Please drink responsibly. You have progress in the morning.
I'm opening my 3rd can. Let's goooo!
>>3840309Is he about to get railed by those wolfmen or what?
>another rpgm thread ruined by aislopSigh
>>3840318>He asked for a tip. If your damage formula uses A.mat then the hit type should probably be changed to Magical. According to the help file...Certain Hit:Treats the successful use of the skill as a guaranteed hit. Counterattack, Magic Reflection, and Substitute are ineffective.Physical Attack:Determines the success based on the user's Accuracy and the target's Evasion. Counterattack and Substitute are applicable.Magic Attack:Determines the success based on the target's Magic Evasion. Magic Reflection and Substitute are applicable.
"Not those tips!"The pub went dead silent. He realized how different it sounded out loud.
>>3840329Speaking of ai. I had ChatGPT create a skills.json and enemies.json by feeding it a final fantasy guide. Just to see if it could. Someone in the last thread suggested doing that with digimon. If you have it write to a canvas, it seems to hallucinate a lot more. It invents monster names and skills. Some of them sounded plausible. Others sounded like pokemon. But if you have it give you a file to download, like a zip or .json, those hallucinations aren't there. It's got to be something in the way it types out chat messages. It's nice having a big database to play with. But it makes me realize how bad RM's data management systems is. They let you have hundreds of skills, but no way to sort or organize them. You can't drag or insert a new skill in-between items, you have to copy everything below it and paste it back in one space down, then erase the duplicate.There's no batch processing of skills either. F4 and F5 will shift up and down through the database item while keeping a certain menu list active. That way you can quickly set some data with the arrow keys. But that technique doesn't work for Item Icons or other dialogue boxes that require mouse clicks. Instead I opened the Skills.json file in a text editor and use find->replace to set Icon Ids quickly.
>>3840330I want to say only physical attacks have critical hits. But it's not written anywhere. Even if you checkmark 'can crit' it won't do anything for magical attack hit types.
>>3840375Does "Certain Hit" types do critical damage? *I'll check*...it does not.
Found some neat plugins that allow visual equipment (for the party leader) and Hendrix has an action rpg system. The bad thing is that it doesn't work with the battle system and if I want to stick to a turn-based system i'll have to use the first-person battle system. On the other hand I think an action system might be neat.
>>3840372Yeah editing large databases and other big project stuff in-engine becomes a huge pain. TextPad with find and replace is useful for going through multiple files at once (like all your maps).
>>3840318If we're lucky. Looks like facial just wasn't enough for them.
>>3840329How many artists' rent have you paid, anon?
>ai slop opkill this fucking general already holy shit
Mongol 2. RPGM Unite. :Dhttps://youtu.be/qI0rdsgFxBA?si=2vyQu1IgEMB2P4Zc
>>3840330I create new items more often than I do skills. There's a few different ways to make recovery itemsThere's the damage formula box>Type: HP Recovery, Formula: +200hpAnd there's the Effects Box>Type: Recover HP 0% +200What's the difference? The [Pharmacology] trait only influences numbers in damage box.-That's Recovery Damage of the item, when <used by> that character-Outside of battle the item user is the Party leader. The [Recovery Effect] trait only influences numbers in the effect box.- That's Recovery Effect of the item received or <used on> that character themselves. New Project presets gives you items with recovery effects, not recovery damage. The only things the [Pharmacology] trait would enhance or inhibit in this case are the default Heal & Raise Magic. Those formulas already uses the caster's magic attack state. So the pharmacology trait is nearly useless. Healing Damage is also evaluated in the system's "can use" function. It means to stop a player from wasting Potions on characters with full HP. You can make the healing damage a negative number, but then the item is only usable in battle. Outside of battle, the system will check if a healing item actually heals. Which further limits pharmacology applications. With Healing Effects, you can circumvent the "can use" function by stacking arbitrary -/+ healing effects that cancel out. This will permit the damage formula calculations, and facilitate the pharmacology trait. But know that the healing effect is ordered last. So if you end with +1Hp effect, the target will never reach 0HP (if desirable)
>>3840598With damage formulas unlocked, you can evaluate conditions like the target's state, and other data with script functions. An Item/Skill can have a Common Event as an effect. But using those items forces the menu to close, as common events don't run in the menu scene. If you want a "Poison Potion" to turn the party member's face green, you can do that through the damage formula's script evaluation and keep the menu open.
>>3840598Correction: Pharmacology only applies to "items <used by> the actor"; not "skills". So it wouldn't actually do anything to Heal & Raise magic.
>>3840598Actually, I think the pharmacology state can be added into the damage formula. With b.pha, for the target's stat; so it doesn't have to be the user's trait.And there's probably a way to write it to ignore or negate the user's state with a.pha.The recovery effect rate stat would be A.rec or B.recAnd the statement that pharma trait only deals with the damage formula is misleading. It's factored into the effect box calculation. Maybe you meant to specify negative numbers? A negative value won't switch the damage type to the opposite; it'll just ignore it.
>>3840309IT'S CALLED PORTAL FANTASY YOU MONUMENTAL LUDDITE ABORTION
>>3840631Heh. I'm having this argument with ChatGPT. It refuses to admit it's wrong. It insists that an HP Recovery attack with a negative value will "reverse heal". A negative value will only result in a white "0" damage popup, instead of a green "0" recovery. But that's it. -100rec won't do 100dmg; only 0dmg. This is in MV/MZ. I haven't used the older makers in forever. Maybe it worked differently in those.
>>3840653I tried going towards the light but it honked at me and flew off the road in a fiery crash.
>>3840672>False MercyImagine fantasy worlds being overpopulated by reincarnated roadkill.
How do you make your turn based combat fun?
>>3840678Ask yourself - what makes turn-based combat unfun? Then work from there.
>>3840678I think the appeal of jrpgs in general is the character progression and mastery. So your design philosophy should be to facilitate that. Show them the 999x9 power sword worth 1000000 moneys exists. So they they can make it a goal for themselves. That way gold rewards are a means to an end. If they have no idea the power sword exists, then giving it to them as a drop or a random chest isn't as fulfilling. I mean rewarding exploration counts for something. But people don't grind random encounters when drop rates are imperceivable. They don't know something exists until they do. So it's the strategy guide or the player community knowledge-sharing that makes it a fun activity. Which is outside of your game.
I've been thinking about going back to my One Screen RPG jam entry to fill the enemies and troops more. Before, I just gave you an overpowered sword to 1-hit kill everything. Even then, I thought it was too tedious for anyone to play for an anti-climatic ending. So only 1 person really got to play it. Since there's limited battles, I only had a fuzzy idea of what the Exp curve should be. It would have to be 1 level per battle, stopping at lv50, or 2 levels per battle to reach lv99. I couldn't decide.
>>3840790>anticlimacticYou weren't telling a real story in the first place. You just plugged in a Succour guest appearance. And her story isn't complete either. You should just file off the serial number and do something original with another other red head. Don't be one of those people that's always saving a seat for someone that never shows up.
>>3840852The story was ripping off mythology. Mostly Dionysus. Myths and fables don't exactly have a climax. >Icarus flies too close to the sun>His wax wings melt>He falls. Instead of a climax you get a moral. >Don't overreach. It's fair to say my story didn't have that. It was antimoral, or, amoral. All I was doing was borrowing a myth, like a meme, to meet the jam's theme. Succour was just a last minute addition. I don't remember the thought behind that now.
>>3840672It sickens me that even truck crash is routine. I have never seen a genre of fiction so utterly devoid of even the most basic original thought
Most of this thread is a single furfag schizo talking to himself. Sad!
is rpgmaker a webapp?
>>3840919There's HTML5 integration on newer versions that lets you play in web browser. Some RPGM entries on itch.io let you do just that.
>>3840905Explain cuz I don’t follow RPG maker drama
Game jam where you either remake aall or part of an RPG you like from memory
Is there any plugins that can replicate Live A Live's combat system
Wolf RPG Editor mogs RPG Maker.
Animated mockup. Omw from work to home, will try updating soon.>>3840520
>>3840678no random encountersno constant fights in generalturn based combat is fine the first time, but it gets annoying quickly
>>3841029https://youtu.be/isNkiSS7xZQ?si=E1n4kXnWJ3jc3TnaIt's working :D.
>>3840968There are SRPG plugins for MV and MZ that might help you get started. I think you could take one of those, limit the battle area to a small grid like Live-A-Live and then tweak it until it resembles the battle system more.https://forums.rpgmakerweb.com/index.php?threads/srpg-gear-mz-plugins-for-creating-tactical-battle-system.153483/Alternatively, Touhou-A-Live exists and was made in RPG Maker 2003, so maybe you could try figuring out how they did it. 2003 wouldn't be using plugins though, the way they did it I'm guessing is with lots of events specific to their needs and it might be hard to copy or get something useful for yourself out of looking at it. Could be fun to look at though, or at least try the game. https://www.youtube.com/watch?v=y6PusxxAoLU
>>3840905If you like that, consider thishttps://toastytime.itch.io/the-donvecci-estatehttps://www.youtube.com/watch?v=AYcqV1-wbLI>communication was prohibitedI doubt they'll repeat the experiment where communication is mandatory.
That's just par for the course.
>>3841070Not sure what I’m looking at here but it looks really cool. Reminds me Puella Magi Madoka Magica
I've thought about doing this for a while but it was never a priority. I had ChatGPT make a database documentation tool. In the skills notebox it adds classes and enemies that use said skill. And, in the states notebox, it lists items and skills that add and remove the state. It's a really simple utility. I'm thinking about other diagnostics that would be convenient.
I'm creating some event command presets, and prototype enemies with skills already added. Like, the Shop Processing event command is a nightmare. It's tedious to add "goods" one item at a time. I know people use a script snippets to list "everything". It's actually easier to start with a Shop List with everything in it, because you can select multiple items for deletion. Same thing with enemies, it's easier to have a mage type with a bunch of preset magic skills I can multiselect to delete.
>>3841343Smart move. I think using AI to create tools to help you rather than creative tasks is an underrated usage.
>>3841447>help you help othersWho are too proud to ask for help in the first place.
