It's out, what party you making?
>>3846285None, because I don't play anime blobbers.
>>3846285BeastHeroFallen AngelTsundereGunnerAlchemistI might revise that before long; the fallen angel is proving awfully frail for a front-liner, and it seems like enemies heavily prioritize targeting more fragile characters. I also don't have access to weapon types that would make some of those classes more useful.
>>3846361Which of those classes can provide healing?
>>3846285Give me a one sentence description on the classes, and point out which are exclusive to each school (which apparently is a thing??) there's kinda a fuckton of them eh?
This is my current party. Amazon shipped it to me a few days early so I'm almost done with the game. There's a few weird quirks that exist that I wish I understood better.>>3846393Most of the school exclusive classes can be unlocked just by playing through the main campaign. There are a couple exceptions I believe, like Butler/Maid requires you to play Preciana.
Does this make any combat improvements over 2? It's hard to find anything about this game. Do the classes still have like one active skill only and a few passives? Can you target individual enemies now or do still just select a row?
>>3846396You can select individual enemies but you can only reach certain rows based on your weapon's range. Active skills tend to vary, non-mages only tend to have 2-3 and they almost all have similar ones, the only difference is the mix of stuff they get. For example, Hero gets Cover, Fierce Slash, Super Fierce Slash and the last one is just an upgraded version of the normal one. Other non-mages classes get some of those skills, but not all of them, or get that skill at a different point of the game. For example, Gunner gets Chidori at base, which is an attack that hits an entire enemy row with your weapon. Meanwhile, Hunter gets it around the mid-point of mastery while it's the Pirate's last skill. So non-mages still aren't that exciting.
>>3846401I think I read somewhere that the game allows like a subclass or something now? How does that work?
>>3846418You unlock it around halfway through the game. Basically, your class improves as you get into fights, like getting class exp which is separate from level exp. You will have learned all of a class's skills once you reach 100% mastery. A subclass is only allowed to be at half of the max mastery of the main class. So if your mastery of your main class is 0% and the mastery of your subclass is 100%, you won't get to use any of the subclass skills besides the base ones if it has any. Another example, if your main class is 70% mastery and subclass is 50%, you can use any skills the subclass learned up to 35% mastery. That also means subclasses can only use the skills that a class gets up to 50% mastery max. Since you can change class any time you want if you have enough item slots open, swapping your main class for a bit isn't a massive detriment. The big flaw if you ask me is that your subclass gains no class exp if you have one equipped, only your main class, so trying to raise another class can be a bitch.The other thing is stats, your stats change depending on your sub-class, sometimes in a small way and sometimes in a big way. This also can multiply weaknesses really hard though. The most obvious one is fighter classes with other fighter classes. If you have a Fighter and subclass into something like Pirate, your MP will go straight into the dumpster, meaning you can't use skills like Chidori or Super Fierce Slash very often, or even at all.All of this stuff mentioned, there's various approaches to sub-classing, and in some ways gives certain species a niche in some way. For example, Gunner is a Human only class, and they get Chidori at base. So if you made a Fighter or Hero or any other melee Human, you can sub Gunner and instantly get access to a row hitting attack that can also hit backlines, and it's an actual niche that separates them from Dwarves who are both much bulkier and have higher strength otherwise.
>>3846423Wait, does changing the main class cost half hp/mp like in 2 or is it free? Do you keep the skills you learned or does that also change when you change classes? I've only played some of 2 but my main issue was that the game was way too simplistic with very little ways to build move-sets. Does this subclass system allow you to give larger amounts of skills to each party member? That's kind of what it sounds like. I just hate having a melee character with their only attack options being "normal attack" and "slightly stronger normal attack".
>>3846450Changing main class is pretty much free, although if you change from a lower HP/MP class to a higher one you won't get a refund on it. You don't get to keep the skills you learned unless it fits the whole main class/subclass mastery situation, which means once you unlock it, you have to choose if you want a subclass that just has good base skills or if you want to change your main class and slowly earn the skills of your previous class back as you level the current one. The melee characters still don't really have a lot of options if you ask me. The unique attacks are Fierce Slash and Super Fierce Slash (attacks that require a charge turn then hit multiple times), Rush and Gale (Fierce Slash for other weapons), Robbery (Rush but steals money), (Charge (high damage attack that lowers defense), Cover (Shield allies), Pulverize (Attack and debuff enemy defense), Chidori (hit any enemy row), Giga Shot (Big attack for ranged weapons), Flash Slash (Attack only the front row, Samurai only). Assault I'm not sure about since it only comes on classes I don't have. Some melee classes also come with Null Magic as a base skill, so if you subclass them, you will be unable to use magic, so obviously they shouldn't be taken with pure magic classes or magic hybrid classes.
>>3846457Sounds like an improvement over 2 but still kind of primitive. There's like a shit-ton of classes though, does that means there's lots of interesting passives at least or is it mostly the same ones just repeated across different classes?
>>3846464It's mostly similar, a lot of repeated stuff, a lot of anti-species passives, some are less common than others. For example, Last Stand increases attack and defense with more dead allies and only two classes I know of get that. There is actual unique stuff that no other class gets in terms of spells, but it can be very questionable. For example, Hunters get four different arrow spells, each inflicts an ailment. I have no idea if any are good because I assume every single one uses magic attack and I don't care to test that out on my first run.
>>3846285I hate job system / build autism
>>3846532yeah i bet you hate jobs fatass
>>3846553>job system fans when they have to get a job
>>3846285>It's outFuck, got too many games to play already.
I want to make a game some day and apparently people love dungeon crawlers which are very easy to do art for and make good gameplay loops. Would anybody like to see one set in the real world? Maybe something gritty and noir that has drugs, sex, violence in it, like an HBO show dungeon crawler. Maybe mafia/cartel dungeon crawling, or something like that?