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I enjoyed Lisa: The Painful and Joyful. The combat was satisfying and the difficulty was a bit trickier than I'm used to, but I liked it enough to persist. I especially loved the music/soundtrack, I think it's great.
How do you feel about the Lisa games, anon? Also what other kind of games are like it? I think the writing is great at toeing that dark/funny line. And are any of the fangames worth playing?
Hope this post finds you well, anon(s).
>>
More like Lisa the Awful, cause my god it sucks
>>
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>>3797381
>How do you feel about the Lisa games, anon?
I only played Painful, thought it was great. Never bothered buying Joyful because everything about it sounded bad on principle, I watched a longplay afterwards and realized I made the right choice. The definitive edition that came out some years ago kinda sucked in my opinion. Here's a party member tier list I made some time ago.
>>
>>3797387
What don't you like about it anon? The actual platforming/sidescrolling type aspect is pretty clunky, yeah. Mobility generally needs the most work, I think.
>>3797388
Cool to hear you liked Painful too :) I didn't mind Joyful, quite liked it really. What didn't you like about the Definitive version? That's the one I played.
But as for party members, I used Brad, Nern, Olan, and Mad Dog. I didn't recruit a whole bunch of them.
>>
>>3797394
> I didn't mind Joyful, quite liked it really.
Well, good for you, different strokes for different folks I guess.
>What didn't you like about the Definitive version?
It just felt unnecessary, none of the changes I thought were substantial enough to be worth the price increase, and the nightmare sequence especially felt very offputting and outside the game's tone. I liked the campfire conversations though they were the one thing I felt should have been in the original.
>>
>>3797397
After finishing Painful I think I was just super hopped up on the game - I haven't clicked quite so well with an RPG for a while, or at least I'm kind of wary of all the contemporary, sort of samey-seeming 'sprite-y RPG which is actually Really Thematically Dark' schtick. But I just really liked Lisa and thought Joyful = more Lisa, so, made sense to play it. Its shorter length and more linear design I think works well as a followup and it also seems pretty speedrunnable, which is fun to watch.
I've like no idea how Definitive differs from the original. The campfire conversations were great though, yeah - the super long one(s) with Nern I thought were pretty hilarious
>>
>>3797388
The only good things about Joyful are some of the music, making Buddy flash her tits, and Gallows. He was cool
>>
>>3797406
But anon... you can *run*
And the QTE type skills Buddy have require a bit more attention than dial combos with Brad. And once you've got the knack for them they're so satisfying to hit
>>
Remember when /v/ tried to force a LISA and Undertale rivalry?
>>
>>3797473
no because I'm not autistic
>>
>>3797407
>dude the fake gameplay in this rpg is good because... because i said so OK!?
I immediately write off any dogshit ass RPG that thinks it can LARP as anything besides that with inane QTE slop. This shit is no exception.
>>
>>3797492
anon can you be butthurt about e33 somewhere else that's not really what this thread is for
>>
>>3797473
Who cares, the thing is its actually a full fledged rpg not that shitty excuse of quirky meme gallery that undertale is
>>
>>3797617
Nice to see other anons appreciating Lisa in my thread :) although I kind of like Undertale too. The music and art I'm fond of.
>>3797502
I still know like nothing about e33
>>3797492
Okay anon thank you for your opinion
>>
>>3797617
holy cope, undertale kicks the shit out of grotesque misery porn trash with bad gameplay lie lisa and its not even close.
>>
>>3797726
Why not just like both anon. It's possible you know
>>
>>3797387
I'm sorry you were born with sub 80 IQ.
>>
>>3797726
How can you even say Painful had gameplay when you are gassing Undertale?
Painful actually had a large cast of characters that allow customizable squad, variety of buff & debuffs and various mechanics that integrate properly between gameplay and story

Undertale? The only thing it had going on is the Qte aiming touhou dodging and the negotiate mechanic. Outside of combat is just random puzzles with no gameplay/story integration at all

Look if Toby actually wanted to make a serious RPG he had a chance to do it with Deltarune
But instead he doubled on the quirkiness of undertale
Its a meme series at best.
>>
>>3797756
>>3797387
I get that Lisa mightn't be everyone's cup of tea, but as someone who is really not that videogames, I'm sort of saddened to hear other people shitting on Lisa. They're missing out on a really cool game :(
>>3797767
I've been thinking about giving Undertale another go in the soon-ish future, and maybe Deltarune, but I'm not sure just how RPG-y the latter really is. But this is a Lisa thread anyway - I finished Lisa, but stopped with Undertale :/
>>
>>3797388
Terry is hard to place, because he sucks at first and then goes towards the top with Hottest Dance at higher levels.
>>
>>3797767
Undertale is shit. Deltarune is even more shit. QTE quirk instead of combat isn't RPG, it's just minigames. If you like that fine. Some of the aesthetic and music was good but overall it's meme game. Undertale is at least palatable. Deltarune has some weird furry anthro shit going on with the characters and it's just hideous to look at.
>>
>>3797798
Anon, can't RPGs have minigames in them, though? Or is it strictly minigames crossing over with combat you don't like? Agreed that Undertale and Deltarune sort of rely on memes, though. And I get if Deltarune's art direction isn't for you. I'm not the biggest fan of some of its looks, either.
>>
Pointless status?
>>
>>3797381
How long has Lisa the Painful gone by that name? I could have sworn that on release it was just called LISA. Did I stray from another timeline again?
>>
>>3798106
Actually good question. The kickstarter was already called "LISA the painful RPG," but the game itself is just called LISA there. Maybe when Joyful was released it got the title "the Painful?"
https://www.kickstarter.com/projects/131274701/lisa-the-painful-rpg

There was also already the older LISA for RPG Maker, just called LISA. So I don't think he would've released it without any subtitle.
https://archive.org/details/lisa_20201125