>>3841325https://youtu.be/Inxh9N9lu4g?si=t6VsKCAZcBvbw2DLIt's Mongol, but 2. :D
give me ideas
i drew my main character for my guro rpg game, now to actually work on the game, hope i have something decent to the anons soon...
>>3841498That's fucking easy. Take Jan Svankmajer's "Alice" (1988) movie, rip off sprites from it and retell the movie.
>>3841518>>3841498Here's your rabbit, by the way.
>>3841498A fantasy rpg that starts with the hero waking up in bed, and ends with the defeat of ze dark lord.
>>3841498Alice in Wonderland except the rabbit fell through the tunnel and wound up in the real world.You play as the rabbit and have to get a job and pay taxes.
Is it considered good practice to basically throw out all the preset weapons/items/skill trees/classes that rpgmaker gives you by default? Honestly I've spent hundreds of hours on my story, art and maps but I've never even thought about the combat
>>3841457>holier-than-thou behavior for no reasonYet still thinks some people will want their "help" in the first place.
>>3841518>the game is non lineal and focused on exploration
>>3841561Yeah, generally people look down on using the defaults. Or at least they prefer something original. Even just renaming them goes a long way.
>>3841561Honestly if your story, art and maps are really thoughtful and polished, then I wouldn't be bothered by the presence of "iron sword" and "safe tea boots." Having said that, I wouldn't be disappointed if you renamed everything to at least give the illusion of greater cohesion.
>>3841699Safe Tea Boots is soul at least
>>3841469Added post processing.
>>3841702Everyone talks about safe tea boots, but nobody ever mentions lizadrman.
>My desk is made of mahogany>My table is pine wood. >My dildo is a customized glow-in-the-dark Siamese Xenomorph with phoenix feather core. It cost 500 in canadian crypto, but a subscription to my video channel is only .99cents. It practically pays for itself!>Here's a preview of the suction cups in my RPG Maker Woodfloor ASMR video*plorp-pop**plorp-pop**plorp-pop**plorp-pop*Closing notes:[Generative AI is bad] [Expired Discord Invite][Promotional Link to alt-accounts that will never be updated][Google Document: blacklisted devs] <----CLICK!!!1!
how to make 0% chance for random encounters to repeat the same troop?
>>3840598> mathHansget ze flammenwerfer>what's the difference?Have you not realized the truth yet...?There are no skills...there are only items.All skills are instances of base_item, just like items. It's just a different category of items.You were making skills all along,Also, linguistically, you can totally attribute the question to your earlier statement, especially since the second line in your post doesn't make an exact statement, but says it as if it is an example; however the one above it does not and shows that there might be a difference between those. Further, linguistically, it is unclear whether or not it is a genuine question,
>>3841845It's obviously a hypothetical question followed by an explanation of what the difference is. And items are all going to be "certain hit", not physical or magical. items can be consumed. Skills can be learned and skill-types sealed. But to unlearn a skill you'd call a common event as an effect. And effects don't happen if the skill "misses".
>>3840510>How many artists' rent have you paid, anon?The great 4chan inner struggle. >Hates AI because it hurts artists. >Also refuses to pay artists and downloads rips, hacks and stolen art since the age of 14. many such cases
Give me 1 (one) good reason why AI shouldn't be used be used for writing simple plugins for your own personal usage.
>>3841986there really isn't one. You probably weren't going to pay a programmer a couple grand to do it. Though I guess it might make you dumber if you never dig into what it tells you and learn to understand it. But I feel like that is unlikely given that AI doesn't always give you something perfect.
>>3841797I only know vx aceso in Game_Player, when the encounter step count hits zero, it looks through all the troops listed on the map and checks if they're "okay"normally being "okay" just means seeing if the enemy troop is valid for the region the player is standing on (like water enemies only on water tiles idk if other versions have regions)you could easily expand that to check if the enemy troop has ever been encounter before, just add the previously-seen troop id to an array and check that too
>>3841986You'll have to find a new excuse for why you didn't finish your game.
>>3841988Yeah, in my case I'm already a programmer but I really appreciate how much time it saves. For simple things it's pretty obvious how it works too, just saves you the time of digging through the RPG Maker documentation or forum posts to find answers.>>3841994That's a fair point
>>3841710https://youtu.be/OFtnFdV-oqA?si=qqJIqB6H-z9O5ezE
[This post was made by a human]
Do you use ChatGPT Projects for your game or just singular chat threads
>>3841854You're missing the point;you're creating skills because skills are items; they're the same functionally. They are things you use in combat, so mechanically they work the same; they just show up in different menus are are obtained in a different manner.The point being, you can just transfer what you do to a different list and instead of it carrying the label 'item' it now carries the label 'skill'.That last remark is just because I know people get mad when you read things they obviously didn't intent. If you want to learn how to program however, you will need to keep such things in mind. Although it might be obvious, it isn't clear. These are not the same.For example:"What is 2 + 2?"The answer might be "an equation"The answer might be "The addition of one value to another."What is obvious, is not nessecarily clear, and so will not nessecarily give you the answer you seek. The interpreter isn't going to fix your inaccuracies and is going to have to guess at this rate a lot of times. In real life, when you want to use a language to actually communicate this is a bother to the receiver; you're putting more work on then than nessecary and they might not understand you.>I didn't do anything wrongYou know reacting like that makes you sound underage. I don't care. I tried not to hurt your feelings, but they got hurt anyway. It's your choice to see it as an attempt at someone hurting you rather than a message to help you realize, you're more skilled and capable than you claim.
>>3842248That's not how hypotheticals works. If you're imagining a person asking "What's the difference?" or even "What is 2+2?", then you're also imagining their situation. So the answer, and their entire process of speaking to no-one-in-particular, is a rhetorical one. If you're going to pretend that the answer is "an equation", then you must have a hypothetical scenario in mind, in which a person's understanding, or misunderstanding, pivots on the semantics of meer categorization.Otherwise, if you insist on maintaining uncertainty, then objectively, you can't justify labeling your response, "an answer" or "a solution". Because. You. Don't. Know.And when you admit "I don't know what you're asking; but I know the answer." then the uncertainty collapses into a conclusion: You want to argue; not cooperate.
>>3842219Do you?
>>3840309>AI slop
>>3840971Any guides on how to get the most up-to-date version, in english? Hasn't it been years since the english version was updated?I'm definitely not going to bash my head against a wall for hours to "fix" problems for a software dev who can't competently update their own shit... or have people to do the work for him (even if for free)Seriously, if the dude is still selling "the latest" jap-only version, it boggles the mind that he's refusing getting ALL THE MONEY he could if he just made it easier to translate the software.
>>3842710Not going to lie. I'd buy that off the shelf if I could.
>>3842960Have chatgpt generate the contents for you. Post it here. Contribute.
>>3843062generate it yourself
>>3842960Congrats, you're retarded.
This is not a chatroom. Where are the fucking games?
>>3842023Luv me some Rpg maker unite. Mongol 2 is coming along quite nicely.
>>3843171To access fucking games, you must first consent to a face scan for age verification.
>>3843237Your Loli Machine.jpg is misnamed, please rectify this error.
>>3843171i'm taking a break after the last jam
Adding another feature to my Documentation Plugin. It'll add a notes to Enemies' noteboxes if they aren't used in Troops or Transform Enemy event commands.
Is there a way to use bigger tilesets in 2003? I know I can just replace the tiles I don't use, but that has its limits.
>>3843814iirc, r2k has the change tileset command. So you could swap tilesets at certain places of the map.
Now I'm thinking about skill management and making enemy attack patterns less painful to setup.
Still p happy with my phantasy star style cutscene CG cutins
>>3844010Why does he keep asking the same question over and over?
>>3844032you've exhausted his dialogue
>>3843964That's got to be the biggest bottleneck in rpg development. The default presets are decent, but there's no quick way add them into enemy attack patterns. And expanding the skill list means reorganizing EVERYTHING.
>>3843814The resolution of the tiles as well as the quantity of tiles per tileset in 2k3 are set with no way to change them. However, just like 2k >>3843875 there is a command for changing the whole tileset out for a different one that's been setup.Mainly this is supposed to be used for a "changing seasons" effect, because the map data remains the same. If the map tile at coordinate x12,y48 is the 55th lower layer tile, then changing the tileset won't stop the tile at x12,y48 from being the "55th" tile; but it will change what depends on the tileset data. (walkable can become blocked; walking sound effects change; upper layer can change from beneath characters to above characters; etc etc)That said, it's not completely hopeless if you need "more" tiles. You simply have to change the layout of the tileset graphics/data so that it's more obviously divided into sections... And then change the tileset when the least number of identical tiles are present on the screen with an on-touch event or a parallel event check on the player's X/Y coordinate on the map to swap tilesets seamlessly.
>>3844147Example:The player is in a "red" tileset section of the map (which is currently tileset A)Then they walk into the green-colored guard house (the guard house uses only the first 32 lower layer tiles) to talk to the NPC guard there.When the player talks to the guard to step aside and walk past automatically, the tileset changes to tileset B. All of the green guard house tiles are in the same spot in the tileset layout, so nothing on screen changes... but the rest of the tileset does change.This new set changes the previously "red" section of the tileset to "blue" so now the player has stayed on the same map, but the map effectively has two sections (one red, the other blue) each with 112 "unique" tiles on each side of it.As long as the player is not able to cheat a view of the other section (which WILL appear wrong with the alternate tile layout!) and the screen remains identical when the change happens, they'll never know the tileset was actually changed.This effect can be repeated as many times as you like on the same map, just remember to set a variable for which tileset the map is supposed to be, when the player enters a specific section of it... Otherwise you'll end up with "door" graphics on the 66th position being replaced with "tree" graphics or something, depending on the tileset layout.
what do people use to draw sprites
>>3844221Aseprite
GIMP
>>3844233>>3844229thanks
Are there any actual good sources for RPGmaker XP assets? All I can find is 404pages and hard to navigate japanese websites.How come nobody has done a booru or something to just dump all kinds of shit on it?
>>3844252I'm sure you'll decide what you need on the 405th page.
>>3844362I'm just making a tiny lil shitpost game, so I'd just take whatever suits the theme.
