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Going to play Morrowind for the first time, no mods. Want to wear heavy armor and just use a sword and shield, nothing fancy just John Elder Scroll. Breton or Imperial? Any other advice appreciated.
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>>3843209
>Going to play Morrowind for the first time, no mods. Want to wear heavy armor and just use a sword and shield, nothing fancy just John Elder Scroll. Breton or Imperial? Any other advice appreciated.
I would go Imperial. Join the Legion and the Cult. Long blade is a solid choice and well represented.
Decide in advance who your character is and what you'll do, and by extension, what you won't do. Roleplay. Don't be a faggot and go "I have to max out every skill in the game and join every faction just because I can", that ruins everything.
Make a custom class, and emphasize the stats and skills you actually want to use, so that they start at a higher level, increase quicker, and are less frustrating to use in the early game.
Don't be too autistic about "perfect leveling". Just try to make a sensible character, and prioritize getting good at what you want to do.
Early on, some enemy types (often undead) are immune to normal, low-quality weapons. Get a weapon that's made of silver or better (or an enchanted weapon works).
Watch your fatigue level. It affects your chance of success to do everything. If you go into combat exhausted from sprinting and jumping everywhere, you'll miss a lot.
In melee, you will do one of several types of attacks depending on the direction you're moving at the time. There's an optional toggle in the menu for "use best attack" which will pick the attack type with the highest average damage, but it's not always the highest possible. Also, some weapons are meant to spam attacks quickly, some weapons are meant to charge up powerful attacks by holding the attack key before releasing. That's why damage is listed as a range, from minimum to full.
Carrying a lot of loot slows you down, literally.
Probably a good idea to carry some potions of cure disease, and to restore damaged (red) stats, from nasty enemies.
Great game. Get immersed into it and have fun. Try to not spoil it for yourself, you n'wah.
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>>3843209
>Want to wear heavy armor and just use a sword and shield
Choose a race and class that gets you good combat skill bonuses, and good bonuses to Strength, Agility, and Endurance.

Keep stamina full.
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>>3843209
Imperial. +10 to Long Blade and to Mercantile are both amazing and both of their daily powers very good.
Heavy armor is well, heavy. Unless you want to move at a snail's pace you have to not encumber yourself more than 50% when venturing outside because you'll want to loot some stuff on top.
Strength is a better investment for movement speed initially because 1 point = 5 encumbrance. Later on it's all about speed.
Endurance is also important because it dictates how fast you regen stamina and your total health.
Whatever you do you'll end up powerful. If your build sucks it's just gonna be a bit more frustrating and slow to take off.
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>>3843209
Breton with atronach sign and you will tear through little shit wizards
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>>3843218
Anyone can take the atronach and resisting magicka is pretty whatever. They make fine spellblades if you want to use magic with that magika multiplier though.
The best anti-caster in MW is probably Nords. Immune to Frost, 50% Resist Shock (You can get an easy 50% from ring artifacts) and fire resistance is common on armor artifacts. Poison damage has a unique Cure poison counter that's instant in potion form as well.
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>>3843209
You want Imperial. Breton is casterboy, though with more understanding you can make a solid magic knight with one.
Morrowind at least tries to be an RPG, so if you want to be good at combat, invest in combat skills.
Invest in athletics so heavy armor doesn't rape your speed.
Focus on a single weapon.
Invest in a healing skill, either restoration or alchemy.
Rest for an hour to restore fatigue before entering dungeons.
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>>3843221
>resisting magicka is pretty whatever
Yeah people should be aware that it doesn't reduce elemental damage like fire, frost, shock, like in Oblivion and Skyrim.

IIRC in base game Resist Magicka is mostly relevant against vampires with their absorb health spells, and I wouldn't choose a Breton only for the resistance.
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>>3843221
This is correct. A Nord with the Atronach is the perfect tank. Put on easily obtainable items Denstagmer's Ring, Ring of Phynaster, and Dragonbone Cuirass, and there is literally nothing stopping you.
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>>3843303
>Summons Greater Bonewalker
I'm kidding of course but it's fun of a new player thought they made the ultimate tank only to learn the lesson everybody has to learn
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>>3843322
if*
>>
>no mods
At least run the game through OpenMW.

I'd also get a mod that keeps fatigue static while running & regenerates it while walking, because:
>fatigue affects pretty much everything
>there's a lot of running from A to B in the game
>running is slow anyway, for most builds (compared to most games)
>since you're at 0 fatigue anyway while travelling, it encourages bunnyhopping, which is gay
>having to wait around or chug kwama eggs before doing literally anything is rather annoying
But that's matter of preference, I guess.
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>>3843341
>chug kwama eggs
Those things are heavy as fuck why would you carry them?
Just buy an amulet of stamina for 4 gold or something until you can afford constant restore fatigue, which is a reward in itself.
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>>3843351
don't fucking tell me how to play games, faggot
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>>3843352
follow your own advice
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>>3843341
I think playing with the vanilla fatigue system is better for new players, since it teaches you to interact with the game mechanics in a very intuitive way
>start off by resting outside every cave/dungeon/ruin to restore fatigue
>realise that's boring and inefficient, maybe I should carry some food around with me like NPCs tell you to
>work out that food is heavy, maybe I should try making it into potions for a lighter load
>find an enchanted item that restores fatigue in a shop/loot, start using that instead and training enchantment
It also makes the first constant-effect restore fatigue enchantment you make a huge deal.
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>>3843360
most of what you said would still apply; fatigue not draining when you run won't solve all your fatigue problems, it would just help you keep it above zero, which is where it would otherwise naturally be ~80% of the time. it's one of the several things that in my opinion got improved in oblivion (but the only one that i think is actually worth modding in).
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>>3843360
>It also makes the first constant-effect restore fatigue enchantment you make a huge deal.
i should probably add that i feel i shouldn't have to come up with in-game solutions for what is, in my opinion, a design flaw
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>>3843413
>it's one of the several things that in my opinion got improved in oblivion (but the only one that i think is actually worth modding in).
I say both stamina and magicka regeneration mods are worth trying, if you've already played morrowind vanilla
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>>3843417
>if you've already played morrowind vanilla
We're talking about a brand new player who wants to experience it with no mods, though.
>>
OpenMW or MWSE?
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>>3843446
if you're a modslut, SE
if you just want to play vanilla, OpenMW
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>>3843453
Are there any mods worth playing SE for?
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>>3843453
you gooner kids are so lame
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>>3843456
??
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>>3843446
>OpenMW or MWSE?
Morrowind Graphics Extender. OpenMW is trash.
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>>3843455
>Are there any mods worth playing
If you have to ask: No
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>>3843209
Get as close as you can to 5x endurance each level up. I prefer Breton but it doesn't matter that much. Keep your fatigue high
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>>3843446
OpenMW unless you like crashing every hour
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>>3843504
>unless you like crashing every hour
Sounds like a skill issue.
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When should I play TR?
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>>3843624
Never.
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>>3843625
why
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>>3843446
openMW, it's superior nearly in every way now and it has cooler new mods.
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>>3843624
I'm assuming you're a noob like op. I would at least finish the main quest and do a decent chunk of the vanilla faction questlines before you play it. Save it for a fresh character somewhere in the future.
Its fantastic though, definitely play it at some point.
>>3843456
This isn't skyrim bro. People aren't playing morrowind for sex mods you tard.
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>>3843453
>if you're a modslut, SE
https://www.nexusmods.com/games/morrowind
I count 8 (eight) exclusive OpenMW mods on the front page and only 1 (one) for MWSE
>>
New OpenMW and Tamriel Rebuilt releases dropped recently, weather's getting chilly... yeah, I think it's time to create a new Morrowind character. I never played Tribunal past the sewers, this time for real.
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>>3843831
>New OpenMW
Seems like it's still on OpenMW 0.49.0 but there is a dev build for 0.50
I've been using it for a mod that allows you to put potions and poisons on your weapon.
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>>3843835
To me "new" these days means it happened within the last 6 months.
I might go back on the OpenMW thing, since I'm really liking the look of Ashfall and there doesn't seem to be a worthwhile OpenMW equivalent...
>poisons on your weapon
link?
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>>3843837
https://www.nexusmods.com/morrowind/mods/57257
It's still a bit early so there is some weird interactions with the hotkeys but it does what it's supposed to do.
You also start noticing how MW doesn't really have that many negative effects to brew for which is to be expected. Drain agility is pretty fun since it can make enemies more susceptible to knock downs.
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>>3843831
I spent yesterday evening trying to get comfy morrowind on controller and I was having an issue with merchants giving me half their inventory and everything they were wearing

Don't even know why I was bothering it's not like Morrowind has anything knew in it. Just a bunch of drudging around sleeping back the fatigue until you build your exploits
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>>3843213
This is one thing that pisses me off about Elder Scrolls. All the races are deliberately tailored to specific class archetypes.
>want to be a thief, play a Khajit
>want to be a mage, play an Altmer
>want to be a stealth archer, play a Breton
>want to be a tank, play an Orc
The advantages are too good to turn down, so your choices as a player are drastically reduced. I mean, who'd ever play a Nord mage, or an Orc assassin?
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>>3843978
>who’d ever want to roleplay a character other than the player’s optimized min-max self insert?
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>>3843978
This is only true in Morrowind if you're playing a primary Mage where the magicka bonuses of Altmer and Breton are gigantic. Starting with a Nord and going thief or a Khajit and going Warrior only gives a very minor starting disadvantage that quickly becomes irrelevant because of the xp curve anyway.
And it's just not true at all in the other TES games.
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>>3843979
Yes, but you can't deny the game actively encourages powergaming by providing killer race/class combos. It's like they don't even want you to roleplay.
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>>3843984
Powergaming makes it able to play any combo you want painlessly if anything. The truth is race and playstyle combos are good and important just for the beginning. After a while +10 on some skill is whatever.
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>>3843984
I’m not sure I agree. None of the bonuses are that substantial in the long run (except for the races with magic multipliers, which are pretty important if you’re serious about magic), you can still pick whatever character type you want and still do fine. If the existence of power gaming options in an RPG irresistibly compels one to power game at the expense of roleplaying, I would chalk that up to a failure of the player rather than the game. Especially since characterizing the Breton as “stealth archer” strikes me as an anachronism, back in Morrowinds day “stealth archer” wasn’t yet a meme, nor was it particularly effective. I did make some thieves that used bows and short blades but they were always wood elves. The “stealth archer” meme didn’t really take off until Skyrim, even when Oblivion was new it was common to add a small mod to increase stealth damage multipliers for archers, since it was too low to be useful in vanilla. In either case, Bretons are more pigeonholed for the battlemage archetype, if anything.

