What do you want to see in the inevitable Fallout remaster (or "remaster")?I'll start with the obvious:>Fallout 2's brute-forced tutorial zone gets multiple play options, letting you test your build of choice.So if you start with a weapon skill, you get an early weapon using said weapon skill. Even for Energy Guns, some sort of weak starting gun, like a Stun Gun or something. And more alternative ways around the guy at the end, i.e. Lockpicking your way around him, blowing up a wall to get past him, so on and so forth. Basically, the tutorial zone should be possible to complete with any three tagged skills, so at most you can have two skills which aren't usable in the tutorial zone.>Merge skills, inspired by Fallout New Vegas.Split Big Guns into Guns (miniguns), Energy Weapons (Gatling Laser, flamethrowers), and Explosives (rocket launcher), Explosives now replaces handling of explosives from Traps and also includes skill with throwing grenades. Disabling mechanical traps goes under Repair. Non-grenade thrown weapons now use Melee Weapons. So Big Guns, Throwing, Traps, all removed.First Aid and Doctor is merged under Medicine, Sneak and Steal under Stealth, but the actions are still separate in the menu, so you have separate uses per day for First Aid and Doctor and obviously you sitll need separate buttons for Steal and Sneak.>Luxury wishlist:Add ammo crafting with Science and possibly Repair. Add repairing weapons.Rebalance useless perks, give something special for the boring "+skill" perks.Let Outdoorsman scale past 100%.Add low tech "guns" like crossbows for early game, and low-tech Energy Weapons (maybe a progression like stun-guns/tasers -> flamers -> high tech laser / plasma / pulse weapons).+Most important of all:Combine Fallout and Fallout 2 in one, if you load your Fallout save there are some choices and consequences in Fallout 2 (i.e. Tandi is #NotMyPresident). Maybe hire MCA for some extra writing
>>3833133>What do you want to see in the inevitable Fallout remaster (or "remaster")?Nothing because they always make the game worse. and I recently replayed fo1 and fo2 and they did not age well.
Lol, bethesda will never do a remastered fallout 1 and 2, because it will show a clear difference between the writing styles of both developers, and it will reflect poorly on bethesda. This is one of the reasons they were so petty about new vegas, not that they would actually admit it. Anyone with half a brain can see there is a distinct difference in writing quality, mostly to do with character development and world building.
>>3833153>Lol, bethesda will never do a remastered fallout 1 and 2Obviously it would be outsourced to Obsidian after Obsidian downsizes, after Outer Worlds 2 flops bigly. The ultimate deathblow after Un-un-Avowed flopped already.It's not like they would actually give them enough money for new writing/new quest content so that wouldn't threaten Bethesda on this regard. Just the usual thing you usually get from definitive editions, and Obsidian would have the mandate to apply their skill rebalancing from FNV.Although I guess the biggest hurdle is the fact that almost nobody has the source code for Fallout. Tim Cain mentioned that Interplay forced him to delete his and then later came back to him begging him to send them "his secret copy of the source code".
>>3833134>nd I recently replayed fo1 and fo2 and they did not age well.nocap this frFallout 3 and New Vegas are the real goated classics !
>>3833134Wrong, they aged very well.
>>3833133good ideas I didn't see anything wrong with it except maybe flamers getting awkwardly lost
>>3833316New Vegas actually did that already. It sort of makes sense, since you can say that flamers are just early plasma weapons.
>>3833320I've played a pyro in most of these games (imo its super comfy combat in fallout 2), I think it gets weird when your feat requirement is down the sciency laser weapon path when you're just going for the RP of someone who enjoys setting people on fire
>>3833340>>3833320I always felt like moving the flamers to Eweps was a weird choice because mechanically they operate more like traditional firearms than some high-tech laser or plasma gun.especially when 3 and nv walked the more sci-fi flamer design to something that's basically an m1 flamethrower from wwii
>>3833133>Energy Weapons (flamethrowers)Stopped reading here
>>3833133Most of this I can agree with. Other stuff is just bringing QoL to Fallout 1 from Fallout 2 like real companion management and improved companion management in general (All party menu, better inventory exchanging) I would hold off on too much skill merging. Stealth and Steal are distinct enough but there's no reason for both First Aid and Doctor. Add a wild wasteland trait or option to Fallout 2 so that I can stop hearing about anons complaining about jokes. and to Fallout 1 so that they could add cutting room floor content and stupid shit to make me laughSpecial would also need some rebalancing, at least in not making Agility so busted. Agility should just control bonus movement with the action points. Actual total action points should maybe derive from a combination of Str, Agl, and End. Combat should have a "All enemies go" option to avoid waiting for 20 mutants to move. Adding some cut content could be cool as well, stuff like actually getting Suliks sister like in the Restoration Project. Some ideas were better left out though.
>>3833353>Combat should have a "All enemies go" option to avoid waiting for 20 mutants to movecontinuous turn-based where things wait for the players next input at each action is the way to go for these games. FOnline shows continuous turn-based (I don't play but I remember it from 15 years ago and a quick youtube search shows us the rest)https://youtu.be/PVnOzJg_8wkactions are limited by AP and AP regenerates incrementally with time (instead of a turn). Just take the concept back to single player and have the world pause while the player is inactive.This captures the best of both worlds mechanically; there's no bogdown of waiting for 10 supermutants taking their turn while allowing the player to play as slow and as thoughtfully as they want.Obviously it comes with some adjustments in effective tactics and difficulty as the player can no longer 1 AP into LoS, shoot, 1 AP out of LoS, and end turn without retaliation, among other things, but I think that's ok.
>>3833133>Even for Energy Guns, some sort of weak starting gun, like a Stun Gun or somethingHonestly the whole idea of:>This pistole fires plasma instead of a bullet, so naturally you cannot apply your bullet shooting pistol experience to it.It would've made sense if small guns/big guns/energy weapons were somehow crafted by using a mix of repair skill and a relevant weapon skill - then I could defend an argument that it is in fact knowledge about how such arms work, not only how to fire them.Also the fact, even in the originals (which they should change in remaster) is that energy weapons somehow cover melee weapons, but not unarmed? Whole idea of making a skill that broad is just stupid.>Merge skills, inspired by Fallout New Vegas.Small guns/big guns and small melee/big meleeSlap on unarmed Medicine merge seems to be common practice>Sneak and Steal under StealthBased,
>>3833133For skills, it's weird to me that having 150% in guns still leaves me utterly perplexed by a laser pistol, so something like every 5 points in guns raises laser weapons and vice versa. do this for various skills like doctor/first-aid, speech/barter, outdoorsman/traps, that kind of thing. just a little bit is all I'd want. even like 10:1. I don't mind the autistic divisions between skills, but they should impact each other at least. A more developed travel system would be nice. nothing too fancy, just a little list of options titled "Travel mode:" It would have options like Normal, Hurried (more speed, more bad encounters), Cautious (less speed, less encounters), Investigating (less speed, more good encounters or discovering hidden areas). that kind of thing. a basic rationing system would be nice too. like every tile is about a day of water or something and there's a little water canteen graphic showing how much water you have. using rad-away to clean dirty water would be neat. I think in lore power armour converts the wearers waste into clean drinking water so that'd be a neat feature.better UI so i don't have to scroll constantly. better graphics obviously. the ability to give companions orders in combat "focus this guy" "fall back to here" that kind of thing, and the likelihood of them following is how much they like you. combo of Charisma, Karma, questlines with them, and how nice you've been to them (do you heal them up after every combat or leave them to bleed and follow you across the wasteland).
>>3833346It's literally an energy weapon in real life.I have a flamethrower at home and it requires completely different skills than my AR-15
>>3833133Nothing, Fallout 1 is fine.I'd much rather see a 'remaster' of Fallout 2 that removes all the wacky shit and enforces a more consistent tone. Remove the temple of trials, remove the ghosts and talking animals, remove or reskin the meme prototype guns.
>>3833133>I'll start with the obviousMe too: go kill yourself you dumb sack of shit.
>>3833519>It's literally an energy weapon in real life.All weapons are literally energy weapons in real life. (1/2)*M*V^2>I have a flamethrower at home and it requires completely different skills than my AR-15Should be in big guns, not small arms.
>>3833561>Midwit retard thinks he's cleverEnergy weapons in Fallout universe exist, for the lack of a better word, to categorize weapons that kill with pure energy. >Melee WeaponsUtilize kinetic energy but the resulting damage disproportionately related to the melee weapon's properties. The same kinetic energy input with a balloon hammer produces a different output to the same kinetic energy delivered via the pointy end of a spear.>GunsUnlike melee weapons, the kinetic energy is produced inside the gun, but the result is still significantly affected by the projectile used. Even by something as basic as AP vs JHP bullets, the first bullets introduced in Fallout.>Energy WeaponsThere are no projectiles. Damage comes purely from contact with the energy produced by the weapon. Whether it's contact with laser, fire, plasma fire, electricity, doesn't matter. This is why Energy Weapons should also have the least amount of ammo types, if even more than one. Ammunition for them is just something that fuels the chemical reaction that generates the energy. Like microfusion cells, or... actual flamer fuel.And before you try to do another retarded wannabe gotcha>Unarmedas you level up your unarmed skill, you don't become more lethal because you can throw your punch with the velocity of mantis shrimp, but because you get better at applying your kinetic energy at the right place at the right time. The an exponentially stronger kinetic energy delivered to someone's buttocks deals no damage compared to hitting someone in the jaw just right with much less kinetic energy, and the Unarmed skill makes you better at hitting just right.So the case for flamer being an energy weapon:>Logically consistent, both in universe and in our universe, using Fallout's definition.>The case for flamer being a "big gun""It was like that in Fallout"Well, it was literally like I said in Fallout New Vegas. So you got anything? Guess not.
>>3833538I'm quoting a triggered virtue signalling NPC whose first Fallout was Fallout 3 and whose favorite Fallout was also Fallout 3, until he found out its bad optics to admit it on 4chan.The thing that triggered him the most though is that I asked him to think hypothetically, which he literally cannot do (biologically impossible), hence the angry eyebrows face he made.
>>3833441While I liked the idea in Age of Decadence/Colony Ship, where certain skills made you also partially good at other skills, maybe the best way to solve the conundrum would be to give every weapon a skill used for handling it and a skill used for shooting. So in example, if you have Energy Weapons at let's say 20, and Guns at 70, you can still apply the 70 Guns for determining your chance to hit with a Laser Pistol, with only a small penalty. But if you try to do the same with a complicated plasma weapon, you get a much bigger penalty to accuracy. Same with explosives, you can use your gun/energy weapon skill for accuracy, but you need explosives to not explode yourself with mishandling the weapon.It's much easier to pull off with original Fallout and Fallout 2 since you cannot compensate with the player's shooting skill.