>>3844362>I'm sure you'll decide what you need on the 405th page.What did he mean by this
A bit of "old school" cave tech seems to still have some life in it for those chasing certain authentic retro text effects and drop shadow styles/stroke/outline effects (as well as potentially using "fake anti-aliased" fonts of higher resolutions).The required setup is something like>prepare a png/bmp image of your font in your preferred style/dimensions and optionally, with width indicators if going for a proportional font>prepare a string variable with your glyph layout mapped to the respective positions of the glyphs in the image>prepare a string variable with the text you want to print>display an "invisible/blank" string picture in the location where you want the text to appear>establish baseline coordinates where you'll start drawing text to in the blank string pictureThe general pipeline looks something like this:>parse string and extract the next glyph to prepare it for display (and remove the glyph at index 0, as we seek to empty the string to determine when the process should end)>seek position of glyph and store index to variable>display glyph off-screen>evaluate width by scanning the top row for the designated width marker color (in this case, FF00FF) or breaking the check once out of the glyph's range>copy the pixel data to temporary space for the width/height of the current glyph>write the pixel data to the current aimed-at location on the blank string picture>advance draw coordinates>repeat above until the string variable with your printed text has been emptied outI can't speak to performance metrics but this seems to scale up a lot better than replicating similar effects with string picture display loops where increasing amounts of RAM get chewed up and lag generated as displaying multiple string pics in rapid succession like this is really not good for performance. Meanwhile, Edit Pixel loops like this maintain lag-free performance with no regard for the size or amount of what you're doing.
>>3844363>>3844376How the hell did neither of you catch that banger
Whats a good way to start using AI to help me figure out coding stuff?
translations are taking a very long time since I have to sort everything out like this.
I didnt do that when I translated rpgmaker games. I just unencrypted the game, replaced the files in a new rpgmaker project with those files and then machine translated the files and with copy and paste.Then I would play the game until it broke and then go fix whatever the issue was
Small short cutscene.https://youtu.be/xrKgdFV923o?si=CMb-OiIAH36qdVys
>>3844810Copy and paste the following prompt to ChatGPT:>Whats a good way to start using AI to help me figure out coding stuff?
>>3844850:[
>>3844856You're right. Better refine that for "In RPG MAKER"
why dont you ask chatgpt what you should make your game about?why dont you ask it what you should have for breakfast?why would you ever think for yourself or put any effort into anything? are you fucking stupid?
Succour, could we...I mean, do you...instead of breakfast...would you like to, um...I thought it would be fun if...never mind. Sorry.
>>3845130Did you ever replace her with a new character?
>>3844252>Are there any actual good sources for RPGmaker XP assets? All I can find is 404pages and hard to navigate japanese websites.>How come nobody has done a booru or something to just dump all kinds of shit on it?Have you considered starting a booru and downloading various XP games and putting the assets from them on the booru
>>3845264You have a Resource Request board on the self-proclaimed "official" forums. Where you can ask assets to be made that don't currently exist.
>>3845270>Repeat ad nauseam for 10 years. New development: Generative AI exists now.
>>3845270Yeah...im going to ask for some NSFW content on the official forum."Hey guys, could someone draw me a lot of dicks?"
>>3845326Nobody is obligated to post it publicly.
>>3845261I haven't thought about it since last week. If anything, I want to do more with her. It's kind of the nature of final bosses to be these giant fleas from outer space. Plus, the design of this game -- being "One Screen" where NPCs disappear after talking to them once -- makes it challenging convey much of anything. Besides the fact that Succour "The Godling" is a preexistence. Essentially, this world has "never known Succour", which has a nice allegorical ring to it. But then where is the knowledge of "before" coming from?
Is the guy who liked my FFRK spritesheets converted to RPG Maker MZ format still around?
finished my custom plugin last week and then lost all motivation to map, write npcs, etc
>>3844810so i use claude for this. im working on gameplay plugin and unironically i made really great progress once i started just dropping rpg_managers.js into every prompt and just asking it what i wanted to do. knowing the engine helps tremendously cause you'll be able to second guess its recommendations, but it can point you to the right functions quickly. you should probably also just study the top released plugins for your engine, see how they do things and why.
>>3841469>>3841710>>3843204humm, question, are you using unite, and having unity handle 3d battle engine? this is almost exactly how i would like my game to be - rpg maker overworld/dungeon navigation, but a 3d ps1-ff styled turnbased battle environment
>>3845745>just study the topWhen you say this, what is your specific line of thinking? Where are you looking for "top" plug ins?Looking at view or download count on itchio? Steam? The official forum?(Just confirming we're on the same page there)But yeah, studying other people's plug ins is rule number 1 imo. I learn a lot more my dumping people's projects to rpgmaker and stepping through how something works or downloading a plug in, making it work, then stepping through it than reading about how maker or Java script works.Its still weird to me that its not more common to tell people to just step through other people's code to learn. Imo, stepping through code of other people is the real way a lot of people learn. People zone out reading or watching how too videos
>>3845738>implying you ever had it>>3845531Sigmasuccour's server mascot is a red hair succubus. "It came to me in a dream" wouldn't be hard to swallow. I think entering dreams is something succubi can do. And, dream eatters are a thing, explaining how she could be eatten. How did you imaging Succour being eatten?
>>3845774>People zone out reading or watching how too videosthats the point of the genreby "top" i just mean the go-to plugins for your engine. everyone in MV swears by yanflay, so that's where i went first. "learning to code" is such a false concept when it comes to ruby/JS especially, anything you do in a scripting language is on the back of a library that already has methods for everything you could ever want to do
>>3845779>>implying you ever had ityeah totally fair point, i tend to get hyped on building a possibility then get deflated when it is now possible but has to be actuated. so im probably going to take advantage of it by abstracting all these event clusters i dont feel like copy-pasting and fine tuning, into plugin routines that i can call with script event block one linersthe other thing is, my game is "level" based, but each level requires its own "interior" plot and such besides the overarching plot connecting each level and the hubworld. and i just really get bored of thinking about these limited-engagement sidequest type content. its probably a symptom of bad design upstream, like why would there even be npcs with quests that have no bearing on the hubworld and its destiny, which is what the protagonist is here to secure in the first place?
>>3845784>Why have NPCs with Quests?In theory it adds to the illusion that there are people living their lives in this world. -Monsters disrupting the highway-Slay them all-New merchandise in shops available.
>>3845779
>>3845749Yes, unite has a call unity scene for mini games with a variable. Regards are tricky for the 3D battles because they need to be coded in so they carry over, and so is the return to the title or map scene on game over or win. Also Ddol aka dint destroy on load objects need to be avoided because if they carry on the 2d scene you'll either bog the game or bug it out with a 3d character in a 3d world. And you won't be able to interact with anything.
>>3840372digimon is far too nonliteral for AI to grok. When AI can understand digimon you will know it is both truly omniscient and capable of emotion
>>3844252I was disapoined years ago that resources went offline , paywalled and arent being collected. I would imagine 4chan would have its own unified art style by now>>3845264a booru for assets is a good idea
>>3846050Kek
I've always wanted to talk shop about modernism, post-modernism, and metamodernism. A modernist RPG presents a world as if it's real, and bases system mechanics off the lore. For example, werewolves are weak to silver. So silver weapons might have a damage modifiers, or silver equipment and accessories might have some stat debuff if worn by a werewolf. A post-modern RPG is more self-aware. It breaks the 4th wall, as characters acknowledge their stats and levels. And system limitations. A metamodernist game is basically an MMO. The world is usually presented like a modernist. But occasionally there are side quests to overcome things like level caps.
>>3846105>a booru for assets is a good ideaYes it is. Im at work or I would Google it, but what is the easiest and free booru variation to run? And what country would need to host it? I imagine to avoid bad will from artist and companies, you would need to stamp sample across assets that are still available for purchase on steam or itchio.
The Resource Request board gets used a lot to recommend DLC. It's not meant for that purpose, but the moderators insist on moving every asset related discussion there.
>>3846307>The Resource Request board gets used a lot to recommend DLC. It's not meant for that purpose, but the moderators insist on moving every asset related discussion there.I was looking for some monster sprites yesterday. There is a lot of autism in the mods of that board.I guess you have to have a lot of autism to keep control over a forum with giant fans of rpg maker. But there 100% is a "play by tbe Rulezzz!" Mentality over there
Commercialization of rpgmaker games was a mistake. Rpgmaker should be for the most copyright infringing shit imaginable be it sprites, music, sounds, etc. I'd rather play some guy's free fanfic game than ever spend a single cent on something made just to try to make money.
>>3846348I mean, you can do that. Johnny law cant stop you from dumping other people's games to a project folder and robbing the assets or using some of the descriptors out there.Imo its less monetization that changed things as social media and the death of forums. There used to be a lot of free content out there before Facebook.You cant depend on the official forum. They have to keep their nose clean because they are selling an official product. People would have a shit if they allowed the posting of stolen assets.20 years ago you could get all kinds of stolen shit. People were remaking snes and mega drive sprites and sharing them
>>3846348Trials of Mana 2 is a pretty good rpgm game ( or whatever the hell that gameis called. Seiken Densetsu 3 pt 2 ? )
>>3845130Let's talk about your furry character. Who is he? What is his modus operandi? Why is he always making breakfest? Is he infatuated with Succour, or is it something else?
anyone's got a crack of the Rosedale MZ Collision plugin and tool ? I don't wanna cash out 25 for this
>>3846620There's not a lot to him. I use Succour and coyote (not even a proper name) as genAI subjects. For the Resurrection Jam, I just threw them in at the last minute because I had them. So Succour became the "godling" and coyote became the "titan". There was joke at the end about dragoons and "gooning". But it was cringe.In retrospect, I should have used "Delicious in Dungeon" for inspiration. There's a lot of similarities. At the start of the story, the goal was to resurrect the sister character who was eaten by a dragon in a dungeon. There wasn't much of her remains in the dragon's stomach for a resurrection spell, so they used dragon meat as filler. There's an interesting philosophy on digestion, converting body mass from one identity to another. Instead, I was thinking more along the lines of Dionysus, devoured by titans but regenerated in Zeus' thigh. Or Venus/Aphrodite being born from Uranus' castration (in the sea) while his blood on the earth became giants. The gods, or Uranus in particular, have so much vitality and fertility that severed body parts don't die, they take on a life of their own.
