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I swear I'll finish it this time. What is your favorite class to play?
>>
uninstall wizard
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Bot thread.
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^Bot post.
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Druid
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>>3824021
Psion/Blood Mage multi. Never run out of spells. Don't combine priest with another caster, also there's two priest companions in the game (and Vatnir is by far the best as a bard/priest). Ignore Tekehu. He sucks even if his voice actor is good and sexy.
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>>3824021
Enjoyed ranger for what he was: simple, effective. When I'm already busy micromanaging my spellcasters (as you tend to be in this game), the range with the swift arrow ability and a hunter bow will, in the meantime, just kill things reliably. No babysitting needed.
Especially with Stormcaller, holy shit this thing fucks
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>>3824199
Arquebus with all the reload reduction effects, jump up and rain 120 damage on each enemy on the entire goddamn boat.
>>3824021
There's a few mods you want for class balance and expanded content, anon. Don't play without them.
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>>3824021
Probably monk or cipher
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>>3824021
Fighter, monk, rogue, anything that incentivizes a lot of movement.
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It's hard to pick a favorite but as MC i liked paladin with arquebus and flames of devotion.
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>>3824021
the uninstall wizard bcs the game is bland, boring trite
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>>3824205
>Don't play without them.
How is he supposed to not play without them if you didn't name them
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>>3828687
There's only, like, three of them, anon. And anywhere you're looking for mods for that game (the Nexus) will show them front and center.
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What's the 3 strongest long range class in the game?
Please rank them if you can.
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>>3828703
>There's only, like, three
Sad.

>PoE
Sharing the same acronym as Path of Exile turned out to be a fatal marketing blunder.
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>>3828738
>t. hasn’t watched Dr. Strangelove
>>
Hmm. Hard to say. I was happily surprised by Druids, but honesrly that's only because mages were a big disappointment. They (mages) were way too underpowered. Not nearly enough spells. Way too balanced around other classes. I wanted to like my rogue, but he was just a little MMO boy that couldn't even pickpocket. For wanting to be like BG, they sure got a lot wrong. Like how much they let WoW and all the other MMO's inspire the game mechanics. All of the effort they spent on puking out giant walls of text would have been much better spent beefing up the spell books. This generation of RTwP was like a monkey's paw.
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>>3824057
kek
>>
>>3828760
>Way too balanced around other classes
What does this mean
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>>3829031
Instead of letting some classes have more spells and spell levels than others they kept them, more or less, all the same amongst the classes and they tried to keep each class, more or less, balanced around combat effectiveness. Look at the difference between the IE games and WoW. WoW classes are all standardized to have balance. Each class, not to mention caster class, has basically the same type of abilities and progression. In the IE games you have a huge difference between classes. Mages go up to level 9 spells and have many, many different spells. Clerics go up to level 7 spells. Bards up to level 6 spells, etc. On top of that, there are so many spells added solely for the purpose of flavor. It's like someone had fun making those spell books. PoE drank the MMO standardization/balance juice for the worse. It's not even a multiplayer game, nor a solo character game. It's a party-based, singleplayer game. Balancing the class "power struggle" just doesn't make any sense in that context. The classic party experience has you bringing units for their out of combat expertise just as much as their in combat expertise. It really cheapens the experience to make every class directly powerful in combat and it harms replayability because the game eventually becomes too easy when every class can be directly devastating in combat. Are you familiar with WoW and the IE games? That make sense?
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>>3829075
Not to mention they completely gutted out of combat use of skills and abilities. I forget about that.
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>>3829075
this is perfectly reasonable for a crpg in which most conflicts are solved via tactical combat though
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>another thread full of cuckdex refugees obsessing over a decade old game and playing make-believe they actually know shit about the genre
it's would have been hilarious really if it weren't so sad
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>>3829075
>The classic party experience has you bringing units for their out of combat expertise
In DnD style tabletop that hasn't been the case for I don't even know how many decades. It's pretty much standard for video games and tabletop alike when you have a large focus on combat. I'm not familiar with IE games at all but I'm familiar with how WoW is designed, though I haven't played it. I have played Final Fantasy 14 so I do have direct MMO experience.
Like >>3829092 says I think it's a perfectly valid approach when you're intentionally placing combat at the forefront of your game. Some games try to create a world that's as "alive" as possible, and others try to get certain systems right.
>out of combat use of skills
Skills were pretty much entirely for out of combat usage though. Survival could give you a combat relevant bonus and athletics gave you a heal, but the main uses of the skills definitely focused on dialogue options and succeeding on checks in narrative sections. They didn't have out of combat spells, which just is what it is. All that does is make spellcasters not automatically superior out of combat.
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>>3824021
I played the game as paladin, but next time i plan to do barb. You don't get a barb companion till the white march dlc and i don't like companion class overlap
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>>3828710
No one has the answer to this mystic question because no one played through PoE more than once, if at all.
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>>3824021
Druids are my favorite. Super versatile between the array of spells you get and shapeshifting.

