It's good but I don't see why it gets quite so much hype7 is better
ok
>>3844477/thread
>Kefka is a very iconic villain, not complex or anything but its pure evil works well>Beautiful sprite work>14 playable characters, half of which are memorable and well written (the figaro bros, Terra, Celes, Locke, Cyan, Shadow and Setzer)It would have benefited more dialogue and character interactions, but i think they did the best they could for the limited memory of SNES cartridges
I like 6 more than 7, but not by that much. They're both part of the peak era of the series.
5 is better than both
>>3844458it's ok, don't like the esper system + endgame is just ultima abuse
It's just my opinion but the aesthetics, monster design, world design, characters, plot and music just really above the rest of the pre-7 games. Sure, it may have less build variety than 5 but it still has a lot. Only real complaint is gameplay isn't as tight as 5. The game can easily be broken but in a way that's fun as well. To me its the Morrowind of the FF games.
I like 7 more than 6 but 6 is easier to pick up 7 just had more ambitious ideas, but I do wish it had character-specific commands like 6 did
6 is my least favorite between 5-10. I don't really know what to say, I just didn't enjoy it as much. Still a great game.
>>3845044On certain days I might be inclined to agree with you. The job system is genuinely so much fun>>3845051Agreed. Final boss becomes atni-climactic thx to ultima spam>>3845065That's the thing, it's not a bad game at all. It just seems to be inordinately lauded
>>3844458same reason as CT, it was a lot of bald middle aged mens first experience with jrpgs
>>3845051>>3845189Spamming Ultima is very suboptimal.
>>3845234,,,but it works>>3845211Yeah, very marked age demographic for FF6 hypers
>>3844458I think the story is more interesting in 6, and obviously has more immediate impact on the world than it does in 7. I think one of the highlights of 6 is how the world is destroyed and you get to explore everything all over again and learning how it affected people. Almost like it was the end of the game and now you get to see the result... except it wasn't the end, you get everyone together again after each of their story arcs, and then triumph over evil. It is a complete experience. 7 does away with the world of ruin concept, the story is still fairly engaging, but the build-up towards the end is weak, despite having such a pivotal moment in rpg history set the stage for your revenge... then it meanders into japweird and doesn't end nearly as fulfilling as 6 does, imo. Still, it's a solid game with great characters, a decent story and a big world to explore, it just misses on the finale.
>>3845281I love VI and VII pretty equally, I think. Both are fantastic. IV is also in top three for me, I grew up with IV and VI so they'll always hold a special place.I still never played VIII beyond the first few bosses. I need to go back and actually play it to completion.Oh yeah and the second world in VI is great, loved how they did that.
>>3845306I have a love/hate relationship with 8. I did not like the mechanics at all, and I tried to rush through the game to finish and be done with it. Just ended up getting stuck on the last boss, a fight that lasted a few hours from what I remember, my ill-equipped party struggling through every item I had and down to the last man, always thinking she was one hit away from death, but I eventually lost. Didn't really play it again after that. The story is weird, though I like the aesthetics and the world, even if many don't.
>>3845268It's an easy game so pretty much everything works. It's just funny that so many idiots have convinced themselves that Ultima is the be all end all way to beat it quickly.
>>3845373Playing it I was initially struck with 'this is piss-easy.' What other fun methods of ezpzing the game are there? :o>>3845306Where'd you put 5 in relation to those others?>>3845281My bias for 7 is undeniable, it being the first I finished. It's just one of THOSE games to me, I guess. Means a lot, personally. The music hits me like a truck
>>3844458https://www.youtube.com/watch?v=PhoGvClVgLg
>>3845390V is probably right below IV, VI, VII for me. I just replayed it recently on GBA, did all the extra content. It's fun, and I do like the job system, but the story is weak and the others shine in that regard.>>3845318I went full autist when I learned how the draw system works and didn't get beyond the first couple areas because I kept wanting to draw and make my stats crazy high. I will have a much better time playing it emulated so I can speed that shit up.
>>3845754>I will have a much better time playing it emulated so I can speed that shit up.3X speed boost helps immensely on the official PC ports. Drawing 300 of a magic can be done very quickly if you're good repeating inputs.
>>3845318>>3845754>>3845770I refined whatever I had into magic. No grinding required. The diablos card you receive already maxes Demi for everyone with more left to spare.
>>3845776This. I just played the game, drew whenever I felt like it, and beat the game with ease. I don't know where everyone gets grinding from in this game outside playing cards for endgame weapons. Every time you draw you get like 5-13 magic, the shit caps on its own. Then you have draw points outside of battles. And then you had draw points on the world map. How the fuck are people having a hard to finding magic in that game?
