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can we have a comfy tactical rpg game thread?
For my taste, I prefer more japanese tactical rpg than non japanese games. (it is because of the design of the characters: I like anime like design)
example, non japanese tactical rpg with anime design: sword of convalria (it's chinese and free on steam)
Well, game like FF tactics (pic related) for those who don't know what I'm talking about.
>>
>>3838489
I need The Coffin of Andy & Leyley style art for Ramza & Alma, Delita & Tietra, Miluda & Wiegraf, Rapha & Malach, and Meliadoul & Isilud.

Fpbp btw
>>
>>3838489
>Well, game like FF tactics (pic related) for those who don't know what I'm talking about.
They are called SRPGs, newfag.
>>
>ask dev if their game is ff tactics strategy or fire emblem strategy
>"it's a good strategy game"
>buy it
>it's fire emblem
>>
>>3838509
no its trpg
>>
>>3838520
>>3838509
All wrong
Turn/Tile-based RPG
>>
>>3838551
ok for tile rpg
>>
>>3838505
>The Coffin of Andy & Leyley
wtf even is that game?
>>
>>3838551
>>3838557
Tiles In Turns RPG. TIT RPG

A new genre is born. It markets itself.
>>
>>3838489
I prefer japanese art styles too, but japanese games just don't respect player choice and let you drive the narrative. It's just choo choo railroad from beginning to end. Of course the GBA tactics ogre was an exception, and Fire Emblem Three Houses broke the mold, but everything else is just linear.
Kinda mad that the FFT remake didn't have alternate sprites depending on what class the named characters take.
>Mfw no dancer Agrias
>>
>>3838551
NOAGRPG
niggas on a grid
>>
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>>3838720
I can dig it
>>
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>olan“s galaxy stop voiced spell quote
>>
>>3838489
>can we have a comfy tactical rpg game thread
Yes
>about a 100k year old game by bommergramps
No
>what's the perfect srpg game?
----thread starts here----
>>
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Why haven't you played Troubleshooter yet?
>>
>>3838520
The tile based anon is right, I'm afraid. I always use tac.rpg or srpg interchangeably for fft. Is that wrong?
>>
>>3838928
Question is, can she?
>>
>>3838489
>sword of convalria
Why is a game free? How's the job system?
>>
>>3838942
>Is that wrong?
donnt know
>>3838940
never heard of it, sorry
>>
>>3838945
https://swordofconvallaria.co/
go to 'class' and you can find what you're searching
>>
>>3838986
Quite a lot (of redundant) classes. Looking at it everything screams chinese.
>>
>>3838986
>Papal ice priest, flare and agatga
Cool classes
>>
>>3838551
>tile based
would that include western rpgs like Fallout or the Goldbox games?
>>
>>3838943
Naturally
>>
>>3839015
Good girl
>>
>>3838992
indeed its a chinese game of course
>>
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I love Vandal Hearts
>>
>>3838787
The gba tactics ogre only had two routes but close enough. Play the original if you can.

