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What's the easiest way to play the first 3 (or 4) games these days? The remake's art design looks like hot dog shit, and I refuse to set up DOSbox, and deal with that retarded mess, along with save files potentially not being recognized or getting corrupted.

Generally something that appeals to the laziest bastard out there.
>>
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Llylgamyn Saga on PSX for the original trilogy. You just need to fiddle with the menus a bit at the start to turn everything to English.

Alternatively, Story of Llylgamyn for SNES if you want to play the Nintendo versions (the maps and mechanics are bit different from the PC and Llylgamyn Saga versions).

New Age of Llylgamyn on PSX for 4 and 5.
>>
The remake has great art you philistine
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>>3844527
Too retarded to set up a emulator means you will enjoy the remake zoomie.
>>3844536
Op is a retarded zoomie, he could never set up a ps1 emulator.
>>
Unrelated to your topic since this is a Wizardry thread I'm going to post here.
I recently played through the first few Wizardry games (NES, patched when necessary) and I decided to try it without an auto-mapper and holy shit I can't believe how much fun I found it. I feel like I've been ruining the experiences all this time by using them.
It turned a pretty regular dungeon crawling game into one of my favourite exploration games I've ever played. Delving too deep and getting lost, either due to bad mapping or getting lost, felt so immersive and nerve-wracking every single time it happened. Working out spinners, teleporters, and dark areas becomes a genuinely hard puzzle to solve rather than just something that is there.
And it just feels so cool to have this whole grid journal of scribbles, notes, and maps that I've hand drawn myself. I'm kinda sad that that sort of physical gameplay has more or less disappeared from gaming.
I don't have any problem with auto-mappers, but people should try it at least once and see if they find it fun before writing it off as purely outdated gameplay.
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>>3844641
The character portraits are shit, but the art's fine otherwise and you can import images to use for the characters. But, the remake is only the first game, so that leaves 2 through 4 unaccounted for.
The fan translation of the SNES Story of Llylgamyn is probably the easiest way to play the first three at least. It does require patching the rom but SNES rom patches are piss-easy and SNES emulation is no trouble at all. Plus the trilogy pack simplifies the process of importing characters from one game to the next, which is borderline required to win 2 and 3. It just treats the three games as one continuous story.
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>>3844644
The remake has dogshit Anime-esque art. Get that fucking dogshit retard crap out of my Wizardry. It should have art reminiscent of this.
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>>3844527
>I refuse to set up DOSbox, and deal with that retarded mess, along with save files potentially not being recognized or getting corrupted
?? It just works. The game is turn-based, so no reason to worry about it running faster or slower than intended. And DOS ports aren't known for corrupted saves, I don't know where you dug that one up.
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>>3844744
>The remake has dogshit Anime-esque art.
Are you fucking high?
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>>3844527
super famicom. is the best, has always been the best. psx remake is a bit too much imo, pixel arts much prettier. good music in the snes too.

if you really want that original wizardry experience then just play the dos version. apple 2 version is too frustrating to go back to, lots of disk swapping and typing out each individual characters names. dos version is a bit better if you want that but slightly easier with actual saving to hard drive. dosbox is easy af just learn it

The GBC versions are fun.
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>>3844828
God I hate that fucking smirk. Same exact one is on "Handful" down at the bottom.
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>>3844527
According to this video:
https://youtu.be/is1hAqNRwR8?si=9MIx0kMhRUCECSfQ&t=515
DOS version is bugged, don't play it. PSX is the way to go unless you're like the other anon who doesn't want automapping but even then you can disable it. By the way, it's "Trebor" himself in the pinned comment saying the later ports are better than the original.

>>3844744
>It should have art reminiscent of this.
Meanwhile pic related, the actual silly art from the original manual.
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>>3845109
I was loving the PSX version until I tapped R1 out of curiosity and saw it was automapping all along. I had most of the first floor mapped before I noticed and it kinda sucked the fun out of it because I really like the mapping aspect but once I knew it was doing it more efficiently I couldn't just pretend it wasn't there.
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>>3844811
>>3845109
>DOS
There is no DOS version. The IBM-PC version is a PC booter version meaning the PC boots straight into the game without loading DOS beforehand.

