What's the best way to represent multiple dice rolls in a game's UI?
>>3845916just show multiple die?
>>3845923Are there alternate fonts for unicode dice symbols? is so tiny you can barely see the dots.
>>3846078That's what the private set in a font is for, you customize it according to your needs.
>>3845916you can use these weird symbols called "numerals". for example if a die falls with the side that has four dots on it on top you can use the symbol 4. if it's a side with five dots you can use the symbol 5 and so on. you can find more information here:https://en.wikipedia.org/wiki/Arabic_numerals
>>3845916Why do you need to show this? Most games are making dozens of dice rolls every second.
>>3845916the d20 is fine leave it alone
>>3846098For games like Elder Sign Omens and Citizen Sleeper where you use a pool of dice to complete skill checks instead of totaling them together.
>>3846078just use numbers
>>3846122The dots are easier to read and there are fonts for it like this https://speakthesky.itch.io/typeface-dicier
>>3846093this. wtf is this thread and how is it /vrpg/?
>>3846127RPGs commonly involve dice rolls
>>3846123>Dots are easier to read...... .... . ..... ..... ..You have 2 seconds to tell me the score
>>3846123dots are easier to read if you're 6 months old and unfamiliar with digits
>>3845916Flashy scrolling wheels with effects and flashing lights like a digital lot machine
>>3846132Based, I, too, loved the character creation of fallout 3
>>38459166d6 = 1+2+5+5+6+5 = 24