>>3838939
>Using boomer when new gook and japshit trpg's are copypastes of goyslop fantasy tactics
Lol. Lmao even. Chinks are winning too much these days
>>
>>3838940
Same reason I don't read manwha, can't stand Korean shit. They aren't good at making anything.
>>
blondness aside, that Jean D'arc game was pretty alright. But I will seriously never understand why Japan keeps making her blond. She was not blond. We know a lot about her.
>>
do you know any obscure japanese TRPG/SRPG/TITRPG, please?
I don't care if it's bad, I just want more games like FF tactics to play
>>
>>3839202
list all the ones you've played first
>>
>>3839213
none
>>
>>3839109
>Lol. Lmao even. Chinks are winning too much these days
They are. Doesn't mean that everything they produce is the best thing ever made.
>>
>>3839149
Japanese give a shit about historical accuracy. They want the blonde shorthaired woman in plate trope and they go with it. See berserk or so many other examples. Sliver?
>>
>>3839216
Soul Nomad & the World Eaters
>>
>>3839227
thank you. I have the game already in my folders. thanks anyway for helping, kind soul
>>
>>3839235
>I have the game already in my folders
then screenshot your folder and post it if you want recs that aren't on it, bro.
>>
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>>3839238
It's all in a jumble. I haven't sorted the files. I have to search manually. But I'll do it right away, don't worry...I just have to stay up all night haha maybe some coffe would be good
>>
>>3839243
What's with her face
>>
>>3839246
shes american
>>
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>>3839238
here's all the games
1/2
>>
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>>3839238
2/2
some remain but didn't see those
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>>3839202
>>3839333
Missing this.
>>
>>3839332
>>3839333
no, i need the titles all typed out. i don't even remember what most of the covers for the games i've played look like.
>>
>>3839223
I don't act like they are, I just find it funny they take game dev seriously after doing mobile and flash shit for the longest time in the 2000's
>>
>>3839518
ronde
chaos wars
goblin slayer tactics
vanguard bandit
onimusha tactics
yggora union
suikoden tactics
legend of legacy
disgaea (all of them)
operation darkness
eterna
persona 5 tactics
ever grace
tactic ogre (all of them)
sakura wars (love something)
growlanser
langrisser
brigandine
triangle strategy
knights in the nightmare
fire emblem (all of them)
luminous arc (all of them)
agarest war (all of them)
soul nomad
ff tactics (all of them)
sword of convalliria
eternal eyes
hoshigami
vandal hearts
gungnir
valkyria profile covennant of the plume
saiyuki, journey to the west
onimusha tactics
odin sphere
blazing souls
valkyria chronicles
>>
>>3839368
already have it, but thank you for helping
>>
Honestly someone gotta make a SRPG tier list, more specifically the Japanese ones
>>
>>3839093
Based anon. Vandal Hearts I and II are GOAT.
>>
>>3839529
Have you played all of them? To and fft are above all imho, despite both being bug ridden messes.
>>
>>3839529
You forgot Front Mission
>>
I think Wild Arms XF deserves more love, the mission design was pretty great and I wish there were more hex-based SRPGs.
>>
>>3839202
https://www.metacritic.com/game/aedis-eclipse-generation-of-chaos/
It's like Heroes of Might & Magic lite but with RTwP autobattles. And a horrible, utterly unusable UI which the real devs should have polished by the 5th game in a series, but it's Idea Factory, so there.
The game looks very nice in PPSSPP by accident, so at least try it out in an emulator even if you intend to play it on the real PSP/Vita.
The undub is utterly unnecessary, the game is dual audio as is.
And have this for fun:
_C0 Can Deploy 20 Units
_L 0x2013F608 0x34040014
_C0 Always get loot L=soldier R=chest
_L 0x2009675C 0x54830040
_L 0xD0000000 0x10000100
_L 0x2009675C 0x00000000
_L 0x20096904 0x502000AD
_L 0xD0000000 0x10000200
_L 0x20096904 0x00000000
(win the battle, then hold L and/or R buttons when dismissing the outcome screens with X button for 100% drop chance, can savescum with savestates too)
Also press START before you finish the mission to bring up the log and press X on each event to collect awards for them, if any
>>
>>3839721
>played all of them
no
>>3839724
I don't like it but ok I'll add it
>>3839752
thanks I'll check it
>>
>>3839202
Operation Darkness is pretty obscure. It's a neat sorta Hellsing-esque supernatural WW2 setting with a fun cast, but it has the worst fucking camera known to man. Which normally isn't much an issue in a turn-based game, but it's genuinely that bad.
>>
>>3839765
I have it already in my list but thanks for helping kind anony
>>
>>3839732
It might be objectively better than tiles, but I can't have it at all. I wonder why that is?
>>
>>3838928
WHOMST
>>
>>3838940
I got this game in EA and still have yet to play it but it looks fantastic. I loved everything about what I saw. It was basically anime XCOM.
>>
>>3839752
>Can Deploy 20 Units
is not that useful on its own (the hard limit is typically 8, this many Captains can fit in the starting town/castle), so best used with
_C0 Max Action
_L 0x20037C94 0x34020063
which removes the 5 actions per turn limit which normally leaves you with only 5 movable units per turn.
ULUS10242.ini is where you paste these cheats when PPSSPP creates that file for you. Use TempAR or CWCheat on the real hardware.
>>
>>3838940
1000+ hours
>>
>>3838514
Every single fucking time
I hate Fire Emblem
I can play rock paper scissors in real life I don't need a video game for that shit
>>
>>3840879
If you really think RPS is what FE about then how could you even have the intellect to play strategy RPGs LOL
>>
>>3840880
You're right it's also about waiting right outside the enemy's movement range so that they move towards you and you get the first hit in
>>
>>3840884
Big brain move.
>>
>>3840884
That applies to all SRPG
>>
>>3839332
>>3839333
Fire Emblem
>only for fans of the serie