I would recommend the PC-98 versions. They have the original gameplay, can be set into english and a have resolution.
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>>3844527
/thread
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>>3845135
Not with what it did to Wiz 2 and 3.
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>>3845136
What it did? Gave it better maps and balance? Those changes were in Famicom ports too by the way.
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>>3844527
>I refuse to set up DOSbox
Faaaaaag
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>>3845128
you know what they mean you pedant

pc-98 is a pain in the ass to emulate compared to dos
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>>3844828
>tranny modern art
Even worse.
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>>3845109
>Meanwhile pic related, the actual silly art from the original manual.
That's actually preferrable to the slop we got even still.
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>>3845109
SOUL
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>>3845109
That looks great, actually, much better than this fucking shit
>>3844828
>>
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>>3845303
it isn't a pain at all, especially when it comes to running wizardry
I can also vouch for that version, minimalistic in a good way but very close to the original, great monster sprites, you can make it lightning fast or slower on the fly by setting the delay
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>>3845303
>pc-98 is a pain in the ass to emulate
now try amiga and get back to me
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>>3847147
Drop whdload into emulator and it works.
Wow, so hard.
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>>3847166
>being this disingenuous
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>>3847147
Yeah, it's extremely hard to download roms from the first page of google search and swap diskettes when games asks to by pressing two buttons.
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>>3845128
Isn't that PC-88 version? I thought on PC-98 it had high res Jun Suemi art.
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>>3847561
>being this disingenuous
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>>3847642
Fuck off. Just fuck off.
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>>3845128
Why are all your characters good? Are you a tree-hugging pussy who enjoys losing exp by letting monsters run away?
>>
Iโ€™ve never played any Wizardries, but all these threads sure seem to turn into boring autistic slapfights in short order.
>>
>>3844527
>and I refuse to set up DOSbox, and deal with that retarded mess

It's never been easier and you are a fucking useless crybaby

Go play Mario
>>
every time i play the Story of Llylgamyn i say to myself, outloud:
>yeah, i think it's time to do a lil gamin'.
>>
>>3847694
Not an argument.
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>>3847701
Wizardry fans are really bad at gatekeeping, so they end up mostly just fighting amongst themselves.
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>>3847275
>disingenuous
You keep using that word, i don't think you know what it means.
Literally just drop the whdload into retroarch and the game will start.
Now try dealing with japanese errors when something doesn't work on the pc98 version. And the game is not fully in english as well.
>>
Why does my thief feel so fucking useless?
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>>3848797
If you're trying to fight with them then don't. Thieves are garbage at combat.
If you mean they keep failing to disarm traps then uh, that's just kind of the game. Just get more lucky, bro.
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>>3848797
Then play without a thief. The Calfo spell has higher success rates than any thief. Only open chests with harmless traps like poison needle, gas bomb, stunner and anti-mage that can be easily cured.
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>>3848297
>Literally just drop the whdload into retroarch and the game will start.
You're literally lying. There's a lot more to it
>>
Btw, how World of Xeen works on modern systems and Dosbox? Would replay it sometimes, but IDK if it's possible.
>>
Playing Wizardry 1 and it really fell off after the 4th floor. Floors 5-8 are all just empty filler floors to grind exp and the stairs are useless so you just use the elevator that takes you straight to any of them.
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>>3849690
Just like any other dos game, I guess?..
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>>3849690
ScummVM also has support for Xeen.
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>>3849721
The fastest way to get exp is to repeately beat up Murphy's Ghost on floor 1 however. It gives lots of exp and can only do 2 damage. Once your fighters hit level 10 you can finish it in the first combat round over and over again at no risk.
>>
>>3849682
No there isn't. The only fiddling is if you are being retarded and want some obscure amiga version settings.
The entire point fo retroarch is drop and play.
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>>3849690
>World of Xeen
Mac version is the best version. Dos audio is fucked.
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>>3849824
>Dos audio is fucked
Kid never heard of Munt.
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>>3849837
I grew up with DOS, what the fuck is โ€œMuntโ€?
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>>3849838
Roland emulator for dosbox. Have you been a broke ass nigga growing up with Sound Blaster?
https://www.youtube.com/watch?v=qXGXWT2HBlU
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>>3849820
>he's still lying
Why? What do you get out of this?
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>>3849789
Okay, so that just further reinforces that 5-8 are empty filler floors. I'm about to start exploring 9 but I'm gonna assume it's also a filler floor aside from having to actually find the stairs again to get down to 10.
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>>3849721
Wiz1 is basically unfinished. There's a key item that doesn't even do anything and as you say most of the floors are empty. They put some effort into the layouts, but you have no real reason to explore them.