>>3846690My prologue text scroll was nondescript as well. I wrote a vague statement "There was an incident", so I could elaborate on it later on. "The primordial titans feasted on a newborn god, then were cast into tartarus for their crime. Except for (you)."Reading that literally, it would imply that eating a god is a crime. And that reviving a god would redeem them. That the titan was seeking to release his kind. But it's loose enough to squeeze in revisions and reinterpretation. Like why (you) weren't involved in this "incident", but made responsible for resurrecting the godling.Ideas change. Before I went with dra-goons, I was playing with the idea of "chuds".
Worked on my little dumb game. Got half of black jack working. Lot of stuff is still wonky. But its progress
>>3846086is plugin dev still ES5/6 JS in Unite? how do you like the engine overall
>>3846690>>3846753Ok. Focusing on interpersonal drama. Saving someone's sister is self explanatory. "She's my sister!"I think you got to explain what is going on between the godling and titans.
>>3846875I don't disagree with you. But the mode of storytelling is challenging. While the sister in Delicious in Dungeon was dead, her backstory and relationships were filled out via campfire flashback memories of the people that knew her. My One Screen RPG has 1 point of view, and few checkpoints. Revealing letters or found footage would be nonsensical in this setting.
>>3847009Then make a sequel using a different format. Or a "remake" that isn't one screen.
>>3845716Here's some more of the goodies I made.
How's your sex scenes coming along?
*twiddles thumbs*>clicks refresh
Thread sure is dead
Gee I wonder why
Human waifus are a lot of responsibility. And you know how RPG Maker devs lose interest after a few days. I'm just concerned.
>>3847525I'm just saying, I'm looking for closure.
>>3847153sick
>>3847525This was a slice-of-life manga from like 10 years ago. It had the makings of an Isekai, but it had next to no world building. Just some some end notes saying that only pet store owners know how humans are imported (kidnapped). The girl looks like a mirror of Succour. And takes place mostly in this guy's...ugh...apartment? There's so little there! But it's all interpersonal drama. There's a language barrier, so it's mostly the dog's perspective, or his co-workers and family. Alternating between his delusions and the reality of the situation.
>>3847640It's comparable to Beauty and the Beast. In the sense that the dog just wants affection fron his pet. The girl is developing Stockholm syndrome. She doesn't have anyone to talk to, but she's aware of her emotional state. She reads books trying to learn their language. The dog uses books to make her perform "tricks".
:(
>>3847688I see. Well, in Greek tragedies, after introducing the characters, the action is interrupted by a deus ex-machina to bring things to a conclusion. Usually a literal god or an unexpected character. In my case, Succour was the surprise. (Admittedly, not a very good one). The "godling" was a faceless character up until the end. If I were to develop her character earlier on, I'd need a new surprise. Depending on how you interpret the myth of the Titanomachy (Titans VS. the Olympian gods) the surprise turning point would be when Zeus freed the Hechatoncheires from Tartarus to fight for their side. My game isn't necessarily a Greek cosmology. But MV's RTP god kinda works for a Hechatoncheires. >Multi Arms and Heads
>>3847688The story of Beauty and the Beast is possibly derivative of the story of Psyche and Eros. A little bit of every Princess movie, actually. Including Snow White and Sleeping Beauty. Psyche was essentially a princess. Her sisters were married to princes. But Psyche had yet to marry. But her beauty made even Aphrodite jealous. The goddess sent Eros to make her fall madly in love with the foulest ugliest creature. But Eros trips up and pricks his finger on his golden arrow. He arranges to have Psyche marry him, while deceiving Aphrodite and Psyche's family. But he tells Psyche that he can't see his face and know the truth.Eventually she is allowed to visit her family, and her sisters are jealous of her lifestyle. The sisters put thoughts into her head that she must have married a monster who is only fattening her up to eat. This compels Psyche to sneak a look at her husband while he's sleeping. She's caught. Eros leaves. Psyche tries to kill herself but other nymphs and gods lead her to the real problem: Aphrodite. Aphrodite sends Psyche on a quest to the underworld with a box, to retrieve a bit of Persephone's beauty.Psyche succeeds, but has the thought that Persephone's beauty could win Eros back to her. The beauty inside the box was "sleeping beauty", and she fell into a death-like sleep. Eros begs Zeus to make Psyche immortal. And they lived happily ever after.
There's a lot of what-ifs to this story. Like, what if Eros didn't prick himself, and Psyche did fall in-love with a monster? Who would that be? And, how would they feel about it? Suddenly you have a Frog Prince story, or Shrek 2 (best movie). Where there's a remedy for ugliness. Maybe the husband would change themselves. But hate themselves even more because it doesn't matter, with Eros/Cupid arrows compelling her. Did you know, the prince in Sleeping Beauty was supposed to be the son of an Ogress. The prince was the only thing keeping his mother from eating his wife and children.
>>3848603Funny you should say that. There's a running gag in the manga that people (beastmen) raise humans to eat. The dog visits his mom. She's like "I've never seen a live one before!" and misunderstands that this is his pet, not a dinner gift.
>Travel along gooey rivers and between tall striped hills to visit star-studded fields and comforting star-themed bedrooms where your heroes can rest, level up, and prepare for their next exciting adventure.
>>3848698That's a frickin' Kirby my dood
It's all ogre.
>>3848698The doorway on the right, in the upper image, is missing the the door frame tile on the lower right side of it.Otherwise, it's a consistent art style and theme that i'm sure will sell to the audience that likes it... Just remember to actually tell people about it and market it months before releasing it.> actually it's a horror game :)siiigh
I'm going to revisit FFX-2 HD creature creator. There were monsters you capture and level up, but some of them had a "friend tale level" that goes up when as the monster levels, or wins a tournament, or you complete a chapter in the main story. And then you can release the monster to see the end of their story. They're not masterpieces or anything. But I respect the short story format.
>>3849147*fiend tale, not friend tale.
https://youtu.be/Z7X77kVXtnY?si=ksuOvxvftJRaHCVQMongol combat test in the 3D scene.
>>3846640bumping my request, please help an anon get this fuckass plugin, all the other pixel movement shit for MZ sucks balls
>>3846640>>3849394https://www.transfernow.net/dl/20250924JW2Sdwv1:)
>>3849443thank you so so so very much, which version of the tool is it ?
Where's igma? It's almost been a year.
When it's slow like this, I like to imagine devs have switched to their alternative accounts to work on their latest NTR porn game and whatnot.
Does anyone happen to have an archive of this Dragon Quest Action RPG game made in RPG maker 2000?https://www.youtube.com/watch?v=Pa7xIJa4Xww&t=768s
Tips for writting npcs. That thing people used to do befor ai. You don't need to imagine complex lives. You just excercise verbal ticks to give them an illusion of a personality. Japanese has a lot more meaningful pronouns than English. To the point that you can infer things about them from their word choice. Unfortunately, it's not that simple in English. Everyone just says "Me, myself, and I". People who talk about themselves in the 3rd person or with punny cat sounds like "me-ow", are too quirky to exist in multiples. Unless they're a fantasy race that explain their mental handycap. It used to be that a guy with a lisp was characterized as gay. Now it's just a speech impediment. Everyone wants "strong independent women". Feminist don't want "women" to be an accesory to men, or to be just "the girl" in a group.The shorthand was a collective speech pattern. Girls say "we" a lot, and never do anything by themselves. I think it's still true today and fairly harmless to begin sentences with "my boyfriend and I..."Although that can get quirky too.
>>3850437Although feminists are often characterized as lesbians. So it probably irritates them more than men, when a girl starts talking about her boyfriend. "My boyfriend and I always press B plus SELECT when we go outside."
>>3850447I think men bring up relationships to excuse themselves. "I'd hunt 6 dire wolves myself. But the last time I left mother alone, she almost burnt the house down and locked the cat in a chest.">Choice: recruit the cat.>Choice: recruit the crone.>Flirt: My boyfriend and I...
Apparently a bunch of people thought announcing sequels to their RPG Maker games was a good April Fool's joke. Who's the fool?I've been going around checking on people's progress only to find they've add [April Fools] tags to their posts and videos. I think it's sad. Especially when it was their last post 5 months ago.
>>3850458Working with a theory of engagement, profiling a girl as obsessing over her boyfriend, even if it's just headcanon, would be more interesting than a character acknowledging their mother. A mother with dimentia is slightly novel. But there's not a lot of places it can realistically go. Which is why "mother" is used as an excuse for inactivity. And why protagonists generally have their village burn down to liberate them from social obligations and story advancement.It's funny. Young characters are written so that if they lose everything, they pull themselves up by the bootstraps and carry on. While older characters wallow in despair and contemplate suicide. They're done "living". There is a weird genre, i don't know what to call it other than comedy, where the character's lives are like chapters in a book. Like, mom and dad where adventurers before they were mom and dad. Grandma was a revolutionary or terrorist. She made bombs, not cookies. It's weird because it frames this family as, well, useful for the narrative. But if the protagonist is a child, the genre convention says "No! They do it on their own." Lampshading Mom and Dad as competent, but responsibly irresponsible. As if killing God is just another monday, and you gotta learn how to deal with these things yourself. And if you grow up to have kids, you'll throw them to the wolves too if you know whats best for them
>>3850493It's called "cognitive demand." There's a sweet spot in the material being not too complex and not too simple.That's why the common writing advice is to give your characters flaws. Not because it makes them "real". But because being perfect is boring. A character might be a truck driver who can't read. "In theory" that should make people think "Who? How does he have a license? What kind of world is this?"That's all "engagement" is. Some people think engagement has to be fun. As if being problematic and frustrating isn't by design. That's how clickbait works. >Headline: "Anon opens RPG Maker and is EMOTIONALLY SODOMIZED when..."