Even if you want to be a pure mage and you don’t pick a race with an INT multiplier, just take the mage sign to be conservative or the apprentice sign to be risky, which is appropriate and amusing.
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>>3843992
Man forget race powergaming. The real imbalance is the Signs. Who ever uses shit like the Lord or the Shadow?
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>>3844006
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>>3844012
Lady is the best choice that isn't atronach. Getting extra endurance is a huge fucking deal imo. Especially if trying to go for a max HP setup.

>>3843987
Class is really just for getting off the ground. Race is really all about resists after a few levels. Breton is usually my go to IF I'm going atronach and stacking all the reflect/absorb effects I can.
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>>3844059
I agree. The only races that end up above average if we are stretching the end game a lot are Nords, Dunmer, Altmer and Bretons. But it seriously doesn't matter that much.
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>>3844071
Its a shame powers don't scale well and aren't built great to begin with. Redguard has i think the strongest start with a really good melee combat focused stat line and adrenaline rush is kinda busted for those first levels, but it lasts so long and yet also has so few uses. A version that was only 15s a use but had 4 uses would be seriously great.
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>>3844077
The super sleeper hit early power is Berserk. Draining Agility to 0 lowers your max fatigue and then it gets fortified by 200 points. At level 1 where your max fatigue isn't much this can create a really solid ratio that makes you good at everything. It's very noticeable with enchanting prices since fatigue ratio benefits are % based so it cuts a lot from the enormous constant effect prizes from NPCs.
Of course later on it's useless.
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>>3844080
another sleeper thing is disposition is affected by race, making dunmer effectively have a personality buff even though they're low to middle in it.
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>>3843209
>playing sword and board in tes 3 as a first timer
>ctrl f
>0 hits for sujamma, divine intervention, or almsivi restoration
its like you fuckers dont even play the game.
keep a couple scrolls of almsivi restoration or divine intervention on you alongside some sujamma to get you out of a pinch. when the time comes you'll know what to do with them and be glad you have em on you.
op id recommend taking minor in light armor initially and when you get your stats and gear up transition into heavy armor both long and short sword can stagger effectively so getting hit becomes less of an issue.
if you explore diligently youll come across a lot of expensive and useful loot but because of low stats and high encumbrance from heavy armor you won't be able to carry all of it or transport it without dealing with crazy tedium.
dont give any thought to the fuckers telling you to minmax this game. the initial stat spread from character creation saves you a couple hours of play at most when gear and game knowledge does 90% of the heavy lifting.
maybe consider using an autoclicker to grind unarmed and speechcraft. smack mudcrabs around for a bit for a 5x to speed on level up and spam admire/intimidate on weak npcs after popping a telvanni bug musk.
and if youre really enjoying the game consider heading over to the uesp and reading the calculations for your rolls.
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>>3844107
last one: kill a weak npc and use their house for storage or just drop all your excess loot in caius cosades' house. items on the ground do not get repossessed or despawn.
oh yeah and dont worry about making the perfect build. realistically you'll probably only need maybe 4 or 5 skills to get you through a playthrough. enchanted gear will be padding your stats mostly.
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>>3844107
I prefer the intervention spells (and recall) as amulets personally. I don't remember if it unequips your normal amulet to use them though.
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>>3844118
enchanted equips will remove what is already equipped in its slot. besides, there are a couple quests where you have to hand off a scroll to some prisoners/slaves every now and then. it pays to just have a couple on hand for convenience.
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>>3844107
>>0 hits for sujamma, divine intervention, or almsivi restoration
>its like you fuckers dont even play the game.
Good advice, but all of those are hints given in-game by various NPCs in the first couple towns, if OP isn't an illiterate retard he'll find out about them that way.
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>>3844134
Fucked up my greentext because I'm a retarded s'wit
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>>3843982
Yeah, the bonuses being multipliers is insane.

To be fair, the game is so easy even this doesn't matter really. But it feels bad to be constantly running out of magicka with other races after getting used to Altmer.
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>>3844141
Then again it's a reason why I have roleplayed an altmer.

I never roleplayed a khajiit though, even if the race bonuses have been relevant. Maybe someday.
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>>3843992
>If the existence of power gaming options in an RPG irresistibly compels one to power game at the expense of roleplaying, I would chalk that up to a failure of the player rather than the game.
Agreed. Powergamer is "encouraged" to powergame by anything. There's no point in trying to design a roleplaying game for power gamers.

Morrowind's low difficulty is tailored for all sorts of characters, and minmaxing the life out of it just makes the game worse.
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>>3844107
Let him discover stuff for himself jeez
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>>3844112
>kill a weak npc and use their house for storage
This is the most murderhobbo powergamer advice I have ever seen lmao
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>>3843209
Uninstall wizard.

Also, you want redguard, nord or orc for that kind of character.
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>>3844178
I move into the house of the nigga who was already killed.
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>>3843209
Do NOT play without mods... game is shit without them, S tier with them
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>>3844251
>Do NOT play without mods... game is shit without them, S tier with them
One is incapable of deciding what mods are appropriate or needed without first being familiar with the vanilla game.
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>>3843446
theres some cool mods that are MWSE only like the painting one but imo theres some cool openmw only stuff too so i just keep a few installs of both versions around, not like morrowind takes up a lot of disk space
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File: snowy.mp4 (3.61 MB, 1280x720)
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ah yes, vanilla Morrowind, exactly as I remember
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>>3844251
Mods are cope for losers who can't handle vanilla.
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>>3844399
Looks like somebody needs to git gud.
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>>3844399
>vanilla Morrowind
This is solid bait. I'll bite: Beyond the obvious, what fucked up mods were you using? I just took a level 1 char with the clothes on his back, and an iron longsword with 15 skill. Dodged all his spells and then killed him with 4-5 hits. I let him hit me with the axe to see what kinda damage he did, and I took 17 damage in 2 hits.
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>>3844399
How did you manage to make this seem so hard lmao.
Last playthrough I popped Berserk and clicked my crossbow a couple of times.
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>>3844439
>>3844603
Not the baiting anon, but MW does have a difficulty setting
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>>3844399
I've played Morrowind since it came out. I don't think I've ever thrown a single dart. LMAO what a fag you are.
>>
OP probably already started but I just wanted to add, there's a mod that delays the Dark Brotherhood attacks (from the Tribunal expansion) until you're higher level. I would consider this a more true vanilla experience because in 2002 you wouldn't have been playing Tribunal for the first playthrough.
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>>3843221
shock resist is really annoyingly uncommon from what I remember, TR etc adds in a bunch of stuff thankfully I suppose but that's mods so w/e
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>>3843978
>The advantages are too good to turn down, so your choices as a player are drastically reduced. I mean, who'd ever play a Nord mage, or an Orc assassin?
Because it's fun?
Also Nord Mage is probably the strongest in morrowind by a long shot.
Orc Mage is also cool.
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>>3844059
>Getting extra endurance is a huge fucking deal imo. Especially if trying to go for a max HP setup.
You don't need "max hp" for anything.
Jesus christ it's morrowind lmao, you can beat the challenge bosses from TR at low levels.
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>>3844630
>Also Nord Mage is probably the strongest in morrowind by a long shot.
>Orc Mage is also cool.
I can only respect this if you don't go for a gay hybrid class, don't grind attribute bonuses, and don't spam rest to regen magicka.
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>>3844634
>I can only respect this if you don't go for a gay hybrid class, don't grind attribute bonuses, and don't spam rest to regen magicka.
The only "hybrid" in my orc mage is that when I run out of magicka I unga bunga berserk to survive low level because otherwise I'm fucking dead. But once you have any amount of resources that isn't necessary anymore, and no I hate resting to regen magicka I just buy/make magicka potions.
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>>3844610
It wouldn't change a single thing
>>3844614
I love viperstars on ninja-like characters. They are deadly, don't weight much and can get an enemy out of a crowd for a 1v1 if you're stealthy
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>>3844625
Constant effect equipment in general is rare. But shock resist is easy to get.
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>>3844618
>OP probably already started but I just wanted to add, there's a mod that delays the Dark Brotherhood attacks (from the Tribunal expansion) until you're higher level. I would consider this a more true vanilla experience because in 2002 you wouldn't have been playing Tribunal for the first playthrough.
Good point, I forgot to mention that. This is 1. annoying as fuck and 2. fucks up the loot/money progression by dumping valuable high level light armor on you from the start of the game. Really dumb they did this, should've been tied to beating the main quest.
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>>3844692
>should've been tied to beating the main quest.
Or just reaching a certain level and maybe some degree of main quest progress.
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>>3843209
Skyrim for Nords!
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>>3844618
i haven't started yet because i'm retarded and hung up on the imperial or breton decision (for purely lore purposes)

