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new vegas vs skyrim - which one does roleplaying better?
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>>3844218
skyrim is better for comfy hiking and exploring, NV is better for gameplay related stuff (ie being a wasteland trader)
But I like both.
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>>3844253
Is Skyrim playable completely vanilla? I'm on the steam deck (PC dead).
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>>3844257
Yes, I'm playing completely vanilla right now.
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>>3844218
I agree with >>3844253
Skyrim is good for when you want to immerse yourself in the world and look around. Maybe RP as a civilian and go buy a house, find a wife and cut wood, something mindless but comfortable. NV is good for actually roleplaying in the context of the game, eg having multiple options for how to handle quests, no essential NPCs, your quest decisions actually affecting the world, etc. Skyrim is ass on that front.
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>>3844285
>Maybe RP as a civilian and go buy a house, find a wife and cut wood
oh so you want to play a farming simulator like animal crossing, harvest moon or stardew valley?
that's ok, but this is an rpg board
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>>3844218
Only interesting thing about Skyrim is its setting
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>>3844304
You people are insufferable, everything is a form of confrontation to you
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>>3844308
It's the best way to get replies and feel noticed
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>>3844218
New Vegas for sure, better perks, skill tree and quests and faction system.

Skyrim only has better music and open world.
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>>3844335
>skyrim has better music
zoomerpleb detected
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>>3844218
Vegas. At least if you are talking about gameplay mechanical/text roleplay.
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>>3844218
this is a dumb question. its NV and it isnt close.
in NV you have more choices than you can count. and your choices actually affect the world noticeably.
skyrim has the civil war. and thats basically it.
even the fetch quests rarely have any choice in them.

frankly, in spite of skyrims radiant quest design being a major selling point during its release, daggerfall not only had them first, but also handled them better. theres quite a few simple quests you can get where you have a choice to either complete it normally, or fail it and exchange rep for your employer for rep for some other faction. or you get a diff item/reward
its simple, and mostly just comes down to some flavor text, but its at least trying to offer you a way to RP as your character
skyrim lacks that almost completely
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>>3844218
I haven't replayed NV in 10 years, and I don't recall really getting into roleplaying in it either. I respect the quest design, but beyond that I remember it being barebones and scripted.
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>>3844257
i literally refuse to play anything BUT vanilla, so yes. Non-vanilla is just "here's stupid clutter and pointless bullshit everywhere"
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>>3844396
4/5 detected. Radiant quest system is great for non-autists. Companions sent me to kick Nazeem's ass, then I had to save Heimskr (the Talos shouting guy) from vampires who had kidnapped him. Coincidentally (or not) a bunch of the vampires were High Elves. The headcanon fanfic literally writes itself
>new vegas is also good though so as always OP is a faggot with retard bait
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>>3844335
>roleplaying is when perks
>>3844396
>roleplaying is when your choices affect the world (unlike in real life)
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>>3844218
It depents.
Skyrim is an autistic kid's sandbox with a lore wider than the average feminist's ass and deeper than the abyss that separates her from happiness.
The story is nothing special, most of the characters are barely written and the MC himself stripped of ANY chance to show ANY personality.
BUT! If your 'tism can fill in the gaps, it works great.

Vegas does the story part much better and gives you all the tools to roleplay in the game, not in some diary that you write to stay in character.
BUT! It's not a sandbox. It's a small world, so once you get through the main quests and events, there's nothing left to do and your roleplay is basically over.
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>>3844218
Skyrim is an RGP in much the same way Super Mario Bros is an RPG. In Skyrim you play the role of Dragonborn in a linear story where you run around and bash monsters and in Super Mario you play the role of Mario in linear story where you run around and bash monsters. But if anything Mario has more of a character than Dragonborn, who has literally zero character.
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>>3844617
Not really. Not really. You don't have to touch the mainquest at all. In vanilla you can just get lost at the initial stage, and with mods you don't even have to start it.
Just choose your role and play. Skyrim is good enough to hunt deer for 100 hours, or steal, or explore dwemer ruins.
The weakest part of Skyrim is that none of this affects the mainquest or dialogue. You can't explain your decisions to anyone in the game, but you can still RP through actions.