If you're rebalancing skills I'd go the sonora route of making small guns pistols/smgs and big guns rifles and shotguns. I think having a broad guns skill for almost everything is shit I don't really want a remaster trying to fix everything, just give me an actual RPG sequel instead
>>3833693>actual RPG sequel insteadWe are never getting a Fallout RPG again, in the post Amazon Fallout world.
>>3833679>Dunning-Kruger bottom quartile: the postBuddy, the reason why flamethrower is classified as a big gun is because it's a large and bulky weapon that handles completely differently from small arms. Its manual of arms is far more similar to something like the minigun than to anything else. What possible overlap is there between the handling and practical use of a flamethrower with something like a dinky laser pistol that would justify both being regulated by the same weapon skill? Complete nonsense.
>>3833693I really liked that change. Big guns still take a while to get going since shotguns and stuff are pretty rare in early sonora but it doesn't feel like a useless skill for 70% of the game anymore.It does make small guns a little one note tho. You just use pistols and smgs for the entire game. And there weren't any endgame level smgs from what I found so really its just pistols most of the time.
>>3833969>Buddy, the reason why flamethrower is classified as a big gun is because it's a large and bulky weaponHe says, after projecting his Dunning-Kruger onto me, just because it's a word the NPC heard somewhere. There are plenty of "big" guns who are just as bulky under the Energy Weapons banner in Fallout and Fallout 2.You are literally just grasping onto "muh big guns" because it's something that was in "the old games" (aka games made 20 years before you were born - but you're nostalgic for it because it was in your first/favorite game, Fallout 3, completely ignorant of the fact that "the creator of Fallout" (how NPCs like you would refer to him), Tim Cain, said in his videos that even back in the 90s he thought that Big Guns was a nonsensical category and he would've removed it himself. But as a midwit all you can do is screech and virtue signal about things you don't understand - neither in universe, in our universe, or from a design meta perspective. Your next move is/was going to claim that me saying that nobody on the original dev team would keep Big Guns/me stating an objective fact/is "umm akshully that's an appeal to authority".The only thing that "bigger" guns under Kinetic Ranged Weapons and Energy Ranged Weapons (that's a reference to another game which was made decades before you were born) should require is a higher character skill threshold to handle them.
Man fags here always jump at the chance to act all arrogant about some minor disagreement no one gives a fuck about.
>>3834054Actually, I worked on the original Fallout myself and I can confirm that Tim Cain loved Big Guns.He told me on the toilet once that he wished I could shove my Big Gun in his boyhole.
They should do the sonora split and put rifles in Big Guns and eliminate Energy Weapons skill. Energy weapons themselves should have Science requirements for handling just like how different firearms have Strength requirements.
>>3834054>Tim Cain, said in his videosLmao, this fag your guy?https://m.youtube.com/watch?v=ny3jMBT_2mUHe's literally defending gay bear sex
>>3834054You’re doing the thing where you project onto me, including projecting your projection onto me. I ain’t reading all that shit and this is your last (you)
>no counter argument, just "no u" and angry eyebrows faceConcession accepted, good riddance.
>>3833133>Let Outdoorsman scale past 100%.Outdoorsman should also present the player with options on how to approach encounters.A strange fact to swallow is that if you're a melee character you're actually better off bombing your perception and outdoorsman skills so you start random encounters as close as possible to the enemy. ie. it's actually better to be worse. You can't even roleplay a spear hunting tribal with that.
>>3834145>Outdoorsman should also present the player with options on how to approach encounters.I would not lock that just behind Outdoorsman. Perception should also let you start further away if you want to. Or maybe>Outdoorsman lets you choose your position on the map up to a certain distance from the enemy, if you won the encounter roll and chose to engage the enemy>you can use Sneak to start even closer>Perception is used against Sneak to determine how much closer you can start the encounterAnd if you don't win the Outdoorsman roll, your enemy's Sneak is used to determine how close they start to you, against your Perception. The base placement range if no one wants to be close is anywhere within sight on the encounter map.
I just want romances and better lays than the literal whores and sluts from Modoc and New Reno.
>>3833133I want the devs to play Jagged Alliance 2 so they can see an acceptable speed for enemy turns in a turn-based combat game. As much as I enjoy Fallout, the actual speed of the game is slower than an uphill brick for no reason.
>>3834226I just use Cheat Engine's speedhack to put it at 3.0x speed, helps with the real time walking portion too. Although I have never figured out why you are sometimes not allowed to walk on some empty tiles if you're far away
>>3834227Probably pathfinding limits.
>>3833284There's loads of combat and the combat isn't good. Basically the same problem that almost every CRPG has on replays. You forgave it when you first played it because Fallout actually had some of the best combat in the genre, and the gory death animations were really cool. But in the enlightened year of 2025 we have been spoiled by CRPGs which actually have sort of tolerable combat (and even two which have *good* combat!), so it's no longer kosher when Fallout makes me sit through 1000 repetitions of aiming for the eyes and hoping I get a good roll. Everything else about Fallout can hold up and still be great (and most of Fallout does hold up) but it is dragged down by the amount of bad combat you have to do.
>>3834314Good combat, bad encounter and enemy design Most of the combat in the games is against very basic enemies in open areas where you just use the same tactics. Combat is good in the rare event you get interested encounters, like the magic super mutant that summons ads or that gang hideout you for vault city
>>3834314>smy skills and character build as a direct effect on how competent said character is in all aspects of gameplay including combat That’s objectively good rpg design. The objective regression into soulslike and character action games with rpg lite elements is not and will never be a good thing.
>>3834314None of the newer crpgs have gore and animations, so they all feel much less fun.
I want not only gore but also KILLING KIDS! KILLING KIDS is very important! When was the last RPG where we could KILL KIDS?
>>3833536You're a retard.The first game had a ton of pop-culture references, as well. The fucking Leather Jacket makes you look like the Road Warrior, to give a very early example. Plus it's funny you're complaining about ghosts and talking animals when the first game had literal psychics, so the paranormal was already canon.
>>3834397Baldur's Gate IIIPillars of Eternity IIPillars of Eternity
>>3834400>Baldur's Gate IIII don't remember that. I am pretty sure all the little kids ran away when combat started in the hell immigrant/refugee center.>Pillars of Eternity III doubt that because>Pillars of Eternitythere literally were no fucking kids, that was the point of the plot.
>>3834397Unironically only Undertale.
>>3834401>I don't remember that.Goblin children, for once.>>3834401>I doubt that becauseBecause you're a moron. The curse only encompassed Dyrwood, not any regions outside, which was already a hint as to what was causing it. There are several instances in-game where you can kill children.>>3834401>there literally were no fucking kids, that was the point of the plot.Once again you're an idiot who haven't played. It wasn't the case that children weren't born, it's that most of them were soulless vegetables. And yes, you can sacrifice an actual, healthy infant to Skaen.Also...https://pillarsofeternity.fandom.com/wiki/WichtAll of those are children.
>>3834406>Goblin children, for once.So you can only kill monsters no one sympathizes with and you're legally allowed to kill in the universe. No different from killing young wolf pups from dozens of other RPGs.>Because you're a moron. The curse only encompassed DyrwoodI know that, I assumed that the curse existed because Obsidian wanted a narrative excuse to avoid having killable kids. It's nice if you can kill kids in PoE2, too bad the game is shit so I won't play it. In retrospect I guess Obsidian were fishing for controversy with PoE2, knowing it had little chances to be popular. Killing kids is nowhere near as bad as having nudity (non-diverse edition).>Once again you're an idiot who haven't played.My dear Indian friend, I said that there were no fucking kids because there were no fucking kids in the game.>https://pillarsofeternity.fandom.com/wiki/WichtYou cannot even read your own lore.>these differences began to manifest in physical changes of an entirely different kind from their maturing peers - the children began to turn into wichts. Adolescents are not kids.
>>3834398It's not the references themselves retard, it's the TONE. Having a spoopy ghost quest undermines the tone of The Den being a drug-filled shithole town. Having a talking molerat under the power plant who wants to take over the world undermines the otherwise grounded tone of Gecko. It's the same thematic inconsistency that people skewer the Bethesda Fallouts for, but it's okay in FO2 because "muh childhood memories :^)"
>>3834450>it's okay in FO2 because "muh childhood memories :^)It’s not okay>t. recently replayed muh childhood memories
Fallout 1 had psychics and telepathics and FO2 uses talking creatures as a major discovery (Death Claws) so the presence of talking critters before that are just a lead in.
>>3834454wasn't directly stated the talking deathclaws were enclave experiments>
Sex with female companions
>>3834454The psychic stuff is fine. The talking creatures are cringeworthy and stupid.
>>3834398You're a retard. If Fallout 1 has a ton of pop culture references then FO2 has 5 Americans-worth of pop culture references that start in Klamath and don't end until even post game.
>>3834400>Baldur's Gate IIINope, you can't kill kids. Stop lying, larian cunt.
>>3834781Yes you can, as I said you can kill goblin children. I win, you losted.>>3834781>Stop lyinI am not lying, you are.>>3834781>larian cunt.Don't call me the c-word, or else.
They should add the characters from the TV show to the remake, that would be epic
Not sure what anons are arguing about. Fallout 1 has pop culture references, but they're mostly in the background (like the leather jacket). There are the few special encounters, those are usually what I think about when people say they hate the pop culture references. Those are more in your face and like easter eggs. Fallout 2 went the extra mile with its references, drawing no distinction between something that is just a harmless outfit reference to including wacky things like the ghost in the den. It's not longer just the special encounters that include that wackiness, it's the whole game. People need to be more specific when they're arguing about this, because pop culture references by themselves aren't bad, but it is when it derails the spirit of the game and turns it into a joke. This is why I like Fallout 1 so much more than Fallout 2, even though I like playing Fallout 2 more often because there's so much more "fun" content. The story, the tone, the helplessness of the setting, everything in Fallout 1 is mostly perfect... it's just short. Reminds me a lot of Diablo 1, as well, which is very dark and gritty, and has that cool gothic architecture, and that uneasy sense of forboding as you're exploring dungeons you can't really see shit in, so every corner could have a threat. In Diablo 2, the art style took a much different direction, it's brighter, more colorful, and the world is more open, and honestly, it loses the creepiness that made Diablo 1 so good.
