[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Persona6.jpg (49 KB, 668x675)
49 KB
49 KB JPG
I know Persona 5 is a tough act to follow, but could Atlus one-up themselves with Persona 6?
>>
>>3838234
Not really. I think Atlus’ last good games were Catherine and Devil Survivor 2.
>>
>>3838234
Make it set in uni.
>>
>>3838234
It already exists, it's called Metaphor ReFantazio
>>
>>3838234
Can't wait for them to release it 5 years from now and then coast on spinoffs and rereleases for another decade.
>>
>>3838234
>tough act
No it wasn't it. P5 was garbage besides the aesthetics. Atlus can literally make another game with the same formula and fool people like you once again.
>>
>>3838373
so it already flopped
>>
>>3838234
They'll need to have a new revolution like the change between persona 2 and 3. The newer dev's need to take the reigns and do something original.
>>
>>3838234
They made so much money on half-baked garbage. This company is a sham
>>
>>3839147
>Atlus can literally make another game with the same formula
I'd like that, yeah. I like things that I enjoy, why would I not want them?
>>
>>3838234
>every good developer has either left the company or was working on metaphor: refantazio and it's just going to be p3r but even worse
no, they're not one-upping any game they've ever released with this. at least p3r had the mostly solid foundation of p3 to lean back on
>>
>>3839414
Well they could make a good game instead and you could watch it on youtube and get the same experience you got from Persona 5.
>>
>>3838234
maybe
the only real valid criticism for persona in general is the mementos/dungeons, they are just not fun to visit past a certain point in my opinion whereas palaces are always exciting because they are different
other things of note (if we want to get picky now):
enhanced free roam would be nice, aside from a couple key locations there's little to no incentive to visit other places like you would in yakuza for instance with optional side-activities, free spot for more character development if you can meet your confidants there and interact with them
inventory management/a stash, kinda segways from the mementos point but you end up with so much shit that simply navigating to the one item that you actually need gets tedious
also, partially, the writing, it's clear that they liked makoto given how much they forced her into the story as well as giving her a lot of screentime and broken equipment and very useful abilities making her pretty much essential in your party, I wish that in the next title they would sort this out and maybe give us the option to select from a male/female MC which would encourage NG+ to see the story from the perspective of the other
as far as themes go I don't know really, I will be ok if they just do more of the same to not reinvent the wheel or do someting drastically different, both willl do just as fine for me
>>3839147
>P5 was garbage besides the aesthetics
it's one of the best games in the entire genre on multiple levels, including the aesthetics, you can keep acting contrarian but you will never change this fact, if you didn't like the game then it's ok to admit that
>>
I hate how everybody loves P5 and despite buying it at launch I'm still not even halfway. It's a slog. But why does everybody love it?
>>
>>3838234
After Persona 5 and Metaphor, not really, but I'll try it and hope it's decent.
>>
>>3838297
No Atlus published some really good games lately like Metaphor
>>
>>3841041
>it's clear that they liked makoto given how much they forced her into the story as well as giving her a lot of screentime and broken equipment and very useful abilities making her pretty much essential in your party
She wasn’t that essential and her brokdness is limited to essentially just the final boss. She is not that amazing otherwise and neither is her trait. The one they fan-favorited was actually Haru, who has the most broken skill in the game and abuses the strongest technicals.
If you want to see atlus playing actual favorites see Koromaru in P3R, and no its not because of debilitate at the very end of the game that you can only use against the final boss:
>wind knife just to cuck yukari (i admit this was funny, yukari is completely dogshit in reload)
>2 theurgies, including a support theurgy that empowers Junpei and aigis, the best physical characters in the game, in precisely the moment in the game where they don’t have access to charge and before fuuka gets her enhanced theurgy.
>on top of the wind knife hits 3 weaknesses and starts every battle lowering every enemies agility
>>
>>3838373
It's distinctly not persona (or very good). I wouldn't even put it in spin-off category, more "inspired by" kinda like how Bravely Default is to Final Fantasy but even more separate.
>>
Persona 6 is so fucked its unbelievable.
>Literally the heart and soul of the current series as we know, Hashino, left the team and IP.
>Do did Soejima.
>P5 like it or not was the final fantasy 7 of its generation. A huge cultural phenomenom that went and inspired other games like Expedition, Honkai,Fire Emblem 3 Houses,etc.