I believe on Steam it was just called LISA, but with the subtitle "The Painful RPG." I guess after Joyful it was listed as "LISA: The Painful."
See reviews and interviews from 2014 too, they just call it LISA or mention the subtitle "LISA: The Painful RPG":
https://www.relyonhorror.com/reviews/review-lisa/
https://archive.rpgamer.com/games/indie/lisa/lisaint.html

Someone else should verify when it got the name, I'm just spitballing here after quick searches.
>>
>>3798145
More examples, painful not mentioned in the video or article.
https://www.pcgamer.com/lisa-trailer-contains-post-apocalyptic-cycling-long-moustaches/
https://www.youtube.com/watch?v=1-kT5SDifCU

So yeah, it seems it was often just called LISA or LISA: The Painful RPG" at first.
>>
>>3798145
>>3798146
Glad to know that I'm not going insane again.
>>
>>3797782
I didn't bother with him. When I played and rested at a campfire he got kidnapped and he was stuck with his captors till the end of the game
>>3798088
That's the fangame, right? Is it unfinished/cancelled?
>>3798106
>>3798145
Thank you inqusitive anons o7 when I was playing Painful I spent quite a bit of time wondering why it was called Lisa at all
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>>3797381
Been a long time since I played it. But god, I HATED it. This hate is the only memory of it I have left.
Buddy is one of the most despicable creatures in fiction for me. What an ungrateful cunt. Brad deserved so much better. I know the sequel tries to shed light on this, but it is too little too late.
I'd probably have more memories of it but I can't deal with the community and its retarded superiority complex against other indie-games, specially Undertale. Just because LISA is 'muh dark and grotesque' in their retarded minds that means mature and better.
Anyways, I liked Mouth Wide Open from the OST, but can't remember if I liked the rest. I thought some of the jokes were funny, like the dude you see dancing in a hidden room with loud music playing, then you visit the room again later, and is has hung himself. That was pretty good. But most of the humor was a miss from me.
I wish the companions had more interactions since they were the best part of the game.
The gameplay is meh.
I played the sequel for a bit but eventually lost interest, and just watched the rest on youtube.

Would probably have been better off not playing it or interacting with its creator or its fans. Mouth Wide Open is a cool song tho.
Original LISA just never gonna be playable again, huh?
>>
>>3797756
>no argument
>>
>>3797780
>'m sort of saddened to hear other people shitting on Lisa
Oh... nvm then anon ignore everything I said in >>3798555, Lisa is... g-great :)
I loved that cunt buddy.
>>
>>3797473
i think it worked since every time LISA is brought up here someone has to mention that it is so much better than Undertale. Redditors feel the same way, so, another /v/eddit win.
>>
>>3798555
Majestic trips
>>3798558
Yay thank you <3
>>3798561
Is it impossible for Lisa and Undertale enjoyers to peacefully coexist?
>>
>>3797782
I'd say he's not worth it honestly. The early game is the hardest part of the game and by the time he gets good, you have so many other options it's only worth it for the amusement.
>>
>>3799422
But the sentimental-ness of it, first party member. It's a bit like getting rid of your starter in Pokemon
>>
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A bunch of projects for a gamejam released pretty recently. I haven't seen anyone post them yet.

https://theclownmanguy.itch.io/thirdcircle
>post-joyful, buddy and all of the warlords are gone
https://billy-mayonnaise.itch.io/lisa-death-drive
>top-down shooter on a motorcycle
https://okello20204.itch.io/lisa-entropy-rpg
>surreal roguelike
https://gamejolt.com/games/LTDsinep/984880
>olathe but in japan
https://gamejolt.com/games/lisa_prevailing_west/1002023
>cowboy game
https://shah-stag.itch.io/olathe-oddities
>lisa warioware
https://kiyopawn.itch.io/buckets-the-riskful
>
https://bideo-grames.itch.io/lisa-paradise
>yazan looking for cat paradise
https://gamejolt.com/games/LISAthedelivery/1001900
>no info about this one
>>
>>3797381
>what other kind of games are like it?
literally any other le quirky rpg maker game
>>
>>3800161
Painful is an outlier, the only thing similar was the offbeat humor and the cartoonish pixel art style
>>
>>3800161
I know it's a samey genre but I clicked with Lisa especially. Omori was pretty pants
>>3800124
Yeah, saw the jam. Really cool that the fanbase is still up to stuff to this day
>>
>>3797381
I played Painful on the hard mode (by accident), it was pretty good. It was the first rpg that warmed me up to the resource management style of that could be taken from rpgs. Might play it again at a future point. (permadeath, limited saves etc)

I played Joyful once and it felt very filler. I was definitely engrossed with the first game so it was nice to have a sort of continuation in the setting but the game itself was pretty mediocre, which I kind of expected since one of my favorite parts of the combat part of game (diverse player cast) was entirely removed.