>>3834415>Adolescents are not kids.This is the dumbest shit I've seen since I saw a redditor claim that a 13 year old was a "pre-teen".
>>3835428>Adolescents are not considered kids; they are in a transitional stage between childhood and adulthood, typically aged 10 to 19. This period involves significant physical, psychological, and social changes as they develop their identities and independence.Cleveland Clinic (Nonprofit multispecialty academic medical center based in Cleveland, Ohio, United States).Should I drive down there and show them your post so they can laugh at you?
>>3835454"Kid" isn't a clinical definition.
>>3835454There's no difference between raping adolescents and raping kidst. quintessential Brit & chicken Tikka Masala cooking expert
>>3833133The thing I'm looking forward the most is for people to finally realize that this era of Fallout is overrated and carried by losers online who make it their personality
>>3833133It would be a remake in a modern engine and would be as dumbed down as Fallout 76.Why do you expect BGS retards like Todd and Emil to somehow make the originals more complicated? When all they've done is retardify the Fallout series?
>>3836023I once saw a guy at work wearing a vault boy tshirt and I told him I liked the first two games and he said “me too, I loved 3 and new Vegas”
We need an option to choose trans as our genders
>>3835454I am pretty sure this >>3835455 is the same schizo who doesn't know the difference between energy weapons (weapons that kill with laser fire, plasma fire or fire fire, such as laser pistols, plasma rifles or flamers) and guns (weapons that kill with projectiles propelled by kinetic energy generated in the chamber from a gunpowder reaction). He's only here to vent his mental illnesses, ignore him.
>>3836250>fire fireOpinion discarded.
>>3835387The thing is that it's just annoying to constantly hear that Fallout 2 is a bad game for having a joke here and there. I understand having a preference but hearing "pop culture reddit" spewed over and over out of anons mouths is tiring, it feels like I'm talking to nothing but 13 year olds. It's a point that gets way overblown in my opinion. The game is also 4x the size of Fallout 1, so a location having 5 jokes in it instead of 1 is fine since the location itself also has like 8 quest to do instead of 3. Stuff like the Den ghost or the Brain you actively have to go out of your way to even find in F2, the sameway you would have to go out of your way to find Doc Morbid in Junktown. The world building inconsistencies I can understand more but Fallout 1 isn't devoid of things you need to suspend your disbelief for either. With F2, you can chalk up a lot of it to the chosen one having a tribal background, they're by default going to be a more superstitious people. All the bizzare content in Fallout 2 is either played as a joke or something superstitious. The one thing that isn't is the intelligent deathclaws which I think is a seperate debate since its not played for laughs or meant to be shaman voodoo mysticism. I can understand why that would bother some people but for me its easy to just say its FEV shenanigans. All in all, if they ever did remaster Fallout 1 and 2 a wild wasteland trait or option would be very welcomed by everyone I think.
>>3836382>I understand having a preference but hearing "pop culture reddit" spewed over and over out of anons mouths is tiring, it feels like I'm talking to nothing but 13 year olds.You are. It’s an immediate tell that someone doesn’t remember the old internet when they say that something they dislike from the 90s is “reddit”.
>>3836382It's been so long since I've tried to find The Brain in Gecko that I genuinely forgot how to find his hideout. Silly goofy talking animal shit aside, The Brain and the Renewal Cult are examples of content that's in the game that serves no purpose and all the effort put into them would have been better off put anywhere else.
now we can agree that Fallout 3 is mistreated by the old fans, it was just copying Fallout 2's writing!
>>38364603's writing is still worse than 2's
>>3833133For starters a Remake.It would have a real time combat element that is the default, but you could choose classic turn-based style too. It would be fully 3D and is zoomed out isometric by default but can be zoomed all the way in to over the shoulder. I would also add co-op that is drop in drop out, allowing the game to be played like a an old school cooperative dungeon crawler/twin stick shooter akin to Smash TV.I would heavily expand on the towns of the game adding new characters new quests branching dialogue that impacts the overarching story. There would also be randomized events that Tim Cain has brought up, a much more interactive and reactive wasteland, where if you take out a bandit camp that causes more factions to grow in influence, think the Nemesis System from Shadows of Mordor but for factions in lieu of individual characters.There simply has to be a non-lethal approach to the entire game, and an achievement for pulling it off. The original was way too reliant on Agility stat and shooting, so there needs to be more checks for Intelligence and Charisma.
>>3836451Yeah I can agree with that. Instead of spending dev time on that they could have made San Fran less rushed feeling instead. The biggest issues of F2 is that they had to shove in a game that was 4x as big as Fallout 1 in less than a year. In someways I think it was a fair trade though as my issue with F1 can be how barren that game can feel. My highlights are mostly doing the Mariposa base raid, the Church, and vibing with the BoS for a bit. Otherwise Fallout 1 kinda lacks much to do. As silly as stuff like being a porn star or boxing in F2 might be, it's also fun to have those side detours to add personality to the character your RPing as. My Chosen Ones feel alot more distinct from one another than my Vault Dwellers do.>>3836461In someways. Fallout 3 did have somewhat more of a consistent tone at least. But unlike Fallout 2 where I can tell that the devs are just ribbing me, Fallout 3 has this weird feeling where I can't tell if something is meant to be taken seriously as part of the world or not. Something like The Brain in F2 is so stupid that its easy to divorce it from any canonicity. Mothership Zeta not so much. There's good ideas in Fallout 3. I think the BoS ideological split is a good idea on paper. I guess I just wish the Lyons had something a tad more beyond being goody two shoes. Fallout 2 might have been too jokey I guess but it also had its dark moments too. It wasn't afraid to tell you that Myron was testing jet on enslaved tribals that would die from its effects. Fallout 3 never felt that raw to me like F1 and F2 do.
>>3836614>Fallout 3 did have somewhat more of a consistent tone at least.not just that but the theme being relevant all game long and a cohesive story easily elevates it above the first two games.
>>3836621Eh, I'm not sure if cohesive is really applicable to Fallout 3. Fallout 1s main quest is the highlight of that game because of how it naturally flows. The themes of isolation vs entering a dangerous world are all at play. From V13 to Shady Sands to the BoS and the Mutants all ending with the standoff against the Master. It all flows nicely. Fallout 3 on the otherhand felt disjointed when you had to go throw a weird VR simulation with the loli roleplaying doctor or Little Lamplight as a whole. Fallout 2 is also disjointed but as least I felt like it wouldn't box you into the main quest objectives like F3 does. The moment you get out of Arroyo you could dick around in New Reno if one wanted to until you're ready to square off against The Enclave Little Lamplight being mandatory to progress really hurts my replaying of Fallout 3, at least if I'm going for the main quest. It's far more fun to just ignore it to the best of my ability, Liam Neeson can wait.
>>3836614The main problem with Fallout 3's writing is that it's both>stupid>boringThe main plot is comically retarded when you examine it, but it's carried out by blank cardboard cutout characters with nonsensical personalities and nonsensical motives doing nonsensical things. While also having each line of dialogue of the main quest and every other character in the game be utterly devoid of personality or substance. It's boilerplate writing done by someone who cannot write and does not want to write.Fallout 2 just has tonal issues, but the writing is competent, characters are memorable, there's actual intrigue and things of substance. It's good writing done by a bunch of decently passionate guys but lacks oversight and someone slapping their hands every so often to say "don't put that in the game".
>>3836634>Fallout 1s main quest is the highlight of that game because of how it naturally flows.Fallout 1 has two quests that start after the other, cohesive would be the wrong word for that game entirely
>>3836638The main plot is interesting and engaging. Mom and dad fell in love while working to bring fresh water to the wasteland. She died in childbirth and dad retired to a vault to raise son. You have a good childhood growing up in the vault being raised with bible verses, mom's favorite. When son is old enough dad pursues his dream again to salvage the wasteland. Son follows in his footsteps and Enclave get involved. Father like son sacrifice themselves to achieve the dream, just as mom's biblical verse had ordained. It's powerful and moving. Detractors of the game are legitimately retarded. They say shit like why can't you send the super mutant in to fulfill your destiny. Why does the game end there originally much like how the original games have endings, just want to dick around in the game world still.
>>3836638Yeah I think Fallout 3s lack of character is a detriment. In someways it can be a strength, I love crawling through the metro tunnels in Fallout 3 or going through the ruins of D.C. because I can just obsorb the atmosphere. But Fallout 3 doesn't really have any strong charcters to latch onto. Fawkes ain't no Marcus or Lou. And he's one of the more memorable ones. Even NPCs without talking heads in F2 like Bishop or Metzger I tend to remember more than some of the voiced charcters in F3. Weirdly I think the most compelling character in Fallout 3 is Autumn. Adding some more depth to The Enclave was a decent choice imo. I might even go as far to say that The Enclave are better in F3 and in F2, at least if you ignore characters like Dornan and the like.>>3836649I mean, if you look at it from purely the checklist that needs to be filled, but something like Mariposa is such a central point to the plot that opting to skip it feels like some metagaming weirdness. Going from V13 to the water chip in Necropolis to the Muties feels far more cohesive than the chosen one remembering he has a village to save after banging jet whores or the lone wanderer looking for daddy. There is a theme at play that holds beyond macguffin hunt and that's the risk of letting the wasteland change you.
>>3836651>The main plot is interesting and engagingnah. it rides on appeal to emotion to make knuckledraggers care and not think about more than surface level shit.IF the writing was good, I wouldn't be need to be FORCED to care because I'm related to James. I'd naturally care about James and Project Purity. What's worse is that the PC isn't really even a character in the story. Everything you do is just shoring up dad's suicidal nonsense bullshit scheme. He kills himself in his water purifier so you can eventually kill yourself in his water purifier. Bethesda didn't want the player to have agency.
>>3836654>Weirdly I think the most compelling character in Fallout 3 is Autumn. Adding some more depth to The Enclave was a decent choice imo.the problem with this is that all the things people like about Autumn stems from how underwritten he actually is.We're given a few breadcrumbs of him /maybe/ trying to build a more benevolent Enclave and we imagine all these cool scenarios and ideas that writing doesn't actually support. His actions in PP are the opposite of what his alleged beliefs are. Killing Janice, having the Enclave chase you around and having him kill you if you help him are totally contrary to this last second image of him Bethesda tried to build by painting him as more reasonable and benevolent than Eden. He's just as much of a mess as the rest of the game's characters. Bethesda doesn't care, and the fact that he just vanishes if you let him live is a testament to that.