What you described is more like Vegas - you can roleplay different characters, make different decisions (and the game will react), but you will always be the Courier.
There is too little room to be anyone else.
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>>3844668
>You can't explain your decisions to anyone in the game
I get that players want to affect and convince other characters, but it could somewhat dilute those characters.

Take for example the blades vs greybeards. Delphine and Esbern have been on the run their whole lives, afraid of Thalmor schemes and betrayal. Their order completely destroyed. Esbern especially has been hopeless, witnessing the prophecy come true on top of it all.

It makes sense that you can't go to either faction and urge them to reconsider. What would be the point of if it could all be solved by a video game logic speech check.

And it gets boring if the player knows there's always GOOD OPTION. Then fuck whatever gripes you have, we goin' for the good ending.
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>>3844679
>What would be the point of if it could all be solved by a video game logic speech check.
I'm not talking about a peaceful resolution or a good ending.
I just disagree that you can't tell Delphine "Fuck you, I'm not killing Paarthurnax" and deal with the consequences - I'm totally fine with her turning hostile or having some options closed forever.
It just seems like absolute garbage game design that you just walk away without a word, regardless of whether you're going to kill Paarthurnax or not.

This shit is repeated throughout Skyrim - you can rarely refuse quests. You either do them or ignore them, but there are very few places where you can outright say no.
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>>3844691
Accepting a quest you don't want to do and then just avoiding doing it and effectively leaving the quest giver waiting forever is pretty unsatisfying. There's no resolution to it. It implies you will do it eventually.
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>>3844695
Exactly!
This is especially bad for RP when you play a mage and the first time you hear about the Companions, the game assumes that you want to join them.
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>>3844308
in turned based manner if possible, please.
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>>3844691
>I just disagree that you can't tell Delphine "Fuck you, I'm not killing Paarthurnax" and deal with the consequences
Okay, I can see that. I feel it's sufficient and an acceptable compromise, so everything's left open and there's no need for the devs to figure out and create follow ups for the seven thousand quests in the game.
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>>3844218
Really? Skyrim is an action game not an RPG. An RPG gives you a choice in the story that matches the roles they offer. Wanna beat Skyrim? One way street with 2 lanes. New Vegas will let you completely destroy your ability to finish the game. It will let you make the wrong choices then let you suffer for it. I had a playthrough one time where I went to every single faction for the wildcard end and I think I killed soneone or made 1 bad dialog choice and got completely locked out of it without anything other than a 1-2 day old save game and the autosave. I just had to live with it and finish the game completely defeated with a shit end. The DLC further expanded it as well giving it a nearly identical world of freedom comparable to if not surpassing Skyrim. Offering even more roleplaying depth. Skyrim is like a pathetic attempt to fool people into thinking they are still trying to make good games not make good game sales. By the time you realize Skyrim is all Skyrim has to offer you have fallen in love with the visual aspect. It's a beautiful and magnificent world even today. Anything I RP Skyrim is usually gone by the time I leave the Greybeards. That entire situation is just a fucking tedious draining mess. You don't even start Skyrim until you meet with the Blades, then most features are "flagged" active, like assassins. You are play New Vegas as soon as you walk out of Doc Mitchell's house. The entire story is right there ready to be played. Go straight to Vegas, go to your favorite faction, start RPing a character and watch the entire story change by your actions before you even know what the story is. Kill a single NPC and watch it doom your playthrough to 1 choice. Skyrim is a linear action adventure that lets you choose the linear mission you do first, second, etc. It was cool when it came out and for melee, but New Vegas does melee better too. New Vegas is the best Bethesda rpg I've played.
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>>3844617
this is the dumbest thing i have read here in the past week.
congratulations. this place is riddled with countless retards every day, and you won retard of the week.
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>>3844335
Don't you ever fucking disrespect Mr. New Vegas like that.
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What kind of characters have you guys roleplayed in New Vegas?
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>>3845308
A gay communist C*lifornian cowboy, naturally.
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>>3845308
Just a stranger who rode into town with a big iron on his hip.
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>>3844308
Everything on social media is like war propaganda
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>>3845308
Shi westaboo
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>>3844218
skyrim is more like a sandbox, game gives you a lot but you will feel the dragonborn roleplay if you do the role play.
in new vegas game gives you decisions and you get the consequences of decisions you made. you are mailman that nobody gives a fuck until you do something around. also there is a sex robot that fisting your asshole in game.
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>>3845308
A smart and charismatic guy who tried his best to resolve most conflicts without violence. Small guns, no armor. Good medical and social skills.
Stuffed with bionics, implants and minmaxed stats to remove any threat if he couldn't negotiate or peace wasn't an option.
Always acted as friendly as possible before switching into kill-mode; forgave his enemies, helped everyone if he could, and used every single line of Terrifying Presence perk.