>Plugin developers don't want you to know this simple trick
https://mega.nz/file/QxIXCbQY#wx_z8Rpfm_OzQE_Tw0gqUPh1l-hyZB-mUKlA_Myz6CkOh, I once compiled some sprites I found in the internet for the wolfrpg editor. In addition to the basic sprites, you have a boat or sweasel and...that's it! This is finally released to the world.
I've been listening to an 11hr summary of The Wheel of Time book series. For those of you who don't know, it's 14 books written by 2 authors over 20+ years.The recap of the first book is very entertaining because in retrospect there is a lot of stuff in it that isn't consistent with the rest of the series. Like a pilot episode. The style and climax of each book evolved. People describe it as the modern Lord of the Rings, which was written back in the 1940s. So you can strain it through a "traditional fantasy" filter, and focus on the new and different stuff. Parallel worlds or alternate timelines are ideas you'd see in a Star Trek episode. And from that you get modes of character development that feel almost offbeat or out of place.
nice rpg maker thread retards
>>3840309>ai sodomykill your shelf
>>3850635There's a kind of gender identity to the magic system in the WoT books. If you ignore the gender part, what you have could be an allegory for 2 modes of script writing. People that "break" a script into an outline. And people that give it a treatment. Supposedly, some people are good at one but not the other. The women mages go through these tests where they have a vision of what could be, but ultimately have to walk away from it. Likewise, a writer doing a treatment can see the direction things are going, but have to accept that following the outline specifications means changing course. The outline is a blunt, masculine tool. While the prose is a feminine thread. Spinning yarn was always woman's work. It's a sexist analogy. You can imagine the outliner can easily say "In this part, Bad Guy B switches sides" but then have difficulty pulling off the emotion in a believable and artistic fashion. The person doing the treatment gets inside the characters head, they can do it, but they would have difficulty stepping out of the story to decide where it goes next.
>>3850666I'm so booked.
>>3850666>>3850888Who knew we had so many "issues"?
>>3850901You can get it together after you become shelf-aware.
>>3850907Remember to always take care of yourshelf. Nothing feels more librarating than drawering from inner lease.
Friends, what do I put here if I want to pull the value before the other factors are counted. I want the game to pull damage numbers before any other element/resistance/crit factors are counted but still continue the calculation as normal. How do I take the value here and set it to a variable called @raw_numbers for example. I already figured out how to change the hp damage numbers to that variable on Game_ActionResult
>>3851017Raw damage?Even before the enemy defenses?Raw damage is defined in the Formula field for each item (+ skill) in the Database, however.. the enemy's X defense type is usually reduced from this.So what you need to do is read the Formula defined in the database, then ... do stuff with that (it depends on your game as to exactly what);if the structure of your damage formula is "A ..." - "B..."then you simply need to look for the - part where B starts. If you have a complex formula then... ugh-example of a complex one: A.atk * 2 - B.def / 2 + A.atk / 2e.e; then you either need to restructure the formula so your code works, or create a list of cases.You'd need to ID which skill/item is being used, and then run the specific code based on the case basically.
>>3851017(forgot screenshot)I guess I'll explain an example.1) You can read it yourself and determine in this case: Skill 58, damage should be self.matk * 2 + 400.2) You can run code to check this (again this can get complex.Note: you're more interested in what gets reduced from this number. The defense of the opponent.---Prep a list of what you need to 'correct' from the total damage to get raw damage. (why correct? because randomness is involved)next... determine what is being used. ->item.is_a?(RPG::Skill) or item.is_a?(RPG::Item)determine the id -> item.idCheck your list to see what you need to remove.then do: (next post)
>>3851017<--- I recommend making a new method for this since you're working with a list, etc.After you have done that, you're not done. Scroll down to: def apply_variance(damage, variance)and below "var = rand(amp + 1) + rand(amp + 1) - amp"type:@raw_damage >= 0 ? @raw_damage + var : @raw_damage - varThat will add the randomness factor to the raw damage.and now you should be done.
>>3851068It seems like everyone in this thread is always having issues with this system. Plugins, updates, everyone seems confused.
>>3851076One issue is that they're not stating that they're using RPG Maker VX Ace.The system in VX is different.Also usually people want someone else to solve their problems, rather than figuring it out themselves and AI sucks with Ruby. I tested it and ... it likes putting down stuff that doesn't do anything, is incomplete or just flat out wrong. Rarely it is right with Ruby. It can only do very simple things.With MZ and MV this issue is less, because JavaScript is overused and the origin code used is on github with many copies.The fact is though, for VX Ace, the answer is in the manual. You have the the on-mouse-over hint, but there is also a manual that goes further into details, especially in the RGSS reference section. People are confused because they don't read.In this case there is no easy answer to solve the issue for them, because of % damage from max HP or something. You have to know the formula.
>>3851076Notice you rarely see people having problems with Maniacs... really makes you think!
>>3851068I was planning on basically cutting on everything after skill formula (so def is still counted in) but thanks, right now im doing what youre doing on the screenshot but I cant seem to make the correct numbers appear on the battle text, it was able to correctly display numbers (instead of null) if I set @raw_damage to any static number so I know it could work, but it hasnt been capable of sending the value pulled from the code you did as example
>>3851181That is a newbie mistake.@raw_damage is when you assign it the way you said you wanted to use it, part of the instances of "Game_Battler", not of "Game_ActionResult"In other words, you're getting nil from @raw_damage when you do it like that.@battler.instance_variable_get(:raw_damage)
>>3851183sorry, uhm, forgot the @.@battler.instance_variable_get(:@raw_damage)This is actually not a good approach, but it works. You instead need to offer a way within Game_Battler to access this variable.so for example by creating a method through attr reader or something, so that you can just type @battler.raw_damage instead.
>>3851181I'll reword it:The game is mostly "running instances of classes". So,... class_name.new assigned to a bunch of variables, some global, some not, those instances using instance methods to do stuff with values they hold access to, or hold in instance variables.Each class instance is in its own separated, isolated space. The instance variable @raw_damage doesn't transfer from the instance of Game_Battler over to Game_ActionResult. It stays there.@raw_damage is an instance variable.You can grand people access to this by creating a method, like (being overly formal):def raw_damage(); return @raw_damage;end;In ruby you don't need to add () after a method nor ; after each declaration, so its usually left out. I am writing it here to indicate what it is.So now, if I access the Game_Battler instance being used (@battler in case of ActionResult), and then use the method 'raw_damage', like so: @battler.raw_damagethen I get the value of the @raw_damage instance variable that it has.Otherwise, it will look for @raw_damage within ActionResult, and this has not been assigned a value, so returns nil.This is because "hp_damage_text" is an instance method of the Game_ActionResult instance. .. so it refers to itself when looking for instance variables, not outside of it.You can learn a lot about this by reading a how-to-ruby 101 guide somewhere. I apologize for the tone, but yeah-. I feel like you were just trying stuff, rather than looking up how it works. No offense intended.
>>3848555Did you know the word "pornography" is rooted in the greek "pornoeia", meaning: prostitution, unnmarried sexual fulfillment, or the selling/surrender of sexual purity. It also "figurativly" meant idolatry (in a time and place) because a lot of pagan gods were fertility gods, so simply having sex was "worship".
Damn.I expected to be corrected by someone with more ruby coding knowledge by now, but no-I guess I should make a tutorial for vx ace or something.
>>3851440I'm taking the internet's word for this. Outside of the bible there's not a lot of examples of it used in preserved ancient greek literature. I can't even think of any myths off the top of my head involving prostitution. It's worth noting double standards. The differences between Jewish and Roman laws when it comes to marriages, and women were not equal in either. So, "pornoeia" could be pointing to edge-cases where a woman might be a slave, and not be legally married, or was married and then became a slave. Or "she" is actually a "he", discovered only after marriage. Or, a couple are forced to marry, and the obligation to be faithful to each other is a kind of slavery on it's own. Or some crazy set up, you know? Like a levirate marriage, where a brother has to give his dead brother's wife an heir, and maintain a fraudulent lineage. There's a bible story about that, which is mistaken for being about masturbation.
>>3851752Shut up. And make a porn game.
>>3851792Anon, you should be careful of whom you're asking to make such game.
>>3851804All bark and no bite.
Hello progress?Hello jam?
>>3851804>This Halloween>you are invited to a fairy tale wedding...
>>3852072>and a horror movie honeymoon.
*crickets*
I was going to call it "Spawn Point" But if it doesn't tickle your fancy I can start over from square one.
No, from ZERO!
>>3852072Succour x The gentlemen wolfA story of love and howls
>>3852072I saw a "promoted" post on reddit saying porn "tattoos the brain". Is this what you want on your hippocampus?
>>3852304Everything you like "tattoos" the brain. Or hate.Your favorite candy. The worst fart.Kind of a stupid thing to worry about.
Im not making fun of anyone here. But it's going to be something really simple. Like, >pick up Succour >toss her on a bed>pg13 cgi>scrubs game from internet a week later
>>3841985I hate AI because it looks cheap, ugly and makes me assume the poster behind it is an indian
>>3852666>so mindbroken he can't stop thinking of indiansgrim
>>3852304>I'm so impressionable I believed on the first slogan I found literally on reddit, because it sounds catchy, bam. impactful.it's hopeless. this board was a mistake
>>3852666This. Any game that uses AI is low effort slop.
People also hate games that go 4+years unfinished. Pick your poison I guess.
>>38527694chan is one of the most entitled places online.The expectation is that you will spend time and money to make something they will probably refuse to pay for and get for free off f95zoneNever has a group bitched so much about something they were never going to pay for
>>3852869Well, it is an American based site. They have a concept of leisure. Yes, you pay for entertainment. But not sex. And, you don't record your DnD sessions and try to sell it as a novel or rake in youtube ad revenue. That's a bit scummy. You don't go out in public and demand compensation for your time and energy, your "effort" put into simply living. That's just a labor of love. Assuming you love living. Do you love living, anon? Do you love making rpgs?
>>3852944>You don't go out in public and demand compensation for your time and energy, your "effort" put into simply living. That only works if you are transsexual. But with how modern hustle culture works, I'd expect normal people to start doing that within the following 15 years.>Do you love living? Do you love making rpgs?I don't know how to love anything anymore.
