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File: cube-2031512_1280.png (377 KB, 1280x437)
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What's the best way to represent multiple dice rolls in a game's UI?
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>>3845916
just show multiple die?
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>>3845923
Are there alternate fonts for unicode dice symbols? is so tiny you can barely see the dots.
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>>3846078
That's what the private set in a font is for, you customize it according to your needs.
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>>3845916
you can use these weird symbols called "numerals". for example if a die falls with the side that has four dots on it on top you can use the symbol 4. if it's a side with five dots you can use the symbol 5 and so on. you can find more information here:
https://en.wikipedia.org/wiki/Arabic_numerals
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>>3845916
Why do you need to show this? Most games are making dozens of dice rolls every second.
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>>3845916
the d20 is fine leave it alone
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>>3846098
For games like Elder Sign Omens and Citizen Sleeper where you use a pool of dice to complete skill checks instead of totaling them together.
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>>3846078
just use numbers
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>>3846122
The dots are easier to read and there are fonts for it like this
https://speakthesky.itch.io/typeface-dicier
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>>3846093
this. wtf is this thread and how is it /vrpg/?
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>>3846127
RPGs commonly involve dice rolls
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>>3846123
>Dots are easier to read
...... .... . ..... ..... ..
You have 2 seconds to tell me the score
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>>3846123
dots are easier to read if you're 6 months old and unfamiliar with digits
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>>3845916
Flashy scrolling wheels with effects and flashing lights like a digital lot machine
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>>3846132
Based, I, too, loved the character creation of fallout 3
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>>3845916
6d6 = 1+2+5+5+6+5 = 24



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