I really dont have any desire to play the mods or fanmade sequels. I'm sure a few are decent to very good but I'd rather just see something new, if the creator is more or less done with the LISA universe.
>>
>>3800374
I'm thinking about redoing Lisa on Pain mode at some point in the future. I just am really into these games at the moment, for some reason. With the resource management stuff, I tend to just buy as many healing items as I can, and save Joy for bosses. I like that Joyful is linear, but it's obviously not a scratch on Painful. Joyful's closer to a boss rush than a whole game. I'm giving Hopeful a go and it's pretty good so far.
>>
>>3800433
I can give you some pain mode tips if you want, I beat this game way more than you probably should.
>>
>>3800459
By all means, fire away please
>>
>>3800461
Well, the most important is save point management, in case you didn't knew, hard mode limits you into using each only once so it's smart to not save everytime you find a new one and leave some for backup.
Second is that some of the party members are seriously broken, >>3797388 Nern can singlehandedly make healing items useless since he can restore HP, MP and TP to any character including HIMSELF, this saves you a ton of mags since you won't have to bother with colas and jerky so you can buy more weapons an armor.
Lastly, satus effects are king for tough bosses, stunlocking an enemy while he bleeds, burns an is poisoned can make even the Joy mutants melt in just a few turns. Also, here's a cheeky trick that makes the game easier but also lamer: If you inflict mutants with the "Pissed" status effect, they can't use theyr perma-death moves.
All of this should still be usefull even with the nerfs from Definitive Edition.
>>
>>3800571
Thank you very much anon. I didn't find many teammates on my run, but Nern was good. I knew about the save function, but not about the pissed/permadeath fact, thanks.
I was actually thinking about doing the Painful run on the original booter, since I have that as well. Thanks again
>>
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>>3800576
No problem. I'm one of those nutjobs that think Lisa has actual good gameplay, the sidescroling exploration is fun and so is the combat, despite how simple it is.
>>
>>3800603
The sidescrolling I didn't mind - dying because of going too quickly and falling off cliffs or whatever was fair, though. And I quite like the combat too, the sound design especially makes it feel so satisfyingly punchy.
>>
>>3800603
You are not a nutjob, lol,
I personally think if you are a TB-gameplay enjoyer you will certainly like Painful for its large cast that allow squadbuilding autism.
I also like the horizontal progression it gives to the player instead of "deal more damage" progression.
Honestly while not the best Painful is the one that resonated the most in terms of story and gameplay among those labelled as "quirky RPGs"

Although on hindsight Painful is not that quirky; most like offbeat dark humor.
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For me the reason LISA stands apart from other "quirky earthbound-inspired RPGs" is that it actually wants and tries to be an RPG at its core. Undertale/Deltarune are just a bunch of minigames disguised as an RPG as a framing device. OFF always felt like a game that was never really meant to be made in RPGM and would probably have very different combat if the developer could do it at the time. In many other "quirky RPGs" the RPG gameplay feels like it's only there because the devs couldn't do anything else, or because it's "the retro thing to do". Meanwhile in LISA you actually have meaningful exploration, squad building, resource management, optional locations and fights that don't have anything to do with "deep lore" and so on that make it a complete experience even outside of the story.

That's also the reason why Joyful fell so flat, it throws all of that out in favor of "press right for more story" and most combat in it feels like some kind of artistic message about how pointless it is complete with a laughable timed attack mechanic that was tacked on just because. When the game set up an epic confrontation with a pseudo-god figure complete with a banging final boss soundtrack and it just turns into a hallucination sequence like 5 turns in, that felt more like a middle finger than the literal middle finger statue in Painful.
>>
>>3800838
>don't have anything to do with "deep lore"
Nah, desu even the optional locations in Painful are gold mine for lore, not just purely rewards
All of them adds alot of worldbuilding to Olathe
>>
>>3800807
I feel like I've missed out on most of the fun of team building. All the more reason to do a replay :0
>>3800838
>Rando plush
Need. Also
>Pointless
Say that again...
>>3800841
The orphanage was a work of genius
>>
>>3797381
Lisa games are peak
>>
>>3801432
Nice to hear you feel this way anon
>>
>>3801432
Difficult to say it's peak but I do want future RPG Maker games to learn from it in terms of structure and designs. Especially in terms of level design and combat.
>>
>>3801548
I am referring to Painful in particular.
Joyful is rightfully criticized, although the setting is kinda more interesting and had more stakes, sadly everything else downgraded.
Also I like how Pointless takes the best design principles of Painful and turned it into something wholly original.
>>
>>3801548
Feel like Lisa is the best of the RPG Maker games
>>3801550
Pointless seems cool, think I'll give it a go after Joyful
>>
>>3798556
what argument did you want to
>it's bad
Make that sub 70 IQ, how are you even typing?
>>
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>>3801608
>Feel like Lisa is the best of the RPG Maker games
lol. lmao. no. god no. not when Hat World New Testament exists.
>>
>>3801884
Hadn't heard of this yet, thanks
>>
>>3801614
>still no argument
>>
>>3801884
Hat World is good but its the furthest thing from Lisa in concept, character design, and story. The appeal of Lisa isn't the combat, but the dark story. Hat World is a hopeful game where everyone gets a happy ending, even the fucking optional superbosses and the wagie at the bar.
>inb4 rpg appeal should be about gameplay
True but do you really think you'd like Hat World if all the characters and environments were grey boxes and all the text was gibberish?
>>
>>3802114
I found the combat appealing. And agreed that the dark story is cool but it's the way it can juggle that darkness with being genuinely funny which makes it so good. At least imho
>>
>>3802114
>Hat World is good but its the furthest thing from Lisa in concept
Correct - it's an actual good game.
>>
>>3802280
>/v/-tier argument
But kinda expected it from someone who hyped up an obscure RPG Maker game without substantiating anything.
>>
>>3802301
>>3802280
Anons we needn't fight. Let's be chums
Also I beat Hopeful :0
>>
Could Joyful be fixed by remaking it as a straight-up action RPG?
>>
>>3802336
Think that'd work/look pretty cool
>>
>>3800161
Not OP, but do these "le quirky rpg maker games" have a system of automatically using special moves as a reward for stringing together otherwise unrelated, different moves?
>>
>>3802464
He's BTFO the other anons for me. Bless
>>
Will playing this make me feel depressed?
>>
>>3803164
Parts of it will, but it has a lot of humor too
>>
>>3802464
Anon I love LISA but the combo system is the farthest thing from a selling point. You can literally go to the skill menu to see the combinations or just use the skill directly, there are no timings or anything involved, it adds almost zero depth. LISA's generic RPGM combat is decent and can be challenging due to encounter design, party building and resource management, but many other "quirky RPGs" have more mechanically complex systems. Even fucking YIIK.
>>
>>3803164
It's more sad the longer you think about it. Playing through Lisa made me laugh more than anything else
>>3803188
I've heard a lot of talk about this YIIK but I don't know much about it. Why do so many shit on it?
>>
>>3803188
>but many other "quirky RPGs" have more mechanically complex systems. even fucking YIIK.
I don't think many other quirky RPGs have these, or even going tryhard on their combat system
YIIK's quirk is just QTE/mini-games, there is no mechanic complexity at all
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>>3798088
The OG dev commented he has been approached by the current handlers of the Lisa trilogy IP and teased he might sell out to officially release pointless as a paid game because he needs the money.
He insists monster update totally this year and looks like Alex won't be joining the infinity franchise in chapter 1.
As for content, the latest hotness is the ultimate modpack AND the ultimate modpack the ultimate fix which is not a bug fix mod or something like the name implies, but rather a modder edited the whole modpack to fit his personal vision of how the ultimate modpack should be and added a new battle system.
Recently the latest ultimate modpack build got leaked and I've been playing that, they listened to the people and now you can have infinity save files in agony mode and other new stuff
>>
Oh yeah i recommend you guys play the desolate expanse mod in pain mode wich, normal mod is basically vanilla but with more detailed sprites, pain mode changes the lore of the journey on top of the higher difficulty so the whole thing feels different even if the core story ends up being the same.
>>
>>3803556
>here is no mechanic complexity at all
Neither is there any in LISA.
>>
>>3797381
https://youtu.be/JiwS6N6PAOA
>>
https://youtu.be/jY4nFThe1Dk
>>
>>3806326
>>3806303
Pointless was too hard for me I'm a scrub ;-; is SOTWS better balanced or harder? Might just be that I totally suck (likely). I got up to Arnold
>>3805590
Thank you anon
>>
>>3805641
Who is saying that in the first place. Just pointing out hyperbole
Also LISA depth / satisfaction came from the squad building, buff/debuff autism
>>
>>3806454
>SOTWS
Technically harder than vanilla pointless on the grounds that triples the size of pointless, as long as you don't go for the infinity franchise route, you won't have to actually fight most battles in Downtown Olathe, you don't even have to win against Arnold to progress too, you can skip the boss fight with the creep with the pink mask in the last autumn map too.
Also TECHNICALLY you can make the Garbage Island segment easier by not cleaning it's content to the fullest, Wich will skip the super Roland boss fight
In resume, you can make SOWS easier by skipping past the content, which is fine for a first time full playthrough I guess
>>
>>3797381
https://youtu.be/yFsYgEwOmUE
>>
>>3806493
>Buff/Debuff autism
That's..... Accurate
>>
>>3805590
https://youtu.be/Pa4fM4FXg7s
Example
>>
Oh yeah Lisa the undone exists
>>
>>3806495
Shucks. I'm just rubbish then T_T
>>3806493
I went through Painful with very little party experimentation and also very little use of debuffs, and enjoyed it just fine.
>>3806531
Are you just flexing the soundtracks now
>>3806562
That the Joyful rework?
>>
>>3806684
>Joyful rework
More like a remix? It shares a lot of the story with Joyful but Buddy starts as a blank doll, and she has stats like hatred, paranoia, mania, curiosity, and depending of how you play she changes, Alcohol for example is typically a strength booster, but it increases Buddy's hatred stat too.
At max Hatred she becomes pretty much canon Buddy and can fight everyone and is pretty much evil and even interrupts comedic gags to attack.
>>
>>3806726
Oo, sounds cool :0
>>
>>3806728
https://youtu.be/Kmnd2nqIixo
>>
>>3806732
Good stuff. Even *sounds* cool. Ha.
>>
>>3797381