>>3836654This is one side character in the game.>https://fallout.fandom.com/wiki/Manya.txtyou get her background, you get lore of the town, you get remarks about other villagers. It's so disingenuous to say Fallout 3 lacks characters.>I mean, if you look at it from purely the checklist that needs to be filledYou projecting? because why would you be looking at the game like a checklist
>>3836658>the plot is emotional>which is le badThis is what a checklist tard looks like ^
>>3836711the plot is bad because it only utilizes cheap emotion and doesn't do anything else
>>3833133Just good resolution scaling. I hate messing around in 3 different ini files trying to find something that looks good at 1440p without stretching
Fallout 2's writing was so bad that Tim Cain, Boyarsky, and the third guy all left and made Troika
>>3836874If Tim Cain had his way, there would be a party with balloons and cake when you beat the bad guys in Fallout
>>3834086While I like the idea of hillbillys getting -% to hit I think science should be used to gate crafting of energy weapons an other high tech stuff, after all it's still a pistol, which still makes hurt on one end and is easily gripper by the other.I could be sold on a perk that requires tremendous science skill level and adds bonus damage to all energy weapons, with the description stating that you actually understand how they work and can tune them for better performance.
>>3834150The whole random encounter should be expanded upon>Walk the map>Game rolls for outdoorman>Each tick or a map square rolls for good encounter which is free loot basically and a bad encounter which is combat, so better loot if you can manage>Roll good encounter, game shows something quick like, you've stumbled upon stash - get X stimpacks, meat, bullets or whatever. This may be also done with introducing more special encounters and making them less wack, kind of how sonora did it>Roll bad encounter, game presents you a range of how close or far you can spawn, which depends on your survival skill, more skill = wider rangeAlternative approach>Roll combat encounter>game asks what you do>Speech to skip (works only on sentient creatures)>stealth to skip (VS creature perception)>Outdoorsman to skip (basicallly go around them and hope they dont reposition)Maybe that's enough.
>>3833353>Add a wild wasteland trait or option to Fallout 2 so that I can stop hearing about anons complaining about jokes.You'll have to remove big parts of Gecko and San-Francisco.Honestly, any attempt at "fixing" that part of Fallout 2 just makes it less complete experience. It is what it is, it is rooted heavily in the late 90s trashy geek subculture, leave it alone.>cutting room floor contentIn both classic Fallouts it was either cut too early to be really called content, or just not really good content (which is the reason why it was cut in the first place).
>>3837039>It is what it is, it is rooted heavily in the late 90s trashy geek subculture, leave it alone.Zoomers don’t know that nerds were just like that. Yelling Monty Python references at each other and shit. Pretty sure there’s more than one Monty Python reference in the first two fallouts, even.
Gay romances to pay homage to Tim
>>3837039Gecko would only really need the brain removed. And maybe Tragic? But if Mentats are a thing then you could probably keep the card game. San Fran would be the hardest area to correct and might simply be too late. Hubologists are now a thing in the modern canon so can't really axe them. The most they could do is remove low wang jokes. Wild wasteland would mainly be for trimming down the special encounters and some of the bizzare side stuff like the den ghost and the brain. Talking deathclaws are too integrated into the plot of Fallout 2 to be axed. Wild wasteland wouldn't be for rewritting the entire game. Just hiding the really weird side content that has little impact.
>>3837119>modern canonWell here’s your problem anon
>>3837123If a remaster did come out it would still be under the belt of Bethesda. They wouldn't want material that they use to suddenly just disappear.
>have the latest patches from GOG's installation installed, no retarded restoration mods or anything>get attacked by ghouls randomly for no reason in Gecko, near the edge of the map on the outside, and from random ghoul guards in the power plantNever happened in the original game when I played it on my CRT monitor
I want microsoft to give Tim Cain a budget to make a small spin off in the vain of the classics. I dunno why big studios don't try to do projects like that. It's not like the people it's aimed at will mind it being low-budget. I guess "protecting the brand" is a thing, but those are the same people that greenlit 76.
>>3836607inXile entertainment the developers of Wasteland 2 & 3 would be perfect for making that remake while Virtuos, the devs who made Oblivion remaster work on Fallout 3 remaster. After doing Fallout 1 they could do 2 and then be given free reign to spin up their own original that bridges the gap between the early entries and the later entries.
>>3837153Big publishers look at Tim's work and see commercial failure after commercial failure, and a couple of mild successes that barely made enough money (this includes Fallout). His best selling game in Troika was ToEE and in Obsidian... Outer Worlds...
It's actually quite surprising how shit the mods for Fallout and Fallout 2 are. The greatest mod I've ever seen was the stupid Russian Fallout MMO where you get killed by other players instantly for no reason so you had to hide your items behind walls and hope no one will find them so your next avatar can pick them up.
>>3837286Sonora and Resurrection are on par with, if not better than, the original games
>>3836607I can't make out anything that's happening in that picture.
>>3837153Tim's retired, basically. Crying shame he didn't joint Obsidian.
>>3837286>all those constant suicide bombs at NCR entrance
>fo2 had no proper companions because cain is a homofaggo
>>3837290a lightly dressed player is targeting a radscorpion limbs
>>3833133The S'lanter. Raccoon people would indeed have a niche in the game considering the shit that came after.
>>3837119>Gecko would only really need the brain removed.And cut the best ending for it together with several possible endings for VC, including the canon ones? Because what, you don't like some references in a 30 years old game? Why even considering a remaster at that point then, and how it is different from writing trannies into BG (or whatever the Beamdog did) to please the modern audiences?>And maybe Tragic?What's wrong with it? Nuka-Cola is an in-universe reference and a parody of Coca-Cola. Should it be removed from the game too in a great crusade against "le reddit"?>San Fran would be the hardest area to correct>to correctAnon, i know where you are coming from, Fallout 2 has some weird and ill-fitting lore details. But nearly all of them were either minor and inconsequential like ghost in Den, stayed in F2 like aliens, or were toned down to fit the setting more like talking deathclaws (i like what Tcatics and F3 did with that legacy, and canonically they are all dead anyway). Point is, they aren't bugs, and remaster of any kind doesn't need to "correct" - big quotes here - those things. Yes, that "correction" may bring the game closer to the rest of the series, but it will inevitably make it lose its own character.Tl;dr: leve Lo Wang jokes hanging where they are.
>>3837129>They wouldn't want material that they use to suddenly just disappear.Bethesda doesn't give a fuck about lore inconsistensies. Which is a good thing for the possible remasters because it means they won't bother rewriting them.
>>3837286>stupid Russian Fallout MMOFOnline isn't really a mod at that point, it is just its own thing using Fallout assets.
Any literature similar to Fallout? As in, it's the postapocalyptic far future, where said apocalypse happened in the future, and there are mutants? Metro and Mad Max don't count, the apocalypse is still fresh in some minds.
>>3837625Fallout 1 is basically A Canticle For Leibowitz: The Game.
>>3837626What about A Bogy and His Dog?
>>3837629ABAHD is there, but has vault and miserable life in the desert but that's it. Fallout references ACFL in name itself, cathedral being the major location, BoS, Children of the Cathedral, Followers of the Apocalypse AND the Abbey that ended up cut from F2 being different spins on Order of st. Leibowitz, nuclear tensions were with Asia, etc. It also had mutants and IIRC psychics (well, ABAHD did too). Not to mention overarching "war never changes" theme.
>>3837625A Boy And His Dog by Harlan Ellison was a major influence. There’s a classic movie too but it made the author mad. The last line, lol…
>>3837626Fallout 1 story generally follows the narrative of Wasteland 1. Mutants are robots, Master are Cochise AI, the church of Unity are somewhat similiar to Servants of the Mushroom Cloud, although the latter doesn't worship the AI, not directly anyways. Even the ending is pretty much the same.
>>3837753I said books. Plus Fallout was supposed to be Wasteland before Brygo-sorry, Fargo lost the rights.
>>3837880I don't get the joke, what's a Brygo
Am I the only girl itt who doesn't like any of the games except New Vegas? The story in the first two games is so primitive.
>>3837928>baiting this hard
>>3837929Calling out bait for being bait still means you took the bait and gave the baiter the attention they want. Best thing to do is ignore them, mate.
>>3837880>>3837911Bryan Fargo was referenced in both games
>>3837951Fargo was Satan according to Tim Cain's memoirs
>>3838558Fargo probably just said something rude about gays
>>3837753Not only those. The BoS is almost 1:1 with the Guardians of the Old Order. Xenophobes in power armor and a quasi-relkgious cult attitude towards technology hoarding. The Guardian Citadel is just Lost Hills bunker.
>>3835306They should move Shady Sands down so it's right next to the Boneyard and you don't visit it until the endgame, but change absolutely nothing else about it so Aradesh tells you to go save Tandi from the Khans and they're on the opposite end of the map north of Junktown.
>>3837286Ashes of Phoenix is basically crack
>>3838745Oh, I completely forgot of those chainsaw-wielding hooded fucks. I guess I rushed the game too much at that point as the end was near. I remember dudes with the Visa sign made me kek though.
Speaking of Wasteland, I remember being super hype when Wasteland 2 came out thinking it's the new "Fallout sequel but good". I only replayed the first act (or something like that, the first choice between two missions and a bit after that) maybe 5 times to see that there are basically no real consequences for your actions and uninstalled.
>>3839504Wasteland 2 was mediocreWasteland 3 was awful
>>3837626Niga your take is shit
>>3839504>>3839596Is this now Wasteland 1 thread? I'm all for it, y'know. Let's make /vrpg/ based for once.
>>3838849I haven't played FOnline since ~2009 or something with a gang from /v/ but yeah, it was basically crack. I don't think anything can capture that magic again.
Hmm.Having played both, as they came out... and Tactics. I'd want for the devs of a big remastered TO HAVE ACTUALLY PLAYED THE FUCKING GAME. I WANT them to have tried being a drugged up lunatic who beats Marcus to death after stealing jet from a junkie. I WANT them to have watched Sulik beat 5 Raiders to death with spiked knuckles while you take potshots with a 9mm. I want them to have reverse pick pocketed an activated block of c4 into an NPCs pants. Last thing we need is another soulless remaster vomited forth by bug people who don't play vidya.
I just want the inevitable remake to have cheevos n simple resolution mods that just work.