Luminuos Arc
>no real deepth, very boring

Agarest war
>simplificated, slop

Soul Nomad
>actual well done

FInal fantasy tactics
>very hard, good

growlanser
>hard , good

eternal eyes
>easy, mid tier

Hoshigami
>said to be the hardest grinder

vandal hearts
>slop, playable

tactics ogre
>depends which version, modded psp version is top tier

saiyuki
>mid tier, fun

onimusha tactics
>slop, boring

blazing souls
>boring

chaos wars
>simplificated disgea version

suikoden tactics
>boring, still worth a look

Disgea
>got tier, grandfather of the all mighty tactic games to ever exist

phantom brave
>comfy sidetactic, slow

triangle strategy
>fuck square enix, final fantasy is dead
>>
>>3840941
>Disgay god tier
Opinion disregarded
>>
>>3839332
>>3839333
>>3839529
unicorn overlord? doesn't fit?
>>
>>3840959
huum unicorn overlord is weird. I don't really know, ask another anon
>>
>>3840959
Since Ogre Battle wasn't included, Unicorn Overlord shouldn't be too
>>
>>3839202
black matrix, you can literally marry satan in the psx version
>>
>>3841035
https://youtu.be/ZfYxLqb_7xk
>>
>>3840941
>Kinogea
GeG. Based. Fft and tactics orge are shit tho. Hoshigami is meme tier. Vandal hearts is kino
>>
>>3841040
Is the story good? Class system? Elemental system?
>>
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got this on /v/
>>
>>3840941
Literally no Growlanser game is hard. Maybe 4 if you don't want people to die.
>>
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Here, you forgot some slop. There is also jap only Sacred Blaze.
>>
>>3841262
How are the mechanics?
>>
Nobody played Legend of Kartia?
>>
>>3841298
I did, surprisingly solid.

>>3840884
PvP fixes this, shame absolutely no games in the genre have it
>>
>>3841295
Alright. You are expected to recruit monsters though, but it'll just take exp from your main char who can simply solo everything, so that's goofy.
>>
>>3838489
Right now I am playing Lost Eidolons: Veil of the Witch. It's a tactical rpg/roguelike and I find it fun. Right now it's in early access but it launches in a month. There is also a demo so you can try it out yourself.
>>
>>3841522
>main char who can simply solo everything, so that's goofy.
Lol, typical for a Japanese game. Ff8 is easiest if squall solos the game.
>>3841528
I thought it's not released. My #1 trpg, despite being rogue~.
>ea
Lol
>launches in a month
Taking lol back
>>
>>3841251
>No devil survivors.
Cringe.
>>
>>3841540
>Lol, typical for a Japanese game
After the individual chapters are over and you get all the main chars at once, they all get to be overpowered as balls together. Yay.
>>
>>3838489
>Comfy
>Pollutes the thread with gachashit instantly
>>
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Anyone tried Metal Slug Tactics?
>>
>>3839243
I do this with shitty instant coffee all the time so I have to taste it less.
Maybe that makes me a monster.
>>
So, i downloaded the Tactics Ogre rom, One vision mod and the HD texture pack. Got them all working on the PPSSPP emulator.

But if i understood correctly, to use some of the features of the mod, i need to use some sort of cheats to activate them. How do i do that?
>>
>>3841799
The cheats arent needed to enable features of the mod, they're just suggested because they fix some issues the game has that the mod doesn't fix.

https://ogre-db.github.io/one-vision/cheats.html

Low level EXP cheat funnels EXP into low level classes instead of spreading out evenly across any classes that took part in a fight.
Enemy Pickups go to Player should be self explanatory.
If you're not sure how to actually use them, open the menu in PPSSPP, go to cheats, click open cheat file and paste the codes there and save the file. Now in the cheats menu you should see cheats with tickboxes next to them, tick the boxes and I would suggest resetting the emulator to make sure they've kicked in.
>>
>>3841799
Press ESC as the game is running or whatever the key is. The cheat file is just a notepad file you edit.
>>
>>3841709
I like the idea, but not the execution and wasted potential
While it had unique mechanics feels like they neglected alot of what makes roguelites great like the random events
This board hates roguelikes unless they are the dungeon crawler ones BTW
>>
>>3839149
In Japan blond is a design shorthand for "foreigner". Either the designer wanted the japanese audience to be able to tell at a glance she was european or maybe Jean has always been blond in the minds eye of the japanese and since its foreign history they dont care enough to clear up the misconception.
>>
>>3838505
Based wincest between Ramza and Alma
>>
In One Vision, what sort of long-term recruitments should you do?