>>3845783I believe they just like to grind
>>3845783I don't think anyone is saying they're having a hard time finding magic, there are just different methods and some people feel their way is the "superior" one lol.The game has tons of random enemies that only do like 1% of your health per attack. It's almost like they're there so you can draw from them...I've played:>"Natural" where you just draw now and then once or twice>Drawing 300 of a spell I want from enemies>Refining items, cards, and magic>And some combinations of the above (what I do now)The game gives you a lot of options.
>>3845390>What other fun methods of ezpzing the game are there?Dragon Horn + Dragoon Boots (ideally with Mog and the Snow Muffler equipped)Offering + Genji Glove for 8 hits (Valiant Knife plus Atma Weapon works great)Maxing Magic Block to become almost invincibleGoofy stuff like Wind God Gau Gau in general (the Charm rage works even on Kefka)Simply boosting Sabin's magic stat and spamming Bum RushVanish + Doom/X-Zone Most FFs with any freedom have multiple overpowered strategies, but there's a lot of fun to be had messing around with them all. Ultima spam to me feels like spamming Gil Toss in V (that one's even easier since the ability is given freely). It's easy and it works, but there more creative broken stuff too. In FFVII, I love Tifa's combos with the Powersoul and Cursed Ring for 8x damage at low health (4x normally). Can combined with Slash-All for random battles, can put Added Effect + Odin in your armor to negate the Cursed Ring's death sentence, etc. Never realized how good Tifa was until replaying the game. Enemy Skill is also super busted once you know how to find any of the powerful skills (you don't even need Beta, Matra Magic right outside Midgar already makes things super easy). I guess in general I don't mind too much if RPGs can be broken easily, as long as there are fun ways to play with it. Most RPGs are simple anyway, so this can be more fun than a tightly balanced but constrained game.
>>3845787I guess that makes a lot of sense. You really can play 8 in a lot of ways. That reminds me of back in the PSP days, before FF8 went to PSN classics for the PSP. Modders had long figured out how to put PS1 games on the PSP since PSN classics was lacking most of the PS1's library at the time. PS1 ISO's could be converted into PSP's eboot format.Long story short, some games would have minor issues and FF8 was one of them. The game would freeze up on you if you used magic. Just the graphical effects from basic magic spells would cause the game to freeze, so you had to play without using magic which turned out to be a non issue since you never really needed to cast magic once in that game. That's how I remember playing 8 for the first time on my PSP, just ignoring magic entirely.>"Natural" where you just draw now and then once or twiceThat's pretty much how I played. I only had 1 full stack of each spell and that's pretty much it.
>>3845788>Valiant Knife plus Atma Weapon works greatHOLYFUCKINGRETARD
>>3845802Explain why that isn't a great combo for Locke
>>3845788Offering plus Fixed Dice is pretty cool too
>>3845806One is a weapon that benefits from having full HP.The other is a weapon that benefits from having as little HP as possible.I shouldn't have to explain why combining them is retarded.
>>3845806I'm guessing he's thinking something like >Atma Weapon is stronger with high HP>Valiant Knife is stronger with low HPBut the damage at high HP with Valiant Knife is still good. Both weapons ignore defense so they consistently do high damage with the Offering. It balances out.>>3845814Yeah before I could finish typing.
>>3845815No, instead you're always doing mediocre damage.You could pair any other applicable weapon with low HP Valiant Knife and it'd perform better.
>>3845820Nah, you're consistently doing high damage. The defense ignoring is too good to give up.
>>3845826Actually give it a shot yourself instead of repeating decades old faulty GameFAQs advice.
>>3845834If you give it a shot yourself instead of poorly theorycrafting on /vrpg/ you'll see the same result.
>>3845837Alright faggot if this thread is still up by the time I get to endgame you better be ready to get BTFO.
>>3845839Aight. Just don't pull some shit where you only test Atma Weapon at a low level to say the damage is bad.
Also, setting some guidelines here. Anon has clearly stated "you're always doing mediocre damage" with the Valiant Knife/Atma Weapon/Genji Glove/Offering combo.Therefore, he will officially be BTFO if the damage is anything other than mediocre at all times. The existence of stronger combos under certain conditions does not count.
>>3845837>>3845839>playing a video game for an online argumentI'm speechless. Come on guys what are you doing
>>3845863NTA, but it's a whole lot better than playing nothing at all because you're "just not in the mood" and just trolling on message boards instead. When motivation strikes, however it comes, grab on.