was planning on not having the expansions activated until I get deep into the game
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>>3844975
Make a Breton if you’re interested in magic alongside swordslinging. Make an Imperial if you’re not.
>>
What faction questlines are better in quality?
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>>3845007
None of them are that interesting imo. Morrowind questlines are pretty filler, each faction has like 25-30+ something quests that basically has you performing tasks for pay and rewards and that's all (and designed such that you don't actually have to do all the quests to advance in rank).
Thieves Guild and Fighter's Guild are the only ones that feel like they have any oomph and only if you play extra and investigate each job instead of just doing each job blindly.
If you just want to maximize the value of the rewards, the Temple, Imperial Cult, and Telvanni are probably the best. Of course, getting paid for work is actually really helpful in Morrowind, where getting training can be such a major part of advancing your character, so it's not like the faction questlines are meaningless.
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>>3845007
>What faction questlines are better in quality?
Your mileage may vary. I had the best time with Fighter's Guild, Imperial Cult and the Tribunal Temple, but maybe I was just enjoying playing those particular characters in general.

If you go in with a critical eye, you might have a bad time..
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>>3845007
mages guild - useful for items and general understanding of city layouts, quality-wise it's fine and all but there's no real story there and it ends pretty abruptly and weirdly
thieves guild - you just steal some shit and there's a little bit of inter-faction hostility but again kind of lackluster
fighter's guild - actual minor story there, it's fine
morag tong - you kill niggers and that's pretty much that
temple - cool shit
imperial cult - very very different quest style to the rest of the game, jarringly so but kind of cool
telvanni - you're a gofer but the rewards are really nice and it's pretty solid
redoran - I dunno they're pretty boring
hlaalu - decent, worth it over redoran for sure
legion - could be better but not the worst
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>>3843209
I just began playing with an imperial assassin with the lover birthsign
>fail at stealth
>succeed at stealth but fail at hitting the enemy
>fail at making potions
I'm surprised he doesn't fail at eating bread. I'm tempted to restart with a warrior so I can just play without constant failures. Continuing this character means paying for training for the next 10 hours.
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>>3846171
Stealth requires heavy investment. You can't just go full batman mode and start slashing people from the back because you decided that was going to be your build.
At first it's only useful for avoiding having to fight more than one enemy at once and stealing a bit easier.
Ranged critical hits are way easier to make but when you reach a very high sneak skill it's definitely possible to wack people on the back with a battle-axe for 400 damage.
Don't forget footwear weight subtracts from your sneak skill.
Chameleon is a flat bonus to your detection level. It's as valuable as the skill itself if you can get it.
Invisibility with all the drawbacks is like a static +100 to your skill.
Line of sight is very potent and often what makes ranged criticals easier.
In general critical hits are more like the end game of a stealthy character. They don't get to do it from the beginning. If anything you will gave more success avoiding enemies with stealth. That's the only way it levels up anyway, not criticals.

All that said it's more of an advanced or roleplay playstyle. If you want to just run around and hit stuff then a flavor of dexterous or strong fighter is better.
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>>3846194
>All that said it's more of an advanced or roleplay playstyle
Well, yes, but mostly it's just poorly balanced. The default assassin class shouldn't have to wait to play like an assassin and get a crit with their little short blade.

Sure it can work with a bit of work, but damn if it isn't the most unsatisfying gameplay if you try to raise skills naturally.
I say leave the stealth characters for Oblivion and Skyrim.

I rolled a Nord Warrior with the Warrior birthsign, and the RNG gods blessed me with all the dwemer weapons on my visit to Arkangathanagth

And putting food on a hotkey is a relatively RP friendly way to handle stamina issues.
>>
How easy is it to keep your character's power in line with the content you're doing? I don't wanna become some omnipotent god an hour in.
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>>3846310
If you don't train your main skills 10 per level it will probably take a dozen plus hours to get strong and half again more to get overpowered
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>>3846311
Would it be playable if I'm going for a roleplay-centric run? I just don't wanna steamroll stuff until maybe late game.
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>>3846325
Yeah absolutely, you will likely encounter things too powerful to kill in straightforward means but if you use resources like scrolls, enchanted items, or potions you'll probably manage to overcome with some difficulty depending on familiarity with the game.
Just avoid obvious abuses like the alchemy intelligence loop and you'll be fine.
>>
>>3846310
>>3846325
>Would it be playable if I'm going for a roleplay-centric run? I just don't wanna steamroll stuff until maybe late game.
Steamrolling mainly comes from high quality weapons, glass or better.

Maybe you can come up with a RP reason to stick with good old steel weapons
>>
>>3846310
step 1
crank difficulty slider to 100
step 2
don't exploit alchemy or enchanting

you now have several dozen hours of experiencing a brettygud difficulty curve.

Most everything costs resources in Morrowind. You fight; your gear needs repair. Or needs a recharge. Or it costs magicka. And stamina. And encumbrance. And gold. You can end up with some OP scrolls and take down a dangerous and lethal enemy out of your normal character depth but since it's not a classic XP system you usually get less skillup doing it, not more. And very little in the world scales to your level. So you retreat, do something else, and note down that you might want to come back and tackle that later.

yes, Morrowind is notoriously broken... if you exploit the resource pools that expand into infinite depth with themselves; alchemy and enchanting. Either avoid it, or mod those out, and it's golden. Eventually, like any RPG, you'll have the best gear, massive pockets, and too many levels for anything to give you a challenge, but in Morrowind, that's pretty far off; the expansion content being high level ferocious.
>>
>>3846339
>>3846327
>>3846311
Are there any mods that help keep the difficulty scaling in check?
>>
>>3846340
just don't use recursive potionmaking or make abusive enchants (ie. never constant effect or anything that simulates constant effect). toggle on casting animations for casting with enchanted items in openMW settings.
>>
>>3846309
It's only half of what you say really. Criticals aren't even that important, especially short blade criticals since the multiplier nature greatly favors big single hitters. Stealth is primarily a way to avoid combat or control the encounter. Criticals are just a little nice bonus, certainly NOT the way they are treated in later games.
>>
>>3846310
I'll be honest, even if you avoid every single exploit and powergame adjacent thing, once you reach 70-80 in a weapon skill and can consistently hit you have beaten 90% of the game unless it's a rare novel challenge (getting ganged up, enemies spawning on top of you etc).
This applies to all weapons that can muster a double digit damage, ideally 20. So staves or shitty clubs won't cut it.
>>
>>3846339
>Morrowind is notoriously breakable
ftfy. The decision to break it is entirely down to the player.
>>
>>3846340
Economy mods are vital. There's a mod that damages armor and weapons after you kill someone, combine that with expensive repairs and the game will force you to spend your money wisely. Also Real Disposition is also a good one.
>>
>>3846340
Oh and this one for obvious reasons
https://www.nexusmods.com/morrowind/mods/45624
>>
>>3846346
>It's only half of what you say really.
>Criticals aren't even that important, especially short blade criticals since the multiplier nature greatly favors big single hitters.
>Stealth is primarily a way to avoid combat or control the encounter.
>Criticals are just a little nice bonus, certainly NOT the way they are treated in later games.
Because it was poorly balanced/not fully developed9. Few adjustments and it's another fun playstyle next to warrior and mage.
>>
>>3846800
>Because it was poorly balanced/not fully developed
The second one mostly. MW just doesn't treat criticals as their own playstyle compared to Oblivion and especially Skyrim. You'd be trying to base a whole character on a very minor mechanic so yeah, it takes work and is suboptimal outside of a nice bonus.
>>
>>3846860
>MW just doesn't treat criticals as their own playstyle
>very minor mechanic
You say that because it's too unbalanced to be a major mechanic. Being able to stealth hit anything during the first 10 levels would go a long way to make stealth more attractive.

I don't know why you're damage controlling this.

