Why do none of your choices in quest in Morrowind matter?GUILDYour choice is to kill everyone and become leader of one guild, or do like 2 more easy quests and become leader of all guilds. This is not a real choice.MAIN QUESTYour choice is to kill vivec and skip 90% of the game or just do the quest line normally. This is not a real choice.HOUSEYour choice is to become a wizard and get easy access to all the best armor, vendors, and spells in the game, or you can pick two houses that were dropped halfway through their design. This is not a real choice.These are your only 3 major quest choices in all of morrowind. Additionally, character builds do not matter. You need minimal stats to cast every important utility spell in the game and using enchanted items, which have no stat or skill req, will easily outpace a dedicated caster. Markmanship doesn't start paying out until skill level 70 because they had to attempt to balance a game where you could simply fly away from every encounter. You can cap every important stat for both melee and casting very early in the game, and have plenty of time to max out every other stat. Itemization does not matter. Medium and heavy armor are just objectively worthless and slow you down. Weapons merely exists to serve as a quicker tool to one shot things when you cannot be bothered to cast for.This just barely seems like a game to me, let alone an RPG. It's more like a hiking simulator, but I don't really see the merit in such games as I could just load up google street maps and walk around, and would see much more interesting things. Additionally, mods like Tamriel Rebuilt seem to exacerbate morrowind's problems even further, but seem to recieve universal praise here, with people sometimes even linking to the discord or subreddit. This is all very confusing to me. If you ask genuine questions about the quality of the game your post gets reported or someone just throws a tantrum full of disinfo and leaves the thread forever.
>>3839173Because Morrowind comes from the open world sandbox philosophy of RPG’s where the appeal is to dick around with the games systems not around specific characters. It’s more of an immersive sim than a real roleplaying game.
>>3839173>become leader of all guildsStopped reading here.
>>3839173>caring about quests in a bethshit game>stilllmao
>>3839173ok name 10 roleplaying games released up to 2002 with meaningful choices and branching
>>3839218Gothic Gothic 2
>>3839230I lol’d
>>3839173>become leader of all guilds>max out every other statThis schizo can't get enough of MorrowindEither he loves the game, or his life is devoid of happiness
God, where are the love interests and sex scenes in this game. This is not a real rpg, none of my character choices matter.
>>3839498This but with no irony
>>3839498>where are the love interestsPretty KittyAhnassiUncle CrassiusAlmalexiaDagoth UrLet me guess, you think you need more?
>>3840127Pretty Kitty is Todd's only.
>>3840229Nerevarine has mastered the “coc” console command through CHIM
https://www.youtube.com/watch?v=FiJd_d8I-iE
>>3839173>This is all very confusing to me.You should try BG3, it might be better suited to your tastes.
Why can't we ever have a normal morrowind thread.
>>3840433Cause this game makes people seethe when it's praised. There are some normal threads where people post characters or discuss mechanics and mods but they don't last that long because no drama means less bumps.
>>3840448Everything about Morrowind is pure soul relative to the era it was made in and every other Bethesda product that came before or after it has been bland and vanilla, with the only saving grace around Skyrim was how mod-able it was.
>>3840448Maybe there'll be some good threads for the next Tamriel rebuilt update. The threads for grasping fortune on /v/ were comfy.
>>3839173>doesn't bother role-playing>decides game isn't a RPGYou faggots are all the fucking same. You wouldn't know an RPG if it bit you on the arse.
>>3840707Correct. The roleplaying must come from within you.