heart wanted to have a more digital monger aesthetic and world but none of the gameplay from DW.
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>>3829467
>with a good following
The game did well during the fests they were apart of I think, and they've posted about wishlist milestones. That + fans following them from Monster Sanctuary probably gives them what they need.
>What can they add later that would merit a replay?
New biomes, classes, and monsters? It's a roguelite so the entire point would be replaying it regardless
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>>3829387
Yes, they stated it would eventually first see an EA release during their demo. In February or March, whenever that particular Fest occurred.
>>3829477
They were planning four biomes total for a 1.0 release, no idea if that changed or how many they may have secretly planned.
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>>3829467
Depending on whats in the EA, could be more areas like how Hades 1/2 EA added areas throughout development. I feel like a given run would probably go through like- 5 biomes at least given the length of the 2 biomes we get in the demo. And hell maybe we could get branching paths like Dead Cells. Not to get too hyped up on what could be, just spitballing.
More monsters too, of course. Probably also challenge run options as well.
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>>3829433
>>3829440
You're right about 1, there's zero personal connection/attachment there. For 2, I think that's still there. You still get to theorycraft teams, but there's an adaptability element that I think Mon games in general lack. You lose a monster unexpectedly in a fight, you haven't gotten the soul for a monster you want yet, that item you really thought you needed for this build hasn't appeared, that skill you wanted didn't appear and you have no re-rolls, now what? That's one of the best parts of it IMO.

I like the world/lore as a whole, but you're right with your third point that it's divorced from the gameplay due to not really getting to explore it and you not actually catching monsters.
>its crazy to go from monster sanctuary, such an amazing game, one of the best in the genre
I actually really didn't like Monster Sanctuary. Different strokes, I suppose.
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>>3829520
Overall agreed. I think the team building possibilities in Aethermancer are going to be really fun. And while I thought Monster Sanctuary was fine, from gameplay, monster designs, animations, Aethermancer easily beats it out.
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>>3829456
Would you really consider Monster Rancher turn based?
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>>3829541
RNG drafting on the roguelite repeat loop has been done to death and makes a horrible mesh with /mon/ games. aethermancer is a hard pass for me
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>>3829549
You could just as easily argue traditional mon games have been done to death
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>>3829380
its not too late, just learning enough to be able to understand the menus already helps a lot
>cleared chapter 1 and halfway through chapter 2 and it feels like the main story is just a huge tutorial, just unlocked the ability to use each element's effect
>fire dragons will get a damage boost and damage mitigation relative to how much fp you have stored
>water dragons will gain fp when attacked
>wind dragons will get an extra small damage aoe attack after doing a normal attack
>earth dragons can flinch the enemy on hit
>neutral dragons can drain the enemy fp on hit
>light dragons get a damage boost relative to how many dead allies you have
>dark dragons can cleanse themselves from debuffs
and with each non random encounter fight having a gimmick it really makes this game more of a strategy team builder specially with the lvl cap being 10, the game also has some collab dragons like a katamari head dragon and a dragon with a klonoa wig which all look pretty funny, kind of bummed so many mongers stayed japan only though
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>>3829471
it takes a lot of inspiration from other digimon games as well
to me, the "spirit of the gameplay" is what the game is looking to accomplish with those mechanics, not necessarily those exact specific mechanics, despite it having a lot of mechanics in common.
if you want the exploration, town recruiting, fighting monsters, etc then yeah, the game does exactly that.
it just doesn't have the exact specific monster raising mechanics, which is what a lot of people care about when talking about DW1, which to me, isn't really what the game is about nor what makes it fun or interesting, but a lot of people get hung up on them.

