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I love big skill/ability/passive trees and RPGs where you can come up with lots of different synergies.
What are some of the best games that emphasize on this kind of progression?
Aside from PoE.
>>
I hate skill trees. I hate builds. I wish rpgs were more about being flexible with the items that drop rather than "Oh you put points into Swimming? You should have known that would be a useless skill."
>>
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>>3840652
Big skill trees are almost always terrible, because they're littered with padding. Usually imperceptible stat increases.
>>
>>3840674
So you'd prefer
>oh RNG gave you a useless item? Well it defines your character now
?
>>
>>3840652
RIFT has one of the best talent systems I’ve ever seen. Shame about that actual game
>>
>>3840674
I also dislike build autism. Skill trees should be organic and not a forced system. Seeing those big skill trees without lore justification are immersion breaking to me.
>>
Trees are retarded and my main issues with them are 2. 1. They force you to take trash you don't like in order to unlock the branching skill and 2 they have been popularized by Skyrim kiddies and poefaggots. You should have a selection of skills relative to your character level and then you can spend resources to acquire any you deem useful or like. Resources should be limited so you can't learn all the skills so you get to pick and choose.
>>
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>>3840710
>>
They're fun if done well
Done badly looks like
>most nodes are "+2% two handed damage"
>the ones that aren't don't change the gameplay much either, you don't really specialize as much as you just add "a 4th hit combo that deals 240% earth damage"
>you can freely respec whenever you want at no cost, making these already un-unique builds be even more insubstantial; it's fine if you don't want to punish players for your shitty tree making skills but at least don't take away the option to Need to live with my own choices, I can at least will that value into existence
>>
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>>3840652
I prefer games where using a skill improves it.
Skill trees are kind of dull. You could have been using that sword for ages but if you don't have the skill points you didn't learn the Master Strike and some retard who just has the skill points can go from nobody to master in an instant.
>>
>>3840652
I fucking hate the autistic balance fixation everything has nowadays
It was more fun when there was something retardedly overpowered or spastically fun to exploit that devs weren't going to patch for balance (mostly because players would have to visit the site and download the patch themselves)
>>
>>3840877
I remember playing it when it first came out because it advertised being free, and being slightly amused as to how 3 "different" offensive classes I tried all had wow rogue combo points.
>>
>>3840996
I want to live on a farm
>>
>>3840674
I also fucking hate skill trees. Funny enough, my issue is when it is displayed as a tree since the devs WILL prioritize making the tree look aesthetically pleasing over it being an actually good leveling system. Also, it is the favorite RPG level up system of non-RPGs.
>>
>>3841037
The difference is before you discovered it on your own. Now people would default to insanely OP builds, not play normally and then also complain about the game being too easy, when it's their own fault for ruining their own experience in multiple ways. But the end result is that players end up disliking it and spreading bad buzz.
Modern gamers can't handle it.
>>
>>3840881
Build autism is the only thing fun in half of RPGs, because it's usually not the characters or story.
>>
>>3841037
The other side of that is certain options being fucking dogshit. It's awful to play a game and realise the playstyle(s) you want to try are abysmal and will never be fixed.
>>3840996
I'd very much argue that dealing with bad item RNG is an inherent part of item-focused progression.
>>
>>3840652
fuck yeah RIFT



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