Have you ever played a straight stealth character?
>>
>>3846864
I'm not damage controlling I'm agreeing with you.
>Have you ever played a straight stealth character?
More times than other people have played Morrowind. Stealth hitting anything in melee takes a lot of work. That's why the multiplier is x4 instead of x1.5.
>>
>>3846867
Do you remember at what point stealth strikes become consistent? My character's over 50 sneak and 80 agility and it's still pretty much impossible. I don't think there's sneak trainers in Balmora who can train him further.
>>
>>3846889
Probably around 80 Sneak but you also have to deal with accuracy. I believe invisibility doesn't break when you raise your weapon so you should definitely use it. Sneak skill will help to remain undetected from the moment you release up to the hit itself (yes it is that strict and hard because detection it distance based).
You can always just sneak around the Boots of Blinding Speed woman because she doesn't detect anything.
There are some good items for stealth builds but that's powergaming territory.
>>
>>3846892
Thank you. I will have decide if I'll tough it out until then, or play another class (such as nightblade). IIRC Caius rewards you with some chameleon clothes at some point.
>>
>>3846893
Yeah he gives you some pants. There is also definitely a trainer in Balmora for sneak. What weapon are you using?
I know it's not what you want to hear but using poison can also make your character roleplay into the assassin archetype a bit more. it's a far more effective strategy for light weapons.
>>
>>3846895
Poison enchantments or mods?
The damage seems fine so far with short blades, it's just a bummer that the gameplay is the same as a warrior, just a bit worse. I would be content with getting some crits at least.
>>
>>3846923
>Poison enchantments or mods?
Enchantments. There is a certain subset of iron weapons that start appearing at level 2 with really strong poison damage over time.
Light weapons are good because of the low weight penalty it costs you carrying one extra around. You can hotkey 2 daggers for example and lead with a powerful poison.
Sadly 99% of melee combat in MW is click to kill so you aren't escaping that. I do find a Two-handed playstyle where you can get knockdowns weirdly satisfying though.
>>
>>3846927
>I do find a Two-handed playstyle where you can get knockdowns weirdly satisfying though.
You like to dance close to the fire, don’t you?
>>
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>>3846967
>>
>character acquires endgame gear and becomes visibly powerful
>lose immersion and interest in roleplaying them
Anyone else? I like the early game where you're just some guy

Maybe I'll swap the glass armor back to netch leather
>>
>>3844399
ok but what mod adds numerical values to the bars?
>>
>>3847175
You gotta restrain yourself from bum-rushing the endgame gear and artifacts and such. I like to limit myself to a slow progress up through the material types, based on the level requirement for each to appear in the leveled lists.
>>
>>3847175
I'm the same. It doesn't help that glass armor is so much better than everything else it's a joke. If aesthetics are your issue I'm pretty sure there is a mod for swapping item appearances.
>>
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>>3844603
>>3844439
>>3847185
OpenMW with Tamriel Rebuilt,
Better Clothes Complete
BetterBars
FloatingHealthbars
OblivionLockpicking
One-handed animations and idle fixes
Robert's Bodies
Deckwind (buggy and limited as it's incomplete but it almost lets me UI organically entirely with a controller)
some grass mods
and like 99% of openMW features turned on

With difficulty slider at 100

it's actually quite vanilla
>>
>>3847201
That visible equipment mod is the best thing that has come out from modding
>>
>>3847201
>OblivionLockpicking
god that mod is cool
>>
>>3847175
You know you're supposed to become more powerful as you progress through the game, right?
Install Tribunal and go to Mournhold.
>>
>>3846927
Once you have the right mods combat becomes pretty fun where you have to use every trick you got to survive and prevent getting 1shot by Nords with 2handers. Gotta use potions, scrolls, your powers etc wisely to deal with different enemies. Combine that with expensive repairs and a harsh economy and clearing dungeons becomes almost like a survival scavenge hunt. I'm level +20 but still barely got any gold because repairing your top tier gears costs a small fortune.
>>
>>3847477
RPGs from the era Morrowind was born from UNDERSTOOD the pull of everything costing resources. Just trekking across the landscape with limited resources is a hook, but that art was lost by the late 2000s.
>>
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>>3847175
stop using complete armor sets and mix and match unarmored, light, medium, and heavy. you can build a cool and unique look with early/end game pieces and still be underpowered. makes me wish i took more of these inventory portrait screenshots when i cared to play.
it'll give you a reason to keep yourself from selling all your loot making you play more economically as well.
if you dont have tons of drakes on hand the game can be surprisingly challenging, especially with mod expansions like TR.
>>
>>3847484
mix and match it cool but those are fucking clownsuits my dude lol
>>
>>3847484
Show your best mix n matches
It'd be more helpful with item names for the more esoteric armor pieces, but whatever you prefer
Also, what do you think of how it looks when you only use one of the armor classes, that'd be more conducive to how most people play
>>
>knight joins the tribunal temple
>hey wait a minute
>check skill requirements
>only match is restoration (minor skill)
Roleplaying ruined by mechanics, now I'm conscious about raising a number that would take forever to level naturally.

And this wouldn't be an issue at all if knights just had blunt weapon instead of axe as a major skill. Fuck.
>>
>>3847596
Okay don't worry guys, I managed to change axe to blunt weapons with console commands. Now let's forget about that and get back to roleplaying
>>
>>3847603
You need one skill at 80 and two at 30 to max your faction rank. Could have gone hard into restoration and just done a bit of training to raise another two.
>>
>>3847619
>Could have gone hard into restoration
It would have taken forever with 40 magicka, being a minor skill with no magic specialization. I considered quitting the whole playthrough lol. Now with blunt as a major skill, it got 10 skill increases in a couple of hours just as I did quests. 30 restoration will be enough for this character.
>>
What are the comfiest guild halls for temporary homes?

I keep some equipment at Balmora FG, and of course rizzed everyone in there. It has services close by, but I'm looking for another place. Possibly temple or House Redoran locations.
>>
>>3847635
I always liked Ald-ruhn's Mages Guild empty rooms.
You have 2 of them right next to the teleporting services and the Silt Strider is not far.
>>
>>3847635
the only guild hall i actually used for levelling up and resting was the balmora mage's guild but probably just because its the early game one. the design of the basement is pretty nice thoughbeit.
>>
>>3847596
>roleplaying ruined by mechanics
the mechanics guide the roleplaying. If you don't have skills that match the values of a faction, you cannot advance with them.
>>
>>3847596
this guy wants to be the head wizard of the mage's guild without knowing how to shoot a fireball.
the point of the temple on vvardenfell isnt to break heads but to deepen your spirituality and connection to the dunmer, the tribunal, and morrowind's history. 'rp-wise' you're a supposed to be a monk and a theologian, not a crusader or a paladin. that's what house indoril was supposed to be for.
>>
>>3847819
>the point of the temple on vvardenfell isnt to break heads but to deepen your spirituality and connection to the dunmer
Any character may want to do that
>knight does grunt work for fighters guild killing people
>guild leader is morally corrupt
>on a job to escort a buoyant armiger
>she dies fighting necromancer's minions
>visit a temple to buy a heal spell to save lives in the future
>become interested in the temple
>"NOOO YOU'RE NOT A THEOLOGIAN"
Fuck off, you stupid cunt
>>
>>3847669
>>3847766
Those are good suggestions, comfy and convenient.

I never played a proper pure mage, so I might give it a try. I just made a mod that adds magicka regeneration to the mage birthsign.
>>
>>3847886
You're just not gonna be the pope man, settle for a lesser rank.
>>
>>3843414
>encouraging awesome roleplaying is a design flaw
You didn't pick House Telvanni, did you? Hlaalucuck
>>
If your version hasn't patched it out, I'd recommend, unless you feel it bumps with whatever roleplaying concept you have, enchanting a ring with the Soul Trap+Summon combo for permanent bodyguards
>>
>>3847902
He started killing shit with maces, and quickly rose to the rank of Curate

And for the record, becoming the leader is something you cunts brought up
>>
Skill requirements for ranks is such a great feature, I don't know what this guy's problem is
>>
That dummer chick in the balmora mages guild always makes my dick rock hard
>>
>>3848019
for me it's always been the bosmer right upstairs from her
>>
>>3848030
So you dont steal her gems or. . .?
>>
>Tribunal temple
>No faction to just worship Azura,Boethia Mephala
I wanna join a temple but not worship the fucking tribunal and i hate imperials
>>
>>3848037
all you can do at that point is raid daedra shrines and do their quests unfortunately.
>>
>>3848037
Morag tong i guess? Less prayer more stabbing
>>
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>>3847991
>Skill requirements for ranks is such a great feature, I don't know what this guy's problem is
Last time I played Morrowind, I rolled a Nord paladin, and autistically refused to level any skills other than my class skills, ever. I did the Imperial Cult + Legion + Fighter's Guild and eventually House Redoran why no, I do not need material rewards to perform good deeds and quests, why do you ask?. When I got maxed out, I decided to do the mage's guild for shits and giggles, even though I knew I wouldn't be able to advance beyond a rank or two, despite my 90 INT and 100 restoration skill. I got a kick out of solving the fucking disappearance of the dwarves, and then having that imposter clown of an archmage tell me I couldn't advance.
>>
>>3848065
>Nord paladin
>refused to level any skills other than my class skills
>wouldn't be able to advance beyond a rank or two, despite my 90 INT and 100 restoration
Did you do some incredibly systematic grinding to get 90 int without mage skills?
>>
>>3848277
I had security as a class skill, nothing else for INT. When I play TES games, I tread the racial modifiers to stats and skills as floating modifiers to the "base value", so with the -10 INT, 90 was as high as I let myself raise it. Or if there's a +10 to a stat or skill, it can go up to 110, etc.

Last time I played Skyrim, I modified it so that skills never increase through use, solely through training. I really enjoyed this, since it gives perfect control over what increases and what doesn't, allows you to play through combat encounters completely organically and no need to autistically min-max skill use XP through fighting in a gamey fashion, and keeps gold relevant through the entire game, instead of being filthy rich past the midgame with nothing to spend it on, particularly a problem in Morrowind. Were I ever to replay MW again, I would definitely do that.
>>
>>3848418
That's one minmaxed character
>>
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>>3848422
Oh yeah, it's gaming time. Cleared the whole map on that run. Some of those little dungeons I'd never seen before, despite playing intermittently since release.
>>
>>3848428
Jesus fucking christ..