Game has a lot of Satanic/anti-Christian imagery. Wouldn't play.
>>
>>3806746
Laaaaaaaame
>>
>>3806746
How so?
>>
>>3806770
Maybe he's butthurt about the Wally's segment
>>
>>3803188
>yiik 1.0
Mash A on the extremely broken LP Toss skill until you win
>yiik 1.25
Mash A on the extremely broken Beat Down skill until you win
>Yiik I.V
Grind money and spam the extremely broken Silver Spoon Karta until you win
Also whenever you see entity use banish and they die in 1 hit
Yiik is not mechanically complex
>>
>ultimate modpack update
>Guy in garbage island tries to give a sales pitch to Alex about easy mode
>Alex thinks it's a scam and rejects it
>Behind the easy mode sales man there's a bunch of unreachable loot
Funny
>>
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>>3807141
>>
>>3807141
>>3807144
The humour is one of my fav things about the series
>>
The build of the latest ultimate modpack update https://drive.google.com/file/d/1tWF9Mo-sHYVwEq28S0nKIU71ZnObMmgG/view
>>
>>3807155
Thank you anon ʕっ•ᴥ•ʔっ
>>
When the game tells you at the start the game is hard as fuck accept the help, this will give you in your inventory a never expiring crow to save scum.
Note this was added due constant demand even the veterans wanted this because the game can be long as fuck
>>
>>3807602
In Painful? I thought you just got terroids which were like easy mode
>>
>>3807652
>>3807155
Nah on the ultimate modpack
>>
>>3807653
Right. I think the main thing with Pointless for me was levelling. Healing items are scarce so I thought, hm, should avoid unnecessary fights, but then I'd be under levelled for bosses, but Pointless doesn't seem well-suited for grinding. In painful you have the EWC though
>>
>>3807667
Pointless is essentially survival horror. Healing is a resource.
>>
>>3807947
Joel having no attack took some getting used to. Eventually just settled on taunt + hide combo
>>
Just finished Doleful. Impactful
>>
>>3807986
Tip of the day in case you are played modded.
At the salt mines you meet a collector that asks for boss fight items in exchange of rewards, one of them is a robe that gives Joel two actions in one turn.
Theres also in the outskirts of downtown Olathe, a devil knots member that is willing to teach laser beams to Joel for 40 mags.
I haven't checked it yet, but the latest update on the ultimate modpack gave new skills to Alex so like odds are Joel has new stuff in there
>>
Lisa the ungrateful exists
https://youtu.be/3rXV6snFTFo
video is a demo of a remake in unity but a playable game is on gamejolt
>>
>>3808089
>remake in unity
It's still being made in RPG Maker, just with metric tons of battle scripts slapped on. You can tell by the lag.
>>
>>3808088
Thank you b
>>3808089
Ungrateful worth playing?
>>
https://youtu.be/uBWaEMHp_1o
So many companions!
https://youtu.be/9IGNUqbwKtI
>>
Modding Trivia of the day
The Desolate expanse (for Painful) and pointless (most newer mods)
Have full status sprites.
Brad does a cute care free pose when under Joy.
In pointless characters look retarded if they get brain damage.
Etc :3
Bonus trivia
Desolate expanse gave expanded dialogue to companions when they die too!
In pointless characters Dying ironically is extremely rare, odds are they will just get crippled than dying but it can happen!
>>
>>3808320
>:3
Why
>>
Underrated sprite
The master hands that emote in battle to portray attacks.
Hugo has his slashing and stabbig with a scalpel
Arnold (tired form) has a unique insta kill where with his fists he pops your skull.
Jeremy Jenkins has his carry a shotgun, they have animations for panic aiming, loading bullets, and hitting.
The iconic generic animation for attacks that make you lose balance. "ground slaps"
>>
>>3808372
The spritework for these games is always so good
>>
>>3797756
Lol
Lmao even
>>
>>3809755
Rofl, perhaps
>>
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can someone reccommend me or like give me a list of the "good" fan games there are. ive only played hopeful and pointless. i completely forgot i had lisa the undone installed on my computer, and just because of this thread i remembered i havent touched it in months.