>>3828760
Mages are absolutely not underpowered in PoE1. All the vancian casters (Priest/Druids/Wizards) are the strongest classes in the game. Using a Priest is essentially lowering the difficulty one level.
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>>3829093
Oh man, you really pwned us with your trendy 00 Days Without chart, didn't you.
>>3829092
>>3829110
Kind of a big topic. You can see I specified "directly powerful" and "directly devastating" in regards to the balance of classes in combat. Each class is similarly capable in a fight in PoE. It's true that some have conditions slapped on (like rogue attacks from behind), but for the most part, they are all capable of carrying combat in a conventional way. This is far from the truth in the IE games unless you dual/multi-class everything into/from a fighter. Non-standard combat tactics are much more prevalent in those games than in modern, standardized slop. For instance, nobody can beat warriors in direct, martial combat. It takes either magic or guerilla-style tactics to beat warriors and this is all because of APR. Only warriors can naturally get more than 1 APR (attack per round). So you have these situations where certain classes can seem almost completely useless unless you actually understand game mechanics and use them the way they were meant to be played, but if you do, then you get to experience truly diverse styles of play. A few examples for you. The fading in and out of combat as a thief to repeatedly backstab or lay traps is totally lost in these CRPG's like PoE. Wizards and their dual/multi-class derivations have a bajillion different styles of play. A BG2 veteran can demolish a group of enemies in so many different ways with a wizard, it's really quite astonishing. Comparatively, you're just so limited in PoE. Bards are a pretty good example of a class that you can't really pin down, they get faster leveling than everyone else (besides thieves) and that makes them technically stronger spellcasters in the spells they can cast. Admittedly, there are some ways that PoE improves upon the game mechanics of the IE games, but, to me, it's bittersweet because so many unique playstyles were lost.
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>>3829155
>All the vancian casters (Priest/Druids/Wizards) are the strongest classes in the game.
That certainly is true, yet they really are not much stronger comparatively. Priests, druids and wizards are all heavily gated in their power.
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>>3824021
My monk run was the most fun I had with poe. I'm not usually into unarmed classes but their wounds gimmick was pretty neat and they've got lots of cool abilities and buffs.
Another class I enjoyed was bleak walker paladin. I pumped all my points into might and perception, even dumping dexterity and just focusing everything into getting one big hit with a two hander. Not optimal but it was cool and good enough to beat potd and all the super bosses.
>>
EVERY time I roll a character I get lost. I refuse to use a guide. Nobody in game seems to have a purpose. What are we even trying to do?
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>>3829213
There's no way you're actually this dumb.
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>>3829213
>What are we even trying to do?
Loot the game like a bandit.
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>>3824021
I liked Cipher, it felt like it made the most sense in combination with being a Watcher.
It does mean you miss out on Grieving Mother or whatever her name was, unless you double up on ciphers in your party. She seemed cool but sadly I didn't get to use her much.
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>>3829213
Shit post but I somewhat get the sentiment.
In D&D the world is set up around adventurers and classes being a thing. PoE's world feels a lot more grounded and when I make a character and I pick a class I end up not really being able to intuit what kind of life my character even lead that would lead them to being a Barbarian.
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>>3829164
>a cuckdex refugee playing make-believe he actually know shit about the genre
well what do you know I'm right again
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Cipher or bleak walker paladin or Steel Garrote
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>>3824195
Vatnir is from the second game.
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I always wanted to do a riposte build but disn't get around to playing again yet.
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>>3829213
Yeah, I can't tell you. I slogged through the game and all I remember is the corpse tree and the basement dragon. The game gives you zero reason to care about the plot, and I'm not really sure there is one.
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>>3829357
>Cipher or bleak walker paladin
Unironically good to multiclass Cipher with Bleak Walker Paladin.
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>>3829359
anon... I...
multiclassing is from the second game..
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>>3829385
I'm pointing out that OP seems to playing the first one based on the image.
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>>3824021
wake me up when they remake this in an engine that doesn't have 5 hour load screens every 30 seconds
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>>3829393
trv dat
but the post starts multiclassing so it's weird to only mention vatnir who was close to the end of the post
anyway understandable have a nice day
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>>3829414
Stop being polite, this is 4chan you wombat .
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>>3824021
I think I did something like a Barbarian with a pair of gauntlets that could cast Flame-blade? I was a nuclear AoE savage and it was kinda fun.