But how did you manage to not raise misc skills by picking up skill books?
>>
>>3848464
I just wouldn’t read em, and if I read it accidentally, I’d reload. Although I did find that run that if you pick up a book that exists in the world by directly dropping it into your inventory, you can pick it up to sell it without reading it.
>>
>>3848464
>Opens menu
>Drags book
>>
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>>3848428
Cute
>>
For me its the steed sign, i CANT stand the slow ass movement and using the boots of speed feels cheaty
>>
>>3848540
what color is your athletics and encumbrance ratio?
>>
>>3848541
Unarmored, always have athletics and acrobatics as major skills, purely wizard playstyle
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>>3848542
You're alright, you just love speed.
>>
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>>3848543
T-thanks
>>
Are there any co-op designed mods for tes3mp?
>>
Man, what is the point of destruction if mysticism is just better? Spell reflect is so gay
>>
>>3848544
dummer are not supposed to be cute
>>
>>3848563
I've never seen a dunmer woman who wasn't adorable
>>
>>3848544
Living in a hut, eating bugs and praying to your local deity sounds peak comfy
>>
>>3848565
Simping outlander
>>
Morrowind gives me the worst restartitis. I now settled on a slightly customized nightblade, which is basically a mage with sneak and short blade as major skills. Shield and Sanctuary with wakizashis should be cool enough.
>>
>>3848574
I am really trying to curb this, not gonna restart until my mage becomes leader of both mages and telvanni faction and do most tamriel guild quests
>>
>>3848567
>you will live in ze shack
>you will eat ze bugs
>you will pray to ze false gods
Nah, Klaus.
>>
>>3848575
That isn't possible, telvanni and mage's guild are exclusive
>>
>>3848557
Can mysticism damage all attributes to 0 and have an enemy in a comatose state?
But yeah reflect is pretty annoying.
>>
>>3848577
No they arent, i self insert as a telvanni spy with the goal of assimilating the guild into the house
>>
>>3848578
Thats just taking longer to kill someone unless your intention is to cripple an NPC, in which case greater bonewalker summon gets the job done
>>
>>3848576
Yes
>>
>>3848575
I figured it's best to make one character for one faction. That way there's less commitment, less second guessing chosen skills.
>>
>>3848600
Its choice paralysis at this point
>i will self insert as a dummer picking chicks
>no wait, a necromancer khajit
>no no a lizard wizard
>maybe breton?
>>
>>3848580
It can have lots of uses like training or stealing broken equipment without killing an NPC
>>
>>3843209
>Found some random cave
<Went deeper and deeper
>Started encountering Dremoras and Golden Saints.
>At the end there was a tomb full of treasures and Daedric equipment.
I love Morrowind
>>
>>3848623
Idbar or whatever?
I know this place because it has some very overpowered poison daggers
>>
>>3848623
>Found some random cave
<Immediately turned around and went back out
>>
I need a telvanni bride with WIDE hips
>>
Is Tamriel Rebuilt better experienced on a fresh playthrough?
>>
>>3848747
Yes as it may break some quests if added mid gameplay
>>
>>3848748
I guess I meant more as in, am I better off doing it from level 1, or after the main questline?
>>
>>3848750
Most content can be done by an early/mid character i believe, but as usual there are some fuck hard quests and a closure of the main quest in necrom if i aint mistaken
>>
>>3848750
>>3848754
TR has a lot of content specifically intended for lower-level players, to the point where a lot of people unironically recommend that you spend the early game on the mainland and only come back to Vvardenfell to do base game and expansion content once you're higher-level (especially if you're using rebalance mods that make base game content harder like MDMD and Beware the Sixth House)
>>
>>3848574
Kek I dropped the nightblade. Couldn't get into the RP, and went back to the bartering, wandering imperial pilgrim/mage.

After years of playing OpenMW I'm running vanilla with the code patch, and I'm noticing more bugs and crashes. Galbedir is stuck staring at a corner, creepily. Anyone know a console command to reset her?
>>
>>3848804
try "ra" (reset actors)
>>
>>3848807
It didn't work, neither did killing and resurrecting her. I'll just try to ignore her.
>>
>>3848577
no they're not, even though they should be
but being leader of both is stupid so you shouldn't do that anyway
>join mages guild
>work your way up
>realise they're retarded
>kill archmage and steal amulet
>join telvanni
>>
>>3848815
what do you mean it didn't work
what happened when you used the console command?
try it on other areas to see if you're using it correctly because if she doesn't return to her original position you've done it wrong
>>
>>3848818
It works, except on Galbedir, who remains by her table, staring at the corner, very slightly twitching, not being able to turn to greet me.
>>
>>3848820
Maybe she has bugged out by her script to move and return to her position during Ajira's quest where you have to find the notes. Try messing with the quest stages there.
>>
>>3848804
>After years of playing OpenMW I'm running vanilla with the code patch
why
>>
The level up rate of magic skills is ridiculously slow and grindy. I made a mod to double the xp rate, so they might actually increase naturally every once in a while.
>>
>>3848868
Because vanilla with the code patch is better than OpenMW.
>>
>>3848868
I'm playing on a windows xp machine and the later versions of OpenMW don't work on it
>>
>>3848893
Uh huh
>>
>>3848893
What is better except mods? Genuinely curious.
>>
>>3848953
Can /vrpg/ stop entertaining baiters for one fucking day. It's like retarded moths to a retarded flame
>>
>>3848971
I just asked something dude. If you know you tell me.
>>
I really want to get into the game world but i lose interest 30 minutes in, fuck me
>>
I read Vivec's account of the Battle of Red Mountain in the secret library, and now I'm wondering: if we assume nerevarine is truly Nerevar reborn, what would be the most fitting race/character/class?
>>
>>3848988
Dunmer, redoran & temple, spellsword with medium armor
>>
>>3848988
>if we assume nerevarine is truly Nerevar reborn, what would be the most fitting race/character/class?
Nord paladin. Make sure to meet Wulf.
>>
>>3849001
Not op, but I'll bite
Why?
>>
>>3849033
Because I’m not about to play some namby-pamby elf or w*zard.
>>
>>3848988
Argonian/Khajiit for race, Azura would totally pull that shit (leaning more towards Khajiit since they revere her as well)
>>
>>3843209
>Breton or Imperial
Dunmer
>>
>>3843978
>Orc assassin
retarded.
>>
>>3844251
>game is shit without them
nay
>>
>>3849132
virginal
>>
>>3843978
imagine getting filtered by a difference of +/-15 in a stat or skill.
MORROWIND IS AN EASY GAME, YOU CAN FINISH IT UNARMORED UNARMED WITHOUT ABUSING MECHANICS.
>>
>>3849157
>MORROWIND IS AN EASY GAME, YOU CAN FINISH IT
Nta, but RPGs can be finished in many ways, but is it fun?

It depends. Grinders probably don't mind the opportunity to spend more time grinding

I think the gameplay is worse the worse your character's stats are, because of the failure rates, so I create characters that are proficient from the start.
>>
>>3849041
You should play redguard. Then your character's int score would match your own
>>
Now that I know how much equip load and endurance affect speed and fatigue, I kinda enjoy the aspect of choosing the lightest gear as I travel and hunt, and the eventual progress from unarmored to light, medium, and then heavy armor, as strength and carrying capacity increases. For the first time I used chitin weapons for their light weight.
>>
>>3849306
I don't think you understand gear usage.
You pick most items of your chosen armor type, and mix with lighter types of larger pieces till you get higher carrying capacity or are able to put in a feather enchantment on your stuff
Its not supposed to be a linear progression from light to medium to heavy
>>
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>>3849224
>You should play redguard.
Dumbass, we're talking about Morrowind. Stay on topic.
>>
>>3849319
I meant picking a redguard and playing as him cause low int is your speciality, as proven by that response
>>
>>3849333
>wasted trips
How appropriate. You fight like a cow.
>>
>>3849313
>I don't think you understand gear usage
Because you assume too much

I have light and medium armor as class skills, and I may train heavy armor later on
>>3849333
>I meant picking a redguard and playing as him cause low int
Redguards and nords both have 30 int
>>
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>>3849337
No need to call me names just cause you miss your mother anon
>>3849338
Ofc I assumed that, never had a reason to put additional armor types while picking my character, mb
As for the redguard comment, I was calling you something, you baboon
>>
>>3849344
Keep digging.
>>
>>3849344
>As for the redguard comment, I was calling you something, you baboon
No, that was you replying to another anon.
>>
>>3849347
Got trips and dubs, and I'm the one digging? Even emil isnt this delusional
>>3849348
Mb
>>
>>3849352
You’re an illiterate zoomer who’s repeatedly failed to catch references to anything older than you, you can’t keep multiple anons straight and reply to everyone as if they’re one person, and mostly importantly, nords get the same INT penalty as redguards, but you’re too dumb to notice. Sit down.
>>
>level 6
>enter a fort
>kill two enemies
>first room has a corpse with glass cuirass, greaves, and boots
>leave the gear and the fort
Say what you will about level scaling, at least it ensures gradual progression, no endgame gear in the first 10 hours
>>
>>3849405
Sounds like you were able to ensure gradual progression yourself, by exercising a little self-restraint. Good job. I much prefer that to seeing Daedric and glass everywhere at moderate levels.
>>
>>3849405
Light armor is retarded like that. Glass is just so much better than anything else it almost makes no sense. It also lacks the inherent disadvantage of finding something like Daedric gear early and considering the weight.
>>
>Dagoth Ur is the awakened lord of the sixth house, come to cast down false gods, drive foreigners out from the land, and restore the ancient glory of morrowind
He's the ashlander's, the native version of the incarnate, the nerevarine
>>
>>3849001
>Nord
These people are our enemies. Like all man races, they are of inferior blood, but otherwise are human in every respect. Are they capable of enlightement? Do they have souls? Who can say?
>>
>>3849405
>>3849416
Medium armour is the best because it has the best power curve.
>>
>now that you've done epic hero things
>it's time to slow the pacing and travel around talking to NPCs for the next 10 hours until everyone agrees to call yo-
Zzzzz...
>>
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>>3849780
you just havent done enough epic hero things.
>>
>>3849781
>only level 17
I'll consider console commanding my level to trigger the shortcut.. I need to wrap up this playthrough soon
>>
>>3849785
There is *another* shortcut
>>
>>3849792
Killing vivec?