>>3845863I'll random download and start up games in foreign languages just to win an argument.Had to do that a month or two ago when some idiot said the Expert Sphere Grid was the one in the original JP release.
>>3845862Atma Weapon + Valiant Knife is the highest damage combo at high levels, no denying that. But if you don't care about damage, it's arguably better using Valiant Knife + Shield for the stat boosts, plus that frees up a Relic Slot to equip a Hero Ring (more damage at low levels) or something defensive like a Ribbon. Illumina give sick stat boosts, so even if it does less damage it might be worth it for that. Pro-tip: Equip a Red Cap or Muscle Belt on Locke while he's at max HP then don't heal him to get the Valiant Knife boost easily.>>3845865This, it's all in good fun. I assume anon had already started playing the game anyway.>>3845868Or maybe not.
>>3845862>preemptive damage controloh i am laffin
>>3845883Not damage control. Just clarifying that anon's claim was in fact that "you're always doing mediocre damage". Never said it was always optimal, just that it's an easy and powerful combo.If anon wants to blow his time running through the game to find out which combos are better at which levels and conditions, then I support him. It will be interesting for everyone to see. But his initial claim has already, indisputably, been BTFO.
>>3845899When it's mentioned in the same line as shit like Vanish+Doom, yeah, you're trying to say that's optimal.>But his initial claim has already, indisputably, been BTFO.No one has given any numbers yet, so no.Anyone that's played the game knows Atma Weapon falls off pretty quickly. Any high end sword is going to be better than it.
>dude atma weapon is so good>can't even hit 3k damageLOL
>My thread has morphed into arguing about the maths behind dealing the most damageI genuinely love to see it. I put very little thought into optimisation when playing 6 so reading this stuff scratches my brain pleasantly >>3845788It has been some years since I last played VII but I'm looking forward to re-remembering all the fun materia combos :]
>>3845927>Anyone that's played the game knows Atma Weapon falls off pretty quickly.It's the opposite, Atma Weapon is outclassed until higher levels.>When it's mentioned in the same line as shit like Vanish+Doom, yeah, you're trying to say that's optimal.No, don't put words in my mouth. It was mentioned in the context of "What other fun methods of ezpzing the game are there?". Giving a well-known high damage combo makes sense in that context, even if it's not optimal in every situation.
>>3845954I mean we didn't even get into using Gem Box and Quick and all that, the original post was just meant as a taste.
>>3845932Post Locke max HP and stats
Always preferred Offering + Fixed Dice anyway
>>3846234Yeah Offering + Fixed Dice is the best setup for Setzer and one of the best uses of the Offering in general. As far as Atma + Valiant, it can consistently hit 9999 8 times (16 with quick) at high levels as long as build your stats up enough. So it's cool for that at least. There are some stronger alternatives at more normal levels you'd finish the game at (30-50), but if your priority is doing crazy damage it's a good choice.https://youtu.be/gdHWXPDQ_7M?si=6j-11GMG7eoS147b (2:10)To be honest, it's not like high levels are hard to reach in VI either. It's just if you don't intentionally grind you'll likely be under 50 at the end. But assuming you want to be as strong as possible, it takes under an hour to grind a character to 99. You just go outside Doma Castle with a solo character wearing the Exp. Egg, cast Vanish on yourself and fight for a while. Dino Forest works too but Doma is safe to do with zero attention. Takes less time than completing a dungeon to max out a character.
atma weapon is the best weapon because it looks like a lightsaber
>>3846250this is truealso who cares about the arguing, game is easy enough that you dont need to make hyper optimized op strats to break fights, even getting a few +magic from leveling up makes you a god in FF6
This is what shit is about. People discussing games they've actually played, theorycrafting with shit they know about and just playing it out in the game itself. You don't get that much these days, I like both these anons.
>>3844494>14 playable characters, half of which are memorable and well writtenI love that part, for me all of them are equal good
>>3846443>for me all of them are equal goodWhile I do have my favorites the whole cast serves its purpose. Gogo isn't deep or rich but a fully customizable character is great. Umaro doesn't have much story but having a hulking yeti is fun and you can feel him hurl himself at enemies.
>>3846536IMO the optional cast shouldn't be used to measure how well-written the cast as a whole. They are just there for easter eggs and novelty reasons.On side note Gogo's sidequest is really unique I like it
>>3846538A good way of putting it, I agree.