i used to be super interested in lisa but im become lost in which fangames to play, since there are like hundreds of them and most of them dogshit. it would be nice if someone could tell me what are the good ones.
>>
>>3809895
Doleful for a dumb shitpost. Tried a bit of Bashful which was okay. Undone looks good. Timeless, unbreakable. Those tend to be talked about a fair bit
>>
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>>3809895
there was a fangame guide for a lisa general on /trash/ of all places, hasn't been updated in a year but pretty thorough and still mostly relevant
https://rentry.org/ltgfangames

>>3800124
this is a list of projects made for a gamejam - if you ask me, entropy looks the most interesting

https://gamejolt.com/games/heartless/856468
lisa the heartless is very new, released a demo a month ago, i only got halfway through it but it's fun and well-produced, has mechanics like choosing archetypes at the start and permanent upgrades
>>
>>3810018
The choosing archetypes thing of heartless reminded me of fear and hunger and the text adventure that changes starting bonuses
>>
>>3797402
Do you all think dark themed games (while not being egregious and over-the-top in a contrived fashion) would sell well? Is there a demand for them?

I always wanted to make a game that had realistic characters with adult topics, but not done for the sake of shock value. Drugs would be a thing the game revolved around, they would be items or perks that messed with stats for tradeoffs, while also being part of the story and lore. Then things like human trafficking and mafias/cartels/syndicates would play a role in the world politics and things would get dark with characters getting taken hostages, fingers sent for ransom, shit you're see on HBO shows but in video game world, an RPG.

So... would any of you like something like that, even if it were just done in RPG Maker or something?
>>
>>3810031
Uhhh yeah maybe, I mean what do you even want to make, just because it's an rpg game it doesn't mean the people that played Lisa will be interested in your game
>>
>>3810053
The humor and darkness is what made Lisa popular, along with it being an homage to EarthBound. I'm just trying to generate an idea of what I would build that has a high chance of success.

Not going to copy the design, just branch off from it, like Lisa did with EarthBound.

Are there any other beloved retro games that nobody has paid homage to?
>>
>>3810061
Ah I get try your own thing.
Secret of Evermore? Good luck!
>>
The only fangame I've played was Pointless. It's got really good production values, there's clearly a lot of work that went into it, but I just couldn't see it as an extension of the universe, for me it's just a "LISA-like". Despite being really, really, hardcore truly into LISA, I feel no interest in any other fangames. None of them feel like they really "get" Dingaling's vision. Most of them clearly veer too much towards humor, or too much towards edge, while Ding somehow immaculately navigated between the two. Painful to me is a complete, holistic experience that never required any additions.
>>
https://youtu.be/Hb0WAj_R858
Embrace pointless infinity slop.
The game has been updated so much, a gag character in the end game, now empties half your life bar as a gag in agony mode instead and then becomes a boss fight.
>Video not related
>>
>>3810018
I'm a little bummed out by the Lisa generals dying out :( but also weird that they were on trash of all places.
>>3810031
>>3810061
If you want to make a game anon, please make it. The world will be a more interesting place with your work in it. I encourage you and hope you follow through
>>3810165
Painful really was just great. Is. Agreed that nothing matches up (so far) but I just really like that so many other people really like Lisa enough to give it their own spin.
>>3810181
The amount of stuff for Pointless just seems bonkers
>>
>>3810211
>If you want to make a game anon, please make it. The world will be a more interesting place with your work in it. I encourage you and hope you follow through

