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File: Untitled.png (88 KB, 951x236)
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Why do the gaming public not like Oblivion as much as Skyrim?
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>>3833882
Skyrim was handcrafted to appeal to the masses as much as possible, some ways for the better(the stat increase system for the previous games was cancer).
Any dude bro college kid can mash his way through the game half drunk so long as the difficulty isn't turned to high.
Not to mention all the graphical flair and hype,

Bigger and older mod scene probably helps too.
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>>3833882
They are the same game. Bethesda makes one game over and over.
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>>3833930
>Bethesda makes one game over and over.
You fucking optimist. Bethesda refuses to make their game at all.
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>>3833929
>Skyrim was handcrafted to appeal to the masses as much as possible
Proof?
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>>3833933
When you make one game over and over, you can't make it too often.
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>>3833882
Skyrim has 14 years of mod content that Oblivion never got.
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>>3833970
It's almost like Skyrim's a better game...
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I always said that Oblivion was shockingly bland compared to Morrowind and had basically no strengths, so that even Skyrim was a lot better. Some autist once got 100% mad over it, but now I feel vindicated.
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>>3833934
The UI, the simplified skill/levelling system, map-markers, objective-guide spell, simple dungeons, simple puzzles and so much more
But Oblivion was also geared towards the masses, they revised and simplified the skill system over the one in Morrowind.
Skyrim still possess some remnants of the obscure though, soul gem system, enchantment, alchemy and spell-creation, even though all these are simplified to some extent, spell creation most of all.
Also fuck you, lazy nigger. The onus is not only on him to prove, you can get off your ass and look into things yourself too.
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>>3834165
That's not proof anon, that's just you complaining. Complexity is not depth.
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>>3834165
>The onus is not only on him to prove
Kind of is. When you make a public statement on a discussion forum you should be willing/able to back it up, otherwise why even bother
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>>3834165
>implified
Okay sure, let's have knives, short swords, daggers, kukris, and all kinds of various short blade skills to level up. Oh look, even though I have mastered every one-handed bladed weapon imaginable except for the humble dagger I turn into a complete retard who doesn't even know what end of the knife is the sharp bit because I have no skill points in it!
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>>3834165
Mindless Skyrim hater bot