Tim just said today that he thinks the character creation screen is too confusing and too hard and that even veteran players will sometimes forget to change their name or age.We must simplify this in the 2036 re-Definite Edition of Fallout!!
>>3840410only as long as there is an achievement for killing Chris Avellone
>>3841308They should include premade characters with simple briefings on the playstyle they represent
>>3841330>They should include premade characters with simple briefings on the playstyle they representRevolutionary. If only he'd had such foresight.
I am not sure fallout remaster is needed, it works fine with sfall, reworking mechanics now is a bit messy, would take a lot of time/money/effort, and you would do it for an audience of a couple thousands of people (who will still shit on you, cause it will not be true fallout).If some kind of remake happens, I would rather get easy-to-use mod tools. In a dream scenario, abitility to play main campaigns/mods in coop, but that seems to be impossible task.
The only modern wrpg dev I trust to do it justice is owlcat and they are too loaded up at the moment.
>>3843560For real? I haven't been able to get past chapter 1 of their first Pathfinder game. Post DAO Bioware writing level, no RPG freedom noticed.
>>3834454So Fallout 1 is realistic
>>3834460It was directly stated though, the deathclaw at Navarro tells you about it.
>>3841322I don't get it, where's Chris in this picture? filename says FO1 too, I don't think he was ever involved in Fallout before Fallout 2
>>3847244He’s a bounty hunter in the Boneyard.
>>3847279he was still a fat piggie back then I bet
Let's be honest, the first Fallout is inferior in gameplay to Fallout 2, despite Fallout 2's terrible, terrible start. And both are inferior to Fallout: New Vegas in gameplay AND writing. Obsidian won!
>>3847403fps gameplay is the last thing i want in an rpg
>>3836221Yes, I agree. You should also get misgendered by every NPC and there is a 41% chance to game over every time it happens.
>>3847403writing in New Vegas is not its strong suit, when Fallout 1-4 call, NV folds.
>>3847403>Let's be honest, the first Fallout is inferior in gameplay to Fallout 2They're literally the same game. Fallout 2 adds a couple QoL features like being able to push a party member out of the way (e.g. famously being softlock trapped on the gunrunners' bridge) and being more easily able to manipulate stacks of items while bartering.
>>3847403Niga first fallout is inferior in gameplay to even Resurrection
>>3833133Playable Enclave that actually resembles the Enclave instead of a commie cartoon caricature of Hitler.
>>3849770>EnclavechudThere never was an Enclave that wasn't cartoon like, they were always evil chuds, from Fallout 2.
Why does the game freeze when I take damage sometimes?
Radical opinion: The real time option from Fallout Tactics was not such a bad idea. It would placate retards who can't handle turn-based (and therefore likely play on Casual difficulty) and would still be useful for low level encounters for other players. Kind of like letting you instantly resolve fights, except more animated.
>>3853364> It would placate retards who can't handle turn-based (and therefore likely play on Casual difficulty)Isn't it the other way around though? From what I've seen, it's turn-based crowd bitching about real time being "too fast to process what's going on"
>>3833133i'd make it RTWP.
>>3853387meanie
>>3833133No chance of any kind of remaster from bethesda.But I'm hoping for a 3d version with hd texture in the same style as original, but with the same turn based rpg mechanics as the original ie not a shooter.
I do not look forward talking Deathclaws.
Definitely remove the randomness to skill usage (healing, repair, science, lockpick). Completely useless waste of time. Once again FNV did everything not only better but the best. FNV is peak Fallout, simple as.
>>3833133The decanonization of fallout 2The excommunication of modern tim cainFallout 1 but fixed and finished
>>3833133I like the big guns small guns split. I don't understand why everyone takes it as a given to remove it. I disliked that change in fnv. Honestly id do big energy weapons small energy weapons too. Your other skill changes are fine.
instead of it being that ugly lazy modern 3d isometric style these revival crpgs do go wild with hand drawn and animated 2d art
replacing Fo1 & 2's voice actors with Bethesda's usual cast
>>3859901Haha! So funny
>>3859882>go wild with hand drawn and animated 2d artNah, bring back the ugly early 3D from fallout 1 and 2When will indies start mimicking 90s CGI
>>3860011Fuck off with your nah shit
>>3859971They'd do it. Would you want to pay royalties to an entire cast of b-list actors for a re-release over paying your usual cast who will work for peanuts?
>>3833133double row inventory actual companion system, I don't want to get yelled at again in NCR because Markus scratches his ass cheeks with a minigun over at the fucking broken hillsflesh out or just cut the useless one quest pump dump quest locationsmake Suoer Mutants (from 1) and Enclave (from 2) start moving in on areas if player takes too long to solve the problemsrework the retarded dependencies for certain quests like rangers should suck you off right on the spot for soloing slavers instead of denying quest just because you did it without talking to them firstmake brahmin escort balanced instead or RNG fest where either enemy mows cows done in seconds or nothing happens and finally, allow me to call the First Citizen NIGGER
>What would you like to see?Pretty much most of the cut content, integrate Better Miria mod into the game then make something so Davin is a lot less of a drag, make a way so New Reno can get peacefully integrated into NCR as well as Vault City at the same time, players home to stash your shit, and a chance to salvage the vertibird during the Salvatores exchange so you can have your own Vertibird, and learn to pilot it using a manual or in Navarro if you sneak around.
>>3860199>Bethesda fan tries to improve original Fallouts
>>3833353>Most of this I can agree with. Other stuff is just bringing QoL to Fallout 1 from Fallout 2 like real companion management and improved companion management in general (All party menu, better inventory exchanging)Doesn't this already exist in the Fallout 1 in 2 mod?
>>3860302>players home to stash your shit,that's the car>and a chance to salvage the vertibird during the Salvatores exchange so you can have your own Vertibird, and learn to pilot it using a manual or in Navarro if you sneak around.you lost me
>>3860989>that's the carMy car got stolen by a Black
>>3833364This looks and sound super interesting, I like itI remember the canceled Van Buren had a similar system intended for the game, I think this would feel really good in practice.
>>3833133They could theoretically do an actual full scale remake of 1 as a normal Bethesda FPS, but they'd never bother with 2.
>>3864160*and they'd never do anything more than an absolute zero effort outsourced rerelease port rather than remastering Fallout 1 as substantially the same game but with improvements. They know correctly their playerbase would buy it then be angry.
I tried replaying Fallout but ended up dropping it after I finished it and instead replayed New Vegas 3 times. Honestly, modded New Vegas is objectively better than the first two Fallouts and we need to finna stop saying otherwise. Maybe if we got a mod that makes it possible for everyone to use VATs somehow it would be the best RPG not just the best action RPG. Skibidi for real.
>>3864160>full scale remake of 1 as a normal Bethesda FPSNothing in FO1 is good enough to be worth the effort. Everyone would just realize how lame it is.
>>3865017>modded New Vegas is objectively betterStopped reading here
>>3865031Stay mad
>>3833133developer tools for easy modification
>>3833133I dont want to see fallouts demaster
Best graphics remaster mod for New Vegas?
IMAGINE if instead of making retarded Russky "OC donut steel, and totally bettter than original Falouts[sic] chiki briki branka", the wasted effort was invested into making Fallout 2's early game balanced and playable for all builds.
>>3867331nobody has ever said total conversations were better but they are more interesting than just removing a few encounters from fallout 2 because that's the only balancing issue. just some fights you can't really win like 4-6 raiders with smgs right outside of the den so you just run for the exitif you were to improve fallout 2 i would probably just add more content to reno and completely redo the hub vs shi part of san fran
half of this thread is just people pretending they played classic fallouta 3d fallout 1 remake? how much content do you think is in fallout 1 genuinely? every area only has like tiby side quest in it even the hub. you would finish it in like 6 hours with the world being so small now that you have to actually run accross it and the game would feel empty
>>3849770the enclave has always been evilthey just want to kill everyone 1% mutated which doesn't make sense considering their grand plan still hinted at in fallout 2 is to go to space. so, i really don't get why they don't just leave everyone alone while they do that except the player wouldn't have power armor bad guys to shoot at which is their real purpose.fallout 3 didn't make the enclave that way, they practically just redid fallout 2 main plot beat by beat from poisoning water with modified fev to even including you can convince a guy to betray and kill everyone in the enclave base in 3 sentences with the scientist from 2 and eden from 3 personally, i think the most interesting story possible for the enclave is for them to accept the mutants and try to annex the wasteland holding bullshit elections and making America 2.0could even put parrels of the settlers with the enclave
>>3867656>just removing a few encounters from fallout 2Kys braindead cunt.THE TUTORIAL LEVEL SHOULD BE POSSIBLE TO FINISH COMFORTABLY WITH ANY BUILD - NOT ONLY ANY WEAPON BUILD (that doesn't miss 50+% of the time because it doesn't have unarmed/melee tagged) BUT ALSO WITH A SPEECH+1-2 other non-combat skills BUILD, that doesn't just rely on sneaking or running away from the antsAND THIS IS SOMETHING THAT EVERYONE WHO WORKED ON THE GAME AGREES WITH IT WAS LITERALLY FORCE-ADDED INTO THE GAME BY INTERPLAY TOO LATE INTO THE DEVELOPMENT
>>3867689>I should be able to talk my way past the vault 13 rats, or maybe use repair on themNGMI
>>3867689> IT WAS LITERALLY FORCE-ADDED INTO THE GAME BY INTERPLAY TOO LATE INTO THE DEVELOPMENTDialogues reference the Temple numerous times, it's kinda important for story reasons. It also helps immersion how the Chosen One complaints about the Temple.
>>3867657Tim Cain discusses that he would implement more random encounters and procedural generation for the remake.
>>3867719>Tim Cain discusses that he would implement more random encounters and procedural generation for the remake.Tim Cain hasn't made a good game in like 20+ years. Tim Cain is now just a bullshitting Youtuber farming clicks.
>>3867689dude idk i thought you were talking about the bullshit random encounters you have no hope of winning until like early game right at the start where you just reload or sprint to the existthe temple is your issue? i just run by everything and talk to the guy which i can assure you 99% of people tag speechits literally the most nothing burger complaint about 2. its the bullshit encounters, new reno having less content than i would hope, san fran, and oil rigs that make that game worse the original lol
>>3867694Not her, but Tim Cain addressed this in his video on the Fallout opening, the rats were placed in such a way you could easily run around them even in real time mode (this was done in QA), sneak with very low skill and they provided you with melee, unarmed and ranged weapons immediately.>>3867697>Dialogues reference the Temple numerous timesCould you list these dialogue references to the Temple? Tim would love to have a look at this, he loves being debunked as long as you have the evidence.>>3867719So? Procedural generation would be great for random encounters. Tim wins this one too.>>3867722Tim Cain worked on South Park: The Stick of Truth and on Pillars of Eternity. In both cases he was the senior programmer and in Pillars he also helped with the design of some gameplay features (the fun ones). Debunked.>These men all came at Tim and missed.