I went through the hortator route for now, to get some use for speechcraft. I didn't know you can resolve the Dren situation with Hlaalu peacefully.
>>
>>3849833
>Killing vivec?
yeah
>>
>>3849785
If that's the problem, does that mean you have the rep? You could also hit the skill trainers and convert some of your gold reserves into levels. At this stage of the game, you're probably swimming in money, right?
If you don't have the rep, you could also put the main quest on the backburner for a bit and go do some heroic deeds elsewhere. There will probably be more walking total than just doing the main quest normally, but at least you'll be doing something other than sucking the dick of every petty government official in Vvardenfell.
>>
>>3849486
To the ashlanders, Dagoth Ur is the Sharmat. Like the Tribunal, he was in some way or another involved in the murder of Nerevar and like the tribunal, he used the profane tools to gain power over the heart of Lorkhan. His only saving grace is that he wasn't present when the vow was made, unlike the Tribunal, but he still broke his promise to guard the tools by using them himself.
>>
>>3850061
>To the ashlanders, Dagoth Ur is the Sharmat
You're right, I just think it's funny/interesting he somewhat fits the description (just corrupted), while the dunmer and ashlanders have trouble accepting the real nerevarine because he is a foreigner send out by the Empire

>>3849919
Oh you would need both? Yeah I had nowhere near that amount of reputation. Probably never had in any playthrough. But I'm already the hortator, so I just need to get the ashlander quests out of the way.

And they're out of drakes, actually. I stopped bothering with selling loot, and those repair costs ramped up when I started using high end equipment.

But regarding the quests, from design point of view, I think it's a mistake to dump many objectives at once on a player. (On top of other pacing issues, like repeated travel)

Fourth and Fifth trials of the Nerevarine become just a list of tasks.
It's important to learn the people of the land, get their acceptance, but damn if the perception of these quests isn't just "chores", at least on a replay.

Same thing sort of problem happens in Oblivion, with gathering allies for Bruma. Though there it was improved by having the support take part in the battle.
>>
>>3846468
And technically canon thanks to CHIM.
But the decision should always rest firmly in the hands of the player as to whether they want to do this. The concept of devs BALL-LANCING single player RPGs is disgusting.
>>
>>3847484
I like the middle one, for what it's worth.
The other two are a bit goofy, but as long as you liked them that's all that really matters.
>>
>>3847596
Roleplaying primarily deals with your specialized role, ie your build and skills, anon, not making story choices. And the other anon is right - the choice of how you build your character informs the storyfaggotry roleplaying, since you will likely choose to engage in activities that are suited to your skillset.
>>
>>3850159
>Roleplaying primarily deals with your specialized role, ie your build and skills, anon
>engage in activities that are suited to your skillset.
The knight performed very well in his temple duties, so you have no argument either.
>>
All right, nerevarine stuff is sorted out, talked to vivec, now it's time to head on to the red mountain
>>3849704
>Medium armour is the best because it has the best power curve.
Maybe you are right. I'm going in with bonemold armor and gear I got from ashlanders, and while it offers less protection, it's not completely gimped, like the difference between chitin and glass.

Paying attention to equipment weight and repair costs has brought an underaporeciated aspect of the game forward. Relying on cast-on-use items for magic has been fun. Overall it has been an enjoyable playthrough.
>>
>>3843209
I remember that took me months, 20 years ago to download this game, than I played for 2 minutes and immediately dropped.
Keek I just download this in just 5 minutes.
Is unarmed built good?
>>
>>3850436
>Is unarmed built good?
You mean fists? It takes more time to kill enemies, so I recommend taking a weapon skill as well.
>>
>>3850436
Unarmed is very good because of the way things work. Unarmed damages stamina, then the enemy collapses and damages health. This snowballs very quickly, first you're going to get very rapid skillups from all the punching. Next, throwing punches costs very little stamina, so it keeps your accuracy high, and rapidly depleting their stamina increases the chance that they'll miss you quickly. Finally, you don't have to worry about weapon repairs or weight. Might want a backup weapon though, like an on-strike enchanted staff.
>>
>>3850436
Unarmed is good for stunlocking a single enemy. If there's two or more enemies? Not so much.
>>
>>3850436
Unarmed is surprisingly good.

But you shouldnt use it to kill, rather the optimal play is to use unarmed to down an opponent due to fatigue then swith to a real weapon to kill while the enemy is down. A downed ennemy without fatigue is very easy to hit and allows you to train two weapon at once quite fast. I tried a monk run and it was surprisingly effective, switching to either a dagger or a club.
>>
>>3847596
Knight are not holy warriors in Morrowind, they are fighter-diplomat. What you really wanted to play was a Crusader. An crusaders have all the skill you want for the tribunal temple.
>>
>slay dagoth ur, end the blight
>return to balmora
>talk to a guard
>apparently i had a 5 gold bounty on me
>guard strips me naked right there on the street
So apparently using the chest at Caius' house flagged my armor as stolen..

>>3850478
>umm actually knights are fighter/diplomats
Oh for god's sake, that post really triggered this retard

Again, temple quests involved persuasion, healing and fighting, all easily done by a knight
>>
>>3850483
The Imperial cult, not tribunal temple, has speechcraft as a faction skill and has many quest involving persuasion.

Most Tribunal temple quests involve either pilgrimage to a shrine, finding relics or killing stuff.
>>
>>3850488
The knight simply switched to blunt weapons and continued the tribunal temple
>>
I wasn't planning on doing more than quickly checking out Mournhold as I reported the DB attacks, but then I got some nostalgic feelings. The only time I played through Tribunal was about 20 years ago. Now I have a weird desire NOT to play it, in order to preserve that.

I never played Bloodmoon. I wonder if there's a mod to make it new character friendly.
>>
Damn OpenMW modding has taken off. MWSE is being completely left in the dust just based on nexus uploads
>>
>>3850743
It's crazy there's people who didn't recognize it was a matter of time. It's been years since I learned of it and played Morrowind ONLINE with other people. What wouldn't be possible? It was sure to become the default.
>>
>>3850747
What I don't get is why there are dev(s) who still actively work on MWSE.
>>
>>3850766
Who knows, but they're free to do so
>>
>>3850766
They work on them cause theyre more familiar with coding in default engine and openmw still isnt fully matched up to getting scripting functional as it is in the game
>>3850747
Only place ive seen people spout that nonsense was in v
>>
>>3850766
Because the main purpose of large modding projects is to give unemployed devs something to put on their resumes.
>>
>>3850766
>>3850868
yeah, take TR for example
some of the fancy scripted spells you get don't work in OpenMW due to its Lua not being on the level of MWSE scripting
>>
>>3851037
I havent played the mages guild in tr, nor completed the quests fully in there
I knew that script functionality for survival, quests and spells were missing, but could you give some examples of the spells thatre available in mwse?
>>
>>3850868
>Only place ive seen people spout that nonsense was in v
I've seen enough arguments ruled by emotion about it on Nexus, leading me to believe it has been a touchy subject, but that too gets rarer as OpenMW takes over

It's a similar situation to skyrim vs special edition (SE lacked the script extender at first), but there the transition occurred much more quickly. Less time to take sides and bicker lol
>>
>>3851108
new Intervention spells, Blink, a ton of new Summon spells, armor/weapon repair spells, Bound Pauldrons and Bound Greaves, the list goes on
last I checked the only fully custom TR spell that works in OpenMW is Passwall (which is the Narsis MG finale reward)
>>
>The Elder Scrolls III: Morrowind - An Oral History from the Game Developers
Just found this video and started watching. Maybe someone else here is interested too
>>
>>3851158
Is there a full list somewhere?
>>
>>3851254
yeah, UESP has one, although it doesn't actually say what most MWSE spell effects do
https://en.uesp.net/wiki/Tamriel_Data:MWSE_Spells
>>
>>3851222
Yet another Morrowind video that makes Todd sound awesome and nothing like the memes
>>
What kind of character should I make if I want to reasonably, and without faggy powergaming, see as much content as possible?
>>
>>3851453
>What kind of character should I make if I want to reasonably, and without faggy powergaming, see as much content as possible?
This is always a trap, and imo TES games are more fun if you clearly define what your character won't be doing. Makes a lot more sense if you split things up into multiple runs, and leave things undone for a future character. Also remember that it's a valid choice to say "this character is going to fuck off and not even do the main quest at all", if you so choose.