>minmax & theorycraft because I find the combat systems fun>game doesn't offer enough endgame challenges to use all your power
The development team had collaboratively pitched their ideas for characters. The Figaro brothers was 1 person's ideas, Cyan another, Setzer another, and so on. Because of the work atmosphere being open in the sense of "if you put in the work, your idea makes the cut",the staff crunched for their own personal interests. That opening magitek animation toward Narshe was made in isolation from Amano's artwork AND the field sprites. In another project that incongruity would cause the animation to be thrown out the window. However, because this was an already complete scenario, showing Sakaguchi something he'd never seen before, and it presented the kind of cinema he sought in a video game, he accepted it into the final product.When the team felt they had wrapped up the amount of work that they felt was as large as Final Fantasy IV or V, they realized there was still time before the deadline (tight even compared to FFV), as well as space on the cartridge. This was how they ended up with the open exploration for the World of Ruin. Criticism of those stories to reunite the Returners should keep this in mind. That portion of the game is a bonus, a labor of love, improvised to further enrich the game rather than scheduled from the beginning. Those scenarios are to FFVI what fishing minigames are to 5th generation video games.
>>3846624>The Figaro brothers was 1 person's ideasYeah. Soraya Saga/Kaori Tanaka, the wife of Tetsuya Takahashi. They also wrote Xenogears together, and you can see she reused the desert kingdom idea and even different versions of some of the same characters. She also wrote a doujin about Figaro after the game, but sadly it's impossible to find now.
I remember playing 6 as my first FF game and being annoyed of how linear it is. For years I thought this was what all JRPGs are until I tried other games in the genre. The story and some of the cut-scenes are good if it's isolated in the time-frame of its release. speaking of the story, I played it a decade ago, and I find it very forgettable. the only snippets of the game I remember are some Kefka parts and that theater play level. so yeah, I agree that it's a bit overrated.
>>3846642I don't understand, the thing that most people bring up about FFVI is the shock from the World of Ruin's introduction - where the entire map is remade and opens up to the player. You can gather up your party members in almost any order, you can travel to nearly every location on the map from the very beginning, or skip it all and battle Kefka right away. How is that linear to you? World of Balance doesn't work like that but you are forgetting the entire second half of the game.
>>3846659People use the same argument for FF13 and FF7 remake. the game becoming open in the end-game when pacing is out of the window is not the same. it's going from 0 to 100. a lot of other FF games start very linear, but most at least try to give you some illusion of freedom, while FF6 in particular felt very heavy-handed in its design. and becomes much more clear when wanting to replay it. while I could be completely wrong, as I said, I've forgotten most of it, at least in other JRPGs there are some choices that make you wonder how different a certain situation might have played out, I never got that out of ff6.
>>3846659>>3846708That's actually something Nomura desperately wanted to end as far back as Versus. He wanted some open freedom even after leaving Insomnia.
>>38444586 was hard carried by its visual presentation that a lot of people wouldn't understand if they played on modern systems. FF6 was like a classic children's adventure story book being told on 16 bit hardware. I mean yeah there were a lot of rpgs with similar or even better graphics at the time but its the little elements FF6 had that make it seem like a movie to where I'd consider it the first movie game of its time. You can tell they put more focus on the story, characters, and visuals. The opening scene alone felt like some grand adventure movie that was about to unfold but still on 16bit hardware. A lot of FF6's elements just doesn't translate well on modern hardware or modern ports because 16 bit era had a major impact on how the game looked and ran. Things like trying to mimic voice with limited sound options, to some amazing 2D scenery. This is why I consider playing on original hardware or emulating original SNES games. I remember playing the GBA version of 6 and dropping it multiple times. The game just felt "off". The colors were washed out, the sound was even worst. All that just made the game bland but as soon as I fired it up on a snes emulator, I could play for hours with no issue. Had the same experience with Chrono Trigger DS. The colors in that port were all washed out and yet people were still recommending that one a lot.
>>3846708>the game becoming open in the end-gameIt's an entire second half of the game though. And it's not like you don't have any freedom to move around and explore in the first half, especially once you get the airship. Much more linear obviously, but there's still optional things to do and see throughout. There are some sidequests, secrets and hidden cutscenes throughout. When you're searching for Terra, you can skip Kohlingen and Jidoor completely. You never have to visit Tzen or Miranda at all. I'm not saying the World of Balance isn't linear overall, but it's not FF13 level linear either.
>>3846536>a hulking yeti is fun and you can feel him hurl himself at enemies.pretty kino.
>>3846613try brave new world and if you're that good start off with the 2x enemy ATB speed hardmode version someone made of it