PoEII was a different story, I broke that game in half, combining certain weapons with certain class hybrids
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>>3829351
If your knowledge and understabding is superior to mine, then why don't you prove it by joining the discussion. Heckling from the sidelines makes you look like a goon.
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>>3829604
*understanding
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>>3824021
I found that soulblade/assassin multiclass is by far the most fun way to play the second game. Teleporting around deleting enemies is just too amazing. Sure you're a glass cannon and you burn through resources like a motherfucker, but that doesn't matter if you end every fight in 10 seconds.

Maybe use Paladin instead of Assassin if you can't handle being super squishy.
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>>3829628
this is ancient clip on my old hard drive: second game isn't hard enough, it's too easy to break and have fights end in 3 seconds. half the party couldn't finish casting their opening spells
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>reinstall thinking there’s no way i hated it that much
>quit during act one yet again
Every year or so, like clockwork.
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Took only 30h but I'm finally getting invested in Poe2 guys. It's really interesting how it should check every boxes and still manage to be a pain to play through it.
Make me kind of sad that we don't have a world bible or some TRPG to get some world building because I really like Eora.
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>>3829645
there's just too much filler combat
I don't know why these crpg renaissance devs think the highlight of old infinity engine games was endless trash fights
get rid of per rest casting bullshit, per encounter casts and make every encounter interesting or at least worthwhile, not "whoops you found 5 demon rats that drop nothing of note, are guarding nothing of note and cannot meaningfully injure you but you must spend 5 minutes killing them!"
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>>3829120
Running two paladins is strong, though. Makes for a solid frontline.
Also, FWIW that barb companion is probably the most hated NPC in the game. She sucks.
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>>3830033
Two paladins is pretty sick, having the accuracy and the DR auras up at the same time feels great.
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>>3829645
There isn't a single RPG that has a good start. It's almost like tradition at this point.
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>>3824021
Cipher. Didn't like wizard at all (at least in the first game), which is usually my go to. I really liked all the different ways you could play cipher, and it seemed like the most apt in a rp sense
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>>3830644
pillars' act 1 is really great though, you get
>a sombre village
>a ruined temple with a neat and dark themed sidequest
>some comfy wilderness exploration
>you meet Durance
>the entire Roedric's hold and related quests
>you get a hecking stronghold
>very fast character progression
the prologue is somewhat basic, still not F2 bad, just basic

