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File: fallout5-1665340097618.jpg (179 KB, 1024x1024)
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I know there is another thread about potential remasters of past titles, but what about the future title?
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>>3840801
I like the idea of Larian of Baldur Gate 3 fame, making Fallout 5. Taking the game back to isometric and having tons of sandbox immersive sim elements for the roleplaying.
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>>3840801
Guess it will be 32 times the detail this time
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Elder Scrolls 6 was announced seven years ago and we haven't seen so much as a screenshot, we'll all be dead before the next betheslop after that releases.
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>>3840801
I wish we could get another grim world like Fallout 1 or 3. The tone is so fucking gay in Fallout 4. It's like being a Saints Row fan.
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>>3840869
>grim world
>3
Buddy, I just tried to replay it recently after replaying 1 and 2, and 3 is goofy as fuck.
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>>3840870
It's grim
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>>3840872
I'm not sure how long it's been since you played it, but I would suggest giving it another go to refresh your memory.
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>>3840873
Nah, I think your opinion is shit
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>>3840874
Cool. Good talk.
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>>3840872
>superheroes
>Little Lamplight
>BoS being goody two shoes
>grim
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>>3840870
NTA, you lie
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>>3840909
I would ask you, too, how long ago it’s been since you replayed it. Go replay it right now. The whole game has a wacky and tongue-in-cheek zany tone. It’s absolutely not grim at all. You were probably just a child playing it on your Xbox, were I to hazard a guess.
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>>3840878
Yeah it had some joke moments, that doesn't change the atmosphere or tone
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>>3840913
This is Maya, just one NPC

>I can tell you just about anything you want to know, honey. Megaton's history ain't no secret.
>What's this place made of?
>Long ago, before the war, there used to be machines they were like buses, but they flew through the sky, taking people anywhere they wanted to go. You didn't have to walk, you just went to the air station, bought a ticket, and took to the skies. Anywhere in the world, you just up and flew there. When the war happened, the machines started dropping from the sky. Everyone around here thinks that the bomb made the crater, but it didn't. The crater provided good cover from the dust storms and when my daddy and the rest of the town decided to build the walls, they used what they had.

>So why didn't they move the bomb?
>Some of us wanted to. But the Church of Atom was just getting its start then. We needed their help to build the walls and clear the wreckage. If we'd have tried to move the bomb, they would have refused to help. Besides, a lot of people just wanted to leave it alone. It didn't seem to be hurting anything and who knows what would happen if we messed with it.

>There are a lot of parts here for just one machine.
>Good eye. You're right honey, there are. There was an air station a couple of miles from here. It'd been stripped of everything except the planes. My daddy got a bunch of people together to go out there, break apart the machines and drag back what we could use. It took 'em a couple of months. You can't even tell where the air station was anymore. The Wasteland just took it back.

>Why build the walls out of some old flying machine?
>It's a hell of a lot easier than trying to find enough parts to build walls and houses from nothing.
>The scrap was there, why not use it? Besides, it's sturdy.
>It keeps the Raiders and the dust storms out. Not all of us had the luck to be born in a vault, you know.
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>How did the town start?
>Well, originally, it started as a hole in the ground. My papi talked about how his father and the original settlers just hid in this crater. It was enough to keep them safe from the dust storms. When things cooled down and people started wandering into the Wastes, some stayed behind. The wanderers started coming back here to trade their stuff. By the time my papi was born, the town was a full on trading center. Papi got rich on the caravan routes and eventually convinced the others to build the walls to hold off the Raiders.

>Why did they build the walls?
>Well, the Raiders, for one. Once the town got big enough, they'd wait until the traders and their guards were away, then come in and clean us out! Now the Super Mutants... They were a whole other breed of problem. They'd kill us if they had to, but mostly they tried to drag people away! Alive! So, eventually, my father did something about it. Him and a few others organized the traders and the citizens and built the walls. So we're pretty safe now. Still, I wish those Brotherhood of Steel fellers hadn't hit on such hard times. They really helped keep the wolves at bay.

>So it was just a collection of traders in the beginning?
>Not at first. It was a collection of people trying to get into the vault, people worshipping the bomb, and a few other refugees. Then the traders came. Now the caravans take care of most of the trading, but before they were set up, it was all Megaton. I worked on the caravans with my father for a while. That's how I met that worthless bag of liver spots I call a husband.


This is one of the games where people asks shit like what do they eat, and claim the world building makes no sense, or that it's so heckin whacky.
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>>3840801
i used to be so excited for this series but after 4 and 76 i really don't care. its not an rpg, its just another looter shooter with some longer quests. bring back skills and skill checks and villains that actually have a plan and maybe ill care.



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