>Then Hashino made Metaphor, one of the most critically acclaimed rpgs since P5.
>P5 is more than a decade old and even now there is literally no info about P6. P5 at least had a teaser trailer during the P4-5 wait time. Denoting no vision for the game up to this point.
>Until recently they are training the team with the Remakes. So these last 10 years they have been sitting on their asses regarding P6.
>The first remake censores an small controversial scene in both japanese and overseas wereas P5 only censored it in the west, denoting that the series is being censored internally to appeal to western sensibilities. P4R will likely be even worse here.
>The above meaning rather than Persona appealing only to the japanese straight audience, it will embrace normie western sensibilities aka lgbtq.
>No adult dating in P5X despite its adult romance cast being extremely popular in the original. Denoting avoiding content their core fanbase like because it gives normies the ick.
>The current Persona Team is made of people who have not made anything original, just coasting on Hashino's works.
>P5 has been in dev hell for a decade with no info and hype from P5 and Metaphor building up. Hence the chances of being unable to match the hype increases.
>There is no way they can make a protag as cool as Joker. The face of the genre.
Does anyone really have any hope for P6 being anything but underwhelming?
>>
File: 1718065028379537.gif (2.55 MB, 500x274)
2.55 MB
2.55 MB GIF
>>3838234
>implying P5 was good
>>
Persona 5 was fun. But too hard with the instant death nonsense. I quit playing some time after the Pyramid because of that shit. "You're 40 minutes in, good time to spam insta death!" I'll pass.
>>
>>3846235
>P5
>too hard
this is bait
>>
>>3845857
>they fan-favorited was actually Haru
I wouldn't dare say that about a character who got little screentime in the initial release due to her late addition in the story only to end up even more stiffed in the rerelease when she didn't really get anything to set her up earlier AND she had to fight for space with a new main cast member.
Granted, this is from a writing perspective, but maybe they made her such a solid party member to make up for her poor treatment otherwise.
>>
>>3846163
I think its funny how you mispelled p6 as p5 in your schizorant, I kind of imagine you foaming at the mouth as you type all of this incohesive ramble.
>>
>>3846922
I was at that time but I just pasta it whenever P6 threads show up.
Anyways yeah no way P6 delivers after so many years.
Specially now that its getting woke.
>>
>>3838234
No because P5 was one of the worst games I played the year it got out. Like taking the worse traits from VNs and Pokemon games to make the most repetitive slop ever with both repetitive combat and dialogue that keeps repeating itself over and over and over again. You play it for 30 minutes and you've already expressed what it has to suffer, yet they thought dragging it down with 90 hours of content was good game design.
>>
I just didn't like p5 at all and seeing youtubers say it's the best jrpg ever was just bizarre. It was boring to me. Its lame that it's becoming one of those games you're not allowed to dislike.
>>
atlus really gotta know whether they wanna move forward or back (to their roots). I feel like that's been Atlus biggest issue for the past decade. they keep trying to take their cake and eat it. I personally like both directions so I wish they just stick with one this time.
>>
>>3847830
What yah mean?
P5 is probably the most shitted on Persona online.
Probably has to do with it being a generational title over just another niche but acclaimed Persona entry.
>>
>>3838299
>Persona with adults again
Sega already tried that with Yakuza 7 and 8
>>
>>3846796
It's not "too hard" it's "too unfair". It's not hard to deal with insta death, it's either impossible to deal with, or you go out and get some persona to deal with it. And I find the whole persona system to be gay and boring. I maid it through a good chunk of the game just dealing with them mindlessly, and then all of a sudden it became a big deal, so I quit. And probably wouldn't play another because of it.
>>
>>3850748
I have never been instal-killed in 180 hours of a playthrough and ng+ I'm currently on (or I can't remember one specific instance of it), I played on hard and never changed difficulty even once
like you have so many ways to deal with this that I don't even know where to start
>use meds to prevent insta-death
>use items to prevent insta-death
>use abilities that shield you from attacks or passive persona abilities to prevent insta-death
and this is just to start, you could also
>use personas invulnerable to bless/curse
>rank up futaba that has the ability to protect from insta-death attacks
not to mention that
>you can use sleep and put other negative effects on the enemy so they won't even attack
>you can use items/abilities to increase agility or decrease enemy accuracy
>you can literally run away if you can't beat them