>>3852074Do they wear rings or collars? Just wondering.
>>3853142Meh. In my head, collars might be kind of cool. I did a test shot of Succour putting a collar on the groom. I don't think I want it as a permanent accessory. Although Succour pulling her husband around by the collar is potentially comical.
>>3840309>>3852072>>3852074>>3851820>compares images>Furry wolves, sources of fear and horror stories>Wolf speak>Succour marrying to coyoteIs there an rpg maker game list or community with relative normal games that involve things like horror and love settings that have furries everywhere, or is that a niche?
>>3853352Dunno about any lists, but there's that one "Fear and Hunger" clone about soviet shark-people surviving in a STALKER-like setting, maybe people there can help. Lemme google the name real quick.It's "Materialization of Memories".
>>3852944>you don't record your DnD sessions and try to sell it as a novel or rake in youtube ad revenue.Some people do. And gen z and alpha both say they want to be ecelebs and streamers and essentially get paid to do. Normal things.Which, beside the point, DnD is not thr same as making a game. A lot of DnD is either using assets that come with the books or game packs or illegally downloading and using stuff from the web. Its not comparable to expecting someone to spend time and money to make an rpgmaker game not look and and play like an rpgmaker game, for free, for you. That would be like you asking someone to make oeginal figurines and design a new rule book, that is different than DnD, for you to use for free.
>>3853352The porn community has a loose category they call "CG Hunters". Because that's what you do. You walk around an environment talking to nameless NPCs until you unlock a CG event -- a sex scene usually, but there are other categories. Death end re;Quest Code Z is a kind of CG Hunter. A dungeon crawler where the point is to die on purpose, for points and to complete the gallery. Furry transformations are kind of a kink, I guess. Calling them "porn" is fair 'cause there's probably nudity and bodily functions involved. But I'd call it "earthy humor". It's "mature" in the same way a gory slasher film is. I mean, you can have a psycho slasher chick taking a literal blood bath, right? Is it titillating just because you can see her tits? You could have a guy turning into a horse, waving his cock around like a pool noodle. It's entertaining because it's absurd. There's one game that's like, you touch cursed artifacts in a mansion and transform. You turn to stone, turn to gold. The weirdest one, imo, you go into the pool and then you can't get out. You start jizzing perpetually and then turn into a sperm whale or something. >The horror>Spending the rest of your life, fat, floating on your back>Spaying geysers at regular intervals. >nothing's changed (ba dum dum tsss)There's other games that might have 1 genuine pornographic sex scene. But it's a needle in a haystack of disturbing imagery. >There's a hole in the wall>Stick your dick in it? y/n
Can you name another project format besides CG hunter?
Meta-modernism is it's own approach to any genre. If you were designing quests for an RPG, a postmodernist would make it some random thing with no significance. Hunt 4 Undead Bunnies? Talk to 4 different NPCs? How about just walk through this door 4 times? Postmodernism draws your attention to absurd realities that make something a game, a novel, or film. A meta-modernist will have characters aware that their reality is fictional. That there is a 4th wall. And that quests exist for the sake of having quests. They're also aware that someone created their world, and that things exist because they willed it to be.But some writers will claim their characters took on a life of their own. Then you get this worldbuilding feedback loop or backwards causality. Like, a character doesn't do drugs because a dealer sold them drugs, the drug-dealer only exists in the story to verify and authenticate the character's drug addiction. Then you have these comical situations like, in a meta-modernist fiction, where a character is supposed to be an alcoholic, but because of content ratings you can't have alcoholic references in this setting. Which means, in reality, the character is sober. They just have this property that can't express itself. I say it's comedy, but it's equally horror from a sympathetic perspective. If something changes and alcohol appears. That character will be compelled to drink. They'll be tonguing the bottle like "This is my hole. It was made for me!". Their alcoholism was probably meant to be a flaw, or point of self-loathing. It's this devastating fall from grace. Like, what Lucifer must have been before God created man. Death end re;Quest is another good example, because the characters question their reality and discover out-of-place artifacts.There's Space Funeral, the graphics are ugly by design. Because the "Ideal Perfect Forms" are actually the standard RTP Graphics.
>>3853816There's an argument in simulation theory that says, if we are living in a simulated reality, then base reality is probably extremely boring and mundane. Because that's what we do with created realities, we give you the cherry-on-top with the whipped cream of the crop. You're missing the cherry tree. But you're not supposed to do anything with it, besides let it be, so you can have cherries.
Motivations are a little easier to write in meta-modernist fiction where characters know they're in an RPG, or that there's an intelligent design behind everything. Because then you can have terrorist cults commit crimes against humanity, and rationalize it because they believe (or know) that conflict is necessary. Maybe they just believe there's an afterlife party at the end of the game in the developer's room. Did you know? The opposite of paranoia, the world conspiring against you, is call pronoia, the world conspiring in your favor. That's one of the things people experience on DMT. That there's a surprise birthday (or deathday) party, you're not supposed to know about. That's also some people's fear. They'll die, and then sit through a life-review movie showing in a theater with an audience of everyone else in their life, with their shameful thought monologues exposed on screen.
Hmm. But is there a post-meta-modernism? I feel like, eventually it'll get to the point where everyone will have done some variation of "The Truman Show". There will be nothing new under sun. Eventually you start crossing thresholds where you're objectively doing something else. There are categorical limits distinguishing "porn" from actual porn and a euphemism for any kind of satisfying or gratifying content. It might become a new genre or medium, with new standards and essentials. So we circle back to modernism. But if metamodernism focuses on the craftsmanship of the craft, there's motivations and circumstances beyond the craftsman worth exploring. Stepping outside the outside so the speak.
>>3853839It's like that scene in the lego movie where the character falls out of reality. He's a toy, a product of a child's imagination. And the child just picks him up and puts him back in. Or the neverending story that's not just a book in a book, it's in imagination itself. The crisis of noosphere is that people are imagining less, so the world of imagination is disappearing with it. But there are other crisis events related to publishing. With superhero comics, multiple continuities are a crisis event. Because it was hard to invest in characters when their origin stories keep changing. There are also fictional worlds that aren't exactly self-aware but are limited in scope that reality becomes lampshaded by forcing relevance. Like characters set adrift in space or in some prison hell dimension. The chance that their identity is relevant to their present circumstances is highly unlikely. Usually a doctor needs someone to heal, a genius needs a problem to solve. But in these nightmare scenarios, their active choices are limited by the only thing they can do. A pacifist in solitary confinement. Their capacity for violence is eclipsed by the potential to perform violence in the first place. It's the equivalent of a canvas painted white.How about a trashy fanfic, where characters are locked in a room and can't come up until they've had sex. If it even is sex. It might just be the reader's perspective that the characters are unknowingly getting each other off by interfacing with machinery. It could all just be some social commentary about payment processors or other social platforms believing they authorize engagement and are responsible for engineering other behaviors. Content farmers, manifesting a random ship, to maintain an illusion of interest, possibly exploiting ambient current or web traffic. Suppressing this sneaking suspicion that they are part of a dead internet algorithm.
>>3853888Another "crisis" is that MMORPGs exist on servers floating on paid subscriptions. Instead of empty heads, it's empty pockets. That's what they want us to believe anyways. Truthfully, if an executive wanted to shut it all down they could. But they don't bring that up in the poetic epilogues about the world always having "songs" so long as there are adventurers like (you). That might have been inspired by Tolkien's middle earth. His world is called Arda. It too was a "song" sung into existence by a collaboration of higher powers. "Collaboration" is kind of a loaded word. If another writer inspired you to write yourself, that's not really collaboration. And if you write a book, and it just happens fall into a particular genre, it's only a figure of speech to say you contributed to that body of work. It is fair to say that you are continuing a "pattern" of creation, if you think of creative activities as a pattern. I don't really think about it like that. Except today. Where I'm forcing myself to write, because there's nothing else to do. And there's nothing inspiring me.
The network problems are getting worse. I'm starting to take it personally.
I've never played that postmodern rpg. I forgot what it was. But something in the back of my mind is saying "this is why I hate moderators"
So what's the deal with youtube these day?
I can't tell if the UK is genuinely this dystopian by blocking everything or if it's all hyperbole to plug in VPN promotions. Is youtube's "censorship" localized? Or is it an artifact of AI generated scripts, pretending they're complying with some other platforms guidelines?
what the hell does all this have to do with game development?
>>3854620What's it take to develop a game? A developer. A will. An idea. That's not an exhaustive list. You might as well ask how to create an atmosphere. There's a chain of synthesis. At the bottom is some humble microscopic organism. Simple algae floating on a lukewarm primordial soup in a bowl of encrusted mineral deposits, farting out gas that'll eventually build up in the sky and burnup and breakdown more space trash. Your job is to cultivate this scum into more complex garbage, so in a millennia or two you can bring steak to the table.
>>3854620Unfortunately, most of this thread is a single literal furfag tourist schizo replying to himself while pretending that he's talking to other people and the moderators don't care to do anything about it. These threads have been unusable for a while now, it's sad to see.
>>3854874There's your inspiration. Make a game about it.
>>3854620Dead Internet Theory in full effect.
Time to guess that enemy name
Dead Internet Theory is that bots are responsible for most of the content on the internet. It's a slightly different issue from the shitshow of "The Consortium" vs "The Real Ones". Those are not my terms btw, they were coined by the (former?) admins and moderators themselves on discord, in their sorry-not-sorry response to criticism of their compliance with the era of content farms. But times are changing along with the platforms they're operating on. So it's great to see these self-proclaimed influencers go from 2k subscribers a few years ago down to...8.
>>3854874And you're going to set me straight by isolating me from my imaginary friends?
Still waiting for the next jam
>>3855219the last jam was so dead it didn't even get added to the websitewithout new blood in this thread nobody will bother
>>3855226I guess we'll just have to make due with plain old furfag tourist schizos. The real salt of the earth -- whatever that means. Salting the earth so nothing grows is...bad, right? But maybe some people think of salt as a flavorful "spice". IDK.
>>3855233salt was an essential preservative for thousands of years"Salt of the Earth" means the preservers of the earth, aka the good people who hold the thing togetherThose people are long gone from this place
The schizo recoils in horror whenever anyone notices his samefagging, curious!