especially if you want those things and the general world feel and the aesthetic digimon has, then anode heart absolutely nails it.
>>
>>3829560
But not well
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>>3829441
Pikmin for the collecting things in the wilderness half, and Monster Rancher for the raising sim part. You could also try one of the Digimon virtual pets.
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>>3829591
I'm not really sure what you think DW1 is about then but I'll have to try Anode heart.
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>>3829456
If you want a monster collector with non-turn based combat, Ni no Kuni is your best bet.
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>>3829376
>>3829561
This game seems fucking wild, now I wanna try it myself. Nice find.
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>>3829688
if you end up getting into it, ive been using
>https://game.diacrown.com/dragon-tamer-sound-spirit/index.htm
as a guide, it even has embedded tunes to hatch the stone eggs or to get a higher chance of an element dragon hatching if you need it, i had to use their tune for fire dragons because i couldnt get any sound that gave me fire ones
>>
>>3781733
Okay cool but I heard about Anode Heart and then about two weeks later some anon appeared to tell us about it
So if I could attract some random Mirrored Soul autist out of the nether to talk about the game then that would be great
>>
>>3829763
there's at least one of those
https://mirroredsoul.miraheze.org/wiki/Main_Page
>>
Can a monster collecting game work with a atb system?
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>>3830585
Medarot/Medabots pretty much has that, so yes
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>>3830585
shit son as long as you're willing to adapt a few mechanics here and there, I don't think there's any kind of genre that can't work with monster collecting.
>>
MTD coming out in a few weeks. What are you looking forward to anons?
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>>3832999
I'm looking forward to him giving a prime showcase spot to some shitty digimon fangame made in ten minutes by a sudaca using ripped assets and acting like he just dropped Half life 3
Always good for a laugh
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>>3833005
There are no fangames this year as per the application rules but plenty of sudaca games probably
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TGS is gonna feature MHS3.
Here's hoping for some gameplay details and some cool monster reveals.
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>>3830585
Monster Rancher is kinda ATB-ish I guess?
Also isn't the latest Pokemon game will be having that style of combat?
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>>3833016
Irrc after mhs2 got the cinematic trailer we got a gameplay trailer a month or so later
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I got to two titans in coromon before tapping out. The game is dogshit.
Was it always this bad or did they change something when they converted the game into F2P mobile shit?
>>
siralim ultimate got its 2.0 update
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>>3833329
For me it was like playing a pokemon fangame. Even with the QoL changes and the good art I got bored before the second titan. Idk if it was different when I played 3 years ago but it certainly felt like a mobile game.
>>
I can't believe people still support kindred fates after all the delays. I would have asked for a refund if I had pledged.
>>
>>3832999
Something surreal would be cool and hope lumentale has really cool shit to show.
>>
>>3834565
>lumentale
So just more HQ pokeclones. Is that really what people want?
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>>3834571
No i just want to see more of that one game not others.
>>3833408
What did they add? Its been a long ass time since i played it.
>>
>>3829624
At that point you might as enjoy Next 0rder and Re:Digitize for what they are. Which I did.
Only thing I didn't enjoy was recruiting Gatomon in Re:Digitize. My Angewomon took a shit while doing that.
>>
>>3835032
I couldn't stand RE and don't want to play N0 because I know it's just RE 2. That's why I recommended the weird shit.
>>
File: Magneticdramon.jpg (157 KB, 820x820)
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157 KB JPG
https://wikimon.net/Magneticdramon
Pretty sweet electromagnetic rock dragon
>>
>>3835037
RE and NO would be good games if they weren't so fucking slow
>>
>>3833979
Sometimes people just want to hope it exists.
>>
File: wplacebetamon.png (9 KB, 719x643)
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9 KB PNG
Playing Digimon Survive, not terribly far in, just passed Ryu fucking dying
I understand that in VN one isn't typically supposed to get the Good End on the first play through and that being said is there a best/most entertaining option for doing a first playthrough?
I was thinking of going full Wrathful, but are Harmonious or Morale better?
>>
>>3835643
Supposedly wrathfull is the fun one and moral is the boring one. Harmony had the best epilogue in my opinion.
>>
>>3835478
Sure but at this point similar better games are coming with better mon designs so I don't get the appeal unless the fanbase are all sunkcosting this shit.
>>
>>3818701
Most underrated series in existence
>>
>>3818701
So this is a monger then? Why have I never heard of it before?
>>
>>3835895
I tried it after seeing his post, it's like 100% OJ with a tile claiming card game. Pretty fun actually.
>>
mirrored soul any good? noticed it released some time ago.
>>
>>3838383
Only played the demo but it has really good reviews so I think its good



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