There was a backstory, morality, goals, and so on, but that's a short summary.
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>>3844257
Playable? I mean. You can turn it on and it'll run...
But it's a pretty awful game without at least the most common 200 mods to fix things, balance stuff and expand content. It's pretty fucking shocking how much those mods improve the experience once you see the difference.
There is no valid reason to play vanilla. None. People who say they do are either lying or stupid contrarians.
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>>3844305
A setting which was among the most generic sword-and-sorcery regions of the setting and depicted in a lazy, minimalist manner. Compare Skyrim to Morrowind.
Morrowind is a fucking AWFUL game in terms of the actual gameplay and mechanics of it. But the setting was unique and it's what put TES on the map as a franchise.
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>>3845727
While I agree that some light tasteful modding is an improvement over vanilla Skyrim, pretending “you NEED this list of 200 mods picked by some retard on the Internet” is silly. Such a large number of mods will always have unnecessary changes, or ones you dislike but just go along with it because it’s baked in. A mod list is a personal thing that you’re supposed to curate and select yourself. Less is more. You should strive to use as few mods as necessary, preferably ones you made yourself so that you understand what they’re doing and why.
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>>3845308
Tried to make a good karma Legion character and came up with a tribal who just hated the NCR for being pushed out by its settlers and believed the Legion was the answer.
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>>3844971
Thanks! Do I get a prize?
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>>3844257
its very dull and unbalanced
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>>3844218
None of those games are RPGs;
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>>3844257
You have to put this into launch options.
SteamDeck=0 %command%
Otherwise the launch menu with graphics settings won't appear and you get some really stupid defaults.
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>>3844396
>your choices actually affect the world noticeably
no, the "changes" are 10 seconds narration over the slide show in the end.
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>>3846910
no the world does actually change. for example if you turn over goodsprings to the powder gangers then the main npcs in the town will die and there will be powder gangers roaming the town instead
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>>3846312
you won the prize when your mom decided to keep you rather than abort your retarded ass.
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>>3844218
Fallout 3.
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>>3846955
Is that all? Some characters get removed and other are put there? No change to the world, to the buildings, to the roles the characters fill?
Is that your best example? Are there other examples as well?
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https://youtube.com/watch?v=GCDDqE6lCbg
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>>3847085
yeah that's good enough for me. if something like this happened irl to an isolated self sustaining settlement then I wouldn't expect the entire world to change. cobb will take over as mayor and he will sell some stuff at the bar instead of the former mayor. I think that's pretty reasonable
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>>3845308
The same character I always do: ex-military turned jack of all trades mercenary. With a specific starting spread and early perks, I can basically get every stat to 100 because of the DLC.



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