Warrior: Fighter's Guild (imperial, more mercenary/adventurer feel), Imperial Legion (imperial, more disciplined/honorable), House Redoran (native)
Cleric: Imperial Cult (imperial), Tribunal Temple (native)
Thief: Thieves' Guild (imperial), House Hlaalu (native), Morag Tong (native, legal assassin's guild)
Mage: Mage's Guild (imperial), House Telvanni (native)

It's reasonable for a hybrid character to cross these boundaries and do more than one of these archetypes. You can also make arguments for either keeping the imperial and native sides separate and distinct characters, though also your character has a unique role in the story and can reasonably do both the imperial and native lines.
>>
>>3851456
That's exactly what I was looking for, thanks anon. Is there a recommended House to join through for my first playthrough for lore purposes, or does it not really matter?
>>
>>3851457
If you choose to join a house, it's purely a roleplaying decision in fitting with your style of character. Late in the main quest, for plot reasons you'll be asked to impress all of them and attain a ceremonial rank with all three, anyway.
Of the joinable houses, Redoran are the most traditional, honor-focused warrior archetype. Very lawful. Expect to do a lot of deeds without receiving material rewards.
Hlaalu are very mercantile, and the most progressive/modern, and the most Empire-friendly, if there's money to be made. Moral flexibility is expected of you.
Telvanni are very eccentric, isolationist wizards who want to fuck off to their mushroom tower full of slaves and be left alone to study.
All three questlines will result in you building a player stronghold for you to occupy.
>>
>>3851453
Morrowind isn't very well balanced. Regardless of your build, you'll eventually reach a power threshold where the game is no longer able to challenge you. With a bad build, it just takes longer. The only real obstacle to seeing everything in the game is you getting bored.
Well, and some of the factions are mutually exclusive. Only a few though. You can only join one great house, and there's a quest in the Fighters Guild that blocks you from Thieves Guild.
>>
>>3851453
Every character goes through a power threshold that makes the game your bitch after a while, and it can be anything from getting levels, improving skills, figuring out game mechanics or finding powerful artifacts
Youre meant to be the reincarnation of a god
Don't go playing this game with the intention of seeing content across factions since theyre exclusive to a large extent
Instead, the way to go through the game is to make characters with a predefined role, telvani mage, thief, assassin, redoran and temple, imperial army and cult, main quest
Pick and choose
There's a new option constantly staring at you whenever you pause the game/die. Its there for a reason
>>
>>3851496
Why would you put untagged spoilers when writing to a new player talking about playing a game for the first time, you absolute faggot?
>>
>>3851556
Playing a bethesda game makes us all faggots and retards anon
I put it in there to assuage him of there being a reason as to why hes gonna be powerful, unlike in skyrim
From my own pov, I don't mind spoilers a lot, cause if this game wasnt spoiled for me, I would never have played a bethesda game after skyrim
>>
>>3851556
>>3851564
The spoiler is inaccurate anyways, unless you're talking about some external lorefaggotry from kirkbride's facebook that I'm not aware of
>>
Giving Morrowind another playthrough. Anyone have any suggestions for non-TR mods? Mostly for new quests/dungeons and maybe leveling balancing.
>>
>>3852106
Nexus mods+quest mods is gonna be your best bet for a north star.
There's a guy adding quests to vivec commoners, daedric expansions, astrologians guild, ashlanders have an expansion in main quest, devils door, whitewold of lokken, come to mind as being highlights
Don't use anything older than 4 years
>>
>>3852141
Thanks, anon. Astrologian's Guild seems cool. Any idea on any leveling mods? And why nothing older than 4 years?
>>
>>3852142
Theyre more likely to be outdated and cause issues with your load out
Quests; vampire faction extenders
Leveling; ngcd or whatever its called or oblivion style levelling
Complimentary to the former I listed above; harder better stronger, fair care, birthsign modifier if youre into it, character generator with backgrounds if youre on mwse no alts avail for openmw, vampire werewolf overhauls, behavior tree, quickloot, stamina and magica regent modifiers
>>
>>3852106
Rise of the Tribe Unmourned and After the Blight are good post-MQ quest mods
>>
>>3852106
>new quests
AFFresh, a quest mod by Douglas Goodall, the og Morrowind developer. Adds 30 quests to Seyda Neen and Balmora
>>
>>3852106
>Giving Morrowind another playthrough. Anyone have any suggestions for non-TR mods?
Passive Healthy Wildlife
>>
>>3850766
stubbornness + autism
>>
>>3851222
I've been watching this video, and it's been cool learning about the development.

The same guy, Mark Bullock, among other things, created my favorite towns (Sadrith Mora, Suran) most memorable dungeon (the one with the nordic boat burial) and came up with the idea that Telvanni mages don't use stairs.

And the quest involving Fargoth was one of the last quests going into the game, as they realized close to the launch that Seyda Neen didn't have enough content.
>>
https://youtu.be/DwC6IFi6RuU?t=139
>>
>>3851484
Morrowind is about exploring the game. You dont play it for game balance. You play it for the experience and exploration. Some people just cannot into that, hence they complain balance, combat, graphics, wikipedia simulator (yet ignore Daggerfall's dialogue system).
>>
>>3851433
>makes Todd sound awesome and nothing like the memes
Unfortunately memes about Todd exist for a reason.
>>
The Dunmer are barbaric savages. Literally eat shit, bath in shit, and look like shit.
>>
>>3854497
This is true, no one should ever visit Morrowind for any reason. It's a horrible boondoggle the Empire has found themselves and they should cut their losses.
>>
>>3854508
We make a special province, just for you. Same low price.
>>
>>3854497
Azura: pls fix my peoples
Nerevarine: I can fix them
...
Nerevarine: Hmm I wonder what's in akavir
>>
>>3854624
Azura never wanted the people fixed she just wanted the upstart gods shuffled off and the heart of lorkhan reburied
>>
>>3855051
>when you have stood before the false gods and freed the heart from its prison, heal my people and restore Morrowind
I guess it's up to interpretation
>>
File: Screenshot (174).png (3.42 MB, 2560x1440)
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Ah yes. Classic Morrowind.
>>
>>3856344
>alpha
>beta
>delta
>epsilon
>no gamma
What did he mean by this
>>
>>3856348
There are no gammas allowed in Telvanni territory.
>>
>>3843446
Can you alter the draw distance with OpenMW? I know you can with MWSE.
increasing the dd is The most crucial improvement for MW and suddenly you don't get lost following given directions and the game is always more beautiful
>>
>>3856780
It's a built in setting, like increasing music volume
>>
Hilldogs. We are so back.
>>
>>3856780
Use the Morrowind graphical extender to set the draw distance greater than you can with the in-game settings, and render distant land. It’s a big reason of why I dislike OpenMW and prefer to play a lightly modded vanilla game.
Be warned although while it is fun to crank up the draw distance and ooh and aah at how nice you can make the game look nowadays, it does somewhat cheapen the size of the island and make it feel much smaller than it did. The cramped fog, a technical limitation of systems of the day, does end up feeling like part of the art style, and something is lost when that is removed.
>>
>>3856780
>>3856959
>It’s a big reason of why I dislike OpenMW and prefer to play a lightly modded vanilla game.
Peak retardation. OpenMW can set draw distance to whatever you want by default, far superior to clumsy MWGE, but most OpenMW users are just too smart to do that as
>>3847201
as an example, you'd see Pelegiad and every other landmark at all times and never be lost. Morrowind was designed to be played with draw distance fog to scale the world. So to be in the camp against OpenMW because you think it can't render stuff easily beyond the abilities of MWGE is just peak retardation.
>>
You can only pick one questline for your next playthrough. Which one is it, and why?
>>
>>3857043
temple
>>
>>3857038
“Peak retardation” is being mad that other people choose to play a 20 year old single player game differently than you do. Holy shit dude, grow some self-awareness. You are not “smart” for playing the tranny mod.
>>
>>3857043
Fighter's Guild
>>
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You gentlemen are romancing that special friend I put into the game right?
>>
>>3859124
I'm trying to fix Eydis
>>
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>>3859196
No. You will side with Percius Mercius like I intended. Then you will get your ass over to Pelagiad and romance that kitty. Did I make myself clear punk?
>>
How do I cap the framerate in this game and oblivion
>>
>>3843211
Is it necessary to go full autist over perfect leveling? I ruined my first attempt by constantly trying to get +5s
>>
>>3844618
Honestly just Uninstaller both expansions for morrowind since they're perfunctory or actively negative to the experience like DB attacks and having dialog options and hooks you shouldn't have yet.
Bethesda has always been dogshit at the way they do expansions and dlcs for these games
>>
>>3859325
not in Morrowind, no
so long as you're leveling the attributes you need, it's fine to not get optimal bonuses
Oblivion's the one where optimal leveling is essentially required due to how fucked scaling is
>>
>>3859325
No. If you're picking close to 3x on average you won't even notice. You just level up more in the end for the hardest expansion content, if even that- you might just optimize your equipment, enchants, and potions. Minmaxing just gives you minmax benefits. It's not like Oblivion where the level scaling punishes you for leveling unoptimally.
>>
>>3859318
If not using openMW where i think you just cap in the settings, you cap framerate in your graphic control panel for the program
>>
>>3859318
MGE XE has a setting.
>>
TIL there's a new fork of MGE XE that reduces OOMs pretty substantially
https://www.nexusmods.com/morrowind/mods/57200
>>
>>3860307
Just use openMW guys
>>
>>3860440
The original game engine already does everything I want, and on a modern beefy PC, it runs smoothly, is stable, and looks good. I see no reason or improvements to justify switching to OpenMW. I tried it when it was new and disliked it.
>>
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>>3860307
kek i was considering giving openmw a try when i pop back into playing morrowind again but an mgexe fork with better performance and stability?
a toast to another future playthrough with the best mods available
>>
>>3860652
you can also run it alongside DXVK if your GPU has recent enough Vulkan support
https://www.nexusmods.com/morrowind/mods/53685
>>3860440
>>3860644
OpenMW has diminishing returns perf-wise with bigger modlists, not to mention that MWSE is ahead of it scripting-wise in some spots
if you're using a heftier install there's a good chance MGEXE UF + DKVK will unironically run better and crash less than OpenMW would
>>
>>3860987
>crash less than OpenMW would
OpenMW doesnt crash at all. Like, at all. 800 mods and 300 hours and zero crashes. When I get pissed off at Skyrim being an unstable piece of shit I go back to modding OpenMW to relax.
>>
>>3843209
I just started and already enjoy this game.
My build is
Nord
Monk
And my constellation is the steer
I love to ko everyone, in the game there's some clothes that they gives you bonus for monks?
O you can create enchanted clothes like in the others ES games?
>>
>>3861241
Steed, not Steer
There were some monk/unarmed/unarmored boosting clothes as quest rewards if you join the Imperial Cult, some random stuff spread spread out all over the isle, but I'm not sure if I should give more specific spoilers.
You can create new enchanted gear either yourself with the Enchantment skill, or pay various NPC enchanters to do it for you. You need to know the relevant magic effect (by learning any spell with those effects) and have a filled soul gem
>>
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>>3861241
theres nothing that can directly do anything to boost unarmed damage besides mods but items like the fists of randagulf will help you by giving a +20 to agility and strength making you faster by lowering your encumbrance % and making you harder to hit. i can't think of any items that give +luck but those are counted towards your hit/miss rolls.
enchants or spells that give you sanctuary or chameleon will give you a flat % bonus to your dodge rolls but those only apply to melee attacks, which are calculated differently from touch spells which you can only mitigate with willpower if i recall correctly.
blind spells/offensive enchants would obviously affect enemy hit chance.
might be worth carrying a shield since its calculations are done if the enemy actually rolls a hit against your evasion.
>>
>>3861205
Lol. Not only does it crash more than vanilla it also has worse performance than MGE XE.
>>
>>3861381
Maybe for you, I never had OpenMW crash. Consider upgrading your toaster maybe
>>
>>3861432
Make you should spend more time working on your shitty engine instead of shilling it here. OpenMW is and always has been shit.
>>
>>3861484
If you run it on an Intel Pentium III, no doubt it's shit
>>
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Having a hard time understanding the MGE OpenMW rivalry. They're both fine. Run flawlessly on any computer less than a decade old. There's differences in mod support, but they're easily understandable and well documented differences. Check the list to see if your mods need the script extender. Why do people feel like they have to get into arguments about which one to use?
>>
>>3861524
Autism, smol pp and lack of hobbies and social skills
>>
>>3861524
The mwse mge camp are just a few contrarians who can't handle that something can be objectively superior than their autism. They'll never post an actual modlist like the sensible human beings who value their time and experience using OpenMW(they're too embarrassed), or explain how they're better off without saying blatantly untrue stuff about OpenMW.
>>
>>3861529
>The mwse mge camp are just a few contrarians who can't handle that something can be objectively superior than their autism.
lol, lmao
>>
>>3843251
It's really helpful when you start getting enemies stunlocking you with paralysis. Also, endgame is pretty heavy on stat drain.
>>
>>3861549
It also allows you to see shit when you're wearing Boots of Blinding Speed.
>>
>>3861381
Sure buddy
>>
Morrowind Remake coming next year.
Hopes and dreams?
>>
>>3861970
That they scrap it, make good games instead of remaking every goddamn thing
>>
>>3861981
Remake devs don't know how to make games, so they're remaking Morrowind and it's happening and you're going to buy it despite your protests