>>3868021Based alpha male Tim
>>3868021Tim would enjoy if all these men came at him
>>3867331Nevada Band taking a crack at fixing up FO2 would be interesting. Imagine if the vault dweller joined a group of Navajo or Cheyenne and they were your starting tribe, rather than the goofy nonsense 'tribals' in Arroyo. Plus Sonora and Nevada are both good at giving melee and energy weapons builds more balanced starts.
>>3868021Elder of Arroyo{104}{}{What were you doing - trying to get me killed in the temple?}First citizen Lynette{370}{}{You have no idea... but I'll tell you about the temple of trials some other time. Goodbye.}Renesco from New Reno{517}{}{I think you'd like Arroyo. It's a peaceful village. Except for the plants possessed by evil spirits…and of course, the temple of trials filled with those deadly spear traps and the man-eating giant ants.}Wallace (guy from Vault City){130}{}{Yes, I am. And you won't believe what I had to go through to get the DAMN thing --}[about the vault suit]
Maybe it's because I played FO2 when it came out, but the temple is a fucking nothingburger. Do people seriously have problems with it, such that they're upset about it?
>>3868132Peoples issue with the temple comes down to either it being punishing for whatever build they want to go for (I.E. tagging energy guns gets no reward for the temple, so cameron beating your ass frustrates people wanting to do easy side quests.) Or not making much sense lore wise. You could excuse it being a pre-war building of somekind but who the fuck is maintaining all the dynamite for blowing up the door, setting spears to trigger or it being filled with ants and scorpions. The best conclusion I can come too is that it's purposely trapped to protect the V13 artifacts from outsiders. Which historically isn't uncommon. Just unexpected for a tipi living tribe. I'd be easier to buy something like the temple of trials from Shady Sands residents given that they're doing adobe clay buildings.>>3868130Not that anon, but dialog would be the easiest thing to change last minute with a Fallout game. A quick reference to the temple is the equivalent to editing a .txt file. The chosen in both instances didn't necessarily need to comment on how he aqquired the suit or flask, nor do the NPCs ever truly ask the Chosen about the temple of trials, so they don't even need to setup a dialog chain about it. I don't know exactly what the timeline of F2s development is and what got done early vs later but I wouldn't be surprised if the temple was stapled on later in development.
>>3868130>3 mentions outside of ArroyoWew. I don't even have to use my patron-ticket to ask Tim about this.
>>3868130>>3868215My favorite is Avellone claiming the Arroyo Elder is the Chosen One's mom when there's literally nothing in the game supporting that
>>3868639Cut content (would be mentioned by Hakunin when using tell me about).
>>3868215>tagging energy guns gets no reward for the templeVoluminous if veracious
What do Fallout 3 and Fallout 4 stans want to finna vibe with 1 & 2?
>>3868132People are retards, and games used to let you learn that for yourself. There's nothing stopping you from tagging doctor , barter or gambling but you should be prepared to eat shit when you encounter situations with no viable combat skills the same goes for tagging energy weapons when you're a fucking tribal at the start of the game.This is how all RPGs used to be in the glory days when they were gatekept by virtue of not catering to the absolute lowest common denominator. Aka journos. I mean f2 isn't perfect but just look at how fallout 4 starts by way of comparison.
>>3868132>>3870094The game gives you a decent starting level of unarmed/melee skill for a reason. It's perfectly possible to beat the temple without tagging those skills. I imagine it's because retards keep falling for the 'gifted small guns' cookie cutter build and then get fucked 'cause there's no guns in Arroyo.The bigger issue is why there's a fucking Legends of the Hidden Temple set in the middle of the desert, but that's part of FO2's general inconsistency in tone and polish.
>>3870094>same goes for tagging energy weapons when you're a fucking tribal at the start of the gameForget if it was this thread or another one, but we had multiple anons claiming the existence of a "big guns" skill was bad, because it was possible to pick it and not start the game with a minigun and rocket launcher in your village, and that's just not fair.
Bro why are you retards pretending people don’t default tag speech 99% of the time. This entire argument is just made up to act like a fag on a situation that has never happened.And even if it did, somehow you really truly got stuck in the templeIt takes 45 seconds to get back to where you are.Other anon is right.The issue with the temple is the fact theirs a fuck all ancient temple thats in middle of California or actually built by tribals in like 60 years.It should have been an abandoned building like a mall converted to a temple
>>3868132>Maybe it's because I played FO2 when it came out,There are dozens of people who played Fallout 2 and had problems with it *before it came out*. And most of them worked for Black Isle Studios.mic status = dropped epically
Who is blud talkin to? >>3870304How does speech help fighting ants?
>>3870335Just run by? and also it’s just ants. You will still win just meleeing them without melee tag unless you tanked strength also gifted and proh than its a 50/50
>>3870335Kick them to death or stab them with your spear, dumbass.The game explicitly gives every character around 50% skill in melee and unarmed as a backup to get you through the early-game. Just because you tag speech and non-combat skills doesn't mean they HAVE to be used in every encounter.
>the game explicitly gives you [starting skill on easy]Children outing themselves.
>>3833134Played fallout 1 for the first time last year. Fantastic game, you're just a fag.
>>3870986>oh noes someone on the internet said something disparaging about a game I likeBuddy, I was enjoying fallout before you were even born. Your opinion is utterly inconsequential.
>>3871021This, except I was enjoying Fallout before you were born as well, so your opinion is utterly inconsequential as well.
>>3871023I played it when it came out, but whatever makes you feel better.
>>3871023Hello, I am anon's mom, >>3871025 please excuse his lying. My mom, his grandma, bought Fallout by accident when anon was 7 years old. He wanted "the fallout game from the magazines" which was Fallout 3 at the time. He cried when he got the original Fallout box and threw a temper tantrum. I don't think he ever actually played the game until he finished high school.Once again, my apologies. I will not ask him to take a shower, he smells like poo.
>>3871027>t. Fallout 3 Xbox kiddie
>>3871021Your opinion is retarded
>>3871028Um, yes? That's exactly what my son was, he wanted to play Fallout 3 but his meemaw bought him the first Fallout game, which caused >>3871025 to throw a temper tantrum and throw his poo all over his room.
>>3871147>Um, yes?You post full of anachronisms outed yourself as a zoomer who wasn’t there. First, you brought up fallout 3 unprompted in a discussion of fallout 1. Secondly, gaming magazines were relevant in the 90s prior to widespread internet adoption, but no one read them or gave a shit about them in the late 2000s, most of them had gone out of business or shifted to online only. Thirdly, there were almost certainly no boxed copies of Fallout available at that time. Fallout came in the bigass boxes of the 90s, before publishers shrank them to the smaller format, and by the late 2000s, digital distribution was heavily entrenched and most people just bought off Steam. If you bought a physical PC game at all, it probably just came in the long DVD case and nothing else. If there were still physical copies of fallout 1 available (unlikely, it was designed for DOS and win95) it would be a $4.99 pirated jewel case special for Slavs or some shit.
>>3871297Okay that's it young man. How dare you talk to your mum like that? You're grounded!
Only virgin nerds who never handled weapons in their hands would think "Small Guns" and "Big Guns" makes sense. I remember all the gamer losers having an autism fit when the police were looking for some spree shooter in 2015 or 2016 and the sheriff kept saying "big gun" or "long gun" when referring to the shooter's AR-15.
>>3872687A rifle is indeed a "long gun", dipshit.
>>3872687the assault rife is a small gun in fallout big gun means really fucking big in the game, which i kind of dislike
>>3872689HOLY SHIT, REALLY? IT'S ALMOST AS IF THAT'S WHAT I WAS GETTING AT?
Honestly, reading this thread convinced me to remove Fallout 2 from my Top 5 RPGs. It's in the bottom 5 now.
>>3870304>Play Sonora (pay attention to this dear reader, it will be important later)>Charisma of 1>LIterally not put a single point in speech entire game>My speech was either borderline non existent, or even (not 100% on this) negativeDespite all the mentioned...>I was able to resolve all verbal conflict when I had the arguments, that I were available for me by my previous quest choices, not because of my speech>I was able to join BoS despite being a decorated Ranger and having nuked the church only by acting politely and servantly >I havent used speech to bypass any side content, exploring actual in-world gameplay instead of text windows>Game took the possibility of someone absolutely dumping charisma into account and gave me the choice to take FEV to drop all charisma (that I never had in the first place) for neat damage resistance and even more dialogue options and acknowledge it later onAm I unable to get companions? Yeah. Do I care? Not really, not that they're bad (they're somewhere between F1 and F2, not even close to FoRes) but they dont really add much content to the game. And combat is pretty easy nonetheless.Sonora fixed speech
Why don't we ask Tim Cain about this Sonora mod?
A Bethesda-made definite edition would be entirely around the ruins of LA. The Hub, Junktown, both vaults and Shady Sands within a walkable area.We have seen Bethesda’s TV show. That’s what they wanted.
>>3878296ok. here's shady sands.and none of those other places no longer exist.
>>3878297Wtf I love Shady Sands now
>>3833133>What do you want to see in the inevitable Fallout remasterNo remaster, they should make a new game. A new ismetric game would be impossible to see the light of day but if it ever happens but the Black/Nevada Designers in.>So if you start with a weapon skill, you get an early weapon using said weapon skill. Even for Energy GunsNo hard disagree, energy weapons are higher tier weapons meant to both be a storytelling and game design element. They are strong, rare and often times, considered relics among communities of the wasteland.Giving them one early on defeat the purpose of the weapon. A better way to implement early energy weapons is to get one through fixing things, doesnt need to be hard skill check and it can be gotten with just a part and asking for a favor to another tinkerer around. Like in Fallout Sonora, your first energy wepaon isnt good but as a laser type, packs a punch early on and is locked behind fixing it or killing one of the local gang leader.>>Merge skills, inspired by Fallout New Vegas.Kinda agree, I did rethink the character creation a while back, but the problem is not how much skills there is but how they are used.Mixing Small and Big Guns together worked in a FPS but in a turn based setting not so much, see Fallout Sonora. The Big Guns skill is unbalanced. You are strong an unopposed the moment you get your hands on a rifle and can use miniguns, rocket launcher and flamers too.>Most important of allToo ambitious and bound to fail too, how can you fit the Steel Plague ending or a Khan total dominance without making the player feel that his actions are inconsequential?Personally, if they ever had to remake the two games. Redisigning San Francisco is important, its the main source of all things that people hated while replaying the classics.