Like, if i plan on using a Terror Knight later on, should i recruit a Berserker in the beginning? Or in similar vein, should i recruit a extra archer and use crossbows so it can be a Fusilier later on?
>>
>>3844852
When recruiting units there's only 2 real things that matter due to how OV's changes work. Weapon rank is the most important one, if you plan ahead which weapons your endgame team will be using then put units in classes that can use those weapons so you can train weapon ranks early, you can change the units class later. Look at the units base stats as well. OV splits generic units into 3 groups by base stats, one for STR, one for DEX, and one for INT (most monsters get a defensive stat spread instead of an INT one). If you are recruiting generic units in battle try to pick one that has a good base stat spread for the job you're going to use them for, you can't easily level up base stats like in the base PSP game by levelling units up, you can only do it with cards. Training an archer with crossbows seems pointless if you want a fusilier. The first fusil you can use requires the uset to be level 15, but you can quickly level a fusilier from 1 to 15 if you use the low level exp code to funnel exp into them. If you plan on doing PoTD and San Bronsa I would also think about making a couple of core members of your team be flying units, they will help a great deal with handling the postgame stuff.
>>
>>3838489
Anime design is what ruins most games. There's an upcoming gaming that looks like a 90s Disney cartoon. An rpg in the look of 80s anime would be fantastic. Modern anime is tranime.
Oddly enough, the three fft games are unmatched by any other tactics game.
>>
>>3844914
Lol. You literally don't have positioning or
acutal strategy in any of the goyslop fantasy tactics spinoff's. They were always storyfag simulators for bioware troons. Gameplay is king in these games unless you're a troglodyte who cares about video goyme stories, knights of the chalice 1 and 2 mog every game in this thread.
>90's disney
Like gargoyles or are you really excided for some "80" bby furryshit simulator
>>
>>3841564
>Gacha srpg's leh bad, even tho they play exactly the same as their single player counterparts.
>>
Are games that are technically not SRPGs but have huge overlap because of tactical combat ala Temple of Elemental Evil or DOS1 allowed here?
>>
>>3844955
I dont see why not.
>>
>>3844955
No, because those are real games with actual strategic requirements.
This thread is for Japanese """"simulation"""" RPGs that only simulate 1 thing: number going up rather than testing a player's ability to strategize.
>>
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Triangle has been fun
But I just found out that you can't lose a single green unit to get the Plume...I think.
If so, I'll do my own challenge run for mine and wait for it on NG+ because FUCK those NPC's with their retarded ai
>>
>>3844955
Yes. These threads need more blackgaurds discussion