I'm not going to pretend like I haven't seen this same doom posting conversation before. Gee. It sure is great being the only human poster in this thread. It's so secure. I don't have to worry about what other people think. It's going to be super embarrassing if someone shows up and catches me doing writing meditations in a designated development thread...in the nude. Alone. Vulnerable. Touching myself. Hoping someone will come along and witness me. Ah yeah. That's right. Keep reading. Don't look away. Watch me c-c-compose. UH!
>>3855243It's a biblical expression. "Salt" was a broader term that included anything white, like ash and fertilizer, mineral deposits. Maybe even fungal growth and rot.Mushrooms are very difficult to cultivate, with particular growing conditions related to weather changes. Rot was a trending world building process popularized by Elden Ring. Mildew and tarnish is the residue slowly replacing what was. Literally and metaphorically. Cancer is another world building delima. paradox. You have this world of magicians, but they can't cure brain cancer because it's a part of who you are. Even though that talk about this fear of becoming something else. And then, frustatingly, it's no trouble at all to rip out someone's soul or sever their emotions.
Decay is usually used in crafting systems as a form of desynthesis. The exception is always cheese. It's always played for laughs in fantasy and scifi where a character tries to explain what cheese is and how it's made. This traumatizes them. "You did what with what now? Or they regret inspiring an alien cook to use "secretions" as ingredients.
>>3852074Progress report. Now.
>>3855583I opened RPG Maker for the fifth time today. I can't bring myself to do anything. Gamedev is over.
>>3855583I'm playing around with Ai. I'm thinking about leaning into the theme of "Till death do we part". But honestly I'm just winging it.
Cheers.
>>3840309Is drinking the only way?
>>3855716Let's see what I can come up with. To start with, alcohol or "spirits", is created through distillation. Extracting an "essence" or "attribute". Because alcohol lowers inhibitions, it has the property of making people more talkative. Japan's work culture kinda forces people to bond over drinks. Their signature drink is sake. Other countries have wine or beer which they drink at wedding and festivals.It's all social. The United States had an era of prohibition. So people were brewing moonshine and setting up illegal "speakeasies" in secret caves or underground cities (not as ominous as it sounds). Or they'd simply cross the border into Mexico for tequila. A common theme in H.P. Lovecraft's work is the decline of civilizations. But he grew up in the prohibition era and believed alcohol ruined society. So that's something to consider. He was sober his whole life and wrote his best work in his 30s. It's worth noting that he died young, in poverty. The Print Association putting out the pulp magazines wasn't great. Even though he was contributing content for like 3 people. As himself, under pseudonyms, and ghostwriting for others.
>>3855761Poe and Stephen King were also alcoholics. In norse mythology there's a story about Odin stealing the mead of poetry.In the book version of Wicked, there's this subplot about talking animals that got changed in the musical adaptation. Basically the witch and this goat professor manage to distill an essense of "biological intent". As a proof that talking animals in Oz are just as intelligent as everyone else. There's a lot of politics, but the main thing is that the wizard was a totalitarian that was confiscating land from animals to build the yellow brick road. Setting the witch up against the wizard. In the musical, the animals are losing the ability to speak and are being placed in cages. Leaning into the theme of nature vs nurture. In the movie-musical, the witch and her bad boy love interest rescue a lion cub from a cage. This is the cowardly lion. I'm not sure how the upcoming part 2 will handle it. In the original book, The wizard of oz, the wizard gives the lion "liquid courage". Somekind of alcohol in a flask. You could make the connect to "essence of biological intent", and resolve the talking animal subplot with the lions gift from the wizard.
If you're looking into nootropics, there's supplements and coffee blends that have an impact on your energy and language skills. But if any of that translates to creative writing -- that's a different matter. People take L-theanine to mellow out over long-work hours. Writing requires you sit still for long periods of time. But I think it's for people who can't work under pressure. I tried it during covid but it didn't do anything for me, and I wasn't under pressure. I was just stir crazy, I just had a lot of time to kill. I didn't want to feel busy multitasking a bunch of little things. I wanted to take something like Adderall. I wanted to go nuts doing 1 thing for 12hours without stopping to think how pointless everything is.The closest I can get to that is caffeine+sleep deprivation.
>>3856020I'm not really thinking about drinking. Or taking performance enhancing super drugs. What a paradox that would be. Walking the edge of "I'll do anything" and "nothing is worth the effort"
Spinning around in circles to get lost sounds like a fun way to find something new.
>>3856194round and round it goes.where it stops; nobody knows.
*boop*
Add a flower here. A tree there. Deepest lore is in the secret room through the fireplace.
>>3856210
>>3856223Don't forget the latest dankest tiktok meme.
>always wanted to make a horror rpgmaker game like the witch's house and such>realize my writing skills suck and it sounded better in my head after testing the game that's it time to make rpgmaker porn games instead
>>3856243>can't even make garbage>resorting to making sludge insteadjust quit while you're ahead.
>>3856245but i cant leave you guys with the singular schizo talking to himself
Mak gam plsI wan play gam
>>3856246Here's something you can talk about. 3 months ago? Someone claimed they wanted to make a Ys game. Or at least recreate it's "bump" combat system. But they needed a plugin. A very specific plugin. One they've never used before. Obviously. Because they didn't have it. Obviously. Because they were asking anyone to pirate it for them. They would accept nothing else. They didn't want to learn how do it themselves. They didn't want to use a search engine to find a free alternative. And they didn't want ChatGPT to generate a script for them in 2 minutes. So another thread later, maybe a month passed, they come back asking for the same thing. Got ignored. Finally, 2 weeks ago, in this same thread, they're back again. A link was posted. But was it what they wanted? Did it do what they needed? Did they forget why they wanted it? A real mystery. Meanwhile, over on RMW...you know, that place you're not a part of because you're here. And if you're a here you're just a *inhale*... loser, schizo, furfag, racist, pedo, alcoholic, queer murdering, indian jew-nazi with autism, self-diagnosed, naturally, because I'm you talking to yourself... That place, over there, not us, says allegedly the plugin author died. I say allegedly because this is like the 4th plugin developer to die in like 2 years. Somehow the staff can confirm this because they know people's real names and addresses for some reason. And it's totally normal, because they're so friendly and social with everyone. Except you. There's something wrong with you. They want you gone. The moderators look the other way as the people openingly talk about you in profile posts with knifes and skull emojis...lol, j/k, you can't prove anything. No one is going to take your side or agree with you ever.
>>3856284The schizo, again, seething at being discovered and bringing up moderators who wronged him on a forum that he also unironically thinks controls this board as well.
>>3856206>>3856210you need a dream architect, you need someone to plan these things for you then you go and build them
>>3856378It's a bad horror story, desu. Like starting with "this is a true story" and then ending on "...and they were never seen again". How about the absurd, "They found me! I've locked myself in a room and wrote this 25pg analogue horror. In which I fail to explain who 'they' are, because they're coming up the stairs. They're turning the door knob. They're looking under the desk..."How did you get in?!" is what I would demand to know. But I can't examine the key I used, and I can't continue writing this. Because I'm already dead.">dun dun dun>inky hand print>scream.wav"p.s. Cancel my Amazon order of Morning Glory Milking Farm.~Game Over, Mrs. Succour Craft"
>>3856533>words cannot describe who was phone.
>>3856284>3 months ago? Someone claimed they wanted to make a Ys game. Or at least recreate it's "bump" combat system. >Finally, 2 weeks ago, in this same thread, they're back again. A link was posted. But was it what they wanted? Did it do what they needed? Did they forget why they wanted it? A real mystery. The bump combat post was mine, over here >>3800271I was not asking to pirate something, I was asking if it was a difficult and for script recommendations if it was better to use something pre-made. That was in early July. By the time the jam started I settled on SASIV for the pixel movement, bolted all new features onto that script and dropped the bump combat idea in early testing. This Anon here >>3846640 is not me. I'm an old boomer who has never used MZ in his life. We are two different people discussing a subject that's only vaguely related. I don't understand what the rest of the stuff you're talking about means. Are you okay?
>>3856262there's over 100 /vrpg/rpgs.how about instead of asking for new games, you play those first? you could even post your thoughts about them in this thread.
played most of them. 99% of them are unfinished default system slop for worthless subhumans
>>3856710well, too bad then. rectalcyst, goblinchump, and ojoe-sama are never coming back with custom kino. just accept it and move on in life.
Rpg Maker WITH is on sale.
>>3855761Is this a Mazeran graphic?
>>3856738That's a bit subjective. If you make a game with it -sure- you can call it a "graphic".
>>3856533>Morning Glory Milking Farm>hear me out.Lol. I read a cliffs note version.
>>3855020No idea about the name, but I hope Game Dev is going well for you. Keep up the good work, fren.
i wrote a plugin that lets the dev define gamevariables that represent the "soul" of an individual character as a json blog stored on the variable. then you can populate battles with those "souls" with plugin command. so you can do 500 damage to Bandit A, flee the battle, then come back, and when you enter battle again, Bandit A is still lacking 500 hp. ditto for status, death, etc.
>>3856941Cool. You could do something like in Lightning Returns, where enemies can go extinct.
>>3856964that's exactly what i wanted, i wanted a game entirely oriented around the possibility of a "genocide route" like in undertale. actually, given the popularity of that game, i was surprised there was nothing extant like what i imagined.
>>3856849I'm getting "monster bait" fatigue. It looks like a trendy thing, but I go hunting for more and can't find any.
You know how you watch a trailer and expect one thing, but the actual experience is something else? Maybe I'm in denial that what I expected isn't real and I'm not going to find it anywhere.
>>3857393I'm like that with book clubs. I'll show up going "here's a book about woman who thinks beggars can't be chooser. But by the end she realizes maybe she can be a cherrypicker."and the internet will be like >Dude. It's smut.
>>3856755yeah ok but is it by Mazeran? it looks like something by Mazeran
>>3857437The english name I would use is Cyanyurikage. I double checked my resource archive from like 2014 to make sure it wasnt a composite or ai generated .Idk, mazeran could be another alias of the same artist.