surely you didn't die to a random enemy... right? on boss-fights you can restart immediately the fight and in a palace there are safe-rooms every 15 steps so you couldn't possibly waste 30 minutes of gameplay if you just saved in the previous safe room or prepared better for the fight.
for personas themselsves you have the broken network fuse ability that allows you to get personas you normally wouldn't have access to, not to mention the overpowered DLC personas you can get for free if you are playing the Royal version which comes with all the DLCs included by default

sounds to me like you just skipped the explanations in the game, didn't understand the mechanics and just made the whole thing a worse experience than it should've been
>>
>>3851171
Me - "Yes I'm aware there are counters to insta death, but they are boring and I don't want to deal with it. It's cheap and I'd rather just play a game that isn't cheap."

You "Omg I'm basically an expert on the game and have spent an insane amount of time on the game and that isn't an issue for me!"

lol ok.
>>
>>3851201
>Yes I'm aware there are counters to insta death,
yeah, counters that pretty much make it a non-issue, it's the first time I've ever seen anyone complain about this
boring doesn't say much or anything at all, how is fusing the correct personas or making the appropriate equipment build "boring" exactly?
you could always lower the difficulty and it should be a smooth sailing from there
it's not cheap either since you also have the same ability to insta-kill an enemy, not to mention that aside from that the game barely has any randomness to it (i.e. enemy abilities hitting your weaknesses, misses, random encounters, there are much more infuriating games that don't have even a half of this)
>Omg I'm basically an expert
I'm not really, it's like basic knowledge the game gives you
>>
>>3851206
>I'm not really, it's like basic knowledge the game gives you
The game never gave me knowledge on how to prevent insta death. Wrong again champ.
>>
>>3851211
The game gave you the knowledge on how to heat weaknesses and that some traits can be blocked/drained/nullified.
The game gave you items and skills, you are supposed to read their description.
And so on. You had all the instruments at your disposal, you just didn't use them and blamed the game for not holding your hand enough (and we are talking about a baby's first jrpg difficulty wise).
>>
>>3851171
>I have never been instal-killed in 180 hours of a playthrough and ng+ I'm currently on (or I can't remember one specific instance of it), I played on hard and never changed difficulty even once
You can avoid instakills on hard fairly easily, but on merciless difficulty elemental hits will kill you in one hit even if you're wearing weakness defense gear
>>
>>3851215
I like how butthurt you get when someone complains about a game you're an expert in. The persona system is gay and boring so I mostly ignored it. So I don't have the persona I need to prevent insta death. So I quit playing. Why does that make you mad?
>>
>>3851220
>you're an expert in
Again I never said it or claimed to be one, it's something you made up in your head for some reason. I'm not an expert, I just finished the game and paid attention to dialogues and had zero problems with it, that's all.
>The persona system is gay and boring
So are you going to elaborate or... ?
Saying gay and boring is like saying nothing at all, it's not actual criticism, how is it boring, how is it gay, only you know. It's a staple system of the franchise, it's like if I started playing an FPS game and ignored the shooting completely and then cried that the game is unfair because I got my ass handed to me in a multiplayer match, how can you say that it's boring if you admit that you didn't even engage with it and ignored it.
>>
>>3851263
>Again I never said it or claimed to be one
That's because you're autistic. You mentioned spending an incredible amount of time playing the game and then listed off fairly arcane ways of dealing with an issue like leveling up one of the random side characters to unlock some defensive spell or something, as if everyone should just know that's an option.
>So are you going to elaborate or... ?
I don't care about personas, I don't think it's fun to hunt them on a timer. If I can't just go buy a defensive spell or weapon or something to protect me from insta death, but instead need to research it online, it's lame and gay.
>>
>>3838234
no
>>
>>3851263
You should be happy for this (>>3851294)
guy.

He probably just idly presses buttons while watching anime or vtubers and then if he wins and it's popular online "it's a good game".

Making him look is gay and boring because he might miss a "hype" moment on the other screen.

Pretty much every rpg on the market is mindless enough to cater to his tastes, so he's in paradise.
>>
>>3846163
>Then Hashino made Metaphor, one of the most critically acclaimed rpgs since P5.
Too bad it is a far, FAR worse game than P5
>>
>>3851219
The whole point of Merciless is it goes both ways and once you get personas with a lot of resistances you just nuke everything.
>>
>>3851318
Persona is good for the characters and story. Ironically the persona system is by far the worst aspect of it. And really the game barely even goes over it. It doesn’t punish you at all for not engaging with the system until the insta death issues.


That’s the thing. The game isn’t hard. It just has a wall at a certain point. “Did you catch this persona with this skill? No? Then you don’t get to go on. So I stopped playing. There’s no skill check. It’s just an inventory check basically. So what I’m saying is you’re not good at games, and are probably retarded for even being proud about beating “hard” Jrpgs. The easiest genre in existence. I thought the inventory check was gay and stopped playing. I played better games instead.
>>
>>3851325
>That’s the thing. The game isn’t hard. It just has a wall at a certain point. “Did you catch this persona with this skill? No? Then you don’t get to go on.
Nta but come on, this isn't the first 10 hours of Nocturne, it's super easy to just swap around persona to handle any issues.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.