>>3844961
>No because [Headcanon cope]
He can talk about divinity and toee as much as he wants, backseat janny
>>
>>3844937
>they play exactly the same as their single player counterparts
No they don't play exactly the same and stop spreading misinformation
>>
>>3844955
BG3, Divinity definitely count as SRPGs technically
Trails in the Sky series as well, but dunno why trailsfags refuse for them to be called SRPGs
>>
>>3844985
>BG3, Divinity definitely count as SRPGs technically
Wat
>>
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>>3844986
>>
>>3844988
ChatGPT is this real?
>>
>>3844852 I always get a Beast Tamer really early on since I usually end up using beasts and dragons instead of knights and warriors for my frontline. Always took the first couple of acts as just going through the motions till you get the areas where you can farm EXP. I guess you could do the same by just doing random encounters but that always sounds miserable.
>>
>>3838940
I played it but the art is ugly and the translation is even uglier. Did they ever fix it or is it still machine translated story?
The tactics gameplay is good at least.
>>
>>3844990
Looking forward to your arguments, anon
>>
>>3844927
>They were always storyfag
Unfortunately so. I believe they are critically acclaimed nevertheless. Jrpg lack any tactical depth. Break and stagger aren't depth nor fun.
>koc 1 and 2
Haven't played, but they so look and feel decent. AFAIK they have their fair share of bugs, they are mechanically interesting nevertheless.
>gargoyles
I'd say so. It's called bye Sweet Caroline or something. I'd like a tactics game that completely looks and feel 90s cartoon, no matter if west or east.
>>
>>3839529
Mercenary Chronicles, they aren't great games but they're nice filler. Like a cheap dƶner kebab when you really need to eat and aren't particularly choosy.
>>
>>3845191
>Mercenary Chronicles
>What if Kemco makes SRPGs
>>
>>3845192
I didn't say it was good
>>
>>3838489
How does a brainlet get into TRPGs? The FE GBA games filtered me.
>>
>>3845191
thanks
>>
>>3845212
Never played FE but FFT is just a jrpg that instead of fighting 6 random battles you fight a big one with all the enemies in it. It doesn't take much strategy to build a functioning unit.
>>
>>3845212
What's the problem? FE is pretty barebones as far as TRPGs are concerned. Try Shadow Dragon, DS version.
>>
is tactic ogre better than fftactics?
>>
>>3845343
For me it's much better for several reasons. Fft is a great game nonetheless.
>>
>>3845351
>for several reasons
I want to know them please
>>
>>3845191
>Mercenary Chronicles
>Has 7 entries already.
I agree that its pretty cheap SRPG but can be pretty enjoyable if you want to play an SRPG regardless of plot.
Played all of them for 6 months. I'd say Mercenaries Rebirth is the best one to start. Hunting for Magic Items can be really time consuming though.
>>
>>3838940
Played it for like 400 hours, nice game.
>>
>>3845359
Plenty of reasons. To looks better, has a better story, much better banter and better job system. It's highly subjective though. Fft on the other hand has much more build versatility.
>>3845464
Awesome that people really play that game. Way too simplistic for me.
>>
>>3845599
FFT has better banter than TO, imo
TO is much more realistic and doesn't feel as forced, although there is a weird quirk on certain characters being obsessed to Denam
Storywise TO also makes more sense and doesn't rely too much on supernatural mcguffin
Nybeth kinda ruins it a little bit thoughever
FFT does job system better though, jobs actually have a diverse skillset, while most TO jobs are mostly which one has better stats and boils down to magic / physical fighters
>>
>>3845607
I said that fft has much better versatility. Mixing jobs is only doable via two item classes. Nybeth and San bronsa do ruin the political story, but so do monsters, too.
The banter in fft might be memorable but don't fit as much the story, nor is it deep. Despite being short, the banter between, (semi)uniques and bosses fit in tactics ogre. Both are very old and didn't age too well. Just now was researching trpg. Is ridiculous how bad all the existing or upcoming games are. Nothing comes close to TO or JA2, unbelievable!
>>
>>3845613
>Is ridiculous how bad all the existing or upcoming games are
Devs don't put much effort into TRPGs nowadays
>Nothing comes close to TO or JA2, unbelievable
Why are these 2 lumped together
>>
>>3845712
didn't play triangle strategy but doesn't triangle strategy got good reviews?
>>
>>3845712
Round based trpg without equal.
>>3845712
Nowadays? You mean past the 90s?
>>3845723
No generics, no buy. TS has too much dumb talk, too.
>>
>>3845043
ā€œSRPGā€ as commonly used is a weeb genre that is a subset of JRPGs. and the name is a misnomer since they focus on tactics, not strategy, they should be called TRPGs much like how Mark Rippletoe says that Olympic weightlifting should be called powerlifting, and powerlifting should be called strengthlifting. BG3, despite its flaws, cannot be called any flavor of JRPG, by either a purist or radical interpretation of the term, and thus is categorically not a ā€œSRPGā€.
You’re using ā€œSRPGā€ to simply mean ā€œhas turn-based tactical combatā€ which has been a mainstay of CRPGs since their origin, but the ability to maneuver about a battlefield does not a SRPG make. That distinction is only relevant when compared to other JRPGs of the classical ā€œfour doctors and engineers in a rowā€ type, which feature an abstracted battlefield rather than a tactical map.
>>
>>3838720
You are a fucking genius. Don't ever let anyone convice you of otherwise.
>>
>>3845732
>ā€œSRPGā€ as commonly used is a weeb genre that is a subset of JRPGs.
So by this logic you are saying only weeb games are able to be SRPGs, which just doesn't make any sense to begin with.
>and the name is a misnomer since they focus on tactics, not strategy, they should be called TRPGs much like how Mark Rippletoe says that Olympic weightlifting should be called powerlifting, and powerlifting should be called strengthlifting
You are being pedantic without any purpose.
>You’re using ā€œSRPGā€ to simply mean ā€œhas turn-based tactical combatā€ which has been a mainstay of CRPGs since their origin, but the ability to maneuver about a battlefield does not a SRPG make. That distinction is only relevant when compared to other JRPGs of the classical ā€œfour doctors and engineers in a rowā€ type, which feature an abstracted battlefield rather than a tactical map.
Yes and there is nothing wrong with separating a genre based on the combat presentation. I have seen people who love 4 niggs in a row hate playing those "muh tactics and strategies" games, and vice versa.
>>
>>38457312
>Nowadays? You mean past the 90s?
What about the FFTA games, Jeanne d'arc, Valkyrie Profile CotP, Gungnir, Devil Survivor games?
The portable era of DS and PSP shows that devs are capable of executing unique ideas without fear of failures - even though they are definitely not as successful as they hoped in the end.
>>
>>3845756
meant for >>3845731
>>
>>3845732
I'll buy it
>>
>>3845756
CotP?
>other entrues
Unfortunately not a tendie, but am going to play the games you named and a few other tit rpg.
>not successful
That's the thing, nowadays you can be successful and deliver the best possible tit rpg. Some interesting jrpg in kickstarter, but they tend to need 4 years more than initially planned for by the devs.
>>
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this is my GOAT trpg. I've played the directors cut version and I've played the sequel but they dont quite hit it like this game does. If they remastered this game and made the AI not complete retards even on the hardest mode, it would be the only game I would play for rest of my years.
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>>3845607
>>3845613
Honestly, I don't get the Nybeth hate. You have a guy happy as a kid locked inside a candy store because waves of conflict have left the Valerian Isles full of corpses and spirits, ready for him to research the Dark Arts. In a high fantasy game with people throwing spells left and right, faeries, gryphons, ogres and other creatures roaming around, I don't find it weird to have Necromancy as a subplot you barely scratch in the main story and must be found in an optional dungeon and side battles if you are interested in it. His fights are pure bullshit, though.
My real complain about Let Us Cling Together, or at least the PSP version because I haven't even touched Reborn, is being able to rewind time and jump through timelines with no real explanation. I liked how the stakes were high in the SFC game where you would lose units if their health reached zero and you could only revive them with endgame magic.
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>>3845957
Oh nobody is hating Nybeth here - just his inclusion to the story
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>>3845864
I like the game but overall it felt shallow combat and story-wise
Still won't hurt to get a more ambitious entry of it
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>>3845864
>it would be the only game I would play for rest of my years.
I can relate, it's a great game. Sequel and remake are shit.
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>>3845957
>His fights are pure bullshit, though
All boss fights are shit, esp against mages that have higher bit than an elite knight and enough int to let one bombardment of death rain upon you.
>nybeth
Can either restore body or soul and dies before San brosa appears, the seal there is the solution to his problems.
Still in coda 2, are the angels demons or wtf is going on?
>time travel
Denam is the world tarot card or associated with it and he kinda controls time.
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>>3845320
>FE is pretty barebones as far as TRPGs are concerned
That's just your opinion man.
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>>3845818
>CotP
Covenant of the Plume Valkyrie Profile.
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what's the best version of FFT to play for the first time?
- The Lion War mod
- The Lion War of the Lions mod
- Remixed mod
- PSP version with tweak mod
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>>3846308
>The Lion War of the Lions mod
I don't find the broken PS1 translation particularly charming even if it does have some harder hitting lines.
The important thing is playing something with PS1 as a base though. PSP has an issue with sound effects that will never be fixed. I still don't understand why people bother to mod that version...
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>>3846154
Right, always forgetting that one. Shame it's not on Snoy station. Will get Jeanne and banner maiden next sale.
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>>3846308
PSX original.
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>>3840953
Elaborate?
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>>3846635
if you are a powerleveling / build autist I can understand why you say Disgaea is god tier
But personally the sum of its parts (story, characters, gameplay loop, diversity of strategies) aren't worth it
It's mid tier at best
I appreciate the dark assembly, lifting and geo panel mechanic, but it's not enough
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>>3846637
>dark assembly, lifting and geo panel mechanic
What's that
>>3846388
Unironically
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>>3846349
>PSP has an issue with sound effects that will never be fixed.
This one? The emulator is fucked, the game is fine on the real hardware (PSP/Vita/Vita TV)
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>>3846939
This is an absolute fucking lie, you have no clue what you're talking about. Not only are there like 1,000 search results of people bitching about the sound being butchered on the PSP on every forum imaginable, I have also actually played the game (shocking concept for you, I bet) and know for a fact the sound quality is fucked.
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>>3847011
nta but this sounds ok to me
https://youtu.be/aR-FmtQ4DFc?t=1427