I especially take issue about Alchemy being simplified, when it's more open and fun than ever.
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>>3834239
While I agree the old skill system of how it worked in Morrowind and Oblivion is flawed, cutting skills just creates other problems. The solution isn't cutting the skill outright, but adding synergies to certain skills, having skill in long blades can enhance your short blade skill by maybe a third or something. Cutting skills outright does nothing but lessen build importance, kills roleplaying, and decimates variety.
Imagine Skyrim's perk system with an abundance of skills that can play off each other in a variety of ways. Instead we get an even more narrowed build system that literally is just MAGE/FIGHTER/THIEF instead of those being categories. And even then with Skyrim it's pretty easy to just be everything.
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>>3834277
You gotta be baiting
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>>3834286
What? Good post anon. Really strengthens your argument.
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I think it's mostly the combat in skyrim is quite a bit more smooth. I dunno how it's changed over the years, but the release of skyrim played really well compared to oblivion. It also seems like more powerful PC's were more accessible when Skyrim came out, so more normies could get their hands on it and that snowballed. The nordic appeal to skyrim catches a lot of intetest, too. Not too many fantasy games were hitting that fus ro dah shit back then. I suppose Diablo 2 had that expansion. Regardless, skyrim felt pretty good to play and it was easy to get into. Stealth archery helped a lot.
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>>3834291
it's also because the character models aren't incredibly bad
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>>3834277
Then you run into the whine material of "hurrr why do I get better with knives when I use short swords hurrrr why do I need to use a dagger to learn this skill and not swords hurr you can use it with swords too hurr", no matter what people will whine. Like was said earlier in the thread, complexity is not depth.
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>>3834313
Kek. You're right.
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Skyrim runs on a toaster, Oblivion is UE5 slop and runs like shit on most setups
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>>3834137
When Oblivion came out there was still decent games being released.
When Skyrim came out there was basically nothing.
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>>3834539
When Skyrim came out there was Oblivion, Fallout 3, Dragon Age, Fallout 3: New Vegas, Dark Souls, and whatever decent games you're thinking of to compare against Skyrim.
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>>3834539
lol late 00's and early 10's RPG's mogs the shit out of mid 00's slop like Oblivion
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>>3833882
Because you need a supercomputer to run UE5slop
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>>3833882
The people "playing" skyrim arent playing skyrim. Skyrim in current year is just a mod sandbox roblox experience.
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>>3833882
Because it turns out Oblivion was, indeed, worse than both Morrowind and Skyrim as we've been telling you for years
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>>3835371
Morrowind walked so Oblivion could run, Oblivion ran so Skyrim could become -wait for it - LEGENDARY
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>>3833929
Marketing
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Wait, are you guys actually pretending you don't know why the game with far more sex mods and hotter character models and skimpy armors is more popular? Get the fuck out of here, I know you know.
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>>3835377
That's for the 1% that consists of degenerate porn addicts
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>>3835394
aka at least 22k people on Steam.
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>>3835399
You wish
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>>3835409
Nope. Sexlab for SE alone has 2.2 million downloads.
Stop coping.
Thread is dumb.
Case closed.
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>>3833882
They're both a shitty race against time to beat the game before your save file is inevitably made unplayable by bugs. Classic WRPG experience.
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>>3833882
>Skyrim can run in very old computers.
>Oblivion barely runs in a good computer
There you go...
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Morrowind appeals to hardcore rpg players
Skyrim appeals to casual players and people who want to mod the fuck out of it
Oblivion only appeals to people who have nostalgia for it (like me) and the mod scene sucks in comparison to skyrim and morrowind.
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>>3833882
Games cost too much, just like everything else. New shit being released doesn't follow the traditional model of low cost + tons of clients, it follows the model of high cost + low number of clients, when it's not chasing actual whales like Diablo Immortal.

Actual gamers will only play low priced games, which are all either decently old or indie. The Oblivion remaster was made for that category of people who buy only 1 or 2 games a year, it's made for the adults with comfy but pointless jobs who don't know what to do with their money and will try to recapture their childhood with this. It's nostalgia bait for people with money to waste, nothing more.

So by this data alone, you'll get vastly more people on Skyrim since it's cheap compared to Oblivion. And then there is the fact that overall, Skyrim compared to OG Oblivion is simply a better game in most aspects.
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>>3834165
Honestly, all you cited about Skyrim is a good thing. Complex mechanics for the sake of it is a retarded concept, where Skyrim fails is when you compare it to FNV, the factions are much less interesting, the only truly interesting conflict is the civil war, you have extremely little choice in almost all quests, and of course the issue of unkillable NPCs.

Skyrim mostly fails at being an RPG, but criticizing what makes it a good action adventure game mechanically is stupid, the game would be objectively worse without those. What Skyrim needed was depth in the choices, quests and factions, not tedious mechanics.
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>>3833956
disagree, fallout 3, oblivion, and NV all came out in just 4 years, with 2 years in between each. they could release the same game alternating between fallout and the elder scrolls every two years and still make bank, but they refuse to do so because it requires actual work
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>>3833882
oblivion isn't that good once you get past the muh nostalgia
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>>3836175
>Morrowind appeals to hardcore rpg players
What does this mean? The gameplay is simple compared to Skyrim, and there aren't more choices & consequences either.

I guess it's hardcore because it involves more reading.
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>>3837958
>gameplay is simple
Casuals don't like simple. Casuals usually want to be hand held and given a refined experience.
>there aren't more choices & consequences either.
Casuals don't have much imagination, either. The reading certainly can be a factor.
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I think a lot of it just boils down to Skyrim having a lot more small stories in various locations, no matter how simple or basic one individual story is. It'd be nice to get better quest and npc writing yeah, but most of the game is walking and moving around in various locations
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Fuck Oblivion for the same reasons fuck Oblivion in 2006. They added so many cool thief mechanics to the game, and there's literally nothing in the game to steal but apples and plates.