>>3878297This man is delusional and has fallen for Brotherhood propaganda and brainwashing
>>3868132I didn't think it was a big deal when I went in blind with a gimped character design, the fucking Brahmin are what got me
So did everyone who lives in the Fallout games who isn't a ghoul survive in Vaults initially?t. didn't read lore of original fallouts, was too busy eating tide pods
>>3880266>So did everyone who lives in the Fallout games who isn't a ghoul survive in Vaults initially?Many but not all, there were some survivors outside of the vaults. Ghouls were just in extra-irradiated areas.>t. didn't read lore of original fallouts, was too busy eating tide podsThere was no lore, just two games. And Tide Pods came out like 15 years after they did.
>>3880271>The joke was that the poster claimed to be eating tide pods as a reference to the tide pod eating challenge that was super popular among Gen Z children in.... 2018? Jesus christ. That long ago?
>>3833133tandi sexo
>>3880286
>>3880297>the monkey's paw curls one finger
>>3880297When u buying Tandi from the Khans but they tagged barter and u didn't
>>3833133The Definitive Edition of Fallout 1 and 2 would be:1. There is base building.2. There are monsters ONLY at night.3. You can wear pumpkins on your head.4. You can be a fox.5. There is a restricting ring.Both original games suck, but 2 is slightly better.
>>3833133Cut content restoration.> The Vipers> Unused quests and pre-existing quests that were left unfinished> Possibly more I haven't even heard of, or would have thought it was too crazy to even 'restore'
>>3861347just ventilate him and take it back, there's no splc in the wasteland
>>3880333>S'Lanter are intelligent, FEV-mutated raccoons that were cut from the final version of the original Fallout.
>>3880333stuff from the demo would be cool too
>>3880333Why bother? The Vipers are just a nothingburger faction in FNV where all their women's tits are dirty and they eat flesh or something. Or maybe that was the Jackals, but their women had dirty tits too.t. Sexout chad
>>3880407Eh, I say go for it. Its not like they axed the FEV log with the raccoons anyway. If its that big of a deal then they could be hidden away in a "Wild Wasteland" option. A potential perk of touching Fallout 1 would actually be adding content into it. Fallout 1 is easily the most barren of the games.
Why was Fallout 2 the only game with a car? Why did none of the later games try to rip of Mad Max properly?
>>3884533>Why was Fallout 2 the only game with a car? Why did none of the later games try to rip of Mad Max properly?Because Bethesda's game engine can't handle proper vehicles. Even the flying vertibirds aren't proper vehicles and are hacked together, which is why they "fly" around like they're drunk and randomly crash.
>>3884537>Because Bethesda's game engine can't handle proper vehicles.I understand why you did this, but don't pidgeonhole Frontier for your convenience... Actually, do just that, fuck Frontier and there were never vehicles in F3 engine.
>>3884537I dress like this and do this
>>3884533I wouldn't put a car in a game world with shorter distances than my IRL trip to a store
>>3884625Counterpoint: de_jeepathon2k
>>3833133>What do you want to see in the inevitable Fallout remaster (or "remaster")?Sorcery. The pharmaceutical industry has been destroyed in the world after the end of the nuclear war. There are no working pill factories. But the demand for treatment is stable, because people get sick regularly. This creates a steady demand for the services of witch-doctors. People have not stopped believing in amulets. And there are many dangers in the postnuclear wastelands. Therefore the commercial business of producing artifacts, such as amulets, by witches and sorcerers is stable and in demand.The period of post-nuclear life gave rise to a belief in mutations and mutants. Consequently, there is a demand for mutagenic potions, which either give a mutation that is often useful, or give a mutation that is in one aspect useful and in another aspect strange, like growing a tail or even harmful. There are legends about mutagenic potions that remove harmful mutations of nuclear war and return a mutant to what was the human norm before the nuclear war.
>>3884650Pharmakeia means both drugs and sorcery.
>>3833353>Add a wild wasteland trait or option to Fallout 2 so that I can stop hearing about anons complaining about jokesYou'd have to gut a lot of the actual game, not just silly random encounters. Entire factions and locations, swathes of dialogue, characters, etc. It's just part of what Fallout 2 is, for better or worse.
>>3884625>he doesn't have walkable cities
>>3833133>What do you want to see in the inevitable Fallout remaster (or "remaster")?The world after the end of the nuclear war is stressful and getting food there is difficult.It would be interesting to see a gang or a family of cannibals in this game. Because of the abundance of people and the difficulties of getting food, cannibalism is likely to arise in such a world. Moreover, killing a human enemy, eating his or her boiled meat, can be perceived as an act of the alpha human male, as a sign of dominance.
>>3833133>What do you want to see in the inevitable Fallout remaster (or "remaster")?It would be interesting to see mutated grizzly bears that mutated so that they stopped being singles and began to live in families, a father bear, a mother bear, and three or five cubs. Some grizzly bears may have five paws. Some other grizzly bears may have two tails.Grizzly bears are a popular American theme, grizzly bears are not human people, but they are Americans. It would be logical to see grizzly bears in a game about the United States after the end of the nuclear war.
>>3868132It's a tacked on tutorial that isn't hard or plot relevant. You can't skip it and it's out of place, but the matter applies to half of 2. At least in 1 you can just rush out of the cave immediately, and in NV you can skip the tutorial entirely. 3 is even longer and more tedious but at least it's well integrated into the main quest and kind of immersive.
>>3884666Fo3's intro is one of the best things about the game. Shows you what living in a vault is like, and the wasteland feels properly harsh and shitty in contrast.Similarly Fo4's intro was cool too, seeing life before the bombs.
>>3884654>Entire factions and locationsno one is going to miss the mole rat cult in Gecko
>>3885639It would also be easy to just cut. The only way you'd even find the Brain is to go out of your way to find a ladder in one of the shacks that gets hidden by the games kind of isometric perspective. Just remove the latter and you're done. Gecko is normal. That goes for most of Fallout 2s weird content. It's a one off thing you'd find in each location like the Den ghost. The only ones that might be difficult would be San Fran, or maybe Broken Hills. Other stuff like talking dearhclaws are honestly too lore canon to really cut. As for dialog and stuff, you'd just need to flag the fourth wall jokes and replace it with a normal goodbye or something. In someways I'm surprised no one ever went out of their way to mod regular Fallout 2 to cut down on the jokes. Seems like it could take a month at most.
>>3837626I wonder if you're pretending to have read A Canticle for Liebowitz or if you're pretending to have read A Canticle for Liebowitz AND having played Fallout 1
>>3833679>Energy weapons in Fallout universe exist, for the lack of a better word, to categorize weapons that kill with pure energy.Arbitrary categorization. More plausibily, and closer to the truth, in-universe, energy weapons are sci-fi guns that go pew-pew.
>>3833133>What do you want to see in the inevitable Fallout remaster (or "remaster")?1. playable midgets2. psychotronic weapons that scale on charisma
>>3886073I won't rhetoric bait and wait for a (you) so I'll just qualify my statement now:By your logic, a tattoo laser removal device and even a magnifying glass are "energy weapons". That's how you check if a thing is what you define it to be, if things which clearly are not it can qualify as that- that applies to flamethrowers as well. In the same way, if you define water as "odorless, tasteless, colorless liquid" you'll be wrong because things that are not water will also qualify, such as d2o.>kill with pure energyFlames have mass, fire is not pure energy. Neither is plasma for that matter. So we don't even have to go deep into defining "energy weapons" to find out your answer is wrong.>>3833679>>Energy Weapons>There are no projectiles.Plasma guns clearly fire projectiles
>>3886102Please, anon, I’m already scarred from arguing with that moron. Don’t dredge this up again.
>>3886110Suit yourself but I'm right
>>3886073>>3886102>>3886110>>3886119>coping and seething still1) Fallout: New Vegas turned flamers into Energy Weapons and everyone liked it, except for redditors who reply to themselves to astroturf their hugbox.2) Using flamers in real life has almost nothing in common with shooting guns.3) You are a midwit who doesn't understand what "kills with pure energy" means and probably had to AI generate your Indian shitskin tier post. All the weapons in the Guns category kill via projectiles propelled by high kinetic energy. All the weapons in Energy Weapons kill by contact between the energy produced by the energy weapon. Only a subhuman *SF* NPC can not understand the difference intuitively.4) YWNBAW but you want to be one.>noooo why are you so mean to us transwomenI just threw that in because I can always tell. My *Inland Empire* revealed the truth to me.
Also, since this will hurt the soidditor particularly.>>3886102>Plasma guns clearly fire projectilesSource? I haven't seen any in-game material that mentions fire being involved in plasma weapons. If the plasma is generated via a chemical interaction that involve fire, then you're just arguing my case without even realizing it. Or are you some sort of midwit who thinks arrows are fired too? Psh.
>>3886119Not even a chuckle from me.
>>3886310Suit yourself but I wasn't trying to be funny
>>3886289It's hilarious. Honest to God instead of the H2O example I was going to give the one of>women are adult human females>we might have the wrong concept of what it means to be a woman- for example, having breasts>or identifying as/ being identified by others as a "woman">however, since the essence of "woman" is adult human female, and not arbitrary concepts such as secondary sex characteristics or social norms- males with breasts, males who consider themselves to be women or males considered by others to be women- are not womenBut I thought I wouldn't use that example as to not be mean to you and call you a tranny out of nowhere since the other guy you were arguing with was dumb as hell also. I thought it was really funny too that you accused others of transsexualism while referencing Disco Elysium of all things. >Fallout: New Vegas turned flamers into Energy Weapons and everyone liked it except for redditors >postmodernity turned dudes with tits into women and everyone liked it, except for transphobic chudsWe can shake hands on flamethrowers being trans enegy weapons>Using flamers in real life has almost nothing in common with shooting guns.>using flamers in real life has almost nothing in common with shooting flare guns (energy weapon in fnv). It would have nothing in common with shooting a Van Graff plasma rifle either, before you accuse me of jumping to exceptionsAgain, you're going by arbitrary distinctions, akin to saying "a girly long haired trans woman has almost nothing in common with a manly straight bald man- thus they're not both men". Turns out, what we perceive two things to have in common with one another does not factor into the definitions into those things.>Only a subhuman *SF* NPC can not understand the difference intuitively>Essentially admitting to not being able to form a coherent point and relying on others to intuit what you meantBut I'll work with you in the next post since I'm reaching comment limit
>>3886319damn I'm getting false-flagged by transsexuals>>3886294>Source? I haven't seen any in-game material that mentions fire being involved in plasma weapons.>Or are you some sort of midwit who thinks arrows are fired too? Psh.The same linguistic trickery that transsexuals engage in to try and prove to themselves and others that they are of the sex they pretend to be. Sure, "shoot projectiles", if you prefer.>>3886289>All the weapons in the Guns category kill via projectiles propelled by high kinetic energyPlasma guns *shoot* projectiles projected by kinetic energy high enough to reach their target.>All the weapons in Energy Weapons kill by contact between the energy produced by the energy weaponPlasma is not energy, fire is not energy. It's not that you're being pedantic, since you'd have to be smarter than you are to do that. You're being a a dimwit who doesn't understand that you're being killed by the heat produced by the fire, in the same way that one is killed by the kinetic energy delivered by the bullet.