Maybe they fucked up a version?
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for me its DND 4e
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Steam gets a lot of them relatively consistently.
Why most of them dont get mentioned in places like 4chan. There are a few great ones lke Nephilim or Arcadian Atlas.
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>>3848706
>Nephilim
Symphony of War - Nephilim Saga? I thought it was pretty discussed in /v/ in the past.
>Arcadian Atlas
UI sucks. And it did have discussion on /v/.

RadCodex games needs more love.
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>>3838509
nobody uses that term anymore, I mean you can but you sound like a retard.
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In One vision mod i just unlocked phorampa wildwood, so guess i need a Beastmaster.

When you recruit units, they have different sorts of stat distributions. What sort of stats should i look for? Or do the stats even affect the recruiting skills?
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>>3845864
This game made me feel extremely retarded when I was younger. I must have gone back and tried dozens of times to really get into it, I just kept eating shit every time. It never "clicked" with me.
I loved the presentation, I just couldn't process what I should be doing at any point.
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>>3838720
>Tile-based RPG
How would you envision a TIT RPG would work?
By the logic of game that has turn based combat and a tiled world, would Pokemon be TIT?
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>>3854571
>How would you envision a TIT RPG would work?
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I'm trying to get back into these games but I'm finding the gameplay to just feel glacial
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>>3840941
Modded psp TacOg is SSSS+ tier

disegaea's story is fun but the gameplay feels like slop- I have always felt guilty for sinking hours into this game instead of doing literally anything else. ZHP is based though

play gugnir and dungeons of neheulbok
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>>3844852
if you are planning on using a terror knight start with any 2h weapon guys. You also probobly want to bring a regular knight or other rampart user too so you can shadowbreak more often
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>>3845343
FFT and TacOg(psp) are both classics but the modded psp game has a ton more replayability and better balance/metagame. Like, FFT especially mods and the FFTA games, units are just really powerful and subjobs can easily cover your weaknesses. In one vision you have a larger team of more specific units with their own strengths, weaknesses and utility . fft is like a tactial RPG and TacOg is like a TACTICAL rpg .
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>>3839008
HOMM? Civilization?