Thanks, I probably will at some point down the line. I need to be inspired and start, right now I just have peppered ideas that come and go, and some skeleton of a structure.
>>
>>3810244
Good to hear. Keep at it, pretty please. I'd probably be interested
>>
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I've always read this guy's dialogue with Mr plinkett's voice from red letter media.
While his golden tooth is pricey even if you are willing to kick him out of the party in exchange for a clashing companion.
His crowned tooth reward gives you solid stats that might be needed if you got the ban debuff.
If you want it all, mags and loot, it's going to be an uphill battle.
>>
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This new toy weapons are a gimmick, basically if you really want some emergency equipment but you didn't explore the environment for upgrades, you can buy this.
The pickaxe obviously is for cheesy finger dust, the nigga in love with Roland, in the gardenia's map, you can do some 100% exploring for a fancy and lethal pickaxe.
I've never recruited that companion because I think he is a kinda lame, and I like fighting maxed out super Roland and that conflicts with recruiting him so fuck cheesy.
Also I don't recommend investing in Georgy, he doesn't have any special dialogues as a companion post garbage island, but if you really want to he got a ton of new skills like Darry, if you want to cope
>>
>>3810639
>>3810631
This more modpack stuff? Please keep posting Pointless know-it-all :o
>>
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The colors are different depending what exe file you use to start the game, game.exe is dark af, the titled exe is colorful and dare I say normal and fitting.
This was done on purpose, because that's what can happen when the selling point of your modpack is bloat
>>
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>gardenias
>Literal homo mod assets thus the Tumblr homo art in that section
>Get Darry with you and level the party up cuz early levels are snore-fests
>if you get to Georgy the section is lost forever
>You can go to the rando camp and Gardenia's will still be accesible
https://youtu.be/-DCQlu2-zK8?si=C4DbL94
>>
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Who needs labubus when Rando merch stocks are rising?
>>
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Brain Damage
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>>3811117
>Literal homo mod
Consider my interests piqued
>>
the ultimate modpack creatively (nah) stole from the ultimate fix an idea.
The defense skill animation now matches the color of the character.
In the ultimate fix, all characters have a pool of shared skills, like revive, self heal, defense, evade, but in that mod not only did the sprites where colored to match the character but they had new fitting names too.
From the top of my head Georgy has "investors defense" for the defense skill and that's pretty cool
>>
>smooth as velvet
>>
https://youtu.be/HegsWunS8OU
>>
>lisa the pointless scholar of the Wilbur sin Infinity Unfolds The Ultimate Modpack
>>
>>3807155
This build is not the public one for a reason, whilst it's beatable and has new content, it has some quirks.
My theory is that there's going to be an actual easy mode and Alex can accept or reject but currently he defaults to reject.
Some new areas have new enemies but the area itself is bare bones.
Some buddy confirmed me unfinished fights are left unbeatable.
The in game walking speed adjuster config is nowhere to be found.
Yep some quirks alright.
The fish men tribe balance is fucked up too
>>
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>>3810211
>I'm a little bummed out by the Lisa generals dying out :( but also weird that they were on trash of all places.
a lisa general on /vg/ would die immediately from how fast the board is, /trash/ was slow enough for it to live awhile
i think regardless of where a thread is made, discussions on lisa are better when it's an occasional thread and not a long-standing general. their simply isn't enough news/fangames/theorizing to talk about the series semi-regularly.
case in point, the threads on /trash/ had good moments but eventually devolved into nothing but buddy porn and obscure discord drama
>>
Wisdom of the day, sweet breeze has a secret hard mode triggered by killing jersey heads in downtown Olathe as of Infinity Unfolds, so if you mindless kill in downtown Olathe and leave sweet breeze for last, every npc has a "play perfect or lose" battle.
>>
>>3811502
Very good points. Still, this fanbase generally seems quite nice. I beat Vegaful today (also started it today). Great music
>>
>>3811367
https://gamejolt.com/games/gardenias/509122
>>
>>3811876
Sounds cute.
>>
Assuming that the assy balance of the fish men tribe battle was not a mistake, feed Georgy Joy and have him cover, he dies in Lisa the Painful anyway so fuck him.
Maybe give the second Joy pill to Darry too, he is old anyway.
Dunno how i feel about mandatory Joy usage but given the name of the difficulty is Agony mode well maybe we need to ruin their lives for our own sake.
>>
Frankly the newer build of the Ultimate Mod pack is good for those wanting new pointless slop content.
But kinda mid for a brand new player because some content is absent probably because it's unfinished and this being a non public build well the devs probably don't care that much so I'm sharing some wisdom
>Infinity Unfolds
Alright for a slop consumer but against all my principles I have to say is a solid entry for newbies because it doesn't lock content behind difficulty, the Sweet Breeze secret hard mode is balanced around playing perfectly, no one likes that.
>Ultimate modpack current public download
Normal mode is shit because it locks a whole lot of content, it basically mocks you for not being a masochist, Agony mode is the real ultimate modpack, no save scumming, but it's a proper game largely no shitty quirks or feelings of something being unfinished, gotta love the unnecessary amount of content bloat (biased opinion)
>SOTWS
tripled the size of vanilla pointless, this days I view it as obsolete because it lacks slop and bloat
>>
>>3812110
>The ultimate fix
Its bloaty and sloppy, it's infinitely more casual and far more fun than the ultimate modpack, but it's development is over so it's bound to be overshadowed by the main modpack eventually in raw content.
Has no party cap so you can have boss fights with every single companion in the game and fights will have stats upscaled to match your party size
>>
Oh yeah despite slop being the name of the game in nu-lisa circles, I played Heartless
>Vibes wise takes a lot to get to something resembling iconic Lisa humour
>Early start is slow and not funny
>Should have been it's own original game rather than a lisa fan game
>I like the idea of funger style perks through lore choice
>The actual perks system is fine memories or whatever it's called.
>The protagonists armors are badass
>The cult leader obviously wanted the big guy to be a warrior but realized he is in fact a tank role lol
>Mighty beautiful sprites
>Still a manly lisa game
the game is confirmed to have hard mode exclusive content wich got me waiting for more, normal mode itself is hard too.
>Itsmorenulisa/10
>>
>>3812167
Define slop in nu Lisa terms
>>
>>3812177
Content, bloated, hard, complicated, not casual or newbie friendly, kind of a chore cuz you gotta learn and memorize to varying degrees, Lisa the pointless modding community type of content and standards, frustrating, making even average npc's boss fights for some frustrating reason, saving progress restrictions (optional), details, secrets, missable content, Nu-Lisa the pointless itself as a whole, Arnold schptiz-whatever.
>>
>>3812177
https://youtu.be/QuQpTTG7SDU
Look at this unique and niche insta kill move
>>
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The wall, I still haven't bothered to learn what's up with this guy and how to fight him because even for me he is so unnecessary I still haven't bothered
>>
>>3812192
This does not sound very enjoyable >>3812194
Well this looks fair
>>