Hopes and dreams?
>>
>>3861987
Better quest design and less exploitable economy
>>
>>3861529
Holy shit you faggot. The only reason anyone even gave shit about openMW was the multiplayer.
>>
>>3861524
>OpenMw runs fine
Lol. It runs worse than vanilla on modern systems.
>>
>>3862118
>>3862120
(You)
>>
>>3862120
Source
>my bitter autistic asshole
>>
Truth be told Bethesda slop is absolute dogshit and it's an embarrassment they keep getting away with releasing horseshit but with MW is a bit less noticable.
>>
>>3862240
Morrowind was their last PC-focused game. From then on, they made console games.
>>
>>3862217
Still seething about your shit project not getting enough recognition?
>>
>>3856348
Gamma gets cranky if she has to sit still for too long, so she often gets sent on missions outside Tel Fyr. Recovering artifacts, exploring Oblivion realms, all kinds of shit Divayth used to do himself when he was younger. She was in Elseweyr at the time, reconnoitering the former Imperial weapons testing facility at Halls of Colossus.
>>
>>3857038
>Morrowind was designed to be played with draw distance fog to scale the world.
Doubt it. There are a lot of massive landmarks, like the Ghostfence, Vivec city and the Red Mountain that you can't really appreciate with the default draw distance. Turning it up not only makes the game look better, it lets the mountain properly loom over the landscape.
>>
>>3861970
No it isn't.
>>
>>3862120
no?
>>
>>3862835
Not at all, it gets enough recognition for random anons to go malding whenever it's mentioned
>>
>>3863087
Dude, every one of these threads has multiple anons sperging out and getting assmad whenever someone simply says “I don’t care for openMW, I see no benefits to switching to use it, and prefer to continue using the vanilla engine”. It’s actually really fuckin’ weird.
>>
Out of interest I went through all the 127 mods uploaded to the nexus in the last 28 days.

https://www.nexusmods.com/games/morrowind/mods?sort=downloads&timeRange=28

I counted about 40 OpenMW exclusive mods. I counted exactly 1 (one) MWSE mod, this one:
https://www.nexusmods.com/morrowind/mods/57553

MWSE modding is completely dead. It's time to move on Oldwind bros
>>
>>3863130
Are there any advancements on mods concerning physics and NPCs? Anything to make Vvardenfell seem less static
>>
>>3863124
There's anons sperging out never mind your stance on whatever engine. Just take your meds and let people enjoy the game
>>
>>3863142
I expect autism wars from inflammatory "X is OBJECTIVELY better than Y, Y is DOGSHIT and you're LITERALLY retarded" ragebait, but I'm always surprised to see overreactions to simple statements of personal preference, couched entirely in subjective terms.
>>
>>3861315
>>3861317
Thanks for the answer, I want ask you because I don't understand how works the enchantment, I got a ring that improves the fatigue of my attacks (that is good for a monk) so I equipped and selected in the enchantment menu, I need to do something else fo attivate the effect?
>>
>>3863140
https://modding-openmw.com/mods/go-home/
https://www.nexusmods.com/morrowind/mods/57633
https://www.nexusmods.com/morrowind/mods/54782
These might be what you're looking for
>>
>>3843209
You should just pick whatever you think is cool. the game isnt very balanced and youll become a god no matter what you pick. stay away from atronach and alchemy if you dont want to be completely abusive
>>
>>3863183
There are three types of enchantments, cast on strike (weapon only), cast on use, and constant effect (passive bonus). Most likely you have a cast on use item, you have to select it from the magic menu and then cast the effect manually as if it were a spell.
>>
>>3863130
>you must consoom new and more content
I highly doubt that any of them add anything I’d be interested in. I have a small modlist, because less is more. Half of my modlist I made myself because often, modders lack restraint and bundle together kitchen sink packs of garbage I don’t want, rather than small a la carte edits. I like to tweak solely what I think needs to be tweaked, and leave it at that. Morrowind modding is about as a solved problem as it gets, games been “done” for decades.
>>
>>3863186
Nice, thank you
>>
Is Tamriel Rebuilt of good quality, or is it modder slop?
>>
>>3863313
Better than vanilla in terms of town and quest design
>>
>>3863313
>modder slop
>>
>>3863313
It's good quality. Only reason why someone would perceive it as being worse, would be that it wasn't included in the original game. No matter the quality, it is work done by modders, "outsiders", and some may be sensitive enough to reject it based on that alone.
>>
>>3863327
>Only reason why someone would perceive it as being worse, would be that it wasn't included in the original game. No matter the quality, it is work done by modders, "outsiders", and some may be sensitive enough to reject it based on that alone.
I will admit that this is the case, at least for me personally. Modder content always rubs me the wrong way. It never fits in, and I don't like it.
>>
>>3863313
I find the quality of the interiors slightly inconsistent at times but overall it's a pretty comfortable extension of the base game quality because tbf there are random egg mines and such that are equally low quality in vanilla MW if you looked into it.
>>
>>3863313
the older areas are a bit rough and inconsistent in places, and there's plans to overhaul them for that very reason
but the recent stuff from the past decade or so is prime Morrowind, often better than vanilla (not in the usual mod-y "asset quality clash" way but in the "ideal vanilla aesthetic" way)



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