>>3839202
tenchi tactics for super nintendo
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>>3854571
>>3854577
my dnd campaign heavily simplified movement by playing the game on 30 foot tiles with 1 space of movement instead of 5 foot squares and 6 spaces of movement. It significantly speeds up the game. The game still uses opportunity attacks, engagement and an intercepting/fall-in/defense mechanic/universal-tanking mechanic
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>>3838489
I'm playing the demo of Unicorn Overlord and this is the first time I'm playing a game like this so I have to ask. Do I have to make my units into little "adventurer groups" of mixed units rather than grouping all the Calvary, Spearmen, and Archers together?
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Trs: berwick saga the lazberia chronicles chapter 174 is pretty good

Fe if it wasn't bad
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>>3852048
Its always been SRPG in the country or origin where the S stands for simulation. TRPG is a westerner thing.
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>>3855029
You can have multiple teams if that's what you are asking
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>>3855001
>Modded psp TacOg is SSSS+ tier
Now imagine the game wouldn't have bugs at all
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>>3838720
Funny, had a similiar name in another thread: tactical isometric rog: TIRPG. If using this term, we can unite two nieches, crpg and trpg.
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>>3855384
That is not what I'm asking, what I'm asking is that the game is teaching me to set up diverse adventurer groups rather than a unit. I'm wondering how feasible it would be to group all units who are similar together like in a traditional army.
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>>3855390
You can but a lot of that would just be inefficient for a variety of reasons. Similarly the one of each thing isnt wise either. Its all about synergy.
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>>3855390
Right. I didn't thought you are this... New to games. It's the same as in age of empires. Do this and get eradicated fast by the next best weakness. Think of every unit standing for 30 men.
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>>3855407
I'm not new to RTS I am new to TRPGs, I played a little bit of Fire Emblem more than 10 years ago, but I wasn't building units in that one, it was just individual heros you ordered about.
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>>3855421
Uo is an interesting game
Played the demo and loved the vast amount of valid builds or teams. Dislike auto battles though.
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>>3855433
UO is not an auto battler.
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>>3855435
Feels like one for me. Other than that I detest the constant screen switching. No need for that at all.
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>>3838940
Not released, yet
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>>3838940
Never heard of it until now and judging off of this picture alone its probably not going to be my thing.
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>>3855433
The demo throws a lot at you quickly, props on them making it so digestible but it is a tad overwhelming.
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>>3855457
The demo is awesome. I just don't like the constant screen flickering. I'd rather have all the units all the time in the viewfield.
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>>3855291
Berwick Saga is Kaga's best game. I like TRS but it copies too much from FE, and it has a lot of convoluted shit that you would never guess to do unless you look up a guide. BS took the core gameplay of FE, reworked it in a way that adds depth and makes it more engaging.
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>>3855467
I don't mind the screens, but what I didn't like is how they kept on switching up the buttons on you, like I don't mind flipping manually through options if it means that I keep the same button scheme in each window
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>>3855435
Oh look it's the "UO is not an auto battler" anon.
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>>3855509
nta but thank god it isn't because I already have enough analysis paralysis already with the game.
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>>3855523
It is an autobattler
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>>3855537
-with customizable AI, but doesn't change the fact it begins as an autobattler when there are no existing conditions
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>>3855508
That was indeed buffling. Handling and controls in general are bad. Too many menus.
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>>3855545
buffling?
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>>3855552
Baffling*
Autocorrect got me
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>>3855559
I didn't mind the menus it was the:
X BUTTON DOES THIS ON THE MAP
BUT IN THIS MENU IT DOES THIS
AND IN THIS MENU YOU NEED TO PRESS X TO TAKE YOU TO A NEW MENU
WHERE X NOW DOES SOMETHING DIFFERENT
I'm sure there is a reason for it but it was kinda overwhelming when its your first TRPG
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>>3855572
I did understand it just fine. For me it's a lot of menu handling and I'm sure this could've been done better. Everyone knows that vanillaware increases their production value each game and this almost breaks them. I'm looking forward to their jew game, an arpg apparently. Hopefully a real rpg that looks and feels like dragons crown
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>>3839202
Jean darc psp
Bannermaiden
Order of plume
Hoshigami
Vandal hearts
Bahamoot lagoon
Black sigil
Tactics ogre reborn
Front mission
Xcom 1,2
>t.played all tactics games
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i'm playing with One vision mod, but the first Gates of Almorica battle at the end of Chapter 2 (with Xapan and the witch)