I can understand people disliking pillars' sandboxy act 1 if they are used to more linear handholding stories though, e.g. some jrpgs or something
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>>3830644
Act 1 of Baldur's Gate III is extremely strong, one of the best parts of the game. So much stuff to do especially when you get to the blighted village but it doesn't feel like a slog either
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>>3830644
Is that counting JRPGs? Crystal Project just lets you get started immediately, you get the tutorial for the basic controls/mechanics and can immediately start exploring
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>>3824021
tank wizard with cc is how i played it the first time and it was okish. i wasn't impressed with cipher (had grieving mother in the party), kind of felt meh. but paladin was useful in basically all situations. i might replay this one day, rolling a bleak walker.
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>I can understand people disliking pillars' sandboxy act 1 if they are used to more linear handholding stories though, e.g. some jrpgs or something
>>3830665
>muh jrpg
sometimes I get bored of being right all the time
>>
Act 1 is good the first couple times but my problem with it is it plays out pretty much the exact same way every playthrough. You're also stuck using the exact same party for it every time since you don't have access to most companions yet.
It takes awhile before the game really takes the training wheels off and let you go anywhere.
If you compare it to the early game of the bg 1 and 2 the intros of those games are pretty brief in comparison. Irenicus's dungeon is a slog sure but once thats over you have so many options available.
>>
your takes are almost not worth discussing
for instance
>It takes awhile before the game really takes the training wheels off
this is retarded
a) act 1 is already a sandbox, a sefl-contained one, sure
but there are no "training wheels" in place, you are free to explore the entire north part of the map
b) if you are doing a second playthrough almost nothing stand between you and the rest of the world except for the old watcher quest final fight which can be easily rushed
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>>3830038
Doubling (or tripling) up on classes in PoE seems to be particularly powerful.
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>>3830683
>muh jrpg
It's an extremely non-linear game though
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I don't get why so many CRPGs have boring ass unappealing characters. It's like all the guys are faggots and girls are ugly hags, so what's even the point in fighting for them or saving these worlds?
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>>3829643
I think that's from mods and you have the difficulty set waaaaay too low... *and* you ignored that fight until you were way overleveled and you went back to do it.
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>>3830910
that was from a couple months after launch. there were no mods. if there even was a difficulty back then I know it was set at the hardest
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>>3830910
it would seem that at launch PoE2 was indeed unbalanced in terms of difficulty, swaying into the easier side
it was patched though, that's probably why you and that other anon will never agree on it
he only played before the patches, and you played after (so did I btw)
I mean the critical path is still not that hard, the optional content is where it's at

I think every single time some anon tries Deadfire here or in /crpgg/ buthurt by The Messenger is guarantied
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>>3830864
>CRPGs
It's not just CRPG's, bro. It's all media at this point.
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>>3830864
> I don't get why so many CRPGs have boring ass unappealing characters. It's like all the guys are faggots and girls are ugly hags, so what's even the point in fighting for them or saving these worlds?
Demoralization propaganda.
>>
Apparently Obsidian patched PoE1 through 2024-25 and they plan to release a turn-based update later this year. I might going to replay this.
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>>3831088
Demoralisation propaganda is meant to demoralise you, the player/viewer directly with its claims about life or groups you're in. Your generic RPG companion being lame isn't "demorslisation propaganda" and if you think it is, go outside.
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>>3831127
>Apparently Obsidian patched PoE1 through 2024-25
Pissed me off because it didn’t fix anything useful and it broke all the mods, which had all been abandoned since it was a “finished” game that hadn’t been patched in years. I immediately rolled back to the old “final” patch.
>>
Full offense 2 handed fighter. Plays different enough from Eder if you still want to use him, and Tall Grass is great
>>3831246
I didn't realize Pillars had a mod scene. Was it just balance tweaks and portraits, or was there anything interesting?
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>>3831479
Only one I can think of is the "infinity mod" or something like that. I only used a couple of its options, mostly to fix how the paladin/priest abilities, that scale off of dialogue dispositions, apply to generic paladin/priest NPCs. And to make the "random generic loot" in containers be less retarded and save-scummy, there was a whole convoluted 17 day calendar cycle where different chests could have different loot depending on the day.
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>>3831483
I forgot about the random loot thing. IIRC there was basically only one thing that wasn't garbage on the random table (the gloves that give a mechanical bonus), but it was kind of a major disadvantage to not have those early on. Might actually be true in both Pillars games now that I think about it
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>>3831486
I personally enjoyed kitting out my little custom party of mercs with all the little generic items. Rings and cloaks of protection and deflection, gauntlets of accuracy (big on PotD), I'd always buy the goofy class-specific stuff like the paladin boots and the chanter necklace or whatever they are.