>>3886322>retarded cunt edited the wrong (You)TOP KEK.>Honest to God instead of the H2O exampleWrong AI generated post saar?>call you a tranny Too bad, I revealed that you're a tranny first.>We can shake handsI refuse to touch the hands of shitskin poojeet trannies.>Again, you're going by arbitrary distinctionsYou cannot even define what a woman is, tranny.A woman is a human who was genetically predisposed to produce female gametes in the prenatal stage and this is an objective fact and the reason why you will never be an "adult human female", trooner.>>Essentially admittingNope, stop begging poojet.>>3886327>damn I'm getting false-flagged by transsexualsBut you're the only tranny ITT.>linguistic trickery that trans-ACKYou wish tranny. I learned the difference between shooting and firing arrows from based White Alphas like Lindybeige, whom you "people" consider transphobic and racist.>Plasma guns *shoot* projectilesConcession accepted.>by kinetic energy high enough to reach their target.Holy shit, you aren't even a midwit, you are just a sub 80 IQ tranny. This creature "thinks" that plasma weapons form some sort of plasma bullets and then it's launched like a bullet.>Plasma is not energy, fire is not energy.No one cares goalpost moving tranny.
>>3886332good answer tranny, better luck on your next debatejust for future reference though>A woman is a human who was genetically predisposed to produce female gametes in the prenatal stage is wrong. an 8 year old girl is a human who was genetically predisposed to produce female gametes in the prenatal stage, yet she is is not a woman. remember what I said about checking whether definitions are correct? your kin are known for pedophilia, I wanted to ensure the distinction is clearremember to take your pills. not picrel though!
>>3886351>good answerI accept your concession (you conceded that you lost).>trannyYou wish. I am the ULTIMATE White Alpha male of /v*/ (that means all boards with v in it, even the ones where I don't post).>better luckBraindead tranny, I don't need luck, and especially not to win debates. As you conceded, I won this one, and I needed no luck.>just for future ACKNope, tranny.>ummmm akshully an 8 year old isWRONG. An 8 year old can potentially be a woman too, in some cases they are ready early. The prophet Mohammed (PBUH) turned Aisiha into a woman metaphorically at the age of 6, and he had sex with her when she was 9. Stay mad, poojeet tranny. All boys are men and all girls are women and I don't care if it hurts your feelings, troonie.
>>3886289damn, by the way, I checked and all of those except for >>3886110 were indeed me, the first one was posted from my phone so it didn't register on my PC I guessdoesn't change that you're a transsexual and this >>3886319 wasn't me. I'll assume you're also not >>3886110 since he was somewhat reasonable>islam mumbo jumbo gypsy shit pseudo trollinghey alright man
>>3886364>No no no no! Saar Charlie Kirk in Judeo-Christian heaven preached that [inane Indian tranny ramblingsDon't care, YWNBAW.My definition of Energy Weapons is as flawless as my definition of a woman, which is objectively biologically and scientifically flawless. Alphas in the animal kingdom fuck they womens regardless of age because they know I am right too.
>>3886364You see why I didn’t want you to get that retard riled up again?
>>3886375I apologize sir, I didn't know he would go on a tansphobic rant. At least the two of us are good people & allies.
>>3886375Oh shit I didn't know which one you were, my bad. I'm still confused about who's who but I didn't mind discussing the whole thing. Well, constructing an argument at any rate.
>>3886382Stop pretending to be me.
>>3886289>Fallout: New Vegas turned flamers into Energy Weapons and everyone liked itNV is a mediocre game beloved by troons and Redditors. Which one are you?>Using flamers in real life has almost nothing in common with shooting gunsCorrect, which is why flamers belong to the category of big guns, not small guns or energy weapons.>All the weapons in the Guns category kill via projectiles propelled by high kinetic energyProjectiles are not "propelled by high kinetic energy". They're propelled by a chemical propellant. Ignition of said propellant converts chemical potential energy into pressure-energy due to being contained in a barrel, which then acts upon the projectile to convert pressure-energy into kinetic energy.>All the weapons in Energy Weapons kill by contact between the energy produced by the energy weapon.Energy weapons do not "produce" energy, they convert it from one form to another.>>Plasma guns clearly fire projectiles>Source?Did you even play Fallout?"The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The superheated plasma bolt forms in a special chamber then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it.">This creature "thinks" that plasma weapons form some sort of plasma bullets and then it's launched like a bulletYou are literally dumb as fuck. Yes, that's how they work. Plasma is a phase of matter. Plasma weapons convert electrical energy into heat energy, superheating a blast of ionized gas into the plasma phase, and then propel that blast through magnetic force.
wrong move, anon
>>3886447>wrong move, anonHow about a nice game of flamethrowers are big guns?
>>3886431Look the 'jeetroon (pajeet + troon) was so mad he tried to come at the king one mo'gin (once more again).
The "definitive" remaster of Fallout 1 and 2 will come from modders. Fallout is being made in the Fallout 4 engine via Project Arroyo, Fallout 1 isn't so lucky and the previous 2 projects got cancelled. Still, one out of two isn't bad.Speaking of which, anybody here actually play Vault 13 mod for Fallout 4? I wanted to give it a shot, but I dunno if there is actually in there. Don't want to waste the time if it's just empty maps and a few guns.
>>3886550Fallout 1 doesn't need remaster, F2 could work because it's a slop game in the first place.
>Energy Weapons = men.>Guns = women.>Miniguns = lesbian women, but still women, so they belong in the guns category (says so in the name).>Flamethrowers = flaming = gay weapons, everyone with basic scientific knowledge knows they're energy weapons, but low IQ high estrogen "people" born with penises think they're guns because they were miscategorized in the 90s by developers who would classify them as energy weapons today.This is why Flamethrowers being Big Guns is so important to the trans community. The emasculated men (who think they're women) think they're women.
>>3886904Just to recap, you:>have a understanding of physics below that of a high schooler>haven't actually played Fallout>unironically cite games like New Vegas and Disco Elysium while every other word out of your mouth is "reddit, onions, tranny">cite fucking Youtubers like some braindead zoomer>don't know what a woman is>completely incapable of reasoning or presenting a coherent argumentYou are the personification of the bottom quartile of the Dunning-Kruger effect. Your pornography-induced autogynephilia has left you obsessed with trannies. You adopt this crudely projected internet persona of "le BASED ALPHA am I rite fellow White men?" because in real life, you are 5'3", brown, and have an IQ of 84.May God have mercy on your soul. Get the fuck off my internet.inb4 TROLOLOLO I WAS JUST PRETENDING TO BE RETARDED JOKES ON U GUIEZ shut the fuck up, no you weren't
>>3886904>seething so hard about being btfo everything is about muh tranniesHoly kek, talk about mindbroken
>>3886904Hey anon, the "trans weapons" analogy was already made, and mine was better and correct.
>pajeet tranny claims I never played Fallout, even though I played it before *everyone* else ITT>streetshitting troon claims Tim Cain, the creator of 2 of the top 5 RPGs ever made is "a YouTuber", because he was raised by a woman>shitskin eunuch thinks my flawless 100% biologically accurate definition is worse than his "a woman is an adult human female" basic bitch Zogbot Kirk definition, because he himself is a tranny, so he likes that he just has to identify as "female" to be a woman>& he projects his 0 understanding of physics & reasoning onto meI am the *personification of Allah* as in the *Allah of RPGs* and *Allah of arguments*. Everyone bows to me,bjust like you did, emasculated lil brownie. I'm also the Whitest & the Alphaest poster ITT.And I did troll you good into outing yourself as an Indian tranny, but everything I said about Fallout is 100% canon & true.>Holy kek, talk about mindbrokenAnd immediately the poojeetrooner whips out his "YOU ARE OBSESSED WITH US" argument, while same fagging to pretend he has the popular support. YWNBAW, YWNB White, YWNB popular, you will only be poo-pular.>was already madeSpineless coward talk.>mine was ACKDidn't read, flaming homosexual tranny.
This is just sad, dude. You’re embarrassing yourself.
>every transwoman of India is against you saar!!One White Alpha (me) >>>> one billion poojeets. And you're just one samefagging pootroon, I reckon.>burns you to death with 100 Energy Weapons Flamer (Energy Weapon)Appropriate end for poo
didnt even read. mindbroken
Is there anything more embarrassing than having a meltie over the fact that FNV massively improved the original Fallout's Small Guns/Big Guns/Energy Weapons imbalance? You won't find a single person on the original Interplay dev team who disagrees with the way how FNV split Big Guns into Guns, Energy Weapons and Explosives. It's like a child trying to fit in by pretending "Big Guns good because.. Big Guns in first game!".
>>3833346>>3833519>>3833561>flamethrower = energy weaponsnahthe correct answer is its an explosive weapon so as to give an actual close/mid-range option for those builds
>>3887418also, conveniently, the only relevant perk for the flamer class of weapons, is unlocked through lvling explosivesso that settles itfrom where youre sitting, it prolly looks like a +300 post slapfighttruth is, (You) were both wrong from the start*BANG*[sinatra starts playing]
>>3887226>Is there anything more embarrassingMy personal favorite was Moeblob quadruple samefagging after losing an argument about Morrowind. He's a 140 pound manlet, btw.
>>3887226>Is there anything more embarrassingAnd who could forget the Mayo Schizo?