Rather than bothering to learn rpg maker cheating, I recommend the joyplay emulator, with build in scripts for things like game speed.
>>
>>3812248
For uses like... Skipping things u don't care cuz you already saw it, like"cutscenes(?)" and events you want to get over.
And in the case of the modpack latest build, actually speeding up Alex's walk.
I DO remember cheat engine having a turbo option but it's been a while
>>
>>3812251
>>3812248
That only for Android?
>>
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>>3812356
Yeah, but I guess you could use an Android emulator on pc
If u care
>>
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>>3812356
https://joiplay.net/
>>
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>>3812356
Be sure to check a game's individual configurations if u somehow get lag
>>
>>3812358
>>3812361
>>3812366
Thank you a lot anon. Are you that into Pointless that you feel the need to be able to always play it on the go on your phone?
>>
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This water pump now has enough water for 3 refills.
Plus there's some empty bottles nearby the area.
That means that is now impossible to be out of resources for recruiting Geen.
>Geen
After u sleep in the bar he will be outside painting a warning on the building, you give him a bottle of water and he joins you.
>>
>>3812468
How do you even find out all this stuff
>>
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Joy dealer secret hideout
>>
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Agony mode exclusive phase probably
>>
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He gets angry if Alex kills his friends in the abandoned town in garbage island, I haven't checked what happens if Alex acts pacifist
>>
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To Undertale MERCY this faggot joy dealers, you have to STALL, recharge your SP or defend, as long as you don't ATTACK they will talk it out
>>
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If you dunk them you get a Joypill, if you SPARE them you get a soup bottle (cringe)
Also I have the passing feeling you need the two joypills to beat the fish men tribe, cuz only using them i won.
But if you think about it, it's both pretty Undertale and Agony mode fitting, the good actions come at the cost of Alex being a weaker bitch
>>
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I'm happy to say all characters so far have been buffed for the sake of them not being a misery to play.
Georgy and Darry have always supposed to be underpowered so even if they got buffs too, they still suck
>>
>>3812441
Yeah
https://youtu.be/TTEVMZPe4eQ
>>
Fly mineti guide, do the racing mini game in garbage island and don't do the last race.
That way you get 100 magazines and evade the banned debuff.
If you want fly mineti himself join the super Roland battle then you need to fight Roland with the banned debuff.
HELPFUL ADVICE, super roland is now a pushover, cheese dust doesn't even show up to aid him, it's a boss fight very do-able without joy
Returning every single magazine is WRONG, nothing gained from that.
>>
https://youtu.be/ePJ3YqVB5go
>>
>>3812715
You're very locked in and I respect it a lot
>>3812795
Fly in Pointless? Kewl
>>
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You full heal here.
Fighting the joy dealer
The gigantic scorpion
The great olathian condor?
You come here every time rather than spending resources.
Once you progress in downtown Olathe 100 years will pass on the secret village and the well will dry off
>>
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If you missed the bar keepers' trade, the secret villa has one.
It doesn't take cigarettes because muh lore but you can get some emergency trading there.
Specially if you want a mask from the mask maker
>>
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https://youtu.be/XcHCpmbAWS8
https://youtu.be/ajxEH42nJ4U
>>
>>3797387
Lolz, gottem
>>
Seems like a lot of the fangames that release now have a lot of great artists but their work is wasted by badly paced gameplay, poor design, and a complete lack of decent storytelling. The only fangames I've liked are Pointless and Hopeless. These artists need to help someone out with more vision. I was hoping Undone was going to be something similar to Pointless but it was an aimless mish-mash of Disco Elysium combined with Pointless. Had to stop playing half-way through and was completely baffled by the ending I watched on Youtube, such an enormous waste of time.
>>
>>3813893
Undone is going to have a part 2 thoughever....
>>
>>3813893
Agreed, potential does seem to be wasted. Nonetheless I guess I like that loads of people can still care enough to work together on something. But also there's an absurd amount of 'drama' in these communities it seems.
>>
Are there any fangames with large potential roster similar to Painful?
>>
>>3815699
Brad has a pain has a pretty big roster I think
>>
https://gamejolt.com/games/PointlessInPainful/1007506
Pointless in Painful
>>
>>3816408
I beat Pointless a bit back after a revisit. MU tomorrow
>>
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I fucking love the pointless aesthetic, the mature earthbound/mother parody aesthetic.
PEAK
>>
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>Lisa undone's take on Joy sprites
>Umf so Dizzy xd
>Joy lmao
>Slop sprite artist's take on joy
>Game time is over
>"I took this for the power shits about to get real"
>I feel nothing I'm ready •_•...
Kewl
>>
>>3819671
>Lisa undone's
Meant to say the dev's take on joy sprites.
Undone dev made the desolate expanse
>>
>>3819665
>Mature earthbound
Well isn't that sort of Lisa's gist in general
>>
>>3819752
Yeah but pointless slop is grimdarker than painful.
>>
>>3819869
Yeah. I personally prefer Painful's tone, but Pointless's plot is really cool. I also wonder how they did/animated the television scene in Autumn
>>
https://youtu.be/dX5XIATqXsY
MU this year
>>
>>3822046
Never. And you know it
>>
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In vanilla pointless this mob was a plot device, Downtown Olathe has reached critical franchise mass, nowhere to go but down a cliff....
But now it's a potential battle, frankly I've never bothered to learn what triggers it, but every single time I've got it it's on the third fold route with a juiced up Alex.
You still go down the cliff but you throw yourself while chocking Joel
>>
Review of difficulty on latest modpack build.
There's now definitely more room for error, it still has countless jersey head fights with plenty of shit balancing, but there's definitely an improvement.
Being able to save scum is always welcome
>>
>>3823145
The battle itself is hell, it makes Arnold look like a joke.
Velvet bloom with Alex, threaten with Joel to prevent every single one of them of wiping your party on the first turn, oil up Alex, fuck i can't see this battle being winnable without items.
BUT It's called AGONY mode for a reason, I did the mob without joy btw.
An hour or two of resets
>>
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>>3823145
Side note this battle is not needed to progress, just lose to Arnold
>>
>>3823162
>Level 28 in Pointless
Gosh. I've only ever played the original admittedly but I barely ever broke level 10
>>
>>3823393
hehe yes, it's the year 2025 and it's crazy modders keep this ONE fan game going, but seriously try heartless
>>
>>3823742
It does look cool. I tried Lovely Conspiracy but the second fight in the game kept rocking my shit T_T and Connect Four Hearts was good, but for some reason I could only play the first chapter :(
>>
>>3824247
Heartless has outright a easy mode.
Have fun with the badass armors
>>
>>3824275
The difficulty aspect of Lisa games often humiliates me. I could beat Painful on normal mode, but fangames on normal still kick my arse
>>
>>3824286
Yeah for me Pointless is brutal because of the resource management and limited save points imo.
>>
Is this game any good if I enjoy well-designed RPGs with good tactical combat and satisfying character building? High world reactivity with serious player choice and non-linearity akin to original Fallouts are also important factors to me.