I fucking hate RNG and random loot like that, so what I usually ended up doing is if I would just use the console to remove the item I got from the chest, and added the one that I wanted, as long as it was legit in the tables of possible loot for that location. I'm not gonna sit there and reload or rest or whatever.
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>>3831487
kek... filtered
you didn't beat the game sweetie
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>>3824021
Cipher
>>3828760
Wizards are strong as hell though unless they were nerfed significantly for some reason since I last played. IIRC, they were a very common pick for people doing Triple Crown runs.
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>>3824021
Fighter.
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>>3824021
>What is your favorite class to play?
Rogue with Arquebus. Pick skills with the most uses and counter wizards and archers. Or use Execute to crit weakened dragons to death.
>>
Waiting for the turn based mode, hopefully they've learnt some lessons from deadfire's flawed implementation.
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>>3831889
Sword and shield or something more spicy like flail and shield?
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>>3834469
>being a peasant is more spicy than a soldier
Sure thing, goose.
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>>3824021
Found these way easier to finish than DivOS and the Pathfinders.
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>>3835596
Divinity is just a pain to look at. I don't mind when a game looks dated, but that's a deeper kind of ugly. I can't bring myself to play much of them. The Pathfinder games I tolerate because 1-20 3.5 (or close enough) games are pretty rare, despite both being filled with things I basically just cheat to ignore.
I know a lot of people find Pillars (at least the first game) to be too dry of a read for them, but that's not something that has ever bothered me. At least not nearly on the level of what bothers me about those two
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>>3835648
>Divinity is just a pain to look at. I don't mind when a game looks dated, but that's a deeper kind of ugly.
seconding that, atrocious art style
also my eyes physically hurt after playing DoS games after a while
>make non important stuff less defined with details/lighting/coloring
>make important stuff stand out with details/lighting/coloring
the art principles of ages long gone and completely lost to larian

PS
how the fuck is this thread still alive
>>
>>3824021
Priest of Eothas
Pale Elf female
Yeah, it's pliars time
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>>3824021
I think I started off as a paladin but then started over and made a druid.
But anyways, PoE pisses me off with how unoptimized the game is. I had a shitty PC when I first played it. Since then I changed 2 PC's and my latest one is way over the recommended requirements, and it still runs like ass. During that dragon fight in a cave, my PC completely froze up. Once I got to the White March, my FPS hit rock bottom. Its like what the fuck? I love the game but I had to quit playing. It was just so annoying to play like that...
>>
>>3836155
I think that's specific hardware/driver quirks not optimization
I first played PoE on a shitty office laptop from 2010 or something, since then I replayed it on a entry level gayming desktop and another yet recent shitty office laptop and I never had any issues like that
at the very least it's safe to say never have they been bothersome enough for me to rage/notice/remember
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>>3836247
>quirks
Nta, but anon, pls.
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You know what I've come to realize after finishing this game? Edér is basically a more reserved Alistair from dragon age origins. Almost everything about him is one to one, even how I use him as my main tank.
>>
Are they ever gonna fix the failing to drink potions bug on poe2?

Anyway I like playing rogue, it has so many quirks to abuse sneak attacks and there's no rogue companion
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>>3837492
>on poe2?
That shit's on 1, too.
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>>3837446
And Carth... and Atton... and...
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>>3837513
Man this company is even worse than owlcat at fixing shit
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>>3824021
Is that you, Kingmaker bro?
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>>3837446
Many RPGs, especially in Obsidian ones, they actively choose to have an early "bro" character that is also a tank/fighter.
A companion that will be useful to most players, is friendly, fairly agreeable and not too strange.
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>>3837572
>A companion that will be useful to most players, is friendly, fairly agreeable and not too strange.
Oh yeah, definitely. Sounds just like Minsc.
>>
>>3837724
u spelled Jaheira wrong
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>>3837745
>Jaheira
>fairly agreeable
She's a total bitch.
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>>3837446
I really really really REALLY don't think so, anon. Eder is not emotionally supportive or sensitive, he is not happy-go-lucky and he is not charming. At all. Alistair is handsome, too, by the way, and you can fuck him. Alistair is honorable and takes his duties and convictions seriously. Alistair is not just some farmboy burnt out war veteran moping over a crisis of faith because his god got fucked like a bitch. Eder is a Josh Sawyer Mary Sue so he's not only unfuckable, he's extremely unfuckable.
>>
>>3824021
Tranny game
>>
>>3837835
fag
>>
>>3837835
>fag has the worst taste ever expressed
Wish I could say I was surprised



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