Wiz2 is designed better, but it being designed around already have an endgame party means they do some annoying stuff with forcing you to go through long floors without ever being able to warp around to make backtracking quicker. Wiz3 has the best dungeon of the three, but it has the worst early-game grind and the alignment gimmick can be annoying. Wiz5 easily mogs the original trilogy.
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>>3844536
Is the english text in those ports the same as in the original?
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>>3849867
>>he's still lying
>He is still coping about being wrong.
Why? What do you get out of this?
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>>3851347
Yes, it is. In fact, because the English text is the same as the originals, there's no English text option for spell descriptions because those were added to the port in Japanese only. Also New Age of Llylgamyn has two versions of Return of Werdna, a direct port of the original with English and Japanese text options, and a rebalanced version that rewrites a lot of dialogue which is Japanese only.
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>>3851362
You have to get PUAE core working before you can use WHDLoad in Retroarch, so it's not just drop in and play like you're claiming.
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>>3852498
Or you can just use WinUAE which is straight to the point, and not deal with that retarded UI for tech illiterate zoomers.
>>
i tried playing the wizardry 1 remake on steam, but it only lets you save when you exit the game? you can't save and reload anytime? isn't that a little hardcore? what if i get stuck with one guy left in some place that i can't get back from alive? i played wizardry 6-8 and it didn't do this.
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>>3852843
>isn't that a little hardcore?
Early games are all about assrape. Honestly I don't see a reason to play them today other than to say that you beat them
>what if i get stuck with one guy left in some place that i can't get back from alive?
You create another character/party, descend to the exact floor tile where the corpse is, press Inspect, and either take the corpse back to the castle for a chance to resurrect it, or take the guy's stuff and keep going. It's useless to attempt resurrections early game, so leave it only for high level characters and the ones with good cursed items
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>>3852712
I do, but again getting WHDLoad to work is a process. It's still not drop and play.
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>>3852843
If you can't handle "a little hardcore" don't play classic RPGs. If your guy gets stuck and can't escape, you abandon him and make a new party, or reload and eat the time loss. And this is in the "casual friendly" remake with it's array of Make It Easy For Me options.
>>
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>>3844527
AppleWin just werks (unlike my Print Screen key for some reason)
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>>3844744
Everyone who could draw like this is dead.
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>>3853825
>get promoted
>have to sell the literal clothes off your back to pay for it
Did Trebor really?
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>>3853835
They don't call him the Mad Overlord for nothing.
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So when's Wiz 6 finally gonna get modded to have more than just gray bricks through the entire game?
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>>3854686
Play the fan-translated Saturn or SNES version.
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>>3853831
>Everyone who could draw like this is dead.
Well point me to a tutorial and I'll start practicing. I currently struggle with stick figures so it'll take a while but I'm not going to stop until I'm the next Frank Frazetta.

>>3854686
I laughed out loud when I finally got out of that starter area and realized the whole game was going to be the same gray bricks. I think there's a text box where the game describes a beautiful mountain range stretching out before you, but of course visually it's just a black void with the same dungeon textures on the sides of the screen. I thought "man I can't wait to start Wiz 7 and see some colors again" but I when I finally got to it I couldn't get into it for some reason.



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