I can stomach the shitty art.
Subpar technical quality of writing doesn't bother me too much, unless the themes are revolting. As long as the writing serves the gameplay.
>>
>>3797381
I truly think the painful was a perfect game by itself, i've tried other similar rpg maker games but i really couldn't find myself giving a fuck about them, i think joyful, albeit fun, only detracted the painful

>>3805589
fr? i thought it was completely dead, how much progress has been made?
>>
>>3825413
https://gamejolt.com/games/thedualpupil/517176
This mod fixes the shitty sprites, only touch pain mode in a second playthrough.
>>
>>3825471
There's this meme
>One day one sprite
Because og dev literally teases ACTUALLY pretty often with sprites and every so often animations.
It's not actually fulfilling compared to an actual game, but kinda funny in a sad way.
https://youtu.be/l6B6ijLucGM
He insists, monster update this year on discord, i don't like thinking about it at this point I'm just waiting patiently.
>>
>>3825413
>Well-designed
Can be clunky
>Good tactical combat
Some fights are harder than others
>Character building
There's a range of characters with varying development
>Player choice
In small but cool ways, I'd say yes
>Non-linear
It's quite a linear game but exploration is still encouraged to prevent getting your butt whooped
>Shitty art
:(
>Writing quality/themes
Generally good. Thematically it can be dark if that's what you mean by 'revolting' - sexual assault is a big one
>>3825471
Painful is the only RPGmaker game that's clicked with me too.
>>3825471
>>3825507
Pointless NEVER
MU NEVER
>>
https://gamejolt.com/p/behold-something-sinful-this-way-comes-cardinal-update-announcement-uxcsgcfu
>>
Thing I appreciate pointless being.
Grim dark, no matter how much you do, it's all out of your control, downtown Olathe has countless jersey heads, staying too long fighting them will make you one of them, people go to garbage island to give up and die so your side questing amounts to nothing major, the random camp will amount to nothing A they get the news the rando army is disbanded B Floyd goes Jersey mode.
The ending is perhaps the most fulfilling outcome Alex gets, he does end up in a stable city, and if your playing modded alternatively, he can bring the infinity franchise to ruin the city.
But even then it can be subverted if he dies to hugo
Lots of negativity you don't normally find in vydia.
>>
https://www.youtube.com/watch?v=RGY0c8vP1aM
Anyone here excited for LISA The Origin to release in a few months?
>>3805589
Really? That's really surprising given its not official and Jorgensen hasn't done shit with the IP in a decade (fuck Joyful was a decade ago)
>>
>>3797394
those are because is a game made on RPG Maker and nothing else, yes you can do other type of stuff but won't be as good as something taking advantages of the engine as a whole.
>>
>>3828713
I'll play it when it's out
>>
>>3828713
Certainly looks better, or at least different in a more engaging way, than the original First
>>3829099
Noted
>>3826927
That's the thing with Pointless, the bleakness is a bit overbearing for me. Painful had that good funny balance, and there are some funny bits in Pointless (Joel's granddad) but I prefer the lighter tone
>>3830801
You think it's happening? Ever?
>>
>>3830916
>You think it's happening? Ever?
I wouldn't hold my breathe but if it comes out then I will play it
If not then it'll be like all the other failed fangames
>>
>>3830965
Dev said it would come out this year, but don't get your hopes up.
>>
https://youtu.be/oekDd384L1I
I hate that buddy can't melee for shit unless you grind that stat in Undone.
The opening has you choose a favorite folk, Brad, friends or try to run away, which makes you have a backstory of not liking any one of them other than Brad a little bit.
Choosing Brad gives you purely bad Accessories, your nipple or a flower.
Maybe picking Brad should've given you some fire balls and worse Armstrong style skills.
>Link not related to anything I typed
>>
>>3831536
>I hate that buddy can't melee for shit unless you grind that stat in Undone.
Well that was the point with Undone
Buddy is a little girl who only is doing massive damage with a knife and she needs rando to do the heavy lifting
You more use her armstrong style to build up TP for skills or team attacks
>>
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Me listening to Lisa core music for years without end because I am insane
>>
>>3831999
Lisa music is good anon. It only makes sense
>>
>>3797381
kino games
>>
>drinks alcohol irl
>Heh I'm harry da bua no no no
>I am.... A lisa protagonist
>*Ping* *ping* *kachow* *Pow*
>*Combo dial sound effects*
>>
Concepts like onion vodka become less gross when you realize ultimate fermentation comes down to drinks that are all the same, crystal liquid fire water, cheapo alcohol
>>
>>3834892
Yes twin
>>3835884
Lisa clears DE
>>3835886
Elite alcoholic knowledge
>>
the pointless project failing to actually progress, instead succumbing to twin fractals of endless abysmal combat modpacks and official updates that will never come, is very meta when u think about it
>>
>>3836516
Thematic thinking



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