What am i supposed to do? The enemy charges forwards, but they have some many healers on the backline that even if surround Xapan i still might not do enough damage.
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>>3855956
Healers are weak to archers, rune knights and griffons, maybe cockatrices. Does your equipment suck? Keeping healers busy with status effects? Poison fucks enemy ai decision making, at least in tor.
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XCOM 2 aside, what are other TRPG's that have a robust character creation/customization system?
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>>3856025
Literally this >>3838940
Troubleshooter is autismo bonanza after you learn how the mastery board works.
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>>3856025
>XCOM 2 aside, what are other TRPG's that have a robust character creation/customization system?
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>>3856078
not the anon you are responding too, but I didn't like FT at all. Maybe if I had played F1 and F2 it would have clicked better.
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>>3856066
Still ea...
>>3856025
Try fell seal, an fft clone.
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>>3856238
>Still ea...
What the actual fuck are you talking about? It's been out for years now and the sequel is being worked on as we speak.
https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/
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>>3856263
Ye...wtf. It's like out for years. Unfortunately not for Snoys. What's the sequel called? Guess I have to play it on my laptop then. I've heard fantastic tales about it, seems to be an excellent game. It's not class/job based, right?
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>>3856369
>>3856263
Bansihed children. Hopefully for consoles this time.
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>>3856369
>What's the sequel called?
Troubleshooter: Banished Children and it is still a work in progress. You can read more of it here https://steamcommunity.com/games/470310/announcements/detail/514085449373843491
>I've heard fantastic tales about it
It's a good game but not for everyone so don't keep your expectations too high. Moreover, the budget seems to be on the lower side and the dev had to make it up with passion and autism.
At first glance, it seems a clone of nuXCOM but that's only a surface level. I find it closer to FFT, personally.
>It's not class/job based, right?
No, not really. Every character has a starting class and two advanced but that's the extent of it. You should still max out all three because they unlock a few things, including active skills.
What matters is the mastery board. Every level you get a point to increase your capacity and every few levels, you unlock a slot for a new mastery. Every mastery costs a set number of points to equip yourself with. You pick masteries, put them into slots and keep in mind not to go above the point limit. Masteries also have sets, so the trick is to build your board with as many sets as you can squeeze in. Basics are easy to understand but to truly get good at it takes some time.
About the story, it's a slow burn of a Korean urban fantasy. Again, not for everyone. There are threads on the game on /vst/ every now and then. I lurked on them while playing it.
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>>3856369
>It's not class/job based, right?
It is. Every character has 1 base class which branches into 2 advanced classes that they can freely swap between. But unlike a lot of RPGs, there's a ton of genuine freedom within each class for different ways of building a character. The same character in the same class might be a sneaky glass cannon assassin, or a mega tank who regenerates HP, or steals buffs from enemies, or has a ton of auto-triggered attacks that make them dangerous to approach, or have no auto triggered attacks and just do tons of damage on their own turn, or be an aurabot that supports the other units, etc. Classes give them some unique abilities that can define or compliment your build but for the most part they don't dictate how you play the character.
Enemies play by the same rules too rather than just being stat blobs, which makes the mid to lategame a lot of fun when they start to get real builds.
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>>3856382
>Again, not for everyone
Urban fantasy, eh? All these srpg have shit settings. Only fft(a) and to did good in that regard. Still going to try it out.
>>3856390
Really? Unsure how exactly that works out. Needs to play for myself, I guess. The other anon said leveling up unlocks some slots.
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>>3856445
>All these srpg have shit settings
Eh, I think the fantasy or sci-fi settings are good despite being trite at this point. I think Urban Fantasy is a very Asian favored setting due to how urban all these countries are. There's an appeal that doesn't really translate over to non-asian cultures perhaps because of that?
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>>3856445
>The other anon said leveling up unlocks some slots.
Yeah, the character building setup looks like this. Each slot gets filled with masteries that do stuff. Some are just stat boosts, some are active skills, some are passive triggers for things like counterattacks.
There are mastery sets as well from having specific combinations of masteries equipped. They can make masteries stronger, or add completely new effects.
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>>3856461
It's the particular world building, not the category fantasy or scifi. Asian uf is awesome, see yakuza 7. I dislike the kpoop demon hunters though.
>because of that?
Obviously because of that.
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>>3856467
Disgusting ui, worse than fell seal. Come now, a decent ui can't cost much.
Never mind, the system looks really basic, thats for sure. As long as the gameplay holds up, that's secondary.
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>>3856472
>Never mind, the system looks really basic
It is but only on lower levels. From the midgame onwards, it becomes pretty complicated but luckily at that point you understand it without getting overwhelmed.
>Disgusting ui
I disagree, in my opinion, it looks fine, fitting for the setting. It's also readable, especially after you play around with it a bit.
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>>3856472
It spirals into Yugioh shit
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>>3856483
Never played it. Meaning what exactly?
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>>3856476
>it becomes pretty complicated
Sry, didn't see yours. I mean, I don't know. The complexity comes from the amount of options. All in all I'd always choose a basic well implemented system over a complex buggy system. Yakuza 7 is basic af, but fun nevertheless.
It's readable and does fit the setting. Let's find common ground here.
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>>3856492
Squeezing Paragraphs into a very small space.



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