At least in Skyrim you can do shit as a Thief.
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>>3837916
The setting and side-quest stories are still top-notch, Oblivion just had the Daggerfall problem, where the world was really big but there wasn't much in it. Morrorwind and Skyrim did more with less.
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>>3837205
>Skyrim mostly fails at being an RPG
You don't know what "RPG" even means do you?

you're a 5. You think "RPG" is some kind of narrow system of game-mechanics. Skyrim is literally the BEST rpg for 1's and 2's, because just randomly going outside and walking somewhere causes an event that your character can later share with their pals in the Mead Hall.

Keep yourself safe, n'wah
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>>3834189
>Complexity is not depth
water is not wet
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>>3833882
>Why do the gaming public not like Oblivion as much as Skyrim?
I'm replaying Skyrim right after replaying Oblivion, and the massive jump in quality is immediately apparent.

The introduction to the politics and the complete destruction of Helgen put me into roleplaying mode right away.

Now I just need to figure out if my Imperial leans towards battle or mage. I'm going to try if taking a follower and supporting them via spells feels effective.
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>>3833882
The oblivion remake is ass, the game was kind of shit to begin with and making everything brown and covered in stink clouds wasn't an improvement.
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>>3842977
>making everything brown and covered in stink clouds wasn't an improvement
Morrowbros, our response?
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>>3842925
>got the dragonstone, decide to spend the night in riverwood
>Delphine isn't there and you get an option to ask where the innkeep is
I already knew Delphine was Farengar's informant, but I never happened upon this detail before
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>>3834151
Yeah. I reinstalled oblivion a while back. It was my first TES game and I remember spending hours at my friend's house and staying up till dawn playing it and passing the controller back and forth as a 10 year old. I finished a 75hr TR playthrough and thought I might like to dabble in oblivion. After about 6 I hours uninstalled it because I was so bored with what it had to offer. Skyrim is just oblivion with a more interesting world, better art, a skill system that synergizes with the action RPG gameplay way better. The only thing it's lacking in comparison is spell crafting, really, and everything can be remedied by mods.

Imagine my shock when the remaster announcement came out a week later and people were actually hyped for it. The remake doesn't even look better, it has the generic artstyle of a Chinese MMO
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>>3833934
Simplified even more than Oblivion was.
If someone took a manual car and made it in an automatic in the next generation, the argument would definitely be that they were trying for mass appeal.
Also Oblivion, before the remaster, didn't like to run on more modern OSes than it came out on.
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>>3843049
Not proof, that's opinion. There are many games out there that are both complex and extremely popular and sold millions of copies.

Proof?
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I think the opinion is mostly shaped by Oblivion being a huge step down from Morrowind. Skyrim was a lateral move from Oblivion at worst
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>>3843157
>Oblivion being a huge step down from Morrowind
On the one hand, this is true. On the other hand, it added bread physics.
In conclusion, Oblivion is a land of contrasts.
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>>3843158
>now the game psychically assaults my ocd by having set tables be messed up because you walked by them
This is not a benefit to me
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>>3843157
>Skyrim was a lateral move from Oblivion at worst
Skyrim improved upon Oblivion in almost every way.

Comments like yours are proof /vrpg/ has no eye for game design at all, just going by some depressed feel they have.
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Oblivion reminds me of Harvester and Darkseed 2. But the goofy and horror mixed surreal tone of those games was on purpose in Oblivion its accidental. Morrowind and Skyrim managed a consistent tone Oblivion is just a fucking fever dream
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>>3843168
I think one button spells and not moving slow as fuck were nicer. But I also said "at worst", which obviously means that Skyrim could be considered better. I didn't see much point in inserting my own takes on how shit Oblivion was into that post.
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>>3843170
>I didn't see much point in inserting my own takes on how shit
Surprisingly high IQ
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>>3833882
half the people playing skyrim are gooning
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>>3833882
I already put 100s of hours when it came out
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>>3843169
>Darkseed
Man I remember playing the demo of this as a kid, shit was crazy.



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