>>3856533>"p.s. Cancel my Amazon order of Morning Glory Milking FarmFuckin' lewlzAlso you missed the "ahhhhhh they stabbed me I'm-!"
>>3857511"I'm writting this in my own blood now. They're looking at me in confusion. They don't know I'm just a few points away from...">System notice: writer class level up>Full Recovery>100 skill points acquired >obtaining piercing immunity>obtaining bleed out immunity>New Ability: The Pen is Mighter than the Sword. Damn. They brought a gun.
>>3857520Should have maxed intelligence.
I rarely dream about game deving, and never see characters as more than fuzzy plot devices. But one spoke to me in a dream. So they feel a little more concrete. But the dream is fading fast, and I'll probably forget it by the time I sit down to work on it. >captcha: trap2dWhat does it mean?
This is why we don't do jams this time of year. The whole board is dead; not just this thread.
>>3840678drop the retarded number scaling and go for mechanical depth instead, all enemies stay semi relevant at any level, with multiple moves to chose from for each enemy. this of course implies no infinite random encounters. an example : it's better that you get a weapon with a cool mechanic rather than +12 damage from the previous one ad infinitum.you can get a lot of variation in combat with fewer enemies if you design them with synergies in mind. and absolutely no puzzle encounters, meaning the same enemy can be beaten the exact same way, it's no better than button mashing.honestly you can get so far by adapting a grounded /tg/ rpg, even the melee combat part of GURPS is pretty deep let alone adding magic/powers to the mix. i'm a fan of decision trees too, so attacks being available or disabled depending on the current state are more fun than navigating the exact same list of attacks and skills every turn.
>>3857794Play Helen's Mysterious Castle for this exact type of design and find out why it doesn't work for turn based combat. Once you solve an encounter, it's solved forever and there's no reason to engage with it anymore.
>>3857799>Once you solve an encounteranon i literally said>absolutely no puzzle encountersany solvable encounter is no better than a puzzle with a fixed path. there are tons of solutions and mechanics to avoid that pit >random generation for hit/miss/criticalthe weakest mechanic, not enough on it's own>targetable body parts with randomness and effects based on the damaged part you can never have a solved encounter, in GURPS a hit to the eye is dangerous regardless of your strength, a hit to the hand can make you drop your weapon, grappling straight up disables casting magic spells...>weather/encounter modifiersdarkness, humidity, heat, earthquake and other effects can introduce enough status so that no two encounter are the same. if a player fights the exact same enemy in the exact same circumstances, you failed as a designer.>a move poolthe same enemy should have a bigger pool of moves to pull a subset from, you can telegraph the moves either visually or textually, with surprised of course>events/traps/resource managementwhy would you allow the player to fight the same enemy under the exact same circumstances all the time? add spicy events either out of combat or in combat. don't let traversing the map be boring because the only thing you can find is getting damaged or finding items. horror games tend to have more map events, why not use them?>some innovative mechanicmake a combo system where you force the player to defeat enemies in multiple ways, maybe they get little to no exp/reward if they use the exact same set of moves. lock moves through variable conditions...instead of fighting 20 encounters that are basically the same, i'd rather fight 5 well designed ones. of course it depends on the narrative too if it fits, but in general, nobody wants to autopilot through dozens of encounters until they reach the boss.
>>3856411You mean shitcode that I need to fix, if I want to use it.Some of those established, praised scripts people praise and recommend have garbage code, bad code, and just generally shit practises within them.I like vx ace, though I am thinking of going for VX maybe even XP, because of its limitations lol. It is kind of interesting to try and go beyond the standards a bit. XP's limits can be broken easily with mkxp-z, but that doesn't change the code, which is in some ways better and some ways worse than vx ace's. The problem is that the editor is less friendly. No region support for example.
>>3857830What you described is still able to be solved. As long as there is a goal, it can be optimized. Adding RNG or more targets does not change this, it just encourages playstyles that undo inconsistency.
>>3856284So, you're mad that someone is trying to minimize effort put into an action you find valuable through communication? People's standards differ, much like introversion VS extroversion. Some just want to interact with others, even if they can do stuff by themselves. Others really have no clue how to use language to search things. ChatGPT doesn't exactly give the most optimal useful answers anyway.>if you're a here you're just a *inhale*... loser, schizo, furfag, racist, pedo, alcoholic, queer murdering, indian jew-nazi with autism, self-diagnosed, naturally, because I'm you talking to yourself... You know, you overestimate how many times people insult one another here. Even the word fag has become quite rare. The only people who insult 4chan users are those in their own bubble; people on RPG Maker Web for example that post a lot (and so never leave their established bubble). Archeia (jasmin), for example; she has a low opinion of 4chan, even openly posting we should just die on RPG Maker Web, which owned by the company she is working for, to whom she also opened up a competing company. Somehow she is still admin and in charge of the church. Imagine a youtuber shouting death wishes at someone. >.>; Anyway, the question is, what community do you want to be a part of. A community that just serves a few members (and the rest is sheep or dogs obeying or praising them; which rarely if ever talk to one another and due to strict moderation is often threatened and reminded of rules-- aka, openmind and negative reviewing is not welcome even though bugs have to be reported and fixed, which means this forum fails in many ways to serve as an rpg maker developer community.) ... or, would you rather be somewhere else.You can also just turn your system off and lay in bed..., but I recommend sigma's server ;p. It's chill. Just ignore the controversy.You can also go for other discord servers, I forgot most of them.
What's your take on this topic?>>>/co/150798203
How many Weapon types do you think is too much? And how many Defence/Armour slots is too much?
>>3857839You type like a faggot and should kill yourself immediately
>>3857867Moral policing done by insecure narcissists. Your character will be porned, genderflipped, guro'ed, stripped of sexual orientation in favor of more porn, impregnated (even on male), shit on (both figuratively and literally) and will get severe diarrhea itself. You're welcome to try and stop people, but the internet always wins in the end.The only character that was able to more or less resist this is Llain. Your character is not Llain.
Where do you even go if you want an active non-mentally ill rpg maker community?
>>3857973>non-mentally ill rpg maker communityThose don't exist. Creativity invites unhinged and immature. Add the low skill floor introduced by RPG Maker and you can add insufferable people to the mix as well.
>>3857867The artist drawed the word 'excuses' around the person who created the fanart...but not around himself. .. really.The question is why. The artist and their character are two separate things. The only reason would be an attachment issue.
>>3857973make your own forum/board or private/moderated discord server
>>3857867From the perspective of roleplaying, you have to be considerate of other players, otherwise they won't play with you. But with authors and audiences, when a character isn't widely known it would be easy for fan works to spoil the source material.
The official RM discord lists jams under "fan events". Wrap your head around that.
>>3857867Copyright was a mistake and every creative work should be automatically be placed in the public domain for all to do as they wish with it.
>>3857973forums.rpgmakerweb.com
>>3858394>active
>>3858409Just checked, people still posting and making new threads
>>3858290would only be possible if the government had a monopsony on all art through its propaganda ministry. of course any non-propaganda artworks would have to be illegal. then the government would support the livelihood of approved artists.otherwise free market dynamics are inevitable and people will manipulate systems built on trust to protect their sense of intellectual proprietorship
>>3858413I just see a lot necroposting stirring up dust from threads created 5+ years ago. The same bot posters, posting in the same sections they always post in. Mods taking the time to moving those threads to other sections, without contributing to the discussion.
>>3840309what the fuck is going on in this thread.
>>3857973r/rpgmaker
>>3858768It's the same people. Platforms don't make a community. People do. People that talk to each other and collaborate. Actually collaborate. Not just say they want to make a game and then leave you hanging for 3 months talking to yourself.
>>3858657this is what happens when people that only like the idea of making games shit up a gamedev threadbasically just idea guys telling themselves that ai will fix all their problems but they can't produce anything that isn't worthless slop nobody wants to play, except the wannabe schizo e-celeb that can't even properly talk into his mic
>>3859097Why do you only like the idea of making a game?
Brandon Sanderson made an interesting observation about RPGs, and the studios that making them trying to make films. Audiences can play +100hour RPGs and the story doesn't have to make sense, because it's the little stories along the way that do. The example he used was basically FF7. Sephiroth kills Aerith, so it makes sense that he's the final boss. It doesn't matter what he's trying to do at that point. Becoming a perfect being or whatever, we don't really care how it all fits together. But in a 2hr film it has to make sense. My favorite example of video game nonsense adapted to film is Silent Hill 2. Hilarious Movie Sins count. The whole movie the main character is avoiding death, because it's based on a survival horror game after all. But in the end -- they needed her a live? Why were they shooting at her? Dumbest plot ever.
>>3859494>Sephiroth kills AerithCan you fucking spoiler tag this shit next time, please? C'mon man
>>3859501That's just hypothetical, unless you know otherwise.
>>3859494Brandon sounds like a smart guy. I like listening to his podcasts and lectures. But I don't think he has solutions surronding rpgs. Like villain motivations are always kind of an enigma, it's basically the jrpg form.
>>3859638If you surf around you'll eventually come to a circle of authors that have a very religious and egotistical view of the writing craft. They make it clear they are disgusted by things like formulas and genres. Because there's no self-expression in that. There's a culture that thinks stories should be didactic. Offer guidance, inspire, or influence society. They hate the idea of something existing as pure entertainment or as a commodity for some reason.
Is it friday already?!
>>3859968I've been listening to authors talk about how publishers use platforms to try and control markets. It's depressing.
Itch.io is fairly neutral, as far as I've seen. Although, jams are their own sort of incentive to supply "content". But it's neutral in the sense that anyone can start a jam.
They unlisted nsfw "content" to make payment processors more agreeable. But nsfw jams are still around.
The answer is no, there is not.
I'm going to hop into my time machine and see if there's anything to look forward to for the rest of the year.
>>3840309I finished my RPG that took me 3 years to make. Feel free to ask me for advice.https://metaverse-nightmare.neocities.org/
>>3860659Lasted longer than I thought it would.
>>3860615Can you see if I die?
>>3860659What advice do you want to give?
